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Bob Mann (459 KP) rated Pitch Perfect 3 (2017) in Movies
Sep 29, 2021
Aca-bysmal.
Mr Plot and Miss Tale were teenage sweethearts. They met at Storyville High School and inseparable, but were viciously cursed by a jealous school nurse, bitter from a recent split. Notwithstanding this setback, they realised that they were soul-mates, got engaged and were married in the following summer. Everyone wished them well, and spoke of the time when the sound of little Plots would ring out around their new house. Unfortunately, however hard they tried, no little Plot arrived. The ancient curse of the school nurse rang in their ears. They paid to see the most expensive doctors on Harley Street, but noone could help them. It turned out that not only was Mrs Plot infertile, but so was Mr Plot. It was hopeless, and because of an unfortunate conviction for marujiana possession in Mr Plot’s teenage years they couldn’t even adapt, sorry, adopt a little Plot from someone else. So they lived together with sadness and bitterness building up inside them. Would the curse ever be lifted? Would they work through their differences to find new purpose in life? Or would they part acromoniously with Mrs Plot joining a convent to sing mournful songs of grief and missed opportunities in the Swiss Alps? TO… BE…CONTINUED.
There. You were there, weren’t you? Living it. You want to know what happens next? Sure you do. You see, even I can come up with a story…. and I’m not a “professional Hollywood scriptwriter”.
Why then, I ask you. Why oh why oh why oh why oh why do the scriptwriters of Pitch Perfect 3 – Kay Cannon (the original PP screenwriter) and Mike White (“The Emoji Movie”) – think that this dreadfully lazy set of loosely connected scenes represent a viable basis for a movie? Is the view from the guys who green-lit this thing that the crowd that loved “Pitch Perfect” and the pretty dreadful sequel “Pitch Perfect 2” will pay their box office money regardless? Let’s advertise the hell out of it and cash in our chips before word of mouth gets out!?
In this ‘adventure’ the Bellas go on a US Forces overseas tour (though this is not really explained until they suddenly appear in Spain – what? how?). The really REALLY annoying commentators John (John Michael Higgins) and Gail (Elizabeth Banks, “Love and Mercy“) tag along, filming some lame half-arsed documentary about them until even the scriptwriters get fed up of that tedious plot-line and it quietly withers on the vine.
Fat Amy (is this still an acceptable nickname in 2017?) also runs into her nefarious father again after many years (John Lithgow, “Interstellar“, “Daddy’s Home 2“). Lithgow – sporting a wonderful Australian accent – is about the best thing in the film. The “plot” (sorry, I can barely bring myself to use that word) revolves around Daddy trying to get something of Amy’s that he needs, for reasons – given the yacht he sails – that makes no sense whatsoever. Will he succeed? Will the Bellas get selected to headline with DJ Khaled (who is apparently a thing, but I’ve never heard him on BBC Radio 2)? Does anyone really care?
As my wife pointed out, it’s a bit unfortunate that the only Bellas who are not stick-thin size zeroes are the obese and annoyingly loud one, the black lesbian one and two that nobody knows why they are there. The message to the target female teen audience is clear: if you want to be “in” you’d better diet… hard. Nice.
Looking for all the world like sticks of candy-cane. The size 0 Bellas.
What can I say that’s vaguely nice about this monstrosity?
Some of the acapella song and dance numbers are fun enough, particularly “Toxic” that opens the film;
The closing number by Anna Kendrick (“Table 19“) is quite appealing;
There are also about 5 funny lines that made me smile: not laugh… smile;
It’s also a relief that John and Gail, unlike in “Pitch Perfect 2“, only come out with one xenophobic/racist comment in the film (and that’s about the French, so that hardly counts 🙂 ).
And I’m out…
There will be no doubt die-hard teenage fans who will love this one too. But my wife was a great fan of the first film (as indeed was I); she tolerated the second one; but even she declared this to be “Aca-Awful”. It’s not as toxically dreadful as “Dirty Grandpa“… what could be? But, seriously, life is too short for this.
There. You were there, weren’t you? Living it. You want to know what happens next? Sure you do. You see, even I can come up with a story…. and I’m not a “professional Hollywood scriptwriter”.
Why then, I ask you. Why oh why oh why oh why oh why do the scriptwriters of Pitch Perfect 3 – Kay Cannon (the original PP screenwriter) and Mike White (“The Emoji Movie”) – think that this dreadfully lazy set of loosely connected scenes represent a viable basis for a movie? Is the view from the guys who green-lit this thing that the crowd that loved “Pitch Perfect” and the pretty dreadful sequel “Pitch Perfect 2” will pay their box office money regardless? Let’s advertise the hell out of it and cash in our chips before word of mouth gets out!?
In this ‘adventure’ the Bellas go on a US Forces overseas tour (though this is not really explained until they suddenly appear in Spain – what? how?). The really REALLY annoying commentators John (John Michael Higgins) and Gail (Elizabeth Banks, “Love and Mercy“) tag along, filming some lame half-arsed documentary about them until even the scriptwriters get fed up of that tedious plot-line and it quietly withers on the vine.
Fat Amy (is this still an acceptable nickname in 2017?) also runs into her nefarious father again after many years (John Lithgow, “Interstellar“, “Daddy’s Home 2“). Lithgow – sporting a wonderful Australian accent – is about the best thing in the film. The “plot” (sorry, I can barely bring myself to use that word) revolves around Daddy trying to get something of Amy’s that he needs, for reasons – given the yacht he sails – that makes no sense whatsoever. Will he succeed? Will the Bellas get selected to headline with DJ Khaled (who is apparently a thing, but I’ve never heard him on BBC Radio 2)? Does anyone really care?
As my wife pointed out, it’s a bit unfortunate that the only Bellas who are not stick-thin size zeroes are the obese and annoyingly loud one, the black lesbian one and two that nobody knows why they are there. The message to the target female teen audience is clear: if you want to be “in” you’d better diet… hard. Nice.
Looking for all the world like sticks of candy-cane. The size 0 Bellas.
What can I say that’s vaguely nice about this monstrosity?
Some of the acapella song and dance numbers are fun enough, particularly “Toxic” that opens the film;
The closing number by Anna Kendrick (“Table 19“) is quite appealing;
There are also about 5 funny lines that made me smile: not laugh… smile;
It’s also a relief that John and Gail, unlike in “Pitch Perfect 2“, only come out with one xenophobic/racist comment in the film (and that’s about the French, so that hardly counts 🙂 ).
And I’m out…
There will be no doubt die-hard teenage fans who will love this one too. But my wife was a great fan of the first film (as indeed was I); she tolerated the second one; but even she declared this to be “Aca-Awful”. It’s not as toxically dreadful as “Dirty Grandpa“… what could be? But, seriously, life is too short for this.

Andy Meakin (5 KP) rated War for the Planet of the Apes (2017) in Movies
Jan 8, 2018
Apes...together...strong!
The recent revival of the Apes franchise has managed to defy all expectations by not only being a worthy entry into the franchise, but also being strong films on their own merit. Working as a kind-of-prequel-reboot of the old franchise, and ignoring the Tim Burton film completely, it is strange to realise this is only the third film since the reboot. Lesser franchises would have churned out one every year or two, and be up to part five by now, but not the Apes films. It genuinely feels like they are taking time to ensure each film is worthy. Which is where another expectation is defied – the films don’t seem to diminish in quality, nor feel repetitive. Each entry so far has had its own feel and worked to move the story along. War for the Planet of the Apes is no exception, and is one of the finest blockbuster films of this year.
It has been 15 years since the events of the first film, and the release of the Simian Flu virus that wiped out a large percentage of humanity. The events of the second film saw the start of conflict between the apes and humans, instigated by Koba who defied Caesar’s leadership. Now, humanity are hunting down the apes, with one Colonel (Woody Harrelson) in particular striving to wipe them out entirely. When that Colonel attacks Caesar’s tribe, killing those close to him, it sets the ape leader off on a personal revenge journey, with only a few of his most loyal followers supporting him on the way. However, along the way they encounter two new recruits, an ape hermit who has also developed speech, and a young human girl who is showing signs of a new strain of the Simian virus.
It is a testament to the motion captured performances and the quality of the CGI on offer that at no point during the film do you not believe that the apes on screen are real. There’s a line in the film where Harrelson’s Colonel comments on how human looking Caesar’s eyes are, and whilst you could see that in the context of the film series’ arc (apes are becoming the new rulers, usurping humanity, and so are becoming more human), you can also see it as a nod to how the ‘uncanny valley’ dead-eye stare that plagues CGI in film is entirely absent here. Indeed, given that every scene in this relatively moderate $150million budget film is an effect shot, as apes are present throughout, it is jaw dropping that it looks a far more polished film than, for example, the $265million budgeted Rogue One – a film which tried desperately with two key CGI characters and failed so hard in the brief screen time they had. Over all the Apes series has impressed with the effects work, but here it is pretty much flawless.
But it isn’t all about the effects. In fact the action-packed film the trailers seemed to hint at is instead a thoughtful, character-driven revenge journey, with only short bursts of action. This is Caesar’s dark-journey of the soul, the end result of his attempts to live a peaceful co-existence with a humanity that fears him and his kind. Many comparisons can be drawn to films such as Apocalypse Now (something the film is aware of and manages to drop a reference to as a result), where a troubled individual, tired of war, seeks a crazed Colonel who is amassing his own army for an unknown purpose. The two core leads in their respective roles give their all. Serkis acting to a high degree, and giving genuine life to Caesar, and Harrelson gone completely Brando in his part, menacing without being overbearing.
The journey itself is a compelling story, and the support characters, some who we already know (Maurice, Luca and Rocket) acting as the conscience and the advisers to the troubled Caesar. The new additions, Amiah Miller’s war orphan who Maurice adopts on their journey, and Bad Ape (Steve Zahn) offer heart and comic relief respectively. The comic timing is perfectly placed, never feeling forced, and being deftly used to offer a glimmer of hope and joy in what is otherwise a very dark tale.
The film, overall, nicely rounds out the trilogy, whilst still leaving room for future films down the line. Matt Reeves’ direction makes effective use of his cast and settings, whilst the score by Michael Giacchino has grown more ‘ape-inspired’ since he scored the previous film, reflecting in its drums and pipes the more primate nature manner the world is taking as technology and humanity dwindles.
“Apes together strong!” is Caesar’s mantra. Indeed, all three Apes films, when viewed together, can be seen as one impressive, strong story, with a genuine progression throughout. A third film in a franchise usually derails and loses the way. Not here as this is one of the finest examples of intelligent blockbuster that you will find.
It has been 15 years since the events of the first film, and the release of the Simian Flu virus that wiped out a large percentage of humanity. The events of the second film saw the start of conflict between the apes and humans, instigated by Koba who defied Caesar’s leadership. Now, humanity are hunting down the apes, with one Colonel (Woody Harrelson) in particular striving to wipe them out entirely. When that Colonel attacks Caesar’s tribe, killing those close to him, it sets the ape leader off on a personal revenge journey, with only a few of his most loyal followers supporting him on the way. However, along the way they encounter two new recruits, an ape hermit who has also developed speech, and a young human girl who is showing signs of a new strain of the Simian virus.
It is a testament to the motion captured performances and the quality of the CGI on offer that at no point during the film do you not believe that the apes on screen are real. There’s a line in the film where Harrelson’s Colonel comments on how human looking Caesar’s eyes are, and whilst you could see that in the context of the film series’ arc (apes are becoming the new rulers, usurping humanity, and so are becoming more human), you can also see it as a nod to how the ‘uncanny valley’ dead-eye stare that plagues CGI in film is entirely absent here. Indeed, given that every scene in this relatively moderate $150million budget film is an effect shot, as apes are present throughout, it is jaw dropping that it looks a far more polished film than, for example, the $265million budgeted Rogue One – a film which tried desperately with two key CGI characters and failed so hard in the brief screen time they had. Over all the Apes series has impressed with the effects work, but here it is pretty much flawless.
But it isn’t all about the effects. In fact the action-packed film the trailers seemed to hint at is instead a thoughtful, character-driven revenge journey, with only short bursts of action. This is Caesar’s dark-journey of the soul, the end result of his attempts to live a peaceful co-existence with a humanity that fears him and his kind. Many comparisons can be drawn to films such as Apocalypse Now (something the film is aware of and manages to drop a reference to as a result), where a troubled individual, tired of war, seeks a crazed Colonel who is amassing his own army for an unknown purpose. The two core leads in their respective roles give their all. Serkis acting to a high degree, and giving genuine life to Caesar, and Harrelson gone completely Brando in his part, menacing without being overbearing.
The journey itself is a compelling story, and the support characters, some who we already know (Maurice, Luca and Rocket) acting as the conscience and the advisers to the troubled Caesar. The new additions, Amiah Miller’s war orphan who Maurice adopts on their journey, and Bad Ape (Steve Zahn) offer heart and comic relief respectively. The comic timing is perfectly placed, never feeling forced, and being deftly used to offer a glimmer of hope and joy in what is otherwise a very dark tale.
The film, overall, nicely rounds out the trilogy, whilst still leaving room for future films down the line. Matt Reeves’ direction makes effective use of his cast and settings, whilst the score by Michael Giacchino has grown more ‘ape-inspired’ since he scored the previous film, reflecting in its drums and pipes the more primate nature manner the world is taking as technology and humanity dwindles.
“Apes together strong!” is Caesar’s mantra. Indeed, all three Apes films, when viewed together, can be seen as one impressive, strong story, with a genuine progression throughout. A third film in a franchise usually derails and loses the way. Not here as this is one of the finest examples of intelligent blockbuster that you will find.

Rachel King (13 KP) rated The Lens and the Looker in Books
Feb 11, 2019
The premise of this book was quite intriguing, so I had high hopes to see how this concept of "History Camps" played out using the city of Verona in the year 1347. What I did not really understand was why Hansum and Lincoln were specifically cast as lens-maker apprentices. Kaufman goes into extreme detail regarding the intricacies of making lenses for eye glasses with rudimentary tools of that time period, and quite a bit of the book is devoted to the education of the process and the modernization of the tools used. Seeing the lens-making business in practice in the "real" Verona showed that the "lenses for the eyes" contributed as more of a novelty for the wealthy and educated than a wide-spread tool used by the masses. In contrast, Shamira's role as kitchen girl made much more sense to me, as that is a generic role that would not necessarily impede the progression of plot.
Backing up, I was very interested in the present-day time period of 2347 and the few details that Kaufman spared regarding this society. Unfortunately, not much is explained about how this society came to be. A brief explanation is given for the planetary population of 300 million, along with other random details interspersed throughout the book, such as every child born is paired with an A.I., people are implanted with a device that keeps disease and infection at bay, and parents are only allowed to have one child with a lottery sometimes allowing for a second child. The purpose of the History Camps are explained through the rebellious attitudes of the three main characters and how they can easily manipulate the system for their own entertainment. As a parent, the word that continually echoed through my head regarding these children in the Hard-Time History Camp is "Spoiled!" Though they are supposed to be learning about how the rebellion of the human populations of the past caused everything from war, to disease, to poverty and famine, the way the children are coddled and protected from any sort of real pain or hardship makes me wonder how these History Camps ever accomplished anything of lasting value in any child.
Once the children are brought to the real Verona and abandoned as orphans, they finally begin to get a taste of real difficulty and hardship, but this is where the believability ends for me. The children had a single day in the History Camp Verona to get acquainted with their roles, and they show up in the real Verona as near-experts, maneuvering the details of their jobs to accommodate for comfort and ease of use that the family they work for is not familiar with, of course all with the help and direction of a very convenient genie. On top of all of this, the three children become agreeable, cooperative, and hard-working practically overnight, with little sign of the rebellious tendencies that put them in a History Camp in the first place. These transitions in character development felt forced to me.
Another aspect that really bugged me from the beginning of the book was the awkwardness of the dialog throughout the book, specifically regarding the children's speech. It felt stilted and over-simplified, and slowed down my reading because I consistently felt that children today did not speak like this. Some of the speech of the people native to the real Verona also seemed strange, but I attributed that to the speech of the time period.
Many of the characters took on unique facets that made them rather memorable to me, such as Ugilino's looks and arrogance, Signora della Cappa's madness, and Shamira's artistic inclinations. The budding romance between Hansum, or "Romero", and Guilietta copies the Shakespearean play, "Romeo and Juliet", in many ways, down to the presence of a Father Lurenzano, and I have to wonder about Kaufman's motivations for working this tale into the plot. And again, their romance also felt forced and over-the-top, missing the reality-warping conviction that is obvious in the original Shakespeare story.
I also have to wonder how these advancements that the three children are introducing to 1347 Verona are actually affecting the progression of time, since this is a much harped-upon concern regarding time travel. The only thing that is apparent to both the children and the reader is the quaint changes made to the appearance of the genie. Something else that is also mentioned early on is that this is also the same time period as the Black Plague, which has yet to make an appearance. Hopefully, the next book in the trilogy will address these things, The Bronze and the Brimstone: The Verona Trilogy, Book 2.
This book seemed geared to appeal to pre-teens and young teens in many ways, but as an adult reader, it left much to be desired for me.
Backing up, I was very interested in the present-day time period of 2347 and the few details that Kaufman spared regarding this society. Unfortunately, not much is explained about how this society came to be. A brief explanation is given for the planetary population of 300 million, along with other random details interspersed throughout the book, such as every child born is paired with an A.I., people are implanted with a device that keeps disease and infection at bay, and parents are only allowed to have one child with a lottery sometimes allowing for a second child. The purpose of the History Camps are explained through the rebellious attitudes of the three main characters and how they can easily manipulate the system for their own entertainment. As a parent, the word that continually echoed through my head regarding these children in the Hard-Time History Camp is "Spoiled!" Though they are supposed to be learning about how the rebellion of the human populations of the past caused everything from war, to disease, to poverty and famine, the way the children are coddled and protected from any sort of real pain or hardship makes me wonder how these History Camps ever accomplished anything of lasting value in any child.
Once the children are brought to the real Verona and abandoned as orphans, they finally begin to get a taste of real difficulty and hardship, but this is where the believability ends for me. The children had a single day in the History Camp Verona to get acquainted with their roles, and they show up in the real Verona as near-experts, maneuvering the details of their jobs to accommodate for comfort and ease of use that the family they work for is not familiar with, of course all with the help and direction of a very convenient genie. On top of all of this, the three children become agreeable, cooperative, and hard-working practically overnight, with little sign of the rebellious tendencies that put them in a History Camp in the first place. These transitions in character development felt forced to me.
Another aspect that really bugged me from the beginning of the book was the awkwardness of the dialog throughout the book, specifically regarding the children's speech. It felt stilted and over-simplified, and slowed down my reading because I consistently felt that children today did not speak like this. Some of the speech of the people native to the real Verona also seemed strange, but I attributed that to the speech of the time period.
Many of the characters took on unique facets that made them rather memorable to me, such as Ugilino's looks and arrogance, Signora della Cappa's madness, and Shamira's artistic inclinations. The budding romance between Hansum, or "Romero", and Guilietta copies the Shakespearean play, "Romeo and Juliet", in many ways, down to the presence of a Father Lurenzano, and I have to wonder about Kaufman's motivations for working this tale into the plot. And again, their romance also felt forced and over-the-top, missing the reality-warping conviction that is obvious in the original Shakespeare story.
I also have to wonder how these advancements that the three children are introducing to 1347 Verona are actually affecting the progression of time, since this is a much harped-upon concern regarding time travel. The only thing that is apparent to both the children and the reader is the quaint changes made to the appearance of the genie. Something else that is also mentioned early on is that this is also the same time period as the Black Plague, which has yet to make an appearance. Hopefully, the next book in the trilogy will address these things, The Bronze and the Brimstone: The Verona Trilogy, Book 2.
This book seemed geared to appeal to pre-teens and young teens in many ways, but as an adult reader, it left much to be desired for me.

RəX Regent (349 KP) rated Saving Private Ryan (1998) in Movies
Feb 25, 2019 (Updated Feb 25, 2019)
Groundbreaker mired in slop
Contains spoilers, click to show
Regarded as one of the best war films ever made, it certainly qualifies. The opening twenty minutes are still as breathtaking, shocking and disturbing realistic as they were back in 1998. It is hard to imagine that it has now been over twelve years since Saving Private Ryan broke the mold of World War II film making.
Winner of five Academy Awards, including Best Director for Spielberg, Best Cinematography, and Sound, which was astonishing, even by today's standards, it failed to win Best Picture, losing out to Shakespeare In Love. Shakespeare In Love! Don't get me wrong, it's a good film, but easily forgettable compared to Ryan, only proving yet again that if you touch upon the British monarchy you get Oscars.
The film is a fictional account of four brothers, all serving in the U.S. Army, three of which were killed in action on or around the D-Day landings. The fourth, James Ryan played by Matt Damon is somewhere in Europe, and Tom Hanks with his platoon are sent to bring him home, to spare his mother anymore heartache.
Tom Hanks, who was also snubbed at the 1998 Oscars for his perfect performance as Captain Miller, the everyman who was losing himself in the horrors of war, underplayed his role perfectly. He is believable on every level, emotionally, physically and has a sense of subtly with makes him of Hollywood's greats.
The action is visceral, gritty and horrifying. But never played for crass effect. Scenes of soldiers intestines spilling out, limbs flying a sunder and brutal killing left, right and centre are recreated for one purpose. To truly demonstrate the horrors of war, and to change our perceptions of the global conflict which had almost become a joke, a setting for gung- ho action films, where the Yanks reign supreme and single-handedly win the war.
This shows troops crying, hurting and making decisions which should not be made under any moral circumstances, but you understand why, whether you agree or not. There is no doubt that Spielberg is not innocent of making an American film, but it is about as even-handed as you might expect, with the exception of Tora! Tora! Tora! or The Longest Day.
So, the action is first-rate, graphic and perfectly toned to recreate to horror of the last century's greatest and most of destructive conflicts. But that's only half the story.
The other half is the talking, reminiscing and the almost sepia tone is more than a little cloying. The U.S. General's monologues, which seem to consist almost entirely of Lincoln quotations are overly sentimental, erring on the side of sloppy patriotism rather than Jingoism, which is hardly a bad thing but it isn't good either.
The civilian scenes, such as Mrs Ryan, washing a plate as she sees the car drive down to road to inform her of her sons deaths are so sentimental that they jar against the realism of the war scenes. It's not so much contrast as it is as extreme as black and white.
The action is obviously interspersed, as all war films are, with rest stops and moments of talking, pondering etc., but the scenes drag on too long and disrupt the tone of the film. On the other hand, the direction is brilliant when explaining the situations during and around the action, but Spielberg seemed to think that we needed these sloppy and often boring moments, such as The Church, and the outside the cafe in Ramelle, to express the emotional torment of the characters, but I think that these scenes are so boring and pointless that I' can hardly remember them, as my attention drifts off during them! But I do have an understanding of the soldiers, and this was achieved, quite adorably without these scenes.
Overall, this is a film of two halves if ever there was one. The battle scenes and the journey through war-torn France are brilliant, gritty and educational, but the scenes of American sentimentality are in danger of derailing the whole film. Many feel that is the best war film of all time. I do not agree, favouring Black Hawk Down over this, but I would be remiss if I didn't acknowledge that Blank Hawk Down owes a debt to Saving Private Ryan, by opening the door to the gritty war dramas of the naughties and to the style itself.
This film is on of the most important contributions to cinema ever, and has done so much to finally show to true nature of WWII and war in general. But even though I would rate this 10/10 if it was just for the war scenes, the slop just gets in the way and devalues what should have been perfection.
Winner of five Academy Awards, including Best Director for Spielberg, Best Cinematography, and Sound, which was astonishing, even by today's standards, it failed to win Best Picture, losing out to Shakespeare In Love. Shakespeare In Love! Don't get me wrong, it's a good film, but easily forgettable compared to Ryan, only proving yet again that if you touch upon the British monarchy you get Oscars.
The film is a fictional account of four brothers, all serving in the U.S. Army, three of which were killed in action on or around the D-Day landings. The fourth, James Ryan played by Matt Damon is somewhere in Europe, and Tom Hanks with his platoon are sent to bring him home, to spare his mother anymore heartache.
Tom Hanks, who was also snubbed at the 1998 Oscars for his perfect performance as Captain Miller, the everyman who was losing himself in the horrors of war, underplayed his role perfectly. He is believable on every level, emotionally, physically and has a sense of subtly with makes him of Hollywood's greats.
The action is visceral, gritty and horrifying. But never played for crass effect. Scenes of soldiers intestines spilling out, limbs flying a sunder and brutal killing left, right and centre are recreated for one purpose. To truly demonstrate the horrors of war, and to change our perceptions of the global conflict which had almost become a joke, a setting for gung- ho action films, where the Yanks reign supreme and single-handedly win the war.
This shows troops crying, hurting and making decisions which should not be made under any moral circumstances, but you understand why, whether you agree or not. There is no doubt that Spielberg is not innocent of making an American film, but it is about as even-handed as you might expect, with the exception of Tora! Tora! Tora! or The Longest Day.
So, the action is first-rate, graphic and perfectly toned to recreate to horror of the last century's greatest and most of destructive conflicts. But that's only half the story.
The other half is the talking, reminiscing and the almost sepia tone is more than a little cloying. The U.S. General's monologues, which seem to consist almost entirely of Lincoln quotations are overly sentimental, erring on the side of sloppy patriotism rather than Jingoism, which is hardly a bad thing but it isn't good either.
The civilian scenes, such as Mrs Ryan, washing a plate as she sees the car drive down to road to inform her of her sons deaths are so sentimental that they jar against the realism of the war scenes. It's not so much contrast as it is as extreme as black and white.
The action is obviously interspersed, as all war films are, with rest stops and moments of talking, pondering etc., but the scenes drag on too long and disrupt the tone of the film. On the other hand, the direction is brilliant when explaining the situations during and around the action, but Spielberg seemed to think that we needed these sloppy and often boring moments, such as The Church, and the outside the cafe in Ramelle, to express the emotional torment of the characters, but I think that these scenes are so boring and pointless that I' can hardly remember them, as my attention drifts off during them! But I do have an understanding of the soldiers, and this was achieved, quite adorably without these scenes.
Overall, this is a film of two halves if ever there was one. The battle scenes and the journey through war-torn France are brilliant, gritty and educational, but the scenes of American sentimentality are in danger of derailing the whole film. Many feel that is the best war film of all time. I do not agree, favouring Black Hawk Down over this, but I would be remiss if I didn't acknowledge that Blank Hawk Down owes a debt to Saving Private Ryan, by opening the door to the gritty war dramas of the naughties and to the style itself.
This film is on of the most important contributions to cinema ever, and has done so much to finally show to true nature of WWII and war in general. But even though I would rate this 10/10 if it was just for the war scenes, the slop just gets in the way and devalues what should have been perfection.

Purple Phoenix Games (2266 KP) rated Raccoon Tycoon in Tabletop Games
Jun 12, 2019
ALERT! This game has railroads! ALERT #2! This is NOT a train game! That makes ME feel lots better. Right now in my life train games and war games scare me. I don’t have the time, and frankly I do not think I am quite smart enough for either. But then this game comes along and it looks intimidating at first. Like games I am not smart enough to play, and that’s a huge compliment. Not because I think I am smart, but because this game seems like it would be way more complex than it actually is.
Technically, the players are these cute little Victorian-era anthropomorphized animals trying to become the wealthiest of all Astorians (the city is called Astoria). This is measured by Victory Points. You gain VPs in several ways and the actions you take on your turn are limited.
What are these actions you can take on your turn? You may take one action on your turn: play a card from your hand to receive commodities (in really great meeples) and increase the price of commodities to be sold, sell commodities from your supply and decrease the price of the commodities by the number sold, purchase a town card using commodities, purchase a building using money earned, or begin an auction of a railroad using money. Each of these actions ultimately affects your opponents as they either adjust the market price of commodities, removes certain coveted assets from the offer, or otherwise depletes their resources. Also, there are mission cards in the box that are just not referenced in the rulebook, but two are to be dealt to the players and one chosen as a hidden goal for endgame scoring.
I will be honest. I would not normally be attracted to this style of game, and I may not have ever purchased it in the wild based on the box. I have zero games like it in my collection, and have not really played many that are similar. BUT, I absolutely love this game. Once you get the hang of the different actions you can really start planning ahead and creating your strategy based on what your opponents are doing and how the commodity market is shaping up. You can block opponents from monopolizing similar types of railroads, preventing them from scoring bulk points. You can just concentrate on liquidating assets for maximum return. All of this can be done by completing just one action on your turn, and it keeps you interested in what your opponents are doing as well. That is a mark of a great game. This isn’t just multiplayer solitaire at all.
Components. The box has really really great artwork on it. In fact, the whole game LOOKS incredible. I have seen some remarks that the artwork on the building tiles is in a different style from the rest of the game and it detracts from their enjoyment and immersion. I disagree. When we played the first time I asked if my opponent noticed the difference in art style and if it detracted from the enjoyment of the game. Nope. The game board is good quality and laid out well. The commodities tokens are really great. I do wish, however, that the meeple shape matched that of the icon shown throughout the game. This is apparent in coal and iron, specifically. The others are fine and they match well enough, but there is a missed opportunity. The town and railroad cards are of good quality, and the building tiles are very thick and chunky – and ultimately not necessary to be so since you don’t really handle them much, but it’s always nice to have deluxe-feeling components. The paper money is of good quality – for paper money, that is. The best component of the game – the 1st player marker. I didn’t get it in the shot below because it just woodent (I did that on purpose) fit! It is a HUGE brown raccoon meeple and it’s marvelous. Know what else I really appreciate? THERE IS NO INSERT. Nothing to throw away as soon as you open the box because undoubtedly once you punch everything and try to put it in the useless insert there is no way so you just throw it away anyway and are left feeling like maybe they could have saved some time and money not worrying about an insert that is actually pointless and detrimental to setup and teardown (I’m looking at you, pointless Fantasy Flight box-space-eater inserts).
I don’t know if you can tell from my verbosity in this review, but I adore this game. It is sleek, it is well-produced, and ultimately it is incredibly fun to play. We at Purple Phoenix Games give this one a VERY enthusiastic 14 / 18.
https://purplephoenixgames.wordpress.com/2019/03/01/raccoon-tycoon-review/
Technically, the players are these cute little Victorian-era anthropomorphized animals trying to become the wealthiest of all Astorians (the city is called Astoria). This is measured by Victory Points. You gain VPs in several ways and the actions you take on your turn are limited.
What are these actions you can take on your turn? You may take one action on your turn: play a card from your hand to receive commodities (in really great meeples) and increase the price of commodities to be sold, sell commodities from your supply and decrease the price of the commodities by the number sold, purchase a town card using commodities, purchase a building using money earned, or begin an auction of a railroad using money. Each of these actions ultimately affects your opponents as they either adjust the market price of commodities, removes certain coveted assets from the offer, or otherwise depletes their resources. Also, there are mission cards in the box that are just not referenced in the rulebook, but two are to be dealt to the players and one chosen as a hidden goal for endgame scoring.
I will be honest. I would not normally be attracted to this style of game, and I may not have ever purchased it in the wild based on the box. I have zero games like it in my collection, and have not really played many that are similar. BUT, I absolutely love this game. Once you get the hang of the different actions you can really start planning ahead and creating your strategy based on what your opponents are doing and how the commodity market is shaping up. You can block opponents from monopolizing similar types of railroads, preventing them from scoring bulk points. You can just concentrate on liquidating assets for maximum return. All of this can be done by completing just one action on your turn, and it keeps you interested in what your opponents are doing as well. That is a mark of a great game. This isn’t just multiplayer solitaire at all.
Components. The box has really really great artwork on it. In fact, the whole game LOOKS incredible. I have seen some remarks that the artwork on the building tiles is in a different style from the rest of the game and it detracts from their enjoyment and immersion. I disagree. When we played the first time I asked if my opponent noticed the difference in art style and if it detracted from the enjoyment of the game. Nope. The game board is good quality and laid out well. The commodities tokens are really great. I do wish, however, that the meeple shape matched that of the icon shown throughout the game. This is apparent in coal and iron, specifically. The others are fine and they match well enough, but there is a missed opportunity. The town and railroad cards are of good quality, and the building tiles are very thick and chunky – and ultimately not necessary to be so since you don’t really handle them much, but it’s always nice to have deluxe-feeling components. The paper money is of good quality – for paper money, that is. The best component of the game – the 1st player marker. I didn’t get it in the shot below because it just woodent (I did that on purpose) fit! It is a HUGE brown raccoon meeple and it’s marvelous. Know what else I really appreciate? THERE IS NO INSERT. Nothing to throw away as soon as you open the box because undoubtedly once you punch everything and try to put it in the useless insert there is no way so you just throw it away anyway and are left feeling like maybe they could have saved some time and money not worrying about an insert that is actually pointless and detrimental to setup and teardown (I’m looking at you, pointless Fantasy Flight box-space-eater inserts).
I don’t know if you can tell from my verbosity in this review, but I adore this game. It is sleek, it is well-produced, and ultimately it is incredibly fun to play. We at Purple Phoenix Games give this one a VERY enthusiastic 14 / 18.
https://purplephoenixgames.wordpress.com/2019/03/01/raccoon-tycoon-review/

Kyera (8 KP) rated Clockwork Angel in Books
Jan 31, 2018
Clockwork Angel is the first book in the Infernal Devices trilogy by Cassandra Clare. It is set in Victorian London and has an air of steampunk – although it is not explicitly that genre. There are clockwork creations and automatons, a Shadowhunter inventor that tinkers with gears and wires, but the overall setting is not one of steam powered air machines and gear-covered outfits. As a fan of the steampunk genre and aesthetic, I quite enjoyed the subtle notes of it in this series.
The clockwork automatons are intriguing, as they are made from neither Heaven nor Hell and thus the Shadowhunters have no experience dealing with them. They create a unique foe to fight against and are a greater mystery – as our heroes do not know who truly created them, or their nefarious purpose.
Each chapter is headed with an excerpt from a poem that Tessa might have found herself reading over the years. Each is not only a wonderful addition to the story but if you enjoy them, perhaps it will lead you to seek them out in their original forms. I personally do not find myself frequently reading poetry, but the first time I read this book I fell in love with the poems selected. It caused me to go in search of them and read poetry. Perhaps you too will find yourself inspired.
As with the Mortal Instruments, our main character is a female who is unfamiliar with the Shadow World at the beginning of the novel. Before long, she is completely embroiled in the world, the politics and must learn as she goes. In this novel, our heroine is given the Shadowhunter Codex to read which allows her to quickly understand the roles of the Shadowhunter and the world she didn’t even know existed. I have always liked Tessa and felt a kinship to her, as we are very similar.
Tessa is quite tall, especially for a woman in the Victorian era, brunette and loves books more than anything else (other than perhaps her family.) Her Aunt was a very learned woman, so Tessa received a decent education and fostered a love of reading. She is able to quote from books that she loves and does not discriminate between books considered high-brow and those considered for the lower class of society. Tessa is very intelligent and not afraid to voice her opinions, even though it was not widely accepted at that time for women to be sharp of tongue. She also does not like chocolate, which endeared her to me immediately as I also am one of the few people it seems who does not like chocolate.
Our two male leads are Jem and Will, who are parabatai but quite dissimilar from one another. Jem was originally from the Shanghai Institute but found himself in the London Institute when his parents were murdered by demons. He is quiet, kind, intelligent and loves Will like a brother. Will is a Herondale, with all of the charm that comes with it. He is more reckless, boasts about frequenting brothels and dens of vice, and despite his outward attempts to appear cheerful is prone to melancholy.
The Institute is filled with other Shadowhunters and servants with vastly different personalities who bring a lot of interesting storylines with them. Charlotte and Henry are the heads of the Institute, despite their young age. Henry is a brilliant inventor, although a bit scatterbrained. Jessamine was forced to live in the Institute after the death of her parents, but she has never desired to be a Shadowhunter.
The first book introduces us to the Shadow World of London, as Tessa is invited to travel from New York to London to live with her brother. Her plans do not turn out as she had expected and it leads her on an adventure with the Nephilim. It is fascinating to see how different the Shadowhunters of this era are, and yet utterly the same. It was also interesting to see how the Shadowhunters view the Downworld. While it was not entirely equal to the time of the Mortal Instruments series, you realize that is has improved in the century since the Infernal Devices and must be leagues above the treatment in the earliest years of the Nephilim.
Whether Clockwork Angel is your first foray into the Shadow World, or not, it is a highly entertaining and well-written novel that I could not recommend more. Many people feel that this series is the best of the three, so if you’ve been considering reading any of the Shadowhunter Chronicles but were not quite sure – perhaps this is a good place to start. I personally would recommend reading a number of the Mortal Instruments before beginning this series, but that is just my opinion. Either way, if you have not yet read this book – please go do so now! It is one of my favourites and I hope that it will be yours as well.
The clockwork automatons are intriguing, as they are made from neither Heaven nor Hell and thus the Shadowhunters have no experience dealing with them. They create a unique foe to fight against and are a greater mystery – as our heroes do not know who truly created them, or their nefarious purpose.
Each chapter is headed with an excerpt from a poem that Tessa might have found herself reading over the years. Each is not only a wonderful addition to the story but if you enjoy them, perhaps it will lead you to seek them out in their original forms. I personally do not find myself frequently reading poetry, but the first time I read this book I fell in love with the poems selected. It caused me to go in search of them and read poetry. Perhaps you too will find yourself inspired.
As with the Mortal Instruments, our main character is a female who is unfamiliar with the Shadow World at the beginning of the novel. Before long, she is completely embroiled in the world, the politics and must learn as she goes. In this novel, our heroine is given the Shadowhunter Codex to read which allows her to quickly understand the roles of the Shadowhunter and the world she didn’t even know existed. I have always liked Tessa and felt a kinship to her, as we are very similar.
Tessa is quite tall, especially for a woman in the Victorian era, brunette and loves books more than anything else (other than perhaps her family.) Her Aunt was a very learned woman, so Tessa received a decent education and fostered a love of reading. She is able to quote from books that she loves and does not discriminate between books considered high-brow and those considered for the lower class of society. Tessa is very intelligent and not afraid to voice her opinions, even though it was not widely accepted at that time for women to be sharp of tongue. She also does not like chocolate, which endeared her to me immediately as I also am one of the few people it seems who does not like chocolate.
Our two male leads are Jem and Will, who are parabatai but quite dissimilar from one another. Jem was originally from the Shanghai Institute but found himself in the London Institute when his parents were murdered by demons. He is quiet, kind, intelligent and loves Will like a brother. Will is a Herondale, with all of the charm that comes with it. He is more reckless, boasts about frequenting brothels and dens of vice, and despite his outward attempts to appear cheerful is prone to melancholy.
The Institute is filled with other Shadowhunters and servants with vastly different personalities who bring a lot of interesting storylines with them. Charlotte and Henry are the heads of the Institute, despite their young age. Henry is a brilliant inventor, although a bit scatterbrained. Jessamine was forced to live in the Institute after the death of her parents, but she has never desired to be a Shadowhunter.
The first book introduces us to the Shadow World of London, as Tessa is invited to travel from New York to London to live with her brother. Her plans do not turn out as she had expected and it leads her on an adventure with the Nephilim. It is fascinating to see how different the Shadowhunters of this era are, and yet utterly the same. It was also interesting to see how the Shadowhunters view the Downworld. While it was not entirely equal to the time of the Mortal Instruments series, you realize that is has improved in the century since the Infernal Devices and must be leagues above the treatment in the earliest years of the Nephilim.
Whether Clockwork Angel is your first foray into the Shadow World, or not, it is a highly entertaining and well-written novel that I could not recommend more. Many people feel that this series is the best of the three, so if you’ve been considering reading any of the Shadowhunter Chronicles but were not quite sure – perhaps this is a good place to start. I personally would recommend reading a number of the Mortal Instruments before beginning this series, but that is just my opinion. Either way, if you have not yet read this book – please go do so now! It is one of my favourites and I hope that it will be yours as well.

Kyera (8 KP) rated The Circle in Books
Feb 1, 2018
Even a day after finishing The Circle by Dave Eggers, Im still not quite sure how I feel about the book. The story follows Mae, a young twenty-something year old as she gets a job at the Circle the biggest tech company around. Theyve essentially outperformed, purchased and influenced their competition like Google, Facebook and Apple and have become dominant in the field. The plot progresses as the company invents more and more ways to progress technology and access to knowledge.
I didnt find any of the characters in this book particularly likable. In fact, I really didnt connect with or like the main character at all. She seemed to have no backbone, became very defensive and accusatory with no motivation, meddled in other peoples private affairs, and made some terrible decisions in her life. Her choices throughout the book were very frustrating, as she succumbed to bad decision making, alienated her family, and pushed away her true friends.
For me, this book was very stress-inducing. Just Maes job in customer service became overwhelming very quickly. When she was introduced to her job, her desk and her coworkers, it was explained to her that she would have multiple points of contact that she must keep her focus on. Her first screen was for her work and interaction with customers, where she would respond to their queries and assist them with problems. The second screen was for inter-office communication (which was constant) between her and her colleagues. That in and of itself was overwhelming, but she was also told that she had to pay attention to her phone on her desk and the health monitor/smart watch type device on her wrist. As if that wasnt enough, over time the number of screens that were installed at her desk multiplied and became completely overwhelming to me as the reader. Just attempting to imagine having to deal with that was stressing me out a little.
As the book progressed, it reminded me more and more of 1984 and Big Brother. One of the first things that horrified me was the installation of cameras across the globe, although it was touted as a way to disseminate information and curb crime I could only think of the implications. What happened to personal privacy? As an introvert, the ideas put forth in the Circle were incredibly hard to accept. Circle membership grew, voting became mandatory and privacy all but disappeared. What makes the book even more hard-hitting and thought provoking is that the ideas in the book are the way that the world is currently progressing.
The book and its ideas definitely force you to think about the state of the world today, our reliance on technology and willingness to put so much information about ourselves out there in the world. Just as a slight spoiler, in the next paragraph I will discuss my feelings about the conclusion of the book. If you dont want to know whether they followed the path of Big Brother or rebelled, please just skip that paragraph and continue reading after that.
<spoiler>The entire book, I was expecting there to be a lesson about the overwhelming power of technology, our loss of privacy and the worlds discovery that this is not the way to live. There is a line that perhaps we should not cross and continuing on the path the Circle is taking is crossing that line. Unfortunately, that is not what happened in the book. In the end, the Circles way of being with no privacy, a world monopoly and forced participation in everything was accepted, wholeheartedly. I was baffled and so I have no idea how I feel about the book. It seemed like it was a technological horror, warning humanity but the acceptance at the end makes me question the purpose of the book. </spoiler>
One of my problems with the book may just stem from the issue of converting the book into eBook form and not formatting it well. As I have never paged through a physical copy, I dont know what the book is supposed to look like but beyond basic paragraph formatting there was no delineation between sections in my copy. Scene changes would occur where the day, location or character being interacted with would change and it caused a split-second of confusion. There were no chapters and no page breaks. The only formatting I had in my copy where the headings for book 1, 2, and 3. Again, this may just be my copy and if so I dont want to fault the book but if the physical book is like that, then I take issue with the formatting. It doesnt look professional and affects the readability of the book.
This book definitely forces you to think and may cause a few nightmares depending upon how you feel about technology, just be warned. Overall, I would recommend this book but to adult readers as it is not a young adult book.
I didnt find any of the characters in this book particularly likable. In fact, I really didnt connect with or like the main character at all. She seemed to have no backbone, became very defensive and accusatory with no motivation, meddled in other peoples private affairs, and made some terrible decisions in her life. Her choices throughout the book were very frustrating, as she succumbed to bad decision making, alienated her family, and pushed away her true friends.
For me, this book was very stress-inducing. Just Maes job in customer service became overwhelming very quickly. When she was introduced to her job, her desk and her coworkers, it was explained to her that she would have multiple points of contact that she must keep her focus on. Her first screen was for her work and interaction with customers, where she would respond to their queries and assist them with problems. The second screen was for inter-office communication (which was constant) between her and her colleagues. That in and of itself was overwhelming, but she was also told that she had to pay attention to her phone on her desk and the health monitor/smart watch type device on her wrist. As if that wasnt enough, over time the number of screens that were installed at her desk multiplied and became completely overwhelming to me as the reader. Just attempting to imagine having to deal with that was stressing me out a little.
As the book progressed, it reminded me more and more of 1984 and Big Brother. One of the first things that horrified me was the installation of cameras across the globe, although it was touted as a way to disseminate information and curb crime I could only think of the implications. What happened to personal privacy? As an introvert, the ideas put forth in the Circle were incredibly hard to accept. Circle membership grew, voting became mandatory and privacy all but disappeared. What makes the book even more hard-hitting and thought provoking is that the ideas in the book are the way that the world is currently progressing.
The book and its ideas definitely force you to think about the state of the world today, our reliance on technology and willingness to put so much information about ourselves out there in the world. Just as a slight spoiler, in the next paragraph I will discuss my feelings about the conclusion of the book. If you dont want to know whether they followed the path of Big Brother or rebelled, please just skip that paragraph and continue reading after that.
<spoiler>The entire book, I was expecting there to be a lesson about the overwhelming power of technology, our loss of privacy and the worlds discovery that this is not the way to live. There is a line that perhaps we should not cross and continuing on the path the Circle is taking is crossing that line. Unfortunately, that is not what happened in the book. In the end, the Circles way of being with no privacy, a world monopoly and forced participation in everything was accepted, wholeheartedly. I was baffled and so I have no idea how I feel about the book. It seemed like it was a technological horror, warning humanity but the acceptance at the end makes me question the purpose of the book. </spoiler>
One of my problems with the book may just stem from the issue of converting the book into eBook form and not formatting it well. As I have never paged through a physical copy, I dont know what the book is supposed to look like but beyond basic paragraph formatting there was no delineation between sections in my copy. Scene changes would occur where the day, location or character being interacted with would change and it caused a split-second of confusion. There were no chapters and no page breaks. The only formatting I had in my copy where the headings for book 1, 2, and 3. Again, this may just be my copy and if so I dont want to fault the book but if the physical book is like that, then I take issue with the formatting. It doesnt look professional and affects the readability of the book.
This book definitely forces you to think and may cause a few nightmares depending upon how you feel about technology, just be warned. Overall, I would recommend this book but to adult readers as it is not a young adult book.

Gareth von Kallenbach (980 KP) rated Gravity (2013) in Movies
Jun 19, 2019
We’ve long been spoiled by depictions of space in most science fiction, or at least in popular science fiction. A frontier, a futuristic ocean of sorts for maritime-type traversal. It’s hardly ever depicted as a particularly dangerous place. That’s exactly why Alfanso Cuaron’s Gravity is so incredibly refreshing and surprisingly so at that. All he really had to do was set out to depict a story in space that highlights how dangerous it really is. And boy does he succeed. Gravity is not only intriguing in its science, but also an incredibly gripping thriller.
The premise is focused and simple for the betterment of the film. Sandra Bullock plays Ryan Stone, a scientist who is on her first space walk installing new components onto the Hubble telescope. She is accompanied by George Clooney’s character, Kowalski, an experienced astronaut who’s calm in crisis helps guide the frightened Bullock through the following events. A massive accident leaves the characters stranded in space with no way home, periled by the hazards that go with being stuck in the abyss.
At its core, Gravity is a survival thriller movie. There is no villain other than the environment, no schemes or whacky plot twists. It’s reminiscent of a film like Cast Away, albeit quicker in pace because survival is more immediately at stake. The film takes so much into account, impressively, about the kinds of hazards one might face in a crisis that leaves them stuck in orbit. Oxygen, debris, structural damage, even how objects interact with one another or move in zero gravity. Most films in space neglect the ‘no sound in space’ rule, largely because of how awkward it would be to watch a Star Wars battle with no sound. But this film follows the rule, for the most part, and just that tiny detail alone adds so much to the anxiety of the situation. Watching speeding debris silently obliterate an entire space station while only hearing the internal suit audio of the protagonist might be the most frightening and memorable moments of any science fiction thriller I have seen in years.
Alfonso Cuaron is no stranger to striking imagery and near masterful shooting of important scenes. He has done so in his previous works, like Children of Men and Harry Potter and the Prisoner of Azkaban. He does so again through the action in Gravity. Although I will say a few visual metaphors in Gravity are a bit heavy handed in how they refer to the back story of the protagonist; yet nevertheless they end up having quite an impact despite arguable cheesiness.
The two leads do great in their roles; not hugely surprising considering Clooney and Bullock are established actors with great works under their belts. But at the same time both characters are light in their characterization, perhaps even ‘one-note’, particularly the case for Clooney. I do not necessarily think this is a bad thing, because it keeps the action of the film focused on the survival and the intensity of the situation. But, when those quieter scenes come by to pad the action, leaving the characters to mingle, I can’t help but feel like the drama is a little forced. There to give the audience someone to care about and desire to not die in space, and only for that purpose. Even if it’s forced, the personal struggle of Bullock’s character is admittedly compelling and you do want to see her make it out alive. Both the writing an acting for her character do an excellent job portraying her as someone overcoming an extremely difficult situation that she’s ill-equipped to deal with.
I’m not usually a fan of 3D, I think it’s often distracting and gimmicky. But this is one film that the 3D effect soars in. In the non-action moments it is nearly unnoticeable. And in those sequences where vessels are exploding spectacularly, space debris splintering in every direction, the 3D effect adds an extra layer of chaos and intensity around the characters’ fate. I seldom recommend going to see a film in 3D, but this is one I thoroughly recommend doing so.
Gravity is a pure focused thriller that tackles an environment so rich with possibility for great survival storytelling. Forget all the safe depictions of space like Star Wars and Star Trek, because this will make you as frightened of being stuck in space as Jaws did of being out in open water. It’s not perfect, certainly, as its drama ultimately draws too much attention to itself as a device of the plot, feeling a bit forced. Nevertheless, the superb acting on the parts of both leads ends up overcoming the potential shallowness of the characterization and makes you care about their survival – an absolute necessity in a film like this. The situations dealt with not only feel realistic, but are so excellently shot that the intensity is simply stunning.
http://sknr.net/2013/10/04/gravity/
The premise is focused and simple for the betterment of the film. Sandra Bullock plays Ryan Stone, a scientist who is on her first space walk installing new components onto the Hubble telescope. She is accompanied by George Clooney’s character, Kowalski, an experienced astronaut who’s calm in crisis helps guide the frightened Bullock through the following events. A massive accident leaves the characters stranded in space with no way home, periled by the hazards that go with being stuck in the abyss.
At its core, Gravity is a survival thriller movie. There is no villain other than the environment, no schemes or whacky plot twists. It’s reminiscent of a film like Cast Away, albeit quicker in pace because survival is more immediately at stake. The film takes so much into account, impressively, about the kinds of hazards one might face in a crisis that leaves them stuck in orbit. Oxygen, debris, structural damage, even how objects interact with one another or move in zero gravity. Most films in space neglect the ‘no sound in space’ rule, largely because of how awkward it would be to watch a Star Wars battle with no sound. But this film follows the rule, for the most part, and just that tiny detail alone adds so much to the anxiety of the situation. Watching speeding debris silently obliterate an entire space station while only hearing the internal suit audio of the protagonist might be the most frightening and memorable moments of any science fiction thriller I have seen in years.
Alfonso Cuaron is no stranger to striking imagery and near masterful shooting of important scenes. He has done so in his previous works, like Children of Men and Harry Potter and the Prisoner of Azkaban. He does so again through the action in Gravity. Although I will say a few visual metaphors in Gravity are a bit heavy handed in how they refer to the back story of the protagonist; yet nevertheless they end up having quite an impact despite arguable cheesiness.
The two leads do great in their roles; not hugely surprising considering Clooney and Bullock are established actors with great works under their belts. But at the same time both characters are light in their characterization, perhaps even ‘one-note’, particularly the case for Clooney. I do not necessarily think this is a bad thing, because it keeps the action of the film focused on the survival and the intensity of the situation. But, when those quieter scenes come by to pad the action, leaving the characters to mingle, I can’t help but feel like the drama is a little forced. There to give the audience someone to care about and desire to not die in space, and only for that purpose. Even if it’s forced, the personal struggle of Bullock’s character is admittedly compelling and you do want to see her make it out alive. Both the writing an acting for her character do an excellent job portraying her as someone overcoming an extremely difficult situation that she’s ill-equipped to deal with.
I’m not usually a fan of 3D, I think it’s often distracting and gimmicky. But this is one film that the 3D effect soars in. In the non-action moments it is nearly unnoticeable. And in those sequences where vessels are exploding spectacularly, space debris splintering in every direction, the 3D effect adds an extra layer of chaos and intensity around the characters’ fate. I seldom recommend going to see a film in 3D, but this is one I thoroughly recommend doing so.
Gravity is a pure focused thriller that tackles an environment so rich with possibility for great survival storytelling. Forget all the safe depictions of space like Star Wars and Star Trek, because this will make you as frightened of being stuck in space as Jaws did of being out in open water. It’s not perfect, certainly, as its drama ultimately draws too much attention to itself as a device of the plot, feeling a bit forced. Nevertheless, the superb acting on the parts of both leads ends up overcoming the potential shallowness of the characterization and makes you care about their survival – an absolute necessity in a film like this. The situations dealt with not only feel realistic, but are so excellently shot that the intensity is simply stunning.
http://sknr.net/2013/10/04/gravity/

Mothergamer (1562 KP) rated BEYOND: Two Souls in Video Games
Jun 21, 2019
I had never played Beyond: Two Souls and I got the game for free with my Playstation Plus subscription. I decided to check it out. Right from the start of the game, the story hooks you in with an introduction to a young woman (played by Ellen Page) sitting in a sheriff's office looking grim. This is where Beyond really begins. It's an intriguing way to start a story and I found myself wanting to know who this young woman was and how she got to this point.
As the story progresses, you learn that the young woman's name is Jodie and she has a psychic connection with an entity known as Aiden. Jodie can communicate and work with Aiden to use telepathic abilities such as moving objects or possessing people's minds. This is where the game has time jumps between Jodie's childhood, her teen years, and adulthood. It seems the story does this on purpose, showing that memories in Jodie's mind are jumbled so there are frequent time jumps back and forth. It can be a little confusing at times, but it seems to meld well with the story.
You can adjust the difficulty settings in the game from easy to normal depending on your play style which is nice. Since this was my first time playing the game, I went with the easy setting so I could get a feel for things and just enjoy the story. As the story switched back and forth in the timeline you get to see the things Jodie went through as a kid with Aiden and how she came to be with the lead scientist of the paranormal department, Nathan who is played by Willem Dafoe. Throughout Jodie's childhood, Nathan is a constant presence and a bit of a father figure to her as they run tests to see how strong Jodie's abilities are as well as testing her connection to Aiden. This is where the game introduces you to the controls and the quick action button events.
You can also switch views between Jodie and Aiden. There are many points in the game where Jodie relies on Aiden for certain parts of the story in order to move objects, possess people, or fight enemies. This is where the quick action controls come in. Honestly, I did not like the quick action controls because for me it detracted from the story immersion and often felt like a chore to do especially if I missed it the first time. There were times where it was vital that I not miss the quick action moment and it could be very frustrating when I did miss it.
The aspect of Jodie and Aiden learning and growing together as the story progresses is definitely interesting. There are great emotional moments in the story with Jodie as she is trying to navigate what it means to be herself while trying to adjust and separate herself from Aiden. You also get to see how her relationships change with people like Nathan as she grows. The time skips through the fifteen year span of Jodie's life fill in some of the gaps in the story, but there are times where it feels a bit muddled because in some aspects it takes away the player control and just takes you along for the ride. That is not necessarily a bad thing, because Ellen Page does a phenomenal job as Jodie and I found myself caring a lot about this character and wanting to protect her from all the people who were trying to control or manipulate her.
There are multiple endings to Beyond depending on choices you make as Jodie, but it doesn't always seem like there are a ton of choices because you are basically there to see Jodie's story unfold and see how she came to be where she is. The voice acting and motion capture of the game is incredible and everyone did a fantastic job telling this story. That's not to say Beyond isn't flawed. As I said before, I did not like the quick action event sequences. I felt this detracted from the story a bit. I also felt there were a couple of writing choices that could have been done better and in a more thoughtful manner such as a troubling scene in one of Jodie's teen years memories. I also felt the ending could have been stronger because it took an odd cliffhanger turn. That being said, I did enjoy Beyond: Two Souls because of the great casting and the story. Ellen Page as Jodie is the real deal bringing a great sincerity to the character that made me care genuinely about Jodie and wanting her to be okay. That is the sign of some good storytelling. Beyond is definitely worth playing through at least once to see the story unfold through Jodie's eyes.
As the story progresses, you learn that the young woman's name is Jodie and she has a psychic connection with an entity known as Aiden. Jodie can communicate and work with Aiden to use telepathic abilities such as moving objects or possessing people's minds. This is where the game has time jumps between Jodie's childhood, her teen years, and adulthood. It seems the story does this on purpose, showing that memories in Jodie's mind are jumbled so there are frequent time jumps back and forth. It can be a little confusing at times, but it seems to meld well with the story.
You can adjust the difficulty settings in the game from easy to normal depending on your play style which is nice. Since this was my first time playing the game, I went with the easy setting so I could get a feel for things and just enjoy the story. As the story switched back and forth in the timeline you get to see the things Jodie went through as a kid with Aiden and how she came to be with the lead scientist of the paranormal department, Nathan who is played by Willem Dafoe. Throughout Jodie's childhood, Nathan is a constant presence and a bit of a father figure to her as they run tests to see how strong Jodie's abilities are as well as testing her connection to Aiden. This is where the game introduces you to the controls and the quick action button events.
You can also switch views between Jodie and Aiden. There are many points in the game where Jodie relies on Aiden for certain parts of the story in order to move objects, possess people, or fight enemies. This is where the quick action controls come in. Honestly, I did not like the quick action controls because for me it detracted from the story immersion and often felt like a chore to do especially if I missed it the first time. There were times where it was vital that I not miss the quick action moment and it could be very frustrating when I did miss it.
The aspect of Jodie and Aiden learning and growing together as the story progresses is definitely interesting. There are great emotional moments in the story with Jodie as she is trying to navigate what it means to be herself while trying to adjust and separate herself from Aiden. You also get to see how her relationships change with people like Nathan as she grows. The time skips through the fifteen year span of Jodie's life fill in some of the gaps in the story, but there are times where it feels a bit muddled because in some aspects it takes away the player control and just takes you along for the ride. That is not necessarily a bad thing, because Ellen Page does a phenomenal job as Jodie and I found myself caring a lot about this character and wanting to protect her from all the people who were trying to control or manipulate her.
There are multiple endings to Beyond depending on choices you make as Jodie, but it doesn't always seem like there are a ton of choices because you are basically there to see Jodie's story unfold and see how she came to be where she is. The voice acting and motion capture of the game is incredible and everyone did a fantastic job telling this story. That's not to say Beyond isn't flawed. As I said before, I did not like the quick action event sequences. I felt this detracted from the story a bit. I also felt there were a couple of writing choices that could have been done better and in a more thoughtful manner such as a troubling scene in one of Jodie's teen years memories. I also felt the ending could have been stronger because it took an odd cliffhanger turn. That being said, I did enjoy Beyond: Two Souls because of the great casting and the story. Ellen Page as Jodie is the real deal bringing a great sincerity to the character that made me care genuinely about Jodie and wanting her to be okay. That is the sign of some good storytelling. Beyond is definitely worth playing through at least once to see the story unfold through Jodie's eyes.

Lee (2222 KP) rated Terminator: Dark Fate (2019) in Movies
Oct 25, 2019 (Updated Oct 27, 2019)
A worthy successor to Judgement Day
Terminator: Dark Fate is the sixth movie in a franchise which has now been around for 35 years. The first sequel, Judgement Day back in 1991, is widely regarded by many as one of the greatest movie sequels of all time and for me it still holds up as an incredible piece of movie entertainment to this day. Since then, the following sequels have all failed to live up to that high standard in my opinion and, despite some interesting ideas and execution, have been largely forgettable. For one thing, I don’t even remember if I’ve actually seen 2015 movie Genisys or not! Now though, with James Cameron back onboard with writing/producing duties and directed by Deadpool director Tim Miller, Dark Fate has been pitched as the natural successor to Judgement Day that we never got. The trailer certainly gave off that impression and, for the first time in years, I was actually excited about seeing a Terminator movie again.
Dark Fate gets its shock twist out of the way right off the bat, before launching into approximately 20 minutes of non-stop, heart pounding action as we are introduced to both the new Terminator and the protector sent from the future to try and prevent him. Straight away, Dark Fate certainly feels like the kind of Terminator movie we love, playing more like an homage at times in a similar way to how Star Wars: The Force Awakens felt like A New Hope. Wow, it's a promising start!
Our protector this time round is Grace (Mackenzie Davis), a human soldier who has received some cybernetic enhancements to her body. She has been sent back from an alternate future to the one portrayed in Judgement Day - that future is now dead, thanks to the efforts of Sarah and John Connor in that movie, along with Arnold Schwarzenegger's T-800. However, humans clearly can't stop meddling with AI technology and the result, some 40 years from now, is the birth of 'Legion'. Our world has subsequently been destroyed, humans are being hunted and killed, but the remaining survivors are fighting back hard.
Those survivors have sent Grace back to protect a young, unsuspecting Mexican woman named Dani (Natalia Reyes), a factory worker whose job is becoming redundant thanks to the introduction of robot automation(!). Her importance to the future of humanity isn't immediately made clear, but the fact that war is currently raging around her while she is both hunted and protected, is good enough reason for now. The Terminator hunter Dani is being chased by is a Rev 9 (played by Gabriel Luna), similar to the T1000 of Judgement Day in that it has a liquid skin, able to replicate any human it comes into contact with or transform its body into various sharp weapons. But also, with the added bonus of being able to separate that liquid skin from its metal endoskeleton, doubling down on the threat level and providing two very different Terminators to fight off at the same time.
But when all seems lost, a guardian angel in the form of Sarah Connors arrives on the scene, packing guns, rocket launchers and grenades and generally being a real badass. Turns out Sarah has spent the last twenty years or so hunting down any cyborgs that decide to venture into our time from the future and she joins forces with Grace in order to protect Dani at all costs. It's great to have Linda Hamilton back as Sarah Connor, and she is once again a strong and effective presence in the movie. Grace and Dani prove to be just as tough as Sarah though, both mentally and physically, but it's Mackenzie Davis that stands out for me as being particularly impressive. All 3 of them form a pretty formidable, badass trio as they go on the run to get as far away from the Terminator as possible.
It's no secret if you've seen the trailers that Arnie is back, and his arrival later in the movie introduces yet more nostalgia and a good injection of humour. His presence and purpose is explained well, feeling believable, not like a cheap cash-in, and it's great to have Arnie and Linda Hamilton back together as a team, even if it feel like a handing over of the baton to a new bunch of heroes.
The action builds to an impressive finale, continuing the homage to the original movies, but still managing to feel fresh and original, and for me Dark Fate definitely feels a worthy successor to Judgement Day. There's certainly a possibility of further sequels following this and while I had an absolute blast with this movie, part of me hopes that they'll leave well alone now and just end the series on a real high.
Dark Fate gets its shock twist out of the way right off the bat, before launching into approximately 20 minutes of non-stop, heart pounding action as we are introduced to both the new Terminator and the protector sent from the future to try and prevent him. Straight away, Dark Fate certainly feels like the kind of Terminator movie we love, playing more like an homage at times in a similar way to how Star Wars: The Force Awakens felt like A New Hope. Wow, it's a promising start!
Our protector this time round is Grace (Mackenzie Davis), a human soldier who has received some cybernetic enhancements to her body. She has been sent back from an alternate future to the one portrayed in Judgement Day - that future is now dead, thanks to the efforts of Sarah and John Connor in that movie, along with Arnold Schwarzenegger's T-800. However, humans clearly can't stop meddling with AI technology and the result, some 40 years from now, is the birth of 'Legion'. Our world has subsequently been destroyed, humans are being hunted and killed, but the remaining survivors are fighting back hard.
Those survivors have sent Grace back to protect a young, unsuspecting Mexican woman named Dani (Natalia Reyes), a factory worker whose job is becoming redundant thanks to the introduction of robot automation(!). Her importance to the future of humanity isn't immediately made clear, but the fact that war is currently raging around her while she is both hunted and protected, is good enough reason for now. The Terminator hunter Dani is being chased by is a Rev 9 (played by Gabriel Luna), similar to the T1000 of Judgement Day in that it has a liquid skin, able to replicate any human it comes into contact with or transform its body into various sharp weapons. But also, with the added bonus of being able to separate that liquid skin from its metal endoskeleton, doubling down on the threat level and providing two very different Terminators to fight off at the same time.
But when all seems lost, a guardian angel in the form of Sarah Connors arrives on the scene, packing guns, rocket launchers and grenades and generally being a real badass. Turns out Sarah has spent the last twenty years or so hunting down any cyborgs that decide to venture into our time from the future and she joins forces with Grace in order to protect Dani at all costs. It's great to have Linda Hamilton back as Sarah Connor, and she is once again a strong and effective presence in the movie. Grace and Dani prove to be just as tough as Sarah though, both mentally and physically, but it's Mackenzie Davis that stands out for me as being particularly impressive. All 3 of them form a pretty formidable, badass trio as they go on the run to get as far away from the Terminator as possible.
It's no secret if you've seen the trailers that Arnie is back, and his arrival later in the movie introduces yet more nostalgia and a good injection of humour. His presence and purpose is explained well, feeling believable, not like a cheap cash-in, and it's great to have Arnie and Linda Hamilton back together as a team, even if it feel like a handing over of the baton to a new bunch of heroes.
The action builds to an impressive finale, continuing the homage to the original movies, but still managing to feel fresh and original, and for me Dark Fate definitely feels a worthy successor to Judgement Day. There's certainly a possibility of further sequels following this and while I had an absolute blast with this movie, part of me hopes that they'll leave well alone now and just end the series on a real high.