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The Croods (2013)
The Croods (2013)
2013 | Action, Animation, Comedy
7
7.2 (20 Ratings)
Movie Rating
When seeing the trailers for this film it seemed like so many other stories that have come before (Ice Age: Continental Drift for example). I figured that this was just the next shameless animated money grab by studios attempting to cash in on those parents who take their young children to each new animated film no matter what it is. That being said, the trailer for this film does not do it justice. Seriously, 20th Century Fox is doing Dreamworks Animation a disservice by not providing better trailers and promotion for The Croods. While the complete package of this film is not the best animated film, it is more than just a mere money grab.

The film opens with Eep, voiced by Emma Stone who introduces us to her cave family led by her overly protective father Grug (Nicolas Cage) and shares her rebellious desire to follow her curiosity and see more of the world. The scene quickly shifts to the family’s quest to find some food that plays like a fast paced prehistoric game of football that clues us in on each of the characters’ strengths and weaknesses. From this point forward the film does a fantastic job of keeping a steady pace that will keep both parents and young children’s interest. As I am sure most parents know, you can always tell how good a children’s movie is based on how fast the young ones lose interest and start to become fidgety. Right from the start, my girlfriend’s three year-old son was attentively glued to his seat. Also I did not notice any of the other children in the theater talking or making noise which is usually a sign of a good children’s film.

Keeping with the fast paced action we are introduced to Guy voiced by Ryan Reynolds. Guy is traveling to high ground in an effort to escape the end of the world caused by earthquakes and lava. Unlike The Croods who are simple minded cavemen, Guy has a brain and is constantly introducing the family to new ideas like fire, shoes and umbrellas. His adventurous spirit is a foil to Grug’s living in constant fear of the unknown in order to stay alive. And while the family starts to fall for Guy’s spirit, they go on an adventure not only to find safety but to finally live.

The voice acting is solid across the board. Emma Stone really shines as the rebellious teenager and Nicolas Cage gives one of his better performances in years. Ryan Reynolds is accompanied with his sloth sidekick “Belt” who provides some of the most memorable comedic moments in the film. Together, along with the other supporting actors in this film, you have several inspired performances. It is these performances that appeal to the adults in the audience and make the film memorable and fun for all ages.
  
The Good Dinosaur (2015)
The Good Dinosaur (2015)
2015 | Animation
Is it as good as Inside Out?
2015 has been a great year for film. From long-awaited sequels to the conclusion of epic franchises, it’s been one of the best and most successful movie seasons in recent memory, and with Star Wars: the Force Awakens out in December, it can only finish on a high.

It also marks the first time that Pixar has released two films in the same year. Summer saw the release of instant-classic Inside Out and now animation fans get to enjoy another movie from the studio, The Good Dinosaur, but has Pixar bitten of more than it can chew?

The Good Dinosaur follows the story of a young Apatosaurus named Arlo, voiced beautifully by Raymond Ochoa, as he comes to terms with growing up in an ever-changing world where dinosaurs never met their well-documented fates.

He, alongside human child Spot suddenly find themselves embroiled in a dangerous journey after getting lost a long way from their homes.

If this all sounds a little formulaic to you, then that’s because it is. The Good Dinosaur has a plot more akin to Paramount animation, rather than the exceptional storytelling we have come to expect from Pixar. There’s nothing particularly special or unique about the plot and this is a real shame.


Thankfully, Pixar’s usual gut-punches are out in full force and The Good Dinosaur is among one of the emotional films in the studio’s roster. Personal tragedy is never an easy thing to convey in a movie meant to be enjoyed by the whole family, but here it is dealt with in a beautiful and tasteful manner.

Scenes in which Arlo and Spot share their circumstances with each other hit home hard and are deeply saddening to watch.

The cinematography too is absolutely exceptional. The breath-taking prehistoric landscapes are rendered in such stunning animation, they almost feel real. From raging white-water to beautiful sun-flooded forests, everything is a joy to behold and this is where The Good Dinosaur excels – a firefly swarm in particular is spectacular and propels the film into How to Train Your Dragon territory for sheer spectacle.

However, the entire film feels like a show reel, albeit a mesmerising one, for the talents at Pixar. Each shot of scenery is lingered on for a little too long and agoraphobic Arlo’s plight can sometimes take a backseat to this beauty.

Nevertheless, there are some wonderful characters here. A trio of T-Rex, who turn out to be cowboys – or should that be cowdinos, provide The Good Dinosaur with some of its more standout moments and it’s the lack of these sequences where the film is found wanting.

Overall, Pixar has created another excellent piece of animation with The Good Dinosaur. Though not quite at their ‘gold standard,’ the film is a wonder to behold and shows just how gorgeous animated features can be.

Unfortunately, the lack of an original story ensures it’ll prove second best to Inside Out in this year’s battle despite its deeper emotional resonance.

https://moviemetropolis.net/2015/11/29/is-it-as-good-as-inside-out-the-good-dinosaur-review/
  
Lake Placid (1999)
Lake Placid (1999)
1999 | Action, Comedy, Horror
Brendan Gleeson excels as a sarcastic and jaded local policeman, And Betty White is glorious as the batty old foulmouth. Stan Winston's physical special effects are great as ever. (0 more)
The script is just terrible, and most of the film is a painful and slow experience, with little action. CGI scenes can tend from ok to just terrible. (0 more)
The Toothless Croc Adventure that bit off more than it could chew
If you are big horror fan, like I am, then you will no doubt have seen and loved Jaws at some point.

The spectacular fear of something huge and unseen in the water, a perfectly evolved marine predator capable of tremendous power and speed, with a jaw size capable of cutting you in half.

Jaws hit on a very primal fear, that there is an unreasoning, prehistoric simplicity to the shark, that reminds us that until the last few thousand years, we were just another form of food for many creatures on this planet, and that we could be again, in the right circumstances.

It is this fear that also informs our love of Zombie movies, our disgust at cannibals and keeps us watching endless episodes of dirty, tired-looking people arguing in 'The Walking Dead'.

Where Jaws created a whole genre of horror in 'Killer Shark' movies, their reptilian counterparts have had to make do with a somewhat less successful series of outings, with Alligator, Croc etc

They just haven't quite hit our imagination in the same way, whether that be because of their comical waddle on land, or having watched an excited Australian man jumping all over them on TV (RIP Steve Irwin)...

Regardless, Lake Placid is the one that most remember from recent history, and having listened to a 'Horrow Show' Podcast on the film recently, I mentioned to my better half I wouldn't mind seeing it again, to see if it is as bad as it sounded.

Well last night, said better half suggested we watch it and boy oh boy...

So first off, Brendan Gleeson was by far the best thing about this movie, his one liners and grumpy demeanor were, for long periods, the best thing about this movie, shortly followed by the hilarious Betty White.

Stan Winstone, legendary physical creature effects maestro turns in some great stuff, and when they are dealing withe the physical creature, it is very effective but all too often they resort to CGI, which is passable but still tends to take you out of the moment..

Oliver Platt's casting as a crocodile expert playboy is amusing at first, then confusing and eventually just...well not laughable exactly as it isnt very funny, but strange certainly.

The movie languishes for long periods, focusing on the incredibly inert chemistry between leading lady Fonda, and wooden cardboard cut out Pullman, giving you poorly written rom com scripts where we signed up to see a giant Croc eat people.

Long story short, this movie is light on tension and action, heavy on clumsy exposition and strange casting choices, and it a poor relation to Jaws, which is more worthy of your time.
  
Passengers (2016)
Passengers (2016)
2016 | Action, Drama, Sci-Fi
Titanic in the Sky
Chris Pratt and Jennifer Lawrence are two of the world’s most bankable stars. What with Pratt helping to resurrect prehistoric franchises like Jurassic Park and Lawrence turning The Hunger Games series into one of the biggest ever, it seems they are the people Hollywood wants to work with, right here, right now.

It was inevitable they’d team up together at some point, though director Mortem Tyldum’s (The Imitation Game) sci-fi flick Passengers perhaps isn’t what their fan-bases had in mind. But do the pair sizzle together as much as they do apart?

On a routine journey through space to a new home, two passengers, sleeping in suspended animation, are awakened 90 years too early when their ship malfunctions. As Jim (Pratt) and Aurora (Lawrence) face living the rest of their lives on board, with every luxury they could ever ask for, they begin to fall for each other, unable to deny their intense attraction until they discover the ship is in grave danger. With the lives of 5,000 sleeping passengers at stake, only Jim and Aurora can save them all.

Adding to the ever expanding sci-fi universe, Passengers is a slickly directed and engrossing film with a coat of varnish like no other movie this year. It certainly looks the part, though it’s probably best not to scratch beneath the surface of this Titanic in the sky, as much like the Starship Avalon on which our unlucky duo are stranded on, there’s not much going on underneath.

Pratt and Lawrence thankfully have an intense chemistry together, and that’s a good thing considering they are, by and large, the only two characters throughout. Propping up a 2 hour film is no easy feat and its testament to their talents that they are able to do so. Sure, their dialogue is a little cheesy, but they’re likeable enough to warrant a pardon this time around.

Elsewhere, Michael Sheen comes close to stealing the show as an enthusiastic android bartender, providing yet another great droid to add to the genre’s roster. Alan Tudyk from last week’s Rogue One also showed how deep these mechanical characters can be.

The special effects are on the whole very good, though there are a few instances of CGI that don’t quite hit the spot. The Avalon itself however is fantastically realised and scenes like the much-marketed swimming pool gravity loss are stunning to watch, all the while helped by Pratt and Lawrence’s brilliant acting skills.

There is one big problem however. The story. There are numerous elements to the plot that aren’t mentioned in the trailer, so I won’t spoil them for you here, but Passengers has seriously miscalculated a couple of elements to Pratt and Lawrence’s relationship – with a sudden third act tonal shift leaving a sour taste in the mouth.

Luckily, these flaws don’t detract from what is a thrilling rollercoaster from start to finish. Whilst it may not be as deep and meaningful as Ridley Scott’s The Martian, Passengers has an immersive quality – it’s like being on-board the Avalon, and with Chris Pratt and Jennifer Lawrence keeping us company, who can blame us for going along for the ride.

https://moviemetropolis.net/2016/12/22/titanic-in-the-sky-passengers-review/
  
The Meg (2018)
The Meg (2018)
2018 | Action, Horror, Sci-Fi
Fins ain’t what they used to be.
OK, OK, so I must be about the last person in the country – at least, those who want to see this at the cinema – who actually has! Maybe its something about the summer slipping into autumn that made me crave for one last summer blockbuster hoorah! In any case, I feel like a bit of a traitor, since I was very scathing about this film’s trailer when it came out. But – do you know – as a brainless piece of popcorn entertainment, I quite enjoyed it!

Jason Statham – the unthinking man’s Dwayne Johnson – plays our hero Jonas Taylor. (Jonas? Surely some sly joke?). Jonas is drinking his life away in Thailand after being traumatised by an underwater rescue mission in which he was 90% successful. (Yeah, I know. Bloody perfectionists. Hate ’em). But he is needed again, since his cute ex-wife Lori (Jessica McNamee) is stuck at the bottom of the sea being terrorised by a terrifying creature: no, not Spongebob Square Pants… the titular prehistoric shark.

Lori is working at an undersea research station – Mana One – off the coast of China, funded by the annoyingly brash billionaire Morris (Rainn Wilson, from “The Office”), who you just HOPE HOPE HOPE will get munched at some point!

Running the station (in the most shameless Hollywood/Chinese market crossover since “The Great Wall“) is Zhang (Winston Chao) assisted by his cute daughter Suyin (played by the gloriously named and very talented Bingbing Li) and his even cuter granddaughter Meiying (Sophia Cai). The race is on to use their brains and Taylor’s brawn to stop the monster from reaching the seaside resort of Sanya Bay for lunch.

The action is, of course, absurd with so many near misses for Jonas from gnashing teeth that he could be The Meg’s registered dentist. There is a really nice dynamic though built up between Jonas, his potential cross-cultural love interest Suyin and young Meiying. Suyin is a classic TimesUp heroine for 2018, with an assertive f***-you attitude and not remotely giving an inch to Statham’s hero.

But it’s young Sophia as Meying who really steals lines and steals hearts with a truly charming performance, and would get my ‘man of the match’ were it not for…

…research assistant Jaxx (Australian model, Ruby Rose). She has an absolutely extraordinary look in this film. Chiselled and tattooed, she literally looks like she has stepped out of a Final Fantasy video game… and acts well too: the complete package.

As referenced above, the Hollywood/Chinese crossover is quite striking in this film, with the Chinese beach location looking like Amity Island on crack! (Cue the overweight Chinese kid as the Jaws “Alex” replacement… who knew China had a child obesity issue too… and that they also have ‘Zoom’ ice lollies!) Unusually for a mainstream Western film, a significant number of lines in the film are in Chinese with English subtitles.

In the league table of shark movies, it is far nearer to “Deep Blue Sea” than it is to “Jaws”, the reigning league champion, and all are far in excess of the ridiculous “Sharknado”. But compared to “Deep Blue Sea”, and even compared to “Jaws” – now, astonishingly, 43 years old! – it’s a curiously bloodless concoction, presumably to guarantee it’s 12A certificate. I have seen far bloodier and more violent 12A’s, and if anything I think director Jon Turteltaub (“National Treasure”) rather overdid the sanitisation.

It’s not going to win many gongs at the Oscars, but it is a slice of movie fun nonetheless.
  
Dodos Riding Dinos
Dodos Riding Dinos
2020 | Racing
Ahh dinosaurs. One of my favorite themes! What’s this? Dodos on top of dinosaurs? And they seem to be running away from something? Well now I’m just intrigued. Oh, they’re running from THE meteor and you are trying to sabotage your opponents so they get destroyed first, and this is a race to see who is destroyed last? Ok I’m in.

Dodos Riding Dinos is a hand management, dexterity, racing card game where if while you are playing it you don’t feel like you have portaled into a prehistoric Mario Kart board game, you have missed the point.

DISCLAIMER: We were provided a prototype copy of this game for the purposes of this review. These are preview copy components, and I know the final components will be a little different from these shown (upgrades!). Also, it is not my intention to detail every rule in the game. You are invited to download the rulebook, back the game through the Kickstarter campaign beginning April 28, 2020, purchase it from your FLGS, or through any retailers stocking it after fulfillment. -T

To setup, lay out the board in the middle of the table. Randomly deal each player a Dodo/Dino team card, give them the corresponding team player dodineeple, and deal each six cards. Place the meteoreeple, eggeeple, and bananeeple (jeepers) within reach. Determine the starting player order, placing the dodineeples on the corresponding hexes behind the starting line. The game can now begin!

Dodos Riding Dinos is played over a series of rounds until one player has either surpassed the finish line or is the furthest past the finish line at the end of the round. To accomplish this, Dinos will be moved using the cards dealt at the beginning of the game and that are drawn from the deck during play. There are three colors (types) of cards: blue (normal), red (aggressive), and green (fast). During a round, players will choose a red or blue card to be played. Once all have chosen, the cards are revealed simultaneously. Whomever has the active player marker will resolve their card first, moving their dino the number shown on the top of the card and resolving any special abilities on the bottom of the card. The round will continue this way around the table until every player has resolved their card.

That is, unless two or more players have revealed red cards during the round. When this happens, these dinos are enraged and can only move, canceling out any special abilities printed on the bottom of the cards. If a red card gets through, however, get ready for the crux of the game.

Usually these cards are those that introduce the dexterity element of the game. If a card mentions throwing a banana “with a damage of 2,” then the player will grab the bananeeple, anchor their elbow to the table, and try to throw the banana onto their opponents with a wrist flick. Those that are hit will take 2 damage, where damage is discarding cards from their hand. Should a player enact a card involving throwing the eggeeple, the player will move their piece aside, place the egg there, and flick the egg to the opponents without the assistance of thumb resistance. And finally, the meteor. To unleash the meteor’s fury, the player will hold the meteoreeple in their fist, hold their arm parallel to the game board at least 1ft above the surface, and drop the meteoreeple onto unsuspecting foes causing massive damage.

Play continues in this fashion until only one player has crossed the finish line at the end of a round or the winner is the player who is furthest past the finish line when the round is over.

Components. Again, this is a prototype that was sent to us so I cannot rightfully comment on the quality of components, but I can on the art style and direction. So I really love the presentation of the components. The game is colorful, and the art is cartoony and super-quirky, a style of which I am always a fan. I’m excited to see how these components will be upgraded as a result of a successful Kickstarter campaign, but even as is, the game is gorgeous and the components are fun to handle.

It is probably no surprise that I love this one. It is super simple to learn, gives the players tons of choices per round, and perfecting the meteor drop or egg flick is going to take lots of plays, so that’s a big winner for me. I was telling the publisher that even though the box recommends ages 8+ to play, we were able to fashion some house rules to allow our 3 year old to play and have fun with it. Simply play open-handed, with no special dino abilities, and give them endless mulligans. Works for us, but the original rules are even better for adults.

So if you are a fan of games where dinosaurs are involved, or dodos, or animals riding other animals, or dexterity games, then definitely check out Dodos Riding Dinos on Kickstarter. I think that I will be backing the deluxe version because I’m a sucker for KS upgrades and content. It’s a great game as long as you don’t take yourself too seriously and just have a great time flicking eggs and meatball meeples at each other.
  
Evo (second edition)
Evo (second edition)
2011 | Prehistoric, Science Fiction
I always get so excited when I start a review because I want to tell you all about these wonderful experiences we have had with different games. I want to let you in on all of our inside jokes that make their way into our every day language. But, alas, I cannot. At least not yet. But my hope is that I will interest you enough to give our favorite games a shot so that you can have these, or similar, great experiences. And Evo is one of our favorite games.

Evo pits its players against one another in a clash to populate an island too small for everyone to enjoy harmoniously. It’s a… Small (dino) World, if you will. By improving your clan’s dinosaurs, survivability, and vigor you may be able to establish the most prosperous clan. At least until the meteor hits and wipes everyone off the face of the island anyway…

DISCLAIMER: We do not intend to cover every single rule included in the rule book, but will describe the overall game flow and major rule set so that our readers may get a sense of how the game plays. For more in depth rules, you may purchase a copy online or from your FLGS. -T

Evo is played over several phases over several turns. Exactly how many turns is unknown because the end game is denoted by a randomized meteor token. To setup Evo shuffle the meteor token into the bottom few climate rotation tokens and set them as a stack face down. These will be the round trackers and also will dictate how the climate may change from round to round. Set the climate wheel on the starting space and within view of the players. Shuffle the event cards and place them face down near the enhancement bid board. Give each player the mat, dinomeeples (yay I got one that makes sense!), and bidding totem of their chosen color. Lay the correct map for the amount of players on the table and have each player place their dinomeeples on the corresponding starting spaces on the map. Give each player their starting money (in VP chips). Determine the starting initiative order and place the totems on the bid board in that order. Set aside the combat die and you are finally ready to play!

The first phase of the game is Climate. (after the first round) A new climate token will be revealed which directs the players to adjust the climate wheel or keep it status quo. The climate wheel determines which spaces on the map will have cold, hot, Death-Valley-type, or safe climates for dinos to live on. This is known information at the beginning of the round so the players can plan out the rest of the round to keep their dinos safe before the culling.

The next phase is bidding on enhancements. Draw from the bag enough tokens for the players to quarrel over and place them randomly on the bid board. In initiative order players will bid on enhancements using their VP chips. When a player is outbid for an item they must place their bid totem on another item. Once all players are winning bids on items they pay the supply for their winnings and add it to their mat in the appropriate slots. These could include items to help a dino survive the cold, increase their attack potential, give their dinos more movement (or walks, as we call them), and other special abilities.

Now that the players are enhanced a bit more, their dinosaurs can move on the map. This may be necessary for some, but not all, depending on how they have enhanced their dino clans. A dino can move as many spaces as feet are shown on the player’s board, or the total movement can be split by multiple dinos. The more feet, the more movement. If, during the movement phase, a dino wishes to enter a space currently inhabited by a rival clan’s dinomeeple a combat will occur. Combat is determined by comparing horns and defenses and the roll of the combat die.

Once movement is over, it’s time for the dinos to get saucy – it’s baby-making time! I mean, it’s reproduction time! That’s not appropriate either. You can create one more dinomeeple to place on the map adjacent to another dino. This is how you may expand your empire of cute dinomeeples.

Once these phases are complete the players will consult the climate wheel to see which of their dinos are safe from elimination. For those dinos that are safe a player will earn 1 VP. Play continues in this fashion until the round that the meteor token is flipped from the stack of climate tokens that typically start a round. As the meteor destroys all dinomeeples on the map players will total their VPs and the winner is the clan leader with the most VP at game’s end.

Components. There are a LOT of components in this box. One of the best components in the game is the well-designed box insert. As you unpack the game you can really just setup right out of the box. The maps, bidding board, and climate wheel are normal-style game boards and of good quality. The cards are OK and get the job done. The die is a painted wooden die and it’s fun to roll. The climate tokens, VPs, and enhancement chips are all thick cardboard. The play mats are a matte cardstock (and that’s fine because it just holds your components). The other components are the cloth bag for enhancement draws and those cutie little dinomeeples! Everything is really well-produced and has held up really well for us. My only minor minor complaint is that I wish the dinomeeples were a different shape per color, but everyone having brontosauri is fine with me too. The art. The art is SPECTACULAR on this one. Seriously really great artwork. The cards, the boards, the playmats, the enhancements. Everything looks just amazing.

I kinda already let you know that I love this game. So I am not going to wax poetic here and go into some long analyses of why I love it. It is a more-involved Small World (I hope you caught that shameless reference in the intro) that uses dinosaurs instead of fantasy race/class combos. You know Evo is great when you can compare it to an already-great game from the same designer. I also think you could play Evo and Small World back-to-back and have an enjoyable experience. They are similar, but offer a different experience FOR SURE. I know this one is tough to find nowadays, but please, if you see it for sale in the wild PICK IT UP. It’s a great game that will offer years and years of play for you and your game group. Purple Phoenix Games gives this one a prehistoric 16+ / 18. I say “plus” because I may change it to a 6 in the future. It’s that good.
  
Kingdomino Origins
Kingdomino Origins
2021 | City Building, Prehistoric, Territory Building
I try very hard not to allow hype to affect my views on a game. This is why I similarly rarely consume other reviewers’ work on a game prior to me playing it. I don’t want others influencing my experiences. However, I was ultimately tempted by the Game Boy Geek, Dan King, when a video he published was titled, “Why I’ll Never Play Kingdomino Again.” I mean, with a title like that, and already having reviewed and loved OG Kingdomino, I just HAD to see what was with this new version. I have to say, he makes some great points – many with which I tend to agree. But what are those points?

Kingdomino Origins is a tile drafting and placement game set in prehistoric times for two to four players. Just like the original Kingdomino (even though this is titled Origins, which makes me chuckle) players will be drafting tiles from the offer and adding them to their village, matching terrain types to those already built. Instead of crowns to count VP, Origins has players using fire icons and tokens to multiply VP for endgame scoring. New for Origins is the ability to play three different modes: Discovery, Totem, and Tribe Mode! The player with the most VP at the end of the game wins!

DISCLAIMER: We were provided a copy of this game for the purposes of this review. This is a retail copy of the game, so what you see in these photos is exactly what would be received in your box. I do not intend to cover every single rule included in the rulebook, but will describe the overall game flow and major rule set so that our readers may get a sense of how the game plays. For more in depth rules, you may purchase a copy online or from your FLGS. -T


To setup (a two-player game playing the Tribe mode is used for this review), place the Cave Board on the table, shuffle the Caveman tiles, and deal four to the board. Separate the fire tokens and resourceeples into their piles on the table. Shuffle the main domino tiles and, as in the original, draw four, arrange them numerically, and reveal them to make the offer. Place another four domino tiles nearby, face-down, and arranged numerically. The players each choose a color, takes their starting tile with hut placed atop, and their two chiefeeples. The first player will choose to take tiles 1 and 4 or 2 and 3 from the offer by placing their chiefeeples upon them. The game is now setup for Tribe Mode and ready to begin!
On a normal turn, a player will have two steps to complete: Place a Domino, and Choose a New Domino. In a 3-4 player game, each player will have one domino to place, but in this 2 player game each player will have two dominoes to place within their 7×7 grid (a 5×5 grid with 3-4 player games). The player takes their chosen dominoes from beneath their chiefs and add them to their village grid. As in all domino-based games, the terrain (or side) of the domino must be placed adjacent to a matching terrain type in the village; the starting tile is wild and can match to any terrain type.

Once a domino is placed, if it shows icons or volcanoes, special rules are enacted. For icons showing resources, a wooden resourceeple is placed upon the icon. These come in mammoths, fish, mushrooms, and flints. In Tribe Mode, these will be used later. However, if a volcano is placed in the village, it will spew forth one to three flames, whose tokens will be placed on a domino square in the village. The volcano tile showing one active crater sends a flame soaring up to three squares away, and diagonal movement is acceptable. A volcano tile showing three active craters throws three flames (a fire token with three fire icons) one square away.

Once both tiles have been placed, the player will next Choose a New Domino (or dominoes when playing a two player game). From the now-revealed set of four new tiles in the offer, the players will choose their next tile(s) to be played during the next round, thus also creating the turn order for the next round.

After players have chosen their dominoes, and only in Tribe Mode, the final step to the turn is optional: Recruit a Caveman. Remember those resourceeples that were placed on tiles? By discarding two different resources, a player may recruit one of the face-up Caveman tiles from the board. By discarding one of each type of resource, the player may instead look through the stack of Caveman tiles and take one of their choosing. These Caveman tiles do many different things, but they primarily offer extra VP for being placed adjacent to specific resources, or by clumping together similar Cavemen in the village.


Once all the dominoes have been added to the villages, the game ends and VPs are counted for each player. The game comes with an excellent score pad to help keep track of the different ways to earn VP. The player with the most VP (“comfort points” in the game) is the winner and creates the most prosperous Caveman village!
Components. Just like previous versions of Kingdomino, these components are excellent. The domino tiles are again thick and glossy, the huts are again the 3D style, and the chiefeeples are similar in style to the kingeeples from the original. In this new version, however, new fire tokens have been added, and are fine, but they are double-sided to remind players how many squares they travel – an EXCELLENT idea. I have to also applaud these cute little resourceeples. They are so stinkin cute and look great on the villages. The art is again wonderful on everything in the box, and overall is just a great bunch of components.

What about the claim Dan King made about never playing Kingdomino again? Gosh darnit, I totally agree. By simply playing the included Discovery Mode you get all the same functionality of Kingdomino. But it doesn’t stop there. I didn’t really get into the second mode, Totem Mode, but it also uses the resourceeples to grant extra VP to the players who have collected the majority of each type. It is a great next step from Discovery, and a good setup for Tribe Mode, especially when playing with newer gamers.

So, the components are similar quality to the original version, but there are more components included, and provide three different play modes. The only thing I see that the original Kingdomino has on this version is the Age of Giants expansion. Perhaps something similar is in the works for Origins, where players can effectively negate opponents’ VPs. I’m sure giants existed in Caveman times, right?

All this said, I may be soon looking for a new home for my copy of Kingdomino and the Age of Giants expansion, as I am certainly agreeing with Dan here. I don’t think I have the interest in playing Kingdomino anymore, as long as I have Kingdomino Origins in my arsenal. Purple Phoenix Games gives this one a super-upgraded 5 / 6. The extra play modes, excellent components, and the cool volcano mechanics just elevate this superior version. If you are a fan of Kingdomino, then I highly recommend you check out Kingdomino Origins. Unless, of course, you don’t wish to be seduced away from your beloved copy of the original version. I understand, but you may be unnecessarily handicapping your collection.