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Lagoon: Land of Druids
Lagoon: Land of Druids
2014 | Adventure, Exploration, Fantasy
One of the best parts of the board gaming experience is finding a fun group of people with whom to play! Sometimes, though, coordinating a game night is easier said than done. We all must occasionally forego the group experience and face the world as the Lonely Only. But fear not! The world of solo-play is a vast and exciting realm! What follows is a chronicle of my journey into the solo-playing world – notes on gameplay, mechanics, rules, difficulty, and overall experience with solo variations of commonly multiplayer games! I hope this will provide some insight as you continue to grow your collection, or explore your already owned games!

Lagoon is a land of harmony and balance. Or at least it WAS until the rise of humanity. The three spiritual energies that once existed in a perfect equilibrium are now fighting for dominance and control over the destiny of Lagoon. Each energy has amassed a following of druids who are working to ensure that their chosen energy is victorious! Which energy will you choose to serve, and will your choice be the correct one in the end? There’s only one way to find out!

Lagoon: Land of the Druids is a game of tile placement and exploration. You are the leader of a circle of druids, and they will do your bidding throughout the game. On your turn, you will take any/all of these five actions: Move, Summon (add one of your reserve druids to the play area), Explore (add a new site tile to the table), Invoke (use a Site Action), or Unravel (remove a site tile from play). You can perform as many of these actions as you want, as long as you have the appropriate resources to spend. Each tile in the game is double-sided, and each side has a unique action/ability associated with it. Strategy is everything – which tile side should you choose to bring into play, and how can you best use the available abilities to benefit your chosen energy? You also have to keep an eye on your opponents because they might be trying to undermine your plans to help their energy achieve success! The game ends when all tiles have been explored, and then players count up points dependent upon which energy was ultimately dominant. The player with the most points is the winner!

As a solo game, Lagoon plays similarly to the multi-player game. Instead of competing against other humans, you are playing against an AI opponent (fondly referred to as “AJ” in the rulebook). On its turn, alternating with yours, the AI executes three steps – Explore, Unravel, and Invoke (perform an action dependent on which druids the AI currently has in play). Each of those steps is explained in more detail in the rulebook. The game ends as in a normal group game, and the player (either you or the AI) with the highest score wins.

The first thing I should mention are the solo rules themselves – they are very wordy and contain lots of ambiguity. It took me a couple of read-throughs before I felt comfortable trying to play, and even now I still keep the solo rules easily accessible when I do play. With so many moving elements in this game, clear and concise rules are necessary for an unencumbered game.

When I say there are a lot of moving elements, I mean it. At any point, you could have up to 5 druids in play, with access to up to 5 unique site powers to invoke in addition to the basic actions you can take on your turn. And on top of that, your druids are spiritually connected, so a druid on one site can use the power of a different site as long as you have a druid there as well. There are also lots of opportunities to combo powers this way, and unless you’re 100% focused, you could lose track of what you already did or forget to pay for an action. And in a solo game, you’re not only tracking this for yourself, you also have to make sure you’re executing the AI turns correctly. There’s just a lot going on and it can be easy to accidentally skip a step.

The thing I dislike most about playing Lagoon solo is that I have to make decisions for the AI. When placing tiles on AI turns, I get to choose which side to play. When the AI unravels a site, I get to choose which site to remove. It’s hard to play this game honestly because I can just choose whatever will benefit ME the most, and not necessarily act in the AI’s best interest. Obviously, a human opponent would do whatever they want for themselves, but in a solo game I am in control of my opponent. The rulebook does offer ways to alleviate this, but I either honestly forget to refer back to the rules for certain situations, or I just choose to ignore the suggestions. I know, I know, that sounds like a personal problem. And I guess it is. I just don’t like the responsibility of having to play two competing sides because it is hard to stay honest. Since this game is so dependent on strategy and personal decisions, there is no good way for an AI opponent to be successful.

Lagoon: Land of the Druids is a complex game that requires more strategy than you think. That being said, I don’t like to play it solo. Each turn offers lots of opportunities, but so many options can be overwhelming. Having to make decisions for the AI is not enjoyable for me because I am aware that I do not always make the best decision for the AI – it’s just hard for me to consciously make decisions detrimental to my game. The idea of this game is neat, but the execution of the solo rules (from their editing to their actual gameplay) just doesn’t work well for me. Give it a try solo if you want, but you’re not really missing a lot if you don’t.

https://purplephoenixgames.wordpress.com/2019/03/11/solo-chronicles-lagoon-land-of-the-druids/
  
No Good Reason
No Good Reason
Cari Hunter | 2015 | Crime, LGBTQ+, Thriller
10
10.0 (1 Ratings)
Book Rating
Cari Hunter is most definitely as top notch a writer as you are going to find in crime/thriller writing.
Cari Hunter’s Dark Peak crime series, starting with No Good Reason, was recommended to me by a Lesfic author. I reckon you have to be pretty good for your peers to claim you are ‘top notch’ and after reading four of her books in quick succession I can guarantee that Cari is most definitely as top notch a writer as you are going to find in crime/thriller writing.

Let me admit to you that I generally find crime novels too much hard work to follow. I like my books to be romances, and the sexier the better. I’m surprised as all get out to find I love Cari’s thrilling ride through these Police stroke Hospital novels. Especially as there is almost no juicy sex to lubricate the grit. The infrequency of sex scenes is because the main characters, Sanne and Meg, aren’t officially a couple. Or maybe they are. It’s entirely possible everyone knows they are, except themselves.

The story isn't necessarily about their sexual tension, but it was always in the back of my mind that they would see sense in the end and I patiently waited them out.

I have found in the last few years that there are many padded-out books on the market by well-respected authors, where you can skip through whole pages at a time without losing any real sense of the plot. Not so with No Good Reason which kept me riveted through each paragraph and exquisite word right from the tense prologue.

Cari definitely makes every single word count and I felt engaged in the story and with her main characters within the first few pages.

I’d already read Snowbound, which was a fantastic debut novel, but the characters in No Good Reason are one smidge more sophisticatedly written.

Sanne and Meg go back a very long time, from before their first kiss at the age of twelve, and they know each other better than they know themselves. They have generated a world around them where they are each others’ support and comfort. They are BFFs, they are Friends With Benefits, but somehow Cari has written them as even more than these things. They are each others’ absolute other halves.

These two girls have aches and bruises, and tears and emotions, and genuine exhaustion from their ridiculously long work hours.

They do things like accidentally drop perishable shopping on the floor, but eat it anyway; burn their tea; and turn the shower off when the toilet flushes for fear of being scalded.

I love details like these. I love that they can have a discussion about putting the bins out and HobNobs can fall in their tea the same as they do for you and me, without making the whole book boring and mundane. It simply endears the characters to me all the more.

They made me smile a lot. Meg prefers ham and quaver butties, for goodness sake, what’s not to love?

It doesn’t take long for Cari to completely draw you into their world in Northern England, around the Manchester area, and mainly in the Peak District which is where Cari lives and I feel like I have travelled the hills and crunched the snow and tramped through the same streets as she has now.

This area has its own accent, Northern English, and it is noticeable that she uses phrases and words particular to there. I can’t remember which words I picked up on first, probably some dialogue, but you quickly become used to the fact this is not written by an American. It’s refreshing to have only regional UK main characters: no Londoners; no Americans.

Don’t let the idea of a local accent and local characters put you off, there is nothing in the book you wouldn’t understand, it is still all ‘plain English’ and if you come across a word you can’t decipher I will more than happily translate for you!

Other than the almost-a-romance-but-so-much-more between the two girls there is also this whole other kidnapping / crime malarkey going on. Sanne is a little too personally involved in the case right from the beginning, being caught up in the initial rescue of the victim. She and her police partner, the sensitive, caring, supportive, gorgeously written Nelson, are embroiled in working the case together. Needless to say they spend a lot of time visiting Meg in her role as A&E Doctor in the local hospital for one reason or another. Nelson is a beautiful soul and just the kind of partner Sanne needs, but that writers seldom allow their straight characters to be, especially in Police fiction.

The kidnapping plot is fast paced and exciting. The characters on both sides of the investigation were all believable and there was an audible ‘Huh!’ out of me with the final twist at the end. I really didn’t see that coming. Such a simple way to pull the whole plot together. Chilling!

Cari has a remarkable flair for descriptive writing and she pays particular attention to details like sounds and how things feel against skin. You are left in no doubt every time a character is sore, almost feeling the pain and peeling off the scabs with them.

Sometimes you have to reread a passage to understand the gist of what an author means, or furrow your brow over a combination of words because they just don’t make sense or even belong together, but with Cari Hunter the only thing I can point out to her is ‘Try feeding goldfinches niger seeds instead of nuts.’ That’s it. No other tweaking or corrections required. Nothing. Cari Hunter writes sheer perfection.

My favourite line in the book is the first one I stopped at, blinked appreciatively and re-read.

“Sanne ran her fingertips across the gritstone, letting it wear away her skin like an over-keen emery board.”

From that point on I knew I was going to love not only the book, but also Cari’s style and I wasn’t disappointed with further chapters.

I have a simple test for new authors, to find out how much I like them. The test is ‘how sick has this author made me?’ By that I mean - how long did they keep me awake reading when I ought to have been asleep for work the next day. If I am awake too long it makes me sick for several days after - it shouldn’t be something I am proud of but
  
Ready Player One
Ready Player One
Ernest Cline | 2011 | Fiction & Poetry
7
8.9 (161 Ratings)
Book Rating
Nostalgia (0 more)
Poor female representation and stereotyping (0 more)
The year is 2044, the world has burnt through it's fossil fuels and the effects of global warming has left the world in decline, many turn to drugs and crime to survive and to cope with the world around them. Tech giant James Halliday offers humanity an escape in "The Oasis" a virtual universe where you can pretty much do anything you want and mostly for free. When Halliday dies he has no heir to his vast fortune and announces to the world an elaborate game, the first to win and find his "easter egg" inherits everything. The game however is fiendish and after 5 years without a single clue answered, many have given up searching until one day, Wade Watts, becomes the first to enter the scoreboard and the race to win explodes back into everyone's lives.

I think it's safe to say I devoured this book! Whilst set in a future world, most of what takes place is within the Oasis itself as Wade is a "gunter" (an whittled down name for egg hunter) he dedicates his life to the search for the egg, living on a diet rich with 80's pop culture his knowledge is great enough to rival Halliday's himself. He is far from alone in this though, many are still searching and the race is on against corporate egg hunters, the Sixers, who want to take the egg purely for profiteering. I loved Wade as a character and whilst everything seems overwhelming for him the writing never feels so. You feel everything he goes through, willing him to solve each riddle, sharing his frustration at each dead end and his joy when something goes right. It's almost as if Wade becomes the readers avatar. The 80's references are many as well as throwbacks to all kinds of gaming which I loved and there was many a knowing smile and laugh out loud moment for me whilst reading. I loved how the solving of each puzzle was well laid out and researched (apart from the Pan Galactic Gargle Blasters that is) and how the story felt comfortable moving away from it's linear path, sometimes surprisingly so.

It's quite lacking in female avatars though which I think is a little sad, other than Art3mis it's pretty much a lad zone, which given that female gamers now make up over 40% (various sources) of the gaming populous makes it feel that the book was written for a male stereotype (and stereotyping crops up a lot). Not only is she the only female avatar but it feels like she is only there to be the "love interest" despite her being a formidable gunter. It's not all bad, she is pretty much the most kick ass of all of them but I just wished there was a more even presence. There is also sadly a fair bit of tokenism going on and I felt some minority groups were marginalised.

It didn't detract from my overall enjoyment of the book at the time which I read pretty much every opportunity I got, but now having had time to reflect I'm going to have to knock a star off for everything I mentioned above. If you grew up in, or have a good knowledge of the 1980's and have a thing for retro gaming this will tick a ton of boxes for you. If you didn't or don't, this is still a great adventure that will pull you in and you will likely discover a whole new world of games, films and TV that you may find yourself wanting to check out!
  
Moonlight Over Manhattan
Moonlight Over Manhattan
Sarah Morgan | 2017 | Fiction & Poetry
10
9.3 (3 Ratings)
Book Rating
Do one thing every day that scares you. I think that is the best advice we could give ourselves on a daily basis. How many times have we just went status quo and always wondered what if. Harriet Knight is status quo. She is an average girl, with an average life, with average problems. But the month between Thanksgiving and Christmas she decides to challenge herself daily. No more status quo, start living outside the box. The plan is going worse than expected though and then she finds herself on the internet dating site date from hell. The best way she can think of to end said date is to jump out of the bathroom window. That is how we meet Harriet.

Harriet is a dog walker/pet sitter along with her twin sister Fliss. The started their own company and it has really taken off. Her sister has recently moved out of their apartment to live in the Hamptons with Seth (read Holiday in the Hamptons, you won’t regret it). Harriet finds herself alone for the first time in a very long time. After jumping out the bathroom window she heads to the ER to get her ankle checked and in walks Dr. Ethan Black.

Ethan Black is all ER all the time. He puts his very heart and soul in to his daily life and enjoys going to work everyday. Maybe the reason his marriage failed is because he puts 100% into his job. 100% means 0% left over for anything else. He is quite happy in his every day routine until his sister calls with an emergency. He'll do anything for his sister, well maybe anything.

Harriet agrees to change locations for one of her customers because an emergency takes them out of town. Her regular client "Madi" is staying with her “uncle”, a busy doctor, and needs to get her daily walk there instead of home. Harriet and Ethan meet again and realize they need each other to navigate this new normal. Can Ethan still put his heart and soul into work, but make a relationship work. Can Harriet realize she is great the way she is and "challenge Harriet" is a perfect way to get the happy ever after she craves.

I loved Harriet, more than any single main female character I can think of for a while. She is an every woman, self-conscience, has a stutter, awkward, shy. Being a dog walker/pet sitter myself I feel like Harriet (minus the stutter but just as awkward). I also loved revisiting the O’Neil family in Vermont. The way the author paints the scenery each and every time, makes me want to jump in the car and head to Vermont immediately. One of the other things I enjoy about Sarah Morgan novels is the English phrases that inevitably make their way into the writing. There are usually 3 or 4 common English phrases that don’t quite translate to US actions. I enjoy finding them though, and if not immediately known how they translate, finding the answer. None are every so strange though that it affects the flow of the story.

Even though I received this book in exchange for an honest review, it is another great novel from Sarah Morgan, as if I expected anything less. I am adding this to my From Manhattan with Love shelf immediately, hope you do the same right now.
  
TS
The Second Siege (The Tapestry, #2)
6
6.0 (1 Ratings)
Book Rating
Original Review posted on <a title="The Second Siege by Henry H. Neff" href="http://bookwyrming-thoughts.blogspot.com/2013/05/review-the-second-siege-by-henry-h-neff.html">Bookwyrming Thoughts</a>
Original Rating: 3.5 out of 5 Owls

Note: Formatting is lost due to copy and paste

In the second book to The Tapestry series, Astaroth has already been released from his confinement and is causing trouble in the outside world with his allies. Max McDaniels and his roommate David Menlo are traveling to different worlds on a quest to acquire the dangerous Book of Thoth before Astaroth gets to it first.

      I'm sorry if I can't help but compare the series to Harry Potter (actually, I can't help but compare a lot of books to another book/series...). Both series are just so... similar in so many ways. It may sound ironic, but in my humble opinion, Astaroth isn't that... villainy. I mean, sure, he's cunning and evil when necessary, but I'm pretty sure that if Voldy and Astaroth had a face off, Voldy would probably crush him. Big time. Even if he's noseless. Basically because Voldy is evil 24/7.
<img src="http://i287.photobucket.com/albums/ll152/Contele_Draqula/VoldemortandDeathEaters.jpg"; width="200" height="143" />
    On the other hand, Astaroth's "minions" are well... completely the opposite of the Death Eaters. The Death Eaters are pretty loyal, but there's always these little loose knots here and there when it comes to loyalty. Apparently, Astaroth's minions are too loyal to the demon, that there are practically no loose ends at all. One big happy family in taking over the world? Possibly... but don't take my word for granted. I may be wrong for all I know and all of his minions will soon overthrow him as leader of Malevolency.

     In a nutshell, you can say I'm sadly disappointed that Astaroth just doesn't seem like a villain at certain times. I don't know. Maybe he'll be more evil later in the series, but for now, I think I'll categorize him a bit as Mr. Nice Guy. I'll nominate him as Dr. Evil II when he has more of the muahaha added in (okay, not exactly muahaha, but closer).
<img src="http://4.bp.blogspot.com/_OjrbRW6e1VE/THP3sett2tI/AAAAAAAAFBw/rsQC8kBELBw/s200/Dr_Evil.jpg"; />
     So, the ending. Er, not exactly. Kind of a happy-sad ending, but not exactly an ending that will make me emotional that I'll need a Kleenex in hand and hide someplace so no one sees me crying, because if I get seen crying, it'll be as embarrassing as saying something in an awkward silence.. But I'm pretty glad that Max and his father saw someone they deeply cared for at least one more time after so many years. It's also not an ending where there's this lovely cliffhanger that keeps you at the edge of the seat, eager to read the next book.

     As much as I hate cliffhangers, I just feel that there needs to be some sort of cliff waiting to catch more "victims" at the end when it comes to a series (maybe I'm so used to that frame of mind...), which I find missing in The Second Siege. Though hopefully I'm just missing that cliffhanger and just need to dig deeper...
  
AF
A Faerie's Revenge
8
8.0 (1 Ratings)
Book Rating
ARC provided by the author.
Original Rating: 4.5 out of 5
This review and more can be found at <a href="http://www.bookwyrmingthoughts.com/2015/11/arc-review-a-faeries-revenge-by-rachel-morgan.html">Bookwyrming Thoughts</a>
All formatting is lost.

The fifth book in Rachel Morgan's Creepy Hollow series just further proves books four and beyond (however long this one will last) are so much better than the first three books. After the daytime drama-like ending Morgan leaves us back in A Faerie's Secret, we're brought straight back to Creepy Hollow to find Calla Larkenwood in a pretty miserable and "I don't give a care but I'm going to act like I do" state.

My mother watches too much Days of Our Lives (and Dateline). Lupe and I say it just makes her more overprotective because she thinks it's based off of real events. (Dateline is. Days of Our Lives probably is, but it's most likely exaggerated.)

However, by the end of the book, I find I like Calla as a character far more than I ever liked Violet. Calla is like Violet in a lot of ways (have I mentioned this when I reviewed the fourth book?) – she's ambitious and kicks faerie butt, but I feel she's more well-rounded than Violet (not that Violet wasn't well-rounded). Calla's afraid of a little thing like claustrophobia, while Violet is completely fearless. To be honest, I don't think I even remember Violet ever being afraid of anything (aside from losing her loved ones), and here's Calla, squeaking over narrow spaces. More things, bad things, happen to Calla, and I absolutely love it.

I know. You must be worried about me now. You'll have to line up behind my mom and Lupe and a few other people who know me very well, which turns out to be very few.

I also find that I miss Oryn so much from the first three books because he just goes straight to the point (and he made things entertaining).
<blockquote>“The awkward moment in which I discover that both my wife and my sister have made out with the same guy.”</blockquote>
Of course, by books four and five, most of the characters from the first three are pretty much just starting their future with sparkling baby faeries (I imagine them to be much more adorable). Meanwhile, Calla is still getting treated poorly by her trainer (who is really just playing favoritism possibly due to jealousy) and getting flashbacks/nightmares in the midst of dreams from Gaius trying to tell her something.

And murder. Lovely, lovely murder where Calla gets framed and accused for it. It's also by this point where Calla is confronted with the question, as Oryn so fabulously points out, "Why did you really want to join the guild? The guild, or the representation?" (See? He gets straight to the point.)

But in a nutshell, A Faerie's Revenge is really just revenge of the past – something that happened ten years ago and that person wants everyone to pay. How that person will do it (and how Calla is connected) is currently unknown, but it's official: you'll definitely want to read the first three books or you'll be spoiled and possibly lost.
<blockquote>“Maybe there’s no such thing as good guys and bad guys after all. Not when the good guys fail to see what’s wrong, and the bad guys are the ones who end up helping you.”</blockquote>
  
FT
Falls the Shadow
4
4.0 (1 Ratings)
Book Rating
Falls the Shadow: By far, the most predictable book I've ever read. Fun Fact: I figured out the entire plot by 6% of the book, which, in my humble opinion, figuring out the plot very early on in the book is bad. VERY bad, because where's the fun in knowing the big plan?!

It's not fun at all. In fact, it's like Hansel and Gretel, only those bread crumbs? They're like me placing them from school to home. It's pretty boring if you ask me – unless you're hungry of course, but has anyone heard of the word germs? – and that's precisely how I felt about Gaither's debut novel. There's a great idea: a society who recently came out of war not too long ago where the population is dwindling as generations continue. To save humanity, a scientific experiment – company? – by the name of Huxley comes up with a genius idea of cloning, in which if accidents happen, – because they do, and the universe is sometimes cruel – families can continue on with their lives as though nothing has changed. And that's the case with Catelyn Benson's sister, Violet. At least until Violet mysteriously disappears.

I only stuck around because I was at work early and was sitting at a table with sucky wifi, so I couldn't download any books. Not that downloading books is necessary because I'm that person who's prepared for situations like DNF or finishing books. I've got quite a few at my disposal, but it never hurts to entertain Lupe from Catching Bookz about renaming Kahlan's Zeitoun essay to Essay to Murder on my hard drive (I really did. For a reason) when the wifi actually does work.

Mainly I stuck around reading Falls the Shadow because I was hoping Gaither would surprise me. I was hoping that she would later fling said bread crumbs – hopefully kindly – at me in a way that I'll be shocked and amazed. I was not hoping, however, for me to be led from school to home and vice versa, with said bread crumbs already laid about, perfectly planned as though I was part of the plot planning (which I wasn't).

I think I also stuck around because there's something about Falls the Shadow. Perhaps it's the way the story is written, how Cate has to be watchful of her classmates who once treated her like furniture but as soon as "new Violet" comes around, she begins to get attacked. Or maybe it's how Cate seems to be really neutral until she finds out what Huxley's real plans are and she finally chooses a side.

Just when I lost hope though, something surprising happens! Near the end! But then it was a roller coaster ride for the rest of the book. Too bad that roller coaster ride sometimes resulted in disappointment. And now someone's bound to smack me upside the head for waiting that long.

Falls the Shadow is a novel with a heroine who acts strong but doesn't feel the same way and has a unique concept, however predictable it may be. Oh, and the clones? They're creepy. It's worse than cameras watching your every move, because it actually is. Only it's a chip.
---------------------
Advanced review copy provided by Simon & Schuster for review
Original Rating: 2.5 out of 5
Original Review posted at <a href="http://bookwyrming-thoughts.blogspot.com/2014/09/arc-review-falls-the-shadow-by-stefanie-gaither.html">Bookwyrming Thoughts</a>
<a href="http://bookwyrming-thoughts.blogspot.com/"><img src="http://3.bp.blogspot.com/-cG5gfBqJVzk/VA5BIojjZ9I/AAAAAAAAD1g/7srLUfpAGEU/s1600/banner.png"; /></a>
  
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Becs (244 KP) rated Garden of Ashes in Books

Apr 11, 2019  
Garden of Ashes
Garden of Ashes
Kathryn Lee Martin | 2018 | Dystopia, Science Fiction/Fantasy, Young Adult (YA)
8
9.3 (3 Ratings)
Book Rating
Overall - an amazing story (1 more)
Background was added
There were a few plot holes (1 more)
Something was lacking but I'm not sure what
Thrilling!
You can also find this review on my blog: bookingwayreads.wordpress.com

I received a copy of Garden of Ashes (book 2 of the Snow Spark series) to read and review for my honest opinion from The Parliament Press.

TRIGGER WARNINGS: Gore, Oppression, Violence, Discrimination

This little novel carried a good left hook. It picks up right where The Bone Roses left off and really delves into the background of a few characters. The story still is geared toward a mature audience, especially with Garden of Ashes so beware of more graphic scenes when reading.

Starting where we left off, Rags has been caught and is now on a train with Colton and Nigel to the Kingdom. More specifically, the Threshing Floor. This is not any place for a rustler, or really anybody for that matter. Just think cattle herding but with humans and loads of death. That's what you get when dealing with the Threshing Floor. The major problem with the non-bowing criminals who go in, they never come out and are never seen again.

Rags is given only two options - either bow to the Kingdom and Hyperion or face death. Using everything she has to survive, she is forced to play the twisted rigged game that the Kingdom has laid out. Luckily, she has the help of Henny and Colton, who both stand by her side helping shape her into the Kingdom's standards and also giving her opportunities to remain a rustler at heart.

The overall story had me reeled, but I also felt like something was lacking a tad bit. I have no idea what that bit that is missing is but you could just tell that the story was lacking in places. There was plot, as it continued on from book 1, and new characters were introduced with a small bit of background on them that eventually came to light later on down the road. Drama upon drama was interlaced into the story-line and really kept the reader engaged with the story as a whole.

Characters:
Rags - stubborn and yet sympathetic, able to get in and out of trouble, and very realistic.
Henny - the smol angry cinnamonroll we all thought was going to be the person to cause Rags' death has turned to be an ally. Maybe even a possible love interest to Rags?
Colton - still a sarcastic green-eyed red head as he was in book 1. He was there to help Rags stay out of trouble and seemed to become more friends with Rags then a possible love interest.
Hyperion - the complete a** of a king that wants everyone to worship him.
Sahrobi - Hyperion's sadistic murder loving daughter that honestly needs to be in a psych ward cause she got some problems!
Margo - Sahrobi's husband, as cruel and sadistic as Sahrobi also got some problems. Thank goodness he got his a** handed to him in the end.
Ethan and Ali - two slaves that Rags helps saves and cares for while in the Threshing Floor.
Rosemary - a slave that is in debt to the Kingdom, possible relation to Rags?

Reasons why I rated it 4 stars:
1. It was lacking something and I can't put my finger on it.
2. Grammar and spelling seemed to be great!
3. There were a few plot holes while reading, but that could be because I feel asleep during reading and lost where I was at.
4. There was background added to some of the characters, but there wasn't as much that really needed to be added.
5. The overall story was amazing and really added to the story that took place in The Bone Roses. I will defiantly be rereading!

"False hope is worse than no hope on a good day."
  
Coconuts
Coconuts
2013 | Action, Kids Game
I usually like to create some fanciful intro to my reviews to get you in the setting of the game and in the mood to be entertained and educated about the game in question. I have failed this time.

You’re a monkey trying to throw coconuts into cups.

This is not a very theme-heavy role-playing game where you need to get into the heads of the characters and base your actions on what they would do. Instead, you are grabbing a monkey shooter action figure, placing a rubber Milk Dud (not a sponsor) in its hands and making the figure fling said forbidden delicious treat into yellow and red plastic cups. Should you make a basket into a yellow cup, you take that cup and place it in front of you in a vertical bowling pin assembly. Make a red cup shot and you not only get the cup to add to your collection, but you take another turn. The first player to amass six cups in front of them is the winner!

This sounds so stupid. Why am I reviewing this?? This is a kid’s “game.” You are right. This is incredibly childish. But it’s also INCREDIBLY fun. Have you read our review of Happy Salmon? This fills a similar role in that you break this bad boy out when you need a mental break between heavier games, or when you want the children to be involved in your game night. There is no real thinking involved. Player interaction? Sure. Some. Whether you choose to shoot your coconuts into the middle area of unclaimed cups, or into your opponents’ collections and take their hard-earned cups is up to you (I approve and encourage this cutthroat behavior).

Let’s go back to the children playing this with you thought. The box says ages 6+. I wholeheartedly disagree, but it may just be my situation. I have played this with my 2-year-old son and he had an absolute blast just flinging the coconuts everywhere while we adults were trying to play the game correctly. But the final score doesn’t matter. In a game like this I rarely care about winning or losing. My kid “wins” every time. It’s just plain fun to fling coconuts. I also rarely play with the included disadvantage cards to screw with my opponents because honestly, it’s hard enough to get those things in the cups.

Yes, he also shot one into my water cup so I let him score it on his mat. It’s only fair…
Components. I have good news and bad news. Good news: the monkeys, coconuts, and cups are of amazing quality. Amazing, I say! Bad news: the cards and the player mats. They are just of entry level acceptable quality. But like I said, I really don’t care much about using the cards, and the player mats are really just there to create a solid surface to put your score cups on anyway. So I’m ultimately good with that.

Now, I Kickstarted this game (as well as the Coconuts Duo project that was made for 2 player games or as a 6 player expansion for Coconuts). I got all the fancy pink and green coconuts too. They officially add nothing mechanically to the game (but you can home-brew house rules for them), but they are easier to find on the floor when you inevitably fling too far. That is, if you can find them before your dogs decide that you have given them little brown treats…

There is really not much else to say about this game except that it is super fun, takes literally 10 seconds to explain, and kids can play with you as well. We love it, and so our rating reflects that. Purple Phoenix Games gives this little game a Whopper (see what I did there?) of 18 / 24.

https://purplephoenixgames.wordpress.com/2019/05/07/coconuts-review/
  
The Constant Rabbit
The Constant Rabbit
Jasper Fforde | 2020 | Contemporary, Humor & Comedy
9
8.5 (2 Ratings)
Book Rating
The humour and rabbit culture references (0 more)
I was given an ARC of this book in exchange for an honest review.

I’m a big fan of authors like Terry Pratchet, Robert Rankin, Jasper Fforde, and Tom Holt. Books written within the realms of the ridiculous, that make me smile, definitely get my vote. So when a new book by Jasper fforde comes out, about a society of anthropomorphised rabbits, I’m definitely on board.

The premise is really interesting. Decades ago an unexplained event led to a bunch of rabbits morphing into humanoid form. They’re still rabbits in essence, but just the size of humans and with the ability of human speech. Well these rabbits bred like the proverbial rabbit, and cut to present day where there are millions of anthropomorphised rabbits living in Britain. Still being the ‘sub-species’ though they live and work in a lesser capacity than most humans.

This book is a very intricately woven story about the prejudices that the rabbits face, their efforts to overcome it, and their ultimate acceptance that things are never going to change.

Interspersed with the usual Fforde humour, where Humans are often referred to as ‘Fudds’ (a reference to Elmer Fudd), and a detailed description of the ‘Beatrix potter’ clothing range. There are also some harsh ‘close to the bone’ observations. Our protagonist works for a certain government department as a ‘spotter’, his job is to go through the database and identify certain rabbits. It’s a special skill, as to most humans, ‘All rabbits look the same’.

At a time when the subject of racism is very much in the forefront of everyones minds and in the news every day, this is an interesting book. He’s not making light of the subject of racism, far from it. His jibes are more at the state of the UK and it’s various political and ethical issues.

For example, in the book there is a group called ‘TwoLegsGood’ a supremacist factor. This group, on finding out that a certain rabbit has committed an act that THEY consider a crime, drag him from his house in the middle of the night and ‘jug’ him! This involves upending him in a forty-gallon drum of cheap gravy that had been seasoned with bay leaves, celery, thyme, juniper berries and red wine (I see you smiling there!) It is later discovered to be a case of mistaken identity with TwoLegsGood showing no remorse, under the presumption he’s a rabbit and is bound to be guilty of something.

Funny right?

Now take out the fact the victim is a rabbit and the drum is filled with cheap seasoned gravy, and it’s not so funny anymore, it’s actually a serious and reprehensible crime.

That is the beauty of satire and the genius of this book.

A well thought out piece of satiric writing tackling the ‘hot potato’ subject of race. A light-hearted read with a serious message.