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Just Cause 3
Just Cause 3
2015 | Action/Adventure
Wingsuit is a lot of fun (0 more)
Terrible dialogue (1 more)
Excruciatingly long loading screens
Into the fire, or just a flash in the pan?
I have always been a huge fan of the Just Cause games, I played the hell out of the first one on PS2 and I have great memories of it and of being blown away by the sheer scope and beauty of the game’s environment. Then the follow up was even crazier and even more fun. The explosions were bigger, the characters were more bombastic, the map was massive and the game was amazing. So, I think it’s fair to say I had been fairly excited for a while for the series’ third entry. Unfortunately, as has been the case with a number of big AAA games released in 2015, it is a disappointment. It’s not a bad game by any standard, it just fails to improve on it’s predecessors in any way. When I’m weighing up my opinion on a game, the first thing I always ask myself is, is it fun? And is Just Cause 3 a fun game? Hell yes it is. The explosions feel and look just as good as you would hope they would and the addition of the wingsuit is awesome. Flying around the map like a superhero feels truly epic, it really does give you a sense of being Godlike and it is without doubt the highlight of the game’s new mechanics. However, when you take those two things away, the wingsuit and the explosions, all that is left is a very mediocre third person shooter with mediocre graphics and a cheesy, poorly written script read by voice actors playing uninteresting stereotypes. But hey, this is a Just Cause game, it isn’t exactly known for it’s reputation of telling deep stories about the evolution of a certain character’s psyche, this is the game where you ride missiles and grapple launch into a man with a dropkick, so as long as the fundamental Just Cause functions are present, then surely that’s all that matters. Then you run into the problem with loading times. Now I don’t actually mind games with long load times all that much, within reason, but Just Cause is the type of game where it gives you so many insane mechanics that you naturally feel the need to experiment, but sometimes these experiments end up in Rico’s violent death, which in turn results in another long load screen. After four or five times of this happening within the space of a single mission, the frustration is at boiling point and the game becomes a chore and any fun you were having is quickly lost. It’s as if the game actually punishes you for trying crazy things, yet it claims to be the game that encourages insanity! Also the ways in which you die are so inconsistent that they become massively unpredictable. For example, after dying 3 or 4 times while trying to liberate a base using a madman zipline/parachute combination technique, I finally decided to just play it safe and get the liberation over and done with, so I used a missile mounted chopper. I blew up a bunch of fuel tanks etc and then a couple of SAM’s blew some holes in my chopper, most of the time the game gives you a minute to jump out of the chopper before it explodes, but sometimes at random, it will just blow up instantly and kill you dead, leaving you with another 5 minute loading screen and even more despair. Also Rico can sometimes take fall damage of up to a good few hundred feet, but sometimes a small drop from a roof to the ground of a bungalow will kill him instantly. This wouldn’t be so much of a problem if it wasn’t coupled with long ass load times, which is what really makes the process excruciating. Like I said before, I don’t mind long load screens all that much, but when they are coupled with frequent random chance instadeath, then I have a problem. There is a website that I use frequently called HowLongToBeat.com and it essentially gives you the average amount of time that it takes to beat a game’s campaign. For Just Cause the website says 15.5 hours to beat, which is about right, but I reckon that if you shorten the load times and fixed the random occurrences of instadeath, you could beat it in 11 or 12 hours. That’s 4 hours of sitting through frustrating load screens that you are never going to get back.

It really sucks actually, I wanted to love this game so much and it’s done it’s damndest to prevent me from doing so. To put it bluntly there are better open world games out there and you won’t have to wait half as long to load them up.
  
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Ben Butler (17 KP) Oct 11, 2017

The load screens were definitely a problem. I agree so much. There are so many random death bits and then you sit through the loads again.

I loved the wing suit. It was fun to glide around and drop your explosives everywhere.

JT
Japan Took the J.A.P. Out of Me
8
8.0 (1 Ratings)
Book Rating
Summary: Lisa and her husband Peter are newlyweds—like, they were married four days ago—and they are moving to Japan. Lisa tells the first year of her life in Japan, and how she goes from a Jewish American Princess (JAP) with fancy cars and money and really good food to a housewife and a teacher who cooks and cleans. Lisa tells a heartwarming story of the first year of a beautiful marriage and hilarious adventures in Japan.

Thoughts: This book was really cute. I really liked it a lot. she used the f-bomb quite a lot, but i was able to overlook that and enjoy the story. Lisa is the kind of girl who at first seems to be the epitome of a princess—perfect body, favorite past time is shopping, cries when she breaks a nail. she seemed a bit shallow at first. but as the story went on and i got to know her, and see how see saw things and come to love the people she loved, i realized what kind of sweet girl she was.

One of my favorite parts of the story was when Lisa was so overwhelmed with teaching English, and her husband was being a typical guy and gave her a really pathetic gift for her 30th birthday. she got really upset and went to a bar with one of her Japanese friends, and they stayed there until about 3:00 am. she got home and Peter freaked out about her, and she just told him that she didn’t want to hear it right now. they didn’t talk for three days. she describes the tension between them, and the forgiveness after it, and you can see their marriage healed and continue to get stronger.

Characters: my favorite character was Peter. he was such a sweet guy willing to do anything for his wife whom he truly loved. It was a very good picture of marriage, too. both Lisa and Peter made sacrifices for each other, ranted about work and stupid things, sat on the balcony and had a beer, and once in a while complained to each other.

Plot: As this book was a memoir, I can’t really critique the plot, but i will say that I liked the way the book was organized—instead of chapters, there were six sections that divided up the book: Laundry, Cooking, Shopping, Cleaning, Transportation, and Intermission.

Recommendation: I sat down and read the whole second half of this book in one sitting. it was a light easy fun read, and a laugh to the last page. (my sister will testify. she was trying to write her book and I'd laugh and she’d yell “Haley be quiet!”) I recommend this book to ages 16+ (only because of the use of language and occasional sex.) and to anyone who needs a good laugh.
  
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Kristy H (1252 KP) rated Burntown in Books

Feb 13, 2018  
Burntown
Burntown
Jennifer McMahon | 2017 | Fiction & Poetry, Mystery, Thriller
8
8.0 (1 Ratings)
Book Rating
As a child, Miles watched in horror as his mother was murdered before his very eyes. Despite that awful event, Miles grew up into a well-respected professor, as well as an inventor. He married his wife, Lily, and they had a family, daughter Eva and son Errol. Miles loves to tinker in his workshop while Eva watches and assists. Miles best invention, however? A machine built off plans supposedly from Thomas Edison and handed down to Miles: it allows you to speak with your deceased loved ones. But Miles' hard-fought happy adult life ends when a terrible storm hits his family home: at the same time, the machine turns itself on, warning them of danger. Shortly after, Eva awakes and is told by Lily that Miles and Errol are dead. Their home has been lost in the "Great Flood," and they can never return. Eva reinvents herself as Necco, and she and her mother find a new life among the homeless of Burntown. But then Necco's mother dies and a series of events shows that Necco is in grave danger. What exactly happened the night of the Great Flood? And will Necco ever be safe again?

The premise of this book probably sounds absurd, but please, don't let it deter you. I've read a handful of McMahon's books over time now and liked them all, but <i>I really, really enjoyed this book.</i> Many of her books have a blend of paranormal, fantasy, etc., and this one was no exception, expertly weaving in fantasy and supernatural flavors into a surprisingly riveting mystery.

The novel starts off a bit convoluted--there are a lot of narrators--and you have to suspend your disbelief at times for the plot to work, but it's really worth it. Necco is a wonderful character, and she's surrounded by this intriguing group of people, including Pru, a cafeteria lady/circus fanatic; Theo, a high school student finding her way; and Mr. Marcelle, a delivery man who helps out his private investigator brother. McMahon seamlessly weaves together these characters--and many more--into a mesmerizing tale that is part ghost story, part mystery, part love story. I honestly couldn't put this book down: I stayed up late to finish it.

This novel isn't your usual mystery or your usual supernatural tale, but it's certainly worth reading if you like one or both genres. There's a sweetness to it, as well as a completely compelling plot that will pull you in immediately.

You can read my review of McMahon's novel, THE NIGHT SISTER, <a href="https://www.goodreads.com/book/show/24040551-the-night-sister">here</a>;.

<center><a href="http://justacatandabookatherside.blogspot.com/">Blog</a>; ~ <a href="https://twitter.com/mwcmoto">Twitter</a>; ~ <a href="https://www.facebook.com/justacatandabook/">Facebook</a>; ~ <a href="https://plus.google.com/u/0/+KristyHamiltonbooks">Google+</a>; ~ <a href="https://www.instagram.com/justacatandabook/">Instagram</a>; </center>
  
X-Force, Volume 1: Angels And Demons
X-Force, Volume 1: Angels And Demons
Craig Kyle | 2008 | Comics & Graphic Novels
8
8.5 (4 Ratings)
Book Rating
When X-FORCE relaunched in 2009, I was on board for the first couple issues. Clayton Crain's sombre-hued, v art was perfectly suited to the new incarnation of the team: essentially, they were being re-crafted as a mutant Black Ops team. This was the book that got me into the character of Laura Kinney/X-23, and since that time, I have gobbled everything related to her backstory (both the well-written stuff and the not-so-well-written stuff).

Unfortunately, I was trying to read X-FORCE at a darker point (no pun intended) in my life. Long story short, I dropped the series after the third issue.

Fast forward to now.. I am at a better place mentally/emotionally (for the most part. Some days are better/worse than others). In I went, gobbling it up at a brisker pace than I could have imagined, bearing witness to a hitherto unheard of trail of carnage in an X-related book!

Craig Kyle and Christopher Yost were responsible for the creation of the character of X-23, where she first appeared in the animated series X-MEN: EVOLUTION back in the early 2000's, so I had an inkling of what to expect. However, the animated series was tame as heck compared what went down. If you have had the opportunity to see the movie LOGAN, it was that kind of intensity that was going on in these pages!

From the start, it was a team that Logan did not believe in, and he told Cyclops that in so many words (and a punch to the jaw!). However, as Cyclops told him, these are dark times, and to combat what is about to come, a "no rules" team, one that would be off-the-books is necessary! Logan does not agree with the team as whole, but he goes along with their first mission, as he feels the need to keep an eye on them, as well as watching out for Laura (Cyclops' assigning her to the team earns him the sock on the jaw!).

A lot of blood, a boatload of hurt, and a whole lot of things you mostly likely will not be able to unseen. All in the name of making it safe to be a mutant!

Kyle and Yost's characterizations are spot on, never wavering or disappointing. The characterization for Logan is particularly good, as are that of the Purifiers, the series', and mutantkind's, Big Bad. From the art to the writing, everything about this book, and clearly the series as a whole, is one hundred percent!

I won't lie, this is probably one of the darkest X-books you will ever read! The only one darker that I can think of is OLD MAN LOGAN. However, if you can handle angst-heavy, zero happy endings, then this is definitely for you! I can't recommend it enough!
  
Food Chain Island
Food Chain Island
2020 | Animals
With the current pandemic (not the game) going on in the world, and the necessity for people to distance themselves from each other, game nights everywhere have been put on hold. That doesn’t mean that gaming must stop! Whether you’re a seasoned solo gamer, or new to the solo genre, ButtonShy has done it again with a fantastic new little wallet game in their Simply Solo series – check it out!

You find yourself on a small, isolated island teeming with wildlife – but there is no set hierarchy! It’s a world of ‘eat or be eaten’ and you’ve got to survive. Manipulate the wildlife and organize the food chain in such a way that leaves you on top. Are you able to strategize the best meals, or will the island be left in chaos?

Disclaimer: We were provided a PnP version of Food Chain Island for the purposes of this preview. Please excuse my lack of a color printer, but rest assured that the artwork of the final product is eye-catching, colorful, and easy to read! Check out the Kickstarter (Live now through June 6th) for a look at the finished production copy. -L

Food Chain Island is a solo card game of network building and chaining in which players are trying to end with the fewest remaining cards possible. The game, like its other ButtonShy siblings, contains only 18 cards, divided into Land animals (16 cards) and Water animals (2 cards). All animals have a special power associated with it, and all of the Land animal cards are numbered from 0-15. To setup the game, set the 2 Water animals off to the side (you’ll use those later), shuffle all of the Land animals, and create a 4×4 face-up grid of Land animal cards. Now you can start the game!


Every turn you will move one animal card to ‘eat’ another. Select an animal, and move it one space in one of the four cardinal directions so that it is placed over top of another animal. The card that is now covered up is considered ‘eaten.’ Each animal may only eat certain other animals, however, so this is where the card number comes into play. An animal can only ‘eat’ any animal card that is 1-3 numbers lower than its value. For example, the ‘4’ animal can only eat cards 3, 2, or 1. Simple, right? Not so fast. Each animal also has a special ability on it, and you must activate the ability of that card once it has eaten another animal. This step is mandatory, and can really help or hinder your strategy – so make sure you are thinking about those abilities and not just the card numbers. At any time during the game, you may choose to discard one of the 2 Water animals from the side to perform its special ability in addition to, or instead of, the ability you just triggered. The game ends when you have only 1-3 animals remaining, the number remaining signifying varying degrees of success. If you have 4 or more animals remaining but are unable to make any more legal moves, the game is over and you have lost.
For being a game with such simple rules and gameplay, it is way more strategic than meets the eye. Each card can only eat specific cards, so you’re trying to position them in a way that fulfills those requirements numerically. You also have to be thinking ahead to each card power, because that step is mandatory. You cannot choose to ignore a card ability just because it may be detrimental to you – that’s what keeps your strategy changing at all times! You’re playing a long game here, and must be looking ahead several turns in advance so as to not accidentally strand yourself with no legal moves left. Every move should be thought through and carefully calculated to see if you can truly win the game. Along with that, every game will have a different starting grid which ensures that you won’t play the same game twice. The rules even suggest alternate beginning grid layouts to provide further challenge to players.


The other thing I love about Food Chain Island is that it is so fast to play, and it has a small footprint. If I only had 5 minutes to spare and was dying to play a game, Food Chain Island is what I would pull out. The speed of gameplay doesn’t take away from the engagement and thought needed to be successful, and that keeps me coming back for more. I rarely just play one game at a time – I will play 4-5 in a row because it is so addicting! Although it’s not officially a Tiny Epic game, it is designed by the one and only Scott Almes who hits it out of the park with this one as well. Coupled with the quick play time, the small footprint of the game makes it easy to play at any place or time you want.
With every new wallet game, ButtonShy continues to surprise me with quality gameplay and design using only 18 cards. Food Chain Island is no exception, and is a perfect first installation in their new Simply Solo line of wallet games. I know that this is a game I will be backing to get the final production copy in lieu of my PnP copy. I encourage everyone to check this game out – whether you’ve played solo games or not, this is a great little filler or introductory game to the genre. Visit the Kickstarter before it’s too late!
  
The Alcove (Lavender Shores #7)
The Alcove (Lavender Shores #7)
Rosalind Abel | 2018 | Contemporary, LGBTQ+, Romance
10
10.0 (2 Ratings)
Book Rating
I ADORE this series!
Independent reviewer for Archaeolibrarian, I was gifted my copy of this book.

This is book 7 in the Lavender Shores series, and I would recommend you read the other books before this one. Not totally necessary, but you should, not least because I said so!

Jasper is happy in Lavender Shores, working his bookshop, Lavender Pages. That is, until someone he thought long gone turns up. So Harrison, Jasper's older brother, hires a bodyguard for Jasper while he is out of town. But Jasper and Russell have met before, 7 years ago. While neither immediately remembers their encounter, its clear the attraction is felt from both sides. When Jasper's ex gets nasty, can Russell keep his head to save Jasper??

In another review for this series, I said I was enjoying these books because there were no nutty exes or no violence to deal with but I LOVED this because there is both of these in this book! Go Figure!

I really am struggling to word what I need to say about this book, I loved it that much! So bare with me, okay?? I might waffle!

Jasper is happy. He doesn't want a relationship but he can get as much or as little male companionship as he wants. That is, til Russell walks through his door and then all bets are off. I loved that neither Jasper or Russell believed they deserved to be truly happy, but they each thought the other did.

Russell's reason for being in that bathhouse 7 years ago comes out all in one go, and your heart breaks for him, it really does. I'm not gonna go into details, cos spoilers and all but know this, it really is painful reading.

I'm not usually one for professions of love early on. While the words are bandied about in each guy's head early, they aren't SAID early. They were said at the right and proper time, I thought.

Loved that Jasper managed to dig deep inside himself to bring things to a head with the nutty ex. I won't say how.

Harrison obviously plays a part here, and there are some pop ups along the way of other couples who have had their stories.

But now I'm left wanting another story. One which has already gone. Pete, from the coffee shop, already had his happy ever after, but his husband has passed away. And now I want THEIR story!

Abel keeps doing that to me, making me want stories, stories and MORE stories!! A sign of an accomplished author, that, making me want more, more MORE!!

Who is next?? No idea, and I really don't care so long as I can get my grubby little mitts on it!

310 pages; one sitting; wanting more, means I can't give it anything other than...

5 full stars

**same worded review will appear elsewhere**
  
TC
The Children of Hare Hill
8
8.0 (1 Ratings)
Book Rating
<i>I received this book for free through Goodreads First Reads.</i>

Set in the National Trust owned gardens in Cheshire, Scott McKenzie writes about the loss of a parent from the perspective of young children. <i>The Children of Hare Hill </i>deals with the grief and confusion of those too young to fully comprehend the impact a death has upon the remaining family members. Charlotte, aged 8, and Ben, aged 5, lost their father two years ago and now it is time to say goodbye.

McKenzie sets the story in Hare Hill Gardens, a place he loves to visit with his own children. It is here that the two protagonists are scattering their father’s ashes. Around the gardens are thirteen wooden hares that visitors are encouraged to find, something that the children enjoyed doing with their father numerous times. After their difficult task, Charlotte and Ben fall asleep in the walled garden and, on waking, discover the secret of Hare Hill.

Although still in the same place they fell asleep, Charlotte and Ben are now in a magical version of the gardens where the hares are real animals that have been turned into wooden statues. In order to release them from the spell they have to complete several tricky quests. From riddles to number puzzles the children rely on each other’s knowledge and strengths to save the hares and discover who is waiting for them at the end.

When thinking about magical lands we tend to expect witches and wizards, broomsticks and complicated spells, however that is not the case in <i>The Children of Hare Hill</i>. The tasks that befall the siblings are ones that can be solved by “normal” children with the help of their memories of their father. It is an interesting concept and a beautiful way of remembering the life of a loved one.

It is not clear who the target audience is for this novel. Presumably the ages of the characters and the shortness of the story (166 pages) are more inclined to the younger reader, however the narrative and language suggests otherwise. A child of Charlotte’s age is unlikely to read books containing words such as “serendipitous”, “reminisced” and “crescendo”. Scott McKenzie is such an intellectual writer with a beautiful way with words, yet it backfires when targeted at children.

Putting the target audience issue aside, <i>The Children of Hare Hill</i> is a delightful short story that manages to evoke many emotions in the reader. The sadness that comes with reading about death is overshadowed by the bravery of the siblings, their love for one another and the fun they have solving the riddles and tasks as they race around the gardens. Instead of dwelling on the negative feelings the characters are inevitably feeling, McKenzie focuses on happy memories, making what could have been a heart-wrenching story into a heart warming one instead.
  
Emperor of Thorns
Emperor of Thorns
Mark Lawrence | 2017 | Science Fiction/Fantasy
10
9.4 (5 Ratings)
Book Rating
Emperor of Thorns is the third in the Broken Empire Trilogy of books. Having read and enjoyed the first two books immensely (Prince of Thorns and King of Thorns) I was really looking forward to this installment and had high hopes. I was not disappointed.

The story takes place a year after the second book, with Jorg on his way to the 4 yearly vote to see if a new emperor can be chosen. This time it is a vote he intends to win, whatever it takes. And with Jorg that doesn't rule out a lot of options. The reader would suspect from the first two books that he is entirely selfish in his ambitions. However we see in the now expected flashback sections that a lot more hangs in the balance than another 4 years of squabbling. Jorg is the only one aware of the peril that threatens the world, and is apparently the only one ruthless enough to avoid it.

There are plenty of set pieces and Jorg is as unpredictable, nasty and single minded as ever. There are a couple of excellent examples of Jorg style diplomacy - which naturally involves anybody disagreeing with him being efficiently killed. Somehow despite having got used to this character through the previous two novels, he still has the capacity to surprise and shock. Yes he has matured and Lawrence has done a sterling job to keep Jorg and the events he instigates fresh and interesting.

The main thread involves travelling across the Hundred Kingdoms, and is essentially one long protracted chase scene, culminating in the vote for emperor. There are some very tense scenes - it should be clear by now that anybody is expendable in Jorg's world and there is a real sense of danger in the encounters.

The 'flashback' thread occurs 5 years before and takes up the story from the flashback thread in King of Thorns. Jorg gets to see more of the world, and crucially to find out more about the mysterious Builders and their artefacts. Once again each thread unwinds and impacts on the other and each is a compelling tale in its own right.

The writing is clean and stylish, plenty of descriptions of both stunning scenery and brutal violence, each given their own space on the page without being overworked. The story moves on in both threads with real pace - there is a lot of ground to cover, both thematically and geographically but Lawrence doesn't put a foot (or word) wrong and there are the usual dashes of black humour throughout.

Overall a stunning (and perfect) end to the trilogy. It's rare to find a story that ties everything up so neatly, with threads from all three of the books coming into play. It's also refreshing to find an author who is not afraid to finish a story and not leave it open for more and more (potentially weaker) stories.

A five star end to a five star trilogy, highly recommended