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Power Cricket T20 - 2016
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Its time to warm up for the T20 World Series! Play against the best cricket teams from across the...

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Make friends and battle enemies across the globe, your dragon and throne await! Get your armor on,...

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Root
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Root is a game of adventure and war in which 2 to 4 (6 with the 'Riverfolk' expansion) players...
Boardgames 2018Games

Gareth von Kallenbach (980 KP) rated the PC version of GhostWire: Tokyo in Video Games
Apr 15, 2022
The talented team at Tango Gameworks has returned with a new horror game, Ghostwire Tokyo, and advances upon their already impressive Evil Within series.
The game is set in a post-disaster Tokyo where the player character Akito is saved from death by a spirit known as KK who possesses the body of Akito and gives him supernatural powers to complete his quests.
Playing from a first-person perspective, players must explore a highly-detailed city to complete various mission objectives all the while staying clear of a deadly fog and evil creatures who know roam the city.
Players will be able to use special attack and defensive abilities which they can upgrade over time but must also be aware of the need to replenish the magic that powers them so being selective with attacks is a wise idea vs trying to rapidly cut down all enemies that are encountered.
Players can also obtain a Bow which can help when powers need to be recharged and seeing how dangerous and abundant enemies are, this is a good thing.
Akito is also hoping to save his sister who has been targeted by the main enemies in the game and this enables conflict between Akito and KK as they must work with one another despite seeming to have differing agendas.
The detailed city allows players to gather food for their health as well as Charms that can be redeemed at phone booths which will aid in their quest and the highly-detailed city is great to explore when not engaged in combat.
I did not see an option for English narration and while I had no problems at all with the Japanese spoken in the game, looking at the translation on the screen at times distracted me from some of the more intense segments and action.
The powers Akito deployed were very enjoyable and seeing the colorful discharges and defense modes really added to an already intense and engaging game. My only real issue with the game was the detailed story caused abundant and at times lengthy narrative scenes and when you just completed one to have another arise soon after a brief moment of player-controlled action often gave me the impression that I was watching the game versus controlling the action.
Fortunately, as the game unfolded the action and story were more than enough to keep my attention and made Ghostwire Tokyo one of the more unique and engaging games in recent memory and one that I recommend any Horror fan play.
4 stars out of 5
The game is set in a post-disaster Tokyo where the player character Akito is saved from death by a spirit known as KK who possesses the body of Akito and gives him supernatural powers to complete his quests.
Playing from a first-person perspective, players must explore a highly-detailed city to complete various mission objectives all the while staying clear of a deadly fog and evil creatures who know roam the city.
Players will be able to use special attack and defensive abilities which they can upgrade over time but must also be aware of the need to replenish the magic that powers them so being selective with attacks is a wise idea vs trying to rapidly cut down all enemies that are encountered.
Players can also obtain a Bow which can help when powers need to be recharged and seeing how dangerous and abundant enemies are, this is a good thing.
Akito is also hoping to save his sister who has been targeted by the main enemies in the game and this enables conflict between Akito and KK as they must work with one another despite seeming to have differing agendas.
The detailed city allows players to gather food for their health as well as Charms that can be redeemed at phone booths which will aid in their quest and the highly-detailed city is great to explore when not engaged in combat.
I did not see an option for English narration and while I had no problems at all with the Japanese spoken in the game, looking at the translation on the screen at times distracted me from some of the more intense segments and action.
The powers Akito deployed were very enjoyable and seeing the colorful discharges and defense modes really added to an already intense and engaging game. My only real issue with the game was the detailed story caused abundant and at times lengthy narrative scenes and when you just completed one to have another arise soon after a brief moment of player-controlled action often gave me the impression that I was watching the game versus controlling the action.
Fortunately, as the game unfolded the action and story were more than enough to keep my attention and made Ghostwire Tokyo one of the more unique and engaging games in recent memory and one that I recommend any Horror fan play.
4 stars out of 5

Mothergamer (1568 KP) rated the PC version of Assassin's Creed: Brotherhood in Video Games
Apr 3, 2019
just got done playing Assassin's Creed Brotherhood and I'll level with you, the ending did cause me to have a what the heck is going on moment. The ending is abrupt and leaves you with a cliffhanger, only drawing forth more questions, and leaves one feeling a bit disappointed and frustrated. However, it does open up many possibilities for the story and for another Assassin's Creed game.
Cliffhanger ending aside, Brotherhood does not disappoint. You get to play as Ezio Auditore once again fighting against the Borgia clan. Ezio is now a leader and you can recruit assassins throughout the city of Rome and build up assassin signals to take out guards, enemies, and even send them out on contract missions. There are many great side quests, including one with Ezio's old friend Leonardo Da Vinci. Leonardo's Machines was one of my favorite side quests because not only was it fun to play, but it was interesting to see all the great designs spring to life for the various missions. The tank was my favorite by far! The rebuilding quest is back, only this time you rebuild Rome and there are many great rewards with it.
Brotherhood isn't completely perfect as there are a few bugs that the developers seem to have missed. One frustrating bug was if you went through one of the hidden tunnels before you were formally introduced to it in the game, you would spawn in front of it and desynchronize repeatedly. There was nothing to do about it, except start a new game. Another bug was a design graphic error with the cinematic of when you recruit an assassin to your cause. The new recruit was just a floating head with a body following it, and their neck was missing. There is also a bug where the game will freeze during game play for no reason at all and the only thing you can do is reboot everything. I only had this happen to me once, but a couple of my friends had it freeze up on them two or three times during missions.
Overall, the game was a blast to play and I did love that all you had to do was whistle or make a hand motion to call on several assassins to take out all your enemies. The historical notes are informative as well and the artwork and music enhance the experience of playing the main missions and the side ones. There's great downloadable content also to add to the fun. I will definitely be playing through it again and have a great time doing it. If you haven't picked up Assassin's Creed Brotherhood yet, I suggest you do so because it is a game that definitely entertains.
Cliffhanger ending aside, Brotherhood does not disappoint. You get to play as Ezio Auditore once again fighting against the Borgia clan. Ezio is now a leader and you can recruit assassins throughout the city of Rome and build up assassin signals to take out guards, enemies, and even send them out on contract missions. There are many great side quests, including one with Ezio's old friend Leonardo Da Vinci. Leonardo's Machines was one of my favorite side quests because not only was it fun to play, but it was interesting to see all the great designs spring to life for the various missions. The tank was my favorite by far! The rebuilding quest is back, only this time you rebuild Rome and there are many great rewards with it.
Brotherhood isn't completely perfect as there are a few bugs that the developers seem to have missed. One frustrating bug was if you went through one of the hidden tunnels before you were formally introduced to it in the game, you would spawn in front of it and desynchronize repeatedly. There was nothing to do about it, except start a new game. Another bug was a design graphic error with the cinematic of when you recruit an assassin to your cause. The new recruit was just a floating head with a body following it, and their neck was missing. There is also a bug where the game will freeze during game play for no reason at all and the only thing you can do is reboot everything. I only had this happen to me once, but a couple of my friends had it freeze up on them two or three times during missions.
Overall, the game was a blast to play and I did love that all you had to do was whistle or make a hand motion to call on several assassins to take out all your enemies. The historical notes are informative as well and the artwork and music enhance the experience of playing the main missions and the side ones. There's great downloadable content also to add to the fun. I will definitely be playing through it again and have a great time doing it. If you haven't picked up Assassin's Creed Brotherhood yet, I suggest you do so because it is a game that definitely entertains.

Purple Phoenix Games (2266 KP) rated Valeria: Card Kingdoms in Tabletop Games
Jun 12, 2019
Imagine yourself a Duke/Duchess. You have land that needs to be developed. You have paltry starting resources and access to a Farmer to produce goods and a Knight to protect them. You need to build the greatest Dukedom/Duchy to prosper for generations and fend off the impending monster attack. In typical RPG fashion I ask you, “What. Do. You. Do?”
DISCLAIMER!! This review is for vanilla Valeria: Card Kingdoms. We have plans to add in the expansions in the near future. Once we do, we will add that information to this review or to a new review and link to it from here. -T
Okay, I have to admit, I Kickstarted Villages of Valeria (VoV) and Quests of Valeria (QoV) before picking up Valeria: Card Kingdoms (VCK). Why? Well, because I was wary of shared universe games at the time, so I tried one: Villages of Valeria. Dude, it’s a great game (review to come). When I Kickstart something I usually tend to go all-in. So I have the good stuff. Same with Quest for Valeria (review to come). I simply missed the boat on the first installment because I was late to the game.
Fast forward to me actually buying the game and trying it out. The mechanics felt very familiar (thanks Machi Koro), and the iconography was very familiar too (thanks VoV and QoV). But VCK excelled and rocked my world so much that I just cannot get enough of it.
Without paraphrasing the rulebook and teaching the entire game here, I’ll give a quick rules synopsis. You roll 2d6 on your turn and activate cards based on what you roll. Rolled a 3 and a 5? Ok, activate the 3 card. Also the 5 card. So far it sounds just like Machi Koro right? Here’s where it improves on MK. You also activate the 8 card (because 3+5=8). BUT ALSO EVERYONE ELSE ACTIVATES THEIR 3, 5, and 8 CARDS. Then you take two actions, which could be recruiting more citizen cards to activate when rolled, getting resources, defeating monsters, adding buildings to your Dukedom/Duchy. Most VP at the end of the game wins.
Roll dice, activate cards, take actions, win the game. It’s so simple, but yet so so so much fun. The game looks incredible when setup, there are a ton of card areas, monsters, the dice are big and chunky, game play is super fast, and you are always involved – even on your opponents’ turns. What more could you ask for? I’ll tell you: a super positive Purple Phoenix Games score of 22 / 24. It’s my favorite game of all time, after all.
https://purplephoenixgames.wordpress.com/2019/01/09/valeria-card-kingdoms-review/
DISCLAIMER!! This review is for vanilla Valeria: Card Kingdoms. We have plans to add in the expansions in the near future. Once we do, we will add that information to this review or to a new review and link to it from here. -T
Okay, I have to admit, I Kickstarted Villages of Valeria (VoV) and Quests of Valeria (QoV) before picking up Valeria: Card Kingdoms (VCK). Why? Well, because I was wary of shared universe games at the time, so I tried one: Villages of Valeria. Dude, it’s a great game (review to come). When I Kickstart something I usually tend to go all-in. So I have the good stuff. Same with Quest for Valeria (review to come). I simply missed the boat on the first installment because I was late to the game.
Fast forward to me actually buying the game and trying it out. The mechanics felt very familiar (thanks Machi Koro), and the iconography was very familiar too (thanks VoV and QoV). But VCK excelled and rocked my world so much that I just cannot get enough of it.
Without paraphrasing the rulebook and teaching the entire game here, I’ll give a quick rules synopsis. You roll 2d6 on your turn and activate cards based on what you roll. Rolled a 3 and a 5? Ok, activate the 3 card. Also the 5 card. So far it sounds just like Machi Koro right? Here’s where it improves on MK. You also activate the 8 card (because 3+5=8). BUT ALSO EVERYONE ELSE ACTIVATES THEIR 3, 5, and 8 CARDS. Then you take two actions, which could be recruiting more citizen cards to activate when rolled, getting resources, defeating monsters, adding buildings to your Dukedom/Duchy. Most VP at the end of the game wins.
Roll dice, activate cards, take actions, win the game. It’s so simple, but yet so so so much fun. The game looks incredible when setup, there are a ton of card areas, monsters, the dice are big and chunky, game play is super fast, and you are always involved – even on your opponents’ turns. What more could you ask for? I’ll tell you: a super positive Purple Phoenix Games score of 22 / 24. It’s my favorite game of all time, after all.
https://purplephoenixgames.wordpress.com/2019/01/09/valeria-card-kingdoms-review/

Ross (3284 KP) rated The Seventh Decimate : The Great Gods War Book One in Books
Jan 22, 2018
The main character (2 more)
The storyline
Everything else
1 dimensional short story that goes on too long
*** Disclosure: I received a free copy of this from NetGalley in exchange for an honest review ***
I haven't previously read any of Donaldson's work, though my Dad's unwieldy omnibus edition of the First Chronicles of Thomas Covenant the Unbeliever has been in my pile for some time now.
The storyline follows Prince Bifalt journeying to find the sorcery that can undo his country's current plight (they appear to have lost all magical abilities, key to staying in their generations old battle with neighbours). It starts off in the moments before battle, with the prince teaching his comrades about the history of the battle in a very hard to believe section of "here's the backstory but isn't it good that I wove it into the dialogue". We are introduced to his brothers at arms and each of their quirks and peccadillos, which turns out to be a waste as they pretty much all die within the next 100 pages, whether they like horses or are womanisers or not.
The opening action is very gripping and filled me with hope for the book to follow, as Bifalt and his companions lead a special mission to assassinate the enemy's sorcerers with their previously unreleased rifles.
Thereafter the action pretty much dries up. What follows on Bifalt's quest is a nonsense 200 pages of journey through the back country with a thoroughly detestable character who suspects everyone except those who actually have a reason to be his enemy.
After days in the desert, he meets a nonsensical caravan of misfits that he manages to ostracise himself from by being himself.
What follows is a tedious nonsense of journey, discussion, treachery, intrigue and just general nonsense.
Donaldson has an annoying habit of occasionally following a line of dialogue with "What he meant was" to show what the prince is actually trying to ask but didn't. This gets very annoying very quickly.
The conclusion of the story can only be described as relief that it is over, no great revelations, no climactic sequence or discovery, just "that's that sorted then now send to publishers".
Having recently read a number of fantasy books told from numerous viewpoints and covering really epic storylines, to come to such a linear, one dimensional tossed away story as this from someone who is supposed to be one of the greats of the genre, it really was an incredible disappointment.
I shan't be reading the second or third books of the trilogy, and Thomas Covenant has just slipped down my pile a bit.
I haven't previously read any of Donaldson's work, though my Dad's unwieldy omnibus edition of the First Chronicles of Thomas Covenant the Unbeliever has been in my pile for some time now.
The storyline follows Prince Bifalt journeying to find the sorcery that can undo his country's current plight (they appear to have lost all magical abilities, key to staying in their generations old battle with neighbours). It starts off in the moments before battle, with the prince teaching his comrades about the history of the battle in a very hard to believe section of "here's the backstory but isn't it good that I wove it into the dialogue". We are introduced to his brothers at arms and each of their quirks and peccadillos, which turns out to be a waste as they pretty much all die within the next 100 pages, whether they like horses or are womanisers or not.
The opening action is very gripping and filled me with hope for the book to follow, as Bifalt and his companions lead a special mission to assassinate the enemy's sorcerers with their previously unreleased rifles.
Thereafter the action pretty much dries up. What follows on Bifalt's quest is a nonsense 200 pages of journey through the back country with a thoroughly detestable character who suspects everyone except those who actually have a reason to be his enemy.
After days in the desert, he meets a nonsensical caravan of misfits that he manages to ostracise himself from by being himself.
What follows is a tedious nonsense of journey, discussion, treachery, intrigue and just general nonsense.
Donaldson has an annoying habit of occasionally following a line of dialogue with "What he meant was" to show what the prince is actually trying to ask but didn't. This gets very annoying very quickly.
The conclusion of the story can only be described as relief that it is over, no great revelations, no climactic sequence or discovery, just "that's that sorted then now send to publishers".
Having recently read a number of fantasy books told from numerous viewpoints and covering really epic storylines, to come to such a linear, one dimensional tossed away story as this from someone who is supposed to be one of the greats of the genre, it really was an incredible disappointment.
I shan't be reading the second or third books of the trilogy, and Thomas Covenant has just slipped down my pile a bit.

Kristy H (1252 KP) rated All Our Pretty Songs (Metamorphoses, #1) in Books
Feb 13, 2018
Two girls grow up, as close (or closer) as sisters, until a boy and a strange man (?) come between them. Aurora is the daughter of a famous musician, who died when she very young; her mother still spends most of her days in a drug-induced haze. It's up to her best friend (whose name we never learn -- she's simply the narrator of this tale) to protect Aurora, who is described as lovely and other-worldly, from herself. The girls spend their days together -- watching movies in Aurora's bed, partying hard, dancing in mosh pits at concerts, etc. One day they meet a musician named Jack, a beautiful man/boy, who enraptures the narrator, and seems to set them on a course to be torn apart.
This is a very strange book. The first half or so is actually pretty compelling and interesting. The story of Aurora and the narrator's friendship is fascinating, and their "girls gone wild" story is plausible, if not a little much. Aurora's mom could clearly care less where her daughter is. The narrator's mom, Cass, was friends with Aurora's mom, but they clearly fought when the girls were young and are not on speaking terms, though Cass cares deeply for Aurora. This is all good stuff.
Once Jack arrives and Aurora meets Minos, a bizarre music producer, things get weird. The book takes on this mystical, paranormal feel, and it's just strange. It almost feels like this part of the plot was forced into what was otherwise just a good (really, good) story about friendship and teenage girls and life. I won't go into many more details about the plot, but the narrator basically goes on a quest, which I didn't completely understand and then the book just ends, leaving you hanging and everything unresolved. And despite the fact that there is another book in the series, it looks to be about the girls' mothers, not the girls, therefore giving me no resolution whatsoever! Grr.
That's not to say that McCarry's writing isn't lovely. It's a beautiful, poetic book - almost too much at times, as I found myself practically skimming to get to the actual plot. The narrator was a compelling character, and the whole story was so well-written that I could imagine every person, every wild party, every journey. I just think that it almost would have been just as good, if not better, without all the crazy characters and odd mythology-type "stuff" thrown in. But what do I know, really? And I'll probably read the second book out of total curiosity because Maia (Aurora's mom) and Cass were pretty fascinating.
This was probably closer to 2.5 stars for my overall feeling at the end, but bumped up a bit for the beginning and the general writing.
This is a very strange book. The first half or so is actually pretty compelling and interesting. The story of Aurora and the narrator's friendship is fascinating, and their "girls gone wild" story is plausible, if not a little much. Aurora's mom could clearly care less where her daughter is. The narrator's mom, Cass, was friends with Aurora's mom, but they clearly fought when the girls were young and are not on speaking terms, though Cass cares deeply for Aurora. This is all good stuff.
Once Jack arrives and Aurora meets Minos, a bizarre music producer, things get weird. The book takes on this mystical, paranormal feel, and it's just strange. It almost feels like this part of the plot was forced into what was otherwise just a good (really, good) story about friendship and teenage girls and life. I won't go into many more details about the plot, but the narrator basically goes on a quest, which I didn't completely understand and then the book just ends, leaving you hanging and everything unresolved. And despite the fact that there is another book in the series, it looks to be about the girls' mothers, not the girls, therefore giving me no resolution whatsoever! Grr.
That's not to say that McCarry's writing isn't lovely. It's a beautiful, poetic book - almost too much at times, as I found myself practically skimming to get to the actual plot. The narrator was a compelling character, and the whole story was so well-written that I could imagine every person, every wild party, every journey. I just think that it almost would have been just as good, if not better, without all the crazy characters and odd mythology-type "stuff" thrown in. But what do I know, really? And I'll probably read the second book out of total curiosity because Maia (Aurora's mom) and Cass were pretty fascinating.
This was probably closer to 2.5 stars for my overall feeling at the end, but bumped up a bit for the beginning and the general writing.

Phillip McSween (751 KP) rated Braveheart (1995) in Movies
Jul 28, 2018
Epic
The Story of Scottish Patriot William Wallace (Mel Gibson) and his quest to unite the clans and rise up against their English oppressors.
Acting: 10
Beginning: 10
The film gets off to a hot start by immediately drawing you into the story. Once the camera pans into the hut with all of the hanging bodies, they had my attention right away. The sheer intrigue was enough to make me want to see more.
Characters: 10
The Scots are a crazy bunch and I LOVE them. Whether old or young, they're all tough guys in their own right. One crazy person is enough to make a film interesting, but you put a bunch of them together and now you're really cooking with fire. William Wallace, of course, takes the cake of all the crazies. His character is easily one of my all-time favorite protagonists from his demeanor to the strong message he carries.
Cinematography/Visuals: 10
You kind of cheat when you shoot a film in Scotland, let's be honest. Beautiful landscapes abound, filled with mountains and lush valleys. I got lost watching William Wallace ride through the countryside on horseback. Made me think, "Damn, am I taking enough vacations?"
It's not the landscapes, however, as the battles are epic and sprawling. You get a taste of a bit of blood or something gory right before it cuts to a new fight. Seeing a fight that probably took hours abbreviated into a couple minutes is jarring and effective. These are some of the best battles captured on film.
Conflict: 10
Genre: 7
Memorability: 8
Braveheart is a film that easily stands the test of time. The brotherhood of the clans alone is memorable in and of itself. These are guys that lay down their lives for each other to advance their nation. The battles that ensue as a result of the stand that these men take are sheer inspiration. "They can take our lives, but they'll never take our freedom!"
Pace: 10
While the film slows down just slightly after the opening scenes, once the fighting starts, things move forward at a breakneck pace. It drives you from one scene to the next with intensity and passion. Just when you think you've had enough action, you're graced with more! Very solid pace.
Plot: 10
Resolution: 5
The ending was a bit deflating, at least for my taste. I respected the realism, but it felt counterintuitive to what the rest of the film was accomplishing. Not horrible, but perhaps a different approach would warrant a better score.
Overall: 90
I never had any interest whatsoever to watch this film and, after finally seeing it, I can't believe I waited this long. Such an inspirational, all-time classic. Loved it.
Acting: 10
Beginning: 10
The film gets off to a hot start by immediately drawing you into the story. Once the camera pans into the hut with all of the hanging bodies, they had my attention right away. The sheer intrigue was enough to make me want to see more.
Characters: 10
The Scots are a crazy bunch and I LOVE them. Whether old or young, they're all tough guys in their own right. One crazy person is enough to make a film interesting, but you put a bunch of them together and now you're really cooking with fire. William Wallace, of course, takes the cake of all the crazies. His character is easily one of my all-time favorite protagonists from his demeanor to the strong message he carries.
Cinematography/Visuals: 10
You kind of cheat when you shoot a film in Scotland, let's be honest. Beautiful landscapes abound, filled with mountains and lush valleys. I got lost watching William Wallace ride through the countryside on horseback. Made me think, "Damn, am I taking enough vacations?"
It's not the landscapes, however, as the battles are epic and sprawling. You get a taste of a bit of blood or something gory right before it cuts to a new fight. Seeing a fight that probably took hours abbreviated into a couple minutes is jarring and effective. These are some of the best battles captured on film.
Conflict: 10
Genre: 7
Memorability: 8
Braveheart is a film that easily stands the test of time. The brotherhood of the clans alone is memorable in and of itself. These are guys that lay down their lives for each other to advance their nation. The battles that ensue as a result of the stand that these men take are sheer inspiration. "They can take our lives, but they'll never take our freedom!"
Pace: 10
While the film slows down just slightly after the opening scenes, once the fighting starts, things move forward at a breakneck pace. It drives you from one scene to the next with intensity and passion. Just when you think you've had enough action, you're graced with more! Very solid pace.
Plot: 10
Resolution: 5
The ending was a bit deflating, at least for my taste. I respected the realism, but it felt counterintuitive to what the rest of the film was accomplishing. Not horrible, but perhaps a different approach would warrant a better score.
Overall: 90
I never had any interest whatsoever to watch this film and, after finally seeing it, I can't believe I waited this long. Such an inspirational, all-time classic. Loved it.