Merissa (13568 KP) rated Reap This Three: Getting Back Mine (Oh So Happy Holidays #3) in Books
Nov 30, 2021 (Updated Jul 10, 2023)
In the seemingly hopeless quest to get back Mine, we travel to the past, once to the time of the Witch Trials, and then further back to before the places we know even exist.
For me, this book is split into parts - Before, Witch Trials, Beginning, and After. If I'm being completely honest (which I always am in my reviews), I loved Before, adored and cried at the Witch Trials, enjoyed Beginning, and smiled at After. Make of that what you will!
I'm really REALLY hoping for more. I don't know if I'm quite ready to let go of Seamus, Mine, and family. The ending didn't leave me with a feeling of finality, so who knows? Maybe if I whinge and whine at Mr Jadison, he may relent. But then, I felt the same way after books one AND two, so maybe I'm just very greedy *grabby hands*!
A brilliant story and series that I have thoroughly enjoyed, and have no hesitation at all in recommending!
** same worded review will appear elsewhere **
* A copy of this book was provided to me with no requirements for a review. I voluntarily read this book, and the comments here are my honest opinion. *
Merissa
Archaeolibrarian - I Dig Good Books!
Nov 30, 2021
Lyndsey Gollogly (2893 KP) rated Soulceress ( Mythean Arcana 2) in Books
Aug 17, 2023
Kindle
Soulceress ( Mythean Arcana 2)
By Linsey Hall
⭐️⭐️⭐️⭐️
He hates what she is
Three hundred years ago, Warren sold his soul in exchange for the safety of his people. He lives immortal and inhuman, a life in the shadows, hiding his secrets. Until now, when he finally has the chance to reclaim his soul after three centuries of suffering…
She’s wanted him forever
Esha is a soulceress, an immortal who drains the magical powers of others. Shunned by everyone she meets, she’s a rogue mercenary who hunts evil for a living. The only man she cannot harm is Warren, and she’s wanted since she first met him. The only problem? He hates what she is as much as everyone else.
A passion they want to resist--but can’t
Esha is the only person who can help Warren reclaim his soul, but the simple quest soon becomes a deadly battle fraught with secrets that could tear them apart. Warren will have to rely on the woman he wishes he didn’t want—one whom he can’t resist. But Esha isn’t going to settle for so little this time around. She’s going to make him work for it.
I really loved hearing Warrens and Eshas stories it just all came together so well a few bits I hadn’t clues onto as well so it always nice when a book surprises you. Would you give up your soul for that one love? If it was this romantic sign me up! Recommend!
Lyndsey Gollogly (2893 KP) rated Seraph ( Society book 9) in Books
Sep 28, 2022
Kindle
Seraph ( Society book 9)
By Mason Sabre
⭐️⭐️⭐️⭐️
Every angel knows that when guarding demons, never, ever leave them alone. Not even for a second …. Amongst the highest ranking in the angelic hierarchy and most revered of all angels, Nina is lucky to be able to call herself one of the Seraphim. She is indeed blessed. Or so she should have been …. Having been tasked with the job of guarding stones in which rogue demons are incarcerated, Nina is decidedly bored. She finds herself wishing for a more exciting life, a more challenging position. She longs to prove herself as a Seraph and earn more respect and veneration. So, when a chaos demon unexpectedly escapes his captivity, Nina takes it upon herself to hunt him down and bring him in on her own. Being subjected to rebuke from the senior ranking Seraphim, or worse, being seen as incompetent, is not an appealing notion. However, as she crosses over into the worldly realm and begins her quest, she discovers things are not as simple as she believed …. If you like fast-paced urban fantasy filled with terrifying demons, powerful angels and dark supernatural forces, then you’ll love the latest novella in Mason Sabre’s Society Series. Immerse yourself in this unusual paranormal world today.
I absolutely love this series! These side stories are so so good! Nina is brilliant I love that we are getting to know the angels now! Definitely a series I’d highly recommend!
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Purple Phoenix Games (2266 KP) rated Quests & Cannons in Tabletop Games
May 17, 2021
Quests & Cannons is a giant melting pot of mechanics rolled up into a cute little package with an interesting modular board with multiple setup options. In it, players take control of one of the aforementioned animal races and board their ships to claim islands and exploit their resources. The first player to amass 15 or 20 prosperity (VP) by the end of the game will reign victorious!
DISCLAIMER: We were provided a prototype copy of this game for the purposes of this review. These are preview copy components, and I do not know for sure if the final components will be any different from these shown. Also, it is not my intention to detail every rule in the game, as there are just too many. You are invited to download the rulebook, back the game through the Kickstarter campaign, or through any retailers stocking it after fulfillment. -T
There are so many steps to setup, and about a thousand bits and pieces, so I will save both your eyes and my fingers explaining. However, once setup, it should look somewhat similar to the photo below. Each player receives their own upgradeable ship board to track resources, action points, and other game-necessary components, along with a specific character and matching boat token.
On a turn, players will have three action points they may spend in any order on the following actions: Movement, Gather, Attack. Movement is one nautical hex in any direction per action point used, unless a player uses one of their sails. Sails add one hex to a movement and is spent for the rest of the round. The thing to keep in mind with movement is that different tiles affect movement in different ways, so luckily reference cards are included in the game. Once a ship discovers a new island, the player receives one coin and a Quest card in addition to flipping over the question mark Island Feature Tokens. These tokens show specific resources, which Quest cards require to be completed, at specific locations on the board.
Players can spend an action point to Gather resources from an island. Players are able to fill up their ships’ holds with as much of the resource as they wish, and it can be replaced with other resources on future turns.
Map Clues are cards that can be worked on during play, similar to Quest cards, and usually require an action point to be spent. These are special circumstances, and the action points are not available to be spent on every turn. Similar special circumstances include visits to Outposts, Trading Posts, and Starting Spaces. These spaces allow players to buy and sell items, and upgrade and repair ships.
The last option for action point spending is by attacking. A player may Attack another player when they share the same space on the board. The attacking player spends an action point to fire their cannons equipped on their ship. The ammo is tracked and represented by ammo dice. Once rolled, the attacker scores hull damage for every four pips rolled. If the ship takes as many or more hull damage than they have HP hearts, their ship sinks. Fortunately, this does not eliminate the player, but they lose many resources and coins, and will need to respawn at their starting location.
The player who earns 15 or 20 prosperity (depending on game mode) from attacking players, completing Quest and Map Clue cards, and possibly some other secret methods, will win Quests & Cannons and leads their race to eternal glory!
Components. Again, this is a prototype copy of the game, but I’ll tell you what, if the finished project comes with even slightly better components, it will be a monumental accomplishment. This is one of the highest-quality home-made prototypes I have ever received. I know most art and many items are final, but everything is on the table for upgrades, with a successful Kickstarter campaign. The colors are great, the art is fantastical and amazing, and it looks phenomenal on the table. I really enjoy the different characters with their unique special powers, and the double-layer ship player mats. Everything has its place and is organized beautifully. I am very excited to see the final product that Short Hop Games achieves!
This kind of game is really right up my alley: head-to-head combat (without player elimination), exploration, and pick-up-and-deliver. The only thing this is missing to be the perfect Travis game is a deck building element, but that certainly wouldn’t fit here. Quests & Cannons is chocked full of mechanics that, I believe, work really well together to provide a great game experience without adding a ton of complexity. The hexploration is strong, and the pick-up-and-deliver mechanic is tasty. All the mechanics, components, and artwork synergize so well that I am surprised this is a title from first-time designers and publisher.
What I like most is that though the rules are plentiful, once you get them down you have a wonderfully fun versatile game that can be played with many different group permutations and modes. The variety in setup options are endless, and the rulebook offers nine or ten different setups. The game also comes with lots of extra map bits, so any player could dream up several unique setup options at any time. The Quests are great, and the Loot cards (though I didn’t mention them in the overview) offer lots of ways to improve players’ strategies. With the abundance of upgrades available and unique special powers, this one is a big winner for me.
If you are in the market for something a little different, with a great theme and interesting combination of mechanics, then Quests & Cannons is certainly worth a look. I am very excited to follow the progress and the campaign for this one. I think backers will be receiving an incredible game with excellent components and tons of replayability. Now to challenge my wife so she can mop the poop deck with me.


