Lee (2222 KP) rated Weathering with You (2019) in Movies
Jan 31, 2020
As with Your Name, one of the core themes behind Weathering With You is the pursuit of true love and it begins by introducing our teen protagonists before they've had a chance to meet. In rain-soaked Tokyo, Hina is attracted to a beam of sunlight that is cutting through the clouds across town, and she rushes off to try and get a closer look. Running up flights of stairs to a building rooftop, she comes across a simple shrine at the spot where the sunlight hits the Earth. Praying hard, she steps slowly through the shrine gate and the rain stops. We then see Hina falling through the sky, observing beautiful, magical weather all around her.
Hodaka is a 16 year old runaway, traveling by ferry boat to Tokyo. While standing out on deck during a powerful storm, flooding almost sends him overboard, but he is rescued by Mr Suga, a magazine publisher who ends up giving him his business card. After arriving in Tokyo and struggling to find work, Hodaka eventually calls upon Mr Suga, who gives him a job. The heavy rain that almost cost Hodaka his life has been persisting for some time now, despite being the middle of summer, and long range forecasts are predicting no real change for the foreseeable future. Storms are also leaving behind fish-like objects and a strange jelly substance, which is leaving experts baffled.
Hodaka first encounters Hina in the McDonalds where she is working, then later on Hodaka rescues Hina from what he believes to be a dangerous situation and the pair find themselves becoming friends. Through his reporting work at the magazine run by Mr Suga, Hodaka had been investigating the mythical "Weather Maidens", and he discovers that Hina is one of them, with the ability to bring about sunshine through prayer. With Hina and Hodaka both in desperate need of money, they go into business together, taking requests online from people wanting rain-free occasions, such as family picnics or weddings and earning Hina the name "Sunshine Girl". The power of a weather maiden comes at a cost though, as they eventually become a human sacrifice to the skies, with each use of their power bringing that moment one step closer.
The larger premise of Weathering With You is obviously climate change - how messing with nature always comes at a cost and how children have real power to influence change. Visually, the movie is simply stunning, and animated rainfall has never looked so beautiful. It's also peppered with a rather distracting and cheesy J-Pop score, made all the worse if you try and follow the on-screen lyrics, which obviously do not have the same impact when translated literally. Sadly, there are far too many plot threads presented throughout without any clarity or resolution and overall the whole thing just felt too long. Admittedly, it was a pretty high bar set by Your Name, but unfortunately Weathering With You doesn't have the emotional weight to meet that, with a narrative that isn't as complex or as engaging.
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BankofMarquis (1832 KP) rated Lilies of the Field (1963) in Movies
Jan 31, 2022
Written by James Poe from the Novel by William E. Barrett, LILIES OF THE FIELD tells the tale of a drifter who is the answer to a Nun’s prayer. Praying to the God that she believes in, she asks for help in getting a Church built in the desert in Arizona.
Simply Directed by Ralph Nelson (fresh off his success with REQUIEM FOR A HEAVYWEIGHT), Lilies of the Field is a positive life (and faith) affirming film from start to finish that will touch your heart…and your soul.
Poitier stars as handyman Homer Smith who’s car breaks down where a group of Nuns are trying to start a parish (and get a church built). Following the machinations of Mother Maria (Lilia Skala - in an Oscar nominated turn of her own), Homer never leaves and ends up being inspired - and inspiring others - to get this church built.
But it is the journey - not the destination - of this film that matters. Homer is thwarted time and time again by Mother Maria in his attempts to leave and his protestations that this is the “final job, then I’m leaving” is met with steeled determination by Mother Maria who has an unflappable belief that Homer is the answer to her prayers.
This film hangs on the relationship between Homer and Mother Maria and these 2 fine actors deliver the goods. Poitier is a deserved winner of the Best Actor Oscar (though he would fret for years that his win was a “token” win - which it is not). His Homer Smith is charming and forceful with a “lost” look in his eyes when he first arrives in the desert. This, in turns, changes to fierce determination to get that church built.
The real hero of this film is the under-rated performance of Skala (who did a series of TV Guest star appearances in the 50’s, 60’s and 70’s but never really had a movie role - before or since - that would rival this one). It would have been tempting to make Mother Maria a one-note ice queen in her dogged determination - and belief - that Homer was sent by God, but in the hands of Skala there is a warmth in her eyes that serves as a counterbalance to her resolve.
It is the relationship of these 2 characters - and the ramifications of this relationship to the parish community - that is the soul of this film, and this soul runs deep. The relationship between Homer and Mother Maria is not, exactly, a friendship, but more of a strong work bond. 2 persons united in a common goal - for the common good.
Not the fastest moving of all films you will view, but the heart and soul that is at the center of this film - along with 2 very strong central performances - will warm your heart.
Letter Grade: A-
8 stars (out of 10) and you can take that to the Bank(ofMarquis)
Hazel (1853 KP) rated The House at the Edge of the Night in Books
Oct 20, 2017
Castellamare, a small island off the south coast of Italy, is the perfect setting for a captivating epic tale that traces a family from the beginning of the 1900s until the more recent year of 2009. Centred at the island’s only bar ‘The House at the Edge of the Night’, the island inhabitants suffer through two world wars, fascism, tourism and recession, however, the bar determinedly stays standing. But what happens in the rest of the world is largely ignored by the island dwellers that prefer to come to the bar to learn about friendships, betrayals and love affairs.
The House at the Edge of the Night begins on the mainland where the Dr Esposito removes the foundling Amadeo from care. Following in his foster father’s footsteps, Amadea Esposito trains to be a doctor and eventually lands himself a position on Castellamare. Having never had a doctor on the island before, Amadeo is welcomed by almost everyone, however, an illicit affair puts an end to his career. Fortunately, The House at the End of the Night provides Amadeo with an income and a home for his new wife, Pina, and his four children.
The story takes the reader through the Second World War, something that is interesting to read from the Italian’s point of view. Rejecting fascism, the Islanders are enraged when their boys are called up to join the war, especially as many, including Amadeo’s three boys, never return. With only a daughter, Maria-Grazia, remaining, the Esposito’s keep the bar going for lack of anything better to do.
But war brings good things as well as bad. Washed up on sure, the British soldier Robert brings good luck to the superstitious villagers, eventually marrying the lovely Maria-Grazia. The story continues through the childhood of their unruly boys, coming to an end as their granddaughter reaches adulthood.
A doctor and a barman, Amadeo also had a love for stories. Listening to his patients and patrons fantastical tales, Amadeo keeps note of them all in his personal notebook. Split into five parts, the book contains a story at the beginning of each section that, although mythical, set the scene for the subsequent narrative.
Alienated from the rest of the world, the Islanders are stuck in their ways, attributing any luck – good and bad – to their patron saint, Sant’Agata. Whenever life gets tough, the people on Castellamare turn to prayer, which although is part of their Catholic faith, often comes across as superstitious and irrational. They refuse to believe any logical explanation, preferring to regard their island as a magical, preternatural site.
There is no specific storyline with the usual climax and conclusion; instead, it works as a biography of a fictional family. It is interesting to regard the impact of the rapidly developing world on the island, from the introduction of a building society and the eventual launch of the Europe – something that the Islanders are naturally against. The inhabitants of Castellamare come across as naïve, but their backgrounds and beliefs are far more interesting than the average person.
The House at the Edge of the Night is a story of stories. It provides more than to be expected from a novel. Catherine Banner writes of beautiful settings, compelling characters and fascinating events that both amuse and entertain in a moving way.
With Victoria Hislop’s novels such as The Island being all the rage amongst many female readers, Catherine Banner’s The House at the Edge of the Night is destined for success. It is a great book to read on holiday or at home, and perfect for book clubs. This book is the ideal escape from the stresses of everyday life.
Haley Mathiot (9 KP) rated A Distant Melody (Wings of Glory, #1) in Books
Apr 27, 2018
I adored A Distant Melody. From the second I opened it, it captured my imagination and swept me away.
The plot seemed simple at first, but it kept taking little twists and turns that I didn’t expect. It was suspenseful, but not in a thriller kind of way. There were times when Walt was flying that were very exciting and thrilling, but it wasn’t enough to put it in that genre. It had just enough. The pacing itself was perfect—nothing felt rushed. I hate a rushed romance, it’s implausible. A Distant Melody is the perfect speed. I devoured it within a few hours.
I love these characters! I want more with them!!! One awesome aspect about A Distant Melody is it is not a victim of “happy-land syndrome,” or “perfect plot” syndrome. The story didn’t seem to work out just perfect with everyone happy all the time, and everyone talking about God all the time, and everyone acting like perfect Christians all the time. No, they were real people who sinned and suffered the consequences, both from other people and from their guilt and grief. There were times and parts where you say “Oh no! Now he’s going to think this!” or “Oh no she hasn’t gotten his letter yet!” and so on. However, their confessions of said sins were also such a key part of the story, and made you love them so much more.
I liked the writing a lot. Sundin has a clear concise way with words, and paints a picture without being poetic. I also loved her wit and humor, and those Sarah-Dessen-like running jokes. You have to love those running jokes that run through the whole book, that make you feel like you’re part of the character’s life.
I know I usually don’t say anything about the cover because generally I don’t care about the cover. In this case, the cover is perfect. It has every detail mentioned in the book, from the right clothing and hairstyles of the characters to the detail work on the air plane.
A very important thing about a Christian novel is it shouldn't feel like it’s preaching at you. There was prayer, Bible verses, hymns and such. But it didn’t feel cheesy and fake: partially because of the characters (as I mentioned above) and partially because although they were mentioned and discussed, they weren’t hammered. Basically, this was not Sundin’s way of publishing a theology book. It’s a novel, and it feels like one.
I think I loved everything about this book. I loved the characters, I loved the writing, I loved the plot and the pacing, I loved the jokes, I even love the cover. I can’t think of one thing that I didn’t like, or that distracted me from the story. I devoured A Distant Melody, thoroughly enjoyed every part of it, and I cannot wait for the next book.
Hazel (1853 KP) rated The House at the Edge of the Night in Books
Dec 7, 2018
Castellamare, a small island off the south coast of Italy, is the perfect setting for a captivating epic tale that traces a family from the beginning of the 1900s until the more recent year of 2009. Centred at the island’s only bar ‘The House at the Edge of the Night’, the island inhabitants suffer through two world wars, fascism, tourism and recession, however, the bar determinedly stays standing. But what happens in the rest of the world is largely ignored by the island dwellers that prefer to come to the bar to learn about friendships, betrayals and love affairs.
<i>The House at the Edge of the Night </i>begins on the mainland where the Dr Esposito removes the foundling Amadeo from care. Following in his foster father’s footsteps, Amadea Esposito trains to be a doctor and eventually lands himself a position on Castellamare. Having never had a doctor on the island before, Amadeo is welcomed by almost everyone, however, an illicit affair puts an end to his career. Fortunately, The House at the End of the Night provides Amadeo with an income and a home for his new wife, Pina, and his four children.
The story takes the reader through the Second World War, something that is interesting to read from the Italian’s point of view. Rejecting fascism, the Islanders are enraged when their boys are called up to join the war, especially as many, including Amadeo’s three boys, never return. With only a daughter, Maria-Grazia, remaining, the Esposito’s keep the bar going for lack of anything better to do.
But war brings good things as well as bad. Washed up on sure, the British soldier Robert brings good luck to the superstitious villagers, eventually marrying the lovely Maria-Grazia. The story continues through the childhood of their unruly boys, coming to an end as their granddaughter reaches adulthood.
A doctor and a barman, Amadeo also had a love for stories. Listening to his patients and patrons fantastical tales, Amadeo keeps note of them all in his personal notebook. Split into five parts, the book contains a story at the beginning of each section that, although mythical, set the scene for the subsequent narrative.
Alienated from the rest of the world, the Islanders are stuck in their ways, attributing any luck – good and bad – to their patron saint, Sant’Agata. Whenever life gets tough, the people on Castellamare turn to prayer, which although is part of their Catholic faith, often comes across as superstitious and irrational. They refuse to believe any logical explanation, preferring to regard their island as a magical, preternatural site.
There is no specific storyline with the usual climax and conclusion; instead, it works as a biography of a fictional family. It is interesting to regard the impact of the rapidly developing world on the island, from the introduction of a building society and the eventual launch of the Europe – something that the Islanders are naturally against. The inhabitants of Castellamare come across as naïve, but their backgrounds and beliefs are far more interesting than the average person.
<i>The House at the Edge of the Night</i> is a story of stories. It provides more than to be expected from a novel. Catherine Banner writes of beautiful settings, compelling characters and fascinating events that both amuse and entertain in a moving way.
With Victoria Hislop’s novels such as <i>The Island</i> being all the rage amongst many female readers, Catherine Banner’s <i>The House at the Edge of the Night </i>is destined for success. It is a great book to read on holiday or at home, and perfect for book clubs. This book is the ideal escape from the stresses of everyday life.
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Purple Phoenix Games (2266 KP) rated Rescuing Robin Hood in Tabletop Games
Nov 10, 2020
Rescuing Robin Hood is a cooperative card drafting and deck building game with multiple value usage on each card and, at least in my very first play, the humbling experience of having over 20 guards protecting the Sheriff of Nottingham. Players will win once Robin Hood is rescued, but may achieve an ultimate victory by defeating the Sheriff and his guard detail.
DISCLAIMER: We were provided a prototype copy of this game for the purposes of this review. These are preview copy components, and I do not know for sure if the final components will be any different from these shown. Also, it is not my intention to detail every rule in the game, as there are just too many. You are invited to download the rulebook, back the game through the Kickstarter campaign launching November 10, 2020, or through any retailers stocking it after fulfillment. -T
To setup, follow the setup suggestion in the rulebook. The game should roughly look how it is below in the photo. Roughly. The components include cards for Nottingham Castle, the Sheriff, his guards, Robin Hood, his band of Merry Men, other recruitable villagers, and a Tracker Card. Along with all the cards, inside the box are tracker cubes and ability chips. Once the game is setup, determine the starting player and the game may begin!
A game of Rescuing Robin Hood lasts five rounds (or “days” to rescue the hero from being executed). Each round has players dealing four cards from their draw decks and using these four villagers in conjunction with their chosen Merry Men character card to create values on the Tracker Card for Wit, Stealth, Brawn, and Jolliness. Some villagers or characters will also provide the player with ability chips to be used during the turn. These include Prayer (which can move guards from one group to another, or eliminate a guard entirely – the power of prayer is REAL), Cookery (which can be used to increase the values of Wit, Stealth, or Brawn by +2 for each chip), and Scouting (which allows a player to reveal a face-down guard card in any group).
Once the active player has adjusted all their values they wish, they may now begin attacking guards. Per the setup card for each round a group of guards are holding villagers captive and they must be defeated in order to free the villagers to be recruited to players’ decks. In order to defeat a guard or entire groups of guards, players will be attacking twice using their Wit, Stealth, and/or Brawn values.
To attack with Wit, the active player will determine which group of guards they will attack and target the face-up guard at the end of the group. If defeated, the player will reduce their total Wit by the value of Wit they expended to defeat the first guard. Should they wish to continue attacking guards with Wit, they must state this before flipping the next guard face-up. This adds the push-your-luck element to the game. Should the player wish to stop, the guards are defeated. Should the player bust, the entire collection of guards previously outwitted are added back to the group face-up to be defeated by another player or by the same player using a different attack method.
If the active player wishes to use Stealth to attack guards, they must choose a group of guards and pick them off one by one. Using their total Stealth value and decreasing it with each successful attack, the player will choose one or more (face-up or face-down) guards to attack. Again, should they succeed the guards will be defeated and removed from play. Should the player bust by attempting to pick off too many guards, then all guards are added back to the group face-up.
Using Brawn to attack guards requires the active player to choose a group of guards and attack the ENTIRE group using their Brawn value. Should the player succeed in defeating all guards in the group (no matter the size of the group) then all guards are removed from play. If the player fails, as always, the guards are returned to the group to taunt the next player.
Active players will be able to attack guards twice on a turn but must use two different attack methods. Should the player end their turn with remaining Brawn or Jolliness values, those values will be passed along to the next player in turn order to be used. Additionally, should the next player end their turn with Brawn or Jolliness, they will be passed to the next player and so on.
At the end of each round villagers that were freed of guards during the round will be drafted to players’ decks. At the end of round 2 and 4 players’ decks will be thinned by choosing which villagers stay and which will aid the players in the final round. The final round of Rescuing Robin Hood pits the players against the walls of Nottingham Castle, a Courtyard full of guards, and even Sheriff Nottingham and his personal guards. Again, should the players defeat the Castle walls and Courtyard, they free Robin Hood and win the game. If the players are feeling particularly confident they may also challenge the Sheriff for ultimate victory.
Components. Again, this is a prototype copy of the game using prototype components. That said, the components we received are truly excellent. Firstly, the art style throughout the game is crisp and colorful and a lot of fun. Some of the names of the villagers are downright silly and punny and I absolutely love that. The cards are all wonderful, and the cubes are normal game cubes (not Nintendo-related), and hopefully they will be upgraded via a successful Kickstarter campaign. All in all the components are great and the art is quite enjoyable.
So do I like Rescuing Robin Hood? Oh yes, quite a bit! This game exercises my brain so much without having to labor for minutes on end creating strategies and alternate strategies. I enjoy being able to just barrel into a group of guards and take out the entire swath of them using my extreme Brawniness. Need to pump up before a fight? Well obviously I’ll use up my Jolliness to boost my confidence or narrow my concentration. I purposely omitted several rules so as not to bog down my review any further, but there are so many interesting little flecks of mechanics working together to create a cohesive gaming experience and it is simply delicious.
While Rescuing Robin Hood is not incredibly heavy, there are tons of choices to be made and risks to be taken to achieve ultimate victory. I enjoy being able to tailor my deck with powerful villagers, or specialize in two attack values to unload on guards. Having players that use interesting mixes of Merry Men characters also increases the enjoyment as this game is absolutely cooperative and players may assist each other in many ways. Need some extra Wit for your turn coming up? Here, let me pass along my extra Jolliness to you to use. Want some Cookery too? Go ahead, I’ve got plenty to share. Oh, such great feelings at the table being able to share resources like this.
So I urge you, dear reader, to check out the Kickstarter campaign for Rescuing Robin Hood. If you enjoy lighter (but not tooooo light) cooperative, card drafting, deck building games with a great theme, you need to pick up a copy of Rescuing Robin Hood. I didn’t see Blinkin or Ahchoo in the game, but that’s not to say Castillo Games doesn’t have these hiding in stretch goals (I really don’t know if they are in the plans, but they SHOULD be).