Freckles moves from her small island home to Dublin, in the hope that she will be able to track her down. She lives a solitary life in Dublin, seems to have few friends and lives by her rigid rules and routines - although I do think she has more friends than she knows. Those few friends are people who seem to genuinely care about her. Freckles is full of self-doubt though, and when a frequently ticketed Ferrari owner (she’s a traffic warden!) tells her that she’s the sum of the five people that she spends the most time with, she decides that the best thing to do, is to choose those five people herself.
This was quite the emotional rollercoaster. Allegra is such a vulnerable young woman, and I was rooting for her happy ending from the start. This book made me laugh out loud and cry - and genuinely want to be one of her five!
So, I’m re-evaluating my opinion of Cecilia Ahern books. I may not have got on well with the books I’d previously read, but Freckles really did hit the spot. I loved it.
Highly recommended.
Many thanks to The Pigeonhole for serialising this.
The Unknown Sun (Destiny #1)
Book
Seventeen-year-old Moira is haunted by the accidents that claimed her parents and sisters. When a...
Young Adult Fantasy Romance
Tempted By Fire (Dragons of Bloodfire #1)
Book
Dragon shifter Thane Ealdian has waited six hundred years to avenge the loss of his family, and...
Paranormal Romance
David McK (3854 KP) rated The Mandalorian - Season 3 in TV
Apr 25, 2023 (Updated Apr 29, 2023)
For anybody who expected the crux of the series to be Din's quest to rejoin his culvert after being previously kicked out for revealing his face in public, that arc in particular is actually resolved with almost indecent haste within the first couple of episodes - there's also no mention of how Grogu is back with Din at all at the start of the first episode of the series (you need to watch the last couple of episodes
of The Book of Boba Fett for that), although I had thought it would be a good opportunity for the opening crawl that the movies have to explain his reappearance. There's also an episode here that feels like it has been lifted and ported over almost wholesale from Andor, set on Coruscant and delving into the bureacratic New Republic.
While I have since heard that season 4 is already planned (presumably after Ashoka), the series does also end in an episode that could wrap up the entire thing of that was not to be the case.
Anthem
Book
America spins into chaos as the last remnants of political consensus break apart. Against a...
Danger on the Atlantic
Book
In Agatha Award-winning author Erica Ruth Neubauer’s third wanderlust-inspiring historical...
Lyndsey Gollogly (2893 KP) rated Heart of the Hunter (Dragon Chalice, #1) in Books
Oct 23, 2022
Kindle
Heart of the Hunter ( Dragon Chalice book 1)
By Tina St.John (Lara Adrian)
⭐️⭐️⭐️⭐️
🌶🌶🌶
Ariana of Clairmont would risk anything to save her kidnapped brother, a quest she knows is fraught with peril. Her only ally is Braedon le Chasseur, a formidable knight with a mysterious past, whose scarred face and brooding nature mask a soul filled with pain. Ariana fears this dangerous man and the secrets he strives to conceal - but Braedon's touch is pure seduction, his kiss a potent lure that tempts her into a passion she is powerless to resist.
Once known as The Hunter, now haunted by a dark legacy he struggles to deny, Braedon lives in a world of shadow and isolation - until he is thrust together with an innocent beauty in need of his protection. Embarking on a journey that will lead them to a legendary treasure, Braedon will be forced to confront old enemies and the stunning secret of his true nature - or risk losing Ariana and the only happiness he has ever known. . . .
I really enjoyed this book. It was historical romance with a bit of magic thrown in. It was spicy in a hot romantic way. I love Lara Adrian she never fails to bring us a good love story with the type of villains you hate forever. Recommended!
One Pale Reflection
Book
One Pale Reflection by Tycho Dwelis is a captivating young adult fantasy novel that will transport...
Young Adult Fantasy
Breaking Open the Head: A Psychedelic Journey into the Heart of Contemporary Shamanism
Book
A dazzling work of personal travelogue and cultural criticism that ranges from the primitive to the...
Spirituality Ethnography
Paul Kellett (118 KP) rated The City of Kings in Tabletop Games
May 1, 2019
Set in an as yet unknown land, you take control of a hero (or, as this will be a solo focused review, a minimum of 2 heroes) to try and free the lands of the evil armies of Vesh Darkhand. The main story plays out over 7 stories, each with 4 chapters and 2 optional endings (Heroic & Legendary). There are also a bunch of stand-alone missions not tied to the main story.
The game is nothing less than stunning. The components are all top quality and the artwork is luscious. If you spring for the Deluxe version, you also get shaped wooden components for the resources as well as storage trays and some really useful plastic overlays to keep your character's stat cubes in place.
The game plays really smoothly. The rulebook is well laid out and gives the main rules in easily referenced sections. There is also a separate glossary which lists all the different creature abilities, location types, quest types and special tokens. This keeps the rulebook free of clutter and lets you learn about the different things as you play, giving the game a sense of mystery as you will be finding new things for many games to come. It's also really easy to open up and look up a skill.
The character sheets look intimidating but are wonderfully functional and quite intuitive as you start playing. Each character starts off the same, but as you kill monsters, complete quests and progress through the chapters, you will gain experience which lets you upgrade one of the several stats on your character sheet. This lets you customise your character and will make each play subtly different. You could go for attack and become the party's "tank" or you could focus on boosting your workers and be the one responsible for gathering the resources needed to buy better weapons or armour.
Each character also has a skill tree where you can gain different abilities unique to that character. With 12 different abilities and the restriction of only being able to pick up to 3 each game, it will take a good many games to try out the different combinations.
You get to perform 4 actions each turn and as well as being able to move your character across the map, you also start with a little worker that you can send out to the various resource locations on the map (when you have explored and found them) to gather the resources needed to purchase better equipment.
All (or most) of the map tiles will be face down at the start of the game, so you will be moving out of the city and exploring as you go, but when you flip over a monster spawn tile, you get to the meat of the game.
Unlike every other fantasy game, this is not your usual hack and slash, stand there and kill everything affair. This is more like a game of chess, you will need to be cunning and tactical to be able to survive and win.
You won't be facing the standard fantasy monsters, rather you will draw an enemy tile which will give you a description of the mob (yes, you are fighting groups at a time) you have encountered and then you will draw a stat card. These are numbered so after a couple of games you will know the basic stats of the next monster and be ready for it.
This sounds like it would become terribly repetitive, but each time you spawn a monster, you also have to assign abilities to it. these abilities are drawn from one (or more) of 3 bags containing Easy, Medium and Hard abilities so while you may know that the monster will do 4 damage and have 16 health, you won't know if it will spit poison at you, pull you into it's clutches or make you flee in terror. Or any number of other nasty things.
Line of sight, movement and combat is only done orthogonally, so as long as you are not in a straight line of the creature's range, you can leave him alone while you go about completing quests to either complete a chapter or to get the skills and equipment needed to defeat the beast.
On the whole it works very well. As is the nature of random token draws, you occasionally come across something that is just way too much to deal with and you will struggle to beat it, but that's all part of the fun.
I keep mentioning quests and equipment. There are two massive decks of cards, one you draw from when you interact with the quest location on the map. This will give you a quest that could be killing a monster, gathering a specific amount of a certain resource or, if you have the Deluxe upgrade, a dexterity quest. These are cool, you have to stack the wooden shapes in a tower without them falling :) and if you succeed you will gain XP and sometimes equipment.
The equipment deck is not quite a big as the quest deck, but still contains a load of cool tems which will be set out ready for you to purchase from the town or any discovered shop. To buy these you will need to have your worker running about the map harvesting the various resources scattered about the land and once you have enough, you can equip your heroes with mighty weapons and armour.
Be warned though, you can't just amble about the land at your leisure as each chapter has a strict time limit and if you have failed to complete your objectives by the time the clock strikes midnight after however many days you have been given, then the city will lose hope and you will fail. This makes for a very challenging experience where you need to work as a team and harmonise your skills to get the most efficient party.
Playing solo, you have to control a minimum of 2 characters, but it is not a complex task unlike a lot of other fantasy games. You don't have stacks of cards to shuffle through or tons of abilities or special rules to remember, just two character sheets with all the information easily seen and remembered. Depending on whether you play a single mission or a full story, the game will take between 1 and 2.5-3 hours and will offer a challenging tactical experience and a great narrative adventure that will be different every time.
This is such a good game and plays brilliantly as every player count (1-4) with different enemy stat bars to balance the threat against the number of players. Back on Kickstarter for a second printing along with some new expansion content, this should be on every gamers' shelf if you are a fan of great story driven fantasy games.



