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Outlaw Witch (Enchanted Bargains #1)
Book
In a city of magic users, I’m a freak—a sponge with the ability to absorb the powers of others....
Reverse Harem Why Choose? Cliffhanger Ending Paranormal Romance Forced Proximit
Merissa (12069 KP) rated Thanatos (Guardians of Hades #8) in Books
Jun 16, 2021 (Updated Jul 18, 2023)
THANATOS is the eighth book in the Guardians of Hades series and the final one of this series... I think! There is mention of them returning (which I can't wait for) but whether it will be a separate series or not, well, I guess I'll just have to wait and see.
Calindria has been thought dead for six centuries, and the woman she is now is very different from the girl she once was. She has a power over nature, and a power over death, both of them out of control. She needs time and peace to learn to control them, not so easy when you're in a very dodgy realm trying to escape with your life. Luckily for her, Thanatos is on hand to help, although he also comes with his own issues.
This was a brilliant book. I was hooked from the very first page. Calindria is a great character, being both soft and hard when necessary. My heart broke for Thanatos' history, and I'm glad they were both able to work through it. The pacing is perfect - not too fast or slow. Instead, you are whisked away on an adventure with some steamy moments.
The world-building in this story also deserves a mention. It was so descriptively written, it felt real when they were talking about having certain powers dampened or completely gone.
A fantastic end to this series while still leaving me wanting more. I do think it should be titled Calindria though, not Thanatos! LOL Absolutely brilliant, and highly recommended by me.
** same worded review will appear elsewhere **
* A copy of this book was provided to me with no requirements for a review. I voluntarily read this book, and the comments here are my honest opinion. *
Merissa
Archaeolibrarian - I Dig Good Books!
Jun 16, 2021
Calindria has been thought dead for six centuries, and the woman she is now is very different from the girl she once was. She has a power over nature, and a power over death, both of them out of control. She needs time and peace to learn to control them, not so easy when you're in a very dodgy realm trying to escape with your life. Luckily for her, Thanatos is on hand to help, although he also comes with his own issues.
This was a brilliant book. I was hooked from the very first page. Calindria is a great character, being both soft and hard when necessary. My heart broke for Thanatos' history, and I'm glad they were both able to work through it. The pacing is perfect - not too fast or slow. Instead, you are whisked away on an adventure with some steamy moments.
The world-building in this story also deserves a mention. It was so descriptively written, it felt real when they were talking about having certain powers dampened or completely gone.
A fantastic end to this series while still leaving me wanting more. I do think it should be titled Calindria though, not Thanatos! LOL Absolutely brilliant, and highly recommended by me.
** same worded review will appear elsewhere **
* A copy of this book was provided to me with no requirements for a review. I voluntarily read this book, and the comments here are my honest opinion. *
Merissa
Archaeolibrarian - I Dig Good Books!
Jun 16, 2021
Lyndsey Gollogly (2893 KP) rated Portents and Oddities ( Sophie Feegle 2) in Books
May 13, 2024
95 of 220
Kindle
Portents and Oddities ( Sophie Feegle 2)
By Gwen DeMarco
⭐️⭐️⭐️
After defeating a Fae fanatic set on closing the portal between earth and the magic realm, things are looking up for Sophie Feegle. She can finally relax, drink whiskey at her favorite ogre pub, and get back to the autopsy assistant job she loves. Maybe she’ll even go on a romantic date with a certain sexy fox shifter.
Yeah, right. Things never seem to work out quite the way Sophie wants.
When Sophie recognizes the body on her autopsy table from a dream, her world is shaken again. As more bodies end up in the morgue, Sophie realizes a serial killer is hunting San Francisco’s Mythicals. But why? And why does Sophie see the victims in her dreams?
Hot on the trail of the killer, Sophie and her crew encounter Mythicals with strange powers. But as they wade through these dangerous waters, the question becomes: are Sophie and her friends the hunters, or are they the ones being hunted?
Welcome back to Sophie’s San Francisco, where being in a serial killer’s sights may be new but being odd is still the norm.
There are a few things I really like about this series. First the main character Sophie is brilliant she is sassy and funny, second the different shifters and creatures is so varied I just love finding more with each book and the last thing is the writing it’s so easy so when you want a break from the hard stuff this is some relief. Although I enjoyed this book I didn’t like it as much as book one and it seemed a little rushed towards the end. But if you love a good fantasy book this is a good one.
Kindle
Portents and Oddities ( Sophie Feegle 2)
By Gwen DeMarco
⭐️⭐️⭐️
After defeating a Fae fanatic set on closing the portal between earth and the magic realm, things are looking up for Sophie Feegle. She can finally relax, drink whiskey at her favorite ogre pub, and get back to the autopsy assistant job she loves. Maybe she’ll even go on a romantic date with a certain sexy fox shifter.
Yeah, right. Things never seem to work out quite the way Sophie wants.
When Sophie recognizes the body on her autopsy table from a dream, her world is shaken again. As more bodies end up in the morgue, Sophie realizes a serial killer is hunting San Francisco’s Mythicals. But why? And why does Sophie see the victims in her dreams?
Hot on the trail of the killer, Sophie and her crew encounter Mythicals with strange powers. But as they wade through these dangerous waters, the question becomes: are Sophie and her friends the hunters, or are they the ones being hunted?
Welcome back to Sophie’s San Francisco, where being in a serial killer’s sights may be new but being odd is still the norm.
There are a few things I really like about this series. First the main character Sophie is brilliant she is sassy and funny, second the different shifters and creatures is so varied I just love finding more with each book and the last thing is the writing it’s so easy so when you want a break from the hard stuff this is some relief. Although I enjoyed this book I didn’t like it as much as book one and it seemed a little rushed towards the end. But if you love a good fantasy book this is a good one.
Gareth von Kallenbach (980 KP) rated the PC version of Outriders in Video Games
Apr 10, 2021
Once Patched: Outriders Is A Fun And Engaging Adventure Which Provides Plenty Of Action
With the Earth deemed unsalvageable and with mounting natural disasters, humanity plans to send colony ships to the distant planet of Enoch in an effort to save humanity. After 86 years in space, an elite unit known as Outriders land to pave the way and soon finds themselves under attack by rival security forces and a deadly and bizarre storm that has decimated the Outriders.
Seriously injured the player character is put in stasis and is awakened 31 years later to find what is left of humanity engaged in a violent Civil War with the player being their best chance for survival.
Thus begins Outriders; an ambitious game from People Can Fly and Square Enix which looks to combine action, combat, loot, and Science Fiction into a bold gaming experience.
Players can customize the look of their characters and must select a class such as Trickster, Pyromancer, Devastator, and Technomancer. The classes have specific abilities which as players gain experience, unlocks and allows them to select and use devastating powers as it seems the exposure to the storm has given the player character God-like abilities and has earned them the title of “Altered”. I selected the Devastator class and enjoyed being able to suspend and reflect incoming fire, add a protective barrier, produce spikes to impale enemies, crush enemies with a gravity-based attack, dash and smash, and my favorite; a propelled leap that reduced all in my landing area to a pulp. Each power has a cool-down timer after use but as the game is very customizable; players can unlock and assign new perks which can increase damage, duration, and more for their powers, weapons, and such.
The game had an extensive demo available pre-launch and this allowed me to get to know the screens to equip, modify, swap, or deconstruct gear as there is a huge variety of armor and weapons for players to use and modify.
While the menu system at times was confusing at first in terms of what the main mission was and what were numerous side missions and such; I was able to get things up to speed and with strategic capture points; players can always jump back to various locales.
Since the early missions involved being around the main base filled with trade and other options; I had figured it would play into the game going forward. However, as I went deeper into the game I found it easier to simply deconstruct or not gather loot that I did not want and simply equip better gear and weapons as they came my way.
The progress I had made in the demo also carried over onto the main game so long as you use the same platform for release that you did in the demo. This was great to experience as I did not have to replay the lengthy intro and setup nor the early missions.
With a crew of NPC characters along for the mission, the player will journey into dangerous zones each with their own unique biosphere and dangerous creatures and enemies who come at you in waves and can be overwhelming even with the ability to set the game difficulty.
Outriders is setup to be played with a party of characters and much has been made of the rough launch for the game which included server issues, cross-play problems, missing HUD Displays, and such hampered gamers. I was able to connect with a player I found in the forums for the game and he helped me through some battles that I could not figure out how anyone could be expected to complete on their own at the skill level they originated at.
Players can randomly join a party but did not have a clue where they would be in the story progress or how many were in a party, but it was very easy to resume a campaign where I left off should the party I joined be further ahead of or back of where I wished to be.
I did jump into a game that is done randomly and was able to get some higher-level gear and weapons which helped when I returned to my campaign, but in time I again found myself in need of help. One player had issues with getting in my game and then being booted as an example. The HUD display would vanish often which required a return to the lobby, sometimes multiple trips; to get it back. While it seems like no big deal and I worked my way through at times without it; not being able to see a mini-map, health, and if your powers were recharged does make it difficult.
The game offers lavish locales from snow-covered mountains to a jungle, desert, temples, and more. The enemies can be very challenging as I found the ones with guns to be easier at times than the wildlife which came in waves and could take all I had to bring down.
The graphics of the game are solid and the combat mechanics reminded me of a mix of Gears of War and The Division series as from a third-person perspective; players could take cover and shoot from a shelter, or wade on into the oncoming enemies and use the vast arsenal of pistols, machine guns, shotguns, and sniper rifles to win the day.
The numerous cut scenes dive the story forward and upon completion of the story; there is a mode where players can work to retrieve items. It was humbling to have weapons that reduced powerful enemies to mush do little more than annoy the enemies I encountered as it was clear that this mode was best suited for advanced gamers in a party.
A new patch arrived yesterday which seemed to resolve the issues I had with matchmaking, server connections, and the missing heads-up display. I was able to match up with another player where I was in the game and the two of us powered through the main missions as well as some side missions to complete the game. We did not have any in-game chat/communication but we were able to work well as a team. I would suggest using Discord or a similar service if you are looking to play with friends on PC or chat with console users.
While the launch was rough due to the numerous issues; they were addressed and the final result once patched is a deeply enjoyable action game that provides plenty of fun and challenges. Some may say waves of wildlife and enemies may become repetitive but the vast array of them as well as the varied locales, weapons, and powers had me hooked from start to finish.
I was a big fan of People Can Fly’s Bulletstorm game and have longed for a sequel ever since that game arrived. Here is hoping that Outriders will become a new franchise and we will see more content in the not too distant future.
Seriously injured the player character is put in stasis and is awakened 31 years later to find what is left of humanity engaged in a violent Civil War with the player being their best chance for survival.
Thus begins Outriders; an ambitious game from People Can Fly and Square Enix which looks to combine action, combat, loot, and Science Fiction into a bold gaming experience.
Players can customize the look of their characters and must select a class such as Trickster, Pyromancer, Devastator, and Technomancer. The classes have specific abilities which as players gain experience, unlocks and allows them to select and use devastating powers as it seems the exposure to the storm has given the player character God-like abilities and has earned them the title of “Altered”. I selected the Devastator class and enjoyed being able to suspend and reflect incoming fire, add a protective barrier, produce spikes to impale enemies, crush enemies with a gravity-based attack, dash and smash, and my favorite; a propelled leap that reduced all in my landing area to a pulp. Each power has a cool-down timer after use but as the game is very customizable; players can unlock and assign new perks which can increase damage, duration, and more for their powers, weapons, and such.
The game had an extensive demo available pre-launch and this allowed me to get to know the screens to equip, modify, swap, or deconstruct gear as there is a huge variety of armor and weapons for players to use and modify.
While the menu system at times was confusing at first in terms of what the main mission was and what were numerous side missions and such; I was able to get things up to speed and with strategic capture points; players can always jump back to various locales.
Since the early missions involved being around the main base filled with trade and other options; I had figured it would play into the game going forward. However, as I went deeper into the game I found it easier to simply deconstruct or not gather loot that I did not want and simply equip better gear and weapons as they came my way.
The progress I had made in the demo also carried over onto the main game so long as you use the same platform for release that you did in the demo. This was great to experience as I did not have to replay the lengthy intro and setup nor the early missions.
With a crew of NPC characters along for the mission, the player will journey into dangerous zones each with their own unique biosphere and dangerous creatures and enemies who come at you in waves and can be overwhelming even with the ability to set the game difficulty.
Outriders is setup to be played with a party of characters and much has been made of the rough launch for the game which included server issues, cross-play problems, missing HUD Displays, and such hampered gamers. I was able to connect with a player I found in the forums for the game and he helped me through some battles that I could not figure out how anyone could be expected to complete on their own at the skill level they originated at.
Players can randomly join a party but did not have a clue where they would be in the story progress or how many were in a party, but it was very easy to resume a campaign where I left off should the party I joined be further ahead of or back of where I wished to be.
I did jump into a game that is done randomly and was able to get some higher-level gear and weapons which helped when I returned to my campaign, but in time I again found myself in need of help. One player had issues with getting in my game and then being booted as an example. The HUD display would vanish often which required a return to the lobby, sometimes multiple trips; to get it back. While it seems like no big deal and I worked my way through at times without it; not being able to see a mini-map, health, and if your powers were recharged does make it difficult.
The game offers lavish locales from snow-covered mountains to a jungle, desert, temples, and more. The enemies can be very challenging as I found the ones with guns to be easier at times than the wildlife which came in waves and could take all I had to bring down.
The graphics of the game are solid and the combat mechanics reminded me of a mix of Gears of War and The Division series as from a third-person perspective; players could take cover and shoot from a shelter, or wade on into the oncoming enemies and use the vast arsenal of pistols, machine guns, shotguns, and sniper rifles to win the day.
The numerous cut scenes dive the story forward and upon completion of the story; there is a mode where players can work to retrieve items. It was humbling to have weapons that reduced powerful enemies to mush do little more than annoy the enemies I encountered as it was clear that this mode was best suited for advanced gamers in a party.
A new patch arrived yesterday which seemed to resolve the issues I had with matchmaking, server connections, and the missing heads-up display. I was able to match up with another player where I was in the game and the two of us powered through the main missions as well as some side missions to complete the game. We did not have any in-game chat/communication but we were able to work well as a team. I would suggest using Discord or a similar service if you are looking to play with friends on PC or chat with console users.
While the launch was rough due to the numerous issues; they were addressed and the final result once patched is a deeply enjoyable action game that provides plenty of fun and challenges. Some may say waves of wildlife and enemies may become repetitive but the vast array of them as well as the varied locales, weapons, and powers had me hooked from start to finish.
I was a big fan of People Can Fly’s Bulletstorm game and have longed for a sequel ever since that game arrived. Here is hoping that Outriders will become a new franchise and we will see more content in the not too distant future.
Phillip McSween (751 KP) rated Teen Titans Go! To the Movies (2018) in Movies
Feb 8, 2019
Good Fun
The Teen Titans go on yet another crazy adventure when Robin decides it’s time for them to up their popularity by making a movie.
Acting: 10
This crew has been around for years and knows their way around voice acting. Voices match respective characters perfectly. Raven sounds just like a moody spellcaster while Starfire is bright and bubbly. Meanwhile, Beast Boy tries to be cool, but comes off as the biggest nerd in the group. When you read the comics and see how the characters act and interact, you can envision their voices sounding just like this.
Beginning: 10
You get action. You get funny. You get exactly what you get from the show on an even more extreme level. These superheroes crack me up and act just like you think teenagers would if given these powers. The first ten minutes shows them kicking butt and cracking you up while doing it.
Characters: 10
The movie succeeds off more than just the appeal of the Titans, although it certainly helps to see funny familiar faces like Cyborg doing his usual Cyborg thing. There are a number of other characters here that fill the time and keep you entertained. Between the Justice League, given exaggerated personalities, and a couple of cameos I won’t dare ruin, I was happy to see, not only the depth of character choices, but each character contributing to the fun of the story.
Cinematography/Visuals: 8
It’s always a treat watching superhero teamups and this movie takes full advantage of that. The Teen Titans works so well together because all of their powers are unique so it’s cool to visually see them interact during action sequences. The movie also takes advantage of moving around to different locations so you’re taken on quite a journey by the end of it.
Conflict: 9
Action succeeds by not being overdone and contributing to the funny. The Titans kick butt, but they’re an extremely goofy bunch so I take even more pleasure in watching them fight. The movie has a pretty short run-time but directors Aaron Horvath and Peter Rida Michail make sure that time is maximized with quality action sequences.
Genre: 6
I’ve had a lot of good things to say so far, but the movie isn’t without its flaws. Those shortcomings keep it from extending into the classic realm of superhero films. Even animated superhero movies is starting to become a crowded genre and the challenge to find a place among the greats is getting tougher. Teen Titans Go! to the Movies holds its own…but I wouldn’t call it a classic.
Memorability: 10
Pace: 8
The funny gags within the movie not only take the show to new levels, it also helps to move the pace along quite nicely. Titans is not just kid-funny, but its subtle references make it funny on an adult level as well. Only adults that know DC movie history will pick up on some of the classic cameos within the story. One minute the crew is locked in a heated battle, the next you’re hearing hilarious jabs at Marvel. It’s meant to be fun and it succeeds greatly in that aspect.
Plot: 4
Resolution: 10
Overall: 85
The plot was probably the weakest point of Teen Titans Go! to the Movies and kept the movie from jumping to A-status. The show is typically much ado about nothing and it’s hard to translate that to the big screen. While the story lacked in some spots and the overall plot was meh, the movie itself is still really enjoyable. Don’t expect to have your mind blown, but expect to have a really good time.
Acting: 10
This crew has been around for years and knows their way around voice acting. Voices match respective characters perfectly. Raven sounds just like a moody spellcaster while Starfire is bright and bubbly. Meanwhile, Beast Boy tries to be cool, but comes off as the biggest nerd in the group. When you read the comics and see how the characters act and interact, you can envision their voices sounding just like this.
Beginning: 10
You get action. You get funny. You get exactly what you get from the show on an even more extreme level. These superheroes crack me up and act just like you think teenagers would if given these powers. The first ten minutes shows them kicking butt and cracking you up while doing it.
Characters: 10
The movie succeeds off more than just the appeal of the Titans, although it certainly helps to see funny familiar faces like Cyborg doing his usual Cyborg thing. There are a number of other characters here that fill the time and keep you entertained. Between the Justice League, given exaggerated personalities, and a couple of cameos I won’t dare ruin, I was happy to see, not only the depth of character choices, but each character contributing to the fun of the story.
Cinematography/Visuals: 8
It’s always a treat watching superhero teamups and this movie takes full advantage of that. The Teen Titans works so well together because all of their powers are unique so it’s cool to visually see them interact during action sequences. The movie also takes advantage of moving around to different locations so you’re taken on quite a journey by the end of it.
Conflict: 9
Action succeeds by not being overdone and contributing to the funny. The Titans kick butt, but they’re an extremely goofy bunch so I take even more pleasure in watching them fight. The movie has a pretty short run-time but directors Aaron Horvath and Peter Rida Michail make sure that time is maximized with quality action sequences.
Genre: 6
I’ve had a lot of good things to say so far, but the movie isn’t without its flaws. Those shortcomings keep it from extending into the classic realm of superhero films. Even animated superhero movies is starting to become a crowded genre and the challenge to find a place among the greats is getting tougher. Teen Titans Go! to the Movies holds its own…but I wouldn’t call it a classic.
Memorability: 10
Pace: 8
The funny gags within the movie not only take the show to new levels, it also helps to move the pace along quite nicely. Titans is not just kid-funny, but its subtle references make it funny on an adult level as well. Only adults that know DC movie history will pick up on some of the classic cameos within the story. One minute the crew is locked in a heated battle, the next you’re hearing hilarious jabs at Marvel. It’s meant to be fun and it succeeds greatly in that aspect.
Plot: 4
Resolution: 10
Overall: 85
The plot was probably the weakest point of Teen Titans Go! to the Movies and kept the movie from jumping to A-status. The show is typically much ado about nothing and it’s hard to translate that to the big screen. While the story lacked in some spots and the overall plot was meh, the movie itself is still really enjoyable. Don’t expect to have your mind blown, but expect to have a really good time.
Dean Gregory (18 KP) rated Scotland Yard in Tabletop Games
Jun 5, 2019
Clever asymmetrical gameplay (2 more)
Strategic
Beginner rules available for younger players
Catch Me If You Can
Scotland Yard is an asymmetrical game of deduction and deception, depending on which role you take. Mister X must move in secret to stay out of the reach of the law long enough to escape London (22 turns), while the detectives must work together to trap and capture him.
The board is a map of London divided into numbered stations and linked together by coloured lines, depicting routes and different modes of transport - yellow for taxis, blue for buses and red for the underground. There are also a handful of black routes for ferries, which are available only to Mister X under special rules.
The mechanic of a player moving in complete secret on a tabletop game is one I never would have thought was possible, but Scotland Yard manages to pull it off, and make it work well. Mister X plots their movements with the use of a special pad and paper by writing down the station number they occupy, covering it with the ticket they used to make their move. This is the only clue the detectives have as to where X might be. It works extremely well.
Mister X also has access to two special tickets - a X2 ticket allows them to make two moves in one, and a black ticket allows them to use any mode of transport, with the added bonus of showing them to take ferry routes. Smart use of these powers is necessary to get out of scrapes, as they also have to reveal their location every 5 moves, starting with move 3.
Detectives have a limited number of tickets for each mode of transport, so in order to win they need to coordinate their movements so they don't waste tickets unnecessarily. However, if there are less than 4 detective players, each detective not controlled by a player is replaced with a police officer who is universally controlled. The police can move freely without the need for tickets, making them far more versatile than detectives. This is presumably to balance the difficulty for smaller teams, but it ends up making a game with all 4 detectives considerably harder than a game with only 3. The level of care and consideration that must go into each move makes playing the detectives a completely different experience to playing as Mister X.
I came into the game thinking it would be heavily skewed in Mister X's favour. After all, most of the moves they make are in secret, they're completely unhindered by tickets, and they get a couple of special powers to boot. On top of that, the detectives first two moves are complete guesswork, so X gets a head start. In practice though, staying 3 steps ahead of the detectives is vital to survival, and when they work together well it can be ready for X to put themselves in an impossible situation. It takes careful planning to stay ahead of the game.
There is a beginner mode which is aimed at younger players. The differences are that the number of rounds Mister X needs to survive for is 13 instead of 22, red underground routes are unavailable to all players, and most of all, Mister X remains in the board all game, only disappearing on the turns where he would appear in the regular game. I can't really offer an opinion on this version, but I can see the appeal of it, even if it defeats the concept of the game a bit.
This is a bonafide classic, and a solid challenge no matter which role you take on. As long as the game doesn't devolve into a series of guesses and lucky breaks (which, due to the nature of Mister X's movements, can be a regular issue), it offers an evening of smart gameplay with a solid replay value.
The board is a map of London divided into numbered stations and linked together by coloured lines, depicting routes and different modes of transport - yellow for taxis, blue for buses and red for the underground. There are also a handful of black routes for ferries, which are available only to Mister X under special rules.
The mechanic of a player moving in complete secret on a tabletop game is one I never would have thought was possible, but Scotland Yard manages to pull it off, and make it work well. Mister X plots their movements with the use of a special pad and paper by writing down the station number they occupy, covering it with the ticket they used to make their move. This is the only clue the detectives have as to where X might be. It works extremely well.
Mister X also has access to two special tickets - a X2 ticket allows them to make two moves in one, and a black ticket allows them to use any mode of transport, with the added bonus of showing them to take ferry routes. Smart use of these powers is necessary to get out of scrapes, as they also have to reveal their location every 5 moves, starting with move 3.
Detectives have a limited number of tickets for each mode of transport, so in order to win they need to coordinate their movements so they don't waste tickets unnecessarily. However, if there are less than 4 detective players, each detective not controlled by a player is replaced with a police officer who is universally controlled. The police can move freely without the need for tickets, making them far more versatile than detectives. This is presumably to balance the difficulty for smaller teams, but it ends up making a game with all 4 detectives considerably harder than a game with only 3. The level of care and consideration that must go into each move makes playing the detectives a completely different experience to playing as Mister X.
I came into the game thinking it would be heavily skewed in Mister X's favour. After all, most of the moves they make are in secret, they're completely unhindered by tickets, and they get a couple of special powers to boot. On top of that, the detectives first two moves are complete guesswork, so X gets a head start. In practice though, staying 3 steps ahead of the detectives is vital to survival, and when they work together well it can be ready for X to put themselves in an impossible situation. It takes careful planning to stay ahead of the game.
There is a beginner mode which is aimed at younger players. The differences are that the number of rounds Mister X needs to survive for is 13 instead of 22, red underground routes are unavailable to all players, and most of all, Mister X remains in the board all game, only disappearing on the turns where he would appear in the regular game. I can't really offer an opinion on this version, but I can see the appeal of it, even if it defeats the concept of the game a bit.
This is a bonafide classic, and a solid challenge no matter which role you take on. As long as the game doesn't devolve into a series of guesses and lucky breaks (which, due to the nature of Mister X's movements, can be a regular issue), it offers an evening of smart gameplay with a solid replay value.
Lucy Buglass (45 KP) rated Captain Marvel (2019) in Movies
Jun 20, 2019
An action-packed mix of super powers, solidarity and cats
Ever since Captain Marvel was announced, it dominated social media for a number of reasons. People were either hyped, or couldn’t wait to slag it off. As a casual superhero fan I was interested to see what all the fuss was about, and how Brie Larson would perform in the titular role. Ever since I saw her in Room, I’ve been so impressed by her talent and hoped she would deliver in this project too.
This film follows pilot Carol Danvers, as her world is turned upside down and she has to discover the truth about herself whilst caught slap bang in the middle of a galactic war. Captain Marvel is an origin story, and for a large portion of the film Danvers is struggling with amnesia and frequent nightmares. I really sympathised with her throughout the entirety of the film, and most of this is a testament to Brie. Once again she knew exactly how to bring a character to life.
The film does have some flaws, and for me, most of them came in the first act. The pacing felt a bit off here, but thankfully by the time the second act rolls around, it settles down. It’s a shame that the first act didn’t do much for me, especially as it felt like a completely different film in terms of its tone and narrative. Once the film got going I had a great time with it, with the scenes on Earth being my personal favourites. From the moment she arrived on Earth, I became hooked.
By the time Carol meets Nick Fury, the film changed for me and I absolutely loved the dynamic between the two characters. It provided plenty of light relief when it was needed, and let’s face it, who doesn’t love Samuel L. Jackson? The rest of the cast is fun too. Special shout out to Goose the Cat who, as expected, completely stole the show. Scenes involving him and Nick Fury were particularly delightful, and I think I could’ve watched just that for hours. Jude Law and Gemma Chan take to their respective, badass roles effortlessly, and I enjoyed what they brought to the table despite not being on screen as much as I’d expected.
Overall, I thought it had the right mix of comedy and serious moments, in classic Marvel style. I’ve come to expect silly jokes and cringe worthy dialogue in between the action; it’s all part of the fun. I loved Danvers’ sarcastic personality, and how brilliantly it clashed with those around her to make the audience laugh out loud. Her level of sass is something that I can’t wait to see more of.
Like most Marvel films, this is best experienced on the big screen due to its impressive visual style. The scenes in space particularly stood out to me, and seeing that in the cinema was a real treat. There’s something about a good space setting that’s so hypnotic, and Captain Marvel was no exception. It is action packed, aesthetically appealing, and features a strong cast against this backdrop. There’s some genuinely heart-warming moments here, especially featuring significant people from Carol’s life on Earth. In an effort to keep this as spoiler free as possible, I won’t mention them, but I guarantee it’ll make you smile.
I’m excited to see where Captain Marvel goes next, particularly her appearance in Avengers: Endgame which is already generating a lot of excitement. Brie Larson is a welcome addition to the Marvel universe, and I see her as a strong, powerful woman who I’d love my future children to look up to.
https://lucygoestohollywood.com/2019/03/27/an-action-packed-mix-of-super-powers-solidarity-and-cats-my-thoughts-on-captain-marvel/
This film follows pilot Carol Danvers, as her world is turned upside down and she has to discover the truth about herself whilst caught slap bang in the middle of a galactic war. Captain Marvel is an origin story, and for a large portion of the film Danvers is struggling with amnesia and frequent nightmares. I really sympathised with her throughout the entirety of the film, and most of this is a testament to Brie. Once again she knew exactly how to bring a character to life.
The film does have some flaws, and for me, most of them came in the first act. The pacing felt a bit off here, but thankfully by the time the second act rolls around, it settles down. It’s a shame that the first act didn’t do much for me, especially as it felt like a completely different film in terms of its tone and narrative. Once the film got going I had a great time with it, with the scenes on Earth being my personal favourites. From the moment she arrived on Earth, I became hooked.
By the time Carol meets Nick Fury, the film changed for me and I absolutely loved the dynamic between the two characters. It provided plenty of light relief when it was needed, and let’s face it, who doesn’t love Samuel L. Jackson? The rest of the cast is fun too. Special shout out to Goose the Cat who, as expected, completely stole the show. Scenes involving him and Nick Fury were particularly delightful, and I think I could’ve watched just that for hours. Jude Law and Gemma Chan take to their respective, badass roles effortlessly, and I enjoyed what they brought to the table despite not being on screen as much as I’d expected.
Overall, I thought it had the right mix of comedy and serious moments, in classic Marvel style. I’ve come to expect silly jokes and cringe worthy dialogue in between the action; it’s all part of the fun. I loved Danvers’ sarcastic personality, and how brilliantly it clashed with those around her to make the audience laugh out loud. Her level of sass is something that I can’t wait to see more of.
Like most Marvel films, this is best experienced on the big screen due to its impressive visual style. The scenes in space particularly stood out to me, and seeing that in the cinema was a real treat. There’s something about a good space setting that’s so hypnotic, and Captain Marvel was no exception. It is action packed, aesthetically appealing, and features a strong cast against this backdrop. There’s some genuinely heart-warming moments here, especially featuring significant people from Carol’s life on Earth. In an effort to keep this as spoiler free as possible, I won’t mention them, but I guarantee it’ll make you smile.
I’m excited to see where Captain Marvel goes next, particularly her appearance in Avengers: Endgame which is already generating a lot of excitement. Brie Larson is a welcome addition to the Marvel universe, and I see her as a strong, powerful woman who I’d love my future children to look up to.
https://lucygoestohollywood.com/2019/03/27/an-action-packed-mix-of-super-powers-solidarity-and-cats-my-thoughts-on-captain-marvel/
Gareth von Kallenbach (980 KP) rated Fantastic Four: Rise of the Silver Surfer (2007) in Movies
Aug 14, 2019
Since audiences last visited the crime busting quartet, the group has become media darlings, and the impending wedding of two of the team members, Mr. Fantastic (Ioan Gruffudd), and Sue Storm (Jessica Alba), has become media frenzy.
As plans for the wedding move forward, and Sue is confident that the wedding will not be postponed by another crisis, unaware that the greatest threat the earth has ever known is about to put very existence of the world in their hands.
When a mysterious Silver Surfer arrives on Earth leaving a path of chaos in his wake, it falls to the Fantastic Four, to get to the bottom of the threat and stop it as only they can. A chance encounter with the Surfer leads Johnny Storm (Chris Evans), on a high-speed race across the land which ultimately leads to a startling and at times comedic discovery. The surfer has the ability to disrupt what it touches and in the chase of Johnny, causes him to swap powers with any team member he touches.
While this is a potential disaster for Johnny, it does lead to some hilarious moments between him, Sue, and the Rock Laden The Thing, (Michael Chiklis), and ultimately leads Mr. Fantastic to devise a new way to track when and where the Surfer will appear.
The Silver Surfer is not the only danger facing the team, as the arrival of the Surfer has somehow revived the teams arch nemesis Dr. Doom (Julian Mc Mahon), who becomes obsesses with the Surfer and his secrets and forms a tenuous alliance with the Fantastic Four, despite their serious misgivings about trusting Doom.
Eventually it is learned that the Surfer is simply a harbinger for a much greater threat, Galactus, a being who eats planets to survive and who has determined the earth to be his next feats.
With the clock ticking, the team must battle, Dr. Doom, The Surfer, and each other as they try to unlock the mystery behind the surfer and save the world before it is too late.
The film though light on plot and character development, is a lot of fun and is a surprisingly enjoyable summer popcorn film. It does not try to be as haughty and pretentious as some past comic book film, and makes the most of its 89 minute run time without dragging itself out unnecessarily.
The cast works well with one another, and there are some good moments of humor to go with some well done action sequences that stay within themselves and the story rather than being the only point of the film.
If I had to find fault with the film, it would be that Dr. Doom is not really used much in the film and seems almost an afterthought to the story. He is supposed to be the ultimate villan but his real motives are only explained on a very superficial level which really detract from his effective use in the story. Another issue that the action was a bit less than I had expected it to be, especially the fact that the team is rarely seen in combat, and instead use the bulk of their powers in comedic or rescue efforts. I really would have liked to have seen the full power of the team used against a bad guy in an ongoing battle, instead of a few moments here or there.
In a summer where most of the offerings have failed to live up to expectations, this is a film that knows what it is, and does not try to be anything more than that. In doing so, the audience is treated to a briskly paced action adventure that delivers the goods, and does not promise more than it can deliver.
As plans for the wedding move forward, and Sue is confident that the wedding will not be postponed by another crisis, unaware that the greatest threat the earth has ever known is about to put very existence of the world in their hands.
When a mysterious Silver Surfer arrives on Earth leaving a path of chaos in his wake, it falls to the Fantastic Four, to get to the bottom of the threat and stop it as only they can. A chance encounter with the Surfer leads Johnny Storm (Chris Evans), on a high-speed race across the land which ultimately leads to a startling and at times comedic discovery. The surfer has the ability to disrupt what it touches and in the chase of Johnny, causes him to swap powers with any team member he touches.
While this is a potential disaster for Johnny, it does lead to some hilarious moments between him, Sue, and the Rock Laden The Thing, (Michael Chiklis), and ultimately leads Mr. Fantastic to devise a new way to track when and where the Surfer will appear.
The Silver Surfer is not the only danger facing the team, as the arrival of the Surfer has somehow revived the teams arch nemesis Dr. Doom (Julian Mc Mahon), who becomes obsesses with the Surfer and his secrets and forms a tenuous alliance with the Fantastic Four, despite their serious misgivings about trusting Doom.
Eventually it is learned that the Surfer is simply a harbinger for a much greater threat, Galactus, a being who eats planets to survive and who has determined the earth to be his next feats.
With the clock ticking, the team must battle, Dr. Doom, The Surfer, and each other as they try to unlock the mystery behind the surfer and save the world before it is too late.
The film though light on plot and character development, is a lot of fun and is a surprisingly enjoyable summer popcorn film. It does not try to be as haughty and pretentious as some past comic book film, and makes the most of its 89 minute run time without dragging itself out unnecessarily.
The cast works well with one another, and there are some good moments of humor to go with some well done action sequences that stay within themselves and the story rather than being the only point of the film.
If I had to find fault with the film, it would be that Dr. Doom is not really used much in the film and seems almost an afterthought to the story. He is supposed to be the ultimate villan but his real motives are only explained on a very superficial level which really detract from his effective use in the story. Another issue that the action was a bit less than I had expected it to be, especially the fact that the team is rarely seen in combat, and instead use the bulk of their powers in comedic or rescue efforts. I really would have liked to have seen the full power of the team used against a bad guy in an ongoing battle, instead of a few moments here or there.
In a summer where most of the offerings have failed to live up to expectations, this is a film that knows what it is, and does not try to be anything more than that. In doing so, the audience is treated to a briskly paced action adventure that delivers the goods, and does not promise more than it can deliver.
Phillip McSween (751 KP) rated Shazam! (2019) in Movies
Oct 1, 2019
Another DC Win
When a foster kid runs into an ancient wizard, he suddenly finds that he can turn himself into a superhero by uttering a simple word: Shazam! DC has run into a fair share of buzz saws when it comes to making quality movies, but chalk one up on the positive side with this one.
Acting: 10
Beginning: 8
Characters: 7
I loved all the characters for the most part. Billy Batson (Asher Angel) is a cool kid with attitude merely trying to find his place in the world. You don’t feel sorry for him; even though he is definitely mistreated, he’s also a bit of a butthead as most kids that age are. He’s met in his new foster home by a fun group of kids that will give you a number of reasons to laugh. His roommate Freddy (Jack Dylan Grazer) had me cracking up throughout. He wasn’t just there for comic relief though as I appreciated the more sensitive moments. Big shout-out to Zachary Levi as well playing the role of the superhero Shazam. It’s fun watching Shazam learn his powers just like a kid would because, well, he’s a kid.
Yes, these characters are great. You know who wasn’t great? Dr. Thaddeus Sivana (Mark Strong). Felt way too over-the-top for me. I didn’t really understand his motivation either or, rather, I understood but just didn’t think it was enough for him to go as bonkers as he did. He honestly almost ruined the movie for me singlehandedly but I got ahold of myself and remembered I was having a good time.
Cinematography/Visuals: 8
While I was mostly impressed with the quality of the visuals, I felt like they took a shortcut in a handful of spots, particularly with the opposition. The villain and his henchmen didn’t quite look as up to par as Shazam. The man of the hour, however, was on point. Shift changes were smooth and fluid. I enjoyed watching him steadily come into his own as a superhero as the camera captured each new ability one-by-one.
Conflict: 8
The action was steady but uneven. You’re watching Shazam slowly develop his powers and it’s great at times, but it’s not without a bit of lag. Things definitely heat up more towards the back half of the movie than in the beginning. When the action does go down, the battles that unfold are solid and entertaining.
Entertainment Value: 8
While the action isn’t always at its strongest, the movie makes up for it with some solid comedic moments. We go to movies to have a good time and, I gotta say, I had a blast watching Shazam! With a heartfelt story that gives you a reason to root for the protagonist and delightful side characters, entertaining is beyond a fair word for this movie.
Memorability: 10
Pace: 10
Plot: 5
A few issues here I can’t overlook. My biggest problem were the coincidental occurrences that happened for the sake of advancing the story. For this movie to be mostly great, I think it cheated its way through some parts, parts which definitely could have been handled better. I am never a fan of that as it’s just lazy. Definitely could have been better.
Resolution: 10
Couldn’t have asked for a better ending. If the entirety of the movie had been more like this, we might have a classic on our hands. It ties up everything in a great bow and gives you yet another reason to love the movie.
Overall: 84
Because of my past experience with DC, I went in with low expectations. I was pleasantly surprised and happy with how much I enjoyed this movie. If DC can continue to make quality movies like Shazam!, they may be due for a comeback!
Acting: 10
Beginning: 8
Characters: 7
I loved all the characters for the most part. Billy Batson (Asher Angel) is a cool kid with attitude merely trying to find his place in the world. You don’t feel sorry for him; even though he is definitely mistreated, he’s also a bit of a butthead as most kids that age are. He’s met in his new foster home by a fun group of kids that will give you a number of reasons to laugh. His roommate Freddy (Jack Dylan Grazer) had me cracking up throughout. He wasn’t just there for comic relief though as I appreciated the more sensitive moments. Big shout-out to Zachary Levi as well playing the role of the superhero Shazam. It’s fun watching Shazam learn his powers just like a kid would because, well, he’s a kid.
Yes, these characters are great. You know who wasn’t great? Dr. Thaddeus Sivana (Mark Strong). Felt way too over-the-top for me. I didn’t really understand his motivation either or, rather, I understood but just didn’t think it was enough for him to go as bonkers as he did. He honestly almost ruined the movie for me singlehandedly but I got ahold of myself and remembered I was having a good time.
Cinematography/Visuals: 8
While I was mostly impressed with the quality of the visuals, I felt like they took a shortcut in a handful of spots, particularly with the opposition. The villain and his henchmen didn’t quite look as up to par as Shazam. The man of the hour, however, was on point. Shift changes were smooth and fluid. I enjoyed watching him steadily come into his own as a superhero as the camera captured each new ability one-by-one.
Conflict: 8
The action was steady but uneven. You’re watching Shazam slowly develop his powers and it’s great at times, but it’s not without a bit of lag. Things definitely heat up more towards the back half of the movie than in the beginning. When the action does go down, the battles that unfold are solid and entertaining.
Entertainment Value: 8
While the action isn’t always at its strongest, the movie makes up for it with some solid comedic moments. We go to movies to have a good time and, I gotta say, I had a blast watching Shazam! With a heartfelt story that gives you a reason to root for the protagonist and delightful side characters, entertaining is beyond a fair word for this movie.
Memorability: 10
Pace: 10
Plot: 5
A few issues here I can’t overlook. My biggest problem were the coincidental occurrences that happened for the sake of advancing the story. For this movie to be mostly great, I think it cheated its way through some parts, parts which definitely could have been handled better. I am never a fan of that as it’s just lazy. Definitely could have been better.
Resolution: 10
Couldn’t have asked for a better ending. If the entirety of the movie had been more like this, we might have a classic on our hands. It ties up everything in a great bow and gives you yet another reason to love the movie.
Overall: 84
Because of my past experience with DC, I went in with low expectations. I was pleasantly surprised and happy with how much I enjoyed this movie. If DC can continue to make quality movies like Shazam!, they may be due for a comeback!
Becs (244 KP) rated Siege and Storm in Books
Aug 25, 2019
Nikolai (2 more)
the Darkling
THAT ENDING
has major middle book syndrome (3 more)
main character is still annoying
mal is still a horrible character
there wasn't a lot of the Darkling when the books are supposed to be about him as a villain
Has middle book syndrome B A D but the last half of the book is great!
You can also find this review on my blog: bookingwayreads.wordpress.com
TRIGGER WARNINGS: torture, murder, war themes, hallucinations, death, blood, manipulation, violence
Review:
I originally rated this 4 out of 5 stars but I am dropping it down to 3.5 out of 5 stars as I’ve had a lot of time to think about my review and have realized that Siege and Storm has middle book syndrome.
My one problem with Siege and Storm, is that it needed more of the Darkling in it. The Shadow and Bone Trilogy is about the Darkling being the villain and Siege and Storm did not deliver. You’d think there would have been more of a prescense, but there was just not enough of him! Please take Mal away and replace him with the Darkling!! Also, what in the good lordy fucks was that ending Leigh?! ARE YOU TRYING TO KILL US!? I. AM. DEAD.
I still have an ever growing dislike for Mal. He doesn’t have one bit of empathy in his body and it’s so frustrating! Like he’s supposed to be that rock that Alina can fall back onto for support and he’s just being a douche about her having powers. Can we just replace all of Mal’s scenes with more of my BB’s Nikolai and the Darkling plz?! Nikolai had the best character development and was the most relatable in the entire series thus far.
I’ve not really grown to like Alina as much like others do, as she’s still the same annoying girl that I wish wasn’t as special as she is. One thing I do like about her though, is the whole anti hero darkness she has brewing along with the inner turmoil she’s dealing with. With her new found power enhancements, but I just wish her powers weren’t vaguely talked about.
Another thing I wasn’t entirely a fan of was the love triangle *cough cough* love SQUARE *cough cough* trope that took place throughout the novel. Don’t get me wrong, it was extremely well-written and really filled in some (read: a lot of the) boring parts. BUT, this trope is extremely overrated and can really ruin a novel. It was rather annoying that Alina had all of these men to choose from and she couldn’t make up her mind about any of them. Plus, I don’t think she deserves any of them. So… yea.
Okay, onto the story itself. The first half was… such… a… bore… It was so freaking slow and I wanted to give up on it so much. It also kind of put me into a slump on picking up Ruin and Rising. I just didn’t want to be disappointed like I was with Siege and Storm. The second half of the story on the other hand, was packed to the max with intense scenes and action. I honestly thought my wittle heart would crack into a million pieces.
Leigh’s writing style is extremely unique and well-done. She’s able to write scenes that not only grip your attention, but will also pluck each heart string until that breaking point. Then it will rip your heart out of your chest with one swift moment.
Other than a few bumps, Siege and Storm was captivating to a point, but not as much as Shadow and Bone. It’s a soul sucker of a book and I’m enamored with it. The world-building is some of the best I’ve ever seen, especially for a series. The tensions in scenes is extremely palpable – making this a great sequel to an amazing series.
“You know the problem with heroes and saints Nikolai? They always end up dead.
TRIGGER WARNINGS: torture, murder, war themes, hallucinations, death, blood, manipulation, violence
Review:
I originally rated this 4 out of 5 stars but I am dropping it down to 3.5 out of 5 stars as I’ve had a lot of time to think about my review and have realized that Siege and Storm has middle book syndrome.
My one problem with Siege and Storm, is that it needed more of the Darkling in it. The Shadow and Bone Trilogy is about the Darkling being the villain and Siege and Storm did not deliver. You’d think there would have been more of a prescense, but there was just not enough of him! Please take Mal away and replace him with the Darkling!! Also, what in the good lordy fucks was that ending Leigh?! ARE YOU TRYING TO KILL US!? I. AM. DEAD.
I still have an ever growing dislike for Mal. He doesn’t have one bit of empathy in his body and it’s so frustrating! Like he’s supposed to be that rock that Alina can fall back onto for support and he’s just being a douche about her having powers. Can we just replace all of Mal’s scenes with more of my BB’s Nikolai and the Darkling plz?! Nikolai had the best character development and was the most relatable in the entire series thus far.
I’ve not really grown to like Alina as much like others do, as she’s still the same annoying girl that I wish wasn’t as special as she is. One thing I do like about her though, is the whole anti hero darkness she has brewing along with the inner turmoil she’s dealing with. With her new found power enhancements, but I just wish her powers weren’t vaguely talked about.
Another thing I wasn’t entirely a fan of was the love triangle *cough cough* love SQUARE *cough cough* trope that took place throughout the novel. Don’t get me wrong, it was extremely well-written and really filled in some (read: a lot of the) boring parts. BUT, this trope is extremely overrated and can really ruin a novel. It was rather annoying that Alina had all of these men to choose from and she couldn’t make up her mind about any of them. Plus, I don’t think she deserves any of them. So… yea.
Okay, onto the story itself. The first half was… such… a… bore… It was so freaking slow and I wanted to give up on it so much. It also kind of put me into a slump on picking up Ruin and Rising. I just didn’t want to be disappointed like I was with Siege and Storm. The second half of the story on the other hand, was packed to the max with intense scenes and action. I honestly thought my wittle heart would crack into a million pieces.
Leigh’s writing style is extremely unique and well-done. She’s able to write scenes that not only grip your attention, but will also pluck each heart string until that breaking point. Then it will rip your heart out of your chest with one swift moment.
Other than a few bumps, Siege and Storm was captivating to a point, but not as much as Shadow and Bone. It’s a soul sucker of a book and I’m enamored with it. The world-building is some of the best I’ve ever seen, especially for a series. The tensions in scenes is extremely palpable – making this a great sequel to an amazing series.
“You know the problem with heroes and saints Nikolai? They always end up dead.