Search

Search only in certain items:

40x40

Sarah (7800 KP) rated The Boys - Season 1 in TV

Sep 21, 2020  
The Boys - Season 1
The Boys - Season 1
2019 | Adventure, Comedy
A refreshing take on superheroes
Note: This is a copy of my review of the main series, as it was done solely on the basis of the first series.

I’ve never read the comics, so took a punt on this as it’s been recommended by a few of my friends, and i absolutely loved it.

It’s the perfect antidote to the homely, suitable for kids superhero films like Marvel that bombard our screens every year. Instead The Boys is rude, crude, dark and downright hilarious at times. It’s full of blood and gore too that you’d never find anywhere near any Marvel films. There’s something beyond refreshing watching a show with superheroes behaving badly like villains, and the take on superheroes being owned and represented by a massive corporation is rather brilliant. You can almost imagine that this is how superheroes would turn out if they lived in today’s society.

This has a great cast too, and there are some wonderful performances in this. I adore Karl Urban and he’s good in this, although I feel like he’s let down a little by the fact that they’ve made him a cliched cockney. Antony Starr is seriously creepy and yet charming as Homelander, and he was great to watch. Although my favourite had to be Chace Crawford as The Deep. I feel like he was a little under-utilised in the main plot, but he provided some of the funniest scenes in the entire series and I really wanted to see more of him.

The ending was good and a nice reveal, although I wanted more and felt like it ended maybe a little too abruptly. Aside from Karl Urban’s English accent, the superhero names grate a little after a while because they are super cheesy and cringey (which I’m assuming they’re meant to be). And I felt like the character of Black Noir was a complete mystery and whilst this may be intentional, I do there has been a little bit more of him.

Aside from these little niggles though, this is a refreshingly entertaining series. So much so I’d love to watch a second series, like now.
  
A Lovely Drop
A Lovely Drop
Darynda Jones | 2020 | Romance
7
7.0 (1 Ratings)
Book Rating
12 of 250
Kindle
A Lovely Drop
By Darynda Jones

Once read a review will be written via Smashbomb and link posted in comments

 
A woman who claims to do the impossible...

Andrea Grace comes from a long line of women who can do the impossible: They can eavesdrop on the past. But ever since her mother's suspicious death, Andrea has led a half-life, guarding herself from those who would kill to get their hands on her. From heads of states to the most violent criminals craving what she has to offer, every drop she makes puts her at risk.

But one fateful night, Andrea decides to anonymously help authorities solve a murder, a particularly horrendous one, and she gets a taste of what it feels like to use her powers for good. And she's hooked. She continues solving crimes with no one the wiser and does so for years until one single mistake gets her caught. And what does she do to get out of the bind she finds herself in? She tells the ludicrous, inconceivable truth.

...meets a man who believes her.

Special Agent Sebastian Strand is almost desperate enough to believe the girl's claim that she can see through the veil of time. Almost. But when he tests the defiant redhead and discovers her gift seems as real as the resentment she wears like a bulletproof vest, he asks for her help to stop a terrorist.

Now, the only element Andrea's been able to control her whole life is the only thing she needs more of as she races against time with an FBI agent hell-bent on saving the world. But will she be too late to save the embittered man's life? Or will she lose her own life, not to mention her heart, before time runs out?

I love Darynda and I really enjoyed this novella! The idea behind it is brilliant and I’m hoping we get some more. I was also a little bit disappointed as it kinda lacked something I can’t put my finger on. Overall a good novella
  
40x40

Merissa (13427 KP) rated Severus (Fueled By Lust #2) in Books

Apr 6, 2023 (Updated Apr 10, 2023)  
S(
Severus (Fueled By Lust #2)
Celeste Prater | 2014 | Erotica, Romance, Science Fiction/Fantasy
8
8.0 (2 Ratings)
Book Rating
I am LOVING this Fueled by Lust series. Drusus started off with a bang (quite literally), Severus has more of a gentle build-up. This is because Cassie and Severus have already met and spent some time together, thereby negating the need for a quick pesky 'get-to-know-you' session. Cassie is already attracted to Severus although she's been trying to put him off as she thinks he is too good for her. Severus already knows that Cassie is something special but refuses to think that it could be anything else and he's too damn stubborn to put his necklace on. Yeesh, that man had me shouting at my Kindle!

Cassie has been through the mill and found a wonderful and true friend in Lina, the likes of which you look after and treasure if you're smart which Cassie is. Seeing Lina with Drusus makes Cassie yearn for the same thing but is convinced that with all the baggage she carries no one will be good enough - or too good.

I won't give away any spoilers but I will say this - one thing I really loved about this story was Marcus. He is Cassie's ex-boyfriend, the one she mentioned at the beginning of Drusus. He could have been a real 'nasty' character but instead, Celeste turned him into a likeable, heartfelt hero who, although I wanted Severus and Cassie to be together, I now want Marcus to get his HEA too.

This book has everything you could wish for - amazing characters, wit and humour all the way through, a 'baddie' that you may or may not see coming but even if you do, you won't care as the story is that good, and steamy scenes that are "out of this world" (sorry, I couldn't resist!).

Book 1 was brilliant and I really enjoyed it. Book 2 stepped up to the bar, ordered a double and raised it. I can't wait for Cato's story.
 
* A copy of this book was provided to me with no requirements for a review. I voluntarily read this book, and the comments here are my honest opinion. *
 
Merissa
Archaeolibrarian - I Dig Good Books!
September 2, 2016
  
Annabelle Comes Home (2019)
Annabelle Comes Home (2019)
2019 | Horror, Mystery, Thriller
God help me I don't know why I went to see this.

The Warrens have contained Annabelle, her influence is safely blocked by a box crafted from sacred glass and they've locked her up in their artefact room. A year goes by without incident, but when their babysitter's friend visits unannounced, curious and looking for answers, the relative peace of the house is shattered.

Daniela unwittingly unleashes Annabelle's power onto the house and the three of them inside. The spirits in the Warren's basement are gradually escaping and coming out to play.

While me and horror don't mix, I do occasionally like the idea behind some of them. A story about objects with power like Annabelle Comes Home really appealed to me as I'm a fan of this sort of supernatural malarkey. As such, I decided to suck it up and be brave. I'm mainly glad I gave it a go... mainly.

This is the first horror film I have ever seen that has had any effect on me after seeing it. Most I just forget about and move on to the next, Annabelle Comes Home really messed with me though. I got up in the night and when I got back to bed I thought about it for the briefest moment and spent the next hour with the light on scrolling through Pinterest. Even when watching it at the cinema there were genuine moments where I was scared, not just the jumping out of my seat kind. Actually, I was impressed that it didn't just rely on the jump scare as a way of getting to its audience. More movies are doing that these days and it just feels like a very cheap way of trying for horror.

The scares here were much more... subtle... but subtle is absolutely not the right words. What I mean is that they were crafted in a much better and natural way than something popping out and screaming in your face. There is a moment with the bride where the shot genuinely moves so swiftly that it's almost inducing panic in you because you can't quite work out what's happening.

All of the spirits in the house are incredibly well done visually. The Ferryman in particular is very effective, it's amazing how something as simple as the sound of coins can add to the tension. When I said "all" at the beginning of this paragraph I did overstate slightly, there's one exception. Sadly Bob (our bit part love interest) is stuck outside trying to fend off a werewolf. I feel like the chances are high that he was designed for a Scooby Doo movie that was never produced. It's got a slightly cartoonish quality to it and when you add in the excess of rolling fog it becomes the least believable of all the unbelievable things.

Speaking of Bob, as a character, while adorable, does feel out of place as well. But the addition of this lighter storyline probably saved me from having a complete breakdown right in the cinema.

Daniela, the girl who can't read warning labels, left me annoyed. She's curious and looking for answers but it also feels like she's not convinced that the Warrens are for real. Either way, why would you play with the thing that is not only inside a locked room, but inside a locked box inside the locked room and has a very clear sign saying not to open it? Surely the only thing that's inside the box apart from a creepy doll and a chair is eternal damnation.

I thought that Madison Iseman as the babysitter Mary Ellen was a really good call in this. She's incredibly believable throughout and managed not to overact. Let's face it, there's always a strong chance of that in horror.

Finding out that Vera Farmiga and Patrick Wilson were barely in it was extremely disappointing. They're both good actors with a host of top roles under their belts and I'd been looking forward to seeing them on screen together. Once the set up is done though it's over to the younger cast members as Ed and Lorraine Warren go off on a trip. They do appear later in the film, but only after the action's conclusion to participate in the bizarrely conceived ending.

Mckenna Grace managed to deal with some of the creepy moments really well but I didn't feel like there was really much for her to do. Everything was very much guided by Mary Ellen and Daniela, and when she did get a moment on the screen it was swiftly snatched away by something else. Potentially by design I guess, but there wasn't much chance to make the role come alive.

I've not seen any of the other films in this franchise, and honestly, probably won't now. If someone who has could tell me if the others are as formulaic as this one I would appreciate it. I'm not saying formulaic is bad, sometimes knowing what's coming is easier to deal with, I'm sure it really helped me with this film. Near the beginning we have a sequence that gives you a checklist of things to wait for. Would I have stuck it out if I hadn't known what to look out for? Would some of those things scared me enough to leave? We'll never know.

I'm glad I managed to stick with it, the idea had been what really intrigued me and I feel like that came through well. Despite other issues with predictability and characters I actually enjoyed this film.

Originally posted on: https://emmaatthemovies.blogspot.com/2019/07/annabelle-comes-home-movie-review.html
  
DiTiC
DiTiC
2019 | Abstract Strategy
Purple Phoenix Games Preview
Abstract strategy games hold a special place in my heart. I’m not really a fan of Chess, but I am a fan of games that are light on rules and components but heavier in strategy needed to best your opponents. Yes, I like games that have zombies and gore or adventure and treasures as well, but abstracts are a great escape from those Ameritrashy games we all love.

So my original thought was to try to open this preview with a dastardly abstract statement to truly emphasize how theming is irrelevant with some activities. Not quite having done that, DiTiC is an abstract strategy game of “tile placement and dice-pawn” movement. How does it play? Read on.

In DiTiC the winner is the first player to upgrade one of their dice from a smaller-valued die into a value of six. Bring out smaller value dice and move them around the “board” to combine with other dice and win the game!

DISCLAIMER: We were provided a review copy of this game for the purposes of this review. These are preview copy components, and I do not know if the final components will be similar or different, or if the Kickstarter campaign will alter or add anything through stretch goals. -T

To setup a game of DiTiC, each player chooses a color of dice and takes all dice into their hand. The tile with “DiTiC START” on it is the, well, starting tile and is placed in the middle of the table. Roll off to see who goes first and you are ready to play!

On a turn a player may draw and place a tile or move one of their dice. Players start with zero dice on the board, so the first few turns will be drawing a tile from the bag and placing it on the board either side face-up. As you can see from the photos the tiles will have different colored (and shaped) corners. It’s when these corners complete an intersection of four tile corners that dice may enter the board. Depending on the color of the intersection’s majority control a die of said majority color comes into play on the value of the number of icons present. That’s a mouthful. So there are four corners to the intersection. If said intersection contains two red, a blue, and a black icon then red will place a die with value of two pips showing on that intersection. These dice may now be moved and combined with like-valued dice (with an exception). If a player has at least one die on the board when initiating this action, they may roll the action die after placement and complete any other actions the die result allows.

When a player decides instead to move, combine, or overtake a die, they simply move the die along the edge of a tile to the next closest intersection. Exception to movement: players can move all dice with a value of one BEFORE any other dice movement, and dice with value of one or two may move in any direction – even diagonally.

To combine/upgrade dice players will need to move one die into the same intersection as an equal-valued die in order to combine into a die of value +1. Example: a four die and a four die combine to make a five die. Exception to combinations: a value one die may combine with a value three die (remember the exception from the previous paragraph?) to create a value four die.

To overtake an opponent’s die, a player simply moves a superior die onto an occupied intersection. Typically, a die of larger value can overtake any die of smaller value. Exceptions: nothing may overtake a four or five, and only a five can overtake a three. Three-value dice seem to be the superheros of DiTiC.

So after many back-and-forth turns of placing tiles and rolling dice or moving/combining/overtaking dice the winner is crowned once they have upgraded any die into a value six die.

Components. Again, this is a prototype version of the game, so I will comment on what I can. I think the game looks very nice, even in this stage of production. The icons on the tiles are clear – and THANK YOU for considering the colorblind gamer community by making each icon different by both color and art style. The dice are your typical d6 (and I do not know if there will be any changes made to these as a result of a successful campaign). The icons on the action die make sense and I really dig the laser-etched wooden design, and I kinda hope that detail makes it into the final product. But I prefer wooden dice to plastic every time. The game also came with a burlap bag to house and conceal the tiles, and coupled with the wooden dice makes a nice little natural organic combo. My only request for the final version of the game? Go crazy with the color scheme. Black, red, white, and blue are great colors, but fling out the purple and the gold and the orange and the aqua. But I’m no designer. It looks great as it is.

So like I said up top, I love abstracts. Surprisingly so. The more I play them the more I love them. And this game definitely adds to my love of the genre. The rules are kinda wacky, and the dice of different values each can do their own thing, and I think that’s really interesting. It’s not simply a game of moving big dice around eating all the little dice. I mean, you CAN do that, but you will not advance your own strategies. But there is an amount of take that in this game, from the action dice to the tile placement to the overtaking of dice, that will really appeal to lots of people. It’s not a big game, but it looks great on the table, and plays really well once you have immersed yourself in the rules. I really believe that the more I play it the more I will fall in love with it. In fact, as I type this I want to go home and play it right now. And that’s a mark of a good, if not great, game, isn’t it?

If you like abstract strategy games and have a little room for this small game in your collection (or better, MAKE some room for it) then you should definitely consider backing it on Kickstarter, or (depending on when you read this) picking it up at your FLGS.
  
Cytress
Cytress
2023 | Economic, Science Fiction
You ever play a game where you feel completely overwhelmed at first, but then slowly figure everything out just to fall in love with it? I really hadn’t… until Cytress. This thing is beastly, huge, and like 4 main games crammed into one experience and one box. I really wasn’t planning on letting on to my final thoughts so quickly, but here we are.

So like I mentioned, this game is an utter beast. I mean this lovingly, but for many different purposes. First, it will take some time to fully read the rulebook and understand everything mentioned within. Secondly, it will take way more time than you think to setup for the first game. Just stick with it – I promise it is worth it. Thirdly, players who are familiar with the game have a giant advantage over those who do not, so my immediate suggestion is to make a commitment to play with the same players as often as possible.

DISCLAIMER: We were provided a prototype copy of this game for the purposes of this review. These are preview copy components, and I do not know for sure if the final components will be any different from these shown. Also, it is not my intention to detail every rule in the game, as there are just too many. You are invited to download the rulebook, back the game through the Kickstarter campaign, or through any retailers stocking it after fulfillment. -T


Typically in my reviews I like to explain the setup and paraphrase the rules to give a great idea of how the game looks and plays. This time, however, I just don’t think I can paraphrase the rules well enough to do anything justice. That said, I will provide a link to the designer explaining the game and provide photos and my final thoughts at the end as normal.

I should get back to normal format now.

Components. Just as a reminder, we were sent a preview copy of the game. That said, we were sent a box just FULL of components. There are about a billion cards of different types and sizes, translucent tracking cubes, tunnel/tube pieces, standees, boards, chits, and even DeLorean-looking ships. Everything in my box was really great quality, especially for a prototype preview copy. It is difficult to tell from the Kickstarter campaign page what the final game will look like (with final components and all), but even if it came to backers the same quality as what I was forwarded, I imagine backers would be decently satisfied.

Okay, I know I did not explain the game at all, but if you watched the video, you will understand why. Essentially, players are trying to score the most points and get their team into the floating city of Stratos. They accomplish this by building tall tubes on the main board. Influence in each subsection (or neighborhood I guess) on the main board allows players to build these tubes, and completing missions for different crime bosses allows influence over the different neighborhoods. Throughout the game players are able to leverage their resources at several locations, and even increase effectiveness of their characters through different means of leveling up. It’s a great combination of mechanics and design choices that Laura would more than likely give it a chef’s kiss.

I will always have extreme fondness for games that allow me to level up my character. Years and years of playing RPGs both digitally and tabletopally have fed my love of character development. Cytress allows me to indulge that part of my gaming preferences and really create characters that are interesting for me to play. I mean, if I am playing a character in a game, I would prefer to have some say in how they are built. Immediately Cytress scores big points from me for this factor alone.

Playing a game on different levels is also a really big enjoyment factor for me. I mean this as being able to concentrate my turns to specific but different areas of the board/game, but also that incredible 3D Stratos board creation is simply divine. I really appreciate when designers think in that third dimension and are able to create meaningful design choices to incorporate it (like in Everdell), instead of just throwing a random element for coolness factor. Playing my cards and pushing my cubes to climb ever higher is not only something I enjoy in games, but also in life… if that can be a metaphor for life.

I really could write for hours on what I love about Cytress, but I don’t want to beleaguer the point. This is a game that, if it sounds even remotely interesting to you, should be backed immediately. The campaign ends May 24 so you have some time still, but don’t wait. You certainly don’t want it to slip away. I have had such a blast with Cytress with all the play counts, and I cannot decide which I like best, so I won’t decide – it is great with all play counts! Purple Phoenix Games enthusiastically recommends Cytress to any and all lovers of games. The theme is amazing, presentation is through the roof (almost literally), and the gameplay is surprisingly interesting from a first-time designer. You can thank me for enticing you to back it when you see me at the next convention by buying me a delicious beverage. Then we can play a game of Cytress and school some randos.