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    The Inner World

    The Inner World

    Games

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    The Inner World – A hilarious and critically acclaimed 2D-Point’n’Click Adventure. Robert...

    Drop The Chicken

    Drop The Chicken

    Games and Entertainment

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    OVER 5.5 MILLION PLAYERS GLOBALLY, THANKS TO ALL OUR FANS. ALSO MAKE SURE YOU GRAB THE NEW: DROP...

    Never Alone: Ki Edition

    Never Alone: Ki Edition

    Games and Education

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    A worldwide App Store Editors’ Choice. “Stunningly poignant - and quite brilliant. 10/10.” -...

Ready Player Two
Ready Player Two
Ernest Cline | 2020 | Fiction & Poetry, Science Fiction/Fantasy
5
4.7 (3 Ratings)
Book Rating
I didn't want the reviews to be true but unfortunately I feel they were correct. I went into this with an open mind and ready to form my own opinions but alas this time I side with the majority.

***No direct spoilers as such but you may infer some details from what I have said***

I didn't struggle with the referencing and overexplaining that some people felt occurred in the first book but this was something completely different in the sequel.
In the first book, there was passion and a sense of urgency, and it drew you along to a satisfying conclusion. There were specific parts to the book that stood out, and it felt like a fully realised story that could almost happen.
I was really invested in the first book but this time round it was missing something.

Although the stakes were set higher it never felt like there was any real danger. There are some truly dramatic scenes but at no point did I feel like Cline had the heart to go all Game of Thrones on us.

I think Cline overstretched himself with trying to cram in 7 fantastical quests, world's, and puzzles to solve, that all the magic of the first book was completely lost.
He could have made this work well but the sped up timeline forced him into a corner there was no escaping from.
Rushed in places, where fans of the first book would have adored more detail and reveled in it, and then hyper focused and drawn out details of some really odd choices, means this book just falls flat.

There was so much potential here, but it felt like Cline was trying too hard to pay lip service to his peers and people he admires in a Halliday-esqe way, this can be felt if you actually read the acknowledgements. The comparison to Cline and some of the characters becomes quite apparent there, and are almost beyond cliche.

There is still ongoing talk of a movie adaptation for this sequel, and I feel like Cline really leaned into the idea of this (after the success of the first one). As this book would probably work better as a screenplay. I feel like this may be one of those extremely rare occurrences where the movie has the potential to be better than the book.

I often try to leave balanced reviews and can find a positive to end on but I was mostly disappointed by the end of reading, so I am struggling to end on a positive!

How about this?
There is no mention of a part three in the future but I feel like Cline has given himself the opportunity to have a fresh start, if there were to be a Ready Player Three, there are so many avenues he could explore, and bring the magic back! So I am hopeful for the futute.
  
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Gareth von Kallenbach (980 KP) rated the PC version of The Evil Within 2 in Video Games

Jun 19, 2019  
The Evil Within 2
The Evil Within 2
2017 | Action/Adventure
The Evil Within 2 is not only a worthy follow up to the original game but is easily one of the best survival horror games ever created in my opinion. The game takes place three years after the events of the first game and follows protagonist Sebastian Castellanos as he deals with the aftermath of his experiences in the first game. Sebastian is reeling from his prior experiences as well as a personal tragedy and has hit rock bottom.

When a former partner offers Sebastian a chance to rectify many of his issues and reclaim what he lost he reluctantly takes the opportunity even though he has to again deal with the mysterious mobius organization. Sebastian is tasked with entering a virtual world simulation known as “Union” to locate the missing operatives who had been sent in previously as well as something of a personal nature to Sebastian.

Once entering the world, it is clear that something has gone horribly wrong as all manner of nightmare inducing creatures roam the land, killing all they encounter. As if this was not bad enough, there is also a mysterious figure that seems to be leading the chaos and seems to delight in toying with and killing all he encounters.

Sebastian must locate weapons, supplies and other survivors in order to craft what he needs to survive and find his way back home. Along the way he will have to deal with puzzles, limited ammunition and supplies, and a never ending assortment of creatures looking to shred him to pieces whenever they can.
The game not only has amazing visuals and sounds, the story are very compelling and drew me into the scenarios faster than the first game did. I loved the detailed world that Sebastian found himself in and loved exploring locales ranging from churches to garages along the way.

The game did require me to adjust my usual run and gun style of play as supplies are not infinite so discretion is the better part of valor as avoiding a fight is often much wiser than confronting enemies.

Playing on the PS4 Pro, the game ran smoothly and looked amazing and while I did need a bit to get used to the controls and combat system, if you have played the original it will come back to you quickly.

I found myself enjoying the sequel even more than the original as it grabbed me from the start and did not let go. While there are puzzled in the game that have to be solved in order to progress, I did not find them as frustrating as some in the past game such as trying to turn a wheel to raise a gate while waves of enemies attacked my ammunition depleted character.
Not only did I enjoy pretty much everything about the game, I would go so far as to say it was one of my favorite releases of 2017 and is a contender for end of year awards as far as I am concerned. I am really interested to see where Bethesda will go next with the series as this was a highly enjoyable game.

http://sknr.net/2017/11/19/evil-within-2/
  
Kwaan
Kwaan
Platform
This game reminds me an awful lot of proteus. Very little is told to you. Wandering around a pixelated island trying to sort things out. The point and click mechanics might make you nostalgic. A peppy atmosphere and creative out lets might have you coming back to see what the community has done to the trees and chalk boards.

The game is in early access and it does show. Platforming is going to take a long while to get used to. You get around by shooting a string and pulling yourself up to a point where he can swing to get to the platform sometimes this can be very frustrating. This could be fixed by letting you slide down on the string but that has yet to be seen.

Appearance I genuinely liked the sprite animation, seems like something you might see in say a late Nintendo to early super Nintendo. Intricate works of player art can be found here and there. The over world if bright and colorful during the day.

Quest systems and leveling are something I didn’t quite get here. The story is told in the back ground and you have to go hunting for it. I got caught up in the bright atmosphere and exploring that I really did not get around to that part of the game. There is quite a bit to explore if you have the time and patience.

Ambient music is here and it does suite the mood. I do feel like it’s on an endless loop. Not to mention in the version I’m playing on there is no option menu at all. So either mute all sounds or mute it in the volume mixer. Small problem I know but several small issues can culminate into a bit one.

Velocity is another challenge, you can find yourself making a gap sometimes. Other times you will not be so lucky. Getting your string to attach to a flock of seagulls or a school of fish can feel almost impossible. Spikes and death traps are abound. When you overcome these obstacles for say a treasure chest it can be a bit underwhelming.

The mystery to it all feels very cryptic. I for the life of me could not find anything out. Admittedly I’m terrible at these kind of puzzles. Some clues would be much appreciated. End of the world is coming is about the only thing I could figure out.

The intention of the game feels good. I can see a lot of love and time went into crafting this world. Even with all its color, ambiance and charm I can see the flaws. Early accesses is a phrase I think is more than apt here. However this could be something very special with just a few tweaks.

In the end I could only recommend this game to those willing to support a modern point and click platformer. If you grew up with platformers like Mario and castlevania this might just be a bit to different. Unless you’re willing to look past the controls and or love retro sprites.

http://sknr.net/2015/04/10/kwaan-a-point-and-click-adventure/