
Anthem
Book
America spins into chaos as the last remnants of political consensus break apart. Against a...

Danger on the Atlantic
Book
In Agatha Award-winning author Erica Ruth Neubauer’s third wanderlust-inspiring historical...

Lyndsey Gollogly (2893 KP) rated Heart of the Hunter (Dragon Chalice, #1) in Books
Oct 23, 2022
Kindle
Heart of the Hunter ( Dragon Chalice book 1)
By Tina St.John (Lara Adrian)
⭐️⭐️⭐️⭐️
🌶🌶🌶
Ariana of Clairmont would risk anything to save her kidnapped brother, a quest she knows is fraught with peril. Her only ally is Braedon le Chasseur, a formidable knight with a mysterious past, whose scarred face and brooding nature mask a soul filled with pain. Ariana fears this dangerous man and the secrets he strives to conceal - but Braedon's touch is pure seduction, his kiss a potent lure that tempts her into a passion she is powerless to resist.
Once known as The Hunter, now haunted by a dark legacy he struggles to deny, Braedon lives in a world of shadow and isolation - until he is thrust together with an innocent beauty in need of his protection. Embarking on a journey that will lead them to a legendary treasure, Braedon will be forced to confront old enemies and the stunning secret of his true nature - or risk losing Ariana and the only happiness he has ever known. . . .
I really enjoyed this book. It was historical romance with a bit of magic thrown in. It was spicy in a hot romantic way. I love Lara Adrian she never fails to bring us a good love story with the type of villains you hate forever. Recommended!

One Pale Reflection
Book
One Pale Reflection by Tycho Dwelis is a captivating young adult fantasy novel that will transport...
Young Adult Fantasy

Lyndsey Gollogly (2893 KP) rated Heart of the Flame ( Dragon Chalice 2) in Books
Mar 21, 2024
Kindle
Heart of the Flame ( Dragon Chalice 2)
By Lara Adrian
⭐️⭐️⭐️
Six months in an enemy's dungeon might have broken a weaker man, but the former Templar knight Kenrick of Clairmont has emerged from imprisonment with an unyielding determination, consumed by a single, daunting quest: to find the Dragon Chalice, a mystical treasure said to grant its bearer unlimited power. It is a dangerous chase, one that pits Kenrick against foes skilled in dark, deadly arts. But no obstacle will prove more treacherous-nor more seductively lethal-than the fiery beauty called Haven.
Caught up in the battle for the Chalice, Haven survives a night of terror that leaves her wounded and near death. Her memory scorched by fever, Haven awakens to find herself in the care of the forbidding, handsome Kenrick, who offers his protection in return for her alliance. A tenuous trust is formed between the two, which soon ignites into a fierce passion neither can deny. But Haven's memory of her past is slowly beginning to surface, and it will threaten the fragile bond she and Henrick share-and embroil them in a fight for their very lives. . .
I like this series it’s historical romance mixed with a hint of magic. This was a quick good read. I do like this author her books are so easy and pleasant to read.

Lyndsey Gollogly (2893 KP) rated Heart Bandit (Gargoyle Night Guardians #1) in Books
May 30, 2024
Kindle
Heart Bandit ( Gargoyle Night Guardians 1)
By Rosalie Redd
⭐️⭐️⭐️
Beaumont prides himself on his stellar fae kill record, but his life is upended when a feisty, human female challenges him to seduce her and steals his spirit-embedded stone. He’s on a quest to save his soul, yet this woman makes him harder than a rock, and for a guy who spends his days encased in granite, that’s saying something.
Crafty and swift, Sadie learned to pickpocket from the best mentor ever—need. After she runs across a tall, sexy gargoyle and steals his most valuable possession, she’s up against more than can she handle. As he hunts her down to retrieve his precious stone, he stirs a passion she didn’t know existed…and can’t resist.
Gargoyle Night Guardians protect human souls from the evil clutches of dark fae. Be careful, though, gargoyles aren’t your average hero for within each guardian rests a questionable soul, one ripe for redemption and eager to become worthy of what we all crave—love.
This was interesting kinda Dark hunters but Gargoyle’s and Pagan goddesses. Decent story it does has a few trigger points of to be aware of if you have them. It was patchy in places but a quick read and I kinda liked it.

The Curse of Maiden Scars (Maiden, Mother, Crone #1)
Book
Sixteen-year-old Renna Covert toils away in the shadows of a Yorkshire workhouse, her days filled...
Historical Fiction Women's Fiction

Breaking Open the Head: A Psychedelic Journey into the Heart of Contemporary Shamanism
Book
A dazzling work of personal travelogue and cultural criticism that ranges from the primitive to the...
Spirituality Ethnography

Paul Kellett (118 KP) rated The City of Kings in Tabletop Games
May 1, 2019
Set in an as yet unknown land, you take control of a hero (or, as this will be a solo focused review, a minimum of 2 heroes) to try and free the lands of the evil armies of Vesh Darkhand. The main story plays out over 7 stories, each with 4 chapters and 2 optional endings (Heroic & Legendary). There are also a bunch of stand-alone missions not tied to the main story.
The game is nothing less than stunning. The components are all top quality and the artwork is luscious. If you spring for the Deluxe version, you also get shaped wooden components for the resources as well as storage trays and some really useful plastic overlays to keep your character's stat cubes in place.
The game plays really smoothly. The rulebook is well laid out and gives the main rules in easily referenced sections. There is also a separate glossary which lists all the different creature abilities, location types, quest types and special tokens. This keeps the rulebook free of clutter and lets you learn about the different things as you play, giving the game a sense of mystery as you will be finding new things for many games to come. It's also really easy to open up and look up a skill.
The character sheets look intimidating but are wonderfully functional and quite intuitive as you start playing. Each character starts off the same, but as you kill monsters, complete quests and progress through the chapters, you will gain experience which lets you upgrade one of the several stats on your character sheet. This lets you customise your character and will make each play subtly different. You could go for attack and become the party's "tank" or you could focus on boosting your workers and be the one responsible for gathering the resources needed to buy better weapons or armour.
Each character also has a skill tree where you can gain different abilities unique to that character. With 12 different abilities and the restriction of only being able to pick up to 3 each game, it will take a good many games to try out the different combinations.
You get to perform 4 actions each turn and as well as being able to move your character across the map, you also start with a little worker that you can send out to the various resource locations on the map (when you have explored and found them) to gather the resources needed to purchase better equipment.
All (or most) of the map tiles will be face down at the start of the game, so you will be moving out of the city and exploring as you go, but when you flip over a monster spawn tile, you get to the meat of the game.
Unlike every other fantasy game, this is not your usual hack and slash, stand there and kill everything affair. This is more like a game of chess, you will need to be cunning and tactical to be able to survive and win.
You won't be facing the standard fantasy monsters, rather you will draw an enemy tile which will give you a description of the mob (yes, you are fighting groups at a time) you have encountered and then you will draw a stat card. These are numbered so after a couple of games you will know the basic stats of the next monster and be ready for it.
This sounds like it would become terribly repetitive, but each time you spawn a monster, you also have to assign abilities to it. these abilities are drawn from one (or more) of 3 bags containing Easy, Medium and Hard abilities so while you may know that the monster will do 4 damage and have 16 health, you won't know if it will spit poison at you, pull you into it's clutches or make you flee in terror. Or any number of other nasty things.
Line of sight, movement and combat is only done orthogonally, so as long as you are not in a straight line of the creature's range, you can leave him alone while you go about completing quests to either complete a chapter or to get the skills and equipment needed to defeat the beast.
On the whole it works very well. As is the nature of random token draws, you occasionally come across something that is just way too much to deal with and you will struggle to beat it, but that's all part of the fun.
I keep mentioning quests and equipment. There are two massive decks of cards, one you draw from when you interact with the quest location on the map. This will give you a quest that could be killing a monster, gathering a specific amount of a certain resource or, if you have the Deluxe upgrade, a dexterity quest. These are cool, you have to stack the wooden shapes in a tower without them falling :) and if you succeed you will gain XP and sometimes equipment.
The equipment deck is not quite a big as the quest deck, but still contains a load of cool tems which will be set out ready for you to purchase from the town or any discovered shop. To buy these you will need to have your worker running about the map harvesting the various resources scattered about the land and once you have enough, you can equip your heroes with mighty weapons and armour.
Be warned though, you can't just amble about the land at your leisure as each chapter has a strict time limit and if you have failed to complete your objectives by the time the clock strikes midnight after however many days you have been given, then the city will lose hope and you will fail. This makes for a very challenging experience where you need to work as a team and harmonise your skills to get the most efficient party.
Playing solo, you have to control a minimum of 2 characters, but it is not a complex task unlike a lot of other fantasy games. You don't have stacks of cards to shuffle through or tons of abilities or special rules to remember, just two character sheets with all the information easily seen and remembered. Depending on whether you play a single mission or a full story, the game will take between 1 and 2.5-3 hours and will offer a challenging tactical experience and a great narrative adventure that will be different every time.
This is such a good game and plays brilliantly as every player count (1-4) with different enemy stat bars to balance the threat against the number of players. Back on Kickstarter for a second printing along with some new expansion content, this should be on every gamers' shelf if you are a fan of great story driven fantasy games.

Gareth von Kallenbach (980 KP) rated Anacondas: The Hunt for the Blood Orchid (2004) in Movies
Aug 14, 2019
The modern quest is taken up by a research team who believe that the rare Blood Orchid, which blooms every seven years is the key to eternal youth, as the small samples they obtained shows that the plant allows for greater cell reproduction and thus an end to aging.
With visions of billions of dollars in their heads, the team sets off to collect several samples of the orchid, as they only have a week to do so before they must wait another seven years for the flower to bloom again. Complicating matters is that the team has arrived during rainy season, and as such there is only one boat captain named Johnson (Johnny Messner), who will attempt to take the team down river in the dangerous conditions. The trip turns out to be even more dangerous than expected, and the team leader Dr. Byron (Matthew Marsden), offers and additional $50,00 to Johnson unbeknownst to his team to push on, no matter what.
When the boat jams a rudder due to debris and ends up on the bad side of a waterfall, the team finds themselves without any transportation and forced to trek across the jungle to not only catch other transportation, but to reach the Orchids in time. Unbeknownst to the team, they have entered an area of the jungle that is teaming with giant and deadly anacondas and the team is soon under attack by the large and deadly creatures that strike without warning and vanish almost as quickly as they appear.
Fractions soon arise as many in the team want to abandon the quest for the orchid and return to safety, while Byron insists that to give up now would be crazy and despite the risk, the prize the orchid promises is well worth the risk.
What follows is the typical cat and mouse game that while short on suspense does have some surprises and laughs along the way.
The snake effects are done via CGI this time out instead of animatronics, and the technology allows an even greater range of motion for the snakes, which adds to the suspense factor, as the snakes are able to appear as full body creatures rather then a simple head. The cast is solid especially Messner and Kadee Strickland as a scientist named Sam. The remainder of the cast has a bit of depth even those whose entire purpose is to become snake chow. Yes, the film is a B-Movie, and is light on plot, realism, and depth, but for late summer entertainment, “Anacondas” has enough bite to keep you interested.