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Phil Leader (619 KP) rated The Long Mars in Books
Nov 20, 2019
The third book in the Long Earth series by Terry Pratchett and Stephen Baxter very much carries on with 'more of the same' as the previous books. Therefore if you haven't liked the series up until now, you probably won't like this installment.
The usual characters are here. Lobsang is less in evidence than previously, despite driving what is the core of the book. Joshua is also a little sidelined as his story is tied closely to that of Lobsang. The bulk of the actual pages are concerned with Sally Lindsay and Maggie Kaufmann as they set off on their own voyages of discovery on the seemingly infinite copies of Earth and - not too much of a spoiler since it's in the title - Mars.
Whereas the previous books have essentially had one thread of a story around which the characters revolve towards some sort of end. This book seems more as if the authors couldn't really decide what they wanted to write about.
Should they write about more versions of the Long Earth, more fantastic worlds and lifeforms? Or perhaps investigate what has really been happening at Happy Landings, the seemingly too perfect town which existed long before Step Day? Or perhaps you are Stephen Baxter and can't resist going to Mars and showing many stepwise possibilities for that planet?
Rather than focus on one of these, all three are covered.
Maggie Kaufmann takes a brand new Twain far beyond the current limits of exploration into completely uncharted - and very strange - worlds. She must deal with the crew during their long trip, a surprise guest and aims to find out what happened to a previous expedition that vanished. Once again Pratchett and Baxter dig up some potentially different outcomes for both life on Earth and the planet itself, although many of the worlds are skimmed over and this part does get a little repetitive - another world, another odd ecology. This thread did feel a little like filler, there for those who want to see what might happen at the extremes of the Long Earth, although events do tie in with Lobsang's story.
Lobsang (the omnipresent super computer) has become concerned with matters of existence and what might come after. In particular is the human race evolving? He asks Joshua to help out and discover if there is any evidence for a breed of super human evolving as Lobsang theorises there must be. It seemed to me this is the real story of the book, a query on what would happen if a vastly more intelligent form of humanity evolved as a step change rather than a gradual one. What would they do? Would the rest of humanity accept them or feel threatened by them? The thread is short - barely more than an essay - and takes a good while to work through but provides the ultimate ending to the book.
Meanwhile, Sally Lindsay finds herself at The Gap, preparing to visit Mars, part of some mysterious quest for 'something' by her father. Here Baxter's history of writing Mars colonisation stories (they even get a mention) comes to the fore as the possibilities of a Long Mars are explored. In the real world Mars is cold, arid and inhospitable but there may be the odd chance for life to have developed. What would this be like? Again we have many different worlds although these are skipped through a little better than the Maggie Kaufmann Long Earth voyage and seem a little less repetitive - or where there is repetition it is more interesting than mundane.
Overall this is a good read in the series, probably a little better than The Long War but again lacking the coherence and sheer enthusiasm of The Long Earth (perhaps inevitably). As a work of science fiction it works well - the broad brush 'imaginary worlds' of the Long Earth and the Long Mars juxtaposed by the more existential investigation into human evolution.
Would I read a fourth installment? Undoubtedly, there are stories yet to be told. Would I recommend this book? Only if the recommendee had enjoyed the previous two books.
The usual characters are here. Lobsang is less in evidence than previously, despite driving what is the core of the book. Joshua is also a little sidelined as his story is tied closely to that of Lobsang. The bulk of the actual pages are concerned with Sally Lindsay and Maggie Kaufmann as they set off on their own voyages of discovery on the seemingly infinite copies of Earth and - not too much of a spoiler since it's in the title - Mars.
Whereas the previous books have essentially had one thread of a story around which the characters revolve towards some sort of end. This book seems more as if the authors couldn't really decide what they wanted to write about.
Should they write about more versions of the Long Earth, more fantastic worlds and lifeforms? Or perhaps investigate what has really been happening at Happy Landings, the seemingly too perfect town which existed long before Step Day? Or perhaps you are Stephen Baxter and can't resist going to Mars and showing many stepwise possibilities for that planet?
Rather than focus on one of these, all three are covered.
Maggie Kaufmann takes a brand new Twain far beyond the current limits of exploration into completely uncharted - and very strange - worlds. She must deal with the crew during their long trip, a surprise guest and aims to find out what happened to a previous expedition that vanished. Once again Pratchett and Baxter dig up some potentially different outcomes for both life on Earth and the planet itself, although many of the worlds are skimmed over and this part does get a little repetitive - another world, another odd ecology. This thread did feel a little like filler, there for those who want to see what might happen at the extremes of the Long Earth, although events do tie in with Lobsang's story.
Lobsang (the omnipresent super computer) has become concerned with matters of existence and what might come after. In particular is the human race evolving? He asks Joshua to help out and discover if there is any evidence for a breed of super human evolving as Lobsang theorises there must be. It seemed to me this is the real story of the book, a query on what would happen if a vastly more intelligent form of humanity evolved as a step change rather than a gradual one. What would they do? Would the rest of humanity accept them or feel threatened by them? The thread is short - barely more than an essay - and takes a good while to work through but provides the ultimate ending to the book.
Meanwhile, Sally Lindsay finds herself at The Gap, preparing to visit Mars, part of some mysterious quest for 'something' by her father. Here Baxter's history of writing Mars colonisation stories (they even get a mention) comes to the fore as the possibilities of a Long Mars are explored. In the real world Mars is cold, arid and inhospitable but there may be the odd chance for life to have developed. What would this be like? Again we have many different worlds although these are skipped through a little better than the Maggie Kaufmann Long Earth voyage and seem a little less repetitive - or where there is repetition it is more interesting than mundane.
Overall this is a good read in the series, probably a little better than The Long War but again lacking the coherence and sheer enthusiasm of The Long Earth (perhaps inevitably). As a work of science fiction it works well - the broad brush 'imaginary worlds' of the Long Earth and the Long Mars juxtaposed by the more existential investigation into human evolution.
Would I read a fourth installment? Undoubtedly, there are stories yet to be told. Would I recommend this book? Only if the recommendee had enjoyed the previous two books.

Emma @ The Movies (1786 KP) rated Onward (2020) in Movies
Mar 15, 2020
I had very mixed feelings about Onward after seeing the trailer, it didn't feel like Pixar and if you'd shown it to me out of context I'd never have guessed it was them.
It's Ian's 16th birthday and things aren't exactly going to plan. To cheer him up his mum gives him and his brother a present left for them by their late father. In a world that has forgotten magic, their father had still believed, and he's leaving them a way that will allow them to see him again. When the only way to complete the spell means finding something long forgotten the brothers must embark on a quest, one that older brother Barley has been preparing for his whole life.
Onward starts with a great potted history of magic in their world and how it's been replaced by modern amenities. It feels like they made a very quick change but I liked it over the sped-up timeline over many years, it actually summed up a more modern way of abandoning things that aren't convenient. It also allows you to have fun little moments of thinking about how things changed when you see flashes of their past during the film.
With Pixar you know that you're going to get that sentiment and deeper meaning that induces bucketloads of tears and in Onward it's a strong message about family and how the past weighs down on what's actually happening in the present. None of that meaning really feels like it's there until very late in the film though, the beginning is more like some generic off-brand fantasy adventure, and though the two ends fit together they don't seem like they belong together.
The mix of characters is fun but we don't get a proper introduction to who, or what, many of them are. It's a shame that with such a varied selection of creatures that most are just relegated to being quirky looking with no real function. There were at least things to appreciate from some of them, Colt counting I thought was a fun touch, and I loved Corey the Manticore, her whole transition through the film was funny and very entertaining.
Chris Pratt as Barley was the only spot on bit of casting for me, his happy-go-lucky demeanour fits the character and we're treated to some of that Starlord adventure. (My favourite Barley scene was definitely the bridge). Everyone else kind of felt a little... meh? I wasn't wowed, I wasn't hooked in trying to work out who the voices were, it all felt a little bland. Partly I think that's because I never felt like I learned anything about them. Sure, some bits were fun, but through most of the film I wasn't really bothered what happened to any of them.
The journey that brothers Ian and Barley go on is full of twists and turns, they're amusing but nothing we haven't really seen before. As I mentioned, the emotional payoff doesn't appear until very late, and it did reduce me to tears, but it could have been so much more. The build-up to it had no real substance, especially when you consider how meaningful it's conclusion is.
In fact, the build-up could have offered up so many different things. For a fantasy story with magic and mythical creatures it holds little to no magical feeling. There's no real spectacle or pizzazz to anything. When I think of magic in other films I get wonder and joy, but in Onward it's done more for jokes. Even at the climax of the film it takes on so much humour that it detracts from the emotions.
Dan Scalon's story is partly based on his own experiences (I'm assuming with less mythical creature though)... and that story is peak Pixar... but the world created around it isn't strong enough for the sentiment it portrays. Taking such a powerful message about family and bundling it up in something that doesn't have the usual Pixar strength and heart feels like a travesty to me.
Originally posted on: https://emmaatthemovies.blogspot.com/2020/03/onward-movie-review.html
It's Ian's 16th birthday and things aren't exactly going to plan. To cheer him up his mum gives him and his brother a present left for them by their late father. In a world that has forgotten magic, their father had still believed, and he's leaving them a way that will allow them to see him again. When the only way to complete the spell means finding something long forgotten the brothers must embark on a quest, one that older brother Barley has been preparing for his whole life.
Onward starts with a great potted history of magic in their world and how it's been replaced by modern amenities. It feels like they made a very quick change but I liked it over the sped-up timeline over many years, it actually summed up a more modern way of abandoning things that aren't convenient. It also allows you to have fun little moments of thinking about how things changed when you see flashes of their past during the film.
With Pixar you know that you're going to get that sentiment and deeper meaning that induces bucketloads of tears and in Onward it's a strong message about family and how the past weighs down on what's actually happening in the present. None of that meaning really feels like it's there until very late in the film though, the beginning is more like some generic off-brand fantasy adventure, and though the two ends fit together they don't seem like they belong together.
The mix of characters is fun but we don't get a proper introduction to who, or what, many of them are. It's a shame that with such a varied selection of creatures that most are just relegated to being quirky looking with no real function. There were at least things to appreciate from some of them, Colt counting I thought was a fun touch, and I loved Corey the Manticore, her whole transition through the film was funny and very entertaining.
Chris Pratt as Barley was the only spot on bit of casting for me, his happy-go-lucky demeanour fits the character and we're treated to some of that Starlord adventure. (My favourite Barley scene was definitely the bridge). Everyone else kind of felt a little... meh? I wasn't wowed, I wasn't hooked in trying to work out who the voices were, it all felt a little bland. Partly I think that's because I never felt like I learned anything about them. Sure, some bits were fun, but through most of the film I wasn't really bothered what happened to any of them.
The journey that brothers Ian and Barley go on is full of twists and turns, they're amusing but nothing we haven't really seen before. As I mentioned, the emotional payoff doesn't appear until very late, and it did reduce me to tears, but it could have been so much more. The build-up to it had no real substance, especially when you consider how meaningful it's conclusion is.
In fact, the build-up could have offered up so many different things. For a fantasy story with magic and mythical creatures it holds little to no magical feeling. There's no real spectacle or pizzazz to anything. When I think of magic in other films I get wonder and joy, but in Onward it's done more for jokes. Even at the climax of the film it takes on so much humour that it detracts from the emotions.
Dan Scalon's story is partly based on his own experiences (I'm assuming with less mythical creature though)... and that story is peak Pixar... but the world created around it isn't strong enough for the sentiment it portrays. Taking such a powerful message about family and bundling it up in something that doesn't have the usual Pixar strength and heart feels like a travesty to me.
Originally posted on: https://emmaatthemovies.blogspot.com/2020/03/onward-movie-review.html

Bob Mann (459 KP) rated Enola Holmes (2020) in Movies
Oct 4, 2020
Millie Bobby Brown - a confident raw talent (1 more)
Henry Cavill as a new take on Sherlock
The unsinkable Millie Bobby Brown
Sherlock Holmes never had a sister. But if he did, what adventures would Enola Holmes get up to? That’s the premise behind this Netflix feature. starring rising star Millie Bobby Brown.
Enola Holmes (Millie Bobby Brown) thinks she’s been named as such because it spells “alone” backwards. (But then, she admits, that it doesn’t seem to follow for either kcolrehs or tforcym!)
Enola has been brought up by her dearest mother Eudoria (Helena Bonham Carter) to be a strong and confident woman, free of the normal 19th century rituals of ladylike husband-seeking niceties: for her, it’s all mental gymnastics and martial arts. But when on her 16th birthday her mother vanishes, Enola sets out on a quest to find her. But Eudoria is a Holmes, and knows the value of clues and how to cover her tracks.
Of greater concern to Enola is her brother and ward Mycroft (Sam Claflin), who is intent on packing her off to the Victorian finishing school of Miss Harrison (“Killing Eve’s” Fiona Shaw). But while trying to escape from her brothers – not a trivial matter when one is the famous detective Sherlock (Henry Cavill) – Enola encounters a Marquess on the run (Louis Partridge) and adventure, intrigue and murder are on the cards.
Filming in this “Fleabag” style – where the lead is constantly breaking the fourth wall – requires a confidence in delivery that many young actors would struggle with. But not Millie Bobby Brown. Her asides and camera glances – while not quite as skillful as the astonishingly accomplished Phoebe Waller-Bridge – are nonetheless impressive and constantly entertaining. An underwater wink at the camera was particularly enjoyable.
So… actress – tick!
But perhaps more impressive to me was that the 16 year old – most famous for her role in “Stranger Things”, which I still haven’t watched – was also a PRODUCER of this movie. Which makes me think she is a serious person to watch in the movie business (if there ever is a movie business left after 2020). I read that she is the youngest person ever to appear on the annual list of the “world’s 100 most influential people” by Time magazine: so others agree!
The supporting case are a broad array of British acting talent, with Henry Cavill being particularly appealing as Sherlock, Burn Gorman at his slimy evil best as a murderous henchman, and Sam Claflin being as anonymous as I always find him. (That’s a compliment by the way: whereas I see some actors and think “oh, there’s <<Tom Hanks>> again”, I never recognize Claflin until the credits role… he is a chameleon of the acting world).
But acting the socks off everyone else for me is Frances de la Tour as the Marquess’s grandmother. A deliciously twinkling and charming performance from an old dame of the screen.
The similarities with “Fleabag” are not coincidental, since the director is Harry Bradbeer; director of all of the episodes except the original pilot. But it’s unfortunate in some ways that the style has been interpolated into the Holmes story. Since, of course, this approach was previously done by Guy Ritchie in the two very entertaining movies featuring Robert Downey Jnr and Jude Law. And for me, that’s a shame. Since although the styles are markedly different – here we have a lot of Paddington-style cardboard animations – the “feel” of the films is the same. As such, it doesn’t feel as novel as it should do. Why couldn’t she have been someone else’s sister? Houdini perhaps? Or Oscar Wilde?
As two hours of entertaining escapism, Enola Holmes worked well for me. Brown is eminently watchable, and given the Netflix response to the movie, a sequel would be – I expect – on the cards.
(For the full graphical review, please visit the One Mann's Movies review here - https://bob-the-movie-man.com/2020/10/04/the-unsinkable-millie-bobby-brown/. Thanks.)
Enola Holmes (Millie Bobby Brown) thinks she’s been named as such because it spells “alone” backwards. (But then, she admits, that it doesn’t seem to follow for either kcolrehs or tforcym!)
Enola has been brought up by her dearest mother Eudoria (Helena Bonham Carter) to be a strong and confident woman, free of the normal 19th century rituals of ladylike husband-seeking niceties: for her, it’s all mental gymnastics and martial arts. But when on her 16th birthday her mother vanishes, Enola sets out on a quest to find her. But Eudoria is a Holmes, and knows the value of clues and how to cover her tracks.
Of greater concern to Enola is her brother and ward Mycroft (Sam Claflin), who is intent on packing her off to the Victorian finishing school of Miss Harrison (“Killing Eve’s” Fiona Shaw). But while trying to escape from her brothers – not a trivial matter when one is the famous detective Sherlock (Henry Cavill) – Enola encounters a Marquess on the run (Louis Partridge) and adventure, intrigue and murder are on the cards.
Filming in this “Fleabag” style – where the lead is constantly breaking the fourth wall – requires a confidence in delivery that many young actors would struggle with. But not Millie Bobby Brown. Her asides and camera glances – while not quite as skillful as the astonishingly accomplished Phoebe Waller-Bridge – are nonetheless impressive and constantly entertaining. An underwater wink at the camera was particularly enjoyable.
So… actress – tick!
But perhaps more impressive to me was that the 16 year old – most famous for her role in “Stranger Things”, which I still haven’t watched – was also a PRODUCER of this movie. Which makes me think she is a serious person to watch in the movie business (if there ever is a movie business left after 2020). I read that she is the youngest person ever to appear on the annual list of the “world’s 100 most influential people” by Time magazine: so others agree!
The supporting case are a broad array of British acting talent, with Henry Cavill being particularly appealing as Sherlock, Burn Gorman at his slimy evil best as a murderous henchman, and Sam Claflin being as anonymous as I always find him. (That’s a compliment by the way: whereas I see some actors and think “oh, there’s <<Tom Hanks>> again”, I never recognize Claflin until the credits role… he is a chameleon of the acting world).
But acting the socks off everyone else for me is Frances de la Tour as the Marquess’s grandmother. A deliciously twinkling and charming performance from an old dame of the screen.
The similarities with “Fleabag” are not coincidental, since the director is Harry Bradbeer; director of all of the episodes except the original pilot. But it’s unfortunate in some ways that the style has been interpolated into the Holmes story. Since, of course, this approach was previously done by Guy Ritchie in the two very entertaining movies featuring Robert Downey Jnr and Jude Law. And for me, that’s a shame. Since although the styles are markedly different – here we have a lot of Paddington-style cardboard animations – the “feel” of the films is the same. As such, it doesn’t feel as novel as it should do. Why couldn’t she have been someone else’s sister? Houdini perhaps? Or Oscar Wilde?
As two hours of entertaining escapism, Enola Holmes worked well for me. Brown is eminently watchable, and given the Netflix response to the movie, a sequel would be – I expect – on the cards.
(For the full graphical review, please visit the One Mann's Movies review here - https://bob-the-movie-man.com/2020/10/04/the-unsinkable-millie-bobby-brown/. Thanks.)

Ultimate Horse Simulator
Games and Education
App
Gallop into a brand new adventure as a beautiful wild Horse! Live wild and free in a gorgeous new...

Purple Phoenix Games (2266 KP) rated Kids Chronicles: Quest for the Moon Stones in Tabletop Games
Jan 13, 2022
The Kids Table series from Purple Phoenix Games seeks to lightly explore games that are focused toward children and families. We will do our best to give some good insight, but not bog your down with the millions of rules…
In Kids Chronicles: Quest of the Moon Stones (which I will just call “this game” from here on out if you please), players are new apprentices to Merlin, the old wizard keeping two neighboring kingdoms together and keeping them from warring with each other. In this game, players will be adventuring across the double-sided board solving riddles, completing quests, and meeting tons of great characters all with the assistance and guidance of a free app specifically designed for this game.
DISCLAIMER: We were provided a copy of this game for the purposes of this review. This is a retail copy of the game, so what you see in these photos is exactly what would be received in your box. I do not intend to cover every single rule included in the rulebook, but will describe the overall game flow and major rule set so that our readers may get a sense of how the game plays. For more in depth rules, you may purchase a copy online or from your FLGS. -T
Setup could not be easier for this game. First, download the Kids Chronicles app to your phone or tablet, lay out the board (initially on the side that looks like Summer), display the Character cards and Item cards face-up in their respective decks. You don’t even have to sort or shuffle them! And you’re done. The game is ready to be played! Open the app and let it guide you through each mission – but do start with the tutorial, especially if any player hasn’t played a hybrid board game like this before.
I do not want to give away too much information in this review, so I will keep this portion brief. Throughout the game players will be marching around to different parts of the board, speaking with characters, collecting items, and solving riddles by scanning the QR codes found on the cards and board locations. I really should stop here so as not to spoil any actual gameplay information.
I have reviewed many of these hybrid app-driven games from Lucky Duck Games (Chronicles of Crime, CoC: 1400, CoC: 1900, and CoC: 2400). None of them, however, are designed for children, nor recommended for children to even play. With those titles, very adult themes are played through, but this is not so here with this game. Kids Chronicles is VERY family friendly, and the app simply walks players through the entire setup and missions.
What I enjoy most about this game, especially after having played their bigger siblings, is that there is no time limit to have things completed. So players can travel across the land, scanning whatever they like, and not be penalized for it. You just can’t do that with the grown-up versions. Also, the art is excellent and colorful – perfect for a kids game. The stunning visual appeal, free-feeling adventuring, and introducing the hybridization of apps and board games to children all work together really well here.
Now, the box advises that this game is for ages 7+ but my little 5-year-old loves this one and asks to play it all the time. There is a lot of reading to be done from the app (it doesn’t read anything aloud), but that just adds to the fun for us, because I enjoy adding different voices to the characters. So in a way, this is very similar to reading a nighttime book, but just way more fun.
So, if you have little gamers at home that are ready for that next step, I recommend checking out Kids Chronicles. I am super happy that Lucky Duck Games is branching out into the children’s games market, and bringing that excellent scanning mechanic along for the ride. Once you get the hang of this style of game, I suggest you also then pick up a copy of one of the Chronicles of Crime games for your adult game nights. You can thank me later!
In Kids Chronicles: Quest of the Moon Stones (which I will just call “this game” from here on out if you please), players are new apprentices to Merlin, the old wizard keeping two neighboring kingdoms together and keeping them from warring with each other. In this game, players will be adventuring across the double-sided board solving riddles, completing quests, and meeting tons of great characters all with the assistance and guidance of a free app specifically designed for this game.
DISCLAIMER: We were provided a copy of this game for the purposes of this review. This is a retail copy of the game, so what you see in these photos is exactly what would be received in your box. I do not intend to cover every single rule included in the rulebook, but will describe the overall game flow and major rule set so that our readers may get a sense of how the game plays. For more in depth rules, you may purchase a copy online or from your FLGS. -T
Setup could not be easier for this game. First, download the Kids Chronicles app to your phone or tablet, lay out the board (initially on the side that looks like Summer), display the Character cards and Item cards face-up in their respective decks. You don’t even have to sort or shuffle them! And you’re done. The game is ready to be played! Open the app and let it guide you through each mission – but do start with the tutorial, especially if any player hasn’t played a hybrid board game like this before.
I do not want to give away too much information in this review, so I will keep this portion brief. Throughout the game players will be marching around to different parts of the board, speaking with characters, collecting items, and solving riddles by scanning the QR codes found on the cards and board locations. I really should stop here so as not to spoil any actual gameplay information.
I have reviewed many of these hybrid app-driven games from Lucky Duck Games (Chronicles of Crime, CoC: 1400, CoC: 1900, and CoC: 2400). None of them, however, are designed for children, nor recommended for children to even play. With those titles, very adult themes are played through, but this is not so here with this game. Kids Chronicles is VERY family friendly, and the app simply walks players through the entire setup and missions.
What I enjoy most about this game, especially after having played their bigger siblings, is that there is no time limit to have things completed. So players can travel across the land, scanning whatever they like, and not be penalized for it. You just can’t do that with the grown-up versions. Also, the art is excellent and colorful – perfect for a kids game. The stunning visual appeal, free-feeling adventuring, and introducing the hybridization of apps and board games to children all work together really well here.
Now, the box advises that this game is for ages 7+ but my little 5-year-old loves this one and asks to play it all the time. There is a lot of reading to be done from the app (it doesn’t read anything aloud), but that just adds to the fun for us, because I enjoy adding different voices to the characters. So in a way, this is very similar to reading a nighttime book, but just way more fun.
So, if you have little gamers at home that are ready for that next step, I recommend checking out Kids Chronicles. I am super happy that Lucky Duck Games is branching out into the children’s games market, and bringing that excellent scanning mechanic along for the ride. Once you get the hang of this style of game, I suggest you also then pick up a copy of one of the Chronicles of Crime games for your adult game nights. You can thank me later!

Phillip McSween (751 KP) rated The Last Dragon (1985) in Movies
Jun 7, 2019
So Bad You Just Might Like it
In his quest to find “The Master” and expand his training, black martial arts expert Bruce Leroy (Taimak) has to square off against Sho’nuff the Shogun of Harlem. With me, yet?
Acting: 10
The performances aren’t what killed this movie. Julius Carry pulls off one of my all-time favorite roles as Sho-Nuff, playing a villain that’s not hard to hate. His nemesis, hero Bruce Leroy is played with a sweet innocence by Taimak who harbors a fierce fighting style similar to his idol who is none other than…well, you guessed it, Bruce Lee. Sometimes a bit overdone, I thought overall the acting fit the movie’s overblown proportions as a whole.
Beginning: 3
Characters: 5
Again, the problem isn’t the acting. It’s the characters portrayed by the actors. They are as cardboard as they come, seemingly like caricatures of actual roles. This can be summed up by one role in particular: Eddie Arkadian (Chris Murney). Part business-owner, part gangster, you look at his mean scowl and listen to his horrible lines thinking, “Why are they ruining this man’s career with this role? This is awful!” I can imagine there were a lot of career-ruining roles in this movie. I haven’t even mentioned Eddie’s girlfriend, Angela whose voice alone gives me the urge to punt a baby. I can imagine director Michael Schultz walking up to Faith Prince saying, “Great take! Now, could you do me a favor? Could you sound more like Miss Piggy in distress? Please and thank you!”
Cinematography/Visuals: 4
The style that Schultz tries to establish comes off as cheesy and overdone. He takes the phrase “A little dab’ll do ya” and decides to do the complete opposite. There is nothing special to see and too much to see at the same time. As confusing as that might sound, if you watch the movie, you’ll get it. While there are glimpses of cool effects, even those are drowned by poor cinematic direction. There is one scene towards the end where Bruce Leroy’s hands starts to glow. He slowly moves them in a wavy pattern which creates a cool effect….until he starts doing it super fast and literally multiplies himself in some crazy funhouse type of way. Whomp whomp.
Conflict: 6
Because the movie struggles to find it’s way juggling back and forth between soundtrack-driven, drama, comedy, and action movie, the conflict suffers as a result. The fighting scenes aren’t terrible when they happen but there is too much of everything else to really leave you satisfied with those scenes. I would have been happier with no attempted character or story development and just two pure hours of Bruce Leroy kicking peoples’ teeth out. When I watched the last showdown between Leroy and Sho’nuff, I thought they were really on to something. Unfortunately they got lost along the way.
Genre: 7
Memorability: 5
Love it or hate it (or both), you’ll be hard-pressed leaving the movie not quoting at least a handful of lines. It’s a movie that sticks to you whether you want it to or not. It does leave something of an impact, although not very lasting.
Pace: 3
Between Leroy searching for The Master and Eddie trying to get his girl a record deal, the movie really drags on in spots. I don’t say this often, but a little more linearity in this case would have been just fine. The Last Dragon suffers from a severe case of Much Ado About Nothing. Just when you think something is about to pop off, the scene ends with a whimper.
Plot: 2
As a kid, I thought the storyline was funny. Now I think it’s just plain sad. I don’t know how much thought went into that script, but reading through it should give any aspiring screenwriter hope that they too can make it big. Stories within ridiculous stories, a meh love story, and terrible motivations all around take a machete to the movie before it even had a chance.
Resolution: 7
Overall: 52
For my 100th review, I wanted to review a movie that had some kind of value to me. I grew up with The Last Dragon and, I have to say, it is a pretty damn fun movie. Fun, unfortunately, doesn’t always equate to good. There is a reason it has an 86% audience score on Rotten Tomatoes right now, though. No matter how you feel about it, there will come a point when you’re watching, even if it’s for five minutes, where you find yourself having an actual good time. Unfortunately it’s the other 103 minutes you have to worry about.
Acting: 10
The performances aren’t what killed this movie. Julius Carry pulls off one of my all-time favorite roles as Sho-Nuff, playing a villain that’s not hard to hate. His nemesis, hero Bruce Leroy is played with a sweet innocence by Taimak who harbors a fierce fighting style similar to his idol who is none other than…well, you guessed it, Bruce Lee. Sometimes a bit overdone, I thought overall the acting fit the movie’s overblown proportions as a whole.
Beginning: 3
Characters: 5
Again, the problem isn’t the acting. It’s the characters portrayed by the actors. They are as cardboard as they come, seemingly like caricatures of actual roles. This can be summed up by one role in particular: Eddie Arkadian (Chris Murney). Part business-owner, part gangster, you look at his mean scowl and listen to his horrible lines thinking, “Why are they ruining this man’s career with this role? This is awful!” I can imagine there were a lot of career-ruining roles in this movie. I haven’t even mentioned Eddie’s girlfriend, Angela whose voice alone gives me the urge to punt a baby. I can imagine director Michael Schultz walking up to Faith Prince saying, “Great take! Now, could you do me a favor? Could you sound more like Miss Piggy in distress? Please and thank you!”
Cinematography/Visuals: 4
The style that Schultz tries to establish comes off as cheesy and overdone. He takes the phrase “A little dab’ll do ya” and decides to do the complete opposite. There is nothing special to see and too much to see at the same time. As confusing as that might sound, if you watch the movie, you’ll get it. While there are glimpses of cool effects, even those are drowned by poor cinematic direction. There is one scene towards the end where Bruce Leroy’s hands starts to glow. He slowly moves them in a wavy pattern which creates a cool effect….until he starts doing it super fast and literally multiplies himself in some crazy funhouse type of way. Whomp whomp.
Conflict: 6
Because the movie struggles to find it’s way juggling back and forth between soundtrack-driven, drama, comedy, and action movie, the conflict suffers as a result. The fighting scenes aren’t terrible when they happen but there is too much of everything else to really leave you satisfied with those scenes. I would have been happier with no attempted character or story development and just two pure hours of Bruce Leroy kicking peoples’ teeth out. When I watched the last showdown between Leroy and Sho’nuff, I thought they were really on to something. Unfortunately they got lost along the way.
Genre: 7
Memorability: 5
Love it or hate it (or both), you’ll be hard-pressed leaving the movie not quoting at least a handful of lines. It’s a movie that sticks to you whether you want it to or not. It does leave something of an impact, although not very lasting.
Pace: 3
Between Leroy searching for The Master and Eddie trying to get his girl a record deal, the movie really drags on in spots. I don’t say this often, but a little more linearity in this case would have been just fine. The Last Dragon suffers from a severe case of Much Ado About Nothing. Just when you think something is about to pop off, the scene ends with a whimper.
Plot: 2
As a kid, I thought the storyline was funny. Now I think it’s just plain sad. I don’t know how much thought went into that script, but reading through it should give any aspiring screenwriter hope that they too can make it big. Stories within ridiculous stories, a meh love story, and terrible motivations all around take a machete to the movie before it even had a chance.
Resolution: 7
Overall: 52
For my 100th review, I wanted to review a movie that had some kind of value to me. I grew up with The Last Dragon and, I have to say, it is a pretty damn fun movie. Fun, unfortunately, doesn’t always equate to good. There is a reason it has an 86% audience score on Rotten Tomatoes right now, though. No matter how you feel about it, there will come a point when you’re watching, even if it’s for five minutes, where you find yourself having an actual good time. Unfortunately it’s the other 103 minutes you have to worry about.

Movie Metropolis (309 KP) rated Cold Pursuit (2019) in Movies
Jun 10, 2019
Neeson's best film in years
Yes, we all know the jokes. Liam Neeson’s spiral into revenge thriller territory is one of the most meme-worthy things in film, except maybe John Travolta and Battlefield Earth. Starting with Taken and its, let’s be honest, dreadful sequels, the Irish actor has made a name for himself as the go-to guy to rough someone up after a spate of bad-luck.
He’s had kids killed, kidnapped and spouses murdered in cold blood, he’s even been framed for hijacking a jumbo jet – if anyone deserves a break, it’s Liam Neeson. Unfortunately, his films have ranged from great (Taken, Non-Stop), to middling (Run All Night, The Commuter), to downright dreadful (Taken 2, Taken 3) and that’s how the meme-worthiness was born. Nevertheless, Neeson is back for yet another revenge thriller in Cold Pursuit. But how does it stack up?
Nels Coxman’s (Neeson) quiet life as a snowplough driver comes crashing down when his beloved son (Micheál Richardson) dies under mysterious circumstances. His search for the truth soon becomes a quest for revenge against a psychotic drug lord named Viking (Tom Bateman) and his sleazy henchmen. Transformed from upstanding citizen to cold-blooded vigilante, Coxman unwittingly sets off a chain of events that includes a kidnapping, a series of deadly misunderstandings and a turf war between Viking and a rival boss called White Bull.
Let’s get the elephant in the room out of the way first. This is not a review biased by Neeson’s, shall we say, ill-worded rant on his former life. We all have our own opinions on the matter, but that should not detract from individuals going to see a movie in the cinema. In fact, Cold Pursuit is Neeson’s most accomplished film in years, helped by stylish directing from Swedish director Hans Petter Moland. It’s worth noting that Cold Pursuit is in fact a US remake of Swedish film, In Order of Disappearance and there’s a tasteful nod to the film’s roots in the end-credits.
With a dark, comedic edge, Cold Pursuit is as funny as much as it is gory and it is this hybridity of genres that remains the film’s trump card. The script, penned by Moland himself, is witty and sharp, filled with fantastic line-delivery by the entire cast who look like they’re having a cracking time. There are twists and turns and even a gay-romantic subplot – how very contemporary.
Apart from Neeson, Tom Bateman is an absolute stand-out as the film’s primary antagonist. Allowing him to be a presence in the film from the outset allows the audience to fully feel his character and there’s no doubt that he is a despicable human-being. Neeson performs in typical Liam Neeson fashion. He snarls and growls his way through the film but allows a softer side to creep in than we’re used to, helped in part by that comedic script.
Revenge thrillers rarely have the budget for flashy CGI or top-notch practical effects but Cold Pursuit is one of the better in the genre
It’s not perfect however. Laura Dern is a massively underused presence throughout and disappears completely from the film about 1-hour in with no other references to her character. This is a real shame as her chemistry with Neeson is good and they make a believable couple, especially when they’re dealing with the ramifications of their son’s death.
Dern continues to prove her acting prowess and it would have been nice to see her continue to be a feature throughout the film. The pacing is a little off too. At 118 minutes long, the film plods a little as it gets going and then doesn’t stop until the fun and entirely ridiculous finale.
However, it’s good to see the special effects are up to scratch for the genre. Revenge thrillers rarely have the budget for flashy CGI or top-notch practical effects but Cold Pursuit is one of the better in the genre. With a relatively modest budget of $60million, it appears that was well spent with clever editing and cinematography masking any less-than-stellar visuals.
Overall, Cold Pursuit is a fun, if forgettable revenge thriller that features some delicious dark comedy mixed with an intriguing story. It’s certainly Neeson’s best film since Non-Stopand marks a return to form for the Irish actor. Unfortunately, these type of flicks are ten-a-penny nowadays and I’m unsure whether snappy one-liners and beautiful snow-capped peaks are enough to differentiate it in a crowded marketplace.
https://moviemetropolis.net/2019/03/01/cold-pursuit-review-neesons-best-film-in-years/
He’s had kids killed, kidnapped and spouses murdered in cold blood, he’s even been framed for hijacking a jumbo jet – if anyone deserves a break, it’s Liam Neeson. Unfortunately, his films have ranged from great (Taken, Non-Stop), to middling (Run All Night, The Commuter), to downright dreadful (Taken 2, Taken 3) and that’s how the meme-worthiness was born. Nevertheless, Neeson is back for yet another revenge thriller in Cold Pursuit. But how does it stack up?
Nels Coxman’s (Neeson) quiet life as a snowplough driver comes crashing down when his beloved son (Micheál Richardson) dies under mysterious circumstances. His search for the truth soon becomes a quest for revenge against a psychotic drug lord named Viking (Tom Bateman) and his sleazy henchmen. Transformed from upstanding citizen to cold-blooded vigilante, Coxman unwittingly sets off a chain of events that includes a kidnapping, a series of deadly misunderstandings and a turf war between Viking and a rival boss called White Bull.
Let’s get the elephant in the room out of the way first. This is not a review biased by Neeson’s, shall we say, ill-worded rant on his former life. We all have our own opinions on the matter, but that should not detract from individuals going to see a movie in the cinema. In fact, Cold Pursuit is Neeson’s most accomplished film in years, helped by stylish directing from Swedish director Hans Petter Moland. It’s worth noting that Cold Pursuit is in fact a US remake of Swedish film, In Order of Disappearance and there’s a tasteful nod to the film’s roots in the end-credits.
With a dark, comedic edge, Cold Pursuit is as funny as much as it is gory and it is this hybridity of genres that remains the film’s trump card. The script, penned by Moland himself, is witty and sharp, filled with fantastic line-delivery by the entire cast who look like they’re having a cracking time. There are twists and turns and even a gay-romantic subplot – how very contemporary.
Apart from Neeson, Tom Bateman is an absolute stand-out as the film’s primary antagonist. Allowing him to be a presence in the film from the outset allows the audience to fully feel his character and there’s no doubt that he is a despicable human-being. Neeson performs in typical Liam Neeson fashion. He snarls and growls his way through the film but allows a softer side to creep in than we’re used to, helped in part by that comedic script.
Revenge thrillers rarely have the budget for flashy CGI or top-notch practical effects but Cold Pursuit is one of the better in the genre
It’s not perfect however. Laura Dern is a massively underused presence throughout and disappears completely from the film about 1-hour in with no other references to her character. This is a real shame as her chemistry with Neeson is good and they make a believable couple, especially when they’re dealing with the ramifications of their son’s death.
Dern continues to prove her acting prowess and it would have been nice to see her continue to be a feature throughout the film. The pacing is a little off too. At 118 minutes long, the film plods a little as it gets going and then doesn’t stop until the fun and entirely ridiculous finale.
However, it’s good to see the special effects are up to scratch for the genre. Revenge thrillers rarely have the budget for flashy CGI or top-notch practical effects but Cold Pursuit is one of the better in the genre. With a relatively modest budget of $60million, it appears that was well spent with clever editing and cinematography masking any less-than-stellar visuals.
Overall, Cold Pursuit is a fun, if forgettable revenge thriller that features some delicious dark comedy mixed with an intriguing story. It’s certainly Neeson’s best film since Non-Stopand marks a return to form for the Irish actor. Unfortunately, these type of flicks are ten-a-penny nowadays and I’m unsure whether snappy one-liners and beautiful snow-capped peaks are enough to differentiate it in a crowded marketplace.
https://moviemetropolis.net/2019/03/01/cold-pursuit-review-neesons-best-film-in-years/

Purple Phoenix Games (2266 KP) rated Strife: Legacy of the Eternals in Tabletop Games
Jun 12, 2019
I cannot tell you how hard it is to organize a game night with the full group. And I probably don’t have to – I’m sure you understand the struggle too. So for those times when only 2 of us are available, it’s always nice to have 2-player only games to play. But sometimes deciding on a game can cause a bit of strife…
War rages across the land as the Eternals (immortal beings) fight each other for dominance over the realm. Calling forth their chosen Champions, battle after battle is fought until one Eternal emerges victorious. Will your Champions aid you on your quest for supremacy, or will you be forced to cede to another Eternal in the end? Choose your Champions wisely, and may your legacy and power reign supreme!
Strife: Legacy of the Eternals is a competitive two-player game of perfect information – each player has an identical hand of 10 cards from which to play. At its core, Strife is like War – players simultaneously reveal their chosen card and the highest number wins that battle. Players earn Victory Points for battles won. But there’s a twist. Each card has a unique ability (Battle Ability) that, when played, can influence the total power of either your or your opponent’s card for the given turn. And that’s not all – each card also has a secondary ability (Legacy Ability) that can be used the turn after it was initially played to also influence the total power for that next turn. Strategy is key! How can you play your cards in a way that both the initial and secondary powers can benefit you? One power is immediate and one is delayed by a turn, so think carefully about how to best combo your cards/powers! Don’t forget, as a game of perfect information you also know exactly what your opponent is working with too! Use your deduction skills to determine which card they might play and figure out how to use your remaining cards to undermine their total power. The game is played over the course of 3 rounds, and the player with the most Victory Points at the end is the winner!
For a game that seems so simple, Strife actually has a steep learning curve. Every card in your hand has a unique Battle Ability AND Legacy Ability that you have to learn to successfully play. You can’t just pick this game up and play if you don’t know the powers and understand how they work. It might be a little easier to learn if there was a player reference guide for all of the powers so you could just look in one place, but there isn’t one. So I’m left flipping through all of my cards trying to find a power that I thought I saw that could maybe combo with a power on a different card. The rule sheet suggests using ONLY Legacy Abilities your first game to get a feel for the flow, which I appreciate. But when you finally add in the Battle Abilities, you have to be paying attention to 2 different powers on 2 different cards each turn and it can be confusing if you don’t fully know all of those powers.
That being said, I think this game would be great if it used ONLY a Battle Ability or ONLY a Legacy Ability. Having both just feels like too much to me. Until you understand all of the abilities, it’s hard to decide on a strategy since you don’t really know how certain powers will work with each other across different cards. I have played this game multiple times, but since I don’t play 2-player only games often, I haven’t had the opportunity to totally learn all of the powers. And if you play with someone that has never played Strife before, it feels a little unfair if YOU know the abilities and how they work while your opponent is totally in the dark. It would be a much easier game to grasp if there was only 1 power on 1 card to consider for each turn.
I got Strife from Travis when he was doing a small purge of his collection, and I can see why he was getting rid of it. It’s a part of my collection, but I can’t guarantee how long it’ll stay there. In theory, it’s a cool game. But in actual execution, it’s just a little too complicated for what I feel it should be. Give Strife a try if you want, but I don’t really think you’re missing much if you don’t. That’s why Purple Phoenix Games gives Strife a 4/12.
https://purplephoenixgames.wordpress.com/2019/03/20/strife-legacy-of-the-eternals-review/
War rages across the land as the Eternals (immortal beings) fight each other for dominance over the realm. Calling forth their chosen Champions, battle after battle is fought until one Eternal emerges victorious. Will your Champions aid you on your quest for supremacy, or will you be forced to cede to another Eternal in the end? Choose your Champions wisely, and may your legacy and power reign supreme!
Strife: Legacy of the Eternals is a competitive two-player game of perfect information – each player has an identical hand of 10 cards from which to play. At its core, Strife is like War – players simultaneously reveal their chosen card and the highest number wins that battle. Players earn Victory Points for battles won. But there’s a twist. Each card has a unique ability (Battle Ability) that, when played, can influence the total power of either your or your opponent’s card for the given turn. And that’s not all – each card also has a secondary ability (Legacy Ability) that can be used the turn after it was initially played to also influence the total power for that next turn. Strategy is key! How can you play your cards in a way that both the initial and secondary powers can benefit you? One power is immediate and one is delayed by a turn, so think carefully about how to best combo your cards/powers! Don’t forget, as a game of perfect information you also know exactly what your opponent is working with too! Use your deduction skills to determine which card they might play and figure out how to use your remaining cards to undermine their total power. The game is played over the course of 3 rounds, and the player with the most Victory Points at the end is the winner!
For a game that seems so simple, Strife actually has a steep learning curve. Every card in your hand has a unique Battle Ability AND Legacy Ability that you have to learn to successfully play. You can’t just pick this game up and play if you don’t know the powers and understand how they work. It might be a little easier to learn if there was a player reference guide for all of the powers so you could just look in one place, but there isn’t one. So I’m left flipping through all of my cards trying to find a power that I thought I saw that could maybe combo with a power on a different card. The rule sheet suggests using ONLY Legacy Abilities your first game to get a feel for the flow, which I appreciate. But when you finally add in the Battle Abilities, you have to be paying attention to 2 different powers on 2 different cards each turn and it can be confusing if you don’t fully know all of those powers.
That being said, I think this game would be great if it used ONLY a Battle Ability or ONLY a Legacy Ability. Having both just feels like too much to me. Until you understand all of the abilities, it’s hard to decide on a strategy since you don’t really know how certain powers will work with each other across different cards. I have played this game multiple times, but since I don’t play 2-player only games often, I haven’t had the opportunity to totally learn all of the powers. And if you play with someone that has never played Strife before, it feels a little unfair if YOU know the abilities and how they work while your opponent is totally in the dark. It would be a much easier game to grasp if there was only 1 power on 1 card to consider for each turn.
I got Strife from Travis when he was doing a small purge of his collection, and I can see why he was getting rid of it. It’s a part of my collection, but I can’t guarantee how long it’ll stay there. In theory, it’s a cool game. But in actual execution, it’s just a little too complicated for what I feel it should be. Give Strife a try if you want, but I don’t really think you’re missing much if you don’t. That’s why Purple Phoenix Games gives Strife a 4/12.
https://purplephoenixgames.wordpress.com/2019/03/20/strife-legacy-of-the-eternals-review/

Joe Julians (221 KP) rated Ready Player One (2018) in Movies
Mar 21, 2018
Full disclosure, I’m a fan of the book and it’s quite possible that it’s swayed my opinion somewhat on the movie. So, the movie then. How is it? It’s fine. I was worried going in. I just had a feeling that it would be one of those movies that winds up being disappointing. I know the trailers weren’t that well received, but I loved them. Hell, I even liked those posters they used for the advertising campaign that got a lot of people’s backs up. And yet, when it comes to the movie itself, I came out of it feeling a little underwhelmed. I enjoyed it and I’m definitely glad I saw it but on the whole, I found it to be oddly a little empty.
Let’s start with what worked then. This is a gorgeous looking film and there were many moments that blew me away in terms of pure spectacle. This is an easy day one purchase on UHD just so I can pause it at various moments to see all the Easter eggs that were impossible to catch the first time around. It’s got a great score too. It very much plays on nostalgia as much as the visuals do and almost every song choice works perfectly.
Then there’s the cast. The main roles here are cast well enough. Tye Sheridan is a likeable lead who’s quest is one that’s easy to get behind. I always love Mark Rylance and Ready Player One does nothing to change that. His Halliday is a nervous man with a clear lack of social skills and he’s played here in a way that makes him seem extremely endearing. Simon Pegg is fun too in a much more understated role than I’m used to seeing him. Perhaps the standout for me though is Olivia Cooke. She really impressed me in The Limehouse Golem (do check that film out) and she does again here. It’s nice to see that her star is rising. It’s only really Ben Mendelsohn that doesn’t come out of this brilliantly, but that’s not really his fault. Sorrento is a bit of a nothing villain on the whole and as such, he isn’t really given anything decent to work with. I understand his goals and desires, but there’s nothing about him that elevates him beyond being just a generic villain.
As for the plot itself, it’s a bit of a cookie-cutter version of the source material in a lot of ways. Take the first key for example (mild spoilers for this bit). In the book, it’s a brilliant moment when Wade works out where it is and the challenge to obtain is fun and wonderfully nerdy. Here, it’s just a race. I mean sure, it’s a race that includes a T-Rex and Kong, but by going for spectacle it loses a lot of the charm. It's like that throughout really. The actual game itself doesn’t seem all that hard and as a result, it’s not all that impactful when players progress to the next stage. Finding Halliday’s easter egg is supposed to be the biggest game the world has ever seen and yet, aside from a climactic final act, it doesn’t feel like it.
A lot of that is down to world building. There’s not much in the way of showing us how the world is reacting to someone finally getting onto the leaderboard, or how the general population is following what Parzival and co are doing. Ready Player One needed that to really enforce what a huge deal it is and how much is at stake. At times, it comes across as if Spielberg is more interested in showing us what is cool in The Oasis rather than how important it is to the people that are so absorbed by it.
That being said, there are moments when the film just comes to life. The second key, for example, features a trip into something that I didn’t see coming and it’s one of the best parts of the movie. There are actually a few moments that made me laugh that I won’t mention for fear of spoilers. One, in particular, comes right around the time the film drops its only F-bomb. On the whole, Ready Player One isn’t a classic, but it is a fun adventure movie that is certainly worth checking out.
Let’s start with what worked then. This is a gorgeous looking film and there were many moments that blew me away in terms of pure spectacle. This is an easy day one purchase on UHD just so I can pause it at various moments to see all the Easter eggs that were impossible to catch the first time around. It’s got a great score too. It very much plays on nostalgia as much as the visuals do and almost every song choice works perfectly.
Then there’s the cast. The main roles here are cast well enough. Tye Sheridan is a likeable lead who’s quest is one that’s easy to get behind. I always love Mark Rylance and Ready Player One does nothing to change that. His Halliday is a nervous man with a clear lack of social skills and he’s played here in a way that makes him seem extremely endearing. Simon Pegg is fun too in a much more understated role than I’m used to seeing him. Perhaps the standout for me though is Olivia Cooke. She really impressed me in The Limehouse Golem (do check that film out) and she does again here. It’s nice to see that her star is rising. It’s only really Ben Mendelsohn that doesn’t come out of this brilliantly, but that’s not really his fault. Sorrento is a bit of a nothing villain on the whole and as such, he isn’t really given anything decent to work with. I understand his goals and desires, but there’s nothing about him that elevates him beyond being just a generic villain.
As for the plot itself, it’s a bit of a cookie-cutter version of the source material in a lot of ways. Take the first key for example (mild spoilers for this bit). In the book, it’s a brilliant moment when Wade works out where it is and the challenge to obtain is fun and wonderfully nerdy. Here, it’s just a race. I mean sure, it’s a race that includes a T-Rex and Kong, but by going for spectacle it loses a lot of the charm. It's like that throughout really. The actual game itself doesn’t seem all that hard and as a result, it’s not all that impactful when players progress to the next stage. Finding Halliday’s easter egg is supposed to be the biggest game the world has ever seen and yet, aside from a climactic final act, it doesn’t feel like it.
A lot of that is down to world building. There’s not much in the way of showing us how the world is reacting to someone finally getting onto the leaderboard, or how the general population is following what Parzival and co are doing. Ready Player One needed that to really enforce what a huge deal it is and how much is at stake. At times, it comes across as if Spielberg is more interested in showing us what is cool in The Oasis rather than how important it is to the people that are so absorbed by it.
That being said, there are moments when the film just comes to life. The second key, for example, features a trip into something that I didn’t see coming and it’s one of the best parts of the movie. There are actually a few moments that made me laugh that I won’t mention for fear of spoilers. One, in particular, comes right around the time the film drops its only F-bomb. On the whole, Ready Player One isn’t a classic, but it is a fun adventure movie that is certainly worth checking out.

Chris Sawin (602 KP) rated Transformers (2007) in Movies
Jun 19, 2019 (Updated Jun 22, 2019)
Transformers being made into a live action film sounds like every fan's dream come true on paper, but throw Michael Bay into the equation and you lose a good portion of that audience. Bay is a director who tends to rely solely on action sequences. He's known for creating superb and intense scenes in his films, but they always rely on heavy explosions or pure destruction. That's not to say that's a bad thing, but it's hard to name a memorable scene in a Michael Bay film that doesn't include those elements. Everything else in his films (the story, the dialogue, the initial scenes that bridge the gap between each action sequence, etc) all seem to be lacking that extra spark his action sequences have. So those doubts carried over to Transformers and Bay's version seems to be more enjoyable for people who aren't rabid fans of the franchise.
The film revolves around the Autobots fighting off the Decepticons from gaining possession of the Allspark, which has the power to save them from extinction or grant them ultimate power. Optimus Prime, the leader of the Autobots, is trying to save Cybertron (their home planet) while Megatron, the leader of the Decepticons, wants to conquer the universe and will do whatever it takes to accomplish that goal. In 1935, Megatron had found the Allspark on Earth in the Arctic Ocean, but was eventually frozen in his quest to capture it. Megatron used the last of his energy to embed the location of the Allspark in the glasses of a captain who accidentally found Megatron buried deep beneath the ice. That captain was the great, great grandfather of Sam Witwicky who is now in possession of said glasses. In the present day, Sam's father buys Sam his first car; a yellow Camaro which turns out to be Autobot, Bumblebee. As the Transformers arrive on Earth, their first objectives are to find Sam Witwicky, acquire possession of the glasses, and hopefully attain an advantage over their enemy.
The movie relies solely on giant robots fighting each other to be the selling point of the film, so if you're expecting much else story-wise then you'll probably walk away from the film disappointed. The special effects are top notch as the Transformers themselves look incredibly realistic. Scenes in other films that rely heavily on characters that are purely computer generated have a sense of being unrealistic since it's usually noticeable that the actors on screen are reacting to something that isn't really there. CGI characters don't usually look this good though. Most of the time, when the actors interact with the computer generated characters, those actors also become computer generated. Like when Doctor Octopus carries Mary Jane up a skyscraper after kidnapping her from the coffee shop in Spider-Man 2 is a great example. They're both noticeably computer generated. While in Transformers, the actors either weren't CGI or the effect was achieved to a greater degree because it looked phenomenal and believable the entire time. As believable as transforming robots can be anyway. The fight scenes between the Autobots and the Decepticons are where the movie hooks its audience though. There is so much going on that the movie requires multiple viewings just to see everything that's going on.
While Transformers is an incredibly fun ride, it does have its down side. The humor of the film is often on the cheesy side and not really funny at all ("I NEED A CREDIT CARD," the entire Glen Whitmann character, Jazz's dialogue, "This is easily 100 times cooler than Armageddon," etc). A trait that seems to carry over into Revenge of the Fallen as the same sense of humor is in the trailer footage. Another issue is the action scenes. While they are intriguing, they're also incredibly confusing most of the time. The camera is almost always too close during those sequences and telling the difference between an Autobot and a Decepticon while they're rolling around in the air is near impossible. The camera looks like it's pulled out a bit in Revenge of the Fallen, so hopefully that problem has been addressed and taken care of. Looks like we'll find out June 24th.
Despite hardcore Transformers fans being displeased (to say the least) with the film, it can't be denied that the 2007 film was one of the biggest blockbuster films at the box office that year. Transformers is exciting and action packed from beginning to end. It is basically a two and a half hour adrenaline rush. So, bottom line, see Transformers if you're looking for an action packed adventure that'll make your heart race and put you on the edge of your seat.
The film revolves around the Autobots fighting off the Decepticons from gaining possession of the Allspark, which has the power to save them from extinction or grant them ultimate power. Optimus Prime, the leader of the Autobots, is trying to save Cybertron (their home planet) while Megatron, the leader of the Decepticons, wants to conquer the universe and will do whatever it takes to accomplish that goal. In 1935, Megatron had found the Allspark on Earth in the Arctic Ocean, but was eventually frozen in his quest to capture it. Megatron used the last of his energy to embed the location of the Allspark in the glasses of a captain who accidentally found Megatron buried deep beneath the ice. That captain was the great, great grandfather of Sam Witwicky who is now in possession of said glasses. In the present day, Sam's father buys Sam his first car; a yellow Camaro which turns out to be Autobot, Bumblebee. As the Transformers arrive on Earth, their first objectives are to find Sam Witwicky, acquire possession of the glasses, and hopefully attain an advantage over their enemy.
The movie relies solely on giant robots fighting each other to be the selling point of the film, so if you're expecting much else story-wise then you'll probably walk away from the film disappointed. The special effects are top notch as the Transformers themselves look incredibly realistic. Scenes in other films that rely heavily on characters that are purely computer generated have a sense of being unrealistic since it's usually noticeable that the actors on screen are reacting to something that isn't really there. CGI characters don't usually look this good though. Most of the time, when the actors interact with the computer generated characters, those actors also become computer generated. Like when Doctor Octopus carries Mary Jane up a skyscraper after kidnapping her from the coffee shop in Spider-Man 2 is a great example. They're both noticeably computer generated. While in Transformers, the actors either weren't CGI or the effect was achieved to a greater degree because it looked phenomenal and believable the entire time. As believable as transforming robots can be anyway. The fight scenes between the Autobots and the Decepticons are where the movie hooks its audience though. There is so much going on that the movie requires multiple viewings just to see everything that's going on.
While Transformers is an incredibly fun ride, it does have its down side. The humor of the film is often on the cheesy side and not really funny at all ("I NEED A CREDIT CARD," the entire Glen Whitmann character, Jazz's dialogue, "This is easily 100 times cooler than Armageddon," etc). A trait that seems to carry over into Revenge of the Fallen as the same sense of humor is in the trailer footage. Another issue is the action scenes. While they are intriguing, they're also incredibly confusing most of the time. The camera is almost always too close during those sequences and telling the difference between an Autobot and a Decepticon while they're rolling around in the air is near impossible. The camera looks like it's pulled out a bit in Revenge of the Fallen, so hopefully that problem has been addressed and taken care of. Looks like we'll find out June 24th.
Despite hardcore Transformers fans being displeased (to say the least) with the film, it can't be denied that the 2007 film was one of the biggest blockbuster films at the box office that year. Transformers is exciting and action packed from beginning to end. It is basically a two and a half hour adrenaline rush. So, bottom line, see Transformers if you're looking for an action packed adventure that'll make your heart race and put you on the edge of your seat.