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Rugby League Live 2: Gold Edition
Games and Sports
App
AN INTENSE RUGBY LEAGUE EXPERIENCE!!! The ultimate iPhone & iPad rugby league experience! Tru...

Legendary Wars
Games
App
Checkout Stellar Wars! The futuristic successor to the legendary Wars series! Welcome to Legendary...

Girls Are Coming Out Of The Woods
Book
'In Girls are Coming out of the Woods, Tishani Doshi combines artistic elegance with a visceral...

Furthermore (Furthermore, #1)
Book
This captivating and colorful adventure that reads like a modern day fairy tale, from the...

Bob Mann (459 KP) rated Avengers: Infinity War (2018) in Movies
Sep 29, 2021
14,000,605:1 …. or perhaps 50:50!
So, it’s been a week of full-on work and family commitments…. which means it’s also been a week of ducking and dodging of film reviews in case of spoilers! (Actually, all my favourite bloggers have been pretty good!). This review will also be spoiler free,but there is just SO MUCH that can be discussed there will be a Spoiley McSpoiler section after the trailer video.
Upfront I have to admit that I’m not the world’s greatest MCU fan, but even I felt a twinge of anticipation on going into this 19th instalment: a film that has had fan-boys frothing at the loins for years. And the film doesn’t disappoint, drawing together most (but not all) threads of the disparate MCU universe into a sprawling epic adventure.
Thanos (which inappropriately always seems to autocorrect to “Thanks”!) is played by a CGI’d Josh Brolin, first glimpsed as a “monkey” after the original “Avengers” movie where his quest for the “infinity stones” was first mooted. This particular McGuffin has been revealed in parts throughout the series, with others being surreptitiously slipped into this instalment. With all six stones, Thanos will be able to fully exercise his God fixation over the Universe. Will the Avengers and their new Guardian friends (“Who the hell are you guys?” LOL) be able to stop him?
There are shocks and surprises aplenty. Most of these come courtesy of Thanos who, although like all megalomaniac Bond villains is as mad as a box of frogs, has a backstory and a depth of character that is several cuts above most movie villains.
All of the cast seem to have great fun bouncing off each other. The only performance I found out of kilter was Mark Ruffalo as Bruce Banner who (to me) seemed to be really off his game and false, at least for the early scenes in the movie.
The special effects are – naturally – top-notch and are clever in trying to smooth the joins between the ‘traditional’ view of the Avengers world and the garish world of the Guardians of the Galaxy crew.
Cinema staff must hate a Marvel movie as they have to wait til the very end of the credits before they can move in to clean! And there is a “monkey” (and a good one) at the very end of the credits here, but the credits are very, very long!
So, in summary, it’s complete nonsense as normal, but it’s high-class nonsense, well-written, suitably humorous and provides excellent popcorn entertainment. Directors Anthony and Joe Russo are to be congratulated in pulling off what could have been a disaster. Recommended.
Upfront I have to admit that I’m not the world’s greatest MCU fan, but even I felt a twinge of anticipation on going into this 19th instalment: a film that has had fan-boys frothing at the loins for years. And the film doesn’t disappoint, drawing together most (but not all) threads of the disparate MCU universe into a sprawling epic adventure.
Thanos (which inappropriately always seems to autocorrect to “Thanks”!) is played by a CGI’d Josh Brolin, first glimpsed as a “monkey” after the original “Avengers” movie where his quest for the “infinity stones” was first mooted. This particular McGuffin has been revealed in parts throughout the series, with others being surreptitiously slipped into this instalment. With all six stones, Thanos will be able to fully exercise his God fixation over the Universe. Will the Avengers and their new Guardian friends (“Who the hell are you guys?” LOL) be able to stop him?
There are shocks and surprises aplenty. Most of these come courtesy of Thanos who, although like all megalomaniac Bond villains is as mad as a box of frogs, has a backstory and a depth of character that is several cuts above most movie villains.
All of the cast seem to have great fun bouncing off each other. The only performance I found out of kilter was Mark Ruffalo as Bruce Banner who (to me) seemed to be really off his game and false, at least for the early scenes in the movie.
The special effects are – naturally – top-notch and are clever in trying to smooth the joins between the ‘traditional’ view of the Avengers world and the garish world of the Guardians of the Galaxy crew.
Cinema staff must hate a Marvel movie as they have to wait til the very end of the credits before they can move in to clean! And there is a “monkey” (and a good one) at the very end of the credits here, but the credits are very, very long!
So, in summary, it’s complete nonsense as normal, but it’s high-class nonsense, well-written, suitably humorous and provides excellent popcorn entertainment. Directors Anthony and Joe Russo are to be congratulated in pulling off what could have been a disaster. Recommended.

Gareth von Kallenbach (980 KP) rated Morbius (2022) in Movies
Apr 5, 2022
The latest Marvel offering is Morbius. Michael Morbius (Jared Leto) grew up in Greece under the care of Dr.Emil Nikols (Jared Harris). In this universe, Emil is Michael’s Mentor. This story takes
bits from the comic book but it clearly isn’t canon. It is an adequate anti-hero origin story for Phase 4 which gives us the backstory of Morbius’ creation.
Morbius has a rare blood disease. As a child, he made his best friend Milo/Lucien (Matt Smith), a promise to find the cure for their shared illness. Michael, in his quest for the cure, became the youngest scientist to win the Nobel Prize from his development of artificial blood.
He works with fellow scientist Martine Bancroft (Adria Arjona) who becomes his love interest.
Morbius has been working on vampire bats and the abilities within their blood. Once the formula has stabilized, he begins human trials on himself. In doing so, the serum that he has developed transforms him into a vampire that needs human blood to sustain his existence.
The film seems to have dropped the trail to lead the audience to logical conclusions. There are questions that need to be answered which would help flesh out the actions of the characters.
Why the serum, if the reason is to create a cure, why did the bat and human combination mutate instead of the blood changing?
There are points throughout the film that feel like critical explanatory lines were edited out.
Some scenes had witty banter between Michael and Milo. It would have been good to see Morbius enjoy his transformation from his weak, ill state to the Vampire.
The film was good. It definitely could have been better with more information. I wanted to understand motivation by the actors indicating motive or have red herrings thrown through the film.
The best parts for me were the moments where he stumbled upon his new abilities. He observes them like the scientist he is and takes it as data, in order to understand the changes.
The CGI was muddy, in trying to show movement as quick. What it looked like was trying to
convey speed, but in doing so, ended up having what showed up as squiggly lines instead.
I liked it, but didn’t love it mainly for what it seemed to lack, continuity. I think for an origin film, the character needs to be brought out as clean as possible in order to develop solid character traits.
If you go see the movie, there are two end credit scenes. There are a couple situations that you go see the movie, there are two end credit scenes. There are a couple situations that lead into the Multiverse of Magic. I am definitely looking forward to that film.
3 stars out of 5
bits from the comic book but it clearly isn’t canon. It is an adequate anti-hero origin story for Phase 4 which gives us the backstory of Morbius’ creation.
Morbius has a rare blood disease. As a child, he made his best friend Milo/Lucien (Matt Smith), a promise to find the cure for their shared illness. Michael, in his quest for the cure, became the youngest scientist to win the Nobel Prize from his development of artificial blood.
He works with fellow scientist Martine Bancroft (Adria Arjona) who becomes his love interest.
Morbius has been working on vampire bats and the abilities within their blood. Once the formula has stabilized, he begins human trials on himself. In doing so, the serum that he has developed transforms him into a vampire that needs human blood to sustain his existence.
The film seems to have dropped the trail to lead the audience to logical conclusions. There are questions that need to be answered which would help flesh out the actions of the characters.
Why the serum, if the reason is to create a cure, why did the bat and human combination mutate instead of the blood changing?
There are points throughout the film that feel like critical explanatory lines were edited out.
Some scenes had witty banter between Michael and Milo. It would have been good to see Morbius enjoy his transformation from his weak, ill state to the Vampire.
The film was good. It definitely could have been better with more information. I wanted to understand motivation by the actors indicating motive or have red herrings thrown through the film.
The best parts for me were the moments where he stumbled upon his new abilities. He observes them like the scientist he is and takes it as data, in order to understand the changes.
The CGI was muddy, in trying to show movement as quick. What it looked like was trying to
convey speed, but in doing so, ended up having what showed up as squiggly lines instead.
I liked it, but didn’t love it mainly for what it seemed to lack, continuity. I think for an origin film, the character needs to be brought out as clean as possible in order to develop solid character traits.
If you go see the movie, there are two end credit scenes. There are a couple situations that you go see the movie, there are two end credit scenes. There are a couple situations that lead into the Multiverse of Magic. I am definitely looking forward to that film.
3 stars out of 5

Mothergamer (1568 KP) rated the PC version of Dragon Age II in Video Games
Apr 3, 2019
I finished Dragon Age 2 and let's just say I am feeling conflicted. I absolutely loved Origins and Awakening. The story was well thought out and throw in the factor of every choice you made had a consequence of being good, evil, or in a gray area, it really made you pay attention and think about what you wanted to do throughout the story line. There was also more to explore on the map, and there was some depth to the design, such as the forests of Ferelden, the Dalish elves camp, and Orzammar.
I was extremely excited about Dragon Age 2 and even got the signature edition. You get a lot of great items and cool downloadable content like The Black Emporium shop and The Exiled Prince quest. However, playing Dragon Age 2 I couldn't help but notice a lot of glaring flaws throughout it with the battle system and with some of the map designs. There are also for me, some issues with parts of the story and this does include some of Hawke's story.
First, let me start with why I had a problem with Hawke's story. There are parts of it that seem rather pointless, as if Hawke is going through the motions and not really driven the way the hero was in Origins and Awakening. There's a lack of intensity. There is also a glaring lack of tough choices. I love a great story and with Origins and Awakening, there were choices that could be made that would affect the story, take it down a different path, and everything you decided had consequences. With Dragon Age 2, it seems the story was only written one way and no matter what the player does or decides, they become the Champion the same way and go through the same events. It falls flat when you think about the intricacies and plot twists of the previous two games.
I did like the interactions with the members of your party and there were even characters I genuinely liked. I found that my top three were Varric, Fenris, and Isabela. Hawke has a voice, so some of these interactions had a little more emotion to them, but frankly it seemed like the companions were far more interesting and witty. Even their quests and stories were more interesting to me. There was one part of Hawke's story that really had me going and to the person who wrote that, I say great job. As for the rest, it just felt dull. Sure, the ending has a fantastic pivotal point to the story line, but it felt like a chore to get to it at certain points in the game.
Overall, I had no problem with the battle system. It was much easier to navigate, the action is fast and fluid, and the AI is pretty spot on when it comes to the other party members, making for a pretty exciting furious battle. Yet, there was a problem. Let me be clear with all my friends who told me I could change the difficulty setting to casual if a battle was too hard, I DID. I then tried various tactics and party set ups and got annihilated eight times or more. I'll give everyone a moment to let that sink in. Now, maybe it's a crazy concept, but the casual setting on a video game means you don't have lots of dead party members and game over screens. Yes, it's still a battle, but not quite so difficult. When a battle is hard on the EASY setting, that's a huge problem for me. Factor in the 30 second cool down timer for healing potions, and healing spells, it borders on ridiculous.
While I understand that the gist of this idea was it makes you plan out and think carefully about strategies for quests, boss battles, and random fights a 30 second heal timer does not work. I could understand having a timer, but 30 seconds can make or break a quest or story oriented battle in Dragon Age 2. I played as a rogue for the first play through, and I found myself kiting things a hell of a lot waiting for the timer to be up and hoping I wouldn't die before I could heal. Needless to say, it got incredibly frustrating quite a few times!
Finally, we have the sheer laziness of the map and dungeon designs. It was as if there was just one prototype for everything when it came to the buildings in Kirkwall. The "poor house" design, and the "rich mansion" design came across as bland and was a telling sign of how rushed this game was. There's also one map for the sewers, the Deep Roads, one mine, one mountain, and one cave. You basically go back and forth with five different locations on the world map. Compared to the other maps in the Dragon Age games, this is shameful. The map is ridiculously tiny, but it's as if they were lazy and couldn't be bothered with making the locations stand out and be unique from each other.
I liked Dragon Age 2, but I didn't love it the way I did Origins and Awakening. I can honestly say, it's a good game, but not a great one. There's too many predictable points in some of the story telling and it's quite obvious to see where certain things were rushed especially with certain cut scenes where the characters were blinking in and out of frame. I can not in good conscience give Dragon Age 2 a stellar review as an amazing game, because it isn't. Believe me, that kills me because I absolutely love the Dragon Age series, but with that many flaws, it's not worth full price.
I was extremely excited about Dragon Age 2 and even got the signature edition. You get a lot of great items and cool downloadable content like The Black Emporium shop and The Exiled Prince quest. However, playing Dragon Age 2 I couldn't help but notice a lot of glaring flaws throughout it with the battle system and with some of the map designs. There are also for me, some issues with parts of the story and this does include some of Hawke's story.
First, let me start with why I had a problem with Hawke's story. There are parts of it that seem rather pointless, as if Hawke is going through the motions and not really driven the way the hero was in Origins and Awakening. There's a lack of intensity. There is also a glaring lack of tough choices. I love a great story and with Origins and Awakening, there were choices that could be made that would affect the story, take it down a different path, and everything you decided had consequences. With Dragon Age 2, it seems the story was only written one way and no matter what the player does or decides, they become the Champion the same way and go through the same events. It falls flat when you think about the intricacies and plot twists of the previous two games.
I did like the interactions with the members of your party and there were even characters I genuinely liked. I found that my top three were Varric, Fenris, and Isabela. Hawke has a voice, so some of these interactions had a little more emotion to them, but frankly it seemed like the companions were far more interesting and witty. Even their quests and stories were more interesting to me. There was one part of Hawke's story that really had me going and to the person who wrote that, I say great job. As for the rest, it just felt dull. Sure, the ending has a fantastic pivotal point to the story line, but it felt like a chore to get to it at certain points in the game.
Overall, I had no problem with the battle system. It was much easier to navigate, the action is fast and fluid, and the AI is pretty spot on when it comes to the other party members, making for a pretty exciting furious battle. Yet, there was a problem. Let me be clear with all my friends who told me I could change the difficulty setting to casual if a battle was too hard, I DID. I then tried various tactics and party set ups and got annihilated eight times or more. I'll give everyone a moment to let that sink in. Now, maybe it's a crazy concept, but the casual setting on a video game means you don't have lots of dead party members and game over screens. Yes, it's still a battle, but not quite so difficult. When a battle is hard on the EASY setting, that's a huge problem for me. Factor in the 30 second cool down timer for healing potions, and healing spells, it borders on ridiculous.
While I understand that the gist of this idea was it makes you plan out and think carefully about strategies for quests, boss battles, and random fights a 30 second heal timer does not work. I could understand having a timer, but 30 seconds can make or break a quest or story oriented battle in Dragon Age 2. I played as a rogue for the first play through, and I found myself kiting things a hell of a lot waiting for the timer to be up and hoping I wouldn't die before I could heal. Needless to say, it got incredibly frustrating quite a few times!
Finally, we have the sheer laziness of the map and dungeon designs. It was as if there was just one prototype for everything when it came to the buildings in Kirkwall. The "poor house" design, and the "rich mansion" design came across as bland and was a telling sign of how rushed this game was. There's also one map for the sewers, the Deep Roads, one mine, one mountain, and one cave. You basically go back and forth with five different locations on the world map. Compared to the other maps in the Dragon Age games, this is shameful. The map is ridiculously tiny, but it's as if they were lazy and couldn't be bothered with making the locations stand out and be unique from each other.
I liked Dragon Age 2, but I didn't love it the way I did Origins and Awakening. I can honestly say, it's a good game, but not a great one. There's too many predictable points in some of the story telling and it's quite obvious to see where certain things were rushed especially with certain cut scenes where the characters were blinking in and out of frame. I can not in good conscience give Dragon Age 2 a stellar review as an amazing game, because it isn't. Believe me, that kills me because I absolutely love the Dragon Age series, but with that many flaws, it's not worth full price.

Hazel (1853 KP) rated To Kill a Kingdom in Books
Apr 9, 2018
A princess must have her prince but perhaps not in the usual happy-ever-after fairytale way. With sirens, princes, pirates, mermaids and magic, To Kill a Kingdom by Alexandra Christo is a dark fantasy novel perfect for those who grew up with Peter Pan and The Little Mermaid. But, as with most traditional fairy tales, this book is riddled with trickery and lies, making it a heart-stopping adventure.
Lira is a siren princess who is nearing her eighteenth birthday. In order to celebrate the life of their goddess Keto and get revenge for her death at the hands of the humans, each siren must kill and remove the heart of a human victim. Lira has always targeted princes and aims to steal the heart of Prince Elian of Midasan, however, her mother, the sea queen, has different ideas.
As punishment for disobeying her orders, the evil queen temporarily turns Lira into a human, stripping her of her siren power. In order to return, she must kill Prince Elian and return to the sea with his heart. However, things get complicated when Prince Elian saves Lira from drowning and takes her aboard his ship.
Elian is a prince-cum-pirate who has no wish to be the heir of the golden kingdom of Midasan. He spends his days as the captain of his ship, hunting and killing sirens. Not realising Lira is the siren he most wishes to destroy, he gradually gets used to her presence and believes she will be useful to him on his quest to find a crystal that will destroy the sea queen forever. Lira agrees to help, however, she has an ulterior motive – perhaps she can help Elian find the crystal then kill him and destroy her mother …
It takes a while for this dark, romantic young adult novel to get going; there is a lot of introduction to characters and the way their fantasy world operates. With different customs to get familiar with, particularly in the case of the sirens, it is a little monotonous for the first few chapters. However, once Lira and Elian meet, events become far more interesting.
The banter and insults hurled between Elian, Lira and the rest of the crew is a humorous addition to the storyline and makes the prince and princesses growing relationship all the more exciting. With the sea queen lurking in the shadows, the story builds up to a fateful conclusion, however, maybe Lira can steal the prince’s heart a different way.
Once the story is well underway it becomes an engrossing piece of literature that is difficult to put down. With romance, danger and a cataclysmic ending, it has everything that a young adult fantasy fan wishes for. To Kill a Kingdom is Christo’s debut and it is exciting to find out what she will write next.
Lira is a siren princess who is nearing her eighteenth birthday. In order to celebrate the life of their goddess Keto and get revenge for her death at the hands of the humans, each siren must kill and remove the heart of a human victim. Lira has always targeted princes and aims to steal the heart of Prince Elian of Midasan, however, her mother, the sea queen, has different ideas.
As punishment for disobeying her orders, the evil queen temporarily turns Lira into a human, stripping her of her siren power. In order to return, she must kill Prince Elian and return to the sea with his heart. However, things get complicated when Prince Elian saves Lira from drowning and takes her aboard his ship.
Elian is a prince-cum-pirate who has no wish to be the heir of the golden kingdom of Midasan. He spends his days as the captain of his ship, hunting and killing sirens. Not realising Lira is the siren he most wishes to destroy, he gradually gets used to her presence and believes she will be useful to him on his quest to find a crystal that will destroy the sea queen forever. Lira agrees to help, however, she has an ulterior motive – perhaps she can help Elian find the crystal then kill him and destroy her mother …
It takes a while for this dark, romantic young adult novel to get going; there is a lot of introduction to characters and the way their fantasy world operates. With different customs to get familiar with, particularly in the case of the sirens, it is a little monotonous for the first few chapters. However, once Lira and Elian meet, events become far more interesting.
The banter and insults hurled between Elian, Lira and the rest of the crew is a humorous addition to the storyline and makes the prince and princesses growing relationship all the more exciting. With the sea queen lurking in the shadows, the story builds up to a fateful conclusion, however, maybe Lira can steal the prince’s heart a different way.
Once the story is well underway it becomes an engrossing piece of literature that is difficult to put down. With romance, danger and a cataclysmic ending, it has everything that a young adult fantasy fan wishes for. To Kill a Kingdom is Christo’s debut and it is exciting to find out what she will write next.

Rachel King (13 KP) rated Burned (House of Night, #7) in Books
Feb 11, 2019
I liked this book a bit more than the previous book in the series simply because it looks like some of the characters are maturing passed some of their more annoying tweeny quirks and developing some depth. Stevie Rae always bugged me in previous books for her cliche hick-like speech and tastes in clothes, etc., but in this book, she starts to discover that the lines between good and evil are sometimes much harder to discern as she tries to juggle her relationship with Rephaim and still be what everyone else in her life wants her to be. She does this by lying, lying, lying, which is very bad, but at least she is taking risks to truly do the right thing, even if she is going about it the very wrong way. What did bug me was that the way she was caught between Dallas and Rephaim felt like the authors were attempting to make her be some kind of Zoey copycat, and the way Stevie Rae was handling the situation so poorly pretty much made it a forgone conclusion that whomever she hurt more would be the one going evil, making her the responsible party, even though the guy making the choice should be responsible for his own decisions.
I also like the maturity that James Stark reaches in his quest to save Zoey. While it is cliche to say that love conquers all, his love for her forces him to grow up and be a man, instead of just a petty, jealous, hormonal teen. The lengths he goes to save her could put a few grown men to shame, and if she ever rejects him in future books for any reason at all, she does not deserve him.
On the flip side, Zoey's other friends, i. e. Damien, Jack, and the twins are barely even mentioned throughout the entire book, except to provide color for the background or some comic relief. I don't really miss them, either, as their antics are so formulaic as to make me cringe every time I read about them.
I am undecided as to whether I like Aphrodite's character. While she does not seem to be growing in maturity very much - as in losing her bitchiness - she does seem to be coming to terms with how she appears to others. At the same time, she is learning to wield her arrogance with purpose as she gains the title of Prophetess and show some true emotion for her friends.
I really hope that this series wraps up soon, as this plot feels like it is spiraling out of control with all of the loose ends, unexplained pieces, and growing cast list that simply can not be given enough attention to detail in every single book, even with the random deaths of several characters in a single book.
I also like the maturity that James Stark reaches in his quest to save Zoey. While it is cliche to say that love conquers all, his love for her forces him to grow up and be a man, instead of just a petty, jealous, hormonal teen. The lengths he goes to save her could put a few grown men to shame, and if she ever rejects him in future books for any reason at all, she does not deserve him.
On the flip side, Zoey's other friends, i. e. Damien, Jack, and the twins are barely even mentioned throughout the entire book, except to provide color for the background or some comic relief. I don't really miss them, either, as their antics are so formulaic as to make me cringe every time I read about them.
I am undecided as to whether I like Aphrodite's character. While she does not seem to be growing in maturity very much - as in losing her bitchiness - she does seem to be coming to terms with how she appears to others. At the same time, she is learning to wield her arrogance with purpose as she gains the title of Prophetess and show some true emotion for her friends.
I really hope that this series wraps up soon, as this plot feels like it is spiraling out of control with all of the loose ends, unexplained pieces, and growing cast list that simply can not be given enough attention to detail in every single book, even with the random deaths of several characters in a single book.

Paul Kellett (118 KP) rated Shadows of Malice in Tabletop Games
May 8, 2019
Great framework for narrating an adventure (2 more)
Good solo game
Interesting mechanisms
A lot of fiddly tokens (1 more)
Slightly heavy rules
A different take on the adventure board game
Shadows of Malice is an interesting take on the adventure game. Aside from the introduction explaining that you are heroes on a quest to find and activate mystical light wells and defeat the demon and his shadows before they can break through from the shadow realm and capture the wells for evil, there is no fancy artwork, immersive flavour text or even the well known fantasy monsters.
Instead, you get plain cards with simple line art and either just an icon/dice modifier or a short line of text explaining the effect. These cards are items of armour, weapons or other loot, potions, skill masteries, fate effects or abilities. A selection of these make up your character. Again, there are no defined heroes, you can be whatever you fancy being.
When you encounter a monster you roll 3d6 against a chart which will define the creature's species and its strength. Creature types are things like "Avian" and "Reptilian" so you can imagine fighting a dinosaur, a giant eagle or whatever fantastic creature you desire.
This makes the game a great framework to roleplay in. You are never stuck encountering the same things again and again. On the minus side, if you don't have a good imagination, it boils down to just rolling dice and beating target numbers. If you want a game to give you a story to follow, SoM is not that game.
The rules are good, if a little heavy but after a game or two it should soon click and it's mostly straight forward. The designer has recently just uploaded a revised rulebook to BGG which streamlines a number of things.
SoM comes with 4 large landscape hex tiles plus a shadow realm tile and you can choose any number of tiles to arrange in any position around the shadow realm tile. Each tile is divided into a number of smaller hexes with varying terrain and locations printed on them. This is the world you will be exploring and, despite being tiny compared to other game boards, each tile adds about an hour to the play time.
Gameplay involves exploring the land fighting creatures, gaining loot, visiting cities to trade goods or mystic seers to buy potions while searching for the special light wells that you must take control of.
In between player turns, the shadows act. They begin confined to the shadow realm but as the rounds progress, barriers fall and the shadows are more likely to find a way out to manifest in the land. Once there they start searching for the light wells and it's game over if they get to them first .
This makes for a tense cat and mouse with your heroes racing to either get to a well or intercept the demons on route.
Instead, you get plain cards with simple line art and either just an icon/dice modifier or a short line of text explaining the effect. These cards are items of armour, weapons or other loot, potions, skill masteries, fate effects or abilities. A selection of these make up your character. Again, there are no defined heroes, you can be whatever you fancy being.
When you encounter a monster you roll 3d6 against a chart which will define the creature's species and its strength. Creature types are things like "Avian" and "Reptilian" so you can imagine fighting a dinosaur, a giant eagle or whatever fantastic creature you desire.
This makes the game a great framework to roleplay in. You are never stuck encountering the same things again and again. On the minus side, if you don't have a good imagination, it boils down to just rolling dice and beating target numbers. If you want a game to give you a story to follow, SoM is not that game.
The rules are good, if a little heavy but after a game or two it should soon click and it's mostly straight forward. The designer has recently just uploaded a revised rulebook to BGG which streamlines a number of things.
SoM comes with 4 large landscape hex tiles plus a shadow realm tile and you can choose any number of tiles to arrange in any position around the shadow realm tile. Each tile is divided into a number of smaller hexes with varying terrain and locations printed on them. This is the world you will be exploring and, despite being tiny compared to other game boards, each tile adds about an hour to the play time.
Gameplay involves exploring the land fighting creatures, gaining loot, visiting cities to trade goods or mystic seers to buy potions while searching for the special light wells that you must take control of.
In between player turns, the shadows act. They begin confined to the shadow realm but as the rounds progress, barriers fall and the shadows are more likely to find a way out to manifest in the land. Once there they start searching for the light wells and it's game over if they get to them first .
This makes for a tense cat and mouse with your heroes racing to either get to a well or intercept the demons on route.