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Mothergamer (1562 KP) rated the PlayStation 3 version of Fallout 3 in Video Games
Apr 3, 2019
The opening sequence was intriguing with the lone wanderer being born and of course this is so you can choose to be a boy or a girl and design your character and decide their race. I went with Asian girl and as I was picking out all the facial and hair designs, I wondered why there were several varying choices of bald. I mean, I get it. It's Fallout and with spiffy things like radiation poisoning hair falls out and people are bald, but so many choices of bald over actual hair. It was weird. I found a hair choice I liked and everything was great and I started my Fallout 3 story.
So the time jumps from baby to ten years old were interesting for getting to see how life was for my lone wanderer in Vault 101 and there was a birthday party for me where I get my very own Pipboy. Neat. Wandering around talking to everyone including a ridiculous bully named Butch (I was not nice to him and punched him. That was my freaking birthday dessert damn it!) was cool and it definitely sets the story up nicely. Then the time line jumps again and my character is 16 years old and has to take the G.O.A.T. (Generalized Occupational Aptitude Test for Fallout newbies) to decide what they'll be doing.
16 and ready to take the G.O.A.T. test.
A last time jump happens and the lone wanderer is 19 years old and the main story of Fallout 3 begins. The Overseer's daughter and my friend Amata, wakes me up to tell me that her dad is losing it because my dad has left the Vault. Initially I was shocked and wondering what the heck she was talking about, but it turns out it was true. Dad left and didn't say a damn thing to me about it so of course I have no idea what's going on. Amata tells me she'll help me to leave because she doesn't know what her dad will do, so here I am running around trying to escape the Vault and thinking, geeze this is a messed up situation.
I was trying to play the chaotic good path, so I didn't kill the Overseer out of respect for my friend even though her dad was a freaking paranoid psycho. I managed to escape Vault 101 and here was this vast world in front of me and I couldn't wait to explore especially since the setting was in Washington D.C. a place I was familiar with having grown up in Virginia. So I set out to explore what was now known as the Capital Wasteland. I discovered the town of Megaton and the people surviving in the Wasteland and picked up some quests as well. Megaton was definitely cool with all the different houses and the crazy atomic bomb that is just there in the center of town.
Enjoying the view of Megaton.
From there the big thing in Fallout 3 is finding my lone wanderer's dad and getting some answers about why he left and what exactly he was up to. There's all kinds of main quests and side quests for hours of game play giving the impression of a vast world. There's all kinds of danger in the Wasteland too ranging from Super Mutants to Mirelurks which definitely kept me on my toes. There's all kinds of weapons too and of course I liked that I could modify and build my own. You get companions who travel with you too and that includes everyone's favorite canine Dogmeat. I did like the fact that you could have two companions travel with you. I ended up choosing Dogmeat and my Super Mutant friend, Fawkes. They both worked really well together with taking down enemies. There's also two factions of the Brotherhood of Steel, the Brotherhood and the Brotherhood Outcasts. They seemed to have different ideas about what they should be doing. I did like Elder Lyons the leader of the Brotherhood of Steel though. There was a kindness and gentle wisdom to him that was incredibly likable. I did find it amusing to see Maxson and MacCready (they're in Fallout 4) as kids in Fallout 3. They seemed so different from who they are now. I actually liked Maxson better in 3 because he seemed a little kinder and a little more open.
Taking down a Mirelurk.
My lone wanderer did find her dad and got to actually talk to him about what he was up to. Project Purity was a cool concept; the idea of clean water for everyone in the Wasteland was great and the fact that he figured out how to make it work was also great. I just didn't understand why he couldn't tell his own kid what he was up to and instead just left without saying a word and his excuse was the Vault would keep me safe. Really? Sure. I was so safe with the Overseer and his goons trying to kill me. It was hard to stay angry with him though when he was so apologetic and then proceeded to say nice things to his kid about how proud of her he was for surviving and trying to be a good person.
Then, dad and daughter team up to work on Project Purity. I did do some side quests along the way before getting back to the main story. I enjoyed exploring the Capital Wasteland and seeing some familiar places such as the Lincoln Memorial and the Jefferson Memorial. There's even a quest where you can break in to the White House to get somewhere. Granted the majority of it is destroyed, but it was still a pretty neat quest.
Checking out the Jefferson Memorial with Dogmeat.
Of course in the main story, things don't go as planned thanks to the shady people simply known as The Enclave. That's where the Brotherhood of Steel comes in as you work towards the common goal of eliminating the Enclave who apparently have an issue with the idea of everyone in the Wasteland getting pure water that isn't irradiated for free. Again, I ran around and did more side quests for more level grinding and more things. I did like that I got a free house for helping the people of Megaton by quietly disarming that atom bomb before it blew everyone sky high. One of the vendors there sold themes for the Megaton house and I went with pre-war which was nice with a 50s retro feel.
Cool, I got my own house!
Did I enjoy Fallout 3? Absolutely. That isn't to say there weren't flaws. This is Game of the Year Edition so there was no excuse for a lot of the issues I had. This included all the DLC titles and these were fun to play. I especially liked the Broken Steel and Mothership Zeta quests. I also liked the nod to the Cthulhu mythos with the Dark Heart of Blackhall quest. The big thing was the constant game freezes. Mothership Zeta was especially bad with this and it got incredibly frustrating. I did all the tricks suggested; turning off the auto save and clearing some data. That helped a bit, but every once in a while the frame rate would drop and the game would freeze. It turned out this was a common problem on the PS3 and I found myself annoyed with it. Sure, it wasn't a big deal because I could just reload my last save and it would be fine. However, it does take away from the atmosphere of the game when that happens. There would also be odd glitches like Dogmeat walking up in the air above me or my character would disappear and there would be bits and pieces of me visible such as my hair and my hands. That was incredibly weird. The controls were a little clunky and I actually had to change the difficulty to very easy until I got used to them. It wasn't a big deal, but it was noticeable.
I love the Fallout series and there's so much to enjoy about them. However with things like this happening, Bethesda should be embarrassed. For as long as the game has been out, there's no excuse in not fixing known issues especially when it comes to dropped frame rates and the game freezing. It made me glad that I follow my mantra of save my game and save often.
Technical issues aside, I did have fun playing Fallout 3 and liked the story a lot. The characters were good and the different paths I could take for the storytelling were great because it did make me really think about what choices I wanted to make during my adventure. I'm glad I finally got the chance to play it and it was a great game. Now, I'm ready to check out Fallout New Vegas!

Mothergamer (1562 KP) rated the PC version of Assassin's Creed Revelations in Video Games
Apr 3, 2019
Somehow, it all fits together perfectly. Ezio's story seems to be the catalyst because his quest to find out more information about Altair ties itself to the social and political unrest in Constantinople. The romance between Sophia and Ezio is subtle and it is impressive how convincing they are and you find yourself believing that these two are falling in love with all the chaos around them. Overall, the story telling in Revelations is remarkable and the cinematic scenes are done right with fully developed characters in strongly written scenes.
A New City To Explore.....
On a basic level, Revelations plays the same as the Assassin Creed games that came before. You're still accepting various missions that have you stalking, meeting, or killing targets. Some of the quests in Revelations do add to parts of the story, but more than a handful are time wasters or poorly constructed. However, the most exciting moments are Ezio exploring Constantinople and his discovery of clues about Altair's library. It's here where the "dungeon" sequences come into play. Similar to the Lairs of Romulus and the Assassin's Tombs, these excavations can take you on some fantastic adventures and these are some of the great highlights of the game.
Adventuring Is A Dangerous Business
Even better are the chapters that feature Altair himself. Each major portion of the game includes a segment with the original assassin and players relive specific moments from his life from young to very old. Some of these missions feel slightly similar to some of Ezio's, but others are completely different. The variety keeps things from getting dull as well as the fact that they're very story driven. Some of Altair's memories even carry a certain weight and understanding of what Ezio is doing. As the game progresses, you begin to see similarities and differences between the two men, which makes the story an even more emotional and thought provoking experience.
When it comes to gameplay, it's clear Ubisoft made a number of additions in terms of controls, weaponry, and the menu layout. The most noticeable change was a button layout change. Players can now directly access a secondary weapon (throwing knives, bombs,) in addition to a primary weapon (hidden blade, sword). This gives players more options, allowing for quick reactions during stealth missions as well as challenging combat scenes. Bombs become an extension of your combat options, offering three different categories. Choices of bombs range from standard smoke bombs to a bomb that shoots out coins luring dozens of peasants.
Climbing higher and higher....
The hook blade was also introduced, a feature playing on Ezio's hidden blade, that is perfect for zip lines and climbing to heights that seem almost unreachable. It becomes a universal tool in Revelations, for exploring the city and other locations as well as proving useful in close combat and assassination missions.
Hook blade, don't leave home without it.
The only two parts of the game I found issue with were Den Defense and some of the game play as Desmond Miles. First of all, Den Defense really didn't add a lot to the experience of Revelations. In fact, it detracted from it. The menu is very clunky. Ezio stands on a rooftop near his headquarters as enemy troops march down the street attempting to damage the building so they can take it over. Players must install through a point and click cursor menu various barricades and a variety of assassins along the rooftops to fend off the attack. Controlling the deployment is really clunky and this mode does not mesh well with the game. Assassin's Creed's strength and focus is direct combat, not real time strategy. Frequently, I found myself fighting against overwhelming odds, which made the whole thing an irritating mess. If they bring Den Defense back, they definitely need to make a few changes and modifications to it.
Now we come to Desmond. Desmond's sequences are completely optional in Revelations, most likely Ubisoft anticipating a divided reaction to the departure in game design. Desmond is in a coma, attempting to reclaim his mind within the Animus architecture and must navigate through Tron like worlds in first person perspective. He moves through these oddities by using two shapes of blocks he can create and place in the world. While I did like getting to hear some of Desmond's memories and his back story, I did not like the first person perspective. It's jarring at first, and it takes a lot of getting used to. I also suffer incredibly bad vertigo in first person game settings which is why I rarely play first person games. I found that while it was a bit unsettling at first, I did get used to Desmond's first person view sequences because thankfully, the camera did not bob up and down at weird angles. I could only play in brief bits however, because after a few minutes I found myself feeling quite nauseated. I truly wish his sequences had not been done in first person, but the scenes are well thought out and the puzzles actually play well. I also found myself a bit frustrated towards the end when once again, I got more questions than answers. I came to understand that they left it this way on purpose to make room for the forthcoming Assassin's Creed game in 2012, so I'll just have to wait.
Multiplayer is augmented again in Revelations with various new modes, a variety of customization options, and a better interface along with a story mode that allows players to learn more about the Templars as they progress in the Abstergo facility. There are several modes that create unique gameplay with different match types. All of these build towards an ultimate goal which certainly rewards those who are used to focusing on a core storyline.
Overall, Assassin's Creed Revelations gives a brilliant presentation of an intricate story line filled with gorgeous graphics, great voice acting, subtle yet powerful music, and great core gameplay. For me, this was the best Assassin's Creed yet and I know I will be playing through it again. If you've been following the stories of Altair and Ezio this far, you definitely need to see their last adventure. It's worth it.

Ross (3284 KP) rated Season of Storms in Books
Apr 23, 2018 (Updated Apr 25, 2018)
To my knowledge, the books of The Witcher are split into the short story collection prequels (one of which I have read) and the full books (which I have not read). This book is somewhere in between being neither strictly a collection of short stories nor a focussed standalone novel in its own right. Chronologically, this book falls in between the stories contained in The Last Wish) though it is impossible to say quite where it falls (as mention of the stryga is made near the end, which begins the Last Wish I have to assume it comes after the flashback stories from that tome but before the overarching story linking them all).
It may be because I haven't read the full novels, but I find the Witcher to be a thoroughly bland and unexciting character and I have no connection with him. He has next to no personality and contributes nothing to the dialogue of the book. Similarly, all other characters are very disposable - they are either supposedly strong-willed sorceresses (who smell of flowers and throw themselves at the Witcher and are bedded instantly) or they are otherwise instantly forgettable.
I think Sapkwoski was trying to give the sorcerers a sense of academic snobbery but they frequently use Latin phrases, which just gets irritating very quickly. Similarly French words and phrases are thrown in willy-nilly without translation which gets annoying as well. This seems even more unusual when you realise the story was written in Polish and translated into English, with some parts kept in French or Latin. And then further when it is meant to be in a different world where French wouldn't be a thing.
The story essentially follows Geralt of Rivia (The Witcher) who loses his swords and goes on a quest to get them back, and just happens along the way to meet people who need his skills (like on Neighbours where one character leaves and another comes in through the door at exactly the same moment). This aspect makes me think this was meant to be a series of short stories stitched together. But unfortunately here those short stories are not finished up within themselves and you have a number of unsatisfying loose ends in the back of your head throughout.
As with The Last Wish, I found the ending very confusing and had no idea what had happened. It may be that other works fill in the gap and I will have that filled in time, but if so that makes this not a satisfying read in its own right.
Overall, I don't mind Sapkowski's writing in general, other than a few irritating bad habits and I like the overriding idea of the stories but find the execution, character development and overall world-building somewhat clumsy and throw-away. But as I say, this may be because (I think) I have read these in chronological order, rather than published order. I will fill in the gaps and work out if that is the case.
Whether you're facing struggles with singleness, the mounting challenges of marriage and motherhood, health issues, a financial crisis--God has equipped you to walk in freedom and confidence as you abide in Him, strengthened by His power and provision. Through the stories of eleven brave women of the Bible who made faith-filled choices that positioned them for success, LaTan Roland Murphy exhorts, encourages, and empowers women of all ages. With warmth and wit, she illustrates how you, like Deborah, Jael, Mary, and others, can look beyond your circumstances and lay hold of the courage needed to
· draw closer to Jesus when facing illness, isolation, or rejection;
· live and give generously, even amid financial hardship; and
· step out into faithful, fearless living as a wife, mother, friend or coworker--no matter the season of life or what lies ahead.
Thought-provoking study questions and an interactive journaling section will help take you even deeper in your quest for a more courageous, confident life, either on your own or with a group.
My Thoughts: What are you afraid of? Is it stepping out and doing what God has called you to do? Is it facing an illness, a death? Or maybe some other type of hardship or even a new venture in life. LaTan Roland Murphy has written an excellent book, using women of the Bible to help illustrate how we can overcome our fear and insecurities. In this study the reader will take a look into the lives of Deborah, The woman with the issue of blood, The widow with two coins, Jael, Abigail Bathsheba, just to name a couple.
This is a working book, the author takes you on a journey into each of these women's lives and has you search and see how they found the courage they needed to live their lives and accomplish what God intended for them to do.
I love the way she has written this book, You read a chapter, then the author has you read scripture and apply what you learned by answering questions at the end of each chapter. She has a style of writing that is easy to read and understand. You can follow along and immerse yourself in the book.
This can be a study you do alone, or in a group setting. I recommend this book for all Christian women to read, young or old, it will certainly draw you closer to God, and give you the courage to carry on.
LaTan Roland Murphy is an award-winning author and speaker with writing featured in HOAwomen magazine. She is the author of Becoming a Woman of Interior Elegance and coauthor of God's Provision in Tough Times. She is also the founder of The Colors of His Love Women's Conference. She and her husband, Joe, have three adult children and two delightful grandchildren. They live in Raleigh, North Carolina. Please visit her website at www.latanmurphy.com.
I received this book free from the publisher. I was not required to write a positive review and the opinions I have expressed are my own. I am disclosing this in accordance with the Federal Trade Commission’s 16 CFR, Part 255 : “Guides Concerning the Use of Endorsements and Testimonials in Advertising.”
"I'm going to kill a man. I'm going to steal the light from his eyes. I want to watch it go out. You aren't supposed to answer violence with more violence but sometimes I think violence is the only answer."
I had heard a lot of hype about Sadie before I started it, but luckily this is one of those rare books that really lives up to all the buzz. The novel gets off to a captivating start and never really lets up. It's quite the page-turner and really a tense, heartbreaking journey. You get fully immersed into Sadie's journey between Summers' gorgeous writing and the book's format. The novel alternates between chapters told in Sadie's point of view and then chapters told in West's podcast format.
The result is really spellbinding: West is just a little behind Sadie in her quest, but somehow it all works perfectly, and you feel like you're hurtling (to nowhere good) along with these characters. I wouldn't have thought the podcast pieces would work so well, but they were great, and I found myself enjoying those chapters a lot. You get swept up with West and his desire to find Sadie.
Part of feeling so much a part of this book is because it's so, so well-written. Wow, Courtney Summers can write. This novel is almost lyrical it's so beautiful in its descriptions, in Sadie's narration of her life and her situations. The characters--both the good guys and the bad--are so vivid they almost fly off the pages. You can just picture Sadie--alone in the world and hurting--with the world against her. The book is magical in that sense.
I live in a place that's only good for leaving, is all that needs to be said about it, and I don't let myself look back. Doesn't matter if I want to, it's just better if I don't.
I mean. C'mon. This girl. I dare you to read this book and not fall for Sadie. It's pretty much impossible. It's certainly not an easy read, and I felt like this one sort of broke me down and spit me out a bit. I wasn't sure about that ending, but I completely understood it. It was what the book deserved, just perhaps not what I hoped.
Overall, this is a beautifully-written, incredibly captivating book. I was immediately sucked in wondering what happened to Mattie and Sadie. The characters are real, and it's a read that will stick with you. Definitely recommend.
Thank you to Wednesday Books for my copy, which I received in return for an unbiased review.