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JT (287 KP) rated The Call (2013) in Movies

Mar 16, 2020  
The Call (2013)
The Call (2013)
2013 | Mystery
7
7.1 (7 Ratings)
Movie Rating
Good performances (0 more)
The odd familiar cliché (0 more)
Don't Hang-Up on The Call
Brad Anderson directed one of my favourite horrors, Session 9, a film that is not particularly gory but is extremely unnerving in a variety of ways. It’s a film that leaves chills down your spine and fixates you to the screen, Anderson has a great way of building tension to almost breaking point, and with The Call, he’s achieved very much the same.

Halle Berry is 911 operator Jordan Turner who takes hundreds of distressing calls each day and generally manages to keep a cool head when the going gets tough. One particular day she takes a call from a young girl who has an intruder in the house, things don’t go well and as a result, Jordan takes a back seat from answering the phone to training the next generation of 911 operators.

It’s not long before she’s called back into the fray to face her fears and a familiar foe on the end of the phone, using her nerve and judgement she must help another young teenage girl from facing a similar fate. The acting is generally pretty good all-round, nothing wooden about these performances as everyone gives their all in making the situation as believable as it can be.

The film holds itself well, for the most part, maybe only wobbling when bog-standard clichés are introduced into the mix, but it’s not detracting at all and I genuinely cared about what the outcome would be. We know that suspense is driven through genuine fear, and there is no fear like being trapped inside the boot of a car which is what happens to young Abigail Breslin after she’s abducted.

During that part of the film where she is frantically on the phone to Jordan looking for a way out, we do wonder if it is going to be the end for her, and that every chance she gets to raise the alarm is thwarted as is always the case in these types of situations. The killer has a pretty good motive and the backstory is somewhat disturbing, it’s left to the audience to deduce just what his reasoning is for undertaking the horrific crimes.

The film then sets about racing away to the conclusion and it does feel a bit rushed, some have been harsh in their reviews of the way it ended, but I enjoyed it. There was a distinct nod to the original Saw which if that is correct, was a nice touch, although I think that is just me reading into it. Overall its a hell of a lot better than some other mainstream thrillers and is definitely worth the time.
  
Furious 7 (2015)
Furious 7 (2015)
2015 | Action, Mystery
As most would expect from the Fast & Furious franchise, the 7th installment was full of the absurd, ridiculous and spectacular. How a former FBI agent and reticent street racer came to be the leaders of a highly sought after band of not-so-merry brothers (and sisters), hired to accomplish what special ops couldn’t is just part of the absurd. The ridiculous can be found in the escapades they find themselves mired in as well as the stunts they have to pull off to get out of said predicaments. But tied into the absurd and ridiculous are the spectacular adrenaline rushes charged with a lot of shiny metal and ferocious revs and rumbles of finely tuned engines.

Furious 7 tries to tie together the storylines of its predecessors. At least that was the original intent. But with only a couple weeks of filming left, the movie lost one of its leading men, Paul Walker in a horrifically ironic car accident. When the cast and crew, as well as Universal and Walker’s family agreed to finish filming, the movie became more about giving his character, Brian O’Connor, his last hurrah, a final dance with bullets he told his wife he missed before he finally accepted a more domesticated existence.

As much as I enjoyed Furious 7, it was hard to watch on so many levels. The fans will love the intense fight scenes, some wincingly brutal, some intricately choreographed. There are plenty of jaw-dropping stunts and heart-racing car chases, and plenty of one-liners to laugh or groan at, mainly from Dwayne Johnson’s character, Hobbs. This movie also had two villains, Jason Statham’s Deckard Shaw and Djimon Honsou’s Jakande; one intent on avenging his brother, the other bent on getting his hands on “God’s Eye”, a device that would essentially give Jakande control of the world, of course. The movie also introduced a new character named Mr. Nobody, played by an amusing Kirk Russell.

With the aid of CGI and Walker’s brothers, Cody and Caleb, as stand-ins, director James Wan was able to keep Brian in most of the film. That’s where I found some difficulty in watching the movie. Wan and his staff combed through footage that normally would’ve ended on the cutting room floor to find usable shots that Wan came to refer to as “Walker Gold” because each shot became more and more precious. I understood that sentiment as each of Walker’s scenes, especially with Vin Diesel and Jordana Brewster, became even more poignant knowing they were some of his last. Wan didn’t try to make the audience forget that Walker was gone, instead he made Furious 7 the satisfying closing chapter for the character Walker brought to life, effectively paying tribute to Walker himself.
  
Half Bound (Helheim Wolf Pack Tale #5)
Half Bound (Helheim Wolf Pack Tale #5)
Lauren Dawes | 2018 | Paranormal, Romance
8
8.0 (1 Ratings)
Book Rating
Thank you, Ms Dawes, for writing these books, I've thoroughly enjoyed delving into this world.
Independent reviewer for Archaeolibrarian, I was gifted my copy of this book.

This is book 5 in the Helheim Wolf Pack series, the last book and you do NEED to have read the other books before this one. This one pulls everything together but not everything important is recapped.

I found this one a much darker read than the others. The others are graphic and explicit but I thought this one was so much MORE. The violence Vivian expends to get what she wants is described in great detail, what she does and what she has others do. This is the only reason I gave it. . .oh . . no. . .wait, there is ANOTHER reason. Let me try that again! This is ONE of the reasons I gave it 4 stars. Oh but she does get her comeuppance, she really does!

Saxon is captured and Casey allows herself to be taken, on the condition Saxon is freed. Yeah, right, we did not see that one being double-crossed by Vivian! Vivian breaks Casey, she really does, physically and emotionally. It's painful reading, not just the physical stuff, but when Casey comes to terms with what Vivian does to her, what it means for her future, what it means she can never be. And then. . .not yet. . .I'll say soon.

Across the other side of the story, Brax, who left Rhett a while ago because he was addicted to Indi's bite, has to fetch a new pack member who affects him, and his wolf, deeply. But Andrea is damaged, both inside and out, and she doesn't think anyone will want her now her abusive ex has marked her as he did. Besides, all men are gonna hurt her, so she steers clear. When said ex gets too close, Brax and Drae bond, and when they do? Oh it's so beautiful, their bonding, it really is. Said ex also gets his comeuppance, but not quite how I thought he would!

Back to what Vivian does to break Casey emotionally. This is the other reason I gave it 4 stars. Casey loves Saxon and he loves her. But they never really got to tell each other that. After Casey gets free, I'm not surprised she has the thoughts she does. And then there was that "Besides. . . ." when Vivian was gloating! So now my mind is racing and I want answers! At least I know the questions this time!

A very fitting end, and one that spawns another series about Casey and her brothers. I hope to get my hands on them too.

Thank you, Ms Dawes, for writing these books, I've thoroughly enjoyed delving into this world.

4 stars

**same worded review will appear elsewhere**
  
Extraordinary Adventures: Pirates
Extraordinary Adventures: Pirates
2019 | Nautical, Pirates, Racing
I feel like I try to open pirate-themed games with silly faux pirate talk and it’s getting old. So I won’t do that this time. What I will do is start by saying we reviewed another Forbidden Games title (Raccoon Tycoon) to very high praise, so we expect nothing but greatness now. Does Extraordinary Adventures: Pirates! (or from now on just Pirates) match the quality we enjoy in Raccoon Tycoon? Yarr.


Pirates is a piratey, deck-building, racing game for two to six players attempting to reach Trinidad with the most VP and greatest booty (interpret that as you will). To setup, lay the humongous board on the table and populate the merchant ship locations with the appropriate number of supply crates pulled blindly from the bag. Each player will place one of their ships on the starting locations of each of the three tracks upon the board. Shuffle the Merchant Deck and place it in its position on the board face-down. Shuffle the Port Deck and set it near the board face-down but reveal the top three cards as the offer. Shuffle the treasure tiles and reveal a number of them equal to three times the number of players plus one more. Give each player their starting deck to shuffle and then draw five as a starting hand. The race may now begin!
On a player’s turn they will play three cards from their hand and “move their ships accordingly” says the rulebook. Initially we were not sure if that meant movement cards could all be played to the same ship or each of the three cards needed to be assigned to each of the player ships on the three different tracks so we decided to use the latter rule logic. Cards will contain a number in the lower right hand corner to signify how many spaces a ship may move this turn. Some cards will also have a special power written beside the movement number that may be used instead of the movement. The starting deck contains one card that will be able to thin the deck using this type of special power.


When a player’s ship meets either a Merchant ship or moves into a Port the movement ends immediately to resolve these encounters. When plundering a Merchant ship players will simply swipe the supply crates from the board and draw a Merchant card to their discard pile. When in Port, players will be able to draw one of the face-up Port cards in the offer or the top card from the face-down draw deck. In addition, players will be able to use the supply crates collected as currency to purchase the revealed treasure tiles near the board for VP at game end. Once all card have been played and subsequent actions played as a result the next player takes their turn. Play continues in this fashion until one ship reaches Trinidad and ends the game. The pirate captain with the most VP from cards, treasure tiles, and placement on each track will be the winner with the greatest booty (not in the rules, but I like to play that way).
Components. We were impressed with the components in Raccoon Tycoon, but Pirates scores well above it in component impressiveness. The board is massive and features incredible art. It looks just like a map and it’s simply gorgeous. The cards are all fine quality and the art on them is very good. The true component stars in this game are the supply crates and the player ships. Okay, so I love playing games that feel deluxe. I’m sure I’m not alone with that statement, but when I tell you that these little crates are amazing I meant it. How easy would it have been to just throw in a bunch of colored wooden cubes like 98% of games and call it a day? Easy peasy. But no, not good enough. Pirates goes the extra mile and gives us molded plastic (or resin, idk I’m not a chemist) boxes that look like supply boxes. And the pirate ships? The same super incredibly quality. They are minis where standees could have worked just fine. And they are DETAILED. I love them so much. Components score a big time happy face from us.

But the gameplay. Components are great but make the game they do not. However, having these great components only enhance the already wonderful gameplay here. I love deck-building games and it might be my favorite style of game. I also genuinely love when games throw in additional styles to complement the deck-building. Don’t get me wrong, we all love our Legendary: Marvel DBG (it’s a Golden Feather Award winner after all), but that’s just straight up deck-building. I quite enjoy another little deck-builder that adds a map and an additional way to use the deck-building cards in harmony: Trains. In Pirates we have deck-building paired with racing on a giant board. It just fits the piratey theme so well and combines deck-building with what I love from the game Jamaica.

It’s no surprise that I personally rated this quite high. Though not all our team has had a chance to play it yet, I believe they would all love it as much as I do. Purple Phoenix Games gives Extraordinary Adventures: Pirates! a plunderingly wunderful (I did that on purpose) 11 / 12. Want to add to your deck-building experience with a race using excellent components and art? Pick up a copy from your FLGS today!
  
Caraval
Caraval
Stephanie Garber | 2017 | Young Adult (YA)
8
8.1 (97 Ratings)
Book Rating
Roll up roll up to the world of Caraval, a game where nothing is ever as it seems but if you succeed you can make your greatest wish come true! For Scarlett, she has been writing to Caraval Master Legend for many years, hoping that he will bring his players to her Isle of Trisda so she can experience the joy and wonder her Grandmother’s stories told her about. When her final letter see’s an older Scarlett informing Legend that she is about to marry, a pre-wedding gift arrives in the form of tickets to Caraval! One for her, her sister Donatella and Scarlett’s fiance, who by the way she has never met…. Her father is a cruel man and Scarlett see’s the opportunity for marriage as a way to escape, which won’t happen if she attends Caraval. But her sister and the young sailor, Julian, have other plans!

 Sailed away to Master Legends Island, Scarlet must play the game of Caraval and the stakes are higher than she ever thought. Not everything is real and everything has a price, can Scarlett complete the game and get back to Trisda before her father knows she has gone and before her wedding day? Or will the secrets of Caraval pull her in too deep?
 
I went into Caraval a little sceptical, I had heard mixed reviews from friends but I wanted to love it as the story sounded amazing, thankfully I wasn’t disappointed. In a book where I was constantly told that not everything is real I found myself second guessing everything, trying to figure out the clues along with Scarlett. The Caraval itself is wonderful and vibrant but yet a little sinister if you scratch the surface, I almost felt transported to a Victorian era where the currency is secrets rather than coin. There are a ton of twists in this tale and I have to say that I struggled a little to keep up at times. My only quibble is that it did get quite ridiculous as the story progressed and I was longing for a little stability in the story. There are however, some genius bits that I loved especially around some of the forms of payment.

I found it a struggle to put this down, for the most part it was the kind of read that I didn’t have to think about as I flew through the pages and apart from the odd moments of wading through treacle I found myself utterly caught up in the world, my heart racing against the clock just as Scarlett’s did. I would totally recommend giving this a read, it’s not 100% up to the hype, but I’m glad I read it and I think it may end up in that rare pile of books that I have that I would want to read again!
  
Shadows of Malice
Shadows of Malice
2014 | Adventure, Fantasy
Great framework for narrating an adventure (2 more)
Good solo game
Interesting mechanisms
A lot of fiddly tokens (1 more)
Slightly heavy rules
A different take on the adventure board game
Shadows of Malice is an interesting take on the adventure game. Aside from the introduction explaining that you are heroes on a quest to find and activate mystical light wells and defeat the demon and his shadows before they can break through from the shadow realm and capture the wells for evil, there is no fancy artwork, immersive flavour text or even the well known fantasy monsters.


Instead, you get plain cards with simple line art and either just an icon/dice modifier or a short line of text explaining the effect. These cards are items of armour, weapons or other loot, potions, skill masteries, fate effects or abilities. A selection of these make up your character. Again, there are no defined heroes, you can be whatever you fancy being.

When you encounter a monster you roll 3d6 against a chart which will define the creature's species and its strength. Creature types are things like "Avian" and "Reptilian" so you can imagine fighting a dinosaur, a giant eagle or whatever fantastic creature you desire.

This makes the game a great framework to roleplay in. You are never stuck encountering the same things again and again. On the minus side, if you don't have a good imagination, it boils down to just rolling dice and beating target numbers. If you want a game to give you a story to follow, SoM is not that game.

The rules are good, if a little heavy but after a game or two it should soon click and it's mostly straight forward. The designer has recently just uploaded a revised rulebook to BGG which streamlines a number of things.

SoM comes with 4 large landscape hex tiles plus a shadow realm tile and you can choose any number of tiles to arrange in any position around the shadow realm tile. Each tile is divided into a number of smaller hexes with varying terrain and locations printed on them. This is the world you will be exploring and, despite being tiny compared to other game boards, each tile adds about an hour to the play time.

Gameplay involves exploring the land fighting creatures, gaining loot, visiting cities to trade goods or mystic seers to buy potions while searching for the special light wells that you must take control of.

In between player turns, the shadows act. They begin confined to the shadow realm but as the rounds progress, barriers fall and the shadows are more likely to find a way out to manifest in the land. Once there they start searching for the light wells and it's game over if they get to them first .

This makes for a tense cat and mouse with your heroes racing to either get to a well or intercept the demons on route.
  
Jarhead 3: The Siege (2016)
Jarhead 3: The Siege (2016)
2016 | Action, Drama
5
5.0 (1 Ratings)
Movie Rating
Story: Jarhead 3: The Siege starts as new recruit Evan Albright (Weber) who has just gotten a role working in the US Embassy in the Middle East, welcomed by Hansen (Ainsley) and under the orders from Gunny Raines (Adkins) with the job to protect the Ambassador Cahill (Hogan). With Evan going through the lesson of how to operate in the embassy we are ready to begin.

Evan notices somebody outside the normal outside the embassy, which soon sees him learning the lessons of the protocol. The marines find the embassy under siege and must use all their training to keep the Ambassador alive against countless enemies.

 

Thoughts on Jarhead 3: The Siege

 

Characters – Evan is the newest marine bought into the embassy, he does fill in the gaps for the protocol that must be followed by the team, learn to work with the rest of the unit and is the first to suspect something is going on around the embassy and ends up being the one leading the fight back. Gunny Raines is the leader of the marines, you play by his rules or face the consequences. Major Lincoln is the one leading the rescue attempt, bringing the back-up required to hopefully help the stranded marines, spends most of the film in a helicopter racing to the scene. Olivia Winston is the computer operative at the embassy, she like Evan has bigger dreams when it comes to rising up through the military rankings.

Performances – Charlie Weber does take the leading role here where we follow his character entering the world, he works as a soldier never setting the world alight, which can be same for the whole cast sees Scott Adkins, Sasha Jackson and Dennis Haysbert.

Story – The story here follows a newly recruit marine in an US embassy that must deal with a siege from the locals on the building meaning he will join the marines to show off their skills to defend the embassy. This is one of the simplest stories you will ever see, we follow Evan as he and we learn the lay of the land, the siege is everything you would expect too, following the usual ideas of needing to have safety and out live the numbers that are trying to kill you. It does feel like the story is safe rather than challenging.

Action/War – The action plays into the war side of the film, we get plenty of military manoeuvres to see bullets flying around.

Settings – The settings in the film show us the embassy and how the marines operate within it, we see how this makes the positions difficult to defend.


Scene of the Movie – The escape.

That Moment That Annoyed Me – It is too by the books.

Final Thoughts – This is an easy to follow military action film, it doesn’t do anything wrong, only it just seems to be by the book and overly safe.

 

Overall: Safe Military Film.
  
The Adventures of Tintin: The Secret of the Unicorn (2011)
The Adventures of Tintin: The Secret of the Unicorn (2011)
2011 | Action, Animation, Family
8
6.9 (19 Ratings)
Movie Rating
From director Steven Spielberg who brought us “E.T.” and the producer of “The Lord of the Rings” trilogy Peter Jackson, comes the fabulous “The Adventures of Tintin”. The film is based upon the popular European comic books which were created by Belgian artist Georges Remi and tells the story of Tintin (Jamie Bell) , a young journalist and his canine Snowy who are always seeking to find a one of a kind story to write about.

One afternoon at an outdoor market the two come across a small replica of the three-masted Unicorn sailing ship being sold at a very good price. Tintin then starts to be pressured into selling his replica to a sketchy man Ivan Sakharine (Daniel Craig) who tries very hard to purchase the ship by offering him double than what was originally paid. Without luck, Sakharine leaves and is soon followed by another man who also attempts to purchase the ship, only this time he warns Tintin about what he has gotten himself into. Tintin starts to think that maybe there is a secret about this ship and he is determined to get to the bottom of it. After returning home following a scuffle between Snowy and a neighboring cat, the ship is accidentally broken and concealed in one of the masts is a cylinder that later is revealed to contain directions to hidden treasure.

After being bitten by the curiosity bug, Tintin decides to investigate at the house of Sakharine and ends up discovering a second replica that holds another clue. He becomes captured by Sackharine and imprisoned on a ship headed to find the third and final Unicorn replica. Tintin is imprisoned with the Captain of the ship, Captain Haddock (Andy Serkis). Who learn that they must escape and collect all three of the clues to assemble the directions that will lead them to the treasure.

Both are racing to get to the treasure before Sakharine as there is a history between he and the Captain which further complicates the issues at hand.

After what seemed to be a very long and drawn out opening, the film jumps right into the action with lots of adventure, pirates, comedic moments and realistic scenes. This proves that you really can‘t judge a book by the cover as I have never been a fan of stop motion film at all, in fact it has always been creepy to me.

Knowing that this movie was filmed with that technology, I was extremely hesitant in even giving it a chance but I am very glad I did. The film is very well written and executed and truly delivers. The 3D is also outstanding and makes you feel as if you are a part of the epic adventure. I recommend this film to all ages and if you have your doubts, please trust me and give it a chance. You will not be disappointed.
  
TL
The Last Namsara
Kristen Ciccarelli | 2017 | Children
7
6.5 (2 Ratings)
Book Rating
Where the Namsara brings life the Iskari brings death. Asha is the Iskari, death bringer and dragon hunter. Cursed with a lifetime of knowing it was her fault that dragons had come to ransack her town when she was a child, she is feared and reviled. It was her mother telling her the Old Stories of dragons that brought them, a balm to her nightmares with horrendous consequences. Asha has dedicated her young life to slaying the dragons, although now with them dwindling in numbers she must take drastic action to ensure a successful hunt. Asha must tell the outlawed Old Stories again.

 The last Namsara is very much a book of revelations for Asha. The dragon attack when she was a child left her without a mother and also horrible scarred from the burns she suffered. Having to not only live with the fact that she is hated she also has to deal with the stares associated with her disfigurement, the armour she wears is both necessary for her hunt and for her emotional wellbeing. When her secret is out following an accident during a hunt, she is tended to by Torwin, her betrothed’s slave, who seemingly is willing to keep her secret, but at what cost to both of them?

 Through a series of cruel acts she finds herself visited by the first Namsara who starts her on a path that will not only unravel the truth about what happened the day of the dragon attack, but also a much deeper and long running deception. Asha must therefore right the wrongs.

 I very much liked Asha as a character, I found that she was written with both strength and vulnerability, she has always been the Iskari and that has given her an opportunity to hide behind a persona. She is however still a teenager and she has the same hopes and fears as everyone, but her hardened act is thankfully easy to scratch beyond the surface of. The book was an easy flowing read and I particularly liked how the Old Stories were interwoven into the pages, completing parts of the story and acting almost like a running prologue. It was a great way of explaining a complicated back story without being an info dump on the reader. I also found that there was a great deal of realism about the aftermaths of events, the fact that laws can’t be changed to suit the sovereign and that one persons change for the better will always be anothers change for the worse. It didn’t shy away from the ugly side of things and that always gets good marks from me.

That being said, I found the Last Namsara lacked a certain spark. I enjoyed reading it very much don’t get me wrong, but it didn’t have my pulse racing and I found it easy to put down of an evening. I would still recommend this to anyone who is a fan of dragons and kick ass female protagonists as it really does have a lot to like.
  
<b> My summary: </b> Alex was like any other boy. Go to school, hang out with his group, and control the monkey bars. But when he started stealing, his life changed for the worse. Out of nowhere, his best friend is murdered, and he is framed for it. he is sent to the child prison: a Hell hole. Worse than Hell. Furnace. When he’s there, he is disgusted with the way people live. Kids do hard labor like chipping rock. Gangs kill kids. and he isn’t the only innocent person who was framed. But there’s no hope of escape. Nobody can escape furnace. Or at least, that’s what they all say. <i> But that’s only because nobody ever has… </i>

<b> What I felt: </b> Personally, the first time I looked at the cover, I found it just a little disturbing. I thought “eh, I doubt very seriously I’ll like that book. But hey—they want to send me a free book? I’ll take a free book.” So no, I didn’t really like the cover. They could have done much better, either artistically or graphically or even with the colors. But that’s just me as an artist and a girl :D so I did judge it. boy was that a mistake.
The first sentence of this book seemed to grab me by the neck: “If I stopped running, I was dead.” From there, the entire book held me and wouldn’t let me go, from that first sentence to the very end. In fact, it held me after the end, too. I distinctly remember my blood racing, heart beating, sweating, adrenalin searing through my veins while I read this book! It was breathtaking and riveting to the last word. And even after the last word. I sat there, staring at the blank page, gasping and panting like a dog from lack of oxygen from reading a book. (that doesn’t happen very often, people.)

<b> Characters: </b> The characters in this book were very relatable. They weren’t super people, they were real. They handled the horrific experiences of Furnace the same way I would have—screaming in their sleep, crying, throwing up from the horrors.

<b> Writing: </b> the writing was very good—not one of those books where the author just says what he wants to say. Alexander Gordon Smith followed my creative writing teachers’ first rule: Show, don’t tell. It was an amazing thing to read, the language was very full in vocabulary, and it had good prose. There wasn’t any really bad foul language either, like some of the other teen books I’ve been reading lately.
Recommendation: this book is a thriller, not a horror book, even though it’s mildly graphic (mildly. Not really that bad. Descriptive enough to be kinda gross at times… but hey, it could be just because I’m a girl.). It’s not the most horrific book I’ve ever read, but it’s certainly not for an eight-year-old. Personally I’d recommend it for anyone fourteen and up (but that’s just me).

Here is a link for a giveaway for this book! http://haleymathiot.blogspot.com/2009/09/win-lockdown.html