Search

Search only in certain items:

40x40

Ian Anderson recommended Head Games by Foreigner in Music (curated)

 
Head Games by Foreigner
Head Games by Foreigner
(0 Ratings)
Album Favorite

"Foreigner was a band that had an anthemic sophistication about their musical approach. It was educated, well-formed, well turned-out British-American music. The primary songwriter and leader of the band [Mick Jones] was a Brit, and the vocal talents of probably rock’s finest ever tenor, Lou Gramm, fitted perfectly with their sound. I got to know Lou many years later after his horrendous illness. When he was making his comeback to singing after brain surgery, me and some other guys played with him on a big German TV show, and we had to change the key of the song we were doing. We dropped it before he came over to Germany and then when he got there we dropped it another couple of steps. I said to him that the Lou Gramm of 20 or 30 years prior, when he was singing at the top of his range, was a pretty hard act to follow. He said that he didn’t write the songs, and just had to sing what was written, and that he could do that in the studio but it was very tough to do night after night on stage. In a sense I have been there myself. I made records in 1982 [The Broadsword And The Beast] and 1984 [Under Wraps] where I sang really well on record, absolutely at the top of my range. I’m a baritone, and my range is usually up to an E or an occasional hasty F, and then I was singing F# and G. I was singing at the top of my range and singing consistently up there, not just the occasional high note. It was something I couldn’t keep up night after night and I lost my voice in 1984 and had to pretty much take a year off to recover. I cancelled three shows in Australia and two shows in the USA. Over the period of a month I cancelled more than 50 per cent of all the shows that I’ve cancelled in my entire 44 years in music. I still have a soft spot for Lou because of his incredible vocal ability and the wonderful controlled quality of his voice. I do believe he is rock’s finest tenor. His diction was good, his articulation and rhythm was great, he was a truly great singer. It doesn’t mean he’s rock’s best singer or best-known singer, because the usually out of tune Rod Stewart and gymnastic Robert Plant were probably more charismatic. Lou was more mainstream, but it was nevertheless a joy to listen to someone, rather like Alfie Boe, who is in complete control of their vocal ability as the result of hard work and a huge amount of natural talent. He may not be the most exciting pop singer, but for me he is the best."

Source
  
Lonely Undead
Lonely Undead
2021 | Adventure, Zombie / Survivalist
“I’m so hungry I could eat a horse.” Now, this is an acceptable saying that one might utter flippantly to anyone around them. However, “I’m so lonely I could bite the town Mayor” is generally something that would raise some eyebrows or nervous smiles from eavesdroppers. But why, I ask. Why are we okay with eating horses but not simply biting another human? Probably because of laws. I get that. But sometimes you just need a friend. Someone… like you.

Lonely Undead is a hand management, grid movement, zombie adventure game for one to four players with a super crazy theme. In it, players are Zs looking to make some friends in the neighborhood, but most unturnt neighbors are keeping their distance. So what’s a Z to do? Go bite and infect people so they can be friends forever, of course!

DISCLAIMER: We were provided a prototype copy of this game for the purposes of this review. These are preview copy components, and I do not know for sure if the final components will be any different from these shown. Also, it is not my intention to detail every rule in the game, as there are just too many. This preview will be highlighting the co-op mode with two players. You are invited to download the rulebook, back the game through the Kickstarter campaign, or through any retailers stocking it after fulfillment. -T


To setup, lay out the board somewhere on the table (thankfully the rules do not specify where, so go ahead and be a bit off-center this time). Zs (the players) all start in “Dead Center” of the board. The rulebook indicated how to construct the Living deck, and each deck of different types of cards should be shuffled and put in their place either on the board or just off it. For sake of ease, use the rulebook’s suggested placement of Living (so, NOT the Zs) tokens. Each player receives or chooses a Z to embody, receives two Aid cards, four Limbs, and the game is setup and ready to begin!
Lonely Undead is played over a series of rounds, with each round consisting of two phases: Z Phase and Town Phase. During the Z Phase, the active player will have four actions they may take from the following choices: Movement, Draw an Aid Card, Equip a Card, Sound Check, Attack, and Bite. Each Z has their own unique card with their special actions and other stats. A Z may move up to their Movement amount,including diagonally, for one action.

Aid Cards are very helpful to Zs, and for an action a Z may Draw an Aid Card to their hand. Aid Cards could be stat modifiers, or other special actions available to be used. Some Aid Cards are free to use, but if that text is not on the card, a Z will need to spend an action to Equip a Card to their Z.

When the Z is adjacent to a Living token, they must Sound Check it in order to identify the kind of Living they are stalking. To do this a Z rolls the Chance Die and applies any modifier rolled to their base stat on their card for hearing. This is compared against the Living card that is drawn to see if the Living notices the hunting Z. If the Z is successful in this Sound Check (winning all ties), then the Z may continue with their turn. If the Z fails the check, however, the Z will suffer the consequence detailed on the Living’s card. Once the Living has been identified through a Sound Check (successfully or not), the Z may next Attack the Living by rolling the Chance Die again and applying the modifier to the base attack stat. If successful, the Z flips the Living token over to reveal the injured side, notating that the Living does not need to be Sound Checked again, and is ripe for the bitening. If the Z fails an Attack, though, they will suffer any consequences detailed on the Living’s card. When a Living is injured, they are vulnerable to a Z’s Bite. The Z will roll the special Bite die in an attempt to meet their Bite range on the Z’s character card. A successful Bite means the Z collects a friend and moves that much closer to victory! A failed Bite means the Z must place a color-matched Bite token on the Living standee to signify they cannot be Bitten by that same Z again.

Once a Z has taken their turn, they will draw a Reaction card from its pile. Reactions could be either beneficial to the Z, or could be very very bad news. Some Reaction cards bring Dogs into the game, and these Dogs chase and bite the Zs that drew them. Every Dog bite causes damage to the Z and after all their Limbs are gone, they are perma-dead and out of the game. Other Reactions could cause a Car to zoom down the street, mowing over anything in their path (Zs, Dogs, Living, etc).


In the cooperative mode, players work together to gain 15 friends before 10 Living perish and are placed on the Death Toll tracker. Every two Living tokens on the Death Toll tracker forces the players to draw and enact a Death Toll card. Once the win condition is met the players win!
Components. Again, this is a prototype copy of the game, so components will probably be a bit different in the final version. That said, I do have some opinions here. Firstly, there are a LOT of components included in this game. I am sure that they will all receive some kind of improvement in the final copy, so I will not comment on quality. I was able to play the prototype several times and had no problems with the components doing their job. I do have a comment on the art style. It’s just not my favorite. Now, this is obviously personal opinion, and it certainly does does not turn me off from the game at all. I just need to get it out to the aether that a different art style or genre may fit the game a bit better.

That all said, I THOROUGHLY enjoyed all my plays of Lonely Undead. Once the turns start cookin, you just don’t want to stop playing. Yes, there are random events or spawns that cause some chaos for our heroes, chief of which are the Dogs. Those little buggers will chase you all over town to get that juicy bite off and take one of your Limbs. I hate to say this, but there were many times I hoped to draw a Car card so that it could run over the Dogs (now, in real life I love dogs, but they are perfectly annoying in Lonely Undead). The variety of Z special powers lead to interesting combinations when playing co-op or competitively. However, I honestly prefer the co-op mode here.

In co-op, players are (obviously) working together to Bite and infect as many Living as they possibly can. This makes for some strategic placement between players, as well as combat tactics when Livings are clustered together in a building. Perhaps one Z is better at handling Officers, while another can more easily prey upon Livings from outside areas. Being able to set strategies and tactics by working together has made for some very excellent gaming experiences.

I’m going to be honest, as I always try to do. When I opened up Lonely Undead and saw the art style, I was a bit turned off. But, as I learned the game and played through it several times, I grew to really enjoy the game. I think it’s a great example of taking a tired theme and breathing a bit of new life into it. Yes, zombies are trying to eat people, but typically in zombie games the players are working AGAINST the zombies, not AS the zombies. I think this is a very clever spin. I have certainly and purposefully left out a few rules as surprises for gamers who decide to back this one, and I would recommend that you at least check out the Kickstarter campaign. This may not be for everyone, and even if the art doesn’t change, it is definitely for me. Kudos to Shelby Matussak and Dead Lemon Games for a fine first entry into the gaming world.

CHOMP!
  
They Shall Not Grow Old (2018)
They Shall Not Grow Old (2018)
2018 | Documentary, History, War
This is an interesting piece. Originally commissioned for a 30 minute documentary piece, Peter Jackson found so much footage and so many stories to tell that he managed to extend it into a feature length production.

I'm going to skip over most of the massive fiasco that was Cineworld's handling of the screening. The issue came from them under estimating how popular it would be. With people interested in history and people interested in the processes used that meant a lot of viewers and unsurprisingly they sold out the small screen and had to move it to a bigger screen. So many people turned up that there were even seats allocated in the first five rows which never normally happens.

The footage and narrative that were put together for this were excellent. Things that never occurred to me before were brought to the screen with a lightheartedness and humour that off-set the horrors of war. For example, it had never occurred to me how soldiers in the field dealt with the toilet situation. Holes in the ground are the obvious conclusion, but I had never seen the images of the giant hole with a log suspended over it where you'd all hang out (literally) to get some relief.

The technical side of films are not something I know a great deal about, but the basics were explained in the Q&A afterward. Old film runs at a different frame rate to new film. (Yes, I know anyone with the technical knowledge is screaming in pain at my description here but you'll have to deal with it!) So all the film had to be lengthened to be used. This meant feeding it into a computer that would extrapolate the missing frames to make everything work. The quality was then enhanced and colourised.

When the film itself is presented it starts in black and white and changes to colour soon after. That moment brought goosebumps. Footage like you've never seen before, AND on the big screen. It made an amazing impact.

The voice overs during the film were all cast to match the regional accents of the soldiers, which was an incredibly nice touch. As well as the voices all the sounds had to be recreated and honestly they fit so well you'd have assumed they were "live".

Here's where I get to my "however" moment.

It was interesting, the sound effects were brilliantly done, and bringing unseen footage to the big screen was a massive accomplishment, especially to do it in a sensitive way... however... I personally wasn't a fan of some of the film outside of the story it was telling.

As I mentioned, the production was only supposed to be 30 minutes long. I can understanding why they made it longer but as a "film" it did begin to drag. It perhaps would have benefited from being a short series as opposed to one long documentary.

Seeing it outside of this screening you would have also missed out on many of the fascinating facts that we discovered during the Q&A at the end. It's entirely possible that the sound effects would have gone completely unnoticed as they feel so realistic. Combining the Q&A style dialogue and the documentary would have been interesting and you would have been even more in awe of what they achieved.

This screening was presented in 3D. You by now will know I have mixed feelings about 3D. I don't think the effect in this instance really added anything to it. The impressive nature of the file footage was what the film needed to concentrate on.

On that point, and as previously mentioned, the archive footage had to be dubbed and they went to a lot of effort with casting and hiring lip readers to stay authentic, which was brilliant. But I also felt that the effort was diminished by the quality of the audio. Not that it was bad, but that is was in fact very good. The stories that were recounted over the footage was wonderfully done. My issue was with the lip-synced scripts. The audio track was a stark contrast to the footage. Restoration can't change the fact that the footage is old and still grainy. Having a modern, perfectly clear track over the top didn't make it feel real. I can't help but think that those sections would have been improved if the audio had been "aged" to match with what we were seeing.

Lastly I come to what I realise is in essence most of the documentary. The restoration. During the showing in close up footage the faces of the soldiers seemed to distort as they moved. I imagine that this is the computer generated frames working with the actual footage. It became increasingly difficult not to notice this happening and I found it rather off putting. The colourisation felt strange at times, perhaps because I expect war to appear more drab because of the way cinema usually portrays it. That wasn't something I found to be constant though, some blended in while watching and just a few frames stood out. There's no denying its initial impact though, that transition was possibly the most effective bit of the whole production.

What you should do

I know I've been critical of a lot of things there and I've only given it 3 stars but you should definitely see They Shall Not Grow Old. The story it tells is undeniably incredible and important. If I was only judging the documentary on its own I would have given this 5 stars.
  
Wyze Cam Outdoor Starter Bundle
Wyze Cam Outdoor Starter Bundle
Camera & Photo > Surveillance & Security Cameras
Features like motion detection, night vision, 8x digital zoom, up to 6 months rechargeable battery life and 14 day rolling Cloud storage. (2 more)
Easy setup for physical product.
Lets you easily share your camera with family.
Software setup can be pretty tricky, especially for those not too tech-savvy. (1 more)
Too easily removed if intended for security.
Plenty of Features, Kind of Tricky Setup
The Wyze Cam Outdoor Starter Bundle is a package you can purchase for a wireless camera meant for outdoor use. The camera is equipped with IP65 weather resistance, PIR motion detection, free rolling 14 day Cloud storage, 1080P full HD live stream, night vision, 8x digital zoom, time-lapse, and up to 6 month rechargeable battery life. Wyze has some wired indoor cameras that start at $29.99 each but I wanted wireless ones for less hassle on installation since I'd probably be doing it myself. The Wyze Cam Outdoor Starter Bundle is listed for $49.99 on their website. That comes with (1) Wyze Cam Outdoor camera, (1) Base Station, (1) 32GB microSDHC card, (1) power adapter, (1), network cable, (1) USB cable, a quick start guide, and a screw assembly set containing (2) screws and (2) plastic anchors.

 I had been wanting to get some cameras for the house for a long time. I had seen these before but I wanted to make sure if I bought some to put outside, that they were meant for outside and wouldn't get messed up because of heat or rain. Also these came highly recommended from family that have them and use them as well. Plus I was able to score them on a deal from Home Depot's deal of the day at the time as a package with an extra camera included and an Amazon Echo Show.

 So this is my first venture into getting a wireless camera for security or monitoring purposes and I didn't really know what to expect. I had gotten my parents a really cheap doorbell camera once on a Black Friday deal from Wal-Mart a couple years back and thought that worked pretty well for the price I paid, but nothing other than that. I have to say that these cameras are pretty cool. You have to download the Wyze app to be able to use them so you do need a smart phone and setting them up can be a little tricky at first. I didn't run into any problems but I can see how most people could run into some very easily. I just had to charge them first to make sure they were ready to go, which didn't take that long either. I think it was about an hour or two for each of them. The only thing that was a little annoying was the extra camera came with an extra USB cord but not another power adapter so had to wait to charge the other one instead of being able to charge at the same time. The installation was pretty easy too. Of course I help from my brother who came over to do it for me but he got both setup in less than 30 minutes.

So the base station that comes with the bundle is able to connect up to 4 cameras. It needs to stay near your wireless router and actually needs to be plugged into it with the provided network cable. For some reason it's also only compatible with the 2.4G WI-FI signal provided from the router, and you have to have your phone on the same WI-FI bandwidth during setup or it won't let you set it up. The range for them seems pretty good though. I have a decent size house and yard and put one in the farthest part of my backyard and didn't have any problems with connecting to it. The app is a little complicated too but once you have everything setup it's not too bad.

 On the home tab it will show you your base station and what cameras you have connected and you can name the base station in case you have more than one. You can name the cameras connected as well. I just called mine front yard and backyard. If you click on a camera it will show you what quality you have it set on auto, HD, SD, or 360P. It has a setting for infrared to be either on/off or auto and shows you battery life percent. It has a couple of tabs for features like sound on/off, record, speak, take photo and more. Under the more tab it has features like time lapse, scheduled recording, album, motion tagging, siren and turn off. You can also easily turn them off from the home tab where it shows you the word "on" in a circle, the name of the camera and the battery percentage too. There's an events tab where it will show you a 12 second video of whatever triggered the motion sensor. If you click on it, you can watch it, listen to the sound by clicking on sound, look at the livestream of the camera or delete the video. I've noticed that the motion detection doesn't capture everything but it does catch the majority of things most of the time.

 There's a monitoring service that you can purchase along with the cameras. I chose not to because I didn't do any research into what it does or what they provide for you so sorry if you wanted more info on that. There's a shop tab to purchase more of their products and an account tab for the more important things on the app. You can do a lot of things on the account tab like setup a password or two-step verification under the security tab, share your camera with family members under the sharing tab, and more.

Pro:

Features like motion detection, night vision, 8x digital zoom, up to 6 months rechargeable battery life and 14 day rolling Cloud storage.

Easy setup for physical product

Lets you easily share your camera with family

Con:

Software setup can be pretty tricky, especially for those not too tech-savvy

Too easily removed if intended for security

Rating: 8/10

Conclusion:

 I have to say these cameras are definitely worth the money to get them. The motion detection is pretty decent and the night vision is really good as well as the zoom. I have been pretty pleased with how they work and have encountered very little issues with them. My parents got some at the same time, so I helped them with setup and everything as well. They have a much bigger home and had some issues with range with where they wanted to put them. One camera has had some issues with connectivity and battery usage. Not sure if it's because it gets more traffic for the motion detection or if defective. Also sometimes a strange alarm sound comes out in recordings as well as static instead of audio. I haven't researched or reached out to Wyze about it yet. That being said, I would still recommend them to people wanting to get some wireless cameras setup at their home but only if they have really good WI-FI and are tech-savvy. I give the Wyze Cam Outdoor Starter Bundle an 8/10.
  
Klang
Klang
Platform
Klang is a Rhythm/Platformer game and it’s the debut of the developer studio called Tinimations. The environments, visuals, story and gameplay aspects were done by one person named Tom-Ivar Arntzen while the music was done by the EDM composer bLiNd.

The Story:

The premise here is very simple. You assume the role of a tuneblade-wielding elite rave warrior called Klang who wants to free himself from the shackles of a Zeus-like figure named Soundlord Sonus. And so the game begins. There is barely any Story here and it isn’t the focus of the game and it doesn’t contribute to the game whatsoever and if the story is removed entirely, you will barely notice any difference. So if you are the type who plays a game for the story in it or a game that is accompanied by a good premise, then this game isn’t for you. The game focuses mostly on its gameplay aspects.

The Visuals:

The visuals of the game look very beautiful with its Tron-inspired aesthetics. Klang’s design is colorful and stylish. The environment looked gorgeous with all the vibrant neon colors popping out on the screen while you’re playing but on rare occasions, they can be distracting and a bit too much when there are so many things happening at once.

The Sound:

This is one of those games that are worth buying a quality headset or a subwoofer for because the sound design is excellent and the composer bLiNd did a marvelous job with it. Listening to the music with a normal headset or your TV’s sound system doesn’t do it justice. And the way the music and the beat sync with what’s on screen are perfect. The soundtrack is most definitely the best aspect of the game.

The gameplay:

The game mechanics tries to blend rhythm game mechanics and platform game mechanics into one game. That means instead of only pressing buttons that appears on the screen like you normally do in Rhythm games, you also have to traverse the levels by jumping and sliding while pressing the buttons in order to get through the stage.

The controls are fairly simple. Like most 2D games, you use the left thumbstick to move the character left and right and you use the Right thumbstick in one of the eight directions when the icon that looks like a slice of Pizza appears on the screen in one of those eight directions to deflect the incoming attacks. And you use LT to jump and RT to slide throughout the levels.

While blending those game mechanics works very well on most stages, they can also be overwhelming and frustrating at times. For instance, there is a place where you have to dodge lasers by jumping between 5 platforms that falls when the lasers make contact with them (They come back up after a few seconds) so you will have to jump left and right fast and all that combined with rhythm gameplay. It gets very confusing because there are so many things happening at once on the screen and you don’t know whether you should focus on deflecting the attacks or focus on the lasers. One mistake and you are dead so that made it a bit frustrating and annoying instead of challenging. There is a thin line between a game that put your skills to the test and a game that simply frustrates you to cover its flaws.

Unfortunately, I felt like this is the latter because the game itself is very short and if I hadn’t died in the game over 300 times, it would have lasted me an hour. So I felt like the difficulty spike was there just to mask the game’s short length which brings me to the final point in the review.

Difficulty, Length and Replay Value:

The game has three difficulty levels. Easy, Normal and Nightcore Mode. The higher the difficulty, the higher rank you can achieve when you finish a stage. On Easy mode, B Rank is the max possible rank, Normal mode, S Rank is the max possible rank and on Nightcore Mode, SSS Rank is the max possible rank. Also the higher the difficulty, the faster the game music sounds, and the faster the button prompts on screen moves

I started the game on Normal mode it took me 3 hours and 311 deaths to finish. Once you finish the game for the first time, you unlock the hardest mode in the game which is called NightCore mode where everything moves so fast and that includes the music.

In terms of Replay Value, there isn’t much to do after you finish all the stages except for collecting Pirate Tokens which are the in-game collectables that allow you to unlock the game’s Soundtrack in a special level where you can hear them without replaying the other levels just to hear that awesome track.

And you can also replay the game on Nightcore mode if you want to get the highest rank possible in the game. And if you are the Achievement Hunter type then you will find that getting all the achievements will be very time consuming. For instance, there is an achievement that requires you not to die even once throughout the whole game and that is excruciatingly difficult. So, if you are a completionist, then the game will last you for quite a while.

But if you are not, then you won’t find much to do here after you finish its short story mode because it doesn’t have much to offer after that.

Conclusion:

Klang is a great game but its short amount of content and sometimes overwhelmingly difficult levels can put you off. So for that, I give Klang 4/5. Great concept but if the gameplay was more fun and rewarding, and it had more content and unlockables, it would have been a superb game. And I give the developer Tom-Ivar Arntzen SSS for effort and for trying to innovate and do something new with the genre and I am definitely interested to see what he is going to do next.

http://sknr.net/2016/09/23/klang/
  
40x40

Gareth von Kallenbach (971 KP) rated the PC version of Chivalry 2 in Video Games

Jun 13, 2021  
Chivalry 2
Chivalry 2
2020 | Action/Adventure
Gamers looking for some blood-soaked fun in a Hack and Slash game will be thrilled with the release of Chivalry 2. The game allows up to 64 players to battle in a series of battles to create as much carnage as possible.

After an optional tutorial that goes over everything from lunging, blocking, throwing, and special moves and abilities; players will select from various classes and wade into battle. There are the Archers who attack from the distance and have a blade for up close and personal attacks. While they do not have the armor or impact of a Knight; they can do damage with a well-placed shot and when they upgrade their Bow or earn a Crossbow; can be deadly.

There are also the Knight, Vanguard, and Footman classes who can use weapons ranging from swords, axes, and pikes to take down the enemy. Weapons can be thrown in some instances and players can gain times power-ups to use things such as flaming pots or enhancements that can turn the tide of a battle.

Missions are in stages as players usually have to push a cart, storm a fortress, steal an item, destroy an item, etc. in order to advance to the next stage. Victory or failure is determined by completing or stopping a task within the given timeframe.

Should a player fall in battle which is a frequent hazard; they will have the option to change classes or continue with their current one and return to the battle after an amount of time has passed.

Maps offer players weapons at times from Catapults, Ballistas, Fire, and other weapons ranging from tools to even fish to help turn the tide of battle.

The game has some Gallows humor in it as the blood liberally flows all over characters and the ground as it is not uncommon to see multiple players on a team hacking away on a player.

While the graphics may be a bit dated for gamers; being able to improve your characters and their weapons as you advance in rank and skill is key as aside from an overall rank, each class has its own skill levels so players will have to work their way up in a class to advance rather than succeed in a class they are stronger in to build up one that they are weaker in.

There is a nice mix of maps, missions, and weapons and while some may wish for a bit more variety; I am sure that additional content and features will be coming down the line.

While the game can be frustrating at times as getting killed is a frequent event; as your skills grow and you find new ways to eliminate enemies and creative ways to hone your skills; the game becomes an ideal diversion.

The sound in the game is great as the clash of metal combined with screams and other ambient noises gives the game fun and immersive quality.

While it is not going to be for everyone; Chivalry 2 won me over with its fun and immersive gameplay and irreverent humor.

4 stars out of 5
  
40x40

Gaz Coombes recommended Shields by Grizzly Bear in Music (curated)

 
Shields by Grizzly Bear
Shields by Grizzly Bear
2012 | Indie, Folk, Psychedelic
9.0 (1 Ratings)
Album Favorite

"This is more of a current favourite and I first heard it when it came out. I'd left Supergrass and started writing for the first solo album and I got quite deep into that when I heard Shields, but really it was like the bridge between Here Come The Bombs and Matador. I just love the fact that I can hear the room on this record; I can hear the rawness of it, I can hear their love of sounds which is something that I'm a bit of a nerd about and those are some of the things just grabbed me straight away. It's so weird; sometimes a bass guitar sound can be enough to make me love or hate a band. It's quite shallow when you think about it, because it should be about the lyrics, and the package, and the melody, and everything about it but no, it's like: 'If that bass is shit then I don't like it!' I can get quite anal about those sorts of things, so Grizzly Bear are another one that I aesthetically gravitate to towards immediately, and then appreciate later the songwriting and the melodies, and Edward Droste's voice is similar to that of Midlake's Tim Smith. There's a similar quality in both of their voices that I really appreciate. And I like their playing with synths as well; they're not too overt or progressive rock-like. Yeah, this was definitely an inspiring album for me. I guess, if I'm being really honest, it made me think that I wanted to write a record like that. It's not screaming out hit singles all over it and I'm sure this wasn't an easy album for their record label to present to radio stations, but I really like that. When you've been in a band for 20 years [and] with each album, you get this extremely intense pressure to provide a three-minute pop single and I just wanted out. But writing those pop singles did come naturally and I don't think we'd have done as well as we'd done if I hadn't and I think I still do. Even on Matador I still can't help containing things in three or three-and-a-half minutes. It's like what Supergrass did on 'Strange Ones' or even 'Caught By The Fuzz'. There's a lot of information on those songs and it flies by. I guess that's just the natural way that I write. But then again, having listened to a lot of music on soundtracks over the years, the music on this album made me realise that I don't have to contain it all. It's like 'Detroit' on Matador; I really like the groove on that, so I just kept it going. It satisfies my curiosity like Neu!'s 'Hallogallo' does. I'm happy to sit there for that ten minutes. I think Supergrass came from quite a psychedelic background and that's stayed with me and what I'm into. This is where bands like Grizzly Bear come in, and I think that psychedelic thread runs through a lot of these records."

Source
  
A Quiet Place (2018)
A Quiet Place (2018)
2018 | Drama, Horror, Thriller
“There’s a kind of hush, all over the world tonight”.
What a masterpiece this is! The most novel, the most tense, the most exhilarating, the most edge-of-your-seat Indie horror movie I could hope to see this year.

It’s 2020 and 89 days after “it” happens, the world is a very different place. Making any noise at all becomes a death sentence…. that bad cold could kill you and nothing seems to be able to prevent mankind from being annihilated one sneeze at a time.

In what could be a nice “Cloverfield”-style series, the action here focuses in on the resourceful Abbott family: the father Lee (John Krasinski, “Away We Go”) is handy with electronics and back-woods skills; the mother Evelyn (Emily Blunt, “The Girl on the Train“; “Edge of Tomorrow“) has medical training. So they are well suited then to take care of their offspring: the profoundly deaf Regan (Millicent Simmonds); Marcus (Noah Jupe); and their youngest Beau (a cute Cade Woodward). It’s a battle of brains against vicious, relentless and malevolent alien brawn: how far will Lee and Evelyn go to keep their family safe?

Man, this is a tense film! It doesn’t pull its punches from the get-go and thereafter there is an air of brooding and ever-building menace that gets right under your skin. This is certainly not helped by the fact that there is a ticking clock of an oncoming ‘event’ – no spoilers here – to worry about. As incessantly and inevitably as the rising tide in “The Shallows” a clock ticks down. Thank heavens then that the ‘event’ and the outcome of that ‘event’ are both traditionally such quiet affairs!

While all of the buzz at the moment is on the 80’s Easter Eggs in “Ready Player One”, here is a movie packed with delights for movie lovers. There are recognisable elements here from such classics as “The Road”, “Signs”, “Witness”, “Alien”, “Jurassic Park”, “Jaws”…. even (traumatically) “Home Alone”! So is it then just a rag-bag collection of stolen moments from other films? No – not at all. This stands tall and proud as a master work in its own right, the standout and unique quality of the movie being its use (or rather absence) of sound… something that works so magnificently as a concept in a movie-theatre.

I was lucky enough in the late September of 1979 to see (at 10 am in the morning as I remember!) in the Odeon Leicester Square in London, the first ever UK (and probably worldwide) showing of a little film called “Alien”. The cinema was pretty empty, but I have never sat through such an electric viewing. This had some of the same aura about it: a hushed audience, totally gripped. (I agree with Simon Mayo and Ali Plumb on this though that all snacks, and especially popcorn in scrapy SCRAPY cardboard boxes, should be banned from these screenings… I had to physically move seats away a noisy muncher as the film started!). But for sure, distractions accepted, this is a classic communal movie experience and so is a movie you should most DEFINITELY see in the cinema.

If there is one Oscar for February 2019 that I think should already be a shoe-in for a nomination, if not a win, it is the sound team led by Erik Aadahl and Ethan Van der Ryn: breathtakingly spectacular. This is assisted enormously by the musical score of Marco Beltrami (“Logan“, “The Shallows“) which helps augment and annotate the action jump-scares brilliantly.

Another critical member of the crew for a film like this is the editor, and here Christopher Tellefsen (“Joy“) delivers the goods with tight and effective execution of those cuts (the film sort!) that made me vertically leave my seat at least a couple of times.

Real life couple Krasinski and Blunt share such obvious and tender chemistry that it is impossible to not get emotionally involved. A shared iPhone listening moment, as a lull in the action, is very moving. Millicent Simmonds, who is actually deaf from childhood in an inspired piece of storytelling/casting, is also an acting force to be reckoned with: her only other movie is last year’s “Wonderstruck” that I have yet to see.

Writers Bryan Woods and Scott Beck (with contribution to the screenplay from Krasinski) also deserve praise for an intelligent and highly satisfying plot that never fails to disappoint to the last drop. Every detail, down to the painted footsteps on the un-squeaky floorboards, is just pitch-perfect. It’s also a film that very wisely doesn’t outstay its welcome: 90 minutes of such adrenaline is almost too much for anyone to stand! Krasinski as director keeps everything deliciously tight during that running time with no time to breath, particularly in the frenetic final reel.

I’ve gushed enough. This is a must see for sci-fi and horror fans of all ages. And with a “BvS quotient” of just 6.8%, it’s enormously good value for money. Go see it!
  
The Night Of  - Season 1
The Night Of - Season 1
2016 | Drama
10
9.4 (5 Ratings)
Fantastic performances by the entire cast (4 more)
Phenomenal Script
Beautiful cinematography
Clever use of lighting
Brillaint direction
A Masterpice of Storytelling.
The Night Of stars Riz Ahmed as Naz, a young guy from Manhattan from an Asian family, who makes a series of bad decisions on what was supposed to be a simple night out; leading to his subsequent arrest and trial for the murder of a young girl. While there is no denying that Naz made some bad decisions and it is hard to deny he looks guilty, we are on this guy’s side at the start of the series. Then Jon Turturro comes into the show as Naz’s lawer John Stone. This is Turturro’s best role in years, possibly in his entire career and it serves as a stark reminder how wasted this guy is in the Transformers series and Adam Sandler Movies. Both leads give convincing performances as their respective characters, thrust into a situation that ends up being way out of their depth, they are both fish out of water, on either side of the justice system and we see the adapt or die method used by each of them.

Preacher, Westworld and Stranger Things are widely considered to be the best new TV shows of 2016, but I reckon that The Night Of is probably the most important new show broadcast this year. In the wake of a plethora of horrific, recent terror attacks across the world and following the vote to elect Donald Trump as the president of the most powerful country in the world, (a man who once expressed the desire to ban all Muslims from entering the USA,) this show seems unfortunately more relevant than ever. The show doesn’t shove any explicit propaganda down your throat, but there is no denying the racist undertones present and the social issues that the show presents to us. The writing is also fantastic throughout and this is by far the most painfully realistic show I have seen in the last few years. The show isn’t without its quirks though, but the consistently realistic nature of the writing and the performances are what make this show so immersive. The series also takes the viewer on a journey of discovery, constantly dropping unexpected character twists and new hints towards what really happened on the night referred to in the show’s title. This show throws so many interesting conversation starters into the viewership’s collective mind and constantly keeps you guessing as a spectator to these gruesome events.

This is a show that everyone should try, in a post brexit world where racial tensions are at an extreme high, this show is painfully relevant to people on either side of the argument. The crime itself becomes a background element as we see the biased treatment of a young Muslim man by the system and the assumptions made for and against him. There are so many backdoor deals being made between lawyers and other law officials and really the worst light is thrown on the criminal justice system itself and how broken the whole thing is. By halfway through the series’ 8 episodes, the issue of whether or not Naz actually committed the crime is irrelevant, the most important thing at this point being trying to keep everybody involved with this high profile case happy.

Although the moral points that this show chooses to pursue are unflinching and extremely well handled, the more technical aspects of the show are also expertly executed. I have already spoke about Riz Ahmed and John Turturro’s stand out performances, but the show’s supporting cast doesn’t contain any weak spots either and features a well rounded variety of races, ages and social classes. Naz’s family are all brilliant as are the other lawyers that make up the case. I have also already spoke about the high quality script present in the show, but I feel that the show’s writing team can’t be praised enough for the consistently high quality script they have produced. The cinematography of the show is also impressive throughout, with each shot perfectly complimenting the tone that the show sets and framing the actor’s performances masterfully. The use of light is also well implemented and adds to each shot composition and the overall aesthetic of the show. As highlighted above the actor’s performances are fantastic, but they are guided very well by the show’s directors. The score is also a nice addition to the tone of the show, as are all of the sound effects and audio used throughout.

Overall, this is the definition of great television and is the example that all other TV shows should aim for. Even if you don’t agree with the moral compasses of the show’s characters, it is objectively impossible to deny the show’s high caliber of technical filmaking. This is without a doubt one of the best shows aired in 2016 and could even be considered as one of the best seasons of a TV show of the last decade.
  
Prey (2022)
Prey (2022)
2022 | Sci-Fi
8
7.6 (9 Ratings)
Movie Rating
It's no secret that since the original and beloved Predator hit cinemas back in 1987, the franchise has seen a steady decline in quality, with each subsequent entry somehow managing to be less palatable than the one before. Not even IP crossovers could save it (although I'm still holding out hope for an Archie Vs Predator adaption someday.) It's a series that had been in dire need of a shake up for a long time, and that's exactly what Prey is. It swaps the modern settings we're used to, placing the action in the Comanche Nation in the early 1700s, it doubles down on the horror elements that have always bubbled beneath the surface, and most importantly, gives us the best and most memorable protagonist yet.
Naru, played by a truly fantastic Amber Midthunder, is a character who has something to prove. She falls down but doesn't accept defeat. She's relatable, determined, and ultimately, a perfect match for her enemy. One wonders who the prey that the title refers to truly is in this scenario. As such, the narrative plays out as a genuinely tense cat-and-mouse game between two abled warriors, both on the hunt, both trying to survive, and it's a joy to watch unfold.
The first third is a bit of a slow burn, allowing the audience to acclimate to the setting and culture. It gives everything a chance to breathe, and basks in some stunning vistas and beautiful cinematography. The vast majority of Prey was filmed on location in the Stoney Nakoda Nation in Canada. This gives the overall aesthetic a feeling of authenticity and wonder. The somewhat tepid pacing of the first third never gets boring, and remains engaging until things really kick off.
The first encounter the predator has with the human characters marks the start of something special, and from here on, the pedal is to the floor until the credits roll. The action scenes are as thrilling as they are brutal. This predator in particular feels more dangerous and ruthless than before, making minced meat of it's victims. The gore is impactful and the kills are creative. Some great sound editing ensures that even when the camera cuts away now and again, the violence is still felt in full. This is all complimented by the design of the predator. It's mask is more primitive than what we've seen in the past, meaning that even with all of it's high tech gadgets, the predator doesn't feel out of place. Everything climaxes in a hugely entertaining finale that would make Dutch proud. There are moments where Prey apes the original a bit, but it's all executed well, and never feels like it's grasping at nostalgic straws like some of the later sequels have done.

It's clear that there an abundance of positives exuded by Prey, a prequel that no one was chomping at the bit for, but a film that absolutely blows it's predecessors out of the water. Dan Trachtenberg has proven that he can step into a franchise and give us something new before with 10 Cloverfield Lane, and this just cements that claim. Prey is a well realised, and well put together project that is arguably the best entry in the entire Predator franchise, and one can only hope that any future installments are handled in the same way.