King of Avalon: Dragon Warfare
Games and Social Networking
App
Make friends and battle enemies across the globe, your dragon and throne await! Get your armor on,...
Phillip McSween (751 KP) rated Black Panther (2018) in Movies
Mar 5, 2018
The film would be nothing without the powerful cast surrounding it. Their performances were both memorable and deep. I could spend this entire review going into depth on the effect of each actor/actresses performance on the film, but instead I want to take a moment to recognize one particular actress who has been in the game for decades: Angela Bassett. She absolutely nails the role of Queen mother Ramonda. Because the other roles are so strong, her performance may go unnoticed but not by me. She's a picture of calm, always displaying the perfect amount of strength in her position of power. Her vulnerability doesn't diminish her role of power in this matriarchal society.
Critics and fans alike have been complaining about one-dimensional villains for years in the Marvel Cinematic Universe. You won't find that in Black Panther as Killmonger (Michael B. Jordan) is extremely well-developed. The best villains make you sensitive to their plight. Not only did I understand where Killmonger was coming from, there were plenty of moments where I wondered whether or not he was wrong.
As much as the film creates a strong feeling of black empowerment, Black Panther creates a strong sense of women's empowerment as well. The Wakandan tribes revolve around a king, yet the society would be nothing without the strong matriarchal figures that keep things running smoothly. There is a scene in the beginning of the film where N'Jobu (Sterling K. Brown) is discussing underdealings in his apartment when there is a knock at his door. When asked if he should open the door, he responds, "They won't ask twice." You can read the fear in his eyes as he understands the power of the women waiting behind that door. The more of the film you watch, the more you understand the justification behind that fear.
The conflict in the film wasn't created, but happened naturally as a result of flawed characters with depth and strong minds. W'Kabi (Daniel Kaluuya) loves his people but has a heart for vengeance which begins to consume him. His story is just one of many revolving pieces that provide layers to the story.
The set pieces throughout the film were absolutely stunning. From its beautiful waterfall overlooks to the wintery mountains of the Jabari Tribe, you can't help but feel the magic in this place. The casino set piece was easily my favorite, a location that's seedy on the outside yet full of glamour and ritz within.
Now for my one minor gripe: I can't go into detail without ruining the film for those that haven't seen it, but there was one particular relationship that I felt should have been fleshed out a bit more, especially since it impacted the tide of the movie as a whole. The original cut of this film is four hours long and I've read that my issue is a non-issue in that version so I won't deduct too much. Not to mention, there are so many moments that they got right, particularly in the action front, that it's hard being too picky. Even the fight scenes and sprawling battles (rhinos in vibranium armor? Yes, please!) are original, breathing fresh life into the MCU the same way Doctor Strange did.
At the heart of everything, Black Panther is shaped by memorable, powerful moments that impact the way you look at the movie. Killmonger's dream sequence is probably the most powerful scene in an MCU movie yet, just edging out the final confrontation between Vision and Ultron in Avengers: Age of Ultron. The film is a double threat as it not only packs a strong action punch, but an introspective one as well.
Wakanda is crowning a new king, but there is one who would oppose the throne for reasons of his own. One, coincidentally, is the same amount of points that I deducted from my rating. Just amazing, Black Panther gets a 99 from me.
Gareth von Kallenbach (980 KP) rated the PC version of Crysis Remastered in Video Games
Oct 8, 2020
In the age of remasters gamers now can experience the game with remastered graphics which brings the graphics in the game to a more modern level.
Players play a member of an elite unit who wear specialized Nano Suits during high-risk missions. The suits can make the wearer invisible, move faster, and armor up to absorb energy. The biggest issue is that those abilities do take a considerable amount of power and can only be used for brief increments so players will have to use them strategically.
When a mission goes wrong players must attempt to battle hordes of North Korean troops and other threats to achieve various goals and mission objectives.
Players will be able to utilize an arsenal of weapons ranging from pistols, shotguns, machine guns, grenades, and their fists and must make sure to use ammunition wisely as the supply is not infinite and players will have to recover weapons from enemies when they deplete their ammunition or resort to using their fists until they can find resupply options.
While the game does look more modern, the gameplay is still jerky especially in combat. Compared to modern shooters the smoothness and speed factor is lacking and it at times has a herky-jerky gameplay to it. Being able to cleanly shoot an enemy is erratic as some are real bullet sponges while others in the same class go down fairly easily.
The game also uses a checkpoint save system so failing to complete an objective will have players trying a scenario repeatedly until they are successful.
Players will also be able to utilize vehicles that they find which can help when they need to make a fast escape from a location or if they opt to make a direct assault.
The sound and graphics of the game are solid but the gameplay was decidedly retro and had many of the issues that bothered me with the original release. I had hoped for a total redo but in many ways it was like slapping a new coat of paint on an old car and expecting top of the line performance.
Crysis: Remastered is a nice trip down memory lane but pails when compared to more modern games in terms of enjoyment as I think a new game in the series would have been better. Perhaps this is a way to test what the current demand for the franchise is. For now the game is a nice piece of updated nostalgia.
Halo Reach
Video Game
Because Halo is the best-selling Xbox franchise of all-time, the developers at Bungie had their work...
Gareth von Kallenbach (980 KP) rated Greedfall in Video Games
Oct 31, 2019
Greedfall is a beautiful game, taking place in large expansive cities reminiscent of Paris or London in the 18th century and the lush forest landscape of Teer Fradee. Each character is costumed in what could only be considered French Musketeer and the island natives’ representative of what early European settlers in North America must have encountered. The sense of scale between the massive cities, and the vast expanse of the frontier provides a sense of openness that rival many other titles.
It’s this sense of openness however, where Greedfall initially stumbles. Much like games such as Dragon Age, the illusion of an open world environment is regularly halted by “invisible” walls that impede your progress. Looking through a small grove of trees you see your objective but are unable to pass through them directly. Instead, you must follow the path and climb a rock ledge to reach it. Several times while attempting to get to my highlighted objective, I’d get stuck on small bushes, or my path stopped by what should be easily passable brush. There are moments where it’s uncertain whether or not I could pass through the environment, so I’d have to refer to my map to see if that was the correct path, or I had to follow some other indirect route to get there. While this game style is hardly new (and had been common in the past until advancements in both computing power and storage space allowed for larger environments) the inconsistencies of what was passable and impassable lead to a bit more frustration then it should.
Combat is quick and easy to pick up with a light and heavy attack and a block or dodge for defense. Each successful attack also builds up your fury meter which allows for stronger strikes against enemy opponents. You and your opponents also benefit from armor and health attributes. Armor can help defend against health damage, but once the armor is depleted there is little standing between you and certain death at the end of a musket or blade. Numerous spells and potions can be used to buff up your character, cause elemental damage or provide quick healing when needed. Besides swords, maces and axes there are also an assortment of pistols and rifles for ranged attack. If you so choose, you can also create magic wielding warriors who can utilize spells and magic rings in combat as well. Various skill points can be added to your offensive and defensive capabilities that allows for stronger strikes, better mobility (unlocking the ability to roll away from danger is something that I highly recommend) and increase the length of spells.
The story and character voice acting is typically top notch, the one glaring exception to this was the accent used by the natives. As much as I hoped I would get used to it, the worse it tended to get. While creating an accent that is supposed to be unique to the people who share it should be applause worthy, it often felt forced and in most cases entirely TOO artificial. The cut scenes that are used throughout to further along the story are outstanding, and while the facial expressions generally left a lot to be desired, it didn’t detract too much from what was being said. The amount of voice acting and cut scenes puts it on par with far larger budget titles and outside of those few gripes feel they are done well overall.
Technically the game tends to suffer from some annoying and immersion breaking problems. While I played the game using a Nvidia GTX 2080 Super, there were times when the frame rates would drop from the typical 80+ on my ultra-wide screen down to 15 or 20. These slowdowns didn’t last long but seemed to come at times I wouldn’t have expected them. In my attempts to isolate them, I tried lowering a number of the graphical settings, but in most cases, it didn’t seem to have much effect. These have improved somewhat with the latest patches to the game, but still exist from time to time. There are also the random crashes to desktop for no reason at all, thankfully the game autosaves frequently enough (and allows you to manually save as often as you wish) that I never lost much progress when these occurred, but it’s something to be aware of. Characters and animals occasionally get stuck on the environment, I one time found myself stuck in a small hole that I should have easily been able to walk out of, and another time a large deer was stuck running in place next to a large rock. While these glitches didn’t cause any serious quest ending problems, they are just additional polish issues that still need to be worked out. As other reviewers have pointed out, there are some issues going from light to dark environments where it seems to take awhile for the lighting to adjust as it should.
Greedfall even with the inconsistent accents and technical difficulties is still an easy game to recommend for folks looking for a change of pace from the standard Dungeons and Dragons tropes. There is plenty of political intrigue and mysteries to unravel on Teer Fradee and no one faction that can be singled out as good or evil. Sacrifices have to be made when dealing with each faction and doing something for one will almost always cause a conflict with another. While the choices you make, do impact how others see you, they aren’t as world changing as they could have been. Greedfall is a long game easily 40+ hours depending on how many side quests you choose to complete on your search for a cure and it tells an interesting enough story to keep you engaged throughout.
What I liked: Interesting factions, Beautiful scenery, Unique setting
What I liked less: Invisible walls, Technical glitches, Inconsistent voice acting
Overkill 3
Games and Entertainment
App
8 environments with more than 60 battlefields, 4 game modes and over 30 guns to shoot your way...
Gladiatori Moderni
Book
Bodies, sweat, the direct gaze; strength, courage, doubt; the visual and emotional alphabet of Piero...
Lyndsey Gollogly (2893 KP) rated Tenacity ( Rise of Iliri book 5) in Books
Feb 1, 2022
20 of 230
Kindle
Tenacity ( Rise of Iliri book 5)
By Auryn Hadley
WAR, HEARTBREAK, MORE WAR... AND A NEW FRIEND
In the fifth heart-stopping tale of her epic fantasy series The Rise of the Iliri, Auryn Hadley interjects a compelling sci-fi action fantasy with an emotionally charged reverse harem romance, setting the heart-warming experience of everyday community against the heart-wrenching reality of war - and the loss it causes. A jarring emotional roller coaster, Tenacity tells the age-old tale of pure love amidst a struggle between good and evil - but with a heaping dose of the light-hearted, cross-cultural birds and bees. This one has plenty of laughs. And plenty of heartbreak.
Slowly, region by region, the Lieutenant Salryc Luxx and her elite Black Blades are pushing forward and liberating an enslaved nation from the emperor's reign of terror. But the battle's not without consequence.
While scoping out the quiet remains of a fallen town - too quiet, actually - they discover scores of slaughtered families. But they also discover life: a young girl, locked in a cage below a tavern. No one is certain exactly what she is. She has unusual streaks of red, blonde, and white hair, and two different-colored eyes. She's fluent in iliri language, and she's terrified. So terrified that when an officer approaches to unlock her, her fear burns a hole in his armor.
The girl's name is Shaden. She's too young to know what exactly her talents are, or how to control them, but she's powerful. Immediately recognizing Sal as the fabled Kaisae, she trusts only Sal. Meanwhile, as the Black Blades continue their assault on a city thought to be impenetrable, Shaden manages to harness her power to help keep her newfound family of warriors safe. But for Sal's part, Shaden triggers difficult emotional memories of her own enslavement as a girl. And her longing to free anyone she can
With every win, Sal is bombarded by the thanks of those she rescued, and the disdain of those whose families she could not save. She can't sleep, she can't eat ... but she cannot stop fighting, either.
Victory is near. The Emperor is losing. He knows this. He knows Sal's responsible, and he knows exactly how to destroy her - go after those she loves most.
There’s me going a long nicely really enjoying the book and being back with Sal and her guys the Bam!!!! Not only does Balaec get killed in front of her she has to watch the dogs eat him! My heart broke this was a character death I won’t forget in a hurry poor Sal. Poor black blades. This was another brilliant book from a series I absolutely love! I just need to hide this one in the freezer (if you know you know) .
Gareth von Kallenbach (980 KP) rated Seventh Son (2015) in Movies
Aug 6, 2019
Seventh Son is brought to us by director Sergey Bodrov. Originally set for a February 2013 release, the film had complicated distribution arrangements between Legendary and Warner Brothers, which kept causing delays.
Jeff Bridges plays one of the title characters: Master John Gregory. He is the last of an order of peacekeeper knights, which once used to be a thousand strong. All of these knights are seventh sons of seventh sons, and are self-tasked with keeping the evil creatures of the world at bay.
The movie starts off with a young Gregory completing a prison cell for an unknown woman. Years later, the prisoner, a draconic beast, breaks out and attacks a nearby town, specifically targeting the aged Knight and his apprentice (Kit Harington — Jon Snow from Game of Thrones). This recently released evil is Mother Malkin (Julianne Moore), the queen of witches.
During the battle, Harington’s brief existence in this film is brought to an end, causing Gregory to seek out another apprentice. This search leads him to young Thomas Ward (Ben Barnes). After Ward goes through some sad goodbyes with his family, he and Gregory set out to take down the Witch Queen before the blood moon sets.
His training would normally take 10 years, but they only have a week.
Put simply, this movie was very fragmented. It isn’t a good movie, but it isn’t a bad one either. It has reasonable special effects and decent fight scenes.
There is plenty of star power: Jeff Bridges, Julianne Moore, Kit Harington, Djimon Hounsou (one of my favorites), and Jason Scott Lee.
Jeff Bridges missed the mark on his character. It’s one thing to be disgruntled and war-torn with a curious sense of humor, but it’s something quite different to be outright silly.
There were no explanations. How did the order come about? Why seventh sons of seventh sons? How did Gregory KNOW there was a seventh son at that house? How did the war start? Why is Gregory the last? Why wasn’t there more about Gregory’s relationship with Malkin? Why did the skeleton in the armor attack Tom? Why do the swords hum? Where did the stone come from? Why was it powerful? Why anything, really? The story has no depth, failing to explain the “why” of any of its lore. There were only statements of fact, which confuses viewers and prevents them from becoming emotionally anchored to the story.
I simply didn’t care about the characters. The film was disorganized and rushed. Perhaps it would have been better served as two films, or a longer film, or even a mini series.
Seventh Son had the potential to be so much more. A combination of poor writing and bad direction made the movie lackluster to me and all three of my companions.
The actors delivered many campy one-liners, and the chuckles they drew from the crowd were quite unintentional.
If you are a fan of high fantasy, it’s probably worth seeing, but wait for it to arrive on Netflix and use it as background entertainment
Gareth von Kallenbach (980 KP) rated the PC version of Chivalry 2 in Video Games
Jun 13, 2021
After an optional tutorial that goes over everything from lunging, blocking, throwing, and special moves and abilities; players will select from various classes and wade into battle. There are the Archers who attack from the distance and have a blade for up close and personal attacks. While they do not have the armor or impact of a Knight; they can do damage with a well-placed shot and when they upgrade their Bow or earn a Crossbow; can be deadly.
There are also the Knight, Vanguard, and Footman classes who can use weapons ranging from swords, axes, and pikes to take down the enemy. Weapons can be thrown in some instances and players can gain times power-ups to use things such as flaming pots or enhancements that can turn the tide of a battle.
Missions are in stages as players usually have to push a cart, storm a fortress, steal an item, destroy an item, etc. in order to advance to the next stage. Victory or failure is determined by completing or stopping a task within the given timeframe.
Should a player fall in battle which is a frequent hazard; they will have the option to change classes or continue with their current one and return to the battle after an amount of time has passed.
Maps offer players weapons at times from Catapults, Ballistas, Fire, and other weapons ranging from tools to even fish to help turn the tide of battle.
The game has some Gallows humor in it as the blood liberally flows all over characters and the ground as it is not uncommon to see multiple players on a team hacking away on a player.
While the graphics may be a bit dated for gamers; being able to improve your characters and their weapons as you advance in rank and skill is key as aside from an overall rank, each class has its own skill levels so players will have to work their way up in a class to advance rather than succeed in a class they are stronger in to build up one that they are weaker in.
There is a nice mix of maps, missions, and weapons and while some may wish for a bit more variety; I am sure that additional content and features will be coming down the line.
While the game can be frustrating at times as getting killed is a frequent event; as your skills grow and you find new ways to eliminate enemies and creative ways to hone your skills; the game becomes an ideal diversion.
The sound in the game is great as the clash of metal combined with screams and other ambient noises gives the game fun and immersive quality.
While it is not going to be for everyone; Chivalry 2 won me over with its fun and immersive gameplay and irreverent humor.
4 stars out of 5