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Awix (3310 KP) rated Scanners (1981) in Movies

Oct 12, 2020  
Scanners (1981)
Scanners (1981)
1981 | Horror, Sci-Fi
Horror-SF from David Cronenberg. A man with psychic powers is sent to infiltrate a dangerous network of others with similar abilities: they have many subtle telepathic and telekinetic powers, such as being able to make people's heads explode.

Actually rather less graphic and icky than the film's reputation (and advertising) might suggest; the really spectacularly gory bits bookend the movie, and much of the rest of it looks like a relatively conventional thriller. The film is arguably ahead of its time in its suspicion of the military-industrial complex and big pharma; there is perhaps a subtext about the souring of 60s idealism as free-thinkers are persecuted or exploited by vested interests. Pretty good performances from the hero and the villain, but (not really surprisingly) Patrick McGoohan steals the film as the protagonist's father-figure. A thoughtful and intelligent film that isn't afraid to really go for the splatter now and then.
  
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Matthew Krueger (10051 KP) rated the PlayStation 3 version of Psychonauts in Video Games

May 8, 2020 (Updated May 8, 2020)  
Psychonauts
Psychonauts
Action/Adventure
Whats In Your Head
Psychonauts- I remember playing this game on the oringal Xbox and PS2 and now with the second game coming out this year hopefully. At Pax East this year, I did see the Demo and it looks excellent.

Im going to review the first one. This is the PS3 remaster verison review.

Psychonauts- is a platforming game developed by Double Fine Productions that first released in 2005.

Psychonauts follows the player-character Raz (voiced by Richard Horvitz), a young boy gifted with psychic abilities who runs away from the circus to try to sneak into a summer camp for those with similar powers to become a "Psychonaut", a spy with psychic abilities. He finds that there is a sinister plot occurring at the camp that only he can stop.

 The game is centered on exploring the strange and imaginative minds of various characters that Raz encounters as a Psychonaut-in-training/"Psycadet" to help them overcome their fears or memories of their past, so as to gain their help and progress in the game. Raz gains use of several psychic abilities during the game that are used for both attacking foes and solving puzzles. The player can assign three of these powers to their controller or keyboard for quick use, but all earned powers are available at any time through a selection screen.

The game includes both the "real world" of the camp and its surroundings, as well as a number of "mental worlds" which exist in the consciousness of the game's various characters.

The mental worlds have wildly differing art and level design aesthetics, but generally have a specific goal that Raz must complete to help resolve a psychological issue a character may have, allowing the game's plot to progress.

Within the mental worlds are censors that react negatively to Raz's presence and will attack him. There are also various collectibles within the mental worlds, including "figments" of the character's imagination which help increase Raz's psi ranking, "emotional baggage" which can be sorted by finding tags and bringing them to the baggage, and "memory vaults" which can unlock a short series of slides providing extra information on that character's backstory.

The story is set in fictional Whispering Rock Psychic Summer Camp, a remote US government training facility under the guise of a children's summer camp.

Psychonauts is a platform game that incorporates various adventure elements. The player controls the main character Raz in a third-person, three-dimensional view, helping Raz to uncover a mystery at the Psychonauts training camp. Raz begins with basic movement abilities such as running and jumping, but as the game progresses, Raz gains additional psychic powers such as telekinesis, levitation, invisibility, and pyrokinesis. These abilities allow the player to explore more of the camp as well as fight off enemies.

Despite being well received, Psychonauts did not sell well with only about 100,000 retail units sold at the time of release, leading to severe financial loss for Majesco and their departure from the video game market; the title was considered a commercial failure. Psychonauts since has earned a number of industry awards and gained a cult following.

Its a excellent and phenomenal game and cant wait to play the second one.