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Uncharted (2022)
Uncharted (2022)
2022 | Action, Adventure
Full disclosure, I'm a massive fan of the Uncharted video game series, and as such, stepped into this one with trepidation. I'm relieved to say then, that despite a few drawbacks, I had a lot of fun overall.
The general premise is going for a precursor to the first game. The characters are younger, learning to gel as a team. Tom Holland is great as a young Nathan Drake. Maybe a little alien in comparison to the game version, but passable for a first outing. I'm still completely unsold on Mark Whalberg as Sully though. He's way more unlikable here than in the games, and that didn't quite sit well with me. The two of them together lack the chemistry that is such an important part of the source material, and it does hurt the film somewhat. Sophia Ali is promising as a young Chloe Frazer, and Tati Gabrielle plays a convincing villain. Antonio Banderas is just kind of there and feels a bit wasted.
The narrative has some pacing issues. As much as I can commend the commitment to lengthy segments of puzzle solving, it doesn't quite have the same impact of when you're in control, and it does drag to a certain extent. Thankfully, the last 30 minutes does a whole lot of heavy lifting in making up for the more lackluster moments. The final set piece causes the film to spring to life, and suddenly, it's a full blown Uncharted film. The action is absurd, the music score is familiar (the main Uncharted theme will always be a banger), and the film ends in a way that has me excited for future installments.

The best way to sum up Uncharted is that it's a good start. It's nowhere near perfect, and it's origin-like narrative pales in comparison to the stories that are right there for the taking thanks to the games, but it feels like a setup for bigger things to come, and most importantly, it does feel like an Uncharted movie, and that's all I really wanted.
  
The Poison Season
The Poison Season
Mara Rutherford | 2022 | Romance, Science Fiction/Fantasy, Young Adult (YA)
8
8.0 (1 Ratings)
Book Rating
If an outsider somehow makes it onto Endla they’re given a choice of death: the Forest or the lake.

Leelo was born and raised coexisting with the Wandering Forest located on the small island of Endla, and as much as she loves her community, she struggles with the fact that because her brother is an incanto, one without magic, he will be exiled by his next birthday.

When Leelo sees an outsider on the verge of drowning, she knows what she’s supposed to do - but in an instant, Leelo betrays everything she’s ever grown up. This leads to discoveries and consequences for both Leelo and the outsider, Jaren. But, as they grow closer, Leelo begins to question every fabric of her life.

I really enjoyed the premise of this novel - a creepy, evil forest that kills outsiders? Sign me up! Mara Rutherford did an amazing job at world building in this novel and establishing Leelo as a character. Because of how established she was, when Leelo begins to question her beliefs and lifestyle, it makes the book all the more interesting. It also gives you a bit of a chance to piece together your assumptions of the puzzle pieces Leelo is gathering and it was kind of fun to be able to say, “I knew it…”, when some of it came together.

The romance aspect of this novel is kind of what I would expect from a YA - not exactly instant love, but it was kind of close to it. But, Leelo and Jaren were sweet and I actually enjoyed their relationship and how they learned about each other and though it felt a little rushed, I still was rooting for them.

Overall, I think anyone who loves a good fantasy romance would greatly enjoy this book. And, even if you don’t like romance novels, I still think fantasy readers would enjoy the world building Rutherford has done.

*Thank you Inkyard Press for an advance copy of this book in exchange for an honest review
  
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Merissa (12061 KP) rated Intelligence Check (Dungeons and Dating #3) in Books

May 17, 2022 (Updated Jun 19, 2023)  
Intelligence Check (Dungeons and Dating #3)
Intelligence Check (Dungeons and Dating #3)
Katherine McIntyre | 2022 | Contemporary, LGBTQ+, Romance
10
10.0 (3 Ratings)
Book Rating
INTELLIGENCE CHECK is the third book in the Dungeons and Dating series, and it's time for Mase and Hunter. I was 'slightly' excited at the thought of this book and, let me tell you, I was not disappointed.

Mase is a perfect little ray of sunshine... on the outside. Inside, he is dealing with the loss of his twin sister, all the feelings that encompasses, plus normal things like trying to finish school and pay all his bills. Hunter, on the other hand, keeps himself to himself. He doesn't ask much of anyone, knowing all too well the feeling of being let down.

These two! Oh, my days. I love them so much. Two perfect-for-each-other puzzle pieces that slot together with ease. Well, not too much ease, because there's the whole 'issues from the past' to contend with, but you get my meaning. They do have their issues to deal with but they do the mature thing, in that they give each other space when needed, no matter how painful it may be, and communicate with each other.

It's a slow-burn romance in that Hunter isn't prepared to take advantage of Mason when he's drunk. Mason thinks he's been rejected by Hunter, and then Hunter thinks the same when Mason doesn't mention it again. Remember I said they communicated? Yeah, well, maybe not so much to begin with! 😆

This was a fantastic addition to the series that also let me catch up with Roxie and Mel, plus Cal and Julian. Now, I just need to know what's going on with Kelly! A brilliant book that I have no hesitation in highly recommending!!!

** same worded review will appear elsewhere **

* A copy of this book was provided to me with no requirements for a review. I voluntarily read this book, and the comments here are my honest opinion. *

Merissa
Archaeolibrarian - I Dig Good Books!
May 12, 2022
  
ROVE
ROVE
2021 | Card Game, Print & Play
A few months back, I had the opportunity to sit down with Jason Tagmire (founder of ButtonShy Games) and talk about the company and the gaming industry. In that interview, Jason had hinted at a cute little solo game that was in the works. And guess what… IT’S HERE! Read on to find out more about ROVE: Results-Oriented Versatile Explorer, hitting the ButtonShy webstore on November 26, 2021!

Disclaimer: We were provided with a copy of this game for the purposes of this preview. This is a final production copy, so what you see pictured is what you would receive in a retail copy. -L


ROVE: Results-Oriented Versatile Explorer (referred to as just ROVE from hereon out) is a solo spatial puzzle game. In the game, you are a ROVE who has crash-landed on a foreign planet. You need to get all your Modules in order to accomplish various Missions, thus performing your programmed duties, before you run out of power! To setup for a game, shuffle the 6 Module cards and place them randomly in a 2×3 grid, ability-side up. Shuffle the remaining double-sided cards Mission-side up to form the Mission deck. Take the top card of the Mission deck and place it to the side to serve as the first Mission of the game. Draw a hand of 5 cards (Movement-side facing you), and the game is ready to begin! Pictured below is the setup for a normal game.
Since this is a solo game, there aren’t really ‘turns,’ but rather you are playing cards, moving Modules, matching patterns, and attempting to complete 7 Missions. At the beginning of the game, the 6 different Modules are setup in a 2×3 grid. Each Mission card has a pattern listed on the right-hand side: with one specific Module highlighted, and remaining locations where any other Modules may be placed. To complete a Mission, you are going to attempt to arrange the Modules in the specified pattern on the current Mission card. Easy, right? Well, yes. Except moving a Module costs Movement Points (MP), and the different Modules have restrictions/rules as to how they can move. For example, the Brain Module can only move orthogonally, while the Laser Module can move in any direction, orthogonally or diagonally. Pictured below are some of the game components for clarity of understanding.

After taking a look at the current Mission, you will begin this spatial puzzle. The cards in your hand will provide a number of MP. Each card offers 2 different amount of MP. The number on the upper half is the base MP for the card, the middle of the card shows an arrangement of Modules, and the lower half of the card also shows a number of MP. If your Modules match the pattern on the card when you play it, you gain the lower number of MP, which is usually substantially larger than the upper number. Select a card from your hand to play, and then move the Modules using the provided MP following their movement restrictions. When you have used all the MP of a card, check to see if the Mission has been completed. If it has been, then great! You now take the top card of the Mission deck and add it to the current Mission card, covering the completed pattern. The new card shows a pattern that is your new Mission goal. Draw a card from the deck to add to your hand, and start working towards the new pattern. If you did not yet complete the Mission, play another card from your hand for MP and continue attempting to complete the Mission pattern.


One unique twist to this game is that, along with specific movement restrictions, each Module provides a powerful one-time ability to be used in the game. These abilities vary from allowing you to draw cards, to even swapping two different Modules. Time their use wisely, because once it’s been used, it’s gone for the rest of the game. The game continues in this fashion, of playing cards, moving Modules, and arranging them in specific patterns, until you have successfully completed 7 Missions. When you do so, you win the game! If, however, you run out of MP, cards in hand, or Module abilities before completing your 7th Mission, the game is lost and your ROVE is stuck on this lost planet FOREVER.
If you’ve ready any of my (p)reviews of ButtonShy Games before, you will know that I’m a big fan. Not all of them are complete winners in my eyes, but ROVE is one that exceeded my expectations. When Jason teased this little solo game, I was intrigued. I was expecting just a light little filler-type game with cute artwork. After having played it now, I can assure you that it is so much more. First, let’s talk gameplay. Yes, it’s a solo game, but it is quite challenging for consisting of only 18 cards. This game is a spatial puzzle, and that is the perfect way to describe it. You are trying to visualize your movements, seeing how you can best use your MP to complete the Mission, while not making unnecessary moves. Each Module moves in specific ways, and although a move may seem like the right choice at first, it might not pay off in the long run. You’ve got to be able to think ‘turns’ in advance with placements, and decide which Module to move when and where.

Along with the strategy for completing Missions, your cards in hand can provide bonus MP if your Modules match the printed pattern. So not only are you wanting to match the Mission cards with your Module placements, but you want to also maximize your number of MP by matching Modules to your cards. And let’s touch on the variability of gameplay. With the Modules randomly setup every game, and the deck of Mission cards shuffled, you’re sure to get a different game with every play. You are working towards the active Mission, but you can also see what Mission comes next. Can you complete one while also setting up some placements for the next? Maybe the luck of the shuffle is against you, putting 2 completely opposite Missions back-to-back. Or maybe the cosmos are with you, allowing you to chain together several Missions in a row with minimal movement. There is not a second that you will be disengaged in this game, and it truly is a testament to its design. Along with my copy, I also received a copy of the Fascinating Flora expansion – which adds new Missions and card abilities to the gameplay. No spoilers on that here, but just trust me that the strategic elements are elevated even more.


Components. Obviously, this is a game of 18 cards in one of the famous ButtonShy wallets. Quality of production is excellent, as to be expected from ButtonShy. The layout of the cards is pretty interesting and thematic. When you complete a Mission, the completed pattern is covered by the next Mission card. As the game progresses, this creates a cute little scene of your ROVE traversing the planet while completing its tasks. And on the movement cards themselves, the layout is logical and clear. The artwork is adorable, and I honestly just like looking at the scenes themselves sometimes. All in all, excellent components.
ROVE is quickly climbing the ranks towards being my favorite ButtonShy game. The gameplay is so seemingly simple, yet extremely strategic. That being said, the game plays in about 15 minutes, so it’s not going to take up your night of solo gaming. I guess I would consider this a filler-type game, but don’t let that categorization fool you. There is way more to this game than meets the eye. Also, the theming and artwork are unique and cute – think Wall-E as a solo card game! One of the best parts of this game? It’s coming straight to retail – no waiting for a Kickstarter! Check out the ButtonShy store to grab a copy for yourself. Are you up to the puzzle-y challenge that is ROVE? Try it to find out. I cannot rave about this game enough. (See what I did there?)
  
Deckscape: Crew vs Crew - The Pirate's Island
Deckscape: Crew vs Crew - The Pirate's Island
2021 | Card Game, Pirates, Puzzle, Real-time
Who out there has ever gone to an escape room and not enjoyed themselves? I know nobody (though if that’s you, it’s okay). I have only been to one in my life (eek!) and I absolutely loved it! I have watched videos of celebrities tackling escape rooms and have been riveted. I like the shows you can now find streaming of similar type activities and am always glued to the screen. Heck, I have played the EXIT and Unlock systems of board games and enjoyed them as well. So having the experience I have and having played two other Deckscape games, how did this one fare for me? Much better. Read on.

These one-shot escape room style games are difficult to explain without major spoilers, so I will try to explain what I can as best I can. Please don’t flame me for being vague. I am protecting you.

DISCLAIMER: We were provided a copy of this game for the purposes of this review. This is a retail copy of the game, so what you see in these photos is exactly what would be received in your box. I will describe the overall game flow and major rule set so that our readers may get a sense of how the game plays. For more info, you may purchase a copy online or from your FLGS. -T


To setup, open the box and take out the cards. Done. Read Card 1.
This one is quite a bit different from previous Deckscape games I have played in several ways. First, this is a head-to-head game where two players (or teams of players) will be taking sides of two pirate captains and attempting to figure out the answers to puzzles offered on cards in the game. Each side will have equal time and opportunity to solve the puzzles, but the first side to claim that they have solved it will be able to flip over the puzzle card to check for accurate answers. If they have succeeded, they earn the booty. If they fail, the other team has a chance to complete the puzzle successfully.


Play continues through the deck of cards with each side engaging in battles of wits until the end of the game draws near. The side with the most booty earned will be the winner and the game can then be passed along to another group of players to enjoy.
Components. This is a box of cards. The cards are all bigger than normal playing cards and feature pretty great art and vivid colors. I totally dig the pirate theme, so I was already destined to enjoy to aesthetic, but I do believe this is the better-looking game of the ones I have tried in its family.

Gameplay is also so different from the other two games in the Deckscape system and that’s a great thing. Having this head-to-head style really suited my situation when I played it: my 10-year-old niece was bored while her twin brother was at baseball practice, so I invited her to play this with me. Long story short, she ended up beating me by one point in the end, so that made her incredibly happy. I also highly enjoyed my playthrough of it, even in defeat.

I wish I could speak more on the specifics why I liked this, but again, as River Song would say, “Spoilers.” Do know that of the three Deckscape games I have played, I believe this is the best of the group. The puzzles are all fantastic, and I feel like I had a good handle on the solutions, but my niece obviously beat me to them more often than I would have liked to have admitted. That said, I can recommend this one to anyone interested in the Deckscape system with one caveat: this is head-to-head instead of the typical cooperative experience in the series. So you have been warned. It’s very good, though, so do check it out. Purple Phoenix Games (with guest score from my niece Keira) gives this one a puzzly 10 / 12, If you are wanting a little different flavor in your bottle of rum, grab a copy of this and enjoy. Just play it with someone your own age, or prepare to BE owned.