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Lottie disney bookworm (1056 KP) rated What Once Was Mine in Books
Oct 25, 2021
๐พ๐๐๐ ๐๐ ๐น๐๐๐๐๐๐๐โ๐ ๐๐๐๐๐๐ ๐
๐๐๐๐ ๐ ๐๐๐๐๐๐ ๐๐๐๐ ๐๐๐ ๐๐๐๐๐ ๐๐๐๐๐๐?
As you will all know by now, I am in love with the Twisted Tales series and have to read each installment as they are released. What Once was Mine is the 12th Twisted Tale book and the 7th written by Liz Braswell so to say I was excited would be an understatement.
As always, TT books come with a tag line to lure you in and this one is โWhat if Rapunzelโs mother drank a potion from the wrong flower?โ Yes, instead of the golden Sundrop flower, the ailing pregnant queen is mistakenly given a potion using the Moondrop flower, resulting in a silver-haired princess whose power kills rather than heals!
Of course, that casts the whole locking the princess in a tower concept into an entirely new light! However, many of the other elements remain the same as Disneyโs โTangledโ movie: Gothel is Rapunzelโs captor and โmotherโ, Flynn steals a crown and is on the run from the Stabbington brothers and Rapunzel is desperate to see the floating lights.
What Liz Braswell manages to do (very well, in my opinion) is to maintain all these similarities, keeping her readers rooted to the original story but also to bend the original fairytale into something a bit more mature, a bit darker and, in some cases, a bit more real.
โ๐๐๐ ๐ฉ๐ง๐ช๐ฉ๐ ๐๐๐ค๐ช๐ฉ ๐ฎ๐ค๐ช ๐๐จ ๐๐ก๐ก ๐ฉ๐๐ฃ๐๐ก๐๐, ๐ก๐๐ ๐ ๐ฎ๐ค๐ช๐ง ๐๐ง๐๐๐๐จ, ๐๐๐ฅ๐ช๐ฃ๐ฏ๐๐กโ
What Once was Mine is written from Rapunzelโs perspective. Now, this may be an obvious choice, but it also gives Braswell the opportunity to show her protagonist in a slightly more mature light than we are used to. Yes, Rapunzel is scatty, enthusiastic and teeth-grittingly cheerful about everything but she also believes she is dangerous and that she belongs in the tower for the safety of others.
Rapunzel has always been told that her hair killed her parents and that Gothel has been charged with her care and protection. However, what I really enjoyed about Braswellโs Rapunzel is that, although she begins with the same blind faith in Gothel as she has in the movie, she soon develops an inner turmoil of emotions with regards to her captor, questioning where she spends her days and recognising the little digs often made at the daughterโs expense.
As her journey continues, Rapunzel observes other mother-daughter relationships and her doubt and distrust of Gothel begins to build as a result. Lords, ladies and bandits alike are hunting for Rapunzel in order to claim her as their prize but this couldnโt be orchestrated by her mother, the only family she has ever known, could it?
โ๐ฝ๐๐๐๐ฃ ๐ฎ๐ค๐ช๐ง ๐ฃ๐๐ฃ๐๐ฉ๐๐๐ฃ๐ฉ๐ ๐ฎ๐๐๐ง ๐๐ฎ ๐๐ค๐ง๐๐๐ซ๐๐ฃ๐ ๐ฎ๐ค๐ช๐ง๐จ๐๐ก๐, ๐๐๐ฅ๐ช๐ฃ๐ฏ๐๐ก. ๐๐๐๐ฉโ๐จ ๐ ๐๐๐ง ๐๐๐ฉ๐ฉ๐๐ง ๐๐๐๐ฉ ๐ฉ๐๐๐ฃ ๐๐ก๐ค๐๐ฉ๐๐ฃ๐ ๐ก๐๐ฃ๐ฉ๐๐ง๐ฃ๐จ.โ
I have conflicting feelings when it comes to the darker elements of What Once Was Mine. The inclusion of the very real Countess Bathory took me by surprise and was quite gruesome in places: not a problem for a grown-up Disney nerd but Iโm not sure whether I will be passing this one along to the Mini Bookworm any time soon.
There is also the narrator of the story: a brother making up an alternative Rapunzel story for his sister while she is undergoing chemo. I understand this is an emotive topic for the author and I almost got it as a tool for the story-telling, enabling the use of quite modern, colloquial terms such as โmurderhairโ and enabling the creative inclusion of characters such as Maximus.
I really wanted this technique to be profound and make the story mean more, such as fairytales having an important place in the modern world for example. Unfortunately, it fell a little flat for me: it was an interesting tweak but it didnโt make me feel as much as I wanted it to.
It is not all doom and gloom though, Rapunzelโs perspective of the world provides comic moments: her (limited) knowledge of the world comes from the 37 books that she owns, leading to a moose that is definitely a squirrel and a cat which acts suspiciously like a fox. We are also not deprived of the regulars of The Snuggly Duckling, indeed all of your favourites from the film turn up for this novel.
Braswellโs characterisation when it came to Flynn was spot on in my opinion. The observation by Rapunzel that there is the โrealโ Flynn and then there is the charming, roguish mask he uses was perfect! Gina was also a great addition, desperately trying to be an adventurer/criminal and not being taken seriously just because she is a girl. The relationship between her and Flynn was adorable and, of course, Ginaโs mother is just legendary.
โ๐๐๐ ๐ฌ๐๐จ๐ฃโ๐ฉ ๐๐๐๐จ๐๐ฃ๐ ๐๐๐จ๐ฉ๐๐ฃ๐ฉ ๐ก๐๐๐๐ฉ๐จ; ๐จ๐๐ ๐ฌ๐๐จ ๐ฅ๐ช๐ง๐จ๐ช๐๐ฃ๐ ๐๐ฃ ๐ช๐ฃ๐ง๐๐๐ก๐๐ฏ๐๐ ๐๐ง๐๐๐ข ๐ค๐ ๐ฃ๐ค๐ง๐ข๐๐ก๐๐ฎโ
The writing style isnโt for everyone and, I must admit, this is the twisted tale which I have probably put down and walked away from the most. However, if you can stick it through the slow sections the story is really worth it and provides a much-admired evolution of the Disney Princess.
Donโt get me wrong - in the animated movie Rapunzel is great and all but by the end she is a princess with a haircut and a smouldering husband. Braswellโs Rapunzel has magic that she needs to study, understand and control, she is a future Queen in the making and simply has more of a purpose than her animated counterpart.
โ๐๐๐ ๐๐๐ ๐ฅ๐ค๐ฌ๐๐ง ๐๐ฃ๐ ๐ฌ๐๐ก๐ก ๐๐ฃ๐ ๐ ๐จ๐ฉ๐ช๐๐๐ค๐ง๐ฃ ๐๐๐จ๐ฅ๐ค๐จ๐๐ฉ๐๐ค๐ฃโ
What Once Was Mine brings a whole new depth to the characters of Disneyโs Tangled. It gives us a new (frankly, disgusting) villain alongside all our favourite characters and definitely presents a creative twist on the traditional story. Donโt worry, Rapunzel still gets her Happily Ever After, but she fought a little harder for it this time around!
As you will all know by now, I am in love with the Twisted Tales series and have to read each installment as they are released. What Once was Mine is the 12th Twisted Tale book and the 7th written by Liz Braswell so to say I was excited would be an understatement.
As always, TT books come with a tag line to lure you in and this one is โWhat if Rapunzelโs mother drank a potion from the wrong flower?โ Yes, instead of the golden Sundrop flower, the ailing pregnant queen is mistakenly given a potion using the Moondrop flower, resulting in a silver-haired princess whose power kills rather than heals!
Of course, that casts the whole locking the princess in a tower concept into an entirely new light! However, many of the other elements remain the same as Disneyโs โTangledโ movie: Gothel is Rapunzelโs captor and โmotherโ, Flynn steals a crown and is on the run from the Stabbington brothers and Rapunzel is desperate to see the floating lights.
What Liz Braswell manages to do (very well, in my opinion) is to maintain all these similarities, keeping her readers rooted to the original story but also to bend the original fairytale into something a bit more mature, a bit darker and, in some cases, a bit more real.
โ๐๐๐ ๐ฉ๐ง๐ช๐ฉ๐ ๐๐๐ค๐ช๐ฉ ๐ฎ๐ค๐ช ๐๐จ ๐๐ก๐ก ๐ฉ๐๐ฃ๐๐ก๐๐, ๐ก๐๐ ๐ ๐ฎ๐ค๐ช๐ง ๐๐ง๐๐๐๐จ, ๐๐๐ฅ๐ช๐ฃ๐ฏ๐๐กโ
What Once was Mine is written from Rapunzelโs perspective. Now, this may be an obvious choice, but it also gives Braswell the opportunity to show her protagonist in a slightly more mature light than we are used to. Yes, Rapunzel is scatty, enthusiastic and teeth-grittingly cheerful about everything but she also believes she is dangerous and that she belongs in the tower for the safety of others.
Rapunzel has always been told that her hair killed her parents and that Gothel has been charged with her care and protection. However, what I really enjoyed about Braswellโs Rapunzel is that, although she begins with the same blind faith in Gothel as she has in the movie, she soon develops an inner turmoil of emotions with regards to her captor, questioning where she spends her days and recognising the little digs often made at the daughterโs expense.
As her journey continues, Rapunzel observes other mother-daughter relationships and her doubt and distrust of Gothel begins to build as a result. Lords, ladies and bandits alike are hunting for Rapunzel in order to claim her as their prize but this couldnโt be orchestrated by her mother, the only family she has ever known, could it?
โ๐ฝ๐๐๐๐ฃ ๐ฎ๐ค๐ช๐ง ๐ฃ๐๐ฃ๐๐ฉ๐๐๐ฃ๐ฉ๐ ๐ฎ๐๐๐ง ๐๐ฎ ๐๐ค๐ง๐๐๐ซ๐๐ฃ๐ ๐ฎ๐ค๐ช๐ง๐จ๐๐ก๐, ๐๐๐ฅ๐ช๐ฃ๐ฏ๐๐ก. ๐๐๐๐ฉโ๐จ ๐ ๐๐๐ง ๐๐๐ฉ๐ฉ๐๐ง ๐๐๐๐ฉ ๐ฉ๐๐๐ฃ ๐๐ก๐ค๐๐ฉ๐๐ฃ๐ ๐ก๐๐ฃ๐ฉ๐๐ง๐ฃ๐จ.โ
I have conflicting feelings when it comes to the darker elements of What Once Was Mine. The inclusion of the very real Countess Bathory took me by surprise and was quite gruesome in places: not a problem for a grown-up Disney nerd but Iโm not sure whether I will be passing this one along to the Mini Bookworm any time soon.
There is also the narrator of the story: a brother making up an alternative Rapunzel story for his sister while she is undergoing chemo. I understand this is an emotive topic for the author and I almost got it as a tool for the story-telling, enabling the use of quite modern, colloquial terms such as โmurderhairโ and enabling the creative inclusion of characters such as Maximus.
I really wanted this technique to be profound and make the story mean more, such as fairytales having an important place in the modern world for example. Unfortunately, it fell a little flat for me: it was an interesting tweak but it didnโt make me feel as much as I wanted it to.
It is not all doom and gloom though, Rapunzelโs perspective of the world provides comic moments: her (limited) knowledge of the world comes from the 37 books that she owns, leading to a moose that is definitely a squirrel and a cat which acts suspiciously like a fox. We are also not deprived of the regulars of The Snuggly Duckling, indeed all of your favourites from the film turn up for this novel.
Braswellโs characterisation when it came to Flynn was spot on in my opinion. The observation by Rapunzel that there is the โrealโ Flynn and then there is the charming, roguish mask he uses was perfect! Gina was also a great addition, desperately trying to be an adventurer/criminal and not being taken seriously just because she is a girl. The relationship between her and Flynn was adorable and, of course, Ginaโs mother is just legendary.
โ๐๐๐ ๐ฌ๐๐จ๐ฃโ๐ฉ ๐๐๐๐จ๐๐ฃ๐ ๐๐๐จ๐ฉ๐๐ฃ๐ฉ ๐ก๐๐๐๐ฉ๐จ; ๐จ๐๐ ๐ฌ๐๐จ ๐ฅ๐ช๐ง๐จ๐ช๐๐ฃ๐ ๐๐ฃ ๐ช๐ฃ๐ง๐๐๐ก๐๐ฏ๐๐ ๐๐ง๐๐๐ข ๐ค๐ ๐ฃ๐ค๐ง๐ข๐๐ก๐๐ฎโ
The writing style isnโt for everyone and, I must admit, this is the twisted tale which I have probably put down and walked away from the most. However, if you can stick it through the slow sections the story is really worth it and provides a much-admired evolution of the Disney Princess.
Donโt get me wrong - in the animated movie Rapunzel is great and all but by the end she is a princess with a haircut and a smouldering husband. Braswellโs Rapunzel has magic that she needs to study, understand and control, she is a future Queen in the making and simply has more of a purpose than her animated counterpart.
โ๐๐๐ ๐๐๐ ๐ฅ๐ค๐ฌ๐๐ง ๐๐ฃ๐ ๐ฌ๐๐ก๐ก ๐๐ฃ๐ ๐ ๐จ๐ฉ๐ช๐๐๐ค๐ง๐ฃ ๐๐๐จ๐ฅ๐ค๐จ๐๐ฉ๐๐ค๐ฃโ
What Once Was Mine brings a whole new depth to the characters of Disneyโs Tangled. It gives us a new (frankly, disgusting) villain alongside all our favourite characters and definitely presents a creative twist on the traditional story. Donโt worry, Rapunzel still gets her Happily Ever After, but she fought a little harder for it this time around!

Daniel Boyd (1066 KP) rated The Legend of Zelda: Breath of the Wild in Video Games
Jul 25, 2017
Bonus Points - An Example Of The Favoritism Towards Certain Developers In The Gaming Industry, Even When They Donโt Deliver
Zelda: Breath Of The Wild came out last month and it has taken the gaming world by storm. As a non Zelda fan, I am left wondering why this is the case. Why is this Zelda game so revolutionary? I donโt own the game, but I have played the first few hours of it and I have read a good number of reviews on the game. There are a few critics claiming that this game, โwrites a new chapter in the videogames industry,โ and that it is an, โevolution of everything that has come before.โ
While I appreciate that this is a well made game and it is doing new things within the Zelda franchise, these statements stick in my throat a little. This isnโt because I donโt agree that this is an impressive game, because it is. Other than the odd frame rate drop, there arenโt many flaws with this game and I did enjoy the few hours that I spent with it, (I had a lend of a friends Switch for the night so I could try the game for myself.)
My problem comes from the fact that this is a well made game that isnโt doing anything that hasnโt been done before a million times and frankly been done better. Full disclosure, I have never been a Zelda fan, but I wanted this game to convert me and Iโm sorry to say that it didnโt. The purpose of this piece isnโt to attack the Zelda franchise, so you fanboys can put your pitchforks down. What I want to discuss is how when Nintendo do anything that is slightly better than a disaster, it is heralded as the brave new step in video games by a large number of the video game press.
I get it, nostalgia is a powerful lens and most writers in their 30โs grew up playing on Nintendo systems and franchises like Mario and Zelda, but as someone who is around ten years younger and grew up with Playstation, I donโt feel that Nintendo has advanced a great deal since the turn of the millennium and frankly, I donโt see Nintendo as having broken any new ground in the last twenty years.
If games like Breath of the Wild came out on another console, they wouldnโt be lauded as the best thing since sliced bread. In fact they have, itโs called Horizon: Zero Dawn! When Horizon came out it received a positive critical reception and high sales, but no one was writing articles claiming it was the next step in the evolution of video games. Splatoon has been put on a pedestal and has been described as โfresh,โ and, โunique,โ even though it is nothing more than a dumbed down version of Team Fortress 2 for a younger audience. Super Mario Maker was released in 2015 and it was essentially a $60 level editor. Level editors have been included in other games since forever and no fuss has been made, but when Nintendo sell an entire game based on the concept, itโs hailed as another, โtriumph by Nintendo.โ
When you compare Breath of The Wild to other recent open world games like The Witcher or Skyrim, there is nothing that makes it unique from a design and functionality standpoint. If Breath of The Wild came out in 2008, then sure you could get away with labeling it revolutionary, but in this day and age it isnโt any more special than Horizon or Skyrim.
Letโs look at some of the features that have been called unique in the game. The tower climbing to uncover zones of the map mechanic has been done in the Assassinโs Creed and Far Cry seriesโ. Using plants for crafting and cooking has been done in Far Cry and Skyrim. Far Cry 2 and Dead Island had degradable weapons. The inventory system is very reminiscent of multiple Ubisoft titles; essentially Breath of The Wild has taken some elements from other games and made something from that within the Zelda universe.
This may sound patronizing, but it honestly isnโt intended that way. I get it, Nintendo fans have had it hard over these last five years, they have had nothing to be proud of since the launch of the Wii and they have had to stand by their console of choice and defend themselves with very little ammo to defend themselves with, but as a result nowadays when anything better than a car crash is released by them it is inflated by a large number of critics in the industry and so Nintendo fans are given a justification for putting their mediocre games on a pedestal. This is why to the rest of the industry it appears that Nintendo fans canโt accept things for the way that they really are and everything is blown so far out of proportion.
Some examples of Nintendo games being blown out of proportion and reviewers being clouded by nostalgia are available to go and check out right now on Metacritic. Zelda: Skyward Sword is currently sitting at a 93, Zelda: Twilight Princess is sitting at a 95 and Metroid: Other M has a 79. All three of these games are recognized as subpar and once the novelty wore off, even the most hardcore of Nintendo fans would agree that these are forgettable, black marks on the respective franchises track records. Not that BOTW isnโt a game for Zelda fans to be proud of, because it is. I can see why this would be peopleโs game of the year so far and I can see why it could be considered as the best Zelda game, but to someone that isnโt a Zelda fan that praise is meaningless.
In summary, the inflation of mediocrity in the industry has to stop, if we want gaming to improve. If we want to break new ground across the gaming media, these sycophants and apologists living in a false perception of reality have to go. These novelty games that are applauded for simply carrying the title of a beloved franchise, have to stop being praised so highly and given a free pass of any sort of criticism just because of a nostalgic lens.
While I appreciate that this is a well made game and it is doing new things within the Zelda franchise, these statements stick in my throat a little. This isnโt because I donโt agree that this is an impressive game, because it is. Other than the odd frame rate drop, there arenโt many flaws with this game and I did enjoy the few hours that I spent with it, (I had a lend of a friends Switch for the night so I could try the game for myself.)
My problem comes from the fact that this is a well made game that isnโt doing anything that hasnโt been done before a million times and frankly been done better. Full disclosure, I have never been a Zelda fan, but I wanted this game to convert me and Iโm sorry to say that it didnโt. The purpose of this piece isnโt to attack the Zelda franchise, so you fanboys can put your pitchforks down. What I want to discuss is how when Nintendo do anything that is slightly better than a disaster, it is heralded as the brave new step in video games by a large number of the video game press.
I get it, nostalgia is a powerful lens and most writers in their 30โs grew up playing on Nintendo systems and franchises like Mario and Zelda, but as someone who is around ten years younger and grew up with Playstation, I donโt feel that Nintendo has advanced a great deal since the turn of the millennium and frankly, I donโt see Nintendo as having broken any new ground in the last twenty years.
If games like Breath of the Wild came out on another console, they wouldnโt be lauded as the best thing since sliced bread. In fact they have, itโs called Horizon: Zero Dawn! When Horizon came out it received a positive critical reception and high sales, but no one was writing articles claiming it was the next step in the evolution of video games. Splatoon has been put on a pedestal and has been described as โfresh,โ and, โunique,โ even though it is nothing more than a dumbed down version of Team Fortress 2 for a younger audience. Super Mario Maker was released in 2015 and it was essentially a $60 level editor. Level editors have been included in other games since forever and no fuss has been made, but when Nintendo sell an entire game based on the concept, itโs hailed as another, โtriumph by Nintendo.โ
When you compare Breath of The Wild to other recent open world games like The Witcher or Skyrim, there is nothing that makes it unique from a design and functionality standpoint. If Breath of The Wild came out in 2008, then sure you could get away with labeling it revolutionary, but in this day and age it isnโt any more special than Horizon or Skyrim.
Letโs look at some of the features that have been called unique in the game. The tower climbing to uncover zones of the map mechanic has been done in the Assassinโs Creed and Far Cry seriesโ. Using plants for crafting and cooking has been done in Far Cry and Skyrim. Far Cry 2 and Dead Island had degradable weapons. The inventory system is very reminiscent of multiple Ubisoft titles; essentially Breath of The Wild has taken some elements from other games and made something from that within the Zelda universe.
This may sound patronizing, but it honestly isnโt intended that way. I get it, Nintendo fans have had it hard over these last five years, they have had nothing to be proud of since the launch of the Wii and they have had to stand by their console of choice and defend themselves with very little ammo to defend themselves with, but as a result nowadays when anything better than a car crash is released by them it is inflated by a large number of critics in the industry and so Nintendo fans are given a justification for putting their mediocre games on a pedestal. This is why to the rest of the industry it appears that Nintendo fans canโt accept things for the way that they really are and everything is blown so far out of proportion.
Some examples of Nintendo games being blown out of proportion and reviewers being clouded by nostalgia are available to go and check out right now on Metacritic. Zelda: Skyward Sword is currently sitting at a 93, Zelda: Twilight Princess is sitting at a 95 and Metroid: Other M has a 79. All three of these games are recognized as subpar and once the novelty wore off, even the most hardcore of Nintendo fans would agree that these are forgettable, black marks on the respective franchises track records. Not that BOTW isnโt a game for Zelda fans to be proud of, because it is. I can see why this would be peopleโs game of the year so far and I can see why it could be considered as the best Zelda game, but to someone that isnโt a Zelda fan that praise is meaningless.
In summary, the inflation of mediocrity in the industry has to stop, if we want gaming to improve. If we want to break new ground across the gaming media, these sycophants and apologists living in a false perception of reality have to go. These novelty games that are applauded for simply carrying the title of a beloved franchise, have to stop being praised so highly and given a free pass of any sort of criticism just because of a nostalgic lens.

Mothergamer (1568 KP) rated the PC version of Assassin's Creed Revelations in Video Games
Apr 3, 2019
Assassin's Creed Revelations ties up the story of Ezio Auditore, Altair Ibn-La'Ahad, and Desmond Miles. The story in Revelations not only includes Ezio's quest to uncover the secrets of his order, but a romantic interest, and a complex political situation as well. You also get flashbacks of Altair's life and some brief optional excursions in Desmond's mind in the Animus, making for an intricate story.
Somehow, it all fits together perfectly. Ezio's story seems to be the catalyst because his quest to find out more information about Altair ties itself to the social and political unrest in Constantinople. The romance between Sophia and Ezio is subtle and it is impressive how convincing they are and you find yourself believing that these two are falling in love with all the chaos around them. Overall, the story telling in Revelations is remarkable and the cinematic scenes are done right with fully developed characters in strongly written scenes.
A New City To Explore.....
On a basic level, Revelations plays the same as the Assassin Creed games that came before. You're still accepting various missions that have you stalking, meeting, or killing targets. Some of the quests in Revelations do add to parts of the story, but more than a handful are time wasters or poorly constructed. However, the most exciting moments are Ezio exploring Constantinople and his discovery of clues about Altair's library. It's here where the "dungeon" sequences come into play. Similar to the Lairs of Romulus and the Assassin's Tombs, these excavations can take you on some fantastic adventures and these are some of the great highlights of the game.
Adventuring Is A Dangerous Business
Even better are the chapters that feature Altair himself. Each major portion of the game includes a segment with the original assassin and players relive specific moments from his life from young to very old. Some of these missions feel slightly similar to some of Ezio's, but others are completely different. The variety keeps things from getting dull as well as the fact that they're very story driven. Some of Altair's memories even carry a certain weight and understanding of what Ezio is doing. As the game progresses, you begin to see similarities and differences between the two men, which makes the story an even more emotional and thought provoking experience.
When it comes to gameplay, it's clear Ubisoft made a number of additions in terms of controls, weaponry, and the menu layout. The most noticeable change was a button layout change. Players can now directly access a secondary weapon (throwing knives, bombs,) in addition to a primary weapon (hidden blade, sword). This gives players more options, allowing for quick reactions during stealth missions as well as challenging combat scenes. Bombs become an extension of your combat options, offering three different categories. Choices of bombs range from standard smoke bombs to a bomb that shoots out coins luring dozens of peasants.
Climbing higher and higher....
The hook blade was also introduced, a feature playing on Ezio's hidden blade, that is perfect for zip lines and climbing to heights that seem almost unreachable. It becomes a universal tool in Revelations, for exploring the city and other locations as well as proving useful in close combat and assassination missions.
Hook blade, don't leave home without it.
The only two parts of the game I found issue with were Den Defense and some of the game play as Desmond Miles. First of all, Den Defense really didn't add a lot to the experience of Revelations. In fact, it detracted from it. The menu is very clunky. Ezio stands on a rooftop near his headquarters as enemy troops march down the street attempting to damage the building so they can take it over. Players must install through a point and click cursor menu various barricades and a variety of assassins along the rooftops to fend off the attack. Controlling the deployment is really clunky and this mode does not mesh well with the game. Assassin's Creed's strength and focus is direct combat, not real time strategy. Frequently, I found myself fighting against overwhelming odds, which made the whole thing an irritating mess. If they bring Den Defense back, they definitely need to make a few changes and modifications to it.
Now we come to Desmond. Desmond's sequences are completely optional in Revelations, most likely Ubisoft anticipating a divided reaction to the departure in game design. Desmond is in a coma, attempting to reclaim his mind within the Animus architecture and must navigate through Tron like worlds in first person perspective. He moves through these oddities by using two shapes of blocks he can create and place in the world. While I did like getting to hear some of Desmond's memories and his back story, I did not like the first person perspective. It's jarring at first, and it takes a lot of getting used to. I also suffer incredibly bad vertigo in first person game settings which is why I rarely play first person games. I found that while it was a bit unsettling at first, I did get used to Desmond's first person view sequences because thankfully, the camera did not bob up and down at weird angles. I could only play in brief bits however, because after a few minutes I found myself feeling quite nauseated. I truly wish his sequences had not been done in first person, but the scenes are well thought out and the puzzles actually play well. I also found myself a bit frustrated towards the end when once again, I got more questions than answers. I came to understand that they left it this way on purpose to make room for the forthcoming Assassin's Creed game in 2012, so I'll just have to wait.
Multiplayer is augmented again in Revelations with various new modes, a variety of customization options, and a better interface along with a story mode that allows players to learn more about the Templars as they progress in the Abstergo facility. There are several modes that create unique gameplay with different match types. All of these build towards an ultimate goal which certainly rewards those who are used to focusing on a core storyline.
Overall, Assassin's Creed Revelations gives a brilliant presentation of an intricate story line filled with gorgeous graphics, great voice acting, subtle yet powerful music, and great core gameplay. For me, this was the best Assassin's Creed yet and I know I will be playing through it again. If you've been following the stories of Altair and Ezio this far, you definitely need to see their last adventure. It's worth it.
Somehow, it all fits together perfectly. Ezio's story seems to be the catalyst because his quest to find out more information about Altair ties itself to the social and political unrest in Constantinople. The romance between Sophia and Ezio is subtle and it is impressive how convincing they are and you find yourself believing that these two are falling in love with all the chaos around them. Overall, the story telling in Revelations is remarkable and the cinematic scenes are done right with fully developed characters in strongly written scenes.
A New City To Explore.....
On a basic level, Revelations plays the same as the Assassin Creed games that came before. You're still accepting various missions that have you stalking, meeting, or killing targets. Some of the quests in Revelations do add to parts of the story, but more than a handful are time wasters or poorly constructed. However, the most exciting moments are Ezio exploring Constantinople and his discovery of clues about Altair's library. It's here where the "dungeon" sequences come into play. Similar to the Lairs of Romulus and the Assassin's Tombs, these excavations can take you on some fantastic adventures and these are some of the great highlights of the game.
Adventuring Is A Dangerous Business
Even better are the chapters that feature Altair himself. Each major portion of the game includes a segment with the original assassin and players relive specific moments from his life from young to very old. Some of these missions feel slightly similar to some of Ezio's, but others are completely different. The variety keeps things from getting dull as well as the fact that they're very story driven. Some of Altair's memories even carry a certain weight and understanding of what Ezio is doing. As the game progresses, you begin to see similarities and differences between the two men, which makes the story an even more emotional and thought provoking experience.
When it comes to gameplay, it's clear Ubisoft made a number of additions in terms of controls, weaponry, and the menu layout. The most noticeable change was a button layout change. Players can now directly access a secondary weapon (throwing knives, bombs,) in addition to a primary weapon (hidden blade, sword). This gives players more options, allowing for quick reactions during stealth missions as well as challenging combat scenes. Bombs become an extension of your combat options, offering three different categories. Choices of bombs range from standard smoke bombs to a bomb that shoots out coins luring dozens of peasants.
Climbing higher and higher....
The hook blade was also introduced, a feature playing on Ezio's hidden blade, that is perfect for zip lines and climbing to heights that seem almost unreachable. It becomes a universal tool in Revelations, for exploring the city and other locations as well as proving useful in close combat and assassination missions.
Hook blade, don't leave home without it.
The only two parts of the game I found issue with were Den Defense and some of the game play as Desmond Miles. First of all, Den Defense really didn't add a lot to the experience of Revelations. In fact, it detracted from it. The menu is very clunky. Ezio stands on a rooftop near his headquarters as enemy troops march down the street attempting to damage the building so they can take it over. Players must install through a point and click cursor menu various barricades and a variety of assassins along the rooftops to fend off the attack. Controlling the deployment is really clunky and this mode does not mesh well with the game. Assassin's Creed's strength and focus is direct combat, not real time strategy. Frequently, I found myself fighting against overwhelming odds, which made the whole thing an irritating mess. If they bring Den Defense back, they definitely need to make a few changes and modifications to it.
Now we come to Desmond. Desmond's sequences are completely optional in Revelations, most likely Ubisoft anticipating a divided reaction to the departure in game design. Desmond is in a coma, attempting to reclaim his mind within the Animus architecture and must navigate through Tron like worlds in first person perspective. He moves through these oddities by using two shapes of blocks he can create and place in the world. While I did like getting to hear some of Desmond's memories and his back story, I did not like the first person perspective. It's jarring at first, and it takes a lot of getting used to. I also suffer incredibly bad vertigo in first person game settings which is why I rarely play first person games. I found that while it was a bit unsettling at first, I did get used to Desmond's first person view sequences because thankfully, the camera did not bob up and down at weird angles. I could only play in brief bits however, because after a few minutes I found myself feeling quite nauseated. I truly wish his sequences had not been done in first person, but the scenes are well thought out and the puzzles actually play well. I also found myself a bit frustrated towards the end when once again, I got more questions than answers. I came to understand that they left it this way on purpose to make room for the forthcoming Assassin's Creed game in 2012, so I'll just have to wait.
Multiplayer is augmented again in Revelations with various new modes, a variety of customization options, and a better interface along with a story mode that allows players to learn more about the Templars as they progress in the Abstergo facility. There are several modes that create unique gameplay with different match types. All of these build towards an ultimate goal which certainly rewards those who are used to focusing on a core storyline.
Overall, Assassin's Creed Revelations gives a brilliant presentation of an intricate story line filled with gorgeous graphics, great voice acting, subtle yet powerful music, and great core gameplay. For me, this was the best Assassin's Creed yet and I know I will be playing through it again. If you've been following the stories of Altair and Ezio this far, you definitely need to see their last adventure. It's worth it.

Hadley (567 KP) rated Frankenstein in Books
Apr 30, 2019
Great main character (1 more)
Beautiful writing
Over usage of some words (1 more)
Secondary characters have hardly a back story
In the horror genre, I have very few favorite female writers, but Mary Shelley is one of them. The way she weaves environments with character defining scenes is beautifully done in 'Frankenstein.' At the tender age of 18, Shelley was able to convey grief and loss through a single story. She created a relatable 'creature' that many readers will have pity for, but also an obsessive young man that can hardly be hated. Some people may be intimidated by the more diverse English language from the early 1800's, but, in my opinion, the story would not have had the same impact if it had been written today.
Not just horror readers will enjoy 'Frankenstein,' but also those who like to read philosophy. Shelley brings up life discerning questions that even society meddles with today. It's amazing to think that a two century old book discusses problems we still deal with.
The book begins with a sea captain that picks up a stranger that was stranded on a raft of ice, and this man has a fascinating story to tell. The entire book is a letter written by the sea captain to his sister, which he details every bit of Victor Frankenstein's several year tale. Readers get to follow Frankenstein's life from the moment his 'creature' is made to the end of his days, which traverses the globe. When Shelley begins to lull over her love of environments, she quickly picks up with character or story development that keeps our attention from wandering.
'Frankenstein' focuses on the need to be loved and accepted to live a happy existence,as well as reaching our dreams, but Shelley shows how achieving such things can cause a crushing defeat in the latter pursuit: "Night was far advanced when I came to the halfway resting-place, and seated myself beside the fountain. The stars shone at intervals, as the clouds passed from over them; the dark pines rose before me, and every here and there a broken tree lay on the ground: it was a scene of wonderful solemnity, and stirred strange thoughts within me. I wept bitterly; and clasping my hands in agony, I exclaimed, 'Oh! stars, and clouds, and winds, ye are all about to mock me: if ye really pity me, crush sensation and memory; let me become as nought; but if not, depart, depart, and leave me in darkness.' "
There are other characters we read of, including Frankenstein's best friend, Henry, and his long time love interest, Elizabeth (both of who grew up with Frankenstein). Henry comes from a well-to-do merchant family, while Elizabeth was orphaned from a wealthy family, then adopted by the Frankensteins as a future wife for Victor. Unfortunately, we learn little about them or Victor's family, that when any of them do die, it's not felt personally by the reader. There are other characters that had major events in the story, but as with the friends, they weren't developed enough to bring up any emotion at their passing.
After Frankenstein sets out after his creation,we meet the 'creature' at the top of a mountain. He is devastated that his creator hates him, and that the other humans he has met also hated him. "I expected this reception,' said the demon. 'All men hate the wretched; how, then, must I be hated, who am miserable beyond all living things! Yet you, my creator, detest and spurn me, thy creature, to whom thou art bound by ties only dissoluble by the annihilation of one of us. You purpose to kill me. How dare you sport thus with life? Do your duty towards me, and I will do mine towards you and the rest of mankind. If you will comply with my conditions, I will leave them and you at peace; but if you refuse, I will glut the maw of death, until it be satiated with the blood of your remaining friends.' "
The 'creature' gives Frankenstein an ultimatum: he either makes him a female companion or he will kill everyone Frankenstein loves and adores." 'What I ask of you is reasonable and moderate; I demand a creature of another sex, but as hideous as myself; the gratification is small, but it is all that I can receive,and it shall content me.' " Although, by this time, the 'creature' has already murdered Frankenstein's youngest brother, Victor agrees to make him a companion, but with serious regret soon after.
The majority of the story concerns Frankenstein trying fool-hardly to protect all those he loves while the 'creature' murders them one by one. The most surprising of the murders is Henry's. After Frankenstein changes his mind on making another creation, the 'creature' quickly finds Henry and kills him, but Frankenstein is accused of the murder and spends quite some time in prison for it. "But I was doomed to live; and, in two months, found myself as awaking from a dream, in a prison, stretched on a wretched bed, surrounded by gaolers, turnkeys, bolts, and all the miserable apparatus of a dungeon. "
Frankenstein is eventually released from prison when the evidence doesn't add up, and witnesses come forward, claiming to have seen Victor elsewhere at the time of the murder. Frankenstein is, at this time, in a drowning melancholy and madness, but this doesn't stop him from marrying Elizabeth. The 'creature' foretold Frankenstein that he would be with him on his wedding night, and Victor uses this to his advantage - arming himself with pistols and knives on the honeymoon. Yet, to no avail, Frankenstein is unable to outlive or outsmart the 'creature' at any turn.
'Frankenstein' is a must-read for all readers. Although many horror stories today pertain to a creature killing it's master, none of them can reach the grief stricken peaks as Shelley has. Every passage in this book reads like poetry. Every interaction between Frankenstein and his 'creature' is fascinating to the reader. And, before Frankenstein dies, he leaves the sea captain with words of wisdom that even readers could benefit from: "Seek happiness in tranquillity and avoid ambition, even if it be only the apparently innocent one of distinguishing yourself in science and discoveries."
Highly recommend!
Not just horror readers will enjoy 'Frankenstein,' but also those who like to read philosophy. Shelley brings up life discerning questions that even society meddles with today. It's amazing to think that a two century old book discusses problems we still deal with.
The book begins with a sea captain that picks up a stranger that was stranded on a raft of ice, and this man has a fascinating story to tell. The entire book is a letter written by the sea captain to his sister, which he details every bit of Victor Frankenstein's several year tale. Readers get to follow Frankenstein's life from the moment his 'creature' is made to the end of his days, which traverses the globe. When Shelley begins to lull over her love of environments, she quickly picks up with character or story development that keeps our attention from wandering.
'Frankenstein' focuses on the need to be loved and accepted to live a happy existence,as well as reaching our dreams, but Shelley shows how achieving such things can cause a crushing defeat in the latter pursuit: "Night was far advanced when I came to the halfway resting-place, and seated myself beside the fountain. The stars shone at intervals, as the clouds passed from over them; the dark pines rose before me, and every here and there a broken tree lay on the ground: it was a scene of wonderful solemnity, and stirred strange thoughts within me. I wept bitterly; and clasping my hands in agony, I exclaimed, 'Oh! stars, and clouds, and winds, ye are all about to mock me: if ye really pity me, crush sensation and memory; let me become as nought; but if not, depart, depart, and leave me in darkness.' "
There are other characters we read of, including Frankenstein's best friend, Henry, and his long time love interest, Elizabeth (both of who grew up with Frankenstein). Henry comes from a well-to-do merchant family, while Elizabeth was orphaned from a wealthy family, then adopted by the Frankensteins as a future wife for Victor. Unfortunately, we learn little about them or Victor's family, that when any of them do die, it's not felt personally by the reader. There are other characters that had major events in the story, but as with the friends, they weren't developed enough to bring up any emotion at their passing.
After Frankenstein sets out after his creation,we meet the 'creature' at the top of a mountain. He is devastated that his creator hates him, and that the other humans he has met also hated him. "I expected this reception,' said the demon. 'All men hate the wretched; how, then, must I be hated, who am miserable beyond all living things! Yet you, my creator, detest and spurn me, thy creature, to whom thou art bound by ties only dissoluble by the annihilation of one of us. You purpose to kill me. How dare you sport thus with life? Do your duty towards me, and I will do mine towards you and the rest of mankind. If you will comply with my conditions, I will leave them and you at peace; but if you refuse, I will glut the maw of death, until it be satiated with the blood of your remaining friends.' "
The 'creature' gives Frankenstein an ultimatum: he either makes him a female companion or he will kill everyone Frankenstein loves and adores." 'What I ask of you is reasonable and moderate; I demand a creature of another sex, but as hideous as myself; the gratification is small, but it is all that I can receive,and it shall content me.' " Although, by this time, the 'creature' has already murdered Frankenstein's youngest brother, Victor agrees to make him a companion, but with serious regret soon after.
The majority of the story concerns Frankenstein trying fool-hardly to protect all those he loves while the 'creature' murders them one by one. The most surprising of the murders is Henry's. After Frankenstein changes his mind on making another creation, the 'creature' quickly finds Henry and kills him, but Frankenstein is accused of the murder and spends quite some time in prison for it. "But I was doomed to live; and, in two months, found myself as awaking from a dream, in a prison, stretched on a wretched bed, surrounded by gaolers, turnkeys, bolts, and all the miserable apparatus of a dungeon. "
Frankenstein is eventually released from prison when the evidence doesn't add up, and witnesses come forward, claiming to have seen Victor elsewhere at the time of the murder. Frankenstein is, at this time, in a drowning melancholy and madness, but this doesn't stop him from marrying Elizabeth. The 'creature' foretold Frankenstein that he would be with him on his wedding night, and Victor uses this to his advantage - arming himself with pistols and knives on the honeymoon. Yet, to no avail, Frankenstein is unable to outlive or outsmart the 'creature' at any turn.
'Frankenstein' is a must-read for all readers. Although many horror stories today pertain to a creature killing it's master, none of them can reach the grief stricken peaks as Shelley has. Every passage in this book reads like poetry. Every interaction between Frankenstein and his 'creature' is fascinating to the reader. And, before Frankenstein dies, he leaves the sea captain with words of wisdom that even readers could benefit from: "Seek happiness in tranquillity and avoid ambition, even if it be only the apparently innocent one of distinguishing yourself in science and discoveries."
Highly recommend!

Ande Thomas (69 KP) rated The Time Traveler's Wife in Books
May 30, 2019
I've been thinking a lot about what I would write about <i>The Time Traveler's Wife,</i> partly because it seems one usually falls into one of two camps: Love it, hate it. It turns out, I belong to the latter. I won't bother with the sci-fi elements, the could he/couldn't he, the exploration of time travel as a plot device - I'm always willing to engage with a story as long as it follows it's own rules. My problems run deeper.
Spoilers abound.
<spoiler>
First, I'd be remiss not to at least acknowledge the creepy factor of a 40 year old naked man befriending a 6 year old girl. It's been discussed ad nauseum, but I've got to put my two cents in.
The whole experience reeks of grooming. Henry shows up, naked, in a young girl's life and (although true) casually explains that he's a <i>time traveler</i>. Her imagination is hooked. Her very own secret Magic Man. Over the following years, their friendship blossoms, and Henry refuses to tell her anything about the future. He is friendly, charming even, and always respectful. But he remains an enigma. Clare is pulled in by the mystery of the Magic Man. All she knows are the dates of his future arrivals. Until one day he begins to break his rule and tell her that they will be together. They'll get married and be in love and have a life. What changed? Why is he suddenly willing to tell her snippets of her future life? Puberty. She admits her desire to be with him and he basically says "keep waiting, it'll happen."
From that moment, her life has been decided - by Henry, and for Henry. Clare spends the entirety of her teenage existence (and beyond) waiting on Henry. The whole of her character arc is basically one big middle finger to the Bechdel test. Henry leads her by a leash with clues and vague promises of the future. We'll be together when you're older (we're destined). We'll have sex on your 18th birthday (wait for me). We'll meet in Chicago (move to Chicago). Even after his dying breath, he subtly slides direction her way. "I hope you move on, but by the way, I'll drop by when you're EIGHTY. But by all means...move on." Is it coincidence that Henry's time traveling mimics an emotionally abusive relationship? Clare tells us, "Henry is an artist of another sort, a disappearing artist. Our life together in this too-small apartment is punctuated by Henryโs small absences. Sometimes he disappears unobtrusively . . . Sometimes itโs frightening." Sure, you say, but he can't help it. He wants to be there for her. <i>It's just the way he is.</i> It's not even hinted at. Multiple people tell Clare <b>to her face</b> that Henry is bad news. But she won't hear it, because he spent her entire childhood molding her into his wife.
The author doesn't hide the allusion to Homer. Rather, she beats us over the head with it. And sure, it makes sense; Clare is the patiently waiting wife, Henry the distant traveler. Even Alba takes up her role as Telemachus, going on her own journeys in search of her father. But do we need both main characters referring to Henry by name, as Odysseus? We get it, girl. You want to write your own romantic Odyssey. Ease up.
Oh, and by the way - Clare's quote above? That's one of her first comments on married life. Her first thoughts after the wedding are "Why is my husband always gone? Why am I always afraid for him?" Henry's first thoughts? "How can Clare listen to Cheap Trick?" Let me remind you that this is the guy who's willing to rattle off a comprehensive list of early punk before jumping up to join in singing a Prince song, but he's upset that his wife listens to The Eagles instead of some obscure as hell French punk band. Also, this man who is thrilled to share musical tastes with a young teen with a mohawk then laments that the kid can't find his own music and has to take his? He preaches the meaning of punk before privately questioning why those kids want to be punk? Here's a guy who's entire life was shaped by music - both of his parents made livings playing music written before they were even born, yet he can't comprehend why two preteens could (or should) like The Clash, or why Clare would like The Beatles. <i>Stay in your own time,</i> he is essentially saying, <i>leave the time traveling to me.</i>
The guy doesn't even realize the pain he causes. Ingrid asks him "Why were you so mean to me?" "Was I," he says, "I didn't want to be." I know, I know. Everyone around her didn't want him to see her or speak to her. But need I remind you - dude time travels and frequently gives himself tips from the future. "Hey pal, take it easy on Ingrid," or "Bro, Ingrid is really shaken up, don't listen to her family or doctor, she needs some closure." But of course, nothing can really change, everything is the way it is.
This is all before I even begin to mention how much Niffenegger LOVES to name-drop. Of course there's the aforementioned punk band name-vomit, mentions of Henry's parents' work can't go by without naming a specific piece, despite adding nothing to the story or our understanding of the characters, there are two separate references to Claude Levi-Strauss (why?), and various other casual mentions of figures that seem to serve no purpose other than to prove that Henry is smart, and knows smart people things.
</spoiler>
I wanted to like this book more, I thought it had a fascinating premise and an interesting perspective. Obviously, I'm not a regular consumer of romance, and I realize that the problems I have with this book are problems shared by a large portion of the genre. But I am positive that we can have a love story that isn't mired by (at best) morally ambiguous relationships. I understand it was a different world when it was published, and that's not directly anyone's fault. Questions of consent and power and respect have been thrust into the spotlight in the short years since this book was published, but that's the lens with which I have to peer through. Stop glorifying these vapid, and frankly, abusive relationships as the paragon of romance. We're better than this. We need to be.
Spoilers abound.
<spoiler>
First, I'd be remiss not to at least acknowledge the creepy factor of a 40 year old naked man befriending a 6 year old girl. It's been discussed ad nauseum, but I've got to put my two cents in.
The whole experience reeks of grooming. Henry shows up, naked, in a young girl's life and (although true) casually explains that he's a <i>time traveler</i>. Her imagination is hooked. Her very own secret Magic Man. Over the following years, their friendship blossoms, and Henry refuses to tell her anything about the future. He is friendly, charming even, and always respectful. But he remains an enigma. Clare is pulled in by the mystery of the Magic Man. All she knows are the dates of his future arrivals. Until one day he begins to break his rule and tell her that they will be together. They'll get married and be in love and have a life. What changed? Why is he suddenly willing to tell her snippets of her future life? Puberty. She admits her desire to be with him and he basically says "keep waiting, it'll happen."
From that moment, her life has been decided - by Henry, and for Henry. Clare spends the entirety of her teenage existence (and beyond) waiting on Henry. The whole of her character arc is basically one big middle finger to the Bechdel test. Henry leads her by a leash with clues and vague promises of the future. We'll be together when you're older (we're destined). We'll have sex on your 18th birthday (wait for me). We'll meet in Chicago (move to Chicago). Even after his dying breath, he subtly slides direction her way. "I hope you move on, but by the way, I'll drop by when you're EIGHTY. But by all means...move on." Is it coincidence that Henry's time traveling mimics an emotionally abusive relationship? Clare tells us, "Henry is an artist of another sort, a disappearing artist. Our life together in this too-small apartment is punctuated by Henryโs small absences. Sometimes he disappears unobtrusively . . . Sometimes itโs frightening." Sure, you say, but he can't help it. He wants to be there for her. <i>It's just the way he is.</i> It's not even hinted at. Multiple people tell Clare <b>to her face</b> that Henry is bad news. But she won't hear it, because he spent her entire childhood molding her into his wife.
The author doesn't hide the allusion to Homer. Rather, she beats us over the head with it. And sure, it makes sense; Clare is the patiently waiting wife, Henry the distant traveler. Even Alba takes up her role as Telemachus, going on her own journeys in search of her father. But do we need both main characters referring to Henry by name, as Odysseus? We get it, girl. You want to write your own romantic Odyssey. Ease up.
Oh, and by the way - Clare's quote above? That's one of her first comments on married life. Her first thoughts after the wedding are "Why is my husband always gone? Why am I always afraid for him?" Henry's first thoughts? "How can Clare listen to Cheap Trick?" Let me remind you that this is the guy who's willing to rattle off a comprehensive list of early punk before jumping up to join in singing a Prince song, but he's upset that his wife listens to The Eagles instead of some obscure as hell French punk band. Also, this man who is thrilled to share musical tastes with a young teen with a mohawk then laments that the kid can't find his own music and has to take his? He preaches the meaning of punk before privately questioning why those kids want to be punk? Here's a guy who's entire life was shaped by music - both of his parents made livings playing music written before they were even born, yet he can't comprehend why two preteens could (or should) like The Clash, or why Clare would like The Beatles. <i>Stay in your own time,</i> he is essentially saying, <i>leave the time traveling to me.</i>
The guy doesn't even realize the pain he causes. Ingrid asks him "Why were you so mean to me?" "Was I," he says, "I didn't want to be." I know, I know. Everyone around her didn't want him to see her or speak to her. But need I remind you - dude time travels and frequently gives himself tips from the future. "Hey pal, take it easy on Ingrid," or "Bro, Ingrid is really shaken up, don't listen to her family or doctor, she needs some closure." But of course, nothing can really change, everything is the way it is.
This is all before I even begin to mention how much Niffenegger LOVES to name-drop. Of course there's the aforementioned punk band name-vomit, mentions of Henry's parents' work can't go by without naming a specific piece, despite adding nothing to the story or our understanding of the characters, there are two separate references to Claude Levi-Strauss (why?), and various other casual mentions of figures that seem to serve no purpose other than to prove that Henry is smart, and knows smart people things.
</spoiler>
I wanted to like this book more, I thought it had a fascinating premise and an interesting perspective. Obviously, I'm not a regular consumer of romance, and I realize that the problems I have with this book are problems shared by a large portion of the genre. But I am positive that we can have a love story that isn't mired by (at best) morally ambiguous relationships. I understand it was a different world when it was published, and that's not directly anyone's fault. Questions of consent and power and respect have been thrust into the spotlight in the short years since this book was published, but that's the lens with which I have to peer through. Stop glorifying these vapid, and frankly, abusive relationships as the paragon of romance. We're better than this. We need to be.

Bong Mines Entertainment (15 KP) rated Rather You Than Me by Rick Ross in Music
Jun 7, 2019
Rick Ross is a rapper and CEO of Maybach Music Group. Not too long ago, he released โRather You Than Meโ, a star-studded album filled with expensive thoughts and gun-toting lyrics.
This is Rossโ ninth studio album, and we can agree that his wisdom and wishful thinking are two ingredients which make this project noteworthy.
1) Rick Ross โ โApple of My Eyeโ (ft. Raphael Saadiq)
Ross, who used to view himself as a fat ugly ni^^a who wouldnโt be anything, now feels out of place in a room full of failures. His lyrical growth is obvious, and Major Nineโs production is reminiscent of โ90s Funk/R&B. The mood is laid back with choppy drums beating to Beanie Sigelโs โI Feel It in the Airโ vibe.
Ross injects his thoughts about Meekโs & Nickiโs breakup, โI told Meek I wouldnโt trust Nicki, instead of beefing with your dog, you just give him some distance.โ But the questionable, โIโm happy Donald Trump became the president because we gotta destroy before we elevate,โ had us scratching our heads. Ni^^a what? Anyhow, this is a dope track and we will bump it again.
2) Rick Ross โ โSantorini Greeceโ
Ross realizes that his success doesnโt exempt him from being crucified like Christ or anyone else. But one thingโs for sure, success gave Ross the ability to travel the world, and the bragging rights to say that he put Santorini, Greece on the map.
3) Rick Ross โ โIdols Become Rivalsโ (ft. Chris Rock)
After letting the first two songs marinate, Ross adds a plot to the scene and pens a letter to Birdman, the CEO of Cash Money Records. If Tupacโs โAgainst All Oddsโ is the realest sh^t ever written in hip-hop, then this song is not too far behind. Ross airs out the rap mogulโs dirty laundry while taking him to the cleaners at the same time.
Black Metaphorโs track is laid back and Rossโs melodic flow is hypnotic. And Ross reaches Godfather status when he chooses to stick up for DJ Khalid, BG, Lil Wayne, Mannie Fresh, etc.
4) Rick Ross โ โTrap Trap Trapโ (ft. Young Thug, Wale)
Ross turns up the pulse and takes us on a trap journey with Young Thug and Wale. But unfortunately, Ross talking about trapping isnโt stimulating and doesnโt contribute to the momentum gained by the first three songs. Quite frankly, Ross already established his trapping legacy on his first album.
Now, it just sounds repetitive, causing our emotional attachment to depart temporarily, especially when Wale raps, โI ainโt nothing like them trap guys,โ got us questioning the lineup, even though Wale delivers a dope verse. If the first three songs brought us to the third eye or crown chakra, then this song took us down to the solar chakra.
5) Rick Ross โ โDead Presidentsโ (ft. Future, Jeezy, Yo Gotti)
Ross goes lower to the root chakra and brings in a drug-dealing line up to support his trapping movement. But the drug-dealing references and gun-toting accolades blow a huge black cloud over Rather You Than Me, an optimistic album that Ross created to showcase his happiness of seeing other survivalist enjoying the finer things in life.
So, every time a dark thought or a dire situation is inserted, it defeats Rossโ higher purpose for the album. We wouldโve appreciated this song more if it was on another project with a trapping theme.
6) Rick Ross โ โSheโs on My D*ckโ (ft. Gucci Mane)
A dope, hard-knocking track produced by Beat Billionaire, keeps the momentum going horizontally when it should be moving vertically north towards Rossโ original script. This song has a mediocre theme and suffers from lack of creativity in the chorus, but the beat saves the song. [usr 3.0]
7) Rick Ross โ โI Think She Like Meโ (ft. Ty Dolla $ign)
Ross probably heard us yelling, โStick to the scriptโ because he restores order over J-Pilot- & C Gutta-produced track.
Ross raps with a Barry White vocal tone, โI once got no allowance, now I got the crown. I said I was The Boss, nobody made a sound. Really had to see them things, this level story telling. Who else could flip a chorus into 40 million?โ
Ross wins here, and he wins big. One of the best in the business to talk that talk and Ty Dollar $ign comes through in the clutch.
8) Rick Ross โ โPowers That Beโ (ft. Nas)
Now in storytelling mode, Ross enlists lyricist Nas to help him usher his concept. The lyrics are on point but the fullness of the song is lackluster. We expected more, but only got a few firecrackers igniting, roman candles busting, minus the major firework show. It felt like an appetizer. You know? If you eat enough, you might be too full to finish your incoming meal.
9) Rick Ross โ โGame Ainโt Based on Sympathyโ
Ross reminisces about his past over a dope soul-inspired track with a groovy/psychedelic loop that blends in naturally with Rossโs deep monotone.
We can listen to Ross rap for hours, especially if heโs talking about conscious issues.
10) Rick Ross โ โScientologyโ
As the momentum, gradually rises back to the crown, Ross flows over a dope, wonderland of sounds track produced by Bink! & The Youngstars. Like going up an elevator, Ross took us to a destination that we didnโt know existed.
11) Lamborghini Doors โ (ft. Meek Mill, Anthony Hamilton)
If itโs not broke, donโt fix it. Rossโ decision to follow in the same direction as โScientologyโ was the right one because Rossโ and Meek Millโs chemistry is heartfelt. Since the momentum is moving upwards towards the sky, itโs fitting when Meek said, โWe coming up like them Lamborghini doors.โ
12) Triple Platinum โ (ft. Scrilla)
The prayer at the beginning does the album justice; and when Ross said, โMe and HOV back and forth like Iโm triple platinum,โ we saw how far Ross had come, and how far he still must go.
13) Maybach Music V โ (ft. Katt Rockell & Dej Loaf)
Ross and Dej Loaf rap over an airy/dreamy track produced by Beat Butcha & Buda & Grandz. More expensive thoughts and money spending donโt hurt the momentum if the topic is about the finer things in life.
14) Summer Seventeen โ (ft. Yo Gotti)
In conclusion, Ross ends the album on a gangster note. And the Beat Billionaire-produced track is hard as steel and bump-worthy. We love the theme, โI want my ni^^as rich by summer seventeenโ, a wishful thought like that is what โRather You Than Meโ is all aboutโeverybody eating.
https://www.bongminesentertainment.com/rick-ross-rather-review/
This is Rossโ ninth studio album, and we can agree that his wisdom and wishful thinking are two ingredients which make this project noteworthy.
1) Rick Ross โ โApple of My Eyeโ (ft. Raphael Saadiq)
Ross, who used to view himself as a fat ugly ni^^a who wouldnโt be anything, now feels out of place in a room full of failures. His lyrical growth is obvious, and Major Nineโs production is reminiscent of โ90s Funk/R&B. The mood is laid back with choppy drums beating to Beanie Sigelโs โI Feel It in the Airโ vibe.
Ross injects his thoughts about Meekโs & Nickiโs breakup, โI told Meek I wouldnโt trust Nicki, instead of beefing with your dog, you just give him some distance.โ But the questionable, โIโm happy Donald Trump became the president because we gotta destroy before we elevate,โ had us scratching our heads. Ni^^a what? Anyhow, this is a dope track and we will bump it again.
2) Rick Ross โ โSantorini Greeceโ
Ross realizes that his success doesnโt exempt him from being crucified like Christ or anyone else. But one thingโs for sure, success gave Ross the ability to travel the world, and the bragging rights to say that he put Santorini, Greece on the map.
3) Rick Ross โ โIdols Become Rivalsโ (ft. Chris Rock)
After letting the first two songs marinate, Ross adds a plot to the scene and pens a letter to Birdman, the CEO of Cash Money Records. If Tupacโs โAgainst All Oddsโ is the realest sh^t ever written in hip-hop, then this song is not too far behind. Ross airs out the rap mogulโs dirty laundry while taking him to the cleaners at the same time.
Black Metaphorโs track is laid back and Rossโs melodic flow is hypnotic. And Ross reaches Godfather status when he chooses to stick up for DJ Khalid, BG, Lil Wayne, Mannie Fresh, etc.
4) Rick Ross โ โTrap Trap Trapโ (ft. Young Thug, Wale)
Ross turns up the pulse and takes us on a trap journey with Young Thug and Wale. But unfortunately, Ross talking about trapping isnโt stimulating and doesnโt contribute to the momentum gained by the first three songs. Quite frankly, Ross already established his trapping legacy on his first album.
Now, it just sounds repetitive, causing our emotional attachment to depart temporarily, especially when Wale raps, โI ainโt nothing like them trap guys,โ got us questioning the lineup, even though Wale delivers a dope verse. If the first three songs brought us to the third eye or crown chakra, then this song took us down to the solar chakra.
5) Rick Ross โ โDead Presidentsโ (ft. Future, Jeezy, Yo Gotti)
Ross goes lower to the root chakra and brings in a drug-dealing line up to support his trapping movement. But the drug-dealing references and gun-toting accolades blow a huge black cloud over Rather You Than Me, an optimistic album that Ross created to showcase his happiness of seeing other survivalist enjoying the finer things in life.
So, every time a dark thought or a dire situation is inserted, it defeats Rossโ higher purpose for the album. We wouldโve appreciated this song more if it was on another project with a trapping theme.
6) Rick Ross โ โSheโs on My D*ckโ (ft. Gucci Mane)
A dope, hard-knocking track produced by Beat Billionaire, keeps the momentum going horizontally when it should be moving vertically north towards Rossโ original script. This song has a mediocre theme and suffers from lack of creativity in the chorus, but the beat saves the song. [usr 3.0]
7) Rick Ross โ โI Think She Like Meโ (ft. Ty Dolla $ign)
Ross probably heard us yelling, โStick to the scriptโ because he restores order over J-Pilot- & C Gutta-produced track.
Ross raps with a Barry White vocal tone, โI once got no allowance, now I got the crown. I said I was The Boss, nobody made a sound. Really had to see them things, this level story telling. Who else could flip a chorus into 40 million?โ
Ross wins here, and he wins big. One of the best in the business to talk that talk and Ty Dollar $ign comes through in the clutch.
8) Rick Ross โ โPowers That Beโ (ft. Nas)
Now in storytelling mode, Ross enlists lyricist Nas to help him usher his concept. The lyrics are on point but the fullness of the song is lackluster. We expected more, but only got a few firecrackers igniting, roman candles busting, minus the major firework show. It felt like an appetizer. You know? If you eat enough, you might be too full to finish your incoming meal.
9) Rick Ross โ โGame Ainโt Based on Sympathyโ
Ross reminisces about his past over a dope soul-inspired track with a groovy/psychedelic loop that blends in naturally with Rossโs deep monotone.
We can listen to Ross rap for hours, especially if heโs talking about conscious issues.
10) Rick Ross โ โScientologyโ
As the momentum, gradually rises back to the crown, Ross flows over a dope, wonderland of sounds track produced by Bink! & The Youngstars. Like going up an elevator, Ross took us to a destination that we didnโt know existed.
11) Lamborghini Doors โ (ft. Meek Mill, Anthony Hamilton)
If itโs not broke, donโt fix it. Rossโ decision to follow in the same direction as โScientologyโ was the right one because Rossโ and Meek Millโs chemistry is heartfelt. Since the momentum is moving upwards towards the sky, itโs fitting when Meek said, โWe coming up like them Lamborghini doors.โ
12) Triple Platinum โ (ft. Scrilla)
The prayer at the beginning does the album justice; and when Ross said, โMe and HOV back and forth like Iโm triple platinum,โ we saw how far Ross had come, and how far he still must go.
13) Maybach Music V โ (ft. Katt Rockell & Dej Loaf)
Ross and Dej Loaf rap over an airy/dreamy track produced by Beat Butcha & Buda & Grandz. More expensive thoughts and money spending donโt hurt the momentum if the topic is about the finer things in life.
14) Summer Seventeen โ (ft. Yo Gotti)
In conclusion, Ross ends the album on a gangster note. And the Beat Billionaire-produced track is hard as steel and bump-worthy. We love the theme, โI want my ni^^as rich by summer seventeenโ, a wishful thought like that is what โRather You Than Meโ is all aboutโeverybody eating.
https://www.bongminesentertainment.com/rick-ross-rather-review/

Ivana A. | Diary of Difference (1171 KP) rated Children of Blood and Bone: Book 1 in Books
Jan 25, 2019
Children of Blood and Bone
โโIn the beginning, Orisha was a land where the rare and sacred maji thrived. Each of the ten clans was gifted by the gods above and given a different power to land.โโ
It is not every day that you encounter a book that lets you dive in a world of magic, with such intensity as Children of Blood and Bone. A story so beautifully written, that you forget this is not the real world and you are in a fantasy story. This is one of the books I wish I could keep reading it for the first time again and again.
When majis are born with white hair, it means that they are touched by the Gods. They are called Diviners, and when they celebrate their thirteenth birthday, they have the ability to use magic.
Zelie still remembers how Orisha used to have magic. Different clans existed, and they could all control different things: air, water, earthโฆ But Zelie also remembers the night when everything went wrong. When the king and the army came and killed hundreds of people. Zelie remembers, like it was yesterday, how on that night they brutally killed her mother. The night when magic disappeared forever.
And when Zelie realises that she is one of the very few people that can still use magic, and return magic in Orisha, she goes on a quest with her brother. With the help of a princess that escapes the castle, she has to learn to control her magic powers, and also her feelings for an enemy she mustnโt trust.
โโI longed for the day I would feel the magic of the dead in my bones, but right now all I can feel is an unnerving tingle in my veins.โโ
The world is so well created, and the characters are all loveable and adorable. The magic story in this book is unique and I loved getting to know more about all clans, what they can do, and reading about people realising they have magic in themselves.
Zelie, as a character, is the protagonist, as all adventures are revolved around her, but the other characters are as much as important, if not in some cases, more important than her. She is a character that many of us can relate to. A person that has been denied the sole purpose of existing. A person that has suffered, because of other peopleโs choices. For Zelie, this was the denial of magic to her and her people, but for others it could be just anything. What I loved the most was the bravery that she showed, even though inside her she would be so scared. It felt as if fear itself made her to be brave. And I have felt that many times. Sometimes, you donโt really have a choice, but to be brave, no matter how scared you might be.
Then, we have Zelieโs brother, Tzain, who is always the more cautious one and tries to (unsuccessfully) keep Zelie out of trouble. He has so much love for Zelie in his heart and is always the one throwing himself out there to protect her. If I ever had a brother, I would wish for him to be Tzain. I couldnโt explain the love and connection they have together with Zelie. Itโs so beautiful!
Then there is Amari, the princess that doesnโt agree with her fatherโs choices, and decides to follow her heart. I think I loved Amari the most out of all characters, as she was my true hero. Raised in a world of ruthless cruelty, and forced to do things she doesnโt want, her father, the king, always believes that she is weak, and incapable of defending herself and ruling a kingdom. And out there, with Zelie and Tzain, is where Amari finds her true self, and the moment she does is the best scene in this whole book, the beauty of a woman being so powerful, only because she was being belittled her whole life.
โโItโs like seeing her for the first time: the human behind the maji. Fear embedded in the pain. Tragedy caused in Fatherโs name.โโ
And in the end, we have Inan, the most controversial character in this book. The son of the king, and brother of Amari, dedicated to follow his father and rule the kingdom, but struggling between what is right and wrong. When he realises he has magic as well, he canโt confess, as his father kills those who have magic, but meeting Zelie, he is not so sure anymore of what really is happening in his kingdom, and has to make a decision on whose side he wants to be.
โโThe truth cuts like the sharpest knife Iโve ever known.โโ
I loved how the story is focused on both worlds:
The world of Zelie and Tzain, where they live in small town with their father, they have to pay incredible amount of diviner tax, and the taxes get more and more expensive, and become impossible to be paid, so people have to go and do free labor for the king, never to be free again. They are faced with such unfairness and cruelty, but their families and the people in the village are sticking together to survive through everything.
And then we have the world of Amari and Inan, and the King. A world where magic is forbidden and all people that can use magic are being slaughtered. A world where being fierceless and cruel means that you are strong enough to lead a kingdom, and protect Orisha.
The only remark I have on this book were the acknowledgements. As much as I respect that story being told, and appreciate it with all my heart, I also really wished I havenโt read that part as it changed the story in the end for me, in a negative way. As I truly believe that every single person has the ability of magic in themselves. Every single person is powerful, and we all should be Diviners! And Inan having the ability himself proves my point on this as well.
A story about the battle of magic and friendships, a story about wins and losses, a world where magic lives in every single one of us. A world where we all belong. A masterpiece, this is. And a powerful one as well.
It is not every day that you encounter a book that lets you dive in a world of magic, with such intensity as Children of Blood and Bone. A story so beautifully written, that you forget this is not the real world and you are in a fantasy story. This is one of the books I wish I could keep reading it for the first time again and again.
When majis are born with white hair, it means that they are touched by the Gods. They are called Diviners, and when they celebrate their thirteenth birthday, they have the ability to use magic.
Zelie still remembers how Orisha used to have magic. Different clans existed, and they could all control different things: air, water, earthโฆ But Zelie also remembers the night when everything went wrong. When the king and the army came and killed hundreds of people. Zelie remembers, like it was yesterday, how on that night they brutally killed her mother. The night when magic disappeared forever.
And when Zelie realises that she is one of the very few people that can still use magic, and return magic in Orisha, she goes on a quest with her brother. With the help of a princess that escapes the castle, she has to learn to control her magic powers, and also her feelings for an enemy she mustnโt trust.
โโI longed for the day I would feel the magic of the dead in my bones, but right now all I can feel is an unnerving tingle in my veins.โโ
The world is so well created, and the characters are all loveable and adorable. The magic story in this book is unique and I loved getting to know more about all clans, what they can do, and reading about people realising they have magic in themselves.
Zelie, as a character, is the protagonist, as all adventures are revolved around her, but the other characters are as much as important, if not in some cases, more important than her. She is a character that many of us can relate to. A person that has been denied the sole purpose of existing. A person that has suffered, because of other peopleโs choices. For Zelie, this was the denial of magic to her and her people, but for others it could be just anything. What I loved the most was the bravery that she showed, even though inside her she would be so scared. It felt as if fear itself made her to be brave. And I have felt that many times. Sometimes, you donโt really have a choice, but to be brave, no matter how scared you might be.
Then, we have Zelieโs brother, Tzain, who is always the more cautious one and tries to (unsuccessfully) keep Zelie out of trouble. He has so much love for Zelie in his heart and is always the one throwing himself out there to protect her. If I ever had a brother, I would wish for him to be Tzain. I couldnโt explain the love and connection they have together with Zelie. Itโs so beautiful!
Then there is Amari, the princess that doesnโt agree with her fatherโs choices, and decides to follow her heart. I think I loved Amari the most out of all characters, as she was my true hero. Raised in a world of ruthless cruelty, and forced to do things she doesnโt want, her father, the king, always believes that she is weak, and incapable of defending herself and ruling a kingdom. And out there, with Zelie and Tzain, is where Amari finds her true self, and the moment she does is the best scene in this whole book, the beauty of a woman being so powerful, only because she was being belittled her whole life.
โโItโs like seeing her for the first time: the human behind the maji. Fear embedded in the pain. Tragedy caused in Fatherโs name.โโ
And in the end, we have Inan, the most controversial character in this book. The son of the king, and brother of Amari, dedicated to follow his father and rule the kingdom, but struggling between what is right and wrong. When he realises he has magic as well, he canโt confess, as his father kills those who have magic, but meeting Zelie, he is not so sure anymore of what really is happening in his kingdom, and has to make a decision on whose side he wants to be.
โโThe truth cuts like the sharpest knife Iโve ever known.โโ
I loved how the story is focused on both worlds:
The world of Zelie and Tzain, where they live in small town with their father, they have to pay incredible amount of diviner tax, and the taxes get more and more expensive, and become impossible to be paid, so people have to go and do free labor for the king, never to be free again. They are faced with such unfairness and cruelty, but their families and the people in the village are sticking together to survive through everything.
And then we have the world of Amari and Inan, and the King. A world where magic is forbidden and all people that can use magic are being slaughtered. A world where being fierceless and cruel means that you are strong enough to lead a kingdom, and protect Orisha.
The only remark I have on this book were the acknowledgements. As much as I respect that story being told, and appreciate it with all my heart, I also really wished I havenโt read that part as it changed the story in the end for me, in a negative way. As I truly believe that every single person has the ability of magic in themselves. Every single person is powerful, and we all should be Diviners! And Inan having the ability himself proves my point on this as well.
A story about the battle of magic and friendships, a story about wins and losses, a world where magic lives in every single one of us. A world where we all belong. A masterpiece, this is. And a powerful one as well.

Kirk Bage (1775 KP) rated Coco (2017) in Movies
Mar 3, 2020 (Updated Mar 3, 2020)
As part of my project to compile a coffee table book called 21st Century cinema: 200 Unmissable Films, I have found it interesting, but not surprising, that almost 10% of the list since the year 2000 are animated features. It is an art form that Pixar and Disney especially, but many smaller studios, are excelling in, because of technological advances, and the free range of realising an imaginative vision. The trouble often is that they arenโt my first port of call anymore now I donโt have a kid around to watch them with. So it takes me some time to catch up on the good ones these days.
Also, for every good one there are several really lame ones, designed to get families into cinemas and take their money without much concession to a good script. It only takes the bad experience of a couple of those to put you off the genre as an adult. It can be hard to remember that some are made only with 6 year olds in mind. Frozen, for example. They have their place, and the phenomenon of which ones kids are drawn to is a different study altogether. For the purposes of my list, I am looking for the ones that can entertain young and older audiences at the same time. And, to date, no one has done that better than Pixar.
The benchmark, for me, remains Monsters Inc, The Incredibles and the Toy Story series. The latter especially, have a great knack of pleasing all generations. The key is always the writing. Animation styles and techniques can impress the eye, but it is always the theme, the relationships and the words that make an animated film enduring. Music also plays a big part; as does the level of humour. Both incredibly intangible arts that you canโt just buy.
I watched Coco on a Sunday morning โ the perfect time to watch an animated film, by law! Chances are you will be a little hungover (I was) and susceptible to the inevitable sentimentality you are about to experience. The first thing that struck me was the colours! Embracing a Latin American cultural canvas, I donโt think I have ever seen such a vivid rainbow attacking my senses. From the naked flames of the candles, to the warm tones of the sunlight and the almost neon glow on display around the dead and the world of the afterlife, it was a visual treat I can honestly say I have never experienced before.
Oh, yes, Coco is about dying, if you didnโt know! And to say more about the genius of their approach to it, would be classed as a spoiler! The action takes place on Diรก de Muertos (the day of the dead), when family members can revisit their loved ones, as long as they have been remembered. Our hero, young Miguel, loves music. But his family have banned him from listening to, or playing, it because of the shame surrounding a long dead ancestor. The magic of the day leads him to the underworld of the dead, to find out the truth and save the day.
Of course, once there, he meets all sorts of strange characters, and is lead on a fateful journey with lots of unexpected twists. Again, we wonโt go into who, or why for the sake of spoilers. Suffice to say, the ideas, emotion and sense of righteousness flow, stirred up in the mix of constant moments of humour, some that land, some that donโt quite, at a pace fitting, and demanded, by young audiences. The ultimate aim being to reveal the truth behind the family story and to allow the dead to be remembered for their real worth.
On the negatives first: it is all pitched at quite a young audience, in the same way one of Pixarโs less successful films, Cars, is. Which means a lot of the humour lacks the sophistication needed to make it a classic. Also, for a film about the love and joy of music, the songs are only OK, and not especially memorable, although the Oscar winning main theme โRemember Meโ serves its purpose very well in the climax. There are also one or two dips in the pacing of scenes that break the spell; surely the cornerstone rule of animated films: donโt drop the ball! Something both Wall-E and Up do at points, spoiling the overall impression of something so glorious in their best moments.
The power of Grandmas
To be more positive, we have to acknowledge the very, very high bar that Pixar set themselves. From an animation point of view, if this film had been released in 2001, weโd be in raptures about it! It is beautiful to look at! And the attention to detail is extraordinary, allowing for many re-watches, just to see the things they have put in there to largely amuse themselves. As a vision of an idea brought to life it is a consummate success! It is, essentially, so likeable. And at its heart, once again, right on the money.
It isnโt called Miguel. It isnโt called The Day of the Dead. It is called Coco. And by the end, you realise why that is important. Death is sad. Dementia is also an awful, awful thing. The strength of Coco is taking these difficult subjects and shining a meaningful light on them, that not only comments intelligently on them, but breaks the heart with the truth of it all. It takes a while to get there with this one, but the pay-off is sublime, yet again! Remember me, a simple sentiment that goes a long, long way!
As a side note, there is a controversial, but massively effective medical technique being utilised in the real world, with alzheimers sufferers, that uses music to trigger memory. Itโs application and results are astonishing, for their ability to bring people โback to lifeโ. Which, naturally, moved me immensely. To think the best moment of Coco isnโt just wish fulfilment in a sentimental world, but a real thing that can be done!
Sentimentality aside, Coco is a good film, in every sense of the word. As a parent, I would revel in the opportunity to show this to a child, for the positive conversations it might invoke. The aspects of cinema magic needed to make it an experience worth having are all there. To fault it is only to be unnecessarily picky. Better to go on the journey and enjoy it for what it is. Which, increasingly, is my mantra for watching anything. Who would not hope that someone chooses to celebrate life, with the thought โRemember Meโ?
Also, for every good one there are several really lame ones, designed to get families into cinemas and take their money without much concession to a good script. It only takes the bad experience of a couple of those to put you off the genre as an adult. It can be hard to remember that some are made only with 6 year olds in mind. Frozen, for example. They have their place, and the phenomenon of which ones kids are drawn to is a different study altogether. For the purposes of my list, I am looking for the ones that can entertain young and older audiences at the same time. And, to date, no one has done that better than Pixar.
The benchmark, for me, remains Monsters Inc, The Incredibles and the Toy Story series. The latter especially, have a great knack of pleasing all generations. The key is always the writing. Animation styles and techniques can impress the eye, but it is always the theme, the relationships and the words that make an animated film enduring. Music also plays a big part; as does the level of humour. Both incredibly intangible arts that you canโt just buy.
I watched Coco on a Sunday morning โ the perfect time to watch an animated film, by law! Chances are you will be a little hungover (I was) and susceptible to the inevitable sentimentality you are about to experience. The first thing that struck me was the colours! Embracing a Latin American cultural canvas, I donโt think I have ever seen such a vivid rainbow attacking my senses. From the naked flames of the candles, to the warm tones of the sunlight and the almost neon glow on display around the dead and the world of the afterlife, it was a visual treat I can honestly say I have never experienced before.
Oh, yes, Coco is about dying, if you didnโt know! And to say more about the genius of their approach to it, would be classed as a spoiler! The action takes place on Diรก de Muertos (the day of the dead), when family members can revisit their loved ones, as long as they have been remembered. Our hero, young Miguel, loves music. But his family have banned him from listening to, or playing, it because of the shame surrounding a long dead ancestor. The magic of the day leads him to the underworld of the dead, to find out the truth and save the day.
Of course, once there, he meets all sorts of strange characters, and is lead on a fateful journey with lots of unexpected twists. Again, we wonโt go into who, or why for the sake of spoilers. Suffice to say, the ideas, emotion and sense of righteousness flow, stirred up in the mix of constant moments of humour, some that land, some that donโt quite, at a pace fitting, and demanded, by young audiences. The ultimate aim being to reveal the truth behind the family story and to allow the dead to be remembered for their real worth.
On the negatives first: it is all pitched at quite a young audience, in the same way one of Pixarโs less successful films, Cars, is. Which means a lot of the humour lacks the sophistication needed to make it a classic. Also, for a film about the love and joy of music, the songs are only OK, and not especially memorable, although the Oscar winning main theme โRemember Meโ serves its purpose very well in the climax. There are also one or two dips in the pacing of scenes that break the spell; surely the cornerstone rule of animated films: donโt drop the ball! Something both Wall-E and Up do at points, spoiling the overall impression of something so glorious in their best moments.
The power of Grandmas
To be more positive, we have to acknowledge the very, very high bar that Pixar set themselves. From an animation point of view, if this film had been released in 2001, weโd be in raptures about it! It is beautiful to look at! And the attention to detail is extraordinary, allowing for many re-watches, just to see the things they have put in there to largely amuse themselves. As a vision of an idea brought to life it is a consummate success! It is, essentially, so likeable. And at its heart, once again, right on the money.
It isnโt called Miguel. It isnโt called The Day of the Dead. It is called Coco. And by the end, you realise why that is important. Death is sad. Dementia is also an awful, awful thing. The strength of Coco is taking these difficult subjects and shining a meaningful light on them, that not only comments intelligently on them, but breaks the heart with the truth of it all. It takes a while to get there with this one, but the pay-off is sublime, yet again! Remember me, a simple sentiment that goes a long, long way!
As a side note, there is a controversial, but massively effective medical technique being utilised in the real world, with alzheimers sufferers, that uses music to trigger memory. Itโs application and results are astonishing, for their ability to bring people โback to lifeโ. Which, naturally, moved me immensely. To think the best moment of Coco isnโt just wish fulfilment in a sentimental world, but a real thing that can be done!
Sentimentality aside, Coco is a good film, in every sense of the word. As a parent, I would revel in the opportunity to show this to a child, for the positive conversations it might invoke. The aspects of cinema magic needed to make it an experience worth having are all there. To fault it is only to be unnecessarily picky. Better to go on the journey and enjoy it for what it is. Which, increasingly, is my mantra for watching anything. Who would not hope that someone chooses to celebrate life, with the thought โRemember Meโ?

Gareth von Kallenbach (980 KP) rated The Words (2012) in Movies
Aug 7, 2019
On paper, The Words is a film that is better suited as a literary novella. In print, we, as readers, are often granted insight to our characters thoughts and motivation that is frequently lost on film or delivered in a lackluster voiceover that most critics deem as lazy film making. Furthermore, the story within a story, within a story approach in film often leaves the audience with uninteresting shells of characters and can make a story forgettable at best.
Given these reasons, it is easy to see why many would choose to undertake a less ambitious story for their directorial debut. That group does not include co-writer-directors Brian Klugman and Lee Sternthal. This duo is actually successful at tackling this dangerous story-within-a-story film device by keeping it simple. Focusing on the main characters of each story and their motivation, while tying each together with some common themes like love, what it means to write something great, and how far the need for success will drive the characters.
The movie begins with highly successful author Clay Hammond (Dennis Quaid) conducting a reading of his latest novel The Words. Among his audience is literary grad student and adoring fan, Daniella (Olivia Wilde), who has aspirations of picking the brain of the man that authored her favorite stories and perhaps getting involved romantically. As Hammond begins to read his story we are introduced to the tale of starving writer Rory Jensen (Bradley Cooper) and his wife Dora (Zoe Saldana). The two are a young couple in love, trying to get on their feet while Rory struggles with multiple rejections of his novels, until he is finally forced to come to grips with his own limitations as an artist and a writer.
As he settles into life and a job as a mail clerk at a publishing firm, he finds a lost manuscript in a vintage leather briefcase that Dora had purchased for him during their honeymoon in Paris. That story turns out to be something that moves him to tears. It is the final thing in his realization that he will never be the great writer that he thought he was, the great writer that wrote this anonymous story. In an effort to feel and try to understand what it is like to create something great, Rory decides to retype the novel word for word on his laptop if only to admire the beautiful story that he had instantly fallen in love with. When Dora mistakenly reads the novel, she encourages him to submit it to a publisher. Before he can tell her the truth, his world is transformed into the life he had always imagined he would have for himself and Dora as the novel gains him both great literary and commercial success. And finally, now that his star has risen he can get his own novel published.
Enter Jeremy Irons as the old man who reveals himself to Rory as the true author of his story. The old man feels compelled to explain to Rory the tragic origin of the story that has become the young authorโs success. Irons steals every second he is on screen as his delivery of the old man oozes with the intellectual style that has been his trademark over the years. Like Rory, we are helpless to do nothing but listen and get lost in the words of his story as if he was sitting next to us and telling the story in real life.
The old man reveals that the novel is the result of great love and pain that his younger self (Ben Barnes) and the love of his life Celia (Nora Arnezeder) endured. While I am not familiar with Barnesโ and Arnezederโs work, their performance as the younger couple in Ironsโ story had a genuine connection. And while this love story does not seem to be anything new when it comes to film, it served its purpose by strengthening the other stories, showing how a great story can be mused from someplace unexpected, even if only once.
With Rory now confronted with his deceitful success, he struggles to decide how to make things right and live with himself as a fraud. Itโs at this point the film subtly suggest that Hammondโs story of Rory may actually be a disguised autobiography.
As Rory, Bradley Cooper gives perhaps his best performance to date. I feel that despite his poor and deceitful decision, at no point does he lose the audience. With the help of a strong and emotionally charged performance by Zoe Saldana, we experience Cooperโs honest plight and can understand the events that unfold around him. He is effective as a man who genuinely believes he does not deserve the success that he stole. Without a doubt, this will be a surprising role for those fans who only know Cooper from the humorous characters he plays in The Hangover and most recently Hit and Run. I hope this is the beginning of growth in his craft beyond the charming, confident character we have seen in Limitless and perhaps into a deeper emotional actor.
The weakest part of this film is the story of Clay Hammond and Daniella. Dennis Quaid is quite unlikable as Hammond. He is monotone in his readings and the prose of his story is mediocre at best. While the film drops hints that Hammondโs story of Rory is autobiographical it makes sense that Quaidโs character is played this way. He succeeds in helping create the notion that Hammond is unworthy of the success his character has enjoyed. But something about his performance is so unlikable that even when his character has a redeeming moment, it is lost on an audience that may not care enough about him for it to work.
To add to this dislike of Quaid, Olivia Wilde seems out of place as the character Daniella. It is not that her performance is bad, it is just that every time they showed her as the starry-eyed fan who is love struck for Hammond, she just seemed out of place. Additionally there did not seem to be any connection between Daniella and Hammond in the way the other charactersโ connections helped strengthen their performances.
In the end, I enjoyed this movie more than I expected. Visually the Montreal backdrop does an excellent job as both New York and Paris. And the continual piano score helps blend the stories. The simple focus on the main characters helped maintain the three different stories and keep the overall pacing of the movie in order. In addition, the solid to exceptional performances also helped to keep the film focused and avoided the empty shell of characters that most movies of this nature create. That being said, this movie is not for everyone, but those looking for a change of pace from the summer blockbusters season should consider this film.
Given these reasons, it is easy to see why many would choose to undertake a less ambitious story for their directorial debut. That group does not include co-writer-directors Brian Klugman and Lee Sternthal. This duo is actually successful at tackling this dangerous story-within-a-story film device by keeping it simple. Focusing on the main characters of each story and their motivation, while tying each together with some common themes like love, what it means to write something great, and how far the need for success will drive the characters.
The movie begins with highly successful author Clay Hammond (Dennis Quaid) conducting a reading of his latest novel The Words. Among his audience is literary grad student and adoring fan, Daniella (Olivia Wilde), who has aspirations of picking the brain of the man that authored her favorite stories and perhaps getting involved romantically. As Hammond begins to read his story we are introduced to the tale of starving writer Rory Jensen (Bradley Cooper) and his wife Dora (Zoe Saldana). The two are a young couple in love, trying to get on their feet while Rory struggles with multiple rejections of his novels, until he is finally forced to come to grips with his own limitations as an artist and a writer.
As he settles into life and a job as a mail clerk at a publishing firm, he finds a lost manuscript in a vintage leather briefcase that Dora had purchased for him during their honeymoon in Paris. That story turns out to be something that moves him to tears. It is the final thing in his realization that he will never be the great writer that he thought he was, the great writer that wrote this anonymous story. In an effort to feel and try to understand what it is like to create something great, Rory decides to retype the novel word for word on his laptop if only to admire the beautiful story that he had instantly fallen in love with. When Dora mistakenly reads the novel, she encourages him to submit it to a publisher. Before he can tell her the truth, his world is transformed into the life he had always imagined he would have for himself and Dora as the novel gains him both great literary and commercial success. And finally, now that his star has risen he can get his own novel published.
Enter Jeremy Irons as the old man who reveals himself to Rory as the true author of his story. The old man feels compelled to explain to Rory the tragic origin of the story that has become the young authorโs success. Irons steals every second he is on screen as his delivery of the old man oozes with the intellectual style that has been his trademark over the years. Like Rory, we are helpless to do nothing but listen and get lost in the words of his story as if he was sitting next to us and telling the story in real life.
The old man reveals that the novel is the result of great love and pain that his younger self (Ben Barnes) and the love of his life Celia (Nora Arnezeder) endured. While I am not familiar with Barnesโ and Arnezederโs work, their performance as the younger couple in Ironsโ story had a genuine connection. And while this love story does not seem to be anything new when it comes to film, it served its purpose by strengthening the other stories, showing how a great story can be mused from someplace unexpected, even if only once.
With Rory now confronted with his deceitful success, he struggles to decide how to make things right and live with himself as a fraud. Itโs at this point the film subtly suggest that Hammondโs story of Rory may actually be a disguised autobiography.
As Rory, Bradley Cooper gives perhaps his best performance to date. I feel that despite his poor and deceitful decision, at no point does he lose the audience. With the help of a strong and emotionally charged performance by Zoe Saldana, we experience Cooperโs honest plight and can understand the events that unfold around him. He is effective as a man who genuinely believes he does not deserve the success that he stole. Without a doubt, this will be a surprising role for those fans who only know Cooper from the humorous characters he plays in The Hangover and most recently Hit and Run. I hope this is the beginning of growth in his craft beyond the charming, confident character we have seen in Limitless and perhaps into a deeper emotional actor.
The weakest part of this film is the story of Clay Hammond and Daniella. Dennis Quaid is quite unlikable as Hammond. He is monotone in his readings and the prose of his story is mediocre at best. While the film drops hints that Hammondโs story of Rory is autobiographical it makes sense that Quaidโs character is played this way. He succeeds in helping create the notion that Hammond is unworthy of the success his character has enjoyed. But something about his performance is so unlikable that even when his character has a redeeming moment, it is lost on an audience that may not care enough about him for it to work.
To add to this dislike of Quaid, Olivia Wilde seems out of place as the character Daniella. It is not that her performance is bad, it is just that every time they showed her as the starry-eyed fan who is love struck for Hammond, she just seemed out of place. Additionally there did not seem to be any connection between Daniella and Hammond in the way the other charactersโ connections helped strengthen their performances.
In the end, I enjoyed this movie more than I expected. Visually the Montreal backdrop does an excellent job as both New York and Paris. And the continual piano score helps blend the stories. The simple focus on the main characters helped maintain the three different stories and keep the overall pacing of the movie in order. In addition, the solid to exceptional performances also helped to keep the film focused and avoided the empty shell of characters that most movies of this nature create. That being said, this movie is not for everyone, but those looking for a change of pace from the summer blockbusters season should consider this film.

Gareth von Kallenbach (980 KP) rated Total Recall (2012) in Movies
Aug 7, 2019
Remaking classic films is always risky business. Mainly because there is a specific reason those movies are so well received โ because they are the best of their time. Remakes are inherently risky because the filmmakers have a bar they have to at least reach, and they absolutely cannot tread the exact same ground as the original. They have to do something new, modern, or innovate. Or, at least they are expected to. When remakes work, they soar. When they donโtโฆ Well, thatโs another story. Paul Verhoevenโs โTotal Recallโ (1990) was an excellent science fiction monolith of its time. It stood out as a heartfelt science fiction story, one that was exceptionally aware of its own identity, design, and overall setting. It reflected the vary soul of its time โ intentionally representational of culture at the time (late 80s and early 90s). If Len Wisemanโs remake, โTotal Recallโ (2012) is supposed to be a representation of contemporary culture in the same way as the original, then I fear our popular culture is too shallow for high minded science fiction. While not a bad movie โ in fact, it is actually quite entertaining overall โ it just does not feature the same soul and passion of the original film.
The premise follows the original in only a rough sense. Sometime in the future, the world has been left mostly uninhabitable due to a deadly chemical war across the globe. Humanity has been left to residing in the only remaining habitable landmasses โ Western Europe and โThe Colonyโ, the latter being modern-day Australia. Because air travel is now impossible, the only travel between the landmasses is through a massive elevator called โThe Fallโ that cuts through the center of the Earth. Douglas Quaid (Colin Farrell) is a factory worker who works in Europe but lives in โThe Colonyโ with his wife, Lori (Kate Beckinstale). His chronic nightmares lead him to become interested in the โRekallโ service โ a machine that can implant memories into customers. His interest will lead him on a wild journey with Melina (Jessica Biel) to learn about his true self as well as secrets of Cohaagenโs (Bryan Cranston) tyrannical administration.
The problems of the film really start with the premise. While I enjoy the creativity of something like โThe Fallโ, it is simply too ridiculous to take seriously. They deserve credit for coming up with a relatively unknown science fiction concept, but an elevator that travels through the center of the Earth? Peoplesโ suspension of disbelief can only be pushed so far. It serves a practical purpose in the plot โ to create the conflict between โThe Colonyโ and the mainland and between the government and the Resistance. Yet, too much time is spent trying to introduce this concept and make it seem plausible than the film should. It honestly seems easier to just use the original filmโs conflict between settings โ Mars and Earth. I have to ask, what makes an elevator between two lands more contemporary of an idea than a conflict between colonial Mars and Earth. This is especially true considering recent news that a Mars colony might be seen in our lifetimes.
The other problems are more literary. Colin Farrellโs Douglas Quaid is portrayed very well throughout the film, and he manages to make the character satisfactory in the emotional portrayal of a man with a confused past and an insane situation. But even then, I have to say Arnoldโs original portrayal seemed overall more human. The problem with Colin Farrellโs character is a mixture of performance and writing in his introduction. It is hard to believe him as someone so distraught over his nightmares that he absolutely feels compelled to go to Rekall. If they spent more time exploring his inner demons and how they are bringing his life down, then he would have been a much more compelling character. As it stands, he just goes through the motions of a protagonist. All of the other characters are the same way. Kate Beckinstaleโs villainous Lori and Jessica Bielโs Melina are fairly shallow characters. They are not bad at their roles but that is all they, unfortunately, are: roles. Like Quaid, they just go through the motions, playing their part as clichรฉd character archetypes. Bryan Cranston is always awesome in any role, but in this he is not given much to work with. All he ends up being is just an evil tyrant with a megalomaniacal plot โ with very little reason or background.
Those issues said, there are many things that do work. The pacing is good throughout, with no moments feeling awkward. The art design is exceptional, and there are no moments in the film that are boring to look at. To its credit, almost every scene is full of beautiful science-fiction design. The only complaint in this area is that some of the action scenes feel very cluttered due to the overall noise of The Colonyโs design. The plot moves forward steadily, and it is overall simple to understand. That said, it is not without its own faults. The plot starts out great but becomes full of usual secret agent thriller clichรฉs. Also, the plot becomes very campy, not to mention unbelievable, in its third act. The third act is also where there are the most plot holes โ notable plot holes at that.
If you can shut your brain off for a couple hours, you can enjoy โTotal Recallโ. The film is pretty to look at and is absolutely packed with action sequences. All of the action sequences are well shot, well paced, and entertaining. The actors all do great with what they are given; but the problem is that they are not given much. They are all fairly flat characters, but are all satisfactory for the service of the plot โ a plot that is well paced and understandable, but one that becomes campy, ridiculous, and peppered with notable plot holes. It is not as tightly written and directed to be a great secret agent thriller, and not as inspired to be a great science fiction story. The original was exceptional in its setting construction โ pulling the audience into the amazingly designed Paul Verhoeven world. It was full of comedy and thrills, thought and design. As it stands, the moments that could really go far in establishing a passionate soul-filled, inspired world are instead spent on making quick references to those vary moments from the original. It could have established its own voice, its own heart and soul, but it just settles on being your clichรฉd average science fiction blockbuster.
The premise follows the original in only a rough sense. Sometime in the future, the world has been left mostly uninhabitable due to a deadly chemical war across the globe. Humanity has been left to residing in the only remaining habitable landmasses โ Western Europe and โThe Colonyโ, the latter being modern-day Australia. Because air travel is now impossible, the only travel between the landmasses is through a massive elevator called โThe Fallโ that cuts through the center of the Earth. Douglas Quaid (Colin Farrell) is a factory worker who works in Europe but lives in โThe Colonyโ with his wife, Lori (Kate Beckinstale). His chronic nightmares lead him to become interested in the โRekallโ service โ a machine that can implant memories into customers. His interest will lead him on a wild journey with Melina (Jessica Biel) to learn about his true self as well as secrets of Cohaagenโs (Bryan Cranston) tyrannical administration.
The problems of the film really start with the premise. While I enjoy the creativity of something like โThe Fallโ, it is simply too ridiculous to take seriously. They deserve credit for coming up with a relatively unknown science fiction concept, but an elevator that travels through the center of the Earth? Peoplesโ suspension of disbelief can only be pushed so far. It serves a practical purpose in the plot โ to create the conflict between โThe Colonyโ and the mainland and between the government and the Resistance. Yet, too much time is spent trying to introduce this concept and make it seem plausible than the film should. It honestly seems easier to just use the original filmโs conflict between settings โ Mars and Earth. I have to ask, what makes an elevator between two lands more contemporary of an idea than a conflict between colonial Mars and Earth. This is especially true considering recent news that a Mars colony might be seen in our lifetimes.
The other problems are more literary. Colin Farrellโs Douglas Quaid is portrayed very well throughout the film, and he manages to make the character satisfactory in the emotional portrayal of a man with a confused past and an insane situation. But even then, I have to say Arnoldโs original portrayal seemed overall more human. The problem with Colin Farrellโs character is a mixture of performance and writing in his introduction. It is hard to believe him as someone so distraught over his nightmares that he absolutely feels compelled to go to Rekall. If they spent more time exploring his inner demons and how they are bringing his life down, then he would have been a much more compelling character. As it stands, he just goes through the motions of a protagonist. All of the other characters are the same way. Kate Beckinstaleโs villainous Lori and Jessica Bielโs Melina are fairly shallow characters. They are not bad at their roles but that is all they, unfortunately, are: roles. Like Quaid, they just go through the motions, playing their part as clichรฉd character archetypes. Bryan Cranston is always awesome in any role, but in this he is not given much to work with. All he ends up being is just an evil tyrant with a megalomaniacal plot โ with very little reason or background.
Those issues said, there are many things that do work. The pacing is good throughout, with no moments feeling awkward. The art design is exceptional, and there are no moments in the film that are boring to look at. To its credit, almost every scene is full of beautiful science-fiction design. The only complaint in this area is that some of the action scenes feel very cluttered due to the overall noise of The Colonyโs design. The plot moves forward steadily, and it is overall simple to understand. That said, it is not without its own faults. The plot starts out great but becomes full of usual secret agent thriller clichรฉs. Also, the plot becomes very campy, not to mention unbelievable, in its third act. The third act is also where there are the most plot holes โ notable plot holes at that.
If you can shut your brain off for a couple hours, you can enjoy โTotal Recallโ. The film is pretty to look at and is absolutely packed with action sequences. All of the action sequences are well shot, well paced, and entertaining. The actors all do great with what they are given; but the problem is that they are not given much. They are all fairly flat characters, but are all satisfactory for the service of the plot โ a plot that is well paced and understandable, but one that becomes campy, ridiculous, and peppered with notable plot holes. It is not as tightly written and directed to be a great secret agent thriller, and not as inspired to be a great science fiction story. The original was exceptional in its setting construction โ pulling the audience into the amazingly designed Paul Verhoeven world. It was full of comedy and thrills, thought and design. As it stands, the moments that could really go far in establishing a passionate soul-filled, inspired world are instead spent on making quick references to those vary moments from the original. It could have established its own voice, its own heart and soul, but it just settles on being your clichรฉd average science fiction blockbuster.