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Purple Phoenix Games (2266 KP) rated Deckscape: The Mystery of Eldorado in Tabletop Games
Mar 12, 2021
Who out there has ever gone to an escape room and not enjoyed themselves? I know nobody (though if that’s you, it’s okay). I have only been to one in my life (eek!) and I absolutely loved it! I have watched videos of celebrities tackling escape rooms and have been riveted. I like the shows you can now find streaming of similar type activities and am always glued to the screen. Heck, I have played the EXIT and Unlock systems of board games and enjoyed them as well. So having the experience I have and never having played the Deckscape system, how did it fare for me? Decent. Read on.
Imagine yourself trapped on a jungle island after your plane crashes. Or being locked within a pyramid whilst visiting Egypt. These are the settings for the pair of games we reviewed and I really cannot and will not be going further into a lot of detail so as to avoid any spoilers as best I can.
DISCLAIMER: We were provided a copy of both The Curse of the Sphinx and The Mystery of Eldorado for the purposes of this review. These are retail copies of the games, so what you see in these photos is exactly what would be received in your boxes. I will describe the overall game flow and major rule set so that our readers may get a sense of how the game plays. For more info, you may purchase a copy online or from your FLGS. -T
To setup a game of Deckscape, open the box and take out the cards. You are now ready to play. Seriously. No rules to read. Nothing to teach others. Just read the top card and do as it says. You have now begun your adventure!
Playing the games involves players (or a solo player) encountering cards in the 60-card deck in order to solve puzzles and use items found to best finish the scenario. There are no turns in these games, and players are encouraged to discuss possibilities before committing to answers to the puzzles. Randy from Dora and the Lost City of Gold would be so happy to be figuring out “Jungle Puzzles” and “Pyramid Puzzles.”
Each card is either a puzzle or an item and each card will more than likely be encountered throughout the game. Players are trying to figure out the puzzle clues and best solve them. Incorrect guesses will result in costly errors that affect endgame scoring. Sometimes correct guesses will allow the players to erase errors or give other positive clues.
Once the players have made their way through the game solving puzzles and riddles they will consult the table at the end to see how well they scored. Usually time is of the essence, and finishing the games sooner is better than later. Once the game is over and the score tallied the game owner may gift the game away as the final result is known and replaying is kinda cheating.
Components. Okay, these games are small boxes full of large cards. There are 60 cards in each game and the cards are beautifully illustrated and laid out well. We had no problems reading anything or deciphering any part of the games, so thumbs up on components from us.
Gameplay is a little polarizing, we found. I like the flow of the game and puzzles within. My wife, however, couldn’t stand them. But she later admitted to now understanding that she just does not enjoy escape room styled board and card games. That said, these games play more like Choose Your Own Adventure games than the typical EXIT/Unlock style games, as most (if not all) cards in Deckscape require players to complete them before moving to the next card in numerical order with either a success or penalty. This can rub players the wrong way if they are used to the other style of escape room games. It was no problem for me, and I enjoyed my plays.
What I liked most about these games is that the story is easy to follow and the puzzles mostly make logical sense. A few of them stumped me, but luckily players may find helper cards to give clues to puzzles in the game. We relied on these helpers a few times, but I did not feel like we were consulting them for every puzzle. So that’s a definite positive. I also liked the thematic immersion. For a card game I felt drawn into the stories and wanted to complete them as well as I could.
What I disliked most about these games is the fact that you end up encountering every card or nearly every card. The intrigue of other escape room games I have played is wondering what was on some of those other cards. Or what did I miss on a card that I should have noticed? While you get SOME of that here, I found Deckscape to be more entry-level in difficulty. That is certainly not a bad thing for most gamers. We were expecting something different than what we played, and I think that unfortunately immediately put us off at first.
However, I played the second game solo and I liked it quite a bit. I think I mostly liked it because I didn’t have my wife around to figure out the puzzles with me and I was truly all alone. This added to my anxiety to finish well, or finish at all! I definitely cannot see myself playing these games with the full compliment of six players as I feel I would be too overwhelmed with people shouting out their guesses and trying to parse everything. But that’s just me. I prefer these with low player counts.
All in all these games are pretty good, and a decent something different from the other games in the same style. If you have yet to try Deckscape and like escape room games in general, I reccomend you give them a try. They are quick (and even quicker as your goal is finish in a short amount of time for the best scores), easy to play with zero teaching and setup time, and gives a great amount of puzzles to decipher. Purple Phoenix Games gives the Deckscape system of games an unsure-but-you-seem-confident-about-your-answer-so-let’s-just-go-with-yours 6 / 12. If you see them on the shelves pick one up and try it out. Add these to your growing collection of escape room games for show, or play them and pass them along, as I intend to do.
(Note: I usually add a messy components photo at the end of my reviews, but I don’t want to spoil anything, so I’ll just throw some cards down that won’t really ruin anything at all.)
Imagine yourself trapped on a jungle island after your plane crashes. Or being locked within a pyramid whilst visiting Egypt. These are the settings for the pair of games we reviewed and I really cannot and will not be going further into a lot of detail so as to avoid any spoilers as best I can.
DISCLAIMER: We were provided a copy of both The Curse of the Sphinx and The Mystery of Eldorado for the purposes of this review. These are retail copies of the games, so what you see in these photos is exactly what would be received in your boxes. I will describe the overall game flow and major rule set so that our readers may get a sense of how the game plays. For more info, you may purchase a copy online or from your FLGS. -T
To setup a game of Deckscape, open the box and take out the cards. You are now ready to play. Seriously. No rules to read. Nothing to teach others. Just read the top card and do as it says. You have now begun your adventure!
Playing the games involves players (or a solo player) encountering cards in the 60-card deck in order to solve puzzles and use items found to best finish the scenario. There are no turns in these games, and players are encouraged to discuss possibilities before committing to answers to the puzzles. Randy from Dora and the Lost City of Gold would be so happy to be figuring out “Jungle Puzzles” and “Pyramid Puzzles.”
Each card is either a puzzle or an item and each card will more than likely be encountered throughout the game. Players are trying to figure out the puzzle clues and best solve them. Incorrect guesses will result in costly errors that affect endgame scoring. Sometimes correct guesses will allow the players to erase errors or give other positive clues.
Once the players have made their way through the game solving puzzles and riddles they will consult the table at the end to see how well they scored. Usually time is of the essence, and finishing the games sooner is better than later. Once the game is over and the score tallied the game owner may gift the game away as the final result is known and replaying is kinda cheating.
Components. Okay, these games are small boxes full of large cards. There are 60 cards in each game and the cards are beautifully illustrated and laid out well. We had no problems reading anything or deciphering any part of the games, so thumbs up on components from us.
Gameplay is a little polarizing, we found. I like the flow of the game and puzzles within. My wife, however, couldn’t stand them. But she later admitted to now understanding that she just does not enjoy escape room styled board and card games. That said, these games play more like Choose Your Own Adventure games than the typical EXIT/Unlock style games, as most (if not all) cards in Deckscape require players to complete them before moving to the next card in numerical order with either a success or penalty. This can rub players the wrong way if they are used to the other style of escape room games. It was no problem for me, and I enjoyed my plays.
What I liked most about these games is that the story is easy to follow and the puzzles mostly make logical sense. A few of them stumped me, but luckily players may find helper cards to give clues to puzzles in the game. We relied on these helpers a few times, but I did not feel like we were consulting them for every puzzle. So that’s a definite positive. I also liked the thematic immersion. For a card game I felt drawn into the stories and wanted to complete them as well as I could.
What I disliked most about these games is the fact that you end up encountering every card or nearly every card. The intrigue of other escape room games I have played is wondering what was on some of those other cards. Or what did I miss on a card that I should have noticed? While you get SOME of that here, I found Deckscape to be more entry-level in difficulty. That is certainly not a bad thing for most gamers. We were expecting something different than what we played, and I think that unfortunately immediately put us off at first.
However, I played the second game solo and I liked it quite a bit. I think I mostly liked it because I didn’t have my wife around to figure out the puzzles with me and I was truly all alone. This added to my anxiety to finish well, or finish at all! I definitely cannot see myself playing these games with the full compliment of six players as I feel I would be too overwhelmed with people shouting out their guesses and trying to parse everything. But that’s just me. I prefer these with low player counts.
All in all these games are pretty good, and a decent something different from the other games in the same style. If you have yet to try Deckscape and like escape room games in general, I reccomend you give them a try. They are quick (and even quicker as your goal is finish in a short amount of time for the best scores), easy to play with zero teaching and setup time, and gives a great amount of puzzles to decipher. Purple Phoenix Games gives the Deckscape system of games an unsure-but-you-seem-confident-about-your-answer-so-let’s-just-go-with-yours 6 / 12. If you see them on the shelves pick one up and try it out. Add these to your growing collection of escape room games for show, or play them and pass them along, as I intend to do.
(Note: I usually add a messy components photo at the end of my reviews, but I don’t want to spoil anything, so I’ll just throw some cards down that won’t really ruin anything at all.)
Phillip McSween (751 KP) rated Okja (2017) in Movies
Jan 10, 2018
Solid Film
In their efforts to be cost efficient and profitable, the Mirando Corporation creates a breed of "super pigs" that will be able to feed more homes per pig. One pig in particular, Okja, is being raised by little Mija (Seo-hyeon Ahn) in the mountains of South Korea. When the Mirando Corporation come to claim what is theirs, Mija will stop at nothing to get her best friend back.
There is a lot to like about this film, but one primary thing bothered me overall. At one point, Okja takes an extremely dark turn that I was neither ready for nor did I think was absolutely necessary. People that have seen the film probably know exactly which part I'm referring to. It was merely a piece of an overall delightful puzzle that just didn't match.
Solid acting performances abound in the film and it's not just the big names carrying their weight. Tilda Swinton and Jake Gyllenhaal (almost spelled his name right on the first try!) were really in tune with their respective zany characters. As a viewer the two show you that they are more than mere cardboard antagonists, but rather there were layers and levels to their characters that left you with insight. Of course that can't be pulled off without a solid actor/actress behind the helm. Ahn's performance as Mija was stellar. To be able to exemplify such strength and weakness in the same role takes real talent. My personal favorite of them all was Kim's role played by Choi Woo-Shik. His humor is subtle yet sidesplitting. He accomplishes a lot in the small amount of time he's on screen.
This films captures your attention both in its originality and a consistently entertaining pace. Even during the scenes with heavy dialogue, the film managed to hold on to its unique feel that captured my attention in the first place. Prepare to run the gauntlet of emotions as it goes from funny to heartbreaking to heartwarming to just plain sad at times. So glad I saw what I think has the potential to become a cult classic. I give it an 84.
There is a lot to like about this film, but one primary thing bothered me overall. At one point, Okja takes an extremely dark turn that I was neither ready for nor did I think was absolutely necessary. People that have seen the film probably know exactly which part I'm referring to. It was merely a piece of an overall delightful puzzle that just didn't match.
Solid acting performances abound in the film and it's not just the big names carrying their weight. Tilda Swinton and Jake Gyllenhaal (almost spelled his name right on the first try!) were really in tune with their respective zany characters. As a viewer the two show you that they are more than mere cardboard antagonists, but rather there were layers and levels to their characters that left you with insight. Of course that can't be pulled off without a solid actor/actress behind the helm. Ahn's performance as Mija was stellar. To be able to exemplify such strength and weakness in the same role takes real talent. My personal favorite of them all was Kim's role played by Choi Woo-Shik. His humor is subtle yet sidesplitting. He accomplishes a lot in the small amount of time he's on screen.
This films captures your attention both in its originality and a consistently entertaining pace. Even during the scenes with heavy dialogue, the film managed to hold on to its unique feel that captured my attention in the first place. Prepare to run the gauntlet of emotions as it goes from funny to heartbreaking to heartwarming to just plain sad at times. So glad I saw what I think has the potential to become a cult classic. I give it an 84.
Fred (860 KP) rated Tomb Raider (2018) in Movies
Jul 10, 2018
The acting is top notch (2 more)
Lots of action
Very loyal to the game series
The Story of Lara Croft is an interesting one
Watched this last night. As usual, I try not to see any reviews until I see it, so I'm not swayed by other's opinions. And so, not knowing if the movie was liked or disliked, I was able to watch it & make my own opinion.
I am a fan of the game series & love the new entries. I'm very glad they decided to follow the new games for this film & I found Lara's "origin" to be real interesting. I was not a fan of the Angelina Jolie movies. I found her too snooty & arrogant to like the character. But Alicia Vikander plays the characters perfectly. She plays a young Lara, who's tough, but has some vulnerability to her. She's an underdog we can root for, but she can hold her own too. A perfect balance.
Daniel Wu & Dominic West play their parts well. Although I would have liked to have seen Wu pull off some martial arts moves, like his character on "Into the Badlands", but I'm also glad they didn't fall for the stereotypical Asian.
But. a movie is only as good as it's main villain. And this movie has a great one. Played by Walton Goggins, who doesn't get the credit he deserves. This guy is great. He can make you love him & he can make you hate him too. I've never seen him in a bad role.
There's really not much to say about the story, as it's practically a live-action remake of the last 2 video games stories mashed together. You know what to expect, lots of action, lots of raiding of tombs. I kind of wish there would have been more puzzle solving in it. Some of the puzzles were solved without even showing them. Lara just solves them. I kind of wish I could have figured them out. But I guess I'm just used to playing the game & doing everything myself.
Anyway, the bottom line, it's a fun film, well worth watching.
I am a fan of the game series & love the new entries. I'm very glad they decided to follow the new games for this film & I found Lara's "origin" to be real interesting. I was not a fan of the Angelina Jolie movies. I found her too snooty & arrogant to like the character. But Alicia Vikander plays the characters perfectly. She plays a young Lara, who's tough, but has some vulnerability to her. She's an underdog we can root for, but she can hold her own too. A perfect balance.
Daniel Wu & Dominic West play their parts well. Although I would have liked to have seen Wu pull off some martial arts moves, like his character on "Into the Badlands", but I'm also glad they didn't fall for the stereotypical Asian.
But. a movie is only as good as it's main villain. And this movie has a great one. Played by Walton Goggins, who doesn't get the credit he deserves. This guy is great. He can make you love him & he can make you hate him too. I've never seen him in a bad role.
There's really not much to say about the story, as it's practically a live-action remake of the last 2 video games stories mashed together. You know what to expect, lots of action, lots of raiding of tombs. I kind of wish there would have been more puzzle solving in it. Some of the puzzles were solved without even showing them. Lara just solves them. I kind of wish I could have figured them out. But I guess I'm just used to playing the game & doing everything myself.
Anyway, the bottom line, it's a fun film, well worth watching.
Hazel (1853 KP) rated All Fall Down (Embassy Row, #1) in Books
Dec 14, 2018
<i>I received this book for free through a Books With Bite giveaway.</i>
Ally Carter has become well known for her <i>Gallagher Girls</i> series, which was followed by <i>Heist Society</i>. Now she is back with a brand new young adult series: <i>Embassy Row</i>. After witnessing the death of her mother three years earlier, sixteen year old Grace is shipped off to Adria to live with her ambassador grandfather at the United States embassy. Well known for her dare devil, rebellious history, she is now expected to settle down, become more ladylike and attend international balls. Grace, however, has other plans.
Grace is convinced her mother was murdered and that she knows whom the murderer was. The only problem is no one believes her; not her grandfather, not the many psychiatrists; and even her friends have their doubts. So, Grace does what any “self-respecting mentally unbalanced teenager” would do and takes matters into her own hands.
It is exciting to read about Grace putting pieces of the puzzle together by investigating underground tunnels, tailing a scarred man around the city and, all in all, behaving rather like James Bond. As the plot begins to climax it is difficult not to rush through the novel to discover how it ends, where the reader is left with another mystery.
As well as the mystery storyline, Ally Carter also explores the theme of mental health. Naturally Grace has had issues since the death of her mother and finds herself, time and again, trying to convince people she is not crazy. Readers who have experienced mental health problems may relate to not being taken seriously and understand Grace’s frustration.
Overall, <i>All Fall Down</i> is a fantastic and exciting story to read. The air of mystery and feeling of suspense keeps the reader on their toes as they race through the book. It is also refreshing to read a young adult novel that does not focus on a teenage love story. The only problem is the wait for the second book to be published!
Ally Carter has become well known for her <i>Gallagher Girls</i> series, which was followed by <i>Heist Society</i>. Now she is back with a brand new young adult series: <i>Embassy Row</i>. After witnessing the death of her mother three years earlier, sixteen year old Grace is shipped off to Adria to live with her ambassador grandfather at the United States embassy. Well known for her dare devil, rebellious history, she is now expected to settle down, become more ladylike and attend international balls. Grace, however, has other plans.
Grace is convinced her mother was murdered and that she knows whom the murderer was. The only problem is no one believes her; not her grandfather, not the many psychiatrists; and even her friends have their doubts. So, Grace does what any “self-respecting mentally unbalanced teenager” would do and takes matters into her own hands.
It is exciting to read about Grace putting pieces of the puzzle together by investigating underground tunnels, tailing a scarred man around the city and, all in all, behaving rather like James Bond. As the plot begins to climax it is difficult not to rush through the novel to discover how it ends, where the reader is left with another mystery.
As well as the mystery storyline, Ally Carter also explores the theme of mental health. Naturally Grace has had issues since the death of her mother and finds herself, time and again, trying to convince people she is not crazy. Readers who have experienced mental health problems may relate to not being taken seriously and understand Grace’s frustration.
Overall, <i>All Fall Down</i> is a fantastic and exciting story to read. The air of mystery and feeling of suspense keeps the reader on their toes as they race through the book. It is also refreshing to read a young adult novel that does not focus on a teenage love story. The only problem is the wait for the second book to be published!
Matthew Krueger (10051 KP) rated Condemned: Criminal Origins in Video Games
Oct 24, 2019
Scary Spooky
Condemned: Criminal Origins (known in Europe as Condemned) is a first-person survival horror video game, that is very good but underrated.
Condemned: Criminal Origins places an emphasis on melee combat and puzzle solving, including searching for fingerprints and gathering evidence. Lets talk more about the crime scene's, and gathing evidence.
Condemned directly involves the player in crime scene investigations, offering the ability to, at the press of a context-sensitive button, call upon a suite of forensic tools to find and record evidence. The player character is linked to an FBI lab via his mobile phone throughout the investigation, allowing (almost immediate) remote examination and analysis by his support worker, Rosa. Crime scene evidence can be used to solve puzzles, allowing the player to pass previously impassable barriers, and provide clues to the overall mysteries of the story.
Examples of evidence include fingerprints, footprints, fibers, fluids (such as blood or chemicals), particles, residues, markings/etchings, material, imprints, wounds, small objects, documents, and body parts.
The player character is gifted with the instinctual ability to detect when forensic evidence is nearby, allowing players to bring up the detection and collection tools when appropriate. However, the "instincts" of the character only vaguely highlight the area in which the evidence resides; it is up to the player to methodically sweep the scene and catalog any findings.
Lets talk about the plot: Condemned: Criminal Origins is set in the fictional American city of Metro. The player takes on the role of Ethan Thomas, a crime scene investigation agent with the FBI's Serial Crime Unit, as he traverses the seedier sides of the city. His journey takes him through a number of condemned buildings as he searches for the one who framed him for murder, the evasive Serial Killer X. Along the way, Ethan must use his investigative intuition and technology to examine evidence left behind by SKX, all the while fighting off the violently psychotic denizens of Metro City, who seem to be driven to such madness by a mysterious, yet seemingly extraneous force.
Their are two different ends: but really its the same ending.
If you do like psychological, crime solving horror games than you will like this one.
Condemned: Criminal Origins places an emphasis on melee combat and puzzle solving, including searching for fingerprints and gathering evidence. Lets talk more about the crime scene's, and gathing evidence.
Condemned directly involves the player in crime scene investigations, offering the ability to, at the press of a context-sensitive button, call upon a suite of forensic tools to find and record evidence. The player character is linked to an FBI lab via his mobile phone throughout the investigation, allowing (almost immediate) remote examination and analysis by his support worker, Rosa. Crime scene evidence can be used to solve puzzles, allowing the player to pass previously impassable barriers, and provide clues to the overall mysteries of the story.
Examples of evidence include fingerprints, footprints, fibers, fluids (such as blood or chemicals), particles, residues, markings/etchings, material, imprints, wounds, small objects, documents, and body parts.
The player character is gifted with the instinctual ability to detect when forensic evidence is nearby, allowing players to bring up the detection and collection tools when appropriate. However, the "instincts" of the character only vaguely highlight the area in which the evidence resides; it is up to the player to methodically sweep the scene and catalog any findings.
Lets talk about the plot: Condemned: Criminal Origins is set in the fictional American city of Metro. The player takes on the role of Ethan Thomas, a crime scene investigation agent with the FBI's Serial Crime Unit, as he traverses the seedier sides of the city. His journey takes him through a number of condemned buildings as he searches for the one who framed him for murder, the evasive Serial Killer X. Along the way, Ethan must use his investigative intuition and technology to examine evidence left behind by SKX, all the while fighting off the violently psychotic denizens of Metro City, who seem to be driven to such madness by a mysterious, yet seemingly extraneous force.
Their are two different ends: but really its the same ending.
If you do like psychological, crime solving horror games than you will like this one.
Neon's Nerd Nexus (360 KP) rated Midsommar (2019) in Movies
Jul 5, 2019
I'm A Believer
Midsommar is a modern day folklore fairytale masterpiece that's traumatizing, intoxicating, stomach churning & deeply hypnotic. If you've seen Raw or the Witch & enjoyed them Midsommar is easily on par standard wise & comparability wise to them. A tale of love, passion, grievance, trauma, connection, communion, religion, celebration, purity & punishment. Filled with folklore, depth, symbolisum, metaphores & small visual clues Midsommar is one giant puzzle box & for everyone paying close attention there are entire multiple layers hidden in everything. Be it the pictures hung on the walls in the background, dialog, music cues, camera angles, subbtle special effects, screen transitions, facial expressions & props. Most people watching this film will leave wondering what strange horror movie they just saw & while technically it is a horror as the film played out I began to realise its intentions thus seeing its beauty & messages clearly. For instance like how if we all united as one unity & learnt to love rather than hate we could live in perfect harmony with nature. Acting is jaw dropping especially from the lead actress & sound design realises that creating tension doesn't necessarily need any sound at all. Visually its vibrant & striking with subtle effects like things pulsing & warping as if reality its self is an illusion. Midsommar made me feel quezy, disturbed, intreagued & so happy with chills going up & down my spine frequently as I also couldn't shake this feeling of dread the entire time. When violence hits it hits hard & sickeningly rough but as the last scene played out & the perfect ending hit I was smiling the most I have during a film in a long time. What an intelligent, thought provoking look at how a trauma in life can make us more susceptible & easily lead, how guilt/trauma manifests in us, how innocence & purity thrives above deceit & selfishness, but most importantly how we could all live way happier & more for filling lives as if we all respected each other & the world around us experiencing both pain & pleasure as one. Go see it sit in the front row & let Midsommar embrace & absorb you in the best experience of the year so far by far.
Phil Leader (619 KP) rated Each To Their Own in Books
Nov 12, 2019
When teenager Kayleigh falls to her death her de facto stepfather Dan is convinced that there has been foul play and sets out to discover the events that led to her death and also to find out why a couple of her college friends have not been seen since. When he meets a college friend who also has suspicions he becomes more determined to find out the truth. But just how far is Dan prepared to go and just who can he trust?
This book is told in the first person from the point of view of some of the major players in the drama. This works really well as it gives the reader a chance to see the other narrators as others see them and see how their actions, taken with consideration or not, can affect others. This also allows for the facts to be gently teased out by the reader - initially we know only that Kayleigh has died and very little of the circumstances. As the story goes on and each character discovers or reveals another clue to what has been going on it builds the story like a jigsaw puzzle. I found it very reminiscent of another great thriller author, Robert Goddard, who carefully controls the facts the reader has to work on.
The writing is terrific as are the characters, each with their own voice and personalities. Each has their own weaknesses that they are either unaware of or overlook and these add a great deal of depth and dimension. There are a number of twists to the plot, some quite sudden and shocking others more a realisation that things are not quite as they have seemed.
This book was a pleasure to read, the plot moving at pace as it switched between viewpoints towards the final climax and with a satisfying ending. The story would make for a terrific prime time drama on television.
My only criticism was that the world of Kayleigh felt a bit too small - things like Alice being an old friend of Dan but independently related to and involved in events. But that didn't really spoil the book.
Thoroughly recommended.
This book is told in the first person from the point of view of some of the major players in the drama. This works really well as it gives the reader a chance to see the other narrators as others see them and see how their actions, taken with consideration or not, can affect others. This also allows for the facts to be gently teased out by the reader - initially we know only that Kayleigh has died and very little of the circumstances. As the story goes on and each character discovers or reveals another clue to what has been going on it builds the story like a jigsaw puzzle. I found it very reminiscent of another great thriller author, Robert Goddard, who carefully controls the facts the reader has to work on.
The writing is terrific as are the characters, each with their own voice and personalities. Each has their own weaknesses that they are either unaware of or overlook and these add a great deal of depth and dimension. There are a number of twists to the plot, some quite sudden and shocking others more a realisation that things are not quite as they have seemed.
This book was a pleasure to read, the plot moving at pace as it switched between viewpoints towards the final climax and with a satisfying ending. The story would make for a terrific prime time drama on television.
My only criticism was that the world of Kayleigh felt a bit too small - things like Alice being an old friend of Dan but independently related to and involved in events. But that didn't really spoil the book.
Thoroughly recommended.
JT (287 KP) rated Captain America: The First Avenger (2011) in Movies
Mar 10, 2020
With the impending Avengers flick due out in the summer this year, 2011 was all about wrapping up the the final film which would link yet another character into the superhero pack. If I’m honest I am pretty bored of the superhero genre of late, so this one was going to have to work hard if it was going to hold my interest. But, for the most part… hold my interest it did!
Evans starts off as a scrawny weakling, desperate to serve his country during World War II. You’ll have to look hard to realise that Evans’ appearance is a brilliant piece of CGI, no man could get to that size and back in such a short space of time.
He then gets himself accepted as part of an experiment to transform average soldiers into supreme physical beings. Rogers, now a beef cake becomes an American poster boy for the war promoting everything the American public should stand for.
Singing in chorus lines he longs to be part of the action, to get onto the front line and to help bring down HYDRA, and its main villain Johann Schmidt aka Red Skull.
The film moves through the gears, massive explosions and some great action set pieces. But you’d expect nothing less, director Joe Johnston injects the film with enough to tie over until a rather disappointing ending.
One of the bright lights however is Weaving, whose Red Skull is one of the more colourful villains we might have seen in recent times. His penetrating persona gives the film a lift when otherwise it was heading for the doldrums.
Captain America does what pretty much every other super hero film has done before it, starts as an origins story, throws some back history in along with a lot of action but ultimately fails on the big pay off.
We all know where the film is going though, as most will have seen all the trailers surrounding The Avengers, for me though this is just another missing piece of the puzzle that will lead onto a much greater film. After which Captain America will pretty much be all but forgotten.
Evans starts off as a scrawny weakling, desperate to serve his country during World War II. You’ll have to look hard to realise that Evans’ appearance is a brilliant piece of CGI, no man could get to that size and back in such a short space of time.
He then gets himself accepted as part of an experiment to transform average soldiers into supreme physical beings. Rogers, now a beef cake becomes an American poster boy for the war promoting everything the American public should stand for.
Singing in chorus lines he longs to be part of the action, to get onto the front line and to help bring down HYDRA, and its main villain Johann Schmidt aka Red Skull.
The film moves through the gears, massive explosions and some great action set pieces. But you’d expect nothing less, director Joe Johnston injects the film with enough to tie over until a rather disappointing ending.
One of the bright lights however is Weaving, whose Red Skull is one of the more colourful villains we might have seen in recent times. His penetrating persona gives the film a lift when otherwise it was heading for the doldrums.
Captain America does what pretty much every other super hero film has done before it, starts as an origins story, throws some back history in along with a lot of action but ultimately fails on the big pay off.
We all know where the film is going though, as most will have seen all the trailers surrounding The Avengers, for me though this is just another missing piece of the puzzle that will lead onto a much greater film. After which Captain America will pretty much be all but forgotten.