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ClareR (6118 KP) rated The Husbands in Books

Feb 26, 2024  
The Husbands
The Husbands
Chandler Baker | 2021 | Contemporary, Crime, Fiction & Poetry, Mystery, Thriller
7
7.0 (1 Ratings)
Book Rating
Despite how frustrating I found The Husbands, it was a compelling read - if only for the reasons that I was hoping against hope that the main character, Nora, would grow some lady-balls and tell her husband exactly what she wanted him to do. Instead, she seems to rely on his psychic powers (he doesn’t have any), and he was clearly happy with her “letting” him do bog-all. Honestly, I was RAGING.

Then it became a bit Stepford Husbands. Which, whilst appearing to be the ideal solution, isn’t really, is it. Although, if my husband was like Nora’s, I’d sign him up straight away.

The story takes a very unexpected turn in the second half, and I was as disturbed by it all as Nora. Dynasty Ranch, Nora’s dream housing destination, becomes a bit of a nightmare. Manipulative doesn’t even cover it.

I would’ve loved a bit more about Dynasty Ranch and a bit less Nora: how things got to be the way that they were could have been a fascinating read as well.

This was a real page turner. Very enjoyable indeed, just as long as you can put up with Nora!
  
W(
Windfall (Weather Warden, #4)
8
8.0 (3 Ratings)
Book Rating
112 of 220
Book
windfall ( Weather Wardens 4)
By Rachel Caine
⭐️⭐️⭐️⭐️

Joanne is all-out exhausted. When not donning a rain slicker and camping it up for the camera as a TV weather girl, she has to contend with a vengeful cop on her tail, her newly divorced sister moving in—with a charming but mysterious British beau in tow—and getting caught in the middle of a supernatural civil war. Worst of all, her boyfriend in a bottle can't stop draining her powers and is fast morphing from the Djinn of her dreams to the Ifrit of her nightmares.

As the agreement between the Wardens and the Djinn starts to self-destruct, Joanne finds herself forced to choose between saving her lover, saving her Warden abilities...and saving humanity.

For anyone following this series I think this is so heartbreaking for Jo. She is back to being human and fighting to keep David while the wardens and Djinn are on the verge of war. She’s being pulled in all directions. It took me a while to go back to this series but I’m so glad I did. I miss Rachel Caine.
  
A Court of Mist and Fury
A Court of Mist and Fury
Sarah J. Maas | 2016 | Young Adult (YA)
10
9.3 (54 Ratings)
Book Rating
115 of 220
Book
A Court of Mist and Fury ( ACOTAR 2)
By Sarah J. Maas
⭐️⭐️⭐️⭐️⭐️

Feyre survived Amarantha's clutches to return to the Spring Court - but at a steep cost. Though she now possesses the powers of the High Fae, her heart remains human, and it can't forget the terrible deeds she performed to save Tamlin's people.

Nor has Feyre forgotten her bargain with Rhysand, the mesmerising High Lord of the feared Night Court. As Feyre navigates his dark web of political games and tantalising promises, a greater evil looms - and she might be key to stopping it. But only if she can step into her growing power, heal her fractured soul and have the courage to shape her own future - and the future of a world cloven in two.

First words after closing this book was wtf! So many emotions I honestly loved every word! Tamlin did my head in from start to finish! I want to have Rhys babies. And Feyre has finally broken down my walls. I didn’t cry once I promise 😂 the last 10 chapters completely broke me. Sarah J. Maas how do you do it?
  
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ClareR (6118 KP) rated Aphrodite in Books

Feb 21, 2026  
Aphrodite
Aphrodite
Phoenicia Rogerson | 2025 | Fiction & Poetry, Science Fiction/Fantasy
9
9.0 (1 Ratings)
Book Rating
Aphrodite in Phoenicia Rogerson’s book is a woman wronged. Is it common knowledge that Aphrodite isn’t your run of the mill goddess? I won’t say why, but she’s a bit special in this, and it sets her apart from the other gods and goddesses on Mount Olympus. Whatever she lacks in powers, she makes up with her ability to talk men into doing what she wants by using her femininity and cunning.
 And I don’t blame her for one minute.

She comes across as an incredibly likeable character, while the other gods, and in particular Zeus, really are not.

Aphrodite is written in such an approachable way, and I particularly enjoyed the humour. Her relationships with other gods and Titans, her role in fate, and her frequent return to it long after it had been passed on to others, were fascinating. Aphrodite’s relationships with Zeus, Hephaestus, Ares and her son Eros gave a human slant to her life, which was messy, complicated and full of mistakes she couldn’t avoid making.

I’ve never watched any of the Real Housewives programmes, but I imagine that a series from Mount Olympus would feature A LOT of Aphrodite!
  
Dragon Quest XI: Echoes of an Elusive Age
Dragon Quest XI: Echoes of an Elusive Age
2018 | Action/Adventure
I have loved the Dragon Quest games since I was a kid and have played many of them. I was quite thrilled that a new Dragon Quest game was coming out so as soon as I got my hands on Dragon Quest XI: Echoes Of An Elusive Age, I started playing immediately. Right from the start the game starts off with a fantastic introduction with music played by the Tokyo Symphonic Orchestra and beautiful scenes from the game. The story starts with an interesting beginning showing the hero who is known as the Luminary a hero of light who is the only one that can fight the powers of darkness and a villain known as Mordegon.

Once the initial introduction is done, this is where Dragon Quest really gets going. You have a few side quests that give you a tutorial on how the battle system works and there is a small bit of exploration in the hero's home village.



The hero exploring a cave in his village.


Exploration is very much encouraged in Dragon Quest without being overwhelming. Dungeons are fairly linear so there's no confusion about where to go. The battle system has been revamped a bit with the ability to have the AI on your party members set to specific things such as focusing on healing or fighting wisely. The way I had mine set up was that I had control of the hero with the follow orders setting and had the party members set to certain AI controls like having designated healers and melee fighters.

Another part of fighting in these turn based battles is something called pep powers. Basically after party members take a certain amount of damage from enemies they gain the power of pep. Each pep power is different and you unlock more for your hero and party members as you level up. These pep powers allow the hero and his friends to team up during battles to unleash epic attacks or heal everyone depending on what the situation calls for. Pep powers do not last forever however and if you don't use them right away they can wear off. A trick around this is to have the party member who is pepped up swap places with a party member who isn't. This is where the tactics and line up option in the battle menu comes in handy. It allows you to swap members in and out as needed until everyone has their pep powers ready to go.



Use the pep powers to defeat enemies in battle.

There are tons of side quests in Dragon Quest where you help villagers find items, defeat monsters for them, or just wear the right outfit and you get rewarded with not just experience but items for crafting, healing items, or gear for your party members. There are also some mini games like horse racing and a casino where you can exchange tokens for things like costumes and crafting recipes.



Horse racing is just one of the mini games you can play in the game.

Crafting is a big part of Dragon Quest XI. When you are at campfires, you can use the fun sized forge to craft weapons, armor, and accessories for your hero and his friends. I enjoyed this part of the game a lot because there are a variety of items you can make and if you make them well you get some pretty good stats on them. As you level up, you unlock abilities that can enhance your forging skills and increase your chances of successfully crafting items. If you screw up a crafting session you can always go back and rework the item if you have the right number of perfectionist's pearls. Some of the side quests require you to craft specific items so this is where the fun sized forge comes in handy. It's a nice break from level grinding and adventuring and you can save your game progress at the campfire as well.



Craft a variety of items with the fun sized forge.

Another fun aspect of the game is the variety of costumes you can get for your hero and party members. Some do offer pretty great defense stats and some are just for fun like Jade's bunny costume. There are a few side quests that offer costumes as rewards and some of the costumes you can craft with the forge. Running around getting all the costumes is a lot of fun and each one looks great and goes well with the party member it's for.



Just one of the many costumes you can get in the game.

Does Dragon Quest XI have flaws? In a word, yes. While I loved running around exploring everywhere, enjoyed the story, and didn't mind the level grinding there are serious issues with many of the boss battles in the game. My biggest one is that the old fashioned way of not being able to see a boss battle's HP bar does not work. There are times where a battle will drag on a little too long and there is no way to tell if you are even doing any damage at all or if the boss is close to being defeated. Fighting and hoping for the best just does not work.

Another factor is just how much level grinding is needed in order to win against certain bosses. I love Dragon Quest and while I don't mind challenging having to run around for long periods of time to level grind just to win a boss fight is incredibly tedious which brings me to the next major issue with the game. Towards the end of the game there is a final boss that is the biggest pain in the ass to fight. To add to the frustration in this final area there is only one save point and it's at the beginning of the dungeon. There is no warning about the final boss coming up, no save point before it, and it just throws you into the fray. I did not win the first time or even the second because the boss fight was in two parts and the second part had an outrageous difficulty spike to the point of being so frustrating that I had to take a break from the game.

I did finish the game eventually, but that part of the game alone and the odd spikes in difficulty in various boss fights shows that Dragon Quest needs to modernize a bit and get with the times. It does not need to do anything drastic, but it at least needs to make some changes that are more friendly to the people playing their game such as showing an enemy's HP gauge and not have such a steep learning curve for important boss battles.

Other than those things, I enjoyed Dragon Quest XI a lot. It has an interesting story, wonderful characters, and is a great adventure overall. There is a lot to see and do, the mini games are fun, and the voice acting in the game is very well done. The artwork in the game is terrific and you definitely notice Akira Toriyama's unique art style. The music for the game is great also. When you finish the game, there are things you can do afterwards such as collecting all the crafting recipes and finishing some level 60 side quests. If you are a fan of the series, it is one that you will enjoy playing because it is a great addition to the Dragon Quest universe.
  
Darkest Night (First edition)
Darkest Night (First edition)
2012 | Adventure, Fantasy, Horror
One of the best parts of the board gaming experience is finding a fun group of people with whom to play! Sometimes, though, coordinating a game night is easier said than done. We all must occasionally forego the group experience and face the world as the Lonely Only. But fear not! The world of solo-play is a vast and exciting realm! What follows is a chronicle of my journey into the solo-playing world – notes on gameplay, mechanics, rules, difficulty, and overall experience with solo variations of commonly multiplayer games! I hope this will provide some insight as you continue to grow your collection, or explore your already owned games!

Once prosperous, your kingdom has fallen victim to a powerful Necromancer who has shrouded the realm in darkness. His minions traverse the land doing his bidding, and his army, as well as his powers, continue to grow. All hope is lost….or is it? Four heroes band together in a final attempt to defeat this evil being. Each brings unique powers and strategies to the table, and success will come in one of two ways – by defeating the Necromancer in direct combat, or by gathering Holy Relics and performing a ritual to undo his powers. But be warned: the Necromancer grows stronger with every passing moment, so be sure your chosen strategy is the right one. Otherwise you too will fall victim to the Necromancer’s might.

Darkest Night is a cooperative game where players take on the role of the heroes attempting to defeat the Necromancer. Each turn has 4 steps – Perform any start-of-turn actions, draw/resolve an Event card, perform one action, and defend against Blights (monsters). Each equipped with a unique set of powers, the heroes must work together to search the land for Holy Relics and destroy Blights before the kingdom is overrun. Once all of the heroes have had their turn, the Necromancer gets his turn, which entails advancing the Darkness track, moving towards the closest detected hero, and creating more Blights. Victory comes in two forms – ritual or combat. If the heroes collectively uncover three Holy Relics, they can use them in a ritual to break the Necromancer’s powers. Or if a hero gets strong enough, they could directly fight the Necromancer. If, at any point, the Monastery is overrun by Blights, the game ends in failure and the kingdom has fallen into darkness.

DISCLAIMER – This review is for the Darkest Night (First Edition) base game. There is a second edition, and several expansions, but I have not had experience with any of those, so my thoughts are solely based on the First Edition base game. -L

I’m just going to be up-front and let you know that I am not a huge fan of this game solo. The main reason is that this game is for four heroes, regardless of actual player count. So playing solo means that I have to control all four heroes. Controlling one hero, I can do. Controlling two heroes takes more focus, but is usually manageable. But controlling four heroes at once? Madness! At least for me it is. There is so much more for a single person to keep track of, and it can be pretty overwhelming. There are so many variables to keep track of, I often end up making mistakes – forgetting to draw Event cards, accidentally using one hero’s ability when it is a different hero’s turn, forgetting to give one hero a turn in a round because I thought they already had one, etc. If I am lucky, I will catch a mistake in-progress, or one turn later, and can rectify it. But to be honest, of all the mistakes I make while playing Darkest Night, I probably won’t catch 25% of them. Which can either make a game super easy, or super brutal. You might tell me, “Focus!” or “Pay better attention!” but believe me, I’m trying! I just feel like four heroes for one person is too much.

Patience is a virtue, but apparently I have none when it comes to this game. And by that, I mean that I feel like it takes an eternity to accomplish anything in this game. On your turn, you only get one single action. And movement is an action. Picture this – I am trying to move my hero to the opposite end of the kingdom (at least 2 spaces away). I am going to have to spend 2 complete rounds (active hero turn, other hero turns, Necromancer turn, x2) just to get there. And then once I finally get there, I have to wait for the 3rd round to even do anything in that location! I just get frustrated at the fact that something as simple as moving a few spaces takes multiple rounds to accomplish. Since everything takes so long to do, you have to be thinking so far into the future with every turn. That makes it difficult for me to strategize, and the game just feels so inefficient, especially in solo play, when you have to control all of the heroes. It can be tricky enough planning a few turns in advance for a single hero, but being in charge of all heroes just makes the job more complicated. And maybe I’m just not patient enough for this game, but I think that if every hero got two actions per turn, the game would be a lot more manageable.

This will come as no surprise to you, but I enjoy this game more in a group rather than solo. This game is cooperative, and I like being able to talk strategy with my fellow gamers, rather than trying to figure everything out for each of the four heroes by myself. Group play also allows me to focus my attention on one single hero instead of multiple, which makes the game feel less overwhelming to me. And perhaps the second edition or expansions address some of the issues I have with the game, but for the time being, Darkest Night is low on my list of solo games.

https://purplephoenixgames.wordpress.com/2019/01/04/solo-chronicles-darkest-night/