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Purple Phoenix Games (2266 KP) rated Dice Town in Tabletop Games

Aug 13, 2019 (Updated Jun 24, 2021)  
Dice Town
Dice Town
2009 | American West, Dice Game
Hoo doggie! That’s definitely what we say in the 1800s Wild West! Yeuuuup, it’s time to take over this here town and call it ours. What are you waitin’ fer? If you ain’t helpin’ me, then you ken giiiiiiit out. This here’s mine now, just gotta… convince the people. *whistles at a horse to giddyup*


Dice Town is a rootin’-tootin’ dice chuckin’ game relying heavily on poker and card majority. Each player is trying to gain the most money, gold nuggets, and property cards to beef up their VP totals once the game ends to become the baddest dude in the West.
To setup, place the town board in the middle of the table and populate its different areas with their components: the Gold Mine receives all the gold nuggets, the Bank receives $3 initially, the General Store receives all the cards of its deck with three property cards will be displayed next to Town Hall, and Doc Badluck will receive its deck with two cards displayed. Each player will receive a dice cup, five dice, and $8 to start. The youngest player received the Sheriff badge card and the game may begin!

Turns are taken simultaneously among all players. Players will roll their dice using the dice cup and choose one result to keep. They may keep more dice by paying $1 for each die kept, or they may pay $1 to keep zero dice and try again. Players are attempting to roll the best poker hand during these turns to set themselves up for the next phase of the game – actions.

Once all players are finished keeping dice and building poker hands, they move to the actions phase. Beginning with the Gold Mine and moving left to right, each area of town will be resolved based on the players’ results. The player with the most 9s rolled will take nuggets from the Gold Mine equal to the number of 9s rolled. The player with the most 10s will take the money at the bank. Most Jacks will draw General Store cards (that can mess with other players or help the holder) equal to the number of Jacks rolled and choose one card to keep. The most Queens will summon a lady at the Saloon to help steal any General Store or property card from another player. Most Kings will be the new Sheriff in town and will break all ties (and also can be bribed). Whomever was able to build the best poker hand will be able to claim the property card at the bottom of the display and one additional property for each Ace rolled. Finally, if a player was not able to win anything up to this point, they will be able to claim a card from Doc Badluck which can be very powerful.


Play continues in this fashion until either the supply of gold nuggets has run dry or all of the property cards have been doled out. Players will score VPs for nuggets, certain General Store cards, one VP per $2 cash, $5 from being Sheriff at the game end, and VP printed on property cards owned. Once the winner is determined, that player must now challenge the losing players to a duel at high noon. Or just gloat a lot.
Components. As you can see in the photos, the component quality is excellent, as with most Matagot titles. The dice cups are sturdy plastic, the embossed poker dice are awesome, the gold nuggets are great as well! I like the quirky cartoony art style. What I do not like about Dice Town components are the cards. They are super glossy, and that’s heck for taking photos and I just don’t enjoy the feel of them as much as the nice linen-finishes. It doesn’t break the game for me or make me enjoy playing it less, I just prefer other types of finishes on cards.

I really like Dice Town. I have always had a great time when playing, and I have even acquired it twice now. I sold my first edition copy via a BGG auction (I was addicted to auctions several years back) and missed it, so I was able to grab a second edition copy last year. I haven’t regretted reacquiring it and though I rated it a 4 I don’t see this ever leaving my collection again. I love the American West theme, and I love the way the dice cups feel and sound as players are slamming them on the table. But also I hate the way the dice cups sound as players are slamming them on the table when my children are trying to sleep or without some type of buffer material between the cups and a hard table top.

The second edition printing is definitely the way to go when deciding whether to purchase Dice Town. Everything is upgraded, and the rules have been tweaked a bit for the better. I don’t really know why I like American West in my board games so much because I can’t stand Western style movies or books, but I can’t get enough of them in my games. If you and I share preferences on games and themes and components, try to grab a copy of Dice Town. You will certain like it quite a bit. We do. Purple Phoenix Games give this one a 12 / 18. While that doesn’t seem like a great score, we would rather have access to it than not. And with so many games out there, earning a place on my shelf is a big deal for a game. So enjoy!
  
Of Knights & Ninjas
Of Knights & Ninjas
2020 | Card Game, Medieval
Little-known factoid about me: I am a Knight. Not from England, and not due to my daring heroics in war, but a Knight Templar of the Grand Commandery in the York Rite of Freemasonry. Politics and conspiracy theories aside, becoming a Knight was a highlight of my life, and something I will forever treasure. And speaking of treasure and Knights Templar (read your history, kids), we all know that one of the biggest foes of the Knights in olden times were the nefarious Ninjas. Or maybe it’s just fun to think about and play a game where these factions are represented.

Of Knights & Ninjas is a card game about claiming enough treasure to ascend to kinghood and rule all the lands. You can accomplish this by sending forces to your opponents’ realms and stealing their glorious gems. The first lord to amass 10 gems will have sufficient wealth to assume the kinghood and rule all realms!

DISCLAIMER: We were provided a prototype copy of this game for the purposes of this review. These are preview copy components, and the final components may be different from these shown. Also, it is not my intention to detail every rule in the game, but to give our readers an idea of how the game plays. If you would like to read the rulebook in full, you may visit the publisher’s website, purchase the game through the publisher, back the game through the Kickstarter campaign, or through any retailers stocking it after fulfillment. -T

To setup, each player will take five gems of their preferred color in front of them. Shuffle the large deck of cards, and deal each player four cards (this rule was updated after our play-throughs). You are now ready to play!

On your turn, you will draw two cards from the deck (unless it’s the first draw of the game – that player will draw just one). You must now play a card to the table or discard a card from your hand. Cards that you can play from your hand will each have different abilities, and thankfully the designer will be providing a reference sheet for these, as there are many cards with wildly different abilities. This is also why I will not be explaining the entire rulebook.

Typically you will be able to play Fortify cards (castles, archers), Attack cards (knights, ninjas, etc), Respond cards, and Special cards (minstrels, jesters, etc). Fortify cards protect your gems from certain Attack cards, like an Archer only being able to attack another Archer, or a Dragon being able to attack a Castle – but not if an Archer is stationed there (logic). Although, a Ninja can scale a Castle wall, and a Catapult can destroy a Castle altogether (but not that pesky Archer that happens to be sitting on top)…

Attack cards are just that: they Attack. Each Attack card will show a number in a starburst icon in the upper right hand corner that signifies how many gems they are able to steal. Once an opponent is declared and an Attack card played, let’s say a 1-power Peasant, the defender may then play a card with the Respond keyword (which will also have a starburst number) to offset the number of stolen gems. If the attacker chooses, they may continue playing Attack cards against the same opponent in order to draw out all the Respond cards and come away with some sweet, sweet gems.

But maybe once all is said and done, and gems are about to change hands, another opponent plays a Special card – a Highwayman, for example. These characters will steal all the gems that are about to change hands (as if he was robbing the gem carriage en route to the new owner). But then again, perhaps yet ANOTHER opponent plays a Highwayman as well, and steals those gems a second time! You just never know when these Special cards will come out and how they may affect the best laid plans.

Play continues in this fashion until one player has amassed the 10 gems they require to win the game!

Components. Again, we were provided a prototype copy of this game, and we understand that components can change during the course of a successful Kickstarter campaign. That said, this game is a ton of cards and some plastic gem pieces. The art is stellar – cartoony, but whimsical and fun. The card layouts make sense and are very easy to read and understand. The gems are colorful and fun to play with. I only have one concern/suggestion/wish for the components here. I wish the individual card’s abilities were somehow printed on the cards themselves. That would alleviate the need for a reference sheet, but it would then detract from the cute art on the cards. So, maybe that wouldn’t be so great after all. I’m torn on that.

All in all, this game is super fun to play. It will be chaotic one moment, and strategically tense the next. Being able to whittle an opponent’s hand down to nothing and then slapping them with a King card to steal a huge chunk of gems is just so sneakily satisfying. Or sending your Ninja to infiltrate their unArchered (I know it’s not a word) Castle and slither away with the goods. Don’t get too attached to your gems, because you may find yourself without for several rounds. You can always rebuild, but make haste as your opponents will keep you down if you let them.

If you are a fan of games that are cute, fun, and relatively quick with a quirky, but light-hearted theme, then definitely check this one out.
  
Bad Times at the El Royale (2018)
Bad Times at the El Royale (2018)
2018 | Thriller
Why is everyone not raving about this movie?
Imagine a ménage à trois of Agatha Christie, Alfred Hitchcock and Quentin Tarantino at the Overlook Hotel with a banging 60’s soundtrack. Got that unpleasant vision in your mind? Good! You’re halfway there to getting the feel of “Bad Times at the El Royale”. And they really are bad times!

The Plot
It’s 1969 and an oddball set of characters arrive at the faded glory of the El Royale hotel at Lake Tahoe: “a bi-state establishment” straddling the Nevada/California border: so describes the manager-cum-bellhop-cum-bartender-cum-cleaner Miles Miller (Lewis Pullman, soon to appear as Maverick in the “Top Gun” sequel). The motley crew include Laramie Seymour Sullivan, a vacuum cleaner salesman (Jon Hamm); Father Daniel Flynn, an oddly-acting priest (Jeff Bridges); Darlene Sweet, a struggling Motown-style singer (Cynthia Erivo); and Emily Summerspring, a rude and abrupt hippy-chick with attitude (Dakota Johnson). But noone is quite who they seem and their twisted and convoluted lives combine in a memorable night of surprise and violence at the El Royale.

The turns
I’ve often expressed my admiration for the Screen Actor’s Guild Awards and their category of “Best Ensemble Cast”: at a time when there are controversial suggestions of additions to the Oscars, this is one I would like to see (along with a “Best Stunt Team” award that I’ve previously lobbied for). And here is my second serious candidate for the “Best Ensemble Cast” Oscar in 2018, my first being “Three Billboards in Ebbing, Missouri” (which in their books would count as 2017 anyway!) Everyone really works hard on this film and the larger than life characters suck you into the story because of the quality and intensity of their performances.

Out in front of the pack are the simply brilliant Jeff Bridges and Cynthia Erivo, an actress new to me who has a great voice and made a big impression. Scenes between the pair are just electric. Jon Hamm is as quirkily great as ever and Dakota “not Fanning” Johnson is far better in this film than any recent stuff I’ve seen her in. Another standout was another newcomer to me – young Cailee Spaeny as Rose, looking for all the world in some scenes like a young Carey Mulligan. While we’re on lookalikes, Lewis Pullman (best known to me for “Battle of the Sexes“) looks very like Tom Holland in some scenes.

The Review
I found this film to be just enormously entertaining. It is very Tarantino-esque in its claustrophobic nature (compare it with “The Hateful 8” in that respect) and with its quirky episodic flash cards (compare with “Pulp Fiction” or “Kill Bill”) but for me was much more appetising since – although very violent – it never stooped to the queasy “blow your face off” excesses of Tarantino, that I personally find distasteful. Where it apes Hitchcock is in its intricate plotting: the story regularly throws you off-balance with some genuinely surprising twists and turns that you never see coming. And the interesting time-splicing and flashbacks also keep you on your mental toes. To say any more or to give any examples would be a spoilerish crime, so I will refrain. This is a dish best served cold (so avoid the trailer if you can).

The film has a marvellous sense of place and time and key to establishing that is some superb set design; some brilliant costumes; and – most of all – an exquisitely chosen song catalogue. The great Michael Giacchino is behind the music, and he does a truly fabulous job, not just with the song selection but also with the background music. This never seems to intrude noticeably until the end titles, when you realise it’s been insistently working on you all the time: the best sort of soundtrack.

There are some films that make you marvel how someone sat at a keyboard and got a screenplay down on paper so satisfyingly. While it could be accused of aping Tarantino somewhat, for me this is still one such film. The writer/director Drew Goddard has come from the J.J. Abrams stable of “Alias” and “Lost”, and has previously written the great screenplays for films including “Cloverfield”, “The Martian” and “World War Z“. His only previous directorial feature was “The Cabin in the Woods” (which I’ve not seen), but after this he is definitely on my movie radar: his next film will be “X-force”: a “Deadpool 2” follow-on with Ryan Reynolds, Josh Brolin and Zazie Beetz, and I can’t wait to see that.

If there’s a criticism it’s that at 141 minutes its a tad long. It never to me felt like a film that long, such was the entertainment value, but while I just loved the development of character just a few of the scenes felt a little leisurely and superfluous. Trim 10 minutes off the running time – no more – and it might have felt tighter still.

I didn’t mention one star name in “The Turns” section, and that’s Chris Hemsworth. He actually does a great job in his demanding Messianic role of Billy Lee, but I just had trouble equating the “Thor” star as being “all kinds of bad”: this felt like a slight misstep in the casting to me.

Summary
This film is without a doubt going to storm into my Top 10 for the year. It’s an entertaining delight, full of twists, turns, deliciously wordy dialogue and a satisfyingly open ending. I can’t believe this film hasn’t been top billing in multiplexes up and down the country for WEEKS on end. If you get the chance, my advice would be to seek this out before it disappears.
  
Jumanji: Welcome to the Jungle (2017)
Jumanji: Welcome to the Jungle (2017)
2017 | Action, Adventure, Comedy
The most fun you can have with Jack Black’s penis.
In 1995, Joe Johnston (“The Rocketeer”, “Captain America: The First Avenger”) directed “Jumanji” – a quirky, fantastical and dark film starring the late, great Robin Williams that got a rough critical reception at the time of release, but was embraced by the public and has gone on to be a modern classic. So when it was announced that a sequel was in the works 22 years later, my first reaction was “Oh no… is nothing sacred?”. It’s fair to say that I went into this flick with extremely low expectations.

But I have to say that – given this low base – I was pleasantly surprised. It’s actually quite a fun fantasy film that I predict that older kids will adore.

Seriously kick-ass. Karen Gillan – or rather one of her stunt doubles – gets hands… er… feet on with an aggressive level-character.
Initially set (neatly) in 1995, a teen – Alex (Nick Jonas, of the Jonas Brothers) unearths the board game Jumanji where it ended up buried in beach-sand at the end of the last film. “Who plays board games any more?” he scoffs, which the game hears and morphs into a game cartridge. Cheesy? Yes, but no more crazy than the goings on of the first film. Back in 2017, four high-school teens – geeky Spencer (Alex Wolff, “Patriot’s Day“); sports-jock Fridge (Ser’Darius Blain); self-obsessed beauty Bethany (Madison Iseman); and self-conscious, nerdy and shy Martha (Morgan Turner) – find the game and are sucked into it, having to complete all the game levels before they can escape.

Bethany (Madison Iseman) wishing she had her phone out for a selfie of this.
But they are not themselves in the game; they adopt the Avatars they chose to play: Dr Bravestone (Dwayne Johnson, “San Andreas“); Moose Finbar (Kevin Hart, “Get Hard“); Ruby Roundhouse (Karen Gillan, “Dr Who”, “The Circle“; “Guardians of the Galaxy“); and Professor Shelly Oberon (Jack Black, “Sex Tape“, “Kong”). Can they combine their respective game talents – and suppress the human mental baggage they brought with them – to escape the game?

Avatars all. Kevin Hart, Dwayne Johnson, Karen Gillan and Jack Black.
There was a really dark time-travelling angle to the storyline of the original film – the traumatic start of Disney’s “Flight of the Navigator” was perhaps also borrowed from the concept in the book by Chris Van Allsburg. An attempt is made to recreate this in the sequel. I felt the first film rather pulled its punches though in favour of a Hollywood happy ending: will this be the case this time?

The film delivers laughs, but in a rather inconsistent fashion – it is mostly smile-worthy rather than laugh-out-loud funny. Much fun is had with the sex change of Bethany’s character, with Jack Black’s member featuring – erm – prominently. The characters all have strengths and weaknesses, like a game of Top Trumps, and this also entertains. But the most humour derives from the “three lives and it’s game over” device giving the opportunity for various grisly ends, often relating to the above referenced weaknesses.


A weakness for cake… something many of us have, but not quite to this extent.
Given the cast that’s been signed up, the acting is not exactly first rate although Karen Gillan shines as the brightest star. But “it’s not bloody Shakespeare” so ham-acting is not that much of a problem and the cast all have fun with their roles. Dwayne Johnson in particular gets to play out of character as the ‘nerd within the hunk’, and his “smouldering look” skill – arched eyebrow and all – is hilarious. Rhys Darby, looking so much like Hugh Jackman that I had to do several double takes, also turns up as an English game-guide in a Land Rover, and Bobby Cannavale (“Ant Man“) is Van Pelt, the villain of the piece.

There has been much controversy over Karen Gillan’s child-sized outfit. But she is clearly a parallel to the well-endowed Lara Croft, and young male teens didn’t play that game for the jungle scenery! She is meant to be a hot and sexy video game character, and man – does she deliver! Gillan is not just hot in the film: she is #lavahot. This makes her comic attempts at flirting lessons (as the internally conflicted Martha) especially funny. Hats off to her stunt doubles as well, for some awe-inspiring martial arts fight scenes.

Seeing treble. Karen Gillan (centre) with her talented stunt doubles Joanna Bennett and Jahnel Curfman.
Fans of “Lost” will delight in the Jumanji scenery, surely one of the most over-used film locations in Hawaii if not the world!
Where the film gets bogged down is in too much cod-faced philosophizing over the teenager’s “journeys”. This is laid on in such a clunky manner in the early (slow!) scenes that the script could have been significantly tightened up. And as I said above the script, written (rather obviously) by a raft of writers, could have been so much funnier. Most of the humour comes from visually seeing what’s happening: not from the dialogue.

Directed by Jake Kasdan (son of director and Star Wars/Raiders screenwriter Lawrence Kasdan) it’s really not half as bad as it could have been and certainly not as bad as I feared: I would gladly watch it again. For it’s target audience, which is probably kids aged 10 to 14, I think they will love it. And, unlike many holiday films, the parents won’t be totally bored either (especially the Dads, for the obvious misogynistic reasons outlined above!).
  
Werewolves Within (2021)
Werewolves Within (2021)
2021 | Comedy, Horror
6
6.4 (8 Ratings)
Movie Rating
An incredible ensemble cast. (2 more)
Plot stays true to the classic 'whodunit' formula.
Milana Vayntrub.
Not enough horror. (2 more)
Not enough werewolves.
The burning desire for a hard R-rating.
A Sleepover with Guns
A horror comedy film based on the 2016 Red Storm Entertainment developed, Ubisoft published multiplayer VR video game of the same name, Werewolves Within keeps the same mystery/whodunit element of the game by introducing audiences to a small town under attack from a werewolf and leaving them to wonder which of the townsfolk could be the actual lycanthrope.

Directed by Josh Ruben and written by Mishna Wolff, Werewolves Within begins as Ranger Finn Wheeler (Sam Richardson) arrives in Beaverfield for his new post. Finn hits it off with the local mail carrier Cecily (Milana Vayntrub), but the rest of the town is unusually eccentric, to say the least.

There’s Trisha (Micahela Watkins) and Pete (Michael Chernus) Aderton, a couple who makes weird miniature dolls of everyone they meet and care a little too much for their dog. Devon (Cheyenne Jackson) and Joaquim (Harvey Guillén) are a homosexual couple living off the riches of a successful technological company. The town’s resident mechanic is Gwen (Sarah Burns), a crude woman whose husband Marcus (George Basil) is largely regarded as the town idiot.

Elsewhere in town, rounding out Beaverfield’s colorful cast of characters, is the clingy owner of the local lodge, Jeanine (Catherine Curtin), canine attack expert Dr. Ellis (Rebecca Henderson), oil magnate Sam (Wayne Duvall) who hopes to install a pipeline through the town at any cost, and Emerson, a ‘scary’ hunter who hates people and lives on the outskirts of town.

One night, when the power suddenly goes out and with the town’s back-up generators in a state of disrepair, everyone in town takes refuge in Jeanine’s lodge. However, after a corpse is discovered underneath the lodge’s porch and the townsfolk barricade themselves inside the building in an attempt to protect themselves from whatever may be lurking outside, the werewolf manages to attack from within.

In the aftermath of the attack, everyone begins to turn on each other, as the monster’s strike from inside the lodge provides them with a shocking revelation: Somebody in the lodge is the werewolf.

The cast works so well together. Richardson is does an excellent job of portraying Finn, a guy so nice and soft spoken that he feels like an African American Ned Flanders attempting to take charge as the authority figure.

Similarly, Vayntrub is so charming as Cecily that it makes you wonder why she hasn’t been in much else outside of AT&T commercials and the occasional voice role as Marvel’s Squirrel Girl, while Guillén is just as funny here as he is on What We Do in the Shadows, albeit in a slightly different way.

However, the most entertaining aspect of the film’s casting is the way everyone’s eccentric chemistry bounces off each other in a way that evokes this palpable sense of quirky absurdity that you can’t really find anywhere else.

The formula of Werewolves Within is a lot like Knives Out or Murder on the Orient Express, as it’s a mystery wrapped within the confines of a horror comedy, with the ensemble cast taking center stage as they dance around the comedy genre and a mild R-rating while the horror aspect is mostly reduced to sitting in the backseat and tapping you on the shoulder from time to time.

In fact, to that same mysterious end, the eponymous werewolf isn’t actually revealed until the last ten or so minutes of the film.

As someone who hasn’t played the original video game, the film adaptation of Werewolves Within was, overall, a little disappointing from a personal standpoint.

Yes, the film is more of a whodunit than a straight horror film, and thus it’s understandable why it did not lean completely into the more gory and terrifying potential of its premise. Yet, even with this fact in mind, the film still feels particularly lacking when it comes to its actual horror elements.

It’s also one of the softest R-rated films to come along in quite some time. While some aspects, such as Finn biting his tongue or saying “Heavens to Betsy” instead of dropping an F-bomb make sense, it remains frustrating nonetheless that Werewolves Within constantly feels as if it’s purposely holding itself back.

Which is a shame, because there’s more to a film like this than silly on-screen hijinks and running attempts by the audience to figure out who the killer is – after all, some of us will pay good money to see the monster you’ve advertised your entire film.

Recently, there seems to be a rising trend among modern werewolf movies to barely feature a film’s respective monster on screen. This year’s Bloodthirsty is a great example and, as much as I love the film, The Wolf of Snow Hollow did the horror/comedy concoction to a much more satisfying degree than Werewolves Within, and yet totally massacred the idea of an actual werewolf being the culprit.

At the end of the day, Werewolves Within is a film where a bunch of weirdos in some-little-nowhere-town are forcibly crammed into a lodge during a snowstorm and proceed to irritate one another to semi-humorous results as a werewolf hides among them. The film is essentially a wolf in a person’s clothing, as while Werewolves Within is fine for what it is and features some great performances here and a couple laugh-out-loud moments, its potential seems to be far greater than what we received.

Ultimately, Werewolves Within leaves horror fans starving and salivating for more.
  
Nightmares: A New Decade of Modern Horror
Nightmares: A New Decade of Modern Horror
Ellen Datlow | 2016 | Horror
8
7.0 (2 Ratings)
Book Rating
Shallaballah by [a:Mark Samuels|679023|Mark Samuels|https://images.gr-assets.com/authors/1485638875p2/679023.jpg]
Weird and I didn't completely understand it. I'm not big on surreal-like stories.
1.5 stars

Sob in the Silence by [a:Gene Wolfe|23069|Gene Wolfe|https://images.gr-assets.com/authors/1207670073p2/23069.jpg]
I liked it okay, but wasn't wowed. I feel like there was a missed opportunity and that the ending was too abrupt.
3 stars

Our Tun Too Will One Day Come by [a:Brian Hodge|167606|Brian Hodge|https://images.gr-assets.com/authors/1326937946p2/167606.jpg]
Folklore and horror equal an interesting tale. I'd read more from Brian Hodge.
4 stars

Dead Sea Fruit by [a:Kaaron Warren|1207458|Kaaron Warren|https://images.gr-assets.com/authors/1303270263p2/1207458.jpg]
So far the best in the book. Perfectly paced and pretty darned creepy.
4.5 stars

Closet Dreams by [a:Lisa Tuttle|38313|Lisa Tuttle|https://images.gr-assets.com/authors/1296860221p2/38313.jpg]
Haunting. That's the first word that popped into my head when I finished this story. Also, disturbing, sad, and devastating. Trigger warning: <spoiler>pedophilia and abduction, although not described in any kind of detail</spoiler>
5 stars

Spectral Evidence by [a:Gemma Files|765702|Gemma Files|https://images.gr-assets.com/authors/1266869494p2/765702.jpg]
I had a hard time with this, especially at the beginning since it's written as a case study with footnotes. Had this been written as a regular short story, I do believe the horror is there for a good tale, but as it stands it didn't feel at all scary or nightmarish.
2.5 stars

Hushabye by [a:Simon Bestwick|2830642|Simon Bestwick|https://s.gr-assets.com/assets/nophoto/user/u_50x66-632230dc9882b4352d753eedf9396530.png]
This was...okay. It sorta fit the book, but it also sorta didn't. The story almost felt noir, but not quite, plus everything was rather vague. Not bad, but fine.
3 stars

Very Low-Flying Aircraft by [a:Nicholas Royle|20435|Nicholas Royle|https://s.gr-assets.com/assets/nophoto/user/m_50x66-82093808bca726cb3249a493fbd3bd0f.png]
The only horror in this is the fact that it's included in a horror anthology. I'm not even sure what the point was.
1.5 stars

The Goosle by [a:Margo Lanagan|277536|Margo Lanagan|https://images.gr-assets.com/authors/1361153347p2/277536.jpg]
Meh. An even more twisted sequel of sorts to Hansel and Gretel sans Gretel. While it's gory, it didn't bother me but I didn't love it.
3 stars

The Clay Party by [a:Steve Duffy|376166|Steve Duffy|https://images.gr-assets.com/authors/1329037438p2/376166.jpg]
A take on the Donner Party told through diary entries and a letter at the end.
4 stars

Strappado by [a:Laird Barron|466494|Laird Barron|https://images.gr-assets.com/authors/1446325324p2/466494.jpg]
This didn't do anything for me; it was just too vague.
2 stars

Lonegan's Luck by [a:Stephen Graham Jones|96300|Stephen Graham Jones|https://images.gr-assets.com/authors/1458951688p2/96300.jpg]
Interesting, the writing and pace was good. The MC is a conman of the old(?) West. I didn't understand why he did what he did exactly, like were there circumstances of something that happened to the country as a whole, but it's not such a big thing. I only hoped he'd get a taste of his own medicine, so to speak.
3 stars

Mr. Pigsny by [a:Reggie Oliver|518983|Reggie Oliver|https://images.gr-assets.com/authors/1477924368p2/518983.jpg]
An odd, creepy little tale.
4 stars

At Night, When the Demons Come by [a:Ray Cluley|4446653|Ray Cluley|https://s.gr-assets.com/assets/nophoto/user/u_50x66-632230dc9882b4352d753eedf9396530.png]
Perfectly told, perfectly paced, with a horrible-ish ending. Definitely memorable.
4.5 stars

Was She Wicked? Was She Good by [a:Mary Rickert|7344680|Mary Rickert|https://s.gr-assets.com/assets/nophoto/user/u_50x66-632230dc9882b4352d753eedf9396530.png] (as M. Rickert)
Meh. Not bad, but not great either. I don't really have much to say about it.
3 stars

The Shallows by [a:John Langan|58413|John Langan|https://s.gr-assets.com/assets/nophoto/user/u_50x66-632230dc9882b4352d753eedf9396530.png]
I honestly don't even remember this one so it must not have been all that bad or good.
2 stars

Little Pig by [a:Anna Taborska|4343515|Anna Taborska|https://s.gr-assets.com/assets/nophoto/user/u_50x66-632230dc9882b4352d753eedf9396530.png]
Horrific only in the way of what you might do to for the survival of those you love. A quirky start with an powerful ending.
4 stars

Omphalos by [a:Livia Llewellyn|2966042|Livia Llewellyn|https://images.gr-assets.com/authors/1298571003p2/2966042.jpg]
Well-written but definitely not one for everybody. It's sick, a little too descriptive with the incest. I don't need an actual scene with explicitness. While I felt sorry for the MC and her brother, the story made me sad for actual victims. Possibly the point, but it's an upsetting story that some should probably skip. Also, what happened in the end? I get some of it, but it was so confusing and vague that I didn't fully comprehend the conclusion. It doesn't matter much, but I'm getting tired of vague endings or other scenes in these stories.
3.5 stars

How We Escaped Our Certain Fate by [a:Dan Chaon|16560|Dan Chaon|https://images.gr-assets.com/authors/1241719844p2/16560.jpg]
Interesting and thoughtful zombie tale. Slightly melancholy.
3.5 stars

That Tiny Flutter of The Heart I Used to Call Love by [a:Robert Shearman|128037|Robert Shearman|https://images.gr-assets.com/authors/1363523036p2/128037.jpg]
Strange. I'm not sure exactly what I thought of this tale, and I'm not sure I totally get what happened at the end, but that seems to be my lot with some of these stories.
3 stars

Interstate Love Song (Murder Ballad No. 8) by [a:Caitlín R. Kiernan|4798562|Caitlín R. Kiernan|https://images.gr-assets.com/authors/1491390729p2/4798562.jpg]
I liked this story. It was....interesting to say the least. Not my favorite but solid.
3.75 stars

Shay Corsham Worsted by [a:Garth Nix|8347|Garth Nix|https://images.gr-assets.com/authors/1207583754p2/8347.jpg]
3.5 stars

The Atlas of Hell by [a:Nathan Ballingrud|2957979|Nathan Ballingrud|https://images.gr-assets.com/authors/1354770124p2/2957979.jpg]
4.5 stars

Ambitious Boys Like You by [a:Richard Kadrey|37557|Richard Kadrey|https://images.gr-assets.com/authors/1252945001p2/37557.jpg]
4 - 4.5 stars

 Okay, I kinda ran out of reviewing steam near the end, but the last two stories were excellent.
  
The Nutcracker and the Four Realms (2018)
The Nutcracker and the Four Realms (2018)
2018 | Adventure, Family, Fantasy
A fantasy that’s glossy and beautiful to look at.
Before the heavyweight juggernaut of “Mary Poppins Returns” arrives at Christmas, here’s another Disney live action feature to get everyone in the festive spirit.

The Plot.
It’s Victorian London and Young Clara (Mackenzie Foy) lives with her father (Matthew Macfadyen), her older sister Louise (Ellie Bamber) and her younger brother Fritz (Tom Sweet). It’s Christmas and the family are having a hard time as they are grieving the recent death of wife and mother Marie (Anna Madeley). Like her mother, Clara has an astute mind with an engineering bias and is encouraged in this pursuit by her quirky inventor godfather, Drosselmeyer (Morgan Freeman). At his fabled Christmas ball, Clara asks for his help in accessing a gift Clara’s mother has bequeathed to her. This leads Clara on a magical adventure to a parallel world with four realms, where everything is not quite peace and harmony.

The Review.
This is a film that visually delights from the word go. The film opens with a swooping tour of Victorian London (who knew the Disney castle was in the capital’s suburbs?!) via Westminster bridge and into the Stahlbaum’s attic. It’s a spectacular tour-de-force of special-effects wizardry and sets up the expectation of what’s to come. For every scene that follows is a richly decorated feast for the eyes. Drosselmeyer’s party is a glorious event, full of extras, strong on costume design and with a rich colour palette as filmed by Linus Sandgren (“La La Land“). When we are pitched into the Four Realms – no wardrobe required – the magical visions continue.

The film represents a Narnia-esque take on the four compass-point lands of Oz, and on that basis it’s a bit formulaic. But the good vs evil angles are more subtley portrayed. Of the Four Realms leaders, Keira Knightley as Sugar Plum rather steals the show from the others (played by Richard E. Grant, Eugenio Derbez and Helen Mirren). Mirren in particular is given little to do.

What age kids would this be suitable for? Well, probably a good judge would be the Wizard of Oz. If your kids are not completely freaked out by the Wicked Witch of the West and the flying monkeys, then they will probably cope OK with the scary bits of the “Realm of Entertainment”. Although those who suffer from either musophobia or (especially) coulrophobia might want to give it a miss! All kids are different though, and the “loss of the mother” is also an angle to consider: that might worry and upset young children. It is definitely a “PG” certificate rather than a “U” certificate.

Young people who also enjoy ballet (I nearly fell into a sexist trap there!) will also get a kick out of some of the dance sequences, which are “Fantasia-esque” in their presentation and feature Misty Copeland, famously the first African American Female Principal Dancer with the American Ballet Theatre. (I have no appreciation at all for ballet, but I’m sure it was brilliant!)

As for the moral tone of the film, the female empowerment message is rather ladled on with a trowel, but as it’s a good message I have no great problem with that. I am often appalled at how lacking in confidence young people are in their own abilities. Here is a young lady (an engineer!) learning self-resilience and the confidence to be able to do anything in life she puts her mind to. Well said.

The story is rather generic – child visits a magical other world – but the screenplay is impressive given its the first-feature screenplay for Ashleigh Powell: there is an article on her approach to screenwriting that you might find interesting here.

The film is credited with two directors. This – particularly if there is also an army of screenwriters – is normally a warning sign on a film. (As a case in point, the chaotic 1967 version of “Casino Royale” had six different directors, and it shows!). Here, there clearly were issues with the filming since Disney insisted on reshoots for which the original director, Lasse Hallström, was not available. This is where the “Captain America” director Joe Johnston stepped in.

The turns.
I really enjoyed Mackenzie Foy‘s performance as Clara. Now 18, she is a feisty and believable Disney princess for the modern age. (If, like me, you are struggling to place where you’ve heard her name before, she was the young Murph in Nolan’s “Interstellar“).

Another name I was struggling with was Ellie Bamber as her sister. Ellie was excellent in the traumatic role of the daughter in the brilliant “Nocturnal Animals“, one of my favourite films of 2016. (Hopefully the therapy has worked and Ellie can sleep at night again!).

A newcomer with a big role is Jayden Fowora-Knight as the Nutcracker soldier: Jayden had a bit part in “Ready Player One” but does a great job here in a substantial role in the film. He stands out as a black actor in a Disney feature: notwithstanding the Finn character in “Star Wars”, this is a long-overdue and welcome approach from Disney.

British comedians Omid Djalili and Jack Whitehouse turn up to add some light relief, but the humour seems rather forced and not particularly fitting.

Final thoughts
I wasn’t expecting to enjoy this one much, but I did. Prinicipally because it is such a visual feast and worth going to see just for that alone: I have a prediction that this film will be nominated for production design, costume design and possible special effects.

I think kids of the right age – I would have thought 6 to 10 sort of range – will enjoy this a lot, particularly if they like dance. Young girls in particular will most relate to the lead character. For such kids, I’d rate this a 4*. The rating below reflects my rating as an adult: so I don’t think ‘drag-a-long’ parents in the Christmas holidays (if it is still on by then) will not be totally bored.
  
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Becs (244 KP) rated Monster Catchers in Books

Jul 6, 2019  
Monster Catchers
Monster Catchers
George Brewington | 2019 | Children, Science Fiction/Fantasy, Young Adult (YA)
10
10.0 (1 Ratings)
Book Rating
Captivating middle grade novel!
You can also find this review on my blog: bookingwayreads.wordpress.com
Thank you to Smith Publicity and the author, George Brewington, for allowing me the wonderful opportunity to be a part of the Monster Catchers blog tour and for sending me a copy to read and review.

TRIGGER WARNINGS: death, kidnapping

"We can't always think of ourselves. There are so many creatures in the world that need love."

Main Characters:
Bailey Buckleby - the main character and co-owner of Buckleby and Sons. He's a monster catcher like his father, but questions how his father goes about the business. Very compassionate and has a good Frisbee throwing arm.
Dougie Buckleby - Bailey's father and the owner of Buckleby and Sons. He has taught Bailey everything he knows about being a monster catcher. A bit selfish by not really listening to Bailey, even though he always ends up being right.
Savannah - schoolmate of Bailey's turned friend. A part of the Bullhead Brigade, which Nikos is also a part of.
Henry - baby Swiss troll that is taken in by Dougie. But is he?
Candycane Boom - a loan shark that ends up teaming up with Axel Pazuzu. Later become an alley to Bailey, Savannah, and Nikos.
Nikos - a Minotaur that is hired to take down Bailey and his father but after being beaten, he joins forces.
Axel Pazuzu - a cynocephaly (part human, part dog that is a god). Known for scamming people worse than Candycane Boom. Ends up causing a lot of problems for Bailey, Savannah, and Dougie.

"Sometimes passion makes one do really, really stupid things. You mustn't beat yourself up about it."

Review:
**Possible spoilers ahead**

Monster Catchers is a middle grade novel about friendship, adventure, sacrifices, saving the ones you love, with a hint of romance and drama. It starts with Bailey sitting at the register in the family shop, rereading In the Shadows of Monsters by his favorite monster catcher. Some teenage boys come in looking for trouble, but Bailey scares them off by showing them the monitor that shows the back room. This very back room is where the real business of Buckleby and Sons take place: monster catching.

Soon after the group of teenage boys leave, a customer comes in needing to have a 'pest' taken care of. Once the Buckleby's are hired, Candycane Boom comes in looking for another fairy friend for his current fairy. He picks on out while Bailey walks Henry on Whalefat Beach. This is where the two meet Axel Pazuzu a cynocephaly, which is a half human, half dog god creature. Axel tries buying Henry from Bailey, but he refuses because he doesn't want to loose this best friend. Bailey quickly heads home with Henry before Axel tries stealing Henry away.

That night, Dougie and Bailey head out to the customer's home to catch the little rascal that has been stealing all of the lights. Well, things don't go according to plane and instead of catching just one little goblin, they catch two and encounter about ten others. This doesn't turn out for Dougie as one of the goblins bites his finger off!

After they returned home, Bailey fell asleep. The next morning, he headed to school to give the report that was due but that he wasn't ready for. So he improvised and told about one of the real stories from In the Shadow of Monsters. Now, the thing with people within Monster Catchers, is that they don't believe that the monsters are real. They are in a constant denial, even when they've seen the monsters themselves. This sparks some major debate in Bailey's class.

Savannah ends up following Bailey back to the store where she is introduced to all the monsters in the back room and even eventually meets Axel Pazuzu when they head to the beach to walk Henry. Axel hires Candycane to get Henry from the Buckleby's. Well, this causes a bunch of different action packed scenes that will leave you turning the pages until the ending.

When you think monsters, you don't think of a father-son duo saving California. But that's just what Dougie and Bailey Buckleby do. For the right price, they will capture anything from goblins and trolls to harpies and fairies. If it's a monster of any sort, the Buckleby's are the one's to call. But, Bailey soon finds out that his father has been lying to him all of his life and it must be he who saves the people of the world. Monster Catcher is a fast-paced, action-packed adventure that will capture young hearts everywhere.

Character/ Story background and development -
I was generally surprised at how much development was within this little novel. Especially for it being book one in a series and a debut! Bailey's and his fathers development were some of the best. The two go from best buds to Bailey questioning everything about him to having to sacrifice him for the sake of the world. It just blew me away the relationship that the duo had as they were massively different, but brought very similar aspects to the relationship.

Plot -
George Brewington weaves lessons of friendship, morals, and action into this fantasy filled debut. Bailey's interest in monsters is heartwarming, especially when he finds out that monsters have feelings and all aren't bad like they are perceived to be.

Spelling/ Grammatical errors -
I honestly didn't seem to find any spelling or grammatical errors that popped out or took away from the overall story. Monster Catchers is a very well-written novel.

Enjoyment -
I really enjoyed going on an adventure with Bailey and all the lovable monsters. I will most defiantly be rereading this. One thing I rather enjoyed, that I have to point out, is how George Brewington mixed extremely important world issues like: environmental issues, understanding differences, and sacrifices along with adding that fantasy aspect that is common among middle-grade novels.

Overall -
With the interwoven lessons and morals, the fun and quirky lines, the cliff hangers, discovering oneself, understanding differences, Monster Catchers encourages the reader to think beyond the words that are written.

Do I recommend? -
Yes! I highly recommend The Monster Catchers by George Brewington. It was such a cute little novel and I need more!!

"We either try or die, Bailey Boy."
  
YOHO (You Only Hang Once)
YOHO (You Only Hang Once)
2020 | Card Game, Pirates
If you have been following us for a while you will no doubt remember my love of the pirate theme in board games. In fact, three of my top 20 games feature pirates. So when I heard the pitch for this one that it is a, “semi-cooperative card game for 2 to 4 players where you take on the role of a notorious pirate, stuck on a ship of thieves and liars” I knew I wanted in. While I wasn’t blown away, there are some quality play experiences to be had. Let me explain.

As mentioned previously, YOHO is a semi-cooperative game of pirate players attempting to find the Treasure and bury it in their safe spaces by the end of the game. Players will be assuming roles of jobs on a pirate ship: Captain, Quartermaster, Bosun, Seadog, and Pariah. These positions have jobs and pirating to do or else they may find themselves walking the plank.

DISCLAIMER: We were provided a copy of this game for the purposes of this review. This is a retail copy of the game, so what you see in these photos is exactly what would be received in your box. I do not intend to cover every single rule included in the rulebook, but will describe the overall game flow and major rule set so that our readers may get a sense of how the game plays. For more in depth rules, you may purchase a copy online or from your FLGS. -T


To setup players will choose their pirate persona and place it in front of them with the Loyal side showing. On the backside is the Rebel side, which will allow the player special abilities later in the game. A Captain is chosen and that player then doles out the remaining ranks of pirate jobs to the other players. Each player will be dealt five cards from the shuffled Blame deck (draw deck) for their starting hands. The top card from the deck is flipped to become the Blame Pile (discards). The Captain takes the Course card and places it Port side up. The game may now begin!
The active player’s turn will be comprised of four steps. The first step is refilling the hand to five cards. Should the player have more than five then no additional cards are drawn. Next the player will choose one card from hand to play to the Blame Pile. The card may not contain the same text as the card below it, so no stacking UNO Draw 2s. Once the card is played to the Blame Pile the active player will carry out the card’s instructions. These could be switching hands with other players, flipping their pirate cards to Rebel or vice versa to Loyal, Demoting pirate ranks, or one of the other four actions printed on the cards. Finally the active player passes the Course card to the next player to take their turn.

While this all seems typical of many card games, YOHO forks from the common by employing a Blame mechanic. One of the aforementioned other actions on cards is the Accuse action. When one player accuses another the Blame Pile is consulted, and whichever pirate’s rank number matches the highest sum of the matching rank number of cards in the Blame will take the entirety of the Blame Pile into their hand. For example, if the Bosun (3) accuses the Seadog (2) then the Blame Pile is sifted through in order to see how many cards match the 2 and 3 of the ranks involved. Add up the totals of these cards to arrive at the rank’s Blame. The larger number receives the Blame. Special rules are provided for when the Captain is both involved in an accusation and also when the Captain is forced to take the Blame.


The game ends once a pirate draws the last card from the Blame (draw) deck. Players will total their matching Blame in their hands, adjust this number if the player holds the Treasure card or if the pirate is Loyal vs. Rebel according to the Course card’s current display. The player with the most Blame will walk the plank and lose immediately. With a few other scoring rules the player still on board with the highest rank wins!
Components. This game is a deck of cards in a tuckbox. The cards are all fine quality with linen finish (the best finish methinks). The art is somewhat cartoony, but still enjoyable and not offensive at all. I don’t have any problems with the components in YOHO.

My first game of YOHO was played between my wife and I and it was a disaster. I strongly suggest playing with three or four, with four giving the best experience. When the full compliment is used there is only one “inactive” pirate who sits in the middle of the table holding onto their rank and not really doing anything. A ghost player, if you will. However, with two players there are three ghost players not doing anything. It just didn’t work with us AT ALL. But four players was quite enjoyable and actually saved this one for me.

I like the gameplay here. It is different and quirky, and I like that. The constantly-shifting ranks and demotions left and right makes players wish for promotions, but those only come as demotions to a higher rank. Also being able to accuse other players caters to the card counters in the group because they can be watching which cards are played to the Blame Pile and know exactly which rank has more cards represented. While that is dependent on the type of players involved, I have not found that to be a problem. I also really like the shifting Course card. When on Port all pirates can do their jobs, but as soon as it flips to Starboard the Rebel pirates may NOT complete their jobs. This is such an interesting way to utilize the active player token instead of just noting which player’s turn it is currently.

Again, I do NOT recommend playing with two, but definitely do recommend with four. I would be hesitant at three, but it can certainly work. Purple Phoenix Games gives this one a wishy-washy-swashbuckling 8 / 12. If your collection is missing another pirate card game that can be played quickly, has interesting twists, and fresh-feeling mechanics, give YOHO a try. You might finally have the chance to send your rival off the plank. But be warned, despite the title, there is no hanging in YOHO (You Only Hang Once).
  
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Kirk Bage (1775 KP) rated Ford v Ferrari (aka Le Mans '66) (2019) in Movies

Jan 22, 2021 (Updated Jan 22, 2021)  
Ford v Ferrari (aka Le Mans &#039;66) (2019)
Ford v Ferrari (aka Le Mans '66) (2019)
2019 | Action, Biography, Drama, Sport
Matt Damon asked Christian Bale how he had managed to lose almost 70lbs for his role as Ken Miles, following his chubbing up to play Dick Cheney in Vice the previous year. Bale just smiled, shrugged and said, “I didn’t eat”. Such is his reputation for playing real people with 100% commitment, apocryphal or not, I totally believe that is true.

Sports films, and especially racing films, hang on three things: the quality and believability of the sports/racing scenes, the dynamic tension between the lead characters, and the degree we are hooked by the underdog makes a comeback element. Le Mans ’66, also known as Ford V Ferrari for American audiences, who obviously can’t make sense of French or numbers, has all three of those boxes ticked, and several others besides.

It will make it easier for me to explain why I liked this film so much if I confess up front to how much I liked it, so without hesitation I confidently state… more than Rush (2013) and Grand Prix (1966), making it probably the best racing film ever, but less than Warrior (2011) or Rocky (1976), making it a contender for top 5 but not the best sports movie ever. So, that is pretty high praise from the flag-fall.

Let’s examine the 3 key elements in order. Firstly, the racing scenes: This film is based on real people in real races driving real cars, with very little altered or tweaked for dramatic purposes (save one key detail of the final race). It didn’t need anything adding, because the real story is incredible enough. Part of that is the very real rivalry that existed between the undisputed champions of the world’s most beautiful cars, Ferrari, representing everything essentially European, and the empire of mass production efficiency that was the Ford dynasty, representing everything American.

The reproductions of the cars themselves and the personalities behind them is vivid and believable from minute one, so when the cars hit the track you can almost smell the fuel and feel the heat and grime, not to mention the speed. Every shot on every straight and turn feels like it should, and would, if you yourself were driving: intense, terrifying, exhilarating and addictive!

At no point did I see anything unrealistic, or a piece of footage copied and pasted. No trick angles or overuse of time stretching techniques, what you see is mostly what you get, and if you understand car racing in even the most amateur way then that is impressive. Add to that a complete understanding of tension building during a race from a direction and acting point of view and you just have to tip your helmet visor to James Mangold and Christian Bale, who seem in complete synthesis about what is required from a racing scene.

Next, look at the chemistry between Damon’s laconic yet stubborn pragmatist, Carroll Shelby, and Bale’s idiosyncratic, twitchy adrenaline junky, Ken Miles. They couldn’t be more different, personality wise, or actually performance wise. Bale chews up the screen with another in a long line now of big bold characterisations that you can’t take your eyes off, and Damon gives off solid, dependable, trust-worthy movie-star vibes in return. Their scenes together are spiky, fun, compelling and feel authetic, in a Hollywood movie way that we recognise and love. It feels almost like Paul Newman and Jack Lemon – the handsome straight guy and the quirky foil.

I love both these actors when they bring their A game. And they do here. It is consummate film acting, completely in control of what kind of film they are making. Not a naturalistic drama hoping to sweep the Oscars and hit hard in the emotional solar plexus, but a fun sports film driven by the conventions and tropes of the genre. Both manage to keep it just the right side of fun and exciting, whilst holding the reigns on believability also. Mangold, who knows how both action (Logan) and Bio-pics (Walk the Line) work to a very high level, brings experience of both genres to the fore here, and the blend is sublime.

Finally, there is the underdog element. Both of these guys were unconventional mavericks, and well known as being so. Both respected, but never treated as champions as they deserved in their lifetime, perhaps because they were not yes men or company men, who toed the line and played by the rules of the big bosses of the sport. Both of them absolutely driven by compulsion and passion to win, yet both flawed on the ways they could achieve that.

Then there is the consideration how much the car is a character, or at least Ford as a concept. What makes this story so great is the David and Goliath element, that makes you sure there is no possible way this could be true. As with all great sports films, even if you know the history and result of a real event, the little guy sticking it to the invincible and arrogant behemoth, win, lose or draw, is what makes us invest and then cheer, or cry, when all the effort is finally spent.

Effort, sacrifice, overcoming obstacles, facing defeat, bouncing back from setbacks, gaining respect of friends and rivals alike – all these elements make a sports film great. Le Mans ’66 has it all, with the added bonus of enough budget to make it fly, which isn’t usually the case in this genre. It looks spectacular, feels exciting and is ultimately completely satisfying, as both a character study of real men, and a document of a game changing moment in sporting history.

It also doesn’t entirely ignore the female influence on such a masculine world; the little known Irish actress Catriona Balfe as Mollie Miles really caught my eye in some really tender scenes. This film won’t be passing the Bechdal test any time soon, however, as she is pretty much the only female member of the cast with an actual name! But it isn’t something to get too hung up about, in my opinion.

I’d be bold enough to recommend this to anyone. No need to love cars, or racing or even sport at all. If you love good movies that keep you hooked till the checkered flag of the credits, then look no further. High art? No. A proper movie with huge mass appeal? 100%