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Haley Mathiot (9 KP) rated Blind Sight in Books

Apr 27, 2018  
BS
Blind Sight
10
10.0 (1 Ratings)
Book Rating
Thomas lost his family in a terrible accident two years ago. He’s been living as a hermit, rejecting God, ever since. When he starts getting mysterious e-mails and phone messages from some nut saying that he needs him to save his children, Thomas at first doesn’t believe it. But on a whim he goes to the air port. And there are two children there, waiting for him, calling him “uncle Thomas.”

Thomas is dragged (by the hand of God no less) into this insane mission to save these children from a cult, bring them to their mother who has been living undercover for three years, and expose the lies that the cult has been feeding to the world. But how is he going to keep his sanity when every time he sees the kids, he thinks about his own children and his wife who died at what he sees as his own hand? And what about his forsaken relationship with God?

I’m having a very hard time trying to think of words that describe Blind Sight. It is an incredible story about a terrible loss, but more than a loss of family—a loss of a relationship with Christ, but one that is rekindled to an absolute trust in His sovereignty. Blind Sight had my adrenalin racing through all 400-pages, yet parts of it were so peaceful and uplifting that I went back and read them again.

My favorite character was Micah, the little boy. He and Michelle were twins. He was so trusting, so brave, and so fragile. He couldn’t see, so he learned to rely completely on Michelle’s guidance, and had to learn to trust a man he’d never met before (Thomas). My heart ached for him through the story.

On that note, all the characters had some sort of major flaw that made them definite real people. My heart ached (almost physically) for each of them in a different way.

The writing was contemporary prose, easy to read, fluid, but simple. It wasn’t what made the book a 5-star book, but it didn’t take away from the overall enjoyment.

The narration alternated between several different view points, and left you hanging, making it a compelling page-turner. The viewpoints were not confusing, however, because it was all from third-person perspective. Also because each character was so real, so distinct, it was easy to get inside their heads.

Because of the different view points, there were some sections where I was reading what was going on during the cult’s worship service. It was amazing in a repulsive, nerve-wracking way that sent shivers of disgust down my spine. I hated the cult with a passion, and because of that I related to Justine, the mother, very well.

The ending was peculiar. Most books leave you with a satisfied smile on your face. This one, not so much. That satisfied smile comes after you’ve set it down and thought about it for a while—and it does stick with you. Pence doesn’t really “finish” the story in the sense that everything is wrapped up completely. You know what will happen in the future, and because of that he doesn’t have to spell it out for you. Once I sat back and thought about what God had in store for these characters and watched it play out in my head, I grinned. It’s wonderful!

Content: 100% Clean!

Recommendation: Anyone ages 10+ would enjoy this! It would be a wonderful read for a family to share, or for an adult looking for a good clean Christian-thriller, or a teenager with the weekend off of homework.
  
Three Heart Echo
Three Heart Echo
Keary Taylor | 2017 | Fiction & Poetry
4
4.0 (1 Ratings)
Book Rating
Three Heart Echo by Keary Taylor ended up on my reading list by yet another mislabeling on NetGalley, I must admit. As seen in the title image above, the book is a paranormal suspense. If you’ve read my blog for any length of time, you’ll no doubt guess that I grabbed it from the horror genre titles. Fortunately, after revisiting its cover I can at least say that its actual genre is the right one. While Three Heart Echo does have some elements of horror, it reads more like a paranormal-themed Lifetime movie.

Taking place soon after the death of Jack Caraway, Three Heart Echo tells the story of two vastly different people meeting and, you guessed it, falling in love. It’s not that simple though, and several of the more twisted things that one might expect from a horror novel surface throughout the plot. Iona Faye, a frail woman mourning the death of her fiance, seeks out Sully Whitmore, a man rumored to be able to speak to the dead. Together, the two unravel the darkness of Jack’s past while racing against time to unravel not one, but two curses.

The plot is fairly linear, with only one unexpected twist at the end. That twist defines much of the book though, and I have to admit that I actually felt anger flare up within me. I’ve gotta give Taylor kudos for that one. What I don’t like, besides the heavily romantic subplot, is the fact that, as readers see in many romance books, we’re dealing with two Mary Sue characters. Iona is described as a beautiful fawn whilst Sully is a giant Viking of a man. Catch my drift? Oh, and poor dead Jack? Apparently, he’s a stunner too.

While the plot is straightforward, Taylor also alternates between perspectives on chapters. Now, as a reader, you may think I mean she goes back and forth between past and present. It’s common enough when we read books, after all. Unfortunately, what I mean is that Taylor switches between perspectives of Sully and Iona. For the most part, the switches follow a pattern. There is some story overlap/repetition within those shifts, but it isn’t terrible. What perturbs me about these perspectives is that every now and then, there’s a break to the pattern where it may take some readers a moment to realize that the book has suddenly shifted to the past without warning.

Back to the romance side of things, there are far too many cliches. Poor, helpless main character gets an indescribable pain in their chest and they can’t fathom why it feels like their heart races when they look upon their love interest. As if that’s not bad enough, you know from the get-go that there’s going to be a love story involved. It’s not well enough to leave it a paranormal suspense, we might as well make it a romance too. Because y’know, two attractive people can’t simply be friends!

Speaking of chest pain, there’s another thing about this book that absolutely irked me. I could understand if one character had an odd need to count things. It happens and OCD is a real thing; but, what I’m referring to, is the need by both characters to take exactly five steps, to blink four times, to wait for three heartbeats before they do something so much as take a breath.

Finally, what the hell is a grand opus? The actual term is magnum opus. I’lll hope it was just a typo that was fixed in the final, published copy of the Three Heart Echo. Overall, the story itself is engaging to a degree, but it definitely wasn’t my style. I think it belongs more in the paranormal romance genre than it does horror.

I’d like to thank NetGalley and the author for providing me with a free copy for the purpose of review.
  
Contagion (2011)
Contagion (2011)
2011 | Drama
Steven Soderbergh has produced some fine films in his time as an established director; Ocean’s Eleven was a sublime mix of dark humour and action, whilst Ocean’s Twelve and Thirteen remained decent but not exactly pulse-racing. Here, it seems Soderbergh sticks to what he knows best, how to deliver a brilliantly shot, gripping film. Here we have, Contagion.

An all-star cast with the likes of Gwyneth Paltrow, Kate Winslet, Matt Damon and Jude Law is bolstered by excellent cinematography and nail-biting claustrophobia in a film which never forgets its purpose: to shock.

Contagion starts with a cough, a single cough from a single woman, which in turn spreads across the globe, killing over 20 million people in every country on the planet and becoming one of the worst viral epidemics the world has ever seen. The directing style is exquisite and focuses on the days after the first contraction of the deadly virus; close-ups of door knobs and drinking fountains add to the heightened panic and sense of claustrophobia and the continuous references to bird-flu bring it home how frail a race we actually are.

Soderbergh gets stuck into the details of the virus straight away and the pace never lets up, you’ll be gasping for air with the infected as you struggle to keep pace with what’s going on; it’s a relentless film, much like the disease itself. The movie is one of many recent developments that have parallel storylines running throughout; Kate Winslet is a scientist at the centre of disease research, whilst Matt Damon plays a middle aged father protecting his daughter.

Gwyneth Paltrow plays a wife and mother who has been embarking on a dangerous affair whilst away on business and it has to be said, she is excellent in her role, even though it lasts a mere 20 minutes before she pegs it. Her illness is well controlled on screen and you share the pain she is in.

Matt Damon is somehow immune to the virus after losing his wife (Paltrow) and more disturbingly, his son in scenes unbefitting of the films 12A certificate and Kate Winslet looks surprisingly angelic in her body bag… oops, didn’t mean to spoil that for you.

Alas, it’s not all good news as Jude Law pops up now and again as an annoying journalist trying to discover a cure and shame the money grabbing pharmaceutical companies, he plays the character well and you definitely buy into his sense of ‘crazy’ but out of all the stories shuffling for your attention, his is the one you care least about.

Unfortunately, some other small issues hold the film from being a complete success. Parallel storylines are all well and good but there are perhaps too many here. Whilst focusing on Winslet dealing with the fact she has contracted the virus, you forget about how Mr. Damon is coping looking after his potentially not immune daughter and the same can be said for Law’s character too. Which one are we to focus on?

Contagion is artistically, a brilliant film, but it could be said that it’s more style over substance. Yes, the characters have depth, though not as much as we’d like, the story is well written and the shots are beautifully choreographed but that good, solid story is lost about half way through as Soderbergh tries to handle all the different viewpoints. It’s a fantastic film, but not the outright success it could have been. You will however, be reaching for that anti-bacterial hand cleanser a little more often.

https://moviemetropolis.net/2011/11/08/review-contagion-2011/
  
Apotheca
Apotheca
2016 | Abstract Strategy, Bluff, Deduction, Puzzle
In the fantasy world, Witches and Wizards get all the credit for magical feats. But if it weren’t for the proverbial ‘man behind the curtain,’ those feats wouldn’t be possible! Who am I talking about? Apothecaries, of course! Yes, maybe a Wizard single-handedly defeated a dragon, but only after drinking a healing potion to recover some strength. And maybe a Witch was able to sneak past some henchmen after drinking a potion of invisibility. The list goes on! The point is, apothecaries can do some cool magical stuff too. So keep crushing it out there, apothecaries – this game is for you!

After years of study, you have finally become a master apothecary, and making magic potions is your passion. You buy all of your ingredients in a secret marketplace with no problem until one day, you come across another apothecary trying to buy all of the same ingredients as you! Who does this person think they are?? Using your quick wit, and some sleight of hand, you manage to scatter the ingredients around the marketplace to hide them from your rival. Now all you’ve got to do is give them the slip so you can go pick up the ingredients. Be careful, though – you’re rival is as sly as you are, and is scouring the marketplace to find them first!

In Apotheca, players are racing to create three magic potions before their opponents do. To craft a magic potion, players must make a match of three potions of the same color in a row. Played on a 4×4 grid, potions are manipulated by apothecary powers from recruited apothecary cards in a manner similar to movement in chess, or better yet – Onitama. Complete three matches, and you win! As a whole, I could describe Apotheca as chess with a helping of tic-tac-toe.

One thing I really like about this game is that it’s a game of semi-hidden information. Some things are hidden and some things are not. You do know the apothecary power(s) your opponent has, but you don’t know the color of the potions they put into play. Based on how they use their powers to manipulate potions, both face-up and face-down, you must deduce their strategy and thwart their attempts at making a match! Of course, they are doing the exact same thing to you – only you know the color of potions you place, but your power is known to your opponent. It’s a unique game of deduction and deception that requires more strategy than meets the eye.

Apotheca can be played with 1-4 players, but I think the best player count is 2. In a 3-4 player game, it can be difficult to build a concrete strategy because the board can significantly change between your turns. In a 2-player game, the board changes as well, but not nearly as quickly since it is just a back-and-forth with turn order. Also, more players means more hidden information – it can be tedious trying to remember who performed what action and who has what powers as you try to deduce everyone’s strategy. I don’t mind Apotheca as a 3-4 player game, but I would certainly prefer to play it as a 2-player game.

As you can see by our individual ratings, we are a little split on this game. It requires a decent amount of strategy and deduction, which work well together in this game. Apotheca was one of the first games in my collection, and it’s one that will stay there. Overall, Purple Phoenix Games gives Apotheca a sneaky 12 / 18.

https://purplephoenixgames.wordpress.com/2019/02/01/apotheca-review/
  
Rage 2
Rage 2
2019 | Action
In 2010 Bethesda released RAGE. The game was the next step in the Id Shooters as it combined the combat the company was known for with a story, outdoor locales, customization, and vehicle combat and racing. As if that was not enough; the game featured a large Post-Apocalypse world, tons of enemies, and several side missions.

The game was so large that it took several discs to contain the game and I remember our review unit arriving extra early so we had time to load the large game so we could be ready to play when it went online.

Nine years later we finally get the sequel as RAGE 2 has arrived from Avalanche Studios. The game picks up 20 years after the first game as players take on the character of Walker; a first generation offspring from the original Ark survivors.

After a deadly attack by the evil General Cross and his army of Mutants; Walker takes on the role as the last of the Rangers and travels the Wastelands to find new Ranger tech, make allies, gather loot, and fight Bandits, Mutants, and other enemies that arise.

Walker has a nice arsenal of pistols, Shotguns, Machine Guns, Rocket Launchers, Grenades, and his deadly Wingstick as well as a series of Nanotech powered abilities which can be improved and gained over time.

There are various towns for players to advance the main mission as well as gain side missions, trade, buy, and increase their vehicle and weapon abilities.

Players will need all this and more as the enemies are numerous and deadly. Just driving between two points on a mission can lead to roving bands and convoys attacking you; not to mention Road Blocks and other Bandit Dens that arise.

The game deftly combines first person combat and vehicle combat and offers some very fine graphics which really lead to the immersion. One issue I had is that some missions seem more like a back and forth between two points versus some of the more cohesive moments on other missions.

The NPC characters do not do as much as some may like as you will pretty much be a Lone Wolf but you will be able to chat with characters to advance the story and get side missions.

The game does require players to win a race in order to advance the story and it took many tries including some frustrating second place finishes before I was able to cross the Finish Line first ahead of the pack.

The game provides plenty of gameplay as I put in over 20 hours on it and there are still some areas I can wander to clean up but with DLC and new content coming; I am looking forward to seeing what is to come. I also look forward to fully loading out my vehicles and weapons as the three main weapons I have are amazing and I would love to see what the full loadout can do.

I was a bit disappointed over the lack of Multiplayer as it was included in the first game and I had hoped we would be able to get both vehicle and FPS combat this time out or at the least a Co-Op mode.

The music and sound effects are good although they can drop or fade now and then but this has become better with a recent patch.

RAGE 2 provided plenty of immersive entertainment and was a very entertaining and engaging game despite some frustrations along the way. The game clearly indicates more is coming to the story and I cannot wait to see what comes next.

http://sknr.net/2019/06/07/rage-2/
  
Aliens vs. Predator: Requiem (AVP 2) (2007)
Aliens vs. Predator: Requiem (AVP 2) (2007)
2007 | Action, Horror, Sci-Fi
Two of the biggest creature franchises in cinematic history clash again this Christmas in the new film Aliens VS Predator: Requiem.

Picking up where the last film ended, “AVP-R” follows the surprise attack inside a predator ship and its subsequent crash in the woods near the small town of Gunnison Colorado. The crash does not go unnoticed, and sadly for a father and son on a hunting trip, investigating the crash site turns out to be a fatal mistake when they are infected by a pair of Alien Face-huggers from the crash site.

As if the Aliens were not bad enough, the locales also have to content with a Predator elite warrior who has been dispatched to stop the spread of the Aliens as well as cover up any evidence of the creatures and Predator technology from the crash.

In short order, an Alien infestation of Gunnison is underway and the local townspeople an unprepared to deal with the series of events that are underway and they find that even the local National Guard units are not prepared to face the ever expanding Alien legions.
In a race against time, a few survivors attempt to flee the carnage and our racing against time before even stronger containment methods are put into place.

The film is packed with action and there are enough solid visuals to keep fans entertained. However the films biggest failing, is a complete and utter lack of character development. While I do not usually expect much in this department from a film in this genre, “AVP-R” barely plays this lip service. We know that Dallas (Steven Pasquale) is an ex-con who is returned home to see his brother who in turn is drawing heat from his interest in girl who is dating the locale goon. We also know that Kelly (Reiko Aylesworth) is a soldier who has returned home to her daughter and husband and whose daughter resents her mom being away. Beyond those factors, there is precious else we are given about the characters which in turn makes it very hard to bond with them and care if they survive as they are little more than fodder for the interstellar killing machines.

The plot of the film is also very linear as the script from Shane Salerno does a nice job of setting up the events, but does not hold any real twists or turns and plays out in a very standard manner. While there is an attempt at the end to offer a little bonus for fans, it is not really enough to push the film over the top.

Directors Greg and Colin Strause have done a great job of capturing the look and feel of the franchise and have given fans what they have long asked for, a chance to see the Aliens loose in a modern setting on Earth. While the battle scenes shine and the duo keep the film moving along at a steady pace, they are hampered by the script and character issues I mentioned earlier.

Thankfully the series has returned to its R-Rated roots and the gore is back which is essential to show just how dangerous and destructive the two species are. The introduction of a new Alien/Predator hybrid is a nice touch, and does add a new albeit it controversial new chapter in Alien reproduction that is sure to get the fans talking.

In the end, fans are left with a mixed bag as the film is better than the previous film in the series but pales when compared with “Alien”, “Aliens”, and “Predator” where interesting characters combined with suspense and action to create true genre classics. As it stands,” AVP-R” is a worthy effort that comes up short of its aspirations.
  
T
Titans
10
10.0 (1 Ratings)
Book Rating
<b><i>I received this book for free from Publisher in exchange for an honest review. This does not affect my opinion of the book or the content of my review.</i></b>
<i>Titans</i> is amazing, I adored the book and everything that came with it, and...

I want a Titan of my own as well.... Then again, I don't have horse riding experience, so I'll probably fall straight onto the ground face first. I'll stick with those wooden sticks that only have a horse head.

Here's what I adored and loved about Victoria Scott's latest novel (this is my first time reading her works....):
<ul>
  <li>Mechanical horses, and it's not just a mechanical horse for experimental purposes. The mechanical horses, known as Titans in the book are horses used for racing. They not only resemble real horses, but they have emotions as well, and that's a little scary. The Kentucky Derby just got a new twist.</li>
  <li>Victoria Scott almost always has a dash of humor in her characters' dialogue. I think this takes talent.</li>
  <li>I adored each and every one of the major characters in the story. And if I didn't like them at first, I loved them by the end. That says something.</li>
</ul>
We have Astrid, a girl living an extremely rough life with everything on the line and sometimes scavenging to make a living. Being able to race in the Titan Derby allows her the chance to turn her rough life around, and she is determined to do what it takes within honorable boundaries. She also has a talent with math and can probably Calculus better than I ever did.

Then there's Magnolia, Astrid's best friend since childhood with the same amount of problems as Astrid if not more. But despite all of that, there is a strong bond of friendship between the two girls and Magnolia is there for Astrid every step of the way throughout the race, encouraging and supporting her. She is also hilarious and basically makes everything seem much better than they really are.

Victoria also introduces us to Rags, one of the key players who started the whole Titans spiel for Astrid (okay, he also started the whole Titans spiel in the first place) and allowing her the opportunity to race in the derby. He's a grumpy old man who comes across as overly crabby at first, but is secretly warm, fuzzy, and grandpa-ish.

Another key player to the whole Titans spiel is Barney, and he is definitely not the purple dinosaur from childhood. Although to be honest... he certainly reminds me of Childhood Barney in a weird way.

And later completing the ensemble, Victoria eventually introduces us to Lottie, a wealthy lady who has a history with Rags and gives off an "I seem intimidating because of my status, but I'm not <em>that</em> intimidating" vibe. She is also one of the few people who has hopes for Astrid early in the races and offers to be Astrid's sponsor, along with teaching her (and Magnolia) proper etiquette among the upper classes. Lottie is almost a surrogate mother outside of Astrid's home.

But even though they are all different from each other and normally wouldn't be caught dead together, the five of them click well throughout the duration of the race, forming a lasting friendship. The combination of friendship with the aspect of mechanical horses put together makes <i>Titans</i> a fantastic read for all ages.

<a href="https://bookwyrmingthoughts.com/arc-review-titans-by-victoria-scott/"; target="_blank">This review was originally posted on Bookwyrming Thoughts</a>
  
Phoenix Incident (2016)
Phoenix Incident (2016)
2016 | Mystery, Sci-Fi
6
6.0 (1 Ratings)
Movie Rating
Today’s selection, for your consideration, is another movie from the ‘found footage’ genre. I know I know. I’ve said it before and I’ll say it again … ‘The Blair Witch Project’ pretty much broke ground and played out that genre in the timespan of a single film. Hear me out though, cause the folks responsible for today’s selection tapped into the world of science fiction and ufos (and somewhat of a larger budget) to make this movie and the result is I believe a movie worthy enough to add to the selection of your Friday/Saturday night scary movie marathon. I’d even give it B-Movie/Cult Film status.

 

‘The Phoenix Incident’ is a documentary/sci-fi/thriller written and directed by Keith Arem and stars Yuri Lowenthal, Travis Willingham, Jamie Tisdale, Liam O’Brian, James C. Burns, Troy Baker, and Michael Adamthwaite. Based on the infamous ‘Phoenix Lights’ ufo incident which occurred on Thursday, March 13th 1997, the film merges the fictional disappearance of four local men and a military conspiracy with the factual account of thousands of people seeing what was described as a squadron or fleet of ufos seen traveling from the Nevada state line all the way to Phoenix, Arizona and later as far south as Mexico. The whole event was later attributed to a series of flares deployed as part of a trading exercise by A-10 Warthogs of U.S. National Guard (accounts vary by reports made by various media, law enforcement, and military outlets).

 

After overcoming a brief car accident outside of town and a brief but hostile encounter with a local religious fanatic, four of the five friends take off on their ATVs for an afternoon in the desert terrain surrounding Phoenix. As the friends are traversing the terrain and recording live video of their afternoon they suddenly spot a huge military presence consisting of warplanes, troop carriers, and attack helicopters racing into the desert at high speed. Intrigued and perhaps far too curious, the group of friends decide to try and follow the aircraft further into the desert as seen through their own camera footage. Darkness soon falls and the men become witnesses themselves to the mass UFO incident occurring over their town. Soon after though, their outing descends into absolute chaos as they become witnesses to something else. Something horrifying that will lead them into the unknown where their ultimate fate will become a mystery all its own. Included with the footage of the group are interviews with family and friends of the four missing men as well as interviews with law enforcement officials who each have different theories on what happened to the four friends. Intertwined with this footage is the account of the military exercises the men witnessed by an anonymous Air Force officer and his knowledge as to what REALLY happened to the four men that evening.

 

For a film made on less than a million dollars, I give this one major props. It’s definitely falls into the X-Files niche only without Mulder and Scully. I’m wondering if the filmmakers weren’t fans of ‘Unsolved Mysteries’ back in the day when Robert Stack hosted cause it has a similar bone-chilling aspect too it at some points. They didn’t CGI the hell out of the special effects either which I think is a real issue today in film and television. The acting ‘doesn’t look like acting’ either. The majority of ‘footage’ genuinely looks like a bunch of friends that start off spending the day goofing off and hanging out only to have their fun filled afternoon descend into utter hell.

I’ll give this one 3 out of 5 stars. Definitely worth the money for the digital download. Watch during sunset or at night to enhance the ‘thrill factor’ and checkout the bonus features included with the film as well. You’re liable to get caught up in it though and forget it’s fiction.

 

Or is it?
  
GPS
GPS
2020 | Numbers Game, Space
One thing that I’m always on the hunt for is a good quality filler game. Something that is fun, light, fast, and entertaining for when you need a break between bigger games. So when I saw this Kickstarter for 3 small 10-minute games, I knew I was in luck! This review is for one of those games, GPS. Did it hold up to my expectations? Keep reading to find out!

GPS is a racing game in which players are launching satellites into orbit, and attempting to be the first to organize their satellite chain in numerical order. To setup the game, assemble the planet pieces and spinner, and give each player their 12 numbered satellites. Players shuffle their satellites face-down, and then flip 3 of them face-up. The game is now ready to begin!


Each turn, a player will spin the spinner. Once the spinner has stopped, every player will place one of their 3 face-up satellites in the pointed space. Players then each reveal a new face-down satellite, and turns continue in this fashion. After 12 turns, all players will have all of their satellites in play around the board. Now, instead of placing a new satellite when the spinner stops, players will move an already placed satellite to the pointed space. If the spinner ever stops on a space where you already have a satellite, you just move one of your satellites to the nearest space in either direction that doesn’t already have one of your satellites. The goal of the game is to arrange your satellites in ascending numerical order, starting from the start line on the board. At the start of a turn, if a player has completed that goal, then they win!
Seems simple enough, right? That’s the point! GPS is supposed to be a game that is easy to teach and fast to play. There is a small amount of strategy involved in decided which satellites to place where, to help set yourself up to be the fastest to organize them numerically. More often than not, though, the ‘right’ move is the obvious one to take, so don’t be expecting a brain burner with this one. All in all, simple gameplay and mechanics that are easy for pretty much any age to grasp.


The biggest issues I have with GPS actually are the components. Don’t get me wrong – the quality of the components is great! It’s just how they affect the gameplay that is disappointing. For starters, the satellites for each player are nice and sturdy cardboard. But the size of the spaces around the game board are a little smaller than the satellites, making it difficult to fit them properly and clearly in a specific space. The next issue is with the spinner/game board itself. The spinner has a small rubber bottom to help avoid unwanted movement, but unfortunately it does little to stop that problem. Almost every time the spinner is spun, the game board moves on the table. The movement of the board knocks any satellites that are in play out of alignment. With the oversized satellites and the small board spaces, it’s sometimes hard to tell in which space a satellite was originally placed. These issues just take a fast, light-hearted game and turn it into a frustrating filler for me.
Overall, I would say that GPS is a good game in theory, but it was just not necessarily executed well. Perhaps if the components were more conducive to the gameplay, I would have different thoughts, but those problems just leave a sour taste that makes me want to skip over it when looking for a filler. This is a game I might pull out for younger gamers, but not one that I see getting a lot of table time with my regular group. Purple Phoenix Games gives this one a sputtering 6 / 12.
  
Cubitos
Cubitos
2021 | Dice Game, Racing
Let me tell you a story about how I came to own Cubitos. My FLGS, which since moving to Tennessee is an hour away in Knoxville (Sci-Fi City), had great stock of this game a couple months ago. I would step in, browse around, and pass on picking up a copy since they seemed to have so many. Forward in time to a month ago, when I was ready to grab my own copy, they are sold out. WHAT. Well, I had to order a copy online from somewhere I don’t normally shop because my favorite online sellers were also out of stock. Then Christmas came and my brother gifted me a copy of Cubitos. So then I had two. Long story now short – I have a copy and that’s all that matters because Cubitos is amazing.

Cubitos is a push-your-luck, dice building, racing game for two to four players. In it, players have runners that will be moving around a crazy race track, and another runner who keeps track of fans (the manager maybe?), and the first player’s runner to cross the finish line will be the winner! Now, managing movement and special abilities is where the game REALLY is, and it all boils down to which special dice are purchased and used, and whether Lady Luck will find favor or not. It’s a wild ride, so prepare your runner and let’s go!


To setup, place out one of the double-sided Racetrack boards, along with the Fan Track board. Runners for each player are placed at the Starting Line on the Racetrack board, and the other on the bleachers of the Fan Track. Each player receives a color-coded Player Board and nine gray starting dice. They receive a Phase Token to keep track of each phase in a round, and the starting player receives the Start Player Die. Each dice box is placed around the boards with the dice on top. All corresponding cards for each die type is placed by the dice box, and the game may now begin!
DISCLAIMER: We have adopted an unofficial variant/house rule that differs from the rules because we find it works better for us. During the phases where all players may play simultaneously we instead just have each player take a turn individually. -T

A turn in Cubitos is divided into two main phases with several sub-phases for each. During the main Roll Phase, players will first Draw dice from their personal Draw Zone (on the Player Board) and place them into the Roll Zone. Initially, players will have a hand size of nine, but that may be adjusted as the game progresses. Once the dice have been drawn the player then Rolls their dice. Every die face showing an icon is counted as a Hit, and every die showing a blank face is considered a Miss. All dice showing Hits are moved to the Active Zone of the board, and the player then decides if they wish to Push (their luck) and re-roll all the Misses in hopes of more Hits, or if they are done rolling. Once a player re-rolls their Misses, if the result is all Misses, the player Busts and must move ALL rolled dice to the Discard Zone on their board. However, players may continue to roll all Misses until they Bust or are content and stop.

The Run Phase then begins with players resolving their red die icons (crossed swords for attacks), and determining their other icons rolled for coins and movement. Feet icons (and certain dice special abilities) provide players with movement along the Racetrack board, and coins provide the player with purchasing power to buy new dice. Once a player’s Runner has landed on a reward spot on the board, the player receives the benefit and moves all dice used this turn to the Discard Zone on the Player board.


Every time a player Busts, or lands on a Fan icon on the Racetrack, the other matching Runner on the Fan Track board will move one spot along the track, and the player receives the benefits of the new space. These benefits are either an increase in hand limit of dice drawn, or more purchasing power in the form of credits. Reward spaces on the board could give players extra dice for free, allow players to remove dice from their collection, or even gain credits to be used at any time. The game continues in this fashion of each player taking their turns until one player crosses the finish line and wins!
Components. This box is chock full of tasty components that we all just adore. The boards and cards are all good quality and feature some fantastic art, and the custom dice are just so fun to handle. A truly ingenious use of folding arts is used when setting up all the dice boxes. Not only are they used in-game to remind players what icons are on each die face, but they also hold the dice during play, and store the dice in the box. I mean, triple duty dice boxes are where it’s at! Everything is super colorful and just a joy to play with each time. My one quibble is the very offensive block of cheese on the box cover. I am a big Chicago Bears fan, and seeing something so proudly displayed that even remotely resembles an homage to the Packers is such a shame to me. I really hope that wasn’t intentional, but I am also joking. Mostly.

The absolute best part about this game is the selection of action cards associated with each special set of dice. For example, the purple dinosaur dice could be paired with seven different cards, each with different abilities when the icon is rolled. Each color has a seven card deck, from which a card could randomly be used each game. The rulebook also offers 10 suggested combinations of cards, and also invites players to choose their own combos. This reminds me of a similar mechanic I first saw with the Dice Masters system, where each die’s faces could mean something completely different depending on the card associated with it. I loved that mechanic back then, and I do now as well.

I cannot believe I passed on this game for as long as I did. I mean, I like AEG-published games. We have reviewed John D. Clair games positively: Mystic Vale, with Custom Heroes and Space Base coming soon. Was it a subconscious dislike for the dumb cheese man on the cover? I am not too sure, but I am clearly glad to have it now. The cool dice. The interesting theme. The multi-use dice/card components. The fact they included both orange and purple dice. Am I into racing games now? The reasons are plentiful, and I just cannot wait for my next play of Cubitos. Maybe I can get my wife into it and it can be a staple in our rotation.

There are several other little rules that I did not mention here, but all in all I have had a blast every time I play Cubitos. I was certainly correct in wanting to add it to my collection, and having Josh teach Laura and me originally just adds a unique personal touch to the game for me. Creating lasting memories is a big reason I am so into board games in the first place, and I think Cubitos will hold a special place in my heart simply because I was able to play it with my best friends. They agree with me that this is a special game, and Purple Phoenix Games gives this a nonsquare 16 / 18. If you see this at your LFGS I highly recommend you pick up a copy. Don’t wait, like I did, because when you do get around to it, they just may be out of stock. And a suggestion: because the cheeseperson is wearing lederhosen, just refer to them as a great German friend. AND THAT’S IT. Go Bears.