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Terra Mystica
Terra Mystica
2012 | Civilization, Economic, Fantasy, Territory Building
Terra Mystica Review
An insanely popular game right now is Terra Mystica. So, when I was offered an opportunity to try it out, I gladly accepted.

In Terra Mystica, each player represents a fantasy race that is attempting to expand. Unfortunately, only one habitat is viable for them to build upon, and so they must regularly terraform different parts of the world in order to spread out. The game is played over six rounds, and in each round players first collect income, then they alternate taking actions, and finally, they collect bonuses. The different actions can include terraforming and/or building a dwelling, improving their shipping, improving their skill at terraforming, upgrading a structure, improving on one of the "cult" tracks, taking a "power" action, taking a "special" action, or passing for the round. Each of these actions requires a different combination of workers, gold, and priests. And many of these actions will give you victory points as you perform them. At the end of the round, each player has the chance of gaining additional bonuses (like free terraforming actions) based on how far he has moved along one of the cult tracks. At the end of the sixth round, players get extra points based on how far along they have moved on each of the cult tracks, and also for how many connected structures they have. Whoever then has the most victory points is the winner!

Original Review: 8.5/10
Critic: Josh Edwards
Read the full review here: http://www.boardgamereviewsbyjosh.com/2013/05/terra-mystica-review.html
  
This was my first Carolina Slade (or Slade as she prefers to be called) mystery. I do think I would have liked to read or listen to the others first just to better understand some of Slade's fears and reactions to things. There are lots of references to previous events, with enough explanation that there's no problem understanding what is going on, but I am very curious about her past now.

After the Governor's brother-in-law is charged with possessing and distrusting prescription medications illegally, Slade's boss asks her to look into the matter. As soon as she starts investigating though, people start dying, and no one seems to want to cooperate with her investigation.

She really has a lot to deal with in this story - the Governor is angry at her continued snooping, there is a black SUV stalking her, her boyfriend's ex-wife shows up on the trail of said boyfriend's missing sister, and her teenage daughter thinks Slade is too old to have a handle on reality. Even so, I occasionally found her stubborn and unreasonable enough to make me want to slap her. I really think she behaves the way she does out of fear after her past experiences, though, so it doesn't make her less likable.

I think anyone who is a fan of the Temperance Brennan (Slade and Wayne reminded me a bit of Tempe and Andrew Ryan) or Kay Scarpetta novels would enjoy this one.

Disclaimer - I was provided with a free copy of this audiobook in exchange for an honest review
  
Dead and Gone (Sookie Stackhouse, #9)
Dead and Gone (Sookie Stackhouse, #9)
Charlaine Harris | 2009 | Fiction & Poetry
7
7.8 (16 Ratings)
Book Rating
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Better than the last!
Contains spoilers, click to show
The vamps have been out for years, and now the weres and shifters have decided to follow the lead of the undead and reveal their existence to the ordinary world. Sookie Stackhouse already knows about them, of course - her brother turns into a panther at the full moon, she's friend to the local were pack, and Sam, her boss at Merlotte's bar, is a shapeshifter.

The great revelation goes well at first - then the horribly mutilated body of a were-panther is found in the parking lot of Merlotte's, and Sookie agrees to use her telepathic talent to track down the murderer. But there is a far greater danger than this killer threatening Bon Temps: a race of unhuman beings, older, more powerful, and far more secretive than the vampires or the werewolves, is preparing for war. And Sookie is an all-too-human pawn in their ages-old battle...


I have struggled with this series lately! Actually I have struggled with Charlaine Harris for a while! But I actually didn't mind this book. It was easier to read than the last few sookie didn't completely annoy the hell out of me. I think her being with Eric makes her less whinny maybe I don't know. I actually shouted out loud poor Sam a few times when will she wake up to him !

I actually got into the story line in this one too poor Jason and poor Crystal even a bitch like her didn't deserve that! Looking forward to hearing more the fairies too!!



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Murphy's Heist (John McBride #1)
Murphy's Heist (John McBride #1)
David Chilcott | 2013 | Contemporary, Crime, Fiction & Poetry, Thriller
6
5.5 (2 Ratings)
Book Rating
Murphy's Heist is the first of the John McBride series of thrillers. Eamonn Murphy used to be a big man in the shady world of terrorism in Northern Ireland during the troubles. Now more-or-less retired and living in Cheshire he cannot resist planning a bullion robbery on the mainland. However John McBride, artist and former soldier, stumbles upon the plot. Murphy has to quickly change his plans as the net tightens.

As with the other McBride books the emphasis is on realism rather than spectacle. Although there are explosions, gun battles and chases they are very low-key which lends an air of authenticity which is missing from more adrenaline-fuelled thrillers.

The book is paced well, alternating between Murphy and associates attempting to get away with the crime and McBride and the authorities attempts to apprehend them. Murphy is a slippery and wily customer and McBride must use ingenuity and not a little luck.

This definitely shows as the first book in the series - McBride is just an ex-soldier, not ex-SAS and farms out the more 'special forces' duties to an ex-colleague, the extra developments of his past and his occasional desire for adventure beyond the sedate world of watercolours comes later and allows him to operate independently in challenging environments. But this is a good solid opening gambit clearly layout out the template for a more realistic thriller.

As a novel this isn't as good as my favourite so far - Find My Brother - but it certainly makes for a good read.
  
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