Search

Search only in certain items:

Wish You Were Here
Wish You Were Here
2018 | Deduction, Puzzle
I thought I was smart. I thought my wife was smarter. I thought that combined, we would have a great shot at figuring out anything thrown at us. Then The Enigma Emporium threw Wish You Were Here at us, and now we feel the American school system has failed us miserably. The level of defeat we feel is immense and can only hope to redeem ourselves during the next game.

Wish You Were Here is a puzzle-on-some-postcards-that-make-you-feel-like-a-Kindergarten-version-of-Indiana-Jones-minus-the-physical-adventuring game. I really cannot describe it any better for you, but will let you know what to expect and how we fared.

DISCLAIMER: We were provided a copy of the entire Wish You Were Here series of games for the purposes of this review. This is a retail copy of the game, so what you see in these photos is exactly what would be received in your envelope. I do not intend to cover every single rule included in the rulebook, as there is no rulebook. For more information and to order your own, visit the publisher’s website. Also, I am purposely hiding or not showing certain things because I wish to avoid any spoilers. -T


To setup, make sure your phone or tablet are fully charged, grab yourself a nice chai tea latte (or three), a pad of paper and writing utensil, open the game envelope and pull out the five postcards. You are now ready to “play” Wish You Were Here.
Why am I being so sparse and cryptic? Well, Wish You Were Here is a game that is played by figuring out puzzles and clues printed on postcards to catch a criminal and suss out their crime(s). The postcards are simply full of different puzzles and different TYPES of puzzles. I am really unable to go into much further detail for fear of spoilers, but before you tackle this adventure, I would brush up on your Dan Brown to channel your inner Robert Langdon (the guy from the Da Vinci Code books and movies).

Inside the envelope are five postcards from which you will need to assemble a working idea of what is actually going on and what is being communicated to you through these clues. Speaking of clues, the publisher has thankfully included their website to visit when you are simply stuck on something provided.


Players will be tackling the puzzles provided by attacking separately or as a group and putting together their thoughts and findings. Once the players have it figured out (good luck) then they must collaborate their answers within the game.
Components. This game is five postcards in a paper envelope. The envelope is fine and holds the postcards well. The postcards themselves are normal postcard stock, but every little item on them may be important toward solving the case. They are all vastly different in style and, I’ll give you a tiny hint, each card may have its own theme. The components here are strange to try to review, but for being the type of game it is, the components are excellent..?

Okay so like I said in my intro, I found my wife and I to be highly intelligent people. We both have college degrees and one of us was a high school valedictorian (not me). So imagine my surprise as we are cookin’ on the first postcard, have some items and ideas written down, but then get super stuck on what it is trying to tell us. So we think that there is no harm in checking out the clues on the publisher website and check it out. Once we find what we are looking for, we realize that maybe we are in way over our heads here.

The clues are incredibly helpful to solving the information provided on each postcard. I just wish we didn’t become so dependent on them to figure out each card. Once we pulled up the clues site the first time, it became more and more tempting to just get as many clues as we could there and then the game became more an activity of following clue instructions and applying their suggestions than us actually trying to figure them out ourselves. It might have had something to do with the fact that we started the game at 10pm, and were nowhere near finished at midnight, but the chai and cookies helped a little.

All in all, this game is incredibly unique and really really tough, unless the players are all into ciphers and codices. Being able to recognize what puzzle style is being employed is the first step in solving each one. Using that information to apply to the puzzle at hand is the other side of that coin. That said, we at Purple Phoenix Games give this one a solid, but hidden 12 / 18. Our brains are still reeling from that playthrough, but we are determined to figure out more items independently once we attempt the next game in the series. If you are looking for a small footprint, brain-wrecking, incredibly thinky game to pull out with your more academic friends, then definitely order your copy of Wish You Were Here from theenigmaemporium.com, and grab all the others while you are there as well.
  
Deckscape: Crew vs Crew - The Pirate's Island
Deckscape: Crew vs Crew - The Pirate's Island
2021 | Card Game, Pirates, Puzzle, Real-time
Who out there has ever gone to an escape room and not enjoyed themselves? I know nobody (though if that’s you, it’s okay). I have only been to one in my life (eek!) and I absolutely loved it! I have watched videos of celebrities tackling escape rooms and have been riveted. I like the shows you can now find streaming of similar type activities and am always glued to the screen. Heck, I have played the EXIT and Unlock systems of board games and enjoyed them as well. So having the experience I have and having played two other Deckscape games, how did this one fare for me? Much better. Read on.

These one-shot escape room style games are difficult to explain without major spoilers, so I will try to explain what I can as best I can. Please don’t flame me for being vague. I am protecting you.

DISCLAIMER: We were provided a copy of this game for the purposes of this review. This is a retail copy of the game, so what you see in these photos is exactly what would be received in your box. I will describe the overall game flow and major rule set so that our readers may get a sense of how the game plays. For more info, you may purchase a copy online or from your FLGS. -T


To setup, open the box and take out the cards. Done. Read Card 1.
This one is quite a bit different from previous Deckscape games I have played in several ways. First, this is a head-to-head game where two players (or teams of players) will be taking sides of two pirate captains and attempting to figure out the answers to puzzles offered on cards in the game. Each side will have equal time and opportunity to solve the puzzles, but the first side to claim that they have solved it will be able to flip over the puzzle card to check for accurate answers. If they have succeeded, they earn the booty. If they fail, the other team has a chance to complete the puzzle successfully.


Play continues through the deck of cards with each side engaging in battles of wits until the end of the game draws near. The side with the most booty earned will be the winner and the game can then be passed along to another group of players to enjoy.
Components. This is a box of cards. The cards are all bigger than normal playing cards and feature pretty great art and vivid colors. I totally dig the pirate theme, so I was already destined to enjoy to aesthetic, but I do believe this is the better-looking game of the ones I have tried in its family.

Gameplay is also so different from the other two games in the Deckscape system and that’s a great thing. Having this head-to-head style really suited my situation when I played it: my 10-year-old niece was bored while her twin brother was at baseball practice, so I invited her to play this with me. Long story short, she ended up beating me by one point in the end, so that made her incredibly happy. I also highly enjoyed my playthrough of it, even in defeat.

I wish I could speak more on the specifics why I liked this, but again, as River Song would say, “Spoilers.” Do know that of the three Deckscape games I have played, I believe this is the best of the group. The puzzles are all fantastic, and I feel like I had a good handle on the solutions, but my niece obviously beat me to them more often than I would have liked to have admitted. That said, I can recommend this one to anyone interested in the Deckscape system with one caveat: this is head-to-head instead of the typical cooperative experience in the series. So you have been warned. It’s very good, though, so do check it out. Purple Phoenix Games (with guest score from my niece Keira) gives this one a puzzly 10 / 12, If you are wanting a little different flavor in your bottle of rum, grab a copy of this and enjoy. Just play it with someone your own age, or prepare to BE owned.
  
Ready Player One
Ready Player One
Ernest Cline | 2011 | Fiction & Poetry
8
8.9 (161 Ratings)
Book Rating
Easy to read (0 more)
Moments of deus ex machina (0 more)
As a set of 80s references it was great, as a story in its own right it was OK
I am disappointed with myself for not reading this sooner. Not because it was a life-changing read, but because I now look to be jumping on the bandwagon with the film coming out. I had planned to read this about 3 years ago, before I knew there was a film but never quite got round to it.
The book tells the story of an online world people enter to escape the disaster the real world has become, and shows them spending money they don't have on things they don't need (outfits for their avatar etc), but sadly doesn't take this too far (see Black Mirror for more of a doom-laden version of this world) and tracks the progress of the world's egg-hunters ("gunters") looking to solve epic puzzles and hope to win the ownership of this online world after its creator dies and bequeaths it to the victor.
There are a slew of 80s references in the early pages, and these are mostly enjoyable (unless like me you hate things like the breakfast club and haven't seen many of the films referenced) but thereafter the references are almost solely coin-op video games based, with occasional nods to movies and music. For me, you can get more enjoyable 80s references from one of those talking heads shows ("here, do you remember rubix cubes, what were they all about?!").
The solving of the puzzles (a fairly large part of the story) seemed a little clumsy to me, as if all of a sudden people would make a connection several years after working at it and then just bash on and solve it. This was none more present than in the very final puzzle, there was no logic as to why the solution was what it was. I kind of felt like Cline was desperate for the toilet when he was writing it, twitching on the edge of his seat and just quickly finished it off before he soiled himself.
There were a few twists and turns in the book, and they were mostly enjoyable though I felt there were a few missed tricks (the identity of "Aech" for example - I would put money on Cline planning this to be some Artificial Intelligence reincarnation of Halliday, the world's creator but he wussed out if it).
All in all, I enjoyed reading this, the prose flows quite nicely and easily, and the journey is enjoyable enough. I just felt there could have been more effort on the story and less on squeezing 80s references in ad nauseam.
  
40x40

Gareth von Kallenbach (980 KP) rated the PC version of LEGO DC Super-Villains in Video Games

Jun 19, 2019  
LEGO DC Super-Villains
LEGO DC Super-Villains
Action/Adventure
Warner Bros. Interactive Entertainment and Lego have teamed up again to make yet another winning entry into their Lego series of games with Lego DC Super Villains.

I got an early look at the game at E3 and San Diego Comic Con including a visit with one of the Producers as well as an interview with key members of the voice cast so I was happy to have a more well-rounded perspective of what to expect going into the final release of the game. My staff played it at PAX West and were very impressed with it as well which only lead to the anticipation to try the final game.

The game allows players to craft their own villain using the easy to use and fun character creator as you enter the world of DC in order to deliver menace.

Iconic characters ranging from Lex Luthor to Captain Cold, Cheetah, Harley Quin, The Joker, and countless others are available to play and each has their own unique set of abilities. Players can switch between character sets in a mission as the puzzles often require specific abilities to complete. Lex Luthor may have some impressive firepower with his power suit, but when agility and climbing are required you will need to have other options.

Missions are fun and ideal for gamers of all ages as defeating enemy’s results in a shower of Lego pieces which can often be used to construct items which are key to the success of a mission.

If you have ever played any of the Lego games released in the last few years; the open world setting and plethora of characters will seem familiar to you as well the family friendly fun the game will offer.

The game can be enjoyed as a co-op experience so playing with others is highly recommended as the puzzles often require a mix of action and thought to resolve.

I would suggest getting the game on one of the console platforms as I played it on a PC after playing it on consoles at conventions and I had a few issues playing on the PC from control response to some video issues.

The game offers bright and fun graphics and the sound of the game is punctuated by a top-notch voice cast who will be very familiar with fans of many of the animated DC offerings.

The game will have future DLC available which will allow even more characters to become available and increase the fun and variety of the game.

If you are a fan of Lego or DC; you will not want to miss this one.

http://sknr.net/2018/11/05/lego-dc-super-villains/