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Ni no Kuni: Wrath of the White Witch
Ni no Kuni: Wrath of the White Witch
2013 | Role-Playing
As mentioned in my last post, I am going through my backlog of video games and playing them. I picked Ni No Kuni: Wrath of the White Witch and I feel this was a great choice because this game had a lot of things I enjoyed immensely.
The hero of the story is a young boy named Oliver who is kind to everyone who lives in Motorville City with his mother. Oliver's kindness is an important aspect to the plot of the story because this isn't about his physical strength, but the strength of his heart. Oliver's adventure leads him to not only an entirely different world, but a myriad of great characters and as the story progresses you come to care about him even more as you see how much he cares for others and genuinely wants to help those in need.

Oliver and his mother
The battle system reminds me a bit of a Tales game with planning out tactics and figuring out an enemy's weakness in real time. There is also a Pokemon feel with trying to charm various creatures you fight in battle and make them your familiar. You can choose different familiars to fight alongside you and even evolve them into stronger forms. The system menu is quite easy to navigate which is always a plus with me. Level grinding did not seem like a chore because the way the game has been designed actually made it fun.





The world of Ni No Kuni is beautiful, and I was delighted to see the Studio Ghibli art and animation incorporated into the game. The musical soundtrack is also inspiring with fantastic orchestral arrangements that fit very well with the different moments of the story. I found that I loved exploring all the different areas because there was always something fantastic to see and plenty to do. I never found myself bored while playing the game at all and found that I really liked having that freedom of exploring.




      
Of course there are side quests in Ni No Kuni known as errands and you get various awards for them and something known as Merit Stamps. When you complete a quest, you get a certain number of stamps on Merit Cards. The more difficult the task, the more stamps you receive. You can trade in 10 merit stamps for rewards such as capturing familiars more easily, or gaining more experience in battle. While some of the quests are fetch this or that; many of the quests are about mending a person's heart and you get to see just how kind a person Oliver truly is.

There are quests known as Hunts too given by a character named Derwin in the game which involves capturing the specific types of beasts that he asks for and showing them to him for rewards. While the rewards and stamps are pretty great, this is the one thing about the game I did not like. Derwin's Hunts is one of the most infuriating quests because some of the beasts have a ridiculously low charm rate. One of the beasts requested had a drop rate of 4% so of course it took a very long time to get it. This led me to wonder why the character whose talent was charming beasts wasn't at least given a spell to capture them rather than leaving it entirely random and up to chance. It became very frustrating and I almost didn't finish all of the Hunt quests because of it. I did finish however, but that was my least favorite part of the game.

Once the game is finished, there is still more to do as you get some spiffy new spells and you get some post game side quests you can do. There's even a bounty hunt with Derwin that offers some pretty great rewards if you choose to do them. These side quests do add a little more to Oliver's story and are actually fun except for that Derwin quest because those are a bit tedious.

Overall Ni No Kuni is a great RPG and I would recommend it highly to fellow RPG game lovers. It has a great story with amazing characters. The game play is actually fun, with gorgeous artwork and music which makes for a game that is quite enjoyable. I'm definitely glad I picked it up because it is a nearly perfect game and one worth playing.
  
Jumanji: Welcome to the Jungle (2017)
Jumanji: Welcome to the Jungle (2017)
2017 | Action, Adventure, Comedy
Welcome back to Jumanji
How dare they make a sequel/remake/reboot of Jumanji? I mean that film was a classic. Admittedly a very average classic that doesn’t really live up to your childhood memory of it, but still. And, yeah, Zathura was a kind of remake given it was adapted from a book by the same writer and explored the same themes, but nobody watched that, so how dare they do a new Jumanji film? I mean it’s only 22 years since the original came out!

Do you find yourself agreeing with any of that little rant? If you do, then I have a few things to say. First, accept that for thousands of years similar tales have been retold to new generations to keep the spirit of a story alive. Second, why not actually wait to see what the new film has to offer before casting judgement as Jumanji: Welcome to the Jungle actually serves well as a sequel to the first film, whilst doing something new with the idea.

Starting in the mid-90s, and the board game is unearthed on a beach. Given to a teenage kid by his father, the kid isn’t impressed as ‘nobody plays board games these days’, and he gets back to playing on his console. Overnight, reacting to the changes in gaming culture the box works some magic, and the next day the game has morphed to a video game format, to entice a new generation. Jump forward to present day and a group of unlikely teenagers are cast together in detention when they happen upon the abandoned game console. Taking a break from their junk-room sorting, they fire up the game and find themselves pulled into the game -world, each taking on the avatar of the character template they chose on load up. Presented with a quest in true video-game fashion, they set off to find a way to escape, whilst learning something about themselves in the process.

By transitioning to a video-game setting, the story allows for a great deal of fun to be had poking at the contrivances and conventions of the format, especially for games of the era in which the game was inspired. The characters all have strengths and weaknesses, the spawning of lives by dropping from the sky is so reminiscent of many a side-scrolling platform shooter of yesteryear. Even the behaviour of the NPC – I mean support cast – is perfectly drawn upon the mannerisms that game characters act, being there to spout random exposition to move you on your quest. As for the quests – yep, they are pointlessly complicated, filled with traps and red herrings.

But such pokes at video game culture would be wasted if the casting was wrong, but in the four main stars they have cast the perfect personae for each archetype. The heroic, strong and smouldering hero, who is being played by a soft heated geek – The Rock of course. You want a ‘Lara Croft’ style action heroine, albeit played by a socially awkward teen girl – enter Karen Gillan. Weak sidekick who is only there to carry equipment, but being played by a high school jock who thinks he can do anything – Kevin Hart is your man. Round that off with a studious professor type, being played by a female – that kind of comic role works well for Jack Black. Each of the stars cast has a lot of fun playing with there archetypes, and the film does them all justice to allow them to each have their moments to shine. Gillan, in particular, does a great job at looking entirely awkward yet confident at the same time, and her nerdy seduction scene showcases a comic timing ability equal to her action talents showcased in the GotG films.

The action is thrilling, the humour well placed, and the direction solid enough to bring this video game movie to life. In fact, this is one of the best video game movies to date, even though it isn’t even adapted from a real video game. A few nods to the original Jumanji are present, but without awkwardly placed. The end result is a fun family adventure with some great action set pieces and a wry humour, much like the original was. Don’t let nostalgia for the original put you off exploring the world of Jumanji once more.
  
Fans of the award-winning Borderlands 2 will be thrilled with the latest downloadable content adventure (DLC) Tiny Tina’s assault on Dragon Keep. This is the fourth downloadable adventure for the game and while it is not necessary to own or have played the previous adventures it is required that you own the full version of Borderlands 2 in order to enjoy the game.

 

As any fans of the series will know, Tina is the highly precocious yet unstable character with a penchant for blowing things up. This time around she is hosting a role-playing game session for her colleagues from the first game. With time on their hands, the group reluctantly agrees to take part in the adventure which is set within a fantasy realm. This allows the game developers to capture the elements of Borderlands 2 that works so well such as the team-based gameplay, millions of weapons and power up combinations, customizations, and above all action-packed gameplay while introducing a new twist.

 

The twist this time around is not only in the fantasy setting which allows gamers to encounter skeletons, dragons, Orcs, dwarves, wizards, and other fantasy opponents, but dealing with Tina herself. As the host of the game, Tina often presents seemingly impossible challenges such as introducing an undefeatable Dragon at the start of the game. This allows humor to enter into the picture as you can clearly hear the other players complaining about this development which in turn causes her to adjust the game on the fly to a more manageable opponent or situation. While being immersed in the game and being able to hear the players banter about their situation as well as complain to Tina really captures the immersive elements of role-playing games and provides some of the best moments of the series to date.

 

The quest is a straightforward save the Queen style mission but along the way there’ll be plenty of laughs and challenges to keep even the most hard-core gamer satisfied. I took great delight in using my high-powered sniper rifle to take down adult skeletal archers as well as reducing skeletal swordsmen to crumbling piles of bone with one well-placed punch. For me the ultimate delight was knocking a helmet off opponent with a well-placed shot and then sending the skull flying with the follow-up. Unfortunately you still have the skeletal body to contend with but once weakened, they went down very easily. There are no vehicles to contend with this time as all travel is done on foot but this in no way lessens the experience as this is a classic combination of role-playing games and Borderlands universe that comes complete with jokes about rolling for initiative and other genre staples.

 

There is a lot of challenge offered in the game and at times some of the boss battles are exceptionally difficult and work best when you have players assisting you in the quest. Even so, expect several trips to the regeneration chamber as death is definitely a constant in the game even for the most experienced players. The game supports up to four players and allows them to drop in and out of the game at any time.

 

The graphics and sound of the game are first rate and illustrate just why Borderlands 2 won so many awards. The detail level of dungeons, castles, dark forests, and other fantasy realms came alive with vivid clarity and was a nice change of pace from the previous settings in and around the world of Pandora. I found myself enjoying this offering more than I had the previous three DLC packs which is saying something as each one of them was highly enjoyable in their own way. The banter between Tina and the players will have fans and stitches but there are some very unexpected and tender moments in the game as well.

 

There are also plenty of side quests available for those who want to expand their experience and countless new weapons and power up opportunities can be found from the abundant treasure chests that litter the landscape as well as by defeating key opponents. I did find the pathfinding at times to be a bit frustrating especially in the mines as at times various members of the party was unsure of which way to go. That being said, the final result was a big success and I look forward to seeing what is to come next in the franchise. The game is available for the PC, Xbox 360, and Playstation 3 systems.

http://sknr.net/2013/07/11/httpsknr-netreviewsgaming-reviewsborderlands-2-tiny-tinas-assault-on-dragon-keep-on-dragon-keep/
  
The Path of Flames
The Path of Flames
Phil Tucker | 2016 | Science Fiction/Fantasy
9
9.0 (1 Ratings)
Book Rating
This book has popped up a number of times as I have strolled through the fantasy section of Amazon's kindle store in the past. However, I was never really taken with the cover (which sadly I do base my TBR list on, in part) as I'm not much of one for elves. However, with the invitation to sample Kindle Unlimited for 60 days I thought I'd try and maximise my trial period and blast through this (now completed) series.
The first in the 5 book series (unless you count Escape from Bythos, a short opener) begins with Asho (the white haired character on the cover, not an elf after all but a Bythian human, at war alongside his lord and the army of "the good" against the armies of "the bad". We gradually start to see the world revealed at a gentle pace and each of the races are at different stages of their ascension to heaven, each step depending on how they lived that life (kind of like a tiered Buddhist reincarnation with eventually getting to heaven after a number of good lives). The Bythians are the lowest of the low and Asho is very lucky to be allowed to squire the Ennoian (read annoyin') Lord Kyferin.
From the result of that battle, further PoV characters are introduced: Ishkra and Kethe (Lord Kyferin's widow and daughter respectively), Audsley the magister and former knight Ser Tiron, as well as the orc-esque kragh Tarkon. All but Tarkon's narratives blend together to give an overall storyline from different perspectives.
The somewhat familiar castle setting is quickly thrown out the window as Lord Kyferin's brother takes over the castle and banishes his widow through a lunar gate (a mystic portal that only opens once a month used to travel great distances) along with her loyal followers into a ruined inhospitable wasteland with demons wandering the moors.
The characters are well defined and develop well through their trials and tribulations. While the plot is somewhat reactionary (there isn't really one main quest set up early on, rather events unfold and the plot is driven from there) this doesn't feel like it evolved that way, everything slots together well.
I have really enjoyed this first episode in the world of the black gate and have carried on with the follow-up, The Black Shriving.
  
I wanted to read this book for the first story by Mercedes Lackey, since I am a fan of the Five Hundred Kingdom series. This story featured Leopold and Brunnhilde in a setting straight out of Greek mythology. In short, I loved it. It weaves Leopold's quest for immortality in with the tale of Persephone and her union with Hades. The perspective is different from the usual story of a victimized Persephone, and turns her into a strong, young woman who will stop at nothing to be with the man she loves. To make Greek mythology fit in with the rest of the series, Lackey explains that the Gods and Goddesses of Mount Olympus are half-Fae who have forgotten their origins thanks to the power of The Tradition.
I am not familiar with the second author, Michelle Sagara. This short story is a prequel to her Chronicles of Elantra series and introduces the reader to the character of Kaylin Neya. I was a little lost when I began this story because of the variety of characters that I was introduced to at the very beginning. I actually was not even sure who the story was about at first. The story seemed a bit bogged down with details and descriptions, and Kaylin seemed to get lost in the mayhem of Sagara's attempt to introduce the reader to the world of Elantra in such a short tale. I stuck with it, though, and by the end of the story I was intrigued enough to want to continue on with the series in Cast in Shadow (The Chronicles of Elantra, Book 1).
The third story, written by Caleron Haley, is meant to be a prequel to Mob Rules (Luna Books). I am not familiar with this author either, and when I began this story I realized immediately that this story was heavily-flavored with gangster-style speak and vocabulary, even more so than the urban fantasy elements. I really tried to adjust to the language used in the story, but the lack of explanation to accompany such terms as "juice" and "outfit", as well as the overabundance of foul-mouthed language and typical gangster lingo like "capping" someone mad me lose interest in the actual plot of the short story halfway through. I am sure there are other readers that enjoy this style of story-telling, but I am not one of them.
  
Roll Player
Roll Player
2016 | Dice Game, Fantasy
Are you up for some role play? If so, you’ll have to find a different website for that. But if you’re up for some *roll* play, then you’ve come to the right place! Welcome to Roll Player – a strategic game of dice rolling, card drafting, and character creation!

On your way into town, you bump into a mysterious stranger. He tells you that he’s on a quest and is looking for companions to share in the journey (and loot!). A sneaky rogue like yourself might just pick-pocket the man and be on your way. But as a warrior, maybe you’ll go along for some action! What? You’re a wizard? That’s ok! Every good adventuring party needs a character knowledgeable in the mystical arts! The point is, your character is what you make it, and that is exactly how Roll Player works – think RPG character creation, but game-ified!

You take turns rolling dice and drafting cards to hone up your skills and attributes – the player at the end of the game with the best adventurer (determined by Victory Points) is the winner! You start with a set race, class, and backstory that determine your end-game attribute goals, and any extra Victory Points are up to you! How will you manipulate your dice to achieve your goals? How can you draft the perfect skills to outperform your opponents? The possibilities are endless!

Having played Roll Player at least a dozen times, I can honestly tell you that I thoroughly enjoy it. Rolling dice and drafting cards seems simple enough, but the amount of strategy needed to try to meet all of your end-game goals is what makes Roll Player a fun challenge. This game requires more thought than others, but I don’t think that necessarily makes it any harder to learn or play. I’ve found that once I help walk a new player through their first turn, the rest of the game is fine, and turns generally pass quickly enough too (as long as your opponent doesn’t suffer from AP…) so that the game doesn’t actually feel that long.

All in all, Roll Player does make you think, but it’s not such a heavy game that it’ll feel super serious. Purple Phoenix Games gives it a 17 / 18 (Josh has yet to play it).

https://purplephoenixgames.wordpress.com/2018/12/03/roll-player-review/
  
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The Marinated Meeple (1853 KP) Jun 12, 2019

I was lucky enough to learn the game from the designer.... I'll never forget it.... sorry for the humble brag.

AA
About a Girl (Metamorphoses, #3)
6
6.0 (1 Ratings)
Book Rating
This book tells the story of Tally, who at age 18, seems confident that her life will turn out just as she had planned - summer spent with her best friend, Shane; head to college; become an astronomer... But when Tally starts wondering about her past, she finds herself on a quest to learn more about mother and father, and her neatly ordered life is quickly turned upside down.

This is third book in the Metamorphoses trilogy - Tally, we learn, is the daughter of Aurora, whom Aurora left on her best friend's (now termed "Aunt Beast") doorstep to raise, along with Aunt Beast's best friend, Raoul and his husband, Henri. (All characters easily recognizable if you've read the first two books.)

Needless to say, this is an interesting book. I actually really liked Tally. She's different from Aurora and Maia and even Cass. Tally finds relief in the order of planets and stars. She is a good kid, overall, with a pretty common upbringing, despite the fact it was by her "Aunt" and her friends.

However, when Tally is shown a picture of Jack (and Aurora) and sent off to the West Coast by the shadowy Mr. M - whom she just knows as her friendly neighbor - everything changes. She finds herself sucked into the strangeness of the town where Jack lives, where she can't remember things and time just slips away. As always, the "weirdness" in McCarry's writing comes out, and I'm always not 100% sure I'm following things correctly. I won't spoil the book, but I can point out that Tally meets Maddy there, for whom she falls for deeply.

I probably liked this book the best of the three - I rooted for Tally, and I loved that this book featured a transgender character (Tally's friend Shane) and a lesbian relationship (between Tally and Maddy). Great to see that thrown into a YA book without it truly being the focus of anything. As always, the mystical side of McCarry's novel threw me a bit, but I found it less disconcerting in this one than the previous two, for some reason. While I would have loved more resolution to the story of everyone, this book did seem a fairly fitting bookend to the tales McCarry has woven for these characters.

(Note: I received an ARC of this book from Netgalley in return for an unbiased review.)
  
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Dana (24 KP) rated The Raven King in Books

Mar 23, 2018  
The Raven King
The Raven King
Maggie Stiefvater | 2016 | LGBTQ+, Science Fiction/Fantasy, Young Adult (YA)
10
8.3 (15 Ratings)
Book Rating
I am actually giving this a 4.5-5 Star review.

I have thoroughly enjoyed reading this series. I have loved and lost characters and little bits of my heart and soul because of it.

This series, but specifically this book, is just so beautifully written. Every moment is circular in the end. Each character is written with so much care, affection, and love that it breaks my heart.

Maggie Stiefvater is a poet as well as an author. There were so many passages in this book that I underlined as being so beautiful. I cried a lot because of the writing style, in a good way.

Many of the event in this book had been foretold in the previous books, which I thought was cool. Even though we knew what was going to happen, we didn't exactly know how it would happen, so that was surprising and a lot of fun.

Henry Cheng was a surprising character to say the least. I didn't know how I felt about him at first, but he started to grow on me. (As Ronan would probably say, "like a fungus" because he's a smartass like that.)

***THE REST OF THIS WILL HAVE SPOILERS IN IT SO BE WARNED***

I loved how my ships were resolved in the end. I didn't want anyone to be hurt or to be alone, and they weren't. Blue and Gansey are just so freaking cute together because they are so opposite! And Ronan and Adam are just hilarious in their interactions. They just seem so angry at each other so often.

I was really sad, but also understanding, of how Noah had to move on. I just thought he was so sweet, but it was his time.

Also, the whole mess with Glendower himself was not easily predictable at all, at least for me. I did not see that one coming. Their whole quest was for not, but they ended up better for it anyway.

Orphan Girl is also so adorable. I love how much like Ronan she is, especially in her temper.

Cabeswater being from Ronan, that was a twist. Also, loved how he is going to dream another one!!

I just love this book so much and even though I know it has to end, I don't want it to.

Sorry if this got a bit rambly and weird, I just have so many emotions about this book!!
  
American Pie (1999)
American Pie (1999)
1999 | Comedy
Story: A quest for four boys to lose their virginity before they go onto college. A comedy about growing up through the awkward high school years. It also shows how important friends can be. A wonderful high school comedy that all will love. (9/10)

Cast: Jason Biggs as Jim – The guy who has no luck what so ever, be it caught watching adult channels by his parents or a web cam incident or some alone time with an apple pie. A very likeable character that you feel through his misfortunes. Star Performance (9/10)

Thomas Ian Nicholas as Kevin – He creates the pact to help himself and his friends. Basically he is the disappointed boyfriend of Vicki (Reid) after his bad timing on words. Slightly selfish character as the pact seems to be more about him. (8/10)

 

Seann William Scott as Stifler – The loud mouth friend who usually host the parties. Always finds ways to put people down. A very likeable unlikeable character. (9/10)

 

Eddie Kaye Thomas as Finch – The man of mystery always tries something outside the box to get the attention of the girls. A more cultured character that is the end is just the same as the rest. (8/10)

 

Chris Klein as Oz – The jock star player on the lacrosse team. Who takes a very different approach to finding a girl; he joins the choir and shows of his feelings. Great character changing role (9/10)

 

Eugene Levy as Jim’s Dad – You never learn his first name, but as he is Jim’s Dad you only ever know him as this. Giving his son the awkward conversations, Brilliant Awkward father role. Favourite Character (9/10)

 

Comedy: A comedy that is outrageous and is a laugh all the way through (10/10)

Music: Great sound track plus a cameo from Blink 182 (10/10)

Best Part: Jim’s Dads speeches are the highlight of the film

Similar Too: Road Trip, Superbad

Overall: One of the best comedies of the generation and also has some very good moments that are very real moments you will have or going to experience in life. It’s one which everyone will enjoy and now looking back on that time in life it was very funny to see how they acted and comparing it to how I acted.

https://moviesreview101.com/2012/04/04/american-pie-1999/
  
The Noah's Ark Quest (Tyler Locke, #1)
The Noah's Ark Quest (Tyler Locke, #1)
Boyd Morrison | 2010 | Thriller
9
6.5 (2 Ratings)
Book Rating
When engineer Tyler Locke rescues archaeologist Dilara Kenner from a helicopter crash he doesn't know whether to believe her story. She tells hum that a friend of hers was murdered by poison in front of her and that he sent her to find Locke. Since then she has been involved in accidents that she suspects are attempts to kill her too.

Initially skeptical, events (not to mention a bizarre plane crash) soon prove she is indeed correct. And that means that Locke and his friend and colleague Grant Westfield only have a few days to save the human race from destruction.

Positioned firmly in the adventure thriller mould this book is both a terrific example of the type and also refreshingly different. Locke makes a terrific heroic lead, using his engineering and scientific knowledge to gradually work out what is going on and how to stop it. He can handle himself in a fight as well, but the muscle is provided by ex-special forces Westfield. Between them they make a formiddable team - and the banter and wit between them and Kenner is so well written and natural.

The villain of the piece is suitably nasty, a sociopath masquerading as the leader of a religious cult. He shows a worrying tendency to be one step ahead of the heroes at every turn and his motives seem worryingly plausible.

The writing is taut and moves at a considerable pace. There are a number of action sequences - fights, battles, escapes and chases of all sorts - but each is written with an eye to detail and with minimal suspension of belief lending a sense of realism that keeps the whole story grounded.

The British title that I read - The Noah's Ark Quest - is I think a little misleading in that Noah's Ark itself is only of peripheral interest for the bulk of the story. The title of The Ark seems to fit a lot better, resonating as it does with both large ships and places of safety, both themes of note in the book.

This is a very impressive book and one that I thoroughly recommend to anyone who likes their thrillers fast and loud but with an undercurrent of intelligence. Morrison has a real talent for writing which deserves a much wider audience.

Rating: Some violence and some bad language but nothing gratuitous.