Technobabylon
Games
App
City of Newton, 2087. Genetic engineering is the norm, the addictive Trance has replaced almost any...
graveyardgremlin (7194 KP) rated Night of the Living Trekkies in Books
Feb 15, 2019
In order to fully enjoy this book, I think it is essential that readers have a passable knowledge of the Star Trek universe, like zombies, and appreciate pulp, or at least have two of those three; otherwise, I can't imagine this would appeal to anyone outside of those factors. Overall, I had a good time with <u>Night of the Living Trekkies</u>, there were moments that made me laugh-out-loud (I especially liked the tale of the "Red Shirts") and though it's predictable, the story was well-told, and at around 250 pages, it's a very easy read. Readers could do worse than to pick up this book; what you see on the awesome cover is pretty much what you get on the inside: pure, pulpy entertainment that's well-envisioned and could easily be made into a movie.
3.5 Warp Speed
This has one of the best trailers I've ever seen, certainly the best book trailer:
Not part of the book at all but definitely goes along with it: http://molitorious.blogspot.com/2009/06/zombie-trek.html
The Night Ocean
Book
From the award-winning author and New Yorker contributor, a riveting novel about secrets and...
mystery thriller
Horror in Architecture
Joshua Comaroff and Ong Ker-Shing
Book
This book looks at the idea of horror and its analogues in architecture. In these, normal...
Servitization in Industry
Book
This book summarizes the "interim result" of the servitization activities in manufacturing...
Harold Innis and the North: Appraisals and Contestations
Book
Harold Innis is widely understood as the proponent of the "Laurentian school" of historiography,...
Joe Goodhart (27 KP) rated Hawkeye, Volume 4: Rio Bravo in Books
Nov 30, 2020
All four volumes of the Matt Fraction HAWKEYE run were a re-read for me. This volume, and the previous volume, Vol. 3: "L.A. Woman", were compiled slightly out of order. The issues in the Vol. 3 were all part of Kate Bishop's story, as she and Lucky went out to L.A. The issues in this final volume, while out of order, help continue the story, concluding with Kate's return for the series finale (not a spoiler, if you read Volume 3, which if you didn't, I am very disappointed in you. Tch!).
The volume, as a whole, flows like a well-crafted indie action-adventure flick. There is plenty of white-knuckle tense scenes, as well as some genuine "kick ya in the feels" moments. Heck, there's even a small amount of chuckles, too! All in all, a perfect ending to a perfect series!
In addition to Katie-Kate's return, it also brings back David Aja, whose art on the series' run, was nothing short of brilliant! Aja brought a pulp feel to the art, a style that suited Fraction's portrayal of Clint Barton.
All in all, the entire run is worth your time, not just this fourth, and final, volume of the series! In an era where Marvel thinks constantly rebooting series, as well as offering way too many meaningless crossover events, is how you put out quality material, it warms my nerdy comic lovin' heart to still return to good stuff like Matt Fraction's HAWKEYE run! Thank you, Matt, and thank you to all the excellent art choices you assembled for this run!
Kirk Bage (1775 KP) rated Alphaville (1965) in Movies
Jan 28, 2021
Eddie Constantine is awful as an actor, but he looks and feels perfect here. And Anna Karina is entirely lovely, oozing intelligent sexuality and seductive vibes in every scene. Not a heroine that needs the man to save her, but a strong and independent woman as much the hero of the story as the trenchcoated lead. Every noir stereotype is adhered to without fail, punctuated with the bizarre and the incongruous whenever possible. Without this film existing there would be so many good things from The Prisoner to Predestination that wouldn’t have been the same. Groundbreaking and charming without even trying. It grows in my imagination as a cult entity by the week – I can’t wait to watch it again fairly soon.
Paul Kellett (118 KP) rated Secrets of the Lost Tomb in Tabletop Games
May 1, 2019
Almost like a cross between Descent and Betrayal at the House on the Hill, you build the dungeon one tile at a time (from a large stack of room tiles) as you explore 3 levels trying to get to and defeat the boss and retrieve the quest item before the time track runs out.
All the creatures and events are automated making this a fully co-op game and action points are distributed evenly between the adventurers. There is also a special solo only character with a bunch of companions so you can play without having to take control of multiple characters if you wish.
I have now played through all the scenarios several times and this game is still on the top of My dungeon crawl list, it really does everything I wanted. With the base game and 7 expansions, there is a HUGE amount of content as well as rules to combine everything into a full campaign with character progression.
The scenarios are much more varied and interesting than other dungeon crawls. One mission you could be trying to stop a long dead pharaoh from coming back and spreading his evil in the world while the next mission might see you trying to stop Russian commandos from stealing Captain Nemo's submarine, The Nautilus. Each scenario has a 1930s pulp fiction feel to it and, despite the occasional typo, are very well written and thought out.
The scenarios have an introduction which sets the scene, a setup guide that tells you what tiles, creatures and items are specific to the story and need to be set aside and the win/lose conditions. There then follows a series of numbered sections which serve as chapters in the story. These are triggered by various events, normally by discovering room tiles with specific icons on them or by the comet track (which is the game's timer) hitting a certain point. This is a great feature and is easy to follow. I much prefer this to the way the quests are laid out in Descent 2e.
The scenarios are long and so far have taken nearly twice the specified amount of time as listed. That said, you are so immersed in the story and exploring the tomb, the game never feels like it is dragging or outstaying it's welcome. You just need to budget for 3-4 hours of play time per story although this does come down once you are familiar with the rules.
Yes, there are a lot of tokens and stats to keep track of, but I wouldn't say it detracts from the game or the feeling of immersion, especially after the first game or two and the fact that each player takes one action at a time going round the table until all actions have been taken means that there is less downtime than other games.
The AI is very well done with creatures moving and attacking the player with the most soul tokens (gained by killing creatures) so the most dangerous character will be the main focus of the enemy and you can plan your turn to have the right people positioned where they will be best protected/best used.
This is by far the best and most immersive dungeon crawl I've played and really has knocked Descent off as My go-to game of this genre.
Find out more about Secrets of the Lost Tomb and more at Everything Epic Games
The Ballad of Britain: How Music Captured the Soul of a Nation
Book
In 1903, the Victorian composer Cecil Sharp began a decade-long journey to collect folk songs that,...