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Purple Phoenix Games (2266 KP) rated Five Tribes in Tabletop Games

Jun 21, 2019 (Updated Dec 17, 2019)  
Five Tribes
Five Tribes
2014 | Civilization, Fantasy, Mythology
The Sultan of Naqala has ruled for many years, keeping the city prosperous and living in peace. Comprised of five different tribes, all inhabitants work and live together in harmony. But now the Sultan has died, and word of his passing has traveled far and wide – a magnificent city without a ruler? Who could pass that up? You make your way to Naqala to put in a bid for the throne, but others have heard the news and shown up with your same idea! Can you use your wit and devise a strategy to manipulate the tribes to your benefit? Or will a competitor undermine your attempts and win the tribes over to their side? Only one can be victorious – to whom will the tribes show preference? Play Five Tribes to find out!

DISCLAIMER: There are several expansions for this game. Though we have them in our collection, for this review we are only using the base game. Should we decide to review the expansions in the future we will add that information here or link to the full review. -T

Five Tribes is a game of area control, auction/bidding, card drafting, and set collection with a modular board. At the beginning of each round, players bid coins to determine turn order – the higher you bid, the earlier you get to go in the round. On your turn, you will select a tile, pick up all the meeples on it, and move them around the board – dropping only one on each subsequent tile, a la Mancala mechanic. There are strict rules regarding meeple movement and placement, so strategy is key in deciding the best path to VPs each turn. When you place your final meeple on a tile, take all meeples of that same color from the tile into your hand. If that completely clears the tile, place one of your camels on it to indicate that it is under your control. Each meeple color represents a different tribe, and each tribe grants the player certain powers when collected – i.e. gathering resources, gaining gold, or invoking Djinn powers. After you use your meeple power, you also have the opportunity to use the power of your ending tile, whether it is under your control or not. The game ends when a player has placed their final camel, or if there are no more legal moves to be made. VPs are tallied, and the player with the highest score wins!

As a kid, I played Mancala A LOT. I’m not entirely sure why. I learned it at school, caught the bug, and started playing it a ton at home too. Five Tribes takes Mancala and makes it 1000x better. The pick-up-and-drop mechanic is integral to the game, but there is so much strategy required that you will never be bored playing Five Tribes. You have to follow movement/placement rules, you have to figure out what meeple power you’d like to use on a given turn, you also have to decide if there’s a certain tile power you need – all while the board is constantly changing between each player’s turn. That’s why bidding for turn order can be so important! If you see a move that will earn you tons of VP, are you willing to spend your hard-earned gold (VP) to ensure that you can make that move? Or are you content with saving your gold and capitalizing on opportunities that may be presented later in the round? The board is constantly changing, and your strategy must follow suit if you are to have any hope of winning! There is no single strategy for a guaranteed win every game, and that keeps Five Tribes refreshingly fun and engaging.

The one negative I have about Five Tribes is that there is kind of a learning curve to this game. There are so many moving elements, different iconography, and special powers that it can be overwhelming for a new player. After a couple of plays, it is easier to remember the intricacies of the game, but at first it can be kind of daunting. Not a huge negative, just something to keep in mind when pulling it out for newer players!

Overall, I love Five Tribes. The gameplay is engaging, the strategic options are diverse and seemingly limitless, and the components are awesome quality. I only just got this game for Christmas last year, but it’s making its way up the ranks in my list of favorite games! If you haven’t already, give this game a try – there’s more to it than meets the eye! Purple Phoenix Games gives Five Tribes a fantastic 21 / 24.
  
Ant-Man (2015)
Ant-Man (2015)
2015 | Action, Comedy, Mystery
Paul Rudd as Scott Lang/Ant Man Michael Douglas as Hank Pym The humour Michael Pena as Luis Creative Final battle The fact that scott's ex wife's boyfriend isn't a douche Cassie is so cute (0 more)
Yellow jacket is another underdeveloped villian. Falcon scene while cool felt forced (0 more)
"I Know a Guy"
I've been a comic book junkie all my life. I have, however, never been really interested in Ant-Man. It's not an easy super hero to fall for. It is therefore to me all the more astonishing they managed to pull it off so well in this troubled production.

There are only a handful of ways to treat an origin story an Ant-Man breaks no molds there. It hits every single beat you'd expect it to, builds up the story like you'd expect it to and concludes it like you'd expect it to. So it is left to the moments in between and the schwung with which it delivers them to make the film. And it works like a charm.

Every time I felt myself getting a bit annoyed with yet another piece of expository dialogue or predictable plot development, it sideswiped me with a fantastic action sequence, hilarious fight scene or the utterly brilliant Michael Peña. There is so much clever entertainment chucked into the film that it was very easy for me to just say 'Fuck it' and enjoy the ride.

What I loved about it was the toned down treatment of the bizarreness of the super powers. It would have been very easy to go completely overboard with this, but Reed actually manages to bring a level headedness to the fantastical which I appreciated and which actually strengthened what they were basically trying to instill in Rudd's character, some semblance of identifiable humanity. As much as I love Wright, I'm perhaps one of the few people who don't think he would have been able to restrain himself and gone the route of Scott Pilgrim which is not something that would have worked I feel.

Rudd is excellent and plays it straight, casting off a vibe of 'What the hell am I doing?' very successfully. He is likable and his transformation into this unlikely hero worked mainly because of the way he played it. The rest of the cast is great (CGI-Michael Douglas will haunt me forever) and Michael Peña truly is stellar. Give him his own film. Please.

The main attraction in this type of film is usually the action. And while the action in this is fantastic, there is surprisingly little of it, making the final confrontation actually something to look forward to And boy does it deliver. It uses the potential of the, let's be honest, silliness of the powers to its fullest, making it what it should be. A thrilling ride.

Ant-Man surprised me. Wright's involvement is palpable, which is good. But its main attraction lies in the simple fact that it is effortlessly entertaining. Fun, funny and exciting. Exactly what it should be.
  
Eon: Dragoneye Reborn (Eon, #1)
Eon: Dragoneye Reborn (Eon, #1)
Alison Goodman | 2008 | Science Fiction/Fantasy, Young Adult (YA)
7
8.0 (8 Ratings)
Book Rating
When I was young and impressionable (well, not really impressionable, I’ve actually always been the stubborn and fiery redhead I am now, just a little more shy) I read a book about a sixteen year old girl, in a man’s world, pretending to be a twelve year old boy. In this same book there were also dragons, no not the ones you hunt to steal their treasure, but the kind that you bond with and can gain amazing powers from.

Of course it has dragons; how could I resist? Ever since reading Eargon I’ve had a thing for books with dragons in them, though it is rather hard to find some where it isn’t all about dragon hunting. Anyone have any suggestions?

Anyway, so this book was one of my favorites as a teenager because of the world building as well as the secrets and powers that the characters have. And I really do like it, though I’m probably going to say more bad things than I will good for a reason I will explain later.

So, the good things:

Main character, Eona. I guess I feel like she is similar to me in a way. She can be stubborn but also knows when to hold herself back when she needs to. She can be rather forceful and hostile while also having a nicer, sweeter side. She struggles with much through the book and it gives the book a more realistic feeling.

The world of the Dragoneyes. It’s ancient Chinese mythology, and mythology is something I like to read and learn about. It is very interesting to read about, and the author did her research on the subject.

And the bad things:

The book moved rather slowly. Yes, there was a lot that happened, but there was also a large amount of the politics of the world that got involved to. Politics isn’t something I like, it’s actually something I am starting to hate in recent years. So this doesn’t appeal to me. When I got closer to the end I skimmed, half because I knew what was happening for the most part, half because I was getting so bored with the back and forth of the characters.

The characters. Most of the characters had a fake feeling to them. They seemed one sided and all kind of reacted in similar ways when faced with these situations. They were almost flat and didn’t seem real.

Eona. Yes I know she is in the good things too, but I really dislike her fatal flaw. It took her most of the book to figure out (even though she wasn’t even the one who figured it out in the end) what the secret was to her power. It was rather annoying and I wish the author would have allowed Eona to figure it out a bit soon and have some more of the awesome power in there.

The good aspects of this book do outweigh the bad ones, but it still caused me to think hard about the rating I would give it.
  
WHo We Truly Are (Enhanced #2)
WHo We Truly Are (Enhanced #2)
Victoria Sue | 2017 | LGBTQ+, Paranormal, Romance
10
10.0 (1 Ratings)
Book Rating
Wanted to punch Talon so bad!
Independent reviewer for Divine Magazine, I was gifted the AUDIO copy of this book.

This is book two in the Enhanced Series, and you really SHOULD read or listen to book one, Five Minutes Longer, before you start this one. It's a continuation of Talon and Finn's tale, and not all is repeated here.

Talon and Finn are partners in all ways, it's just not common knowledge. When Finn is sent undercover to try to locate the missing Enhanced children, Talon has to dig deep within himself to let Finn do his job, and then for Talon to do his, when Finn turns up missing too.

For most of this book, I wanted to punch Talon in the face so bloody hard!! He's such an idiot when it comes to Finn doing his job, he really is! I get he cares for Finn, very much so, but Finn came into Talon's world as his WORK partner, and that has to be front and centre. But no, Talon's reaction to Finn going undercover is to bury his head in the sand, and ignore Finn. So much so, Finn thinks to leave Florida and find himself some who really appreciates him.

But in Talon's defense, he is dealing with his ever increasing powers, taking on the powers of the other team members, and it does take its toll on him.

I found this one a little more explicit than book one, as Talon and Finn's physical relationship seems to be the outlet for their work situations frustration, for BOTH of them. No complaining, min, no ma'am not at all! Even though I wanted to punch Talon, he does somewhat redeem himself when they get home!

The missing children has *some* conclusion, but there are still some unanswered questions. We meet some new people, both Enhanced and regular.

When Talon finally gets his head out his ass, and *literally* explodes, it's Finn that brings him back from the brink. Finn's words said to him, that words Talon longed to hear, and indeed say, manage to clear his mind and focus in time to save them both.

Nick J Russo again narrates. I love his narration again. His voices are clear, and consistent across both books, and I have no trouble following multi person conversations. His reading voice is deep and even, making it such an easy listen!

Russo gets all of Finn's emotions when Talon almost blanks him, and I felt for Finn, I really did. Listening to a book is such a different experience to reading, and the narrator makes listening to this book such a pleasure.

Of course, a narrator can ONLY reads the words he's given and if Victoria Sue continues to write about these guys, I'm gonna be listening! (I don't like to flip between listening and reading in a series, I find I lose something if I do!)

Off to listen to book three, Beneath The Mask. I've a feeling Gael is in a world of hurt and the guys don't really know how deep it goes!

5 stars for the book
5 stars for the narration
5 stars overall

**same worded review will appear elsewhere**
  
Big Hero 6 (2014)
Big Hero 6 (2014)
2014 | Animation, Family
Phenomenal
Big Hero 6 sits on top for me as probably the best under-the-radar film of all-time. No one talks about it or really brings it up. Anytime I mention its greatness, I get the typical response: “Well, yeah, I guess it was kind of awesome.” Not only is it one of the best under-the-radar films, but it’s the best film I have reviewed so far. Disagree all you want, but hear me out on my argument.

Set in the swanky, futuristic city of San Fransokyo, Big Hero 6 is the story of how young Hiro Hamada develops an unlikely friendship with his brother’s marshmallow-esque robot Baymax and they form an unlikely superhero team.

Acting: 10
Each voice actor does an excellent job capturing the essence of their character. Strong, emotional moments suck you into the film and keep you invested. As in most Disney films, there are no weaknesses from an acting standpoint. Damon Wayans Jr. was my personal favorite playing the role of Wasabi one of Hiro’s friends. He doesn’t dominate the scenes that he stars in, but definitely manages to make the most of his lines.

Beginning: 10

Characters: 10

Cinematography/Visuals: 10
The animations are beautiful and crisp. The opening scene provides a breathtaking view of the city of San Fransokyo. Building lights pop against the night sky. Bay waters glimmer. Attention to detail is exquisite. There is one scene where Hiro and Baymax are falling through an open window in slow-motion. Bushes below rustle while glass flies past them. It only lasts for a couple of seconds, but it’s a testament to the solid work that went into the animation of this film.

The powers the team displayed added to the film’s visual prowess. I loved watching Fred breathe fire in his awful (and also hilarious) superhero costume. Their powers and team-ups made for some stunning battles against a unique villain.

Conflict: 10
I am amazed at the balance of story and action as a film typically has to sacrifice one over the other. Even during their earlier training phases, the action is both consistent and non-stop. It fills the entire landscape of the screen. From battles to car chases to harrowing escapes, Big Hero 6 establishes and maintains a high level of intensity.

Genre: 10
Not only does this film establish itself as one of the best animated films ever done, but it’s also one of the best superhero films ever made. The fact that it excels in both genres just speaks of the film’s overall greatness. I expected to like it, but I never expected to love it. Big Hero 6 is easily in the same class as The Incredibles.

Memorability: 10

Pace: 10

Plot: 10

Resolution: 10
The ending is perfect. Sappy, yet believable. Great wrap-up of a great movie.

Overall: 100
A great family film with solid superhero action and a fun, meaningful story you can get behind. What more do you need? Loved this movie.