Lyndsey Gollogly (2893 KP) rated Sword of Destiny in Books
Mar 29, 2022
Book
The Sword of Destiny ( Witcher saga book 2)
By Andrzej Sapkowski
⭐️⭐️⭐️
Geralt of Rivia is a Witcher, a man whose magic powers and lifelong training have made him a brilliant fighter and a merciless assassin. Yet he is no ordinary killer: he hunts the vile fiends that ravage the land and attack the innocent. But not everything monstrous-looking is evil; not everything fair is good . . . and in every fairy tale there is a grain of truth.
This was pretty average and what you’d expect from Gerald’s adventures. The last section The Sword of Destiny was more interesting as he’s meeting Ciri for the first time.
It was an ok read. Think it just lacked a little something for me.
ClareR (5696 KP) rated The Voice That Twists the Knife in Books
Jul 9, 2024 (Updated Jul 9, 2024)
The Voice That Twists the Knife wraps up the trilogy nicely, and starts with Bella and Ariana swapping places: Bella goes back to Ralph and the team, and Ariana goes to London with her father. Ariana is mad with her mother for keeping secrets, and this is her punishment. Quite who she’s punishing is questionable!
There are human/ animal hybrids, mind readers, kinetic powers and more. Lychen is more powerful and controlling than ever, playing God along with his research team.
There’s only one way this can go, and it’s an exciting journey. I’ve really enjoyed this trilogy. Many thanks to The Pigeonhole and to JM Briscoe for reading along.
The Business of Being Social: A Practical Guide to Harnessing the Power of Facebook, Twitter, LinkedIn, YouTube and Other Social Media Networks for All Businesses
David Taylor and Michelle Carvill
Book
What is social media? Have you got a facebook page but are unsure how it can benefit your company?...
Hadley (567 KP) rated Handbook of Paranormal Powers in Books
Jun 2, 2019
But this book seems to have been written by a skeptic that disguised it as a book from a believer in the paranormal, which to say is a pretty clever way to sell a book when the belief in the paranormal is at an all time high. The author spends much of the book detailing people who have exhibited paranormal abilities just to quickly tear them down. I will say that Brian Haughton did a wonderful job on researching for this book, bringing up not only the history of paranormal abilities, but also self proclaimed psychics that readers may not have even heard of, such as Florence Cook, who had her abilities tested by none other than William Crookes( the discoverer of the element thallium).
Haughton's 'Handbook of Paranormal Powers' should have been titled something else, mostly because it's a history lesson in ESP and also, obviously, from the point-of-view of a skeptic. Yet, it doesn't lack for reading by believers; one such part I found interesting was a part on dowsing- the supernatural ability to find hidden objects, substances, geographic features, or sometimes even people- which you may have seen someone doing by holding two rods to find underground water. This part was about when dowsing became popular in the seventeenth-century France, and was being considered 'evil': ". . .with the dowser Baroness de Beausoleil and her husband, a mining expert, journeying across Europe and allegedly locating ore deposits of iron, gold, and silver. The couple established a thriving mineral company, but when their methods of locating metal ores became known they were accused of practicing the 'black arts' and imprisoned for the rest of their lives. " Readers learn that it wasn't until the nineteenth century, with the rise of spiritualism, that dowsing was no longer considered 'evil.'
Another one that interested me concerned the comedian Andy Kaufman, and his pursuit to rid himself of a rare lung cancer with psychic healing: "In March 1984, US comedian Andy Kaufman traveled to the Philippines for a six- week course of psychic surgery after being diagnosed with a rare lung cancer. The surgeon, Jun Labo, performed the operation, and claimed that he had removed large cancerous tumors from Kaufman's body. On May 16, 1984, Kaufman died from renal failure as a consequence of a metastatic lung cancer. "
I hate, but also love this book, not because Haughton backs up all of the skeptic claims with scientific research and tests, but because he claimed this to be a handbook or paranormal powers. If you glance at the cover, just below the title is: 'discover the secrets of mind readers, mediums, and more' - this can be taken that it's written by someone who believes in the paranormal, as well as someone who may have had personal experiences with the unknown, but with that said, I did learn a lot about the history of paranormal powers as well as people I had never heard of.
To prove the skepticism in Haughton's writing, we can turn to page 173, where he writes about how to test whether or not a self-proclaimed psychic surgeon is real. But even before this page and throughout this book, Haughton explains someone doing an extraordinary thing only to quickly explain away why it was fake to begin with. The 'Handbook of Paranormal Powers' reads a lot like a college thesis, that I found myself getting bored with the matter-of-fact tone. Some readers may enjoy reading essay-type books, but for me, it becomes repetitive enough that I don't remember much of the information I had just read.
Also, readers may come away with the feeling that Haughton doesn't care about the slight chance that some paranormal powers may be real, but instead he'd rather read about the scientific facts. I would only recommend this book to people who want to do a light reading on paranormal history, meaning mostly what made headlines in the news. For believers, I would suggest you go elsewhere.
Matthew Krueger (10051 KP) rated the PlayStation 3 version of Psychonauts in Video Games
May 8, 2020 (Updated May 8, 2020)
Im going to review the first one. This is the PS3 remaster verison review.
Psychonauts- is a platforming game developed by Double Fine Productions that first released in 2005.
Psychonauts follows the player-character Raz (voiced by Richard Horvitz), a young boy gifted with psychic abilities who runs away from the circus to try to sneak into a summer camp for those with similar powers to become a "Psychonaut", a spy with psychic abilities. He finds that there is a sinister plot occurring at the camp that only he can stop.
The game is centered on exploring the strange and imaginative minds of various characters that Raz encounters as a Psychonaut-in-training/"Psycadet" to help them overcome their fears or memories of their past, so as to gain their help and progress in the game. Raz gains use of several psychic abilities during the game that are used for both attacking foes and solving puzzles. The player can assign three of these powers to their controller or keyboard for quick use, but all earned powers are available at any time through a selection screen.
The game includes both the "real world" of the camp and its surroundings, as well as a number of "mental worlds" which exist in the consciousness of the game's various characters.
The mental worlds have wildly differing art and level design aesthetics, but generally have a specific goal that Raz must complete to help resolve a psychological issue a character may have, allowing the game's plot to progress.
Within the mental worlds are censors that react negatively to Raz's presence and will attack him. There are also various collectibles within the mental worlds, including "figments" of the character's imagination which help increase Raz's psi ranking, "emotional baggage" which can be sorted by finding tags and bringing them to the baggage, and "memory vaults" which can unlock a short series of slides providing extra information on that character's backstory.
The story is set in fictional Whispering Rock Psychic Summer Camp, a remote US government training facility under the guise of a children's summer camp.
Psychonauts is a platform game that incorporates various adventure elements. The player controls the main character Raz in a third-person, three-dimensional view, helping Raz to uncover a mystery at the Psychonauts training camp. Raz begins with basic movement abilities such as running and jumping, but as the game progresses, Raz gains additional psychic powers such as telekinesis, levitation, invisibility, and pyrokinesis. These abilities allow the player to explore more of the camp as well as fight off enemies.
Despite being well received, Psychonauts did not sell well with only about 100,000 retail units sold at the time of release, leading to severe financial loss for Majesco and their departure from the video game market; the title was considered a commercial failure. Psychonauts since has earned a number of industry awards and gained a cult following.
Its a excellent and phenomenal game and cant wait to play the second one.
Lyndsey Gollogly (2893 KP) rated Chao (Tessa Avery book1) in Books
Oct 27, 2019
I’m a nervous wreck, of course, but making the transition from mortal to immortal, not to mention finding out what my affinity will be, has me over the moon. Finally, I’ll be tasting what I was born for.
But not all is a bed of roses. Meeting the gods and the grueling training is nothing compared to the nightmares I’ve been having. Controlling my newly awakened powers is more of a struggle than I'd anticipated. Add to the mix a hot guy who I can’t make heads or tails of. And if that wasn’t enough, a bunch of the Titans who were defeated thousands of years ago have begun to gather forces, hoping to retake Olympus for their own.
As an Ischyra, my duty is to protect Earth from those who would seek to harm it, but first I have to get through my training year. Yet as my powers start to take on a mind of their own, I begin to realize the gods might have other plans in store.
<strong>So good</strong>
I enjoyed this book so much! Tessa is a brilliant character I love her sass. It was good to read a book that portrayed the gods in this way. It was easy to read and kept you wanting to read more!
Recommended!!

Ollie SB (2279 KP) rated the PlayStation 4 version of Star Wars Jedi: Fallen Order in Video Games
Feb 20, 2020 (Updated Feb 20, 2020)
The customisation options in this game are also impressive. You can customise the colour of your ship, droid, clothes, and most importantly, your lightsaber. There are various options for the saber, from the colour and style of the handle, to the colour of the blade.
Another impressive aspect of the game is the quality and depth of the story. Set a few years after the events of Episode III, it follows a young jedi named Cal, who is on the run from the Inquisitors who are hunting down any remaining jedi. The game features flashbacks to a younger Cal in training, which helps the player to learn new force powers. One negative I found was that some of the early missions in the story seem to drag slightly. There seems to be a lot of climbing and jumping between ledges, without much of the impressive action that features later in the game.
However, this a small negative in a very impressive game, and the tempo of the story does pick up later on. Reaching an amazing final mission, which (no spoilers) in my opinion features one of the best video game cut scenes I've seen.
I would highly recommend this game.
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