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Mothergamer (1546 KP) rated Dragon Quest XI: Echoes of an Elusive Age in Video Games
Apr 3, 2019
Once the initial introduction is done, this is where Dragon Quest really gets going. You have a few side quests that give you a tutorial on how the battle system works and there is a small bit of exploration in the hero's home village.
The hero exploring a cave in his village.
Exploration is very much encouraged in Dragon Quest without being overwhelming. Dungeons are fairly linear so there's no confusion about where to go. The battle system has been revamped a bit with the ability to have the AI on your party members set to specific things such as focusing on healing or fighting wisely. The way I had mine set up was that I had control of the hero with the follow orders setting and had the party members set to certain AI controls like having designated healers and melee fighters.
Another part of fighting in these turn based battles is something called pep powers. Basically after party members take a certain amount of damage from enemies they gain the power of pep. Each pep power is different and you unlock more for your hero and party members as you level up. These pep powers allow the hero and his friends to team up during battles to unleash epic attacks or heal everyone depending on what the situation calls for. Pep powers do not last forever however and if you don't use them right away they can wear off. A trick around this is to have the party member who is pepped up swap places with a party member who isn't. This is where the tactics and line up option in the battle menu comes in handy. It allows you to swap members in and out as needed until everyone has their pep powers ready to go.
Use the pep powers to defeat enemies in battle.
There are tons of side quests in Dragon Quest where you help villagers find items, defeat monsters for them, or just wear the right outfit and you get rewarded with not just experience but items for crafting, healing items, or gear for your party members. There are also some mini games like horse racing and a casino where you can exchange tokens for things like costumes and crafting recipes.
Horse racing is just one of the mini games you can play in the game.
Crafting is a big part of Dragon Quest XI. When you are at campfires, you can use the fun sized forge to craft weapons, armor, and accessories for your hero and his friends. I enjoyed this part of the game a lot because there are a variety of items you can make and if you make them well you get some pretty good stats on them. As you level up, you unlock abilities that can enhance your forging skills and increase your chances of successfully crafting items. If you screw up a crafting session you can always go back and rework the item if you have the right number of perfectionist's pearls. Some of the side quests require you to craft specific items so this is where the fun sized forge comes in handy. It's a nice break from level grinding and adventuring and you can save your game progress at the campfire as well.
Craft a variety of items with the fun sized forge.
Another fun aspect of the game is the variety of costumes you can get for your hero and party members. Some do offer pretty great defense stats and some are just for fun like Jade's bunny costume. There are a few side quests that offer costumes as rewards and some of the costumes you can craft with the forge. Running around getting all the costumes is a lot of fun and each one looks great and goes well with the party member it's for.
Just one of the many costumes you can get in the game.
Does Dragon Quest XI have flaws? In a word, yes. While I loved running around exploring everywhere, enjoyed the story, and didn't mind the level grinding there are serious issues with many of the boss battles in the game. My biggest one is that the old fashioned way of not being able to see a boss battle's HP bar does not work. There are times where a battle will drag on a little too long and there is no way to tell if you are even doing any damage at all or if the boss is close to being defeated. Fighting and hoping for the best just does not work.
Another factor is just how much level grinding is needed in order to win against certain bosses. I love Dragon Quest and while I don't mind challenging having to run around for long periods of time to level grind just to win a boss fight is incredibly tedious which brings me to the next major issue with the game. Towards the end of the game there is a final boss that is the biggest pain in the ass to fight. To add to the frustration in this final area there is only one save point and it's at the beginning of the dungeon. There is no warning about the final boss coming up, no save point before it, and it just throws you into the fray. I did not win the first time or even the second because the boss fight was in two parts and the second part had an outrageous difficulty spike to the point of being so frustrating that I had to take a break from the game.
I did finish the game eventually, but that part of the game alone and the odd spikes in difficulty in various boss fights shows that Dragon Quest needs to modernize a bit and get with the times. It does not need to do anything drastic, but it at least needs to make some changes that are more friendly to the people playing their game such as showing an enemy's HP gauge and not have such a steep learning curve for important boss battles.
Other than those things, I enjoyed Dragon Quest XI a lot. It has an interesting story, wonderful characters, and is a great adventure overall. There is a lot to see and do, the mini games are fun, and the voice acting in the game is very well done. The artwork in the game is terrific and you definitely notice Akira Toriyama's unique art style. The music for the game is great also. When you finish the game, there are things you can do afterwards such as collecting all the crafting recipes and finishing some level 60 side quests. If you are a fan of the series, it is one that you will enjoy playing because it is a great addition to the Dragon Quest universe.
Purple Phoenix Games (2266 KP) rated Tail Story in Tabletop Games
Jul 1, 2020
Disclaimer: We were provided with a preview copy of Tail Story for the purposes of this review. Some of the components pictured are not final, and will be addressed in production. Also, I do not intend to rehash the entire rulebook, but rather provide an overview of the rules and game flow. -L
Tail Story is a competitive card game in which players are racing to become the most memorable pet in history! How? By partaking in various events and gathering a total of 4 Achievements. Here’s how it works. To setup, each player takes a player mat, and randomly draws a Queue Card. Players then get to choose a Character card – a pet from either the Canine, Feline, or Rodent & Friends type. Shuffle the Event cards, deal 15 to each player, everyone draws 5 cards to their hand, and the game is ready to begin! The player who drew Queue Card 1 is the first player, and play continues in numerical order.
Each turn consists of 5 steps: Draw, Play, Bonus, Deck Check, and End of Turn. The first step is always to Draw 1 card from your deck. In the Play Step, you choose one action to perform. Each player has 2 Action Points (AP) per turn, and those are spent here in the Play Step. All Event cards require either 1 or 2 AP to play, and the other standard actions in the Play Step require either 0 or 1 AP to perform (Check out the Reference Cards pictured below to see the possible actions). After performing 1 action, you move to the Bonus Step, where a player may choose to activate a Bonus ability. The Deck Check step is next. All players count how many cards remain in their Draw piles. If all decks still have at least 1 card, you jump back to the Play Step and perform another action. If any deck is out of cards, that player reshuffles their discard pile, and places a card from their hand face-down on their player mat to signify that they have collected an Achievement. Even if another player collects an Achievement on your turn, play then returns to you, and you jump back to the Play Step again. The last step is the End of Turn – a player decides to be done and ends their turn, discarding their hand down to 5 cards. The game ends when a player has collected their 4th Achievement.
Here’s a neat twist though – whenever you play a card, any opponent can choose to play a Stop card to prevent you from performing that action! And then, if you have a Stop card too, you could play it to cancel out their Stop card. This twist adds a strategic and competitive element to the game that elevates it to the next level. There’s a fun little element of role-play too that encourages you to get into your animal character – I’ll leave that for you to discover on your own!
I know that seems like quite a lot, but once you get into the swing of things, Tail Story plays pretty quickly. One thing I particularly like about this game is that it requires a decent amount of strategy. Everyone is racing to get through their Draw decks and collect Achievements, while at the same time hindering the progress of their opponents. Are you willing to risk a valuable Stop card to cancel the action of an opponent and hope that they don’t play a Stop card back to you? Should you play a card that could activate your Bonus ability now or wait for your next action to pull a fast one over on your opponents? Your strategy has to be adjustable on the fly depending on what cards your opponents are playing. There is no single right strategy to win, and the riskiness makes the game more exciting and engaging.
Another thing I really like about Tail Story is that there are really only 4 different Event cards that can be played. Yes, the artwork may vary, but ultimately the actions are the same. They rely on key text and color coding to communicate their uses, and after a few rounds, recognizing those effects is easy. One thing I wish is that the reference cards had these effect explanation instead of only being listed in the rulebook. Just for a quick glance if you need a reminder instead of having to look back in the rules for the full text. The reference cards do have the Turn Steps and possible Actions on them, which are helpful – don’t get me wrong!
I would recommend Tail Story at the higher player counts for maximum enjoyment. With only 2 players, it feels like it drags on a bit because it is only a back-and-forth game. With 3-4 players, you have more opponents with which to interact, and playing cards against others doesn’t feel as targeted and keeps the game play more light-hearted than cut-throat.
Let’s talk about components. As I mentioned earlier, this is only a preview copy of the game, so some elements are still not finalized. The player mats are only paper right now, but I anticipate that they will be sturdier in final production. That being said, the information on the player mats is awesome. They provide enough information to understand where everything goes, while not being so wordy that they are confusing. I am excited to see what kind of color scheme they come up with for the player mats, to match the artwork of the cards. On to the cards – they are amazing. For starters, the cards are nice, sturdy, and thick. Definitely a game that will not easily succumb to bent corners or torn cards. The actual artwork of the cards is perfect. Each card is detailed, colorful, and appropriate for their respective card names. Probably the coolest part of the cards is that they all have a holographic finish on them. This really makes the artwork pop and makes you admire every card instead of just reading the text. That being said, the holographic finish makes the cards stick together a little more – not a huge detriment, but something to be aware of and careful with when drawing or playing cards! The game box is a cute little box with a magnet closure that is perfect for easy transportation.
Overall, I would say that I love Tail Story. It’s fun, fast-paced, strategic, and exciting. Being able to choose from 3 Character types (Canine, Feline, Rodent & Friends) gives you the opportunity to play a different game, with a different strategy, every time. With more plays, the special text of cards is engrained in your head, which means that it can play even faster and with no interruptions to check rules. It’s definitely a memorable game, and one that I can see myself pulling out often on game nights. I am excited to see this campaign launch, and for the sake of all animal dreams out there, you should check it out!
Haley Mathiot (9 KP) rated Blind Sight in Books
Apr 27, 2018
Thomas is dragged (by the hand of God no less) into this insane mission to save these children from a cult, bring them to their mother who has been living undercover for three years, and expose the lies that the cult has been feeding to the world. But how is he going to keep his sanity when every time he sees the kids, he thinks about his own children and his wife who died at what he sees as his own hand? And what about his forsaken relationship with God?
I’m having a very hard time trying to think of words that describe Blind Sight. It is an incredible story about a terrible loss, but more than a loss of family—a loss of a relationship with Christ, but one that is rekindled to an absolute trust in His sovereignty. Blind Sight had my adrenalin racing through all 400-pages, yet parts of it were so peaceful and uplifting that I went back and read them again.
My favorite character was Micah, the little boy. He and Michelle were twins. He was so trusting, so brave, and so fragile. He couldn’t see, so he learned to rely completely on Michelle’s guidance, and had to learn to trust a man he’d never met before (Thomas). My heart ached for him through the story.
On that note, all the characters had some sort of major flaw that made them definite real people. My heart ached (almost physically) for each of them in a different way.
The writing was contemporary prose, easy to read, fluid, but simple. It wasn’t what made the book a 5-star book, but it didn’t take away from the overall enjoyment.
The narration alternated between several different view points, and left you hanging, making it a compelling page-turner. The viewpoints were not confusing, however, because it was all from third-person perspective. Also because each character was so real, so distinct, it was easy to get inside their heads.
Because of the different view points, there were some sections where I was reading what was going on during the cult’s worship service. It was amazing in a repulsive, nerve-wracking way that sent shivers of disgust down my spine. I hated the cult with a passion, and because of that I related to Justine, the mother, very well.
The ending was peculiar. Most books leave you with a satisfied smile on your face. This one, not so much. That satisfied smile comes after you’ve set it down and thought about it for a while—and it does stick with you. Pence doesn’t really “finish” the story in the sense that everything is wrapped up completely. You know what will happen in the future, and because of that he doesn’t have to spell it out for you. Once I sat back and thought about what God had in store for these characters and watched it play out in my head, I grinned. It’s wonderful!
Content: 100% Clean!
Recommendation: Anyone ages 10+ would enjoy this! It would be a wonderful read for a family to share, or for an adult looking for a good clean Christian-thriller, or a teenager with the weekend off of homework.
Acanthea Grimscythe (300 KP) rated Three Heart Echo in Books
May 16, 2018
Taking place soon after the death of Jack Caraway, Three Heart Echo tells the story of two vastly different people meeting and, you guessed it, falling in love. It’s not that simple though, and several of the more twisted things that one might expect from a horror novel surface throughout the plot. Iona Faye, a frail woman mourning the death of her fiance, seeks out Sully Whitmore, a man rumored to be able to speak to the dead. Together, the two unravel the darkness of Jack’s past while racing against time to unravel not one, but two curses.
The plot is fairly linear, with only one unexpected twist at the end. That twist defines much of the book though, and I have to admit that I actually felt anger flare up within me. I’ve gotta give Taylor kudos for that one. What I don’t like, besides the heavily romantic subplot, is the fact that, as readers see in many romance books, we’re dealing with two Mary Sue characters. Iona is described as a beautiful fawn whilst Sully is a giant Viking of a man. Catch my drift? Oh, and poor dead Jack? Apparently, he’s a stunner too.
While the plot is straightforward, Taylor also alternates between perspectives on chapters. Now, as a reader, you may think I mean she goes back and forth between past and present. It’s common enough when we read books, after all. Unfortunately, what I mean is that Taylor switches between perspectives of Sully and Iona. For the most part, the switches follow a pattern. There is some story overlap/repetition within those shifts, but it isn’t terrible. What perturbs me about these perspectives is that every now and then, there’s a break to the pattern where it may take some readers a moment to realize that the book has suddenly shifted to the past without warning.
Back to the romance side of things, there are far too many cliches. Poor, helpless main character gets an indescribable pain in their chest and they can’t fathom why it feels like their heart races when they look upon their love interest. As if that’s not bad enough, you know from the get-go that there’s going to be a love story involved. It’s not well enough to leave it a paranormal suspense, we might as well make it a romance too. Because y’know, two attractive people can’t simply be friends!
Speaking of chest pain, there’s another thing about this book that absolutely irked me. I could understand if one character had an odd need to count things. It happens and OCD is a real thing; but, what I’m referring to, is the need by both characters to take exactly five steps, to blink four times, to wait for three heartbeats before they do something so much as take a breath.
Finally, what the hell is a grand opus? The actual term is magnum opus. I’lll hope it was just a typo that was fixed in the final, published copy of the Three Heart Echo. Overall, the story itself is engaging to a degree, but it definitely wasn’t my style. I think it belongs more in the paranormal romance genre than it does horror.
I’d like to thank NetGalley and the author for providing me with a free copy for the purpose of review.
Movie Metropolis (309 KP) rated Contagion (2011) in Movies
Jun 11, 2019
An all-star cast with the likes of Gwyneth Paltrow, Kate Winslet, Matt Damon and Jude Law is bolstered by excellent cinematography and nail-biting claustrophobia in a film which never forgets its purpose: to shock.
Contagion starts with a cough, a single cough from a single woman, which in turn spreads across the globe, killing over 20 million people in every country on the planet and becoming one of the worst viral epidemics the world has ever seen. The directing style is exquisite and focuses on the days after the first contraction of the deadly virus; close-ups of door knobs and drinking fountains add to the heightened panic and sense of claustrophobia and the continuous references to bird-flu bring it home how frail a race we actually are.
Soderbergh gets stuck into the details of the virus straight away and the pace never lets up, you’ll be gasping for air with the infected as you struggle to keep pace with what’s going on; it’s a relentless film, much like the disease itself. The movie is one of many recent developments that have parallel storylines running throughout; Kate Winslet is a scientist at the centre of disease research, whilst Matt Damon plays a middle aged father protecting his daughter.
Gwyneth Paltrow plays a wife and mother who has been embarking on a dangerous affair whilst away on business and it has to be said, she is excellent in her role, even though it lasts a mere 20 minutes before she pegs it. Her illness is well controlled on screen and you share the pain she is in.
Matt Damon is somehow immune to the virus after losing his wife (Paltrow) and more disturbingly, his son in scenes unbefitting of the films 12A certificate and Kate Winslet looks surprisingly angelic in her body bag… oops, didn’t mean to spoil that for you.
Alas, it’s not all good news as Jude Law pops up now and again as an annoying journalist trying to discover a cure and shame the money grabbing pharmaceutical companies, he plays the character well and you definitely buy into his sense of ‘crazy’ but out of all the stories shuffling for your attention, his is the one you care least about.
Unfortunately, some other small issues hold the film from being a complete success. Parallel storylines are all well and good but there are perhaps too many here. Whilst focusing on Winslet dealing with the fact she has contracted the virus, you forget about how Mr. Damon is coping looking after his potentially not immune daughter and the same can be said for Law’s character too. Which one are we to focus on?
Contagion is artistically, a brilliant film, but it could be said that it’s more style over substance. Yes, the characters have depth, though not as much as we’d like, the story is well written and the shots are beautifully choreographed but that good, solid story is lost about half way through as Soderbergh tries to handle all the different viewpoints. It’s a fantastic film, but not the outright success it could have been. You will however, be reaching for that anti-bacterial hand cleanser a little more often.
https://moviemetropolis.net/2011/11/08/review-contagion-2011/