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Bob Mann (459 KP) rated Avengers: Infinity War (2018) in Movies
Sep 29, 2021
14,000,605:1 …. or perhaps 50:50!
So, it’s been a week of full-on work and family commitments…. which means it’s also been a week of ducking and dodging of film reviews in case of spoilers! (Actually, all my favourite bloggers have been pretty good!). This review will also be spoiler free,but there is just SO MUCH that can be discussed there will be a Spoiley McSpoiler section after the trailer video.
Upfront I have to admit that I’m not the world’s greatest MCU fan, but even I felt a twinge of anticipation on going into this 19th instalment: a film that has had fan-boys frothing at the loins for years. And the film doesn’t disappoint, drawing together most (but not all) threads of the disparate MCU universe into a sprawling epic adventure.
Thanos (which inappropriately always seems to autocorrect to “Thanks”!) is played by a CGI’d Josh Brolin, first glimpsed as a “monkey” after the original “Avengers” movie where his quest for the “infinity stones” was first mooted. This particular McGuffin has been revealed in parts throughout the series, with others being surreptitiously slipped into this instalment. With all six stones, Thanos will be able to fully exercise his God fixation over the Universe. Will the Avengers and their new Guardian friends (“Who the hell are you guys?” LOL) be able to stop him?
There are shocks and surprises aplenty. Most of these come courtesy of Thanos who, although like all megalomaniac Bond villains is as mad as a box of frogs, has a backstory and a depth of character that is several cuts above most movie villains.
All of the cast seem to have great fun bouncing off each other. The only performance I found out of kilter was Mark Ruffalo as Bruce Banner who (to me) seemed to be really off his game and false, at least for the early scenes in the movie.
The special effects are – naturally – top-notch and are clever in trying to smooth the joins between the ‘traditional’ view of the Avengers world and the garish world of the Guardians of the Galaxy crew.
Cinema staff must hate a Marvel movie as they have to wait til the very end of the credits before they can move in to clean! And there is a “monkey” (and a good one) at the very end of the credits here, but the credits are very, very long!
So, in summary, it’s complete nonsense as normal, but it’s high-class nonsense, well-written, suitably humorous and provides excellent popcorn entertainment. Directors Anthony and Joe Russo are to be congratulated in pulling off what could have been a disaster. Recommended.
Upfront I have to admit that I’m not the world’s greatest MCU fan, but even I felt a twinge of anticipation on going into this 19th instalment: a film that has had fan-boys frothing at the loins for years. And the film doesn’t disappoint, drawing together most (but not all) threads of the disparate MCU universe into a sprawling epic adventure.
Thanos (which inappropriately always seems to autocorrect to “Thanks”!) is played by a CGI’d Josh Brolin, first glimpsed as a “monkey” after the original “Avengers” movie where his quest for the “infinity stones” was first mooted. This particular McGuffin has been revealed in parts throughout the series, with others being surreptitiously slipped into this instalment. With all six stones, Thanos will be able to fully exercise his God fixation over the Universe. Will the Avengers and their new Guardian friends (“Who the hell are you guys?” LOL) be able to stop him?
There are shocks and surprises aplenty. Most of these come courtesy of Thanos who, although like all megalomaniac Bond villains is as mad as a box of frogs, has a backstory and a depth of character that is several cuts above most movie villains.
All of the cast seem to have great fun bouncing off each other. The only performance I found out of kilter was Mark Ruffalo as Bruce Banner who (to me) seemed to be really off his game and false, at least for the early scenes in the movie.
The special effects are – naturally – top-notch and are clever in trying to smooth the joins between the ‘traditional’ view of the Avengers world and the garish world of the Guardians of the Galaxy crew.
Cinema staff must hate a Marvel movie as they have to wait til the very end of the credits before they can move in to clean! And there is a “monkey” (and a good one) at the very end of the credits here, but the credits are very, very long!
So, in summary, it’s complete nonsense as normal, but it’s high-class nonsense, well-written, suitably humorous and provides excellent popcorn entertainment. Directors Anthony and Joe Russo are to be congratulated in pulling off what could have been a disaster. Recommended.

Gareth von Kallenbach (980 KP) rated Morbius (2022) in Movies
Apr 5, 2022
The latest Marvel offering is Morbius. Michael Morbius (Jared Leto) grew up in Greece under the care of Dr.Emil Nikols (Jared Harris). In this universe, Emil is Michael’s Mentor. This story takes
bits from the comic book but it clearly isn’t canon. It is an adequate anti-hero origin story for Phase 4 which gives us the backstory of Morbius’ creation.
Morbius has a rare blood disease. As a child, he made his best friend Milo/Lucien (Matt Smith), a promise to find the cure for their shared illness. Michael, in his quest for the cure, became the youngest scientist to win the Nobel Prize from his development of artificial blood.
He works with fellow scientist Martine Bancroft (Adria Arjona) who becomes his love interest.
Morbius has been working on vampire bats and the abilities within their blood. Once the formula has stabilized, he begins human trials on himself. In doing so, the serum that he has developed transforms him into a vampire that needs human blood to sustain his existence.
The film seems to have dropped the trail to lead the audience to logical conclusions. There are questions that need to be answered which would help flesh out the actions of the characters.
Why the serum, if the reason is to create a cure, why did the bat and human combination mutate instead of the blood changing?
There are points throughout the film that feel like critical explanatory lines were edited out.
Some scenes had witty banter between Michael and Milo. It would have been good to see Morbius enjoy his transformation from his weak, ill state to the Vampire.
The film was good. It definitely could have been better with more information. I wanted to understand motivation by the actors indicating motive or have red herrings thrown through the film.
The best parts for me were the moments where he stumbled upon his new abilities. He observes them like the scientist he is and takes it as data, in order to understand the changes.
The CGI was muddy, in trying to show movement as quick. What it looked like was trying to
convey speed, but in doing so, ended up having what showed up as squiggly lines instead.
I liked it, but didn’t love it mainly for what it seemed to lack, continuity. I think for an origin film, the character needs to be brought out as clean as possible in order to develop solid character traits.
If you go see the movie, there are two end credit scenes. There are a couple situations that you go see the movie, there are two end credit scenes. There are a couple situations that lead into the Multiverse of Magic. I am definitely looking forward to that film.
3 stars out of 5
bits from the comic book but it clearly isn’t canon. It is an adequate anti-hero origin story for Phase 4 which gives us the backstory of Morbius’ creation.
Morbius has a rare blood disease. As a child, he made his best friend Milo/Lucien (Matt Smith), a promise to find the cure for their shared illness. Michael, in his quest for the cure, became the youngest scientist to win the Nobel Prize from his development of artificial blood.
He works with fellow scientist Martine Bancroft (Adria Arjona) who becomes his love interest.
Morbius has been working on vampire bats and the abilities within their blood. Once the formula has stabilized, he begins human trials on himself. In doing so, the serum that he has developed transforms him into a vampire that needs human blood to sustain his existence.
The film seems to have dropped the trail to lead the audience to logical conclusions. There are questions that need to be answered which would help flesh out the actions of the characters.
Why the serum, if the reason is to create a cure, why did the bat and human combination mutate instead of the blood changing?
There are points throughout the film that feel like critical explanatory lines were edited out.
Some scenes had witty banter between Michael and Milo. It would have been good to see Morbius enjoy his transformation from his weak, ill state to the Vampire.
The film was good. It definitely could have been better with more information. I wanted to understand motivation by the actors indicating motive or have red herrings thrown through the film.
The best parts for me were the moments where he stumbled upon his new abilities. He observes them like the scientist he is and takes it as data, in order to understand the changes.
The CGI was muddy, in trying to show movement as quick. What it looked like was trying to
convey speed, but in doing so, ended up having what showed up as squiggly lines instead.
I liked it, but didn’t love it mainly for what it seemed to lack, continuity. I think for an origin film, the character needs to be brought out as clean as possible in order to develop solid character traits.
If you go see the movie, there are two end credit scenes. There are a couple situations that you go see the movie, there are two end credit scenes. There are a couple situations that lead into the Multiverse of Magic. I am definitely looking forward to that film.
3 stars out of 5

Mothergamer (1562 KP) rated the PC version of Dragon Age II in Video Games
Apr 3, 2019
I finished Dragon Age 2 and let's just say I am feeling conflicted. I absolutely loved Origins and Awakening. The story was well thought out and throw in the factor of every choice you made had a consequence of being good, evil, or in a gray area, it really made you pay attention and think about what you wanted to do throughout the story line. There was also more to explore on the map, and there was some depth to the design, such as the forests of Ferelden, the Dalish elves camp, and Orzammar.
I was extremely excited about Dragon Age 2 and even got the signature edition. You get a lot of great items and cool downloadable content like The Black Emporium shop and The Exiled Prince quest. However, playing Dragon Age 2 I couldn't help but notice a lot of glaring flaws throughout it with the battle system and with some of the map designs. There are also for me, some issues with parts of the story and this does include some of Hawke's story.
First, let me start with why I had a problem with Hawke's story. There are parts of it that seem rather pointless, as if Hawke is going through the motions and not really driven the way the hero was in Origins and Awakening. There's a lack of intensity. There is also a glaring lack of tough choices. I love a great story and with Origins and Awakening, there were choices that could be made that would affect the story, take it down a different path, and everything you decided had consequences. With Dragon Age 2, it seems the story was only written one way and no matter what the player does or decides, they become the Champion the same way and go through the same events. It falls flat when you think about the intricacies and plot twists of the previous two games.
I did like the interactions with the members of your party and there were even characters I genuinely liked. I found that my top three were Varric, Fenris, and Isabela. Hawke has a voice, so some of these interactions had a little more emotion to them, but frankly it seemed like the companions were far more interesting and witty. Even their quests and stories were more interesting to me. There was one part of Hawke's story that really had me going and to the person who wrote that, I say great job. As for the rest, it just felt dull. Sure, the ending has a fantastic pivotal point to the story line, but it felt like a chore to get to it at certain points in the game.
Overall, I had no problem with the battle system. It was much easier to navigate, the action is fast and fluid, and the AI is pretty spot on when it comes to the other party members, making for a pretty exciting furious battle. Yet, there was a problem. Let me be clear with all my friends who told me I could change the difficulty setting to casual if a battle was too hard, I DID. I then tried various tactics and party set ups and got annihilated eight times or more. I'll give everyone a moment to let that sink in. Now, maybe it's a crazy concept, but the casual setting on a video game means you don't have lots of dead party members and game over screens. Yes, it's still a battle, but not quite so difficult. When a battle is hard on the EASY setting, that's a huge problem for me. Factor in the 30 second cool down timer for healing potions, and healing spells, it borders on ridiculous.
While I understand that the gist of this idea was it makes you plan out and think carefully about strategies for quests, boss battles, and random fights a 30 second heal timer does not work. I could understand having a timer, but 30 seconds can make or break a quest or story oriented battle in Dragon Age 2. I played as a rogue for the first play through, and I found myself kiting things a hell of a lot waiting for the timer to be up and hoping I wouldn't die before I could heal. Needless to say, it got incredibly frustrating quite a few times!
Finally, we have the sheer laziness of the map and dungeon designs. It was as if there was just one prototype for everything when it came to the buildings in Kirkwall. The "poor house" design, and the "rich mansion" design came across as bland and was a telling sign of how rushed this game was. There's also one map for the sewers, the Deep Roads, one mine, one mountain, and one cave. You basically go back and forth with five different locations on the world map. Compared to the other maps in the Dragon Age games, this is shameful. The map is ridiculously tiny, but it's as if they were lazy and couldn't be bothered with making the locations stand out and be unique from each other.
I liked Dragon Age 2, but I didn't love it the way I did Origins and Awakening. I can honestly say, it's a good game, but not a great one. There's too many predictable points in some of the story telling and it's quite obvious to see where certain things were rushed especially with certain cut scenes where the characters were blinking in and out of frame. I can not in good conscience give Dragon Age 2 a stellar review as an amazing game, because it isn't. Believe me, that kills me because I absolutely love the Dragon Age series, but with that many flaws, it's not worth full price.
I was extremely excited about Dragon Age 2 and even got the signature edition. You get a lot of great items and cool downloadable content like The Black Emporium shop and The Exiled Prince quest. However, playing Dragon Age 2 I couldn't help but notice a lot of glaring flaws throughout it with the battle system and with some of the map designs. There are also for me, some issues with parts of the story and this does include some of Hawke's story.
First, let me start with why I had a problem with Hawke's story. There are parts of it that seem rather pointless, as if Hawke is going through the motions and not really driven the way the hero was in Origins and Awakening. There's a lack of intensity. There is also a glaring lack of tough choices. I love a great story and with Origins and Awakening, there were choices that could be made that would affect the story, take it down a different path, and everything you decided had consequences. With Dragon Age 2, it seems the story was only written one way and no matter what the player does or decides, they become the Champion the same way and go through the same events. It falls flat when you think about the intricacies and plot twists of the previous two games.
I did like the interactions with the members of your party and there were even characters I genuinely liked. I found that my top three were Varric, Fenris, and Isabela. Hawke has a voice, so some of these interactions had a little more emotion to them, but frankly it seemed like the companions were far more interesting and witty. Even their quests and stories were more interesting to me. There was one part of Hawke's story that really had me going and to the person who wrote that, I say great job. As for the rest, it just felt dull. Sure, the ending has a fantastic pivotal point to the story line, but it felt like a chore to get to it at certain points in the game.
Overall, I had no problem with the battle system. It was much easier to navigate, the action is fast and fluid, and the AI is pretty spot on when it comes to the other party members, making for a pretty exciting furious battle. Yet, there was a problem. Let me be clear with all my friends who told me I could change the difficulty setting to casual if a battle was too hard, I DID. I then tried various tactics and party set ups and got annihilated eight times or more. I'll give everyone a moment to let that sink in. Now, maybe it's a crazy concept, but the casual setting on a video game means you don't have lots of dead party members and game over screens. Yes, it's still a battle, but not quite so difficult. When a battle is hard on the EASY setting, that's a huge problem for me. Factor in the 30 second cool down timer for healing potions, and healing spells, it borders on ridiculous.
While I understand that the gist of this idea was it makes you plan out and think carefully about strategies for quests, boss battles, and random fights a 30 second heal timer does not work. I could understand having a timer, but 30 seconds can make or break a quest or story oriented battle in Dragon Age 2. I played as a rogue for the first play through, and I found myself kiting things a hell of a lot waiting for the timer to be up and hoping I wouldn't die before I could heal. Needless to say, it got incredibly frustrating quite a few times!
Finally, we have the sheer laziness of the map and dungeon designs. It was as if there was just one prototype for everything when it came to the buildings in Kirkwall. The "poor house" design, and the "rich mansion" design came across as bland and was a telling sign of how rushed this game was. There's also one map for the sewers, the Deep Roads, one mine, one mountain, and one cave. You basically go back and forth with five different locations on the world map. Compared to the other maps in the Dragon Age games, this is shameful. The map is ridiculously tiny, but it's as if they were lazy and couldn't be bothered with making the locations stand out and be unique from each other.
I liked Dragon Age 2, but I didn't love it the way I did Origins and Awakening. I can honestly say, it's a good game, but not a great one. There's too many predictable points in some of the story telling and it's quite obvious to see where certain things were rushed especially with certain cut scenes where the characters were blinking in and out of frame. I can not in good conscience give Dragon Age 2 a stellar review as an amazing game, because it isn't. Believe me, that kills me because I absolutely love the Dragon Age series, but with that many flaws, it's not worth full price.

Hazel (1853 KP) rated To Kill a Kingdom in Books
Apr 9, 2018
A princess must have her prince but perhaps not in the usual happy-ever-after fairytale way. With sirens, princes, pirates, mermaids and magic, To Kill a Kingdom by Alexandra Christo is a dark fantasy novel perfect for those who grew up with Peter Pan and The Little Mermaid. But, as with most traditional fairy tales, this book is riddled with trickery and lies, making it a heart-stopping adventure.
Lira is a siren princess who is nearing her eighteenth birthday. In order to celebrate the life of their goddess Keto and get revenge for her death at the hands of the humans, each siren must kill and remove the heart of a human victim. Lira has always targeted princes and aims to steal the heart of Prince Elian of Midasan, however, her mother, the sea queen, has different ideas.
As punishment for disobeying her orders, the evil queen temporarily turns Lira into a human, stripping her of her siren power. In order to return, she must kill Prince Elian and return to the sea with his heart. However, things get complicated when Prince Elian saves Lira from drowning and takes her aboard his ship.
Elian is a prince-cum-pirate who has no wish to be the heir of the golden kingdom of Midasan. He spends his days as the captain of his ship, hunting and killing sirens. Not realising Lira is the siren he most wishes to destroy, he gradually gets used to her presence and believes she will be useful to him on his quest to find a crystal that will destroy the sea queen forever. Lira agrees to help, however, she has an ulterior motive – perhaps she can help Elian find the crystal then kill him and destroy her mother …
It takes a while for this dark, romantic young adult novel to get going; there is a lot of introduction to characters and the way their fantasy world operates. With different customs to get familiar with, particularly in the case of the sirens, it is a little monotonous for the first few chapters. However, once Lira and Elian meet, events become far more interesting.
The banter and insults hurled between Elian, Lira and the rest of the crew is a humorous addition to the storyline and makes the prince and princesses growing relationship all the more exciting. With the sea queen lurking in the shadows, the story builds up to a fateful conclusion, however, maybe Lira can steal the prince’s heart a different way.
Once the story is well underway it becomes an engrossing piece of literature that is difficult to put down. With romance, danger and a cataclysmic ending, it has everything that a young adult fantasy fan wishes for. To Kill a Kingdom is Christo’s debut and it is exciting to find out what she will write next.
Lira is a siren princess who is nearing her eighteenth birthday. In order to celebrate the life of their goddess Keto and get revenge for her death at the hands of the humans, each siren must kill and remove the heart of a human victim. Lira has always targeted princes and aims to steal the heart of Prince Elian of Midasan, however, her mother, the sea queen, has different ideas.
As punishment for disobeying her orders, the evil queen temporarily turns Lira into a human, stripping her of her siren power. In order to return, she must kill Prince Elian and return to the sea with his heart. However, things get complicated when Prince Elian saves Lira from drowning and takes her aboard his ship.
Elian is a prince-cum-pirate who has no wish to be the heir of the golden kingdom of Midasan. He spends his days as the captain of his ship, hunting and killing sirens. Not realising Lira is the siren he most wishes to destroy, he gradually gets used to her presence and believes she will be useful to him on his quest to find a crystal that will destroy the sea queen forever. Lira agrees to help, however, she has an ulterior motive – perhaps she can help Elian find the crystal then kill him and destroy her mother …
It takes a while for this dark, romantic young adult novel to get going; there is a lot of introduction to characters and the way their fantasy world operates. With different customs to get familiar with, particularly in the case of the sirens, it is a little monotonous for the first few chapters. However, once Lira and Elian meet, events become far more interesting.
The banter and insults hurled between Elian, Lira and the rest of the crew is a humorous addition to the storyline and makes the prince and princesses growing relationship all the more exciting. With the sea queen lurking in the shadows, the story builds up to a fateful conclusion, however, maybe Lira can steal the prince’s heart a different way.
Once the story is well underway it becomes an engrossing piece of literature that is difficult to put down. With romance, danger and a cataclysmic ending, it has everything that a young adult fantasy fan wishes for. To Kill a Kingdom is Christo’s debut and it is exciting to find out what she will write next.

Rachel King (13 KP) rated Burned (House of Night, #7) in Books
Feb 11, 2019
I liked this book a bit more than the previous book in the series simply because it looks like some of the characters are maturing passed some of their more annoying tweeny quirks and developing some depth. Stevie Rae always bugged me in previous books for her cliche hick-like speech and tastes in clothes, etc., but in this book, she starts to discover that the lines between good and evil are sometimes much harder to discern as she tries to juggle her relationship with Rephaim and still be what everyone else in her life wants her to be. She does this by lying, lying, lying, which is very bad, but at least she is taking risks to truly do the right thing, even if she is going about it the very wrong way. What did bug me was that the way she was caught between Dallas and Rephaim felt like the authors were attempting to make her be some kind of Zoey copycat, and the way Stevie Rae was handling the situation so poorly pretty much made it a forgone conclusion that whomever she hurt more would be the one going evil, making her the responsible party, even though the guy making the choice should be responsible for his own decisions.
I also like the maturity that James Stark reaches in his quest to save Zoey. While it is cliche to say that love conquers all, his love for her forces him to grow up and be a man, instead of just a petty, jealous, hormonal teen. The lengths he goes to save her could put a few grown men to shame, and if she ever rejects him in future books for any reason at all, she does not deserve him.
On the flip side, Zoey's other friends, i. e. Damien, Jack, and the twins are barely even mentioned throughout the entire book, except to provide color for the background or some comic relief. I don't really miss them, either, as their antics are so formulaic as to make me cringe every time I read about them.
I am undecided as to whether I like Aphrodite's character. While she does not seem to be growing in maturity very much - as in losing her bitchiness - she does seem to be coming to terms with how she appears to others. At the same time, she is learning to wield her arrogance with purpose as she gains the title of Prophetess and show some true emotion for her friends.
I really hope that this series wraps up soon, as this plot feels like it is spiraling out of control with all of the loose ends, unexplained pieces, and growing cast list that simply can not be given enough attention to detail in every single book, even with the random deaths of several characters in a single book.
I also like the maturity that James Stark reaches in his quest to save Zoey. While it is cliche to say that love conquers all, his love for her forces him to grow up and be a man, instead of just a petty, jealous, hormonal teen. The lengths he goes to save her could put a few grown men to shame, and if she ever rejects him in future books for any reason at all, she does not deserve him.
On the flip side, Zoey's other friends, i. e. Damien, Jack, and the twins are barely even mentioned throughout the entire book, except to provide color for the background or some comic relief. I don't really miss them, either, as their antics are so formulaic as to make me cringe every time I read about them.
I am undecided as to whether I like Aphrodite's character. While she does not seem to be growing in maturity very much - as in losing her bitchiness - she does seem to be coming to terms with how she appears to others. At the same time, she is learning to wield her arrogance with purpose as she gains the title of Prophetess and show some true emotion for her friends.
I really hope that this series wraps up soon, as this plot feels like it is spiraling out of control with all of the loose ends, unexplained pieces, and growing cast list that simply can not be given enough attention to detail in every single book, even with the random deaths of several characters in a single book.

Paul Kellett (118 KP) rated Shadows of Malice in Tabletop Games
May 8, 2019
Great framework for narrating an adventure (2 more)
Good solo game
Interesting mechanisms
A lot of fiddly tokens (1 more)
Slightly heavy rules
A different take on the adventure board game
Shadows of Malice is an interesting take on the adventure game. Aside from the introduction explaining that you are heroes on a quest to find and activate mystical light wells and defeat the demon and his shadows before they can break through from the shadow realm and capture the wells for evil, there is no fancy artwork, immersive flavour text or even the well known fantasy monsters.
Instead, you get plain cards with simple line art and either just an icon/dice modifier or a short line of text explaining the effect. These cards are items of armour, weapons or other loot, potions, skill masteries, fate effects or abilities. A selection of these make up your character. Again, there are no defined heroes, you can be whatever you fancy being.
When you encounter a monster you roll 3d6 against a chart which will define the creature's species and its strength. Creature types are things like "Avian" and "Reptilian" so you can imagine fighting a dinosaur, a giant eagle or whatever fantastic creature you desire.
This makes the game a great framework to roleplay in. You are never stuck encountering the same things again and again. On the minus side, if you don't have a good imagination, it boils down to just rolling dice and beating target numbers. If you want a game to give you a story to follow, SoM is not that game.
The rules are good, if a little heavy but after a game or two it should soon click and it's mostly straight forward. The designer has recently just uploaded a revised rulebook to BGG which streamlines a number of things.
SoM comes with 4 large landscape hex tiles plus a shadow realm tile and you can choose any number of tiles to arrange in any position around the shadow realm tile. Each tile is divided into a number of smaller hexes with varying terrain and locations printed on them. This is the world you will be exploring and, despite being tiny compared to other game boards, each tile adds about an hour to the play time.
Gameplay involves exploring the land fighting creatures, gaining loot, visiting cities to trade goods or mystic seers to buy potions while searching for the special light wells that you must take control of.
In between player turns, the shadows act. They begin confined to the shadow realm but as the rounds progress, barriers fall and the shadows are more likely to find a way out to manifest in the land. Once there they start searching for the light wells and it's game over if they get to them first .
This makes for a tense cat and mouse with your heroes racing to either get to a well or intercept the demons on route.
Instead, you get plain cards with simple line art and either just an icon/dice modifier or a short line of text explaining the effect. These cards are items of armour, weapons or other loot, potions, skill masteries, fate effects or abilities. A selection of these make up your character. Again, there are no defined heroes, you can be whatever you fancy being.
When you encounter a monster you roll 3d6 against a chart which will define the creature's species and its strength. Creature types are things like "Avian" and "Reptilian" so you can imagine fighting a dinosaur, a giant eagle or whatever fantastic creature you desire.
This makes the game a great framework to roleplay in. You are never stuck encountering the same things again and again. On the minus side, if you don't have a good imagination, it boils down to just rolling dice and beating target numbers. If you want a game to give you a story to follow, SoM is not that game.
The rules are good, if a little heavy but after a game or two it should soon click and it's mostly straight forward. The designer has recently just uploaded a revised rulebook to BGG which streamlines a number of things.
SoM comes with 4 large landscape hex tiles plus a shadow realm tile and you can choose any number of tiles to arrange in any position around the shadow realm tile. Each tile is divided into a number of smaller hexes with varying terrain and locations printed on them. This is the world you will be exploring and, despite being tiny compared to other game boards, each tile adds about an hour to the play time.
Gameplay involves exploring the land fighting creatures, gaining loot, visiting cities to trade goods or mystic seers to buy potions while searching for the special light wells that you must take control of.
In between player turns, the shadows act. They begin confined to the shadow realm but as the rounds progress, barriers fall and the shadows are more likely to find a way out to manifest in the land. Once there they start searching for the light wells and it's game over if they get to them first .
This makes for a tense cat and mouse with your heroes racing to either get to a well or intercept the demons on route.

Movie Metropolis (309 KP) rated The Great Wall (2016) in Movies
Jun 11, 2019
Disappointingly Pedestrian
Acclaimed director Zhang Yimou has been at the helm of some of China’s greatest film assets. 1991’s Raise the Red Lantern is widely regarded as one of the defining foreign-language films of its period and 2004’s House of Flying Daggers received huge critical acclamation for its stunning cinematography and exceptional script.
Here, Yimou teams up with one of Hollywood’s greatest assets, Matt Damon in a monster flick to rival all others. But does The Great Wall showcase the very best from its director and leading man?
When a mercenary warrior on the run from a group of bandits (Matt Damon) is imprisoned within China’s magnificent Great Wall, he discovers the mystery behind one of the greatest wonders of the world. As surge after surge of snarling, prowling beasts called Taotie besiege the massive construction, his quest for immeasurable fortune turns into a journey toward heroism. He joins a vast army of elite Chinese soldiers to confront the unimaginable and seemingly unstoppable force.
Unfortunately, The Great Wall squanders the talents of both Damon and Yimou with an unnecessarily dense script overriding any sense of drama. To be honest, it’s all just a bit of a bore.
The cast is fine but so vast that Damon and Jin Tian, who we will see again very soon in Kong: Skull Island, are the only stars to make any sort of impact. Even then, a poor script stops them from being anything but cardboard cut-outs. There is no character development whatsoever. In fact, as I write this paragraph I nearly forgot to mention Willem Dafoe. He makes no impact on the final outcome at all.
Elsewhere, the special effects range from laughably poor to adequate and certainly not befitting of a film costing well over $200million. The wall itself is rendered in decent CGI and the numerous battle scenes have a reasonably immersive feel, but the Taotie lacks realism and as the main antagonists throughout, this is a serious problem.
The cinematography too is not up to the standard of Yimou’s previous works. Relying far too heavily on green screen, it wastes his incredible eye for detail and continuously feels like you’re sat watching a very expensive video game. As with last year’s Gods of Egypt, there’s a certain glossy quality to the picture that dominates and this is what stops it being believable.
Nevertheless, the music is very good indeed. Ramin Djawadi has scored big budget blockbusters like Iron Man and Pacific Rim with The Great Wall taking a few influences from the latter. It’s definitely the saving grace here and alleviates a couple of the shortcomings.
Overall, The Great Wall is a film unworthy of the talent both behind and in front of the lens. It’s crammed full of poor CGI and uninspiring cinematography, though its great score is unquestionably a highlight. With such good subject matter, it feels like a bit of a wasted opportunity.
https://moviemetropolis.net/2017/02/18/the-great-wall-disappointingly-pedestrian/
Here, Yimou teams up with one of Hollywood’s greatest assets, Matt Damon in a monster flick to rival all others. But does The Great Wall showcase the very best from its director and leading man?
When a mercenary warrior on the run from a group of bandits (Matt Damon) is imprisoned within China’s magnificent Great Wall, he discovers the mystery behind one of the greatest wonders of the world. As surge after surge of snarling, prowling beasts called Taotie besiege the massive construction, his quest for immeasurable fortune turns into a journey toward heroism. He joins a vast army of elite Chinese soldiers to confront the unimaginable and seemingly unstoppable force.
Unfortunately, The Great Wall squanders the talents of both Damon and Yimou with an unnecessarily dense script overriding any sense of drama. To be honest, it’s all just a bit of a bore.
The cast is fine but so vast that Damon and Jin Tian, who we will see again very soon in Kong: Skull Island, are the only stars to make any sort of impact. Even then, a poor script stops them from being anything but cardboard cut-outs. There is no character development whatsoever. In fact, as I write this paragraph I nearly forgot to mention Willem Dafoe. He makes no impact on the final outcome at all.
Elsewhere, the special effects range from laughably poor to adequate and certainly not befitting of a film costing well over $200million. The wall itself is rendered in decent CGI and the numerous battle scenes have a reasonably immersive feel, but the Taotie lacks realism and as the main antagonists throughout, this is a serious problem.
The cinematography too is not up to the standard of Yimou’s previous works. Relying far too heavily on green screen, it wastes his incredible eye for detail and continuously feels like you’re sat watching a very expensive video game. As with last year’s Gods of Egypt, there’s a certain glossy quality to the picture that dominates and this is what stops it being believable.
Nevertheless, the music is very good indeed. Ramin Djawadi has scored big budget blockbusters like Iron Man and Pacific Rim with The Great Wall taking a few influences from the latter. It’s definitely the saving grace here and alleviates a couple of the shortcomings.
Overall, The Great Wall is a film unworthy of the talent both behind and in front of the lens. It’s crammed full of poor CGI and uninspiring cinematography, though its great score is unquestionably a highlight. With such good subject matter, it feels like a bit of a wasted opportunity.
https://moviemetropolis.net/2017/02/18/the-great-wall-disappointingly-pedestrian/
Enjoyable return to some old friends
Louisa Clark is attempting to follow advice to live boldly and try new things, which leads her to New York City. There, she becomes enmeshed in the life of the wealthy Gopnik family, serving as Agnes Gopnik's personal assistant. As such, Lou has plenty of time to tend to Agnes' every whim, but it takes some time to realize she might not be spending quite so much time on finding herself. Lou is far away from her boyfriend, Sam, who is still serving as a paramedic in England, and they are finding that long-distance romance isn't so easy. Meanwhile, Lou meets a new friend in New York, Joshua Ryan, who causes her to question many of her feelings. Lou loves New York, its pace and fashion, and many of the people she meets. But she still feels torn between worlds and her quest to discover who she really is, for once and for all.
I had no idea that Moyes was writing a third book in this series until recently and also had no clue where the story would go, but I have come to really care for the character of Louisa and knew I'd read it. I have to say, this one really surprised me, and I ended up enjoying it far more than I thought I would. While pieces of it may be a bit predictable, other parts were a little surprising, and the cast of characters is just so enjoyable that you get sucked in immediately. I found myself looking forward to immersing myself in the novel after a long day. It was refreshing to see Lou start to look inward a bit more, maybe grow up a tad, and start looking after herself more. After all these novels, you feel responsible for her and also get frustrated with her decisions, as if she's a sister or friend of your own.
The novel does a strong job of showing how Lou is tugged between two places--America and England--and struggling to discover where she belongs. It also illustrates some surprising similarities between herself and her wealthy patron. Watching Lou deal with Agnes' secrets--and, as the younger wife of an older, wealthy man, she has many--you get to see her mettle and true character. There are also some lovely and funny appearances by Lou's family, whom I've come to quite adore. You'll fall for the Gopnik's eclectic neighbor, Margot, as well.
This novel is surprisingly touching at times and really I just enjoyed it. It's a typically well-written novel from Moyes, featuring well-loved characters and a cast of new, engaging ones that you can't help but fall for and love (or dislike, as required) as well. If you've enjoyed Lou before, I think you'll find this a nice addition. If you haven't read about her journey, I encourage you to go back and pick up the first book--she's a rewarding character to discover.
More at https://justacatandabookatherside.blogspot.com/.
I had no idea that Moyes was writing a third book in this series until recently and also had no clue where the story would go, but I have come to really care for the character of Louisa and knew I'd read it. I have to say, this one really surprised me, and I ended up enjoying it far more than I thought I would. While pieces of it may be a bit predictable, other parts were a little surprising, and the cast of characters is just so enjoyable that you get sucked in immediately. I found myself looking forward to immersing myself in the novel after a long day. It was refreshing to see Lou start to look inward a bit more, maybe grow up a tad, and start looking after herself more. After all these novels, you feel responsible for her and also get frustrated with her decisions, as if she's a sister or friend of your own.
The novel does a strong job of showing how Lou is tugged between two places--America and England--and struggling to discover where she belongs. It also illustrates some surprising similarities between herself and her wealthy patron. Watching Lou deal with Agnes' secrets--and, as the younger wife of an older, wealthy man, she has many--you get to see her mettle and true character. There are also some lovely and funny appearances by Lou's family, whom I've come to quite adore. You'll fall for the Gopnik's eclectic neighbor, Margot, as well.
This novel is surprisingly touching at times and really I just enjoyed it. It's a typically well-written novel from Moyes, featuring well-loved characters and a cast of new, engaging ones that you can't help but fall for and love (or dislike, as required) as well. If you've enjoyed Lou before, I think you'll find this a nice addition. If you haven't read about her journey, I encourage you to go back and pick up the first book--she's a rewarding character to discover.
More at https://justacatandabookatherside.blogspot.com/.

Phillip McSween (751 KP) rated Singin' in the Rain (1952) in Movies
Mar 28, 2018
Timeless
Hollywood star Don Lockwood (Gene Kelly) has to figure out how to save his first "talking picture" film after a negative early screening.
Acting: 10
I was amazed by the versatility of the actors/actresses in the film. To be able to hit lines passionately AND dance and sing through huge musical numbers has to take some serious skill, skill I couldn't even begin to possess. The performances of Gene Kelly, Donald O'Connor, and Debbie Reynold transcend time, holding strong an amazing 65 years later!
Reynolds was my favorite as (Kathy Selden). Her charm and humor are effortless and natural. Not only did she hold her own in her every scene, but she made every scene outstanding. I can't believe I am just now learning to appreciate this woman's greatness. I suppose that's what my Movies 365 quest is all about.
Beginning: 9
I suppose I should chime in here as this received my lowest score. Singin' In the Rain gets off to a very solid start as it grabs my attention right from the beginning. It's intriguing and I wasn't quite sure where they were going after the first ten minutes. Did I really enjoy the first ten minutes of the film? Absolutely. Does it compare to some of the best starts in film history. Sadly, not quite, but not far off either. Consider it a minor boo-boo that didn't even require a band-aid.
Characters: 10
Cinematography/Visuals: 10
Conflict: 10
Genre: 10
Compared to other musicals out there, you can't even mention the genre without thinking Singin' In the Rain. The musical numbers are extravagant and phenomenal. What's more, the film doesn't rely just on the music to succeed as the scripted dialogue is every bit as strong. La La Land astounded me. This film blew me away.
Memorability: 10
Pace: 10
Sometimes this can be hard to manage in a musical whether there's too much singing and not enough dialogue scenes or vice versa. This film does an excellent job of seamlessly blending the two. Every song had its purpose and each number is active and fun, keeping you engaged throughout the film. It never got slow at any point.
Plot: 10
The story was an evolving creation. You think something is going to happen then the film takes an entirely different turn. Just when you think you have it all figured out, they throw another surprise in. The plot is clever, intriguing, and unique. I have yet to see anything like it.
Resolution: 10
Overall: 99
I went into this film wondering what all the hype was about and, after watching, I can say it's not hype. Not by a long shot, not by any means. Singin' In the Rain is amazing today and it's going to be wonderful thirty years from now. It gets all the little things perfectly right like the classic scene where Don is having a conversation about the film as they're walking past different set pieces. Timeless.
Acting: 10
I was amazed by the versatility of the actors/actresses in the film. To be able to hit lines passionately AND dance and sing through huge musical numbers has to take some serious skill, skill I couldn't even begin to possess. The performances of Gene Kelly, Donald O'Connor, and Debbie Reynold transcend time, holding strong an amazing 65 years later!
Reynolds was my favorite as (Kathy Selden). Her charm and humor are effortless and natural. Not only did she hold her own in her every scene, but she made every scene outstanding. I can't believe I am just now learning to appreciate this woman's greatness. I suppose that's what my Movies 365 quest is all about.
Beginning: 9
I suppose I should chime in here as this received my lowest score. Singin' In the Rain gets off to a very solid start as it grabs my attention right from the beginning. It's intriguing and I wasn't quite sure where they were going after the first ten minutes. Did I really enjoy the first ten minutes of the film? Absolutely. Does it compare to some of the best starts in film history. Sadly, not quite, but not far off either. Consider it a minor boo-boo that didn't even require a band-aid.
Characters: 10
Cinematography/Visuals: 10
Conflict: 10
Genre: 10
Compared to other musicals out there, you can't even mention the genre without thinking Singin' In the Rain. The musical numbers are extravagant and phenomenal. What's more, the film doesn't rely just on the music to succeed as the scripted dialogue is every bit as strong. La La Land astounded me. This film blew me away.
Memorability: 10
Pace: 10
Sometimes this can be hard to manage in a musical whether there's too much singing and not enough dialogue scenes or vice versa. This film does an excellent job of seamlessly blending the two. Every song had its purpose and each number is active and fun, keeping you engaged throughout the film. It never got slow at any point.
Plot: 10
The story was an evolving creation. You think something is going to happen then the film takes an entirely different turn. Just when you think you have it all figured out, they throw another surprise in. The plot is clever, intriguing, and unique. I have yet to see anything like it.
Resolution: 10
Overall: 99
I went into this film wondering what all the hype was about and, after watching, I can say it's not hype. Not by a long shot, not by any means. Singin' In the Rain is amazing today and it's going to be wonderful thirty years from now. It gets all the little things perfectly right like the classic scene where Don is having a conversation about the film as they're walking past different set pieces. Timeless.

Hazel (1853 KP) rated To Kill a Kingdom in Books
Dec 7, 2018
<i>This ebook was provided by the publisher via NetGalley in exchange for an honest review </i>
A princess must have her prince but perhaps not in the usual happy-ever-after fairytale way. With sirens, princes, pirates, mermaids and magic, <i>To Kill a Kingdom</i> by Alexandra Christo is a dark fantasy novel perfect for those who grew up with <i>Peter Pan</i> and The Little Mermaid. But, as with most traditional fairy tales, this book is riddled with trickery and lies, making it a heart-stopping adventure.
Lira is a siren princess who is nearing her eighteenth birthday. In order to celebrate the life of their goddess Keto and get revenge for her death at the hands of the humans, each siren must kill and remove the heart of a human victim. Lira has always targeted princes and aims to steal the heart of Prince Elian of Midasan, however, her mother, the sea queen, has different ideas.
As punishment for disobeying her orders, the evil queen temporarily turns Lira into a human, stripping her of her siren power. In order to return, she must kill Prince Elian and return to the sea with his heart. However, things get complicated when Prince Elian saves Lira from drowning and takes her aboard his ship.
Elian is a prince-cum-pirate who has no wish to be the heir of the golden kingdom of Midasan. He spends his days as the captain of his ship, hunting and killing sirens. Not realising Lira is the siren he most wishes to destroy, he gradually gets used to her presence and believes she will be useful to him on his quest to find a crystal that will destroy the sea queen forever. Lira agrees to help, however, she has an ulterior motive – perhaps she can help Elian find the crystal then kill him and destroy her mother …
It takes a while for this dark, romantic young adult novel to get going; there is a lot of introduction to characters and the way their fantasy world operates. With different customs to get familiar with, particularly in the case of the sirens, it is a little monotonous for the first few chapters. However, once Lira and Elian meet, events become far more interesting.
The banter and insults hurled between Elian, Lira and the rest of the crew is a humorous addition to the storyline and makes the prince and princesses growing relationship all the more exciting. With the sea queen lurking in the shadows, the story builds up to a fateful conclusion, however, maybe Lira can steal the prince’s heart a different way.
Once the story is well underway it becomes an engrossing piece of literature that is difficult to put down. With romance, danger and a cataclysmic ending, it has everything that a young adult fantasy fan wishes for. To Kill a Kingdom is Christo’s debut and it is exciting to find out what she will write next.
A princess must have her prince but perhaps not in the usual happy-ever-after fairytale way. With sirens, princes, pirates, mermaids and magic, <i>To Kill a Kingdom</i> by Alexandra Christo is a dark fantasy novel perfect for those who grew up with <i>Peter Pan</i> and The Little Mermaid. But, as with most traditional fairy tales, this book is riddled with trickery and lies, making it a heart-stopping adventure.
Lira is a siren princess who is nearing her eighteenth birthday. In order to celebrate the life of their goddess Keto and get revenge for her death at the hands of the humans, each siren must kill and remove the heart of a human victim. Lira has always targeted princes and aims to steal the heart of Prince Elian of Midasan, however, her mother, the sea queen, has different ideas.
As punishment for disobeying her orders, the evil queen temporarily turns Lira into a human, stripping her of her siren power. In order to return, she must kill Prince Elian and return to the sea with his heart. However, things get complicated when Prince Elian saves Lira from drowning and takes her aboard his ship.
Elian is a prince-cum-pirate who has no wish to be the heir of the golden kingdom of Midasan. He spends his days as the captain of his ship, hunting and killing sirens. Not realising Lira is the siren he most wishes to destroy, he gradually gets used to her presence and believes she will be useful to him on his quest to find a crystal that will destroy the sea queen forever. Lira agrees to help, however, she has an ulterior motive – perhaps she can help Elian find the crystal then kill him and destroy her mother …
It takes a while for this dark, romantic young adult novel to get going; there is a lot of introduction to characters and the way their fantasy world operates. With different customs to get familiar with, particularly in the case of the sirens, it is a little monotonous for the first few chapters. However, once Lira and Elian meet, events become far more interesting.
The banter and insults hurled between Elian, Lira and the rest of the crew is a humorous addition to the storyline and makes the prince and princesses growing relationship all the more exciting. With the sea queen lurking in the shadows, the story builds up to a fateful conclusion, however, maybe Lira can steal the prince’s heart a different way.
Once the story is well underway it becomes an engrossing piece of literature that is difficult to put down. With romance, danger and a cataclysmic ending, it has everything that a young adult fantasy fan wishes for. To Kill a Kingdom is Christo’s debut and it is exciting to find out what she will write next.