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Face Off (Laura Blackstone, #2)
8
8.0 (1 Ratings)
Book Rating
I went back and forth on the rating for this book, but finally settled on a four. I honestly found all the conflict to be exhausting and unpleasant, but it was very realistically written and I certainly felt connected to Blackstone. I decided that if del Franco weren't such a good writer, I wouldn't be feeling everything so much.

I read [b:Face Off|7106094|Face Off (Laura Blackstone, #2)|Mark Del Franco|http://photo.goodreads.com/books/1271179558s/7106094.jpg|7364695] right after finishing [b:Skin Deep|6150364|Skin Deep (Laura Blackstone, #1)|Mark Del Franco|http://photo.goodreads.com/books/1312520543s/6150364.jpg|6329503], which is how I recommend that you read them. That is, after all, how the plot works. There's a lot more of Jono Sinclair in this volume than the first, which will be popular with romance fans.

During the events of [b:Skin Deep|6150364|Skin Deep (Laura Blackstone, #1)|Mark Del Franco|http://photo.goodreads.com/books/1312520543s/6150364.jpg|6329503], Laura retired the Janice Crawford persona. Her life should be simpler now that she's just herself and Mariel Tate, right?

Wrong, because she and Mariel Tate are being pulled in opposing directions by powerful forces, and she has two more-than-full-time-jobs. Toss in an order to impersonate an uncooperative prisoner in order to infiltrate a terrorist group, and her life is at risk every day too.
In the midst of all this, there's a visit from royalty, and her boss assigns Mariel yet another top priority.

The only respite is her growing relationship with Jono Sinclair, who is also undercover with the terrorist group. He's the only person in the world who always knows who she is, no matter what glamour she's wearing.

Laura started wondering how much of herself was left behind all the personas in [b:Skin Deep|6150364|Skin Deep (Laura Blackstone, #1)|Mark Del Franco|http://photo.goodreads.com/books/1312520543s/6150364.jpg|6329503], realizing that "Laura Blackstone" was in danger of becoming just another persona. She's even more concerned about that issue in [b:Face Off|7106094|Face Off (Laura Blackstone, #2)|Mark Del Franco|http://photo.goodreads.com/books/1271179558s/7106094.jpg|7364695], but thanks to Jono she's getting back in touch with who she is behind the masks. Will she be able to hold on to her progress? Will she be able to simply survive the undercover assignment with almost no preparation? Or will it be the internal Guildhouse politics that do her in? These questions kept me reading and interested. I was thrilled with how del Franco answered them, and I'm intensely curious as to whether those answers leave any room for further adventures with Laura and Jono.
  
It is always a nice day for a cowboy wedding…..Cora Preston is trying to make the best wedding happen for her clients even though every fiber in her body is telling her she will fail. She has worked hard to let go of the negative feelings she has for herself and her abilities but after so many years, it is easy to fall back into her old trappings. She has to do better, for her sister and the company, for her son and for herself. But can she trust herself to let success come without automatically expecting the worst?

Shane Tyler is a fixer, he fixes his ranch, his siblings, his mother. The one thing he couldn’t fix has haunted him is a secret from when he was 12 years old. When the pretty new wedding planner shows up at their ranch to help his Mom with her marriage he figures out a way to get this wedding stopped once and for all.

Cora and Shane are both coming into this with the same sort of back issues in their lives but from completely different places. Cora has nothing but fixers in her life while Shane has nothing but people needing saved in his. Or so they both think. On the wedding front, Shane wants to get his mother to see the man she wants to marry is wrong for her and Cora does everything in her power to make Shane see he is wrong. Can they work together to prove their respective points, while navigating this slippery slope, despite being wildly attracted to each other?

I have been a fan of Nicole Helm’s writing for a while now and this one certainly doesn’t disappoint earning 4 1/2 stars. I’m usually pretty good at figuring out a storyline and I was greatly relieved to see that one point I was sure would happen, did not. Cora and Shane though both appearing confident in themselves were very much the opposite and I liked the way they both realized they needed to make that change in themselves. Moms definitely do know best always, even flawed ones like Cora and Deb Tyler doesn’t miss a trick. Throw in the awesome Grandma Maisey, her sword collection and a possible love connection with Skeet in the future (please please) and this book is wonderfully all family.

I received an advance copy from Netgalley without any expectation for review. Any and all opinions expressed are my own. Another great read from Ms Helm and I can’t wait to read the next chapter(s) to come in Gracely, Colorado.
  
Trusting a Warrior (Loving a Warrior #3)
Trusting a Warrior (Loving a Warrior #3)
Melanie Hansen | 2020 | Contemporary, Romance
10
10.0 (1 Ratings)
Book Rating
Hansen can grab you, by the heart strings, and drag you kicking and screaming through every single emotion known to man
Independent reviewer for Archaeolibrarian, I was gifted my copy of this book.

This is book 3 in the Loving A Warrior, and I STRONGLY suggest you read both books one, Loving A Warrior, and book 2, Keeping A Warrior, before you read this one. There is much referenced here that is not fully recapped. And you know, cos I said so! Both are 5 star reads.

As is this one!

Lani meets Geo on possibly the worst day of her life. Geo's ain't much better. Together they begin to navigate a relationship, while dealing with a huge amount of grief at the death of their loved ones.

Hansen has a knack of roping you in, pulling you close, and not letting you go. She can grab you, by the heart strings, and drag you kicking and screaming through every single emotion known to man, and then expect you to write a coherent review after!

I mean, I loved this book, I really did. It carries some difficult story lines, but again, Ms Hansen delivers them in a way that you cannot fault. Grief is a fickle thing, and everyone deals with that differently. I know, my sister and I dealt with my mother and father's death very different, but there is no right or wrong way. Here, Lani's grief is a decade old, but she still suffers. Geo's is much fresher, and it's HIS pain that hit me the most.

I have no personal experience of war, or those who serve. I can only imagine the horrors that are presented on a daily basis. It's to be expected that some will struggle with that, but put on a "brave face" The way Hansen describes Geo's grief and his own spiral downwards is heartbreaking, it really is. Only his relationship with Lani saves him.

I loved how the others in this series; Matt and Shane and Rhys and Devon, play a huge part here. I loved that Devon and Lani become such good friends, even if Lani is Rhys' ex.

What I want to know now, Ms Hansen, is this! Will we be privvy to want happened in Keeping A Warrior, and here, to Matt and Shane?? Cos let me tell ya, I does NEEEEEEEEEEEEEEED to know! We get an inkling of what Matt suffers here, but not enough. So, please, write a followup!

Love, love LOVED the epilogue! And I loved Bosch, Geo's military dog.

I can't, in any honesty, give this book any less than. . .

5 stars

**same worded review will appear elsewhere**
  
    CSR Racing 2

    CSR Racing 2

    Games and Entertainment

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    CSR Racing 2 – The next chapter to the #1 drag racing franchise of all time has arrived. ...

Star Wars, Vol. 2: Showdown on the Smuggler's Moon
Star Wars, Vol. 2: Showdown on the Smuggler's Moon
Jason Aaron | 2016 | Comics & Graphic Novels
9
8.5 (2 Ratings)
Book Rating
Note: this review is transposted from my personal review blog, and so was originally written several years ago. I figured if I reposted it here, someone might actually read it….

I very much enjoyed the first volume of Marvel’s ongoing Star Wars series, but many other reviewers took issue with it for playing things safe and giving us a story like many we’d seen before. These criticisms are not completely unfounded, I’ll admit, but neither are they completely fair. Either way, this is not a problem the series has going forward…. This second volume also includes the one-off flashback story THE LAST OF HIS BREED, featuring Obi-Wan Kenobi adjusting to his exile on Tatooine, which is discussed separately below.


Luke Skywalker has successfully escaped the clutches of the bounty hunter Boba Fett, but all he got for his troubles was the journal of Obi-Wan Kenobi–no small prize, but probably not all that helpful in furthering his Jedi training. So what’s the next logical step in learning about the Jedi? Try and sneak onto Coruscant to infiltrate the old Jedi Temple, of course! But when his attempt to find a discreet ship and pilot in a seedy bar on Nar Shaddaa goes horribly awry, Luke finds himself the prisoner of Grakkus the Hutt. In addition to the traditional crime and vice, Grakkus has made a name for himself as one of the foremost collectors of Jedi artifacts. Now Luke faces the battle of his life in Grakkus’ arena, billed as “the last Jedi” and pitted against a fearsome creature for the amusement of Grakkus’ fellow crime lords….Meanwhile, Han and Leia are out scouting potential locations for a new Rebel base when they run across a figure from Han’s past. Her name is Sana, and she claims to be his wife….

As with the previous volume, this was some stellar work. Jason Aaron nails the banter between Han & Leia, to the point where you can almost hear Carrie Fisher and Harrison Ford delivering the lines, and Luke’s mix of cockiness and self-doubt is spot-on for his character and situation. Also of note is Stuart Immonen’s spectacular artwork. From the character closeups to the panoramic vistas, this was pure Star Wars. Also amusing was watching our entire cast wade into battle wielding lightsabers. Did Luke manage to salvage anything of value from Grakkus’ stash on his way out? I guess we’ll have to wait and see….

Then there’s the Obi-Wan backup story. It’s been seven years since the rise of the Empire, seven years since the death of the Jedi and the Republic. Formerly one of the greatest Jedi of his generation, now Obi-Wan Kenobi lives a life of obscurity on the desert planet of Tatooine. Where once he protected the innocent of the galaxy, now “Old Ben” forces himself to look the other way lest he draw the Empire’s notice as Jabba’s thugs extort water from the locals. All that matters is protecting the boy, Luke Skywalker, on whose unknowing shoulders rest the fate of the galaxy. But there are limits to the patience of even the greatest of Jedi….

This was a good one. The story was solid, and it’s always interesting to see Obi-Wan’s state of mind during his exile. Was this done better in John Jackson Miller’s KENOBI? Yes. That goes without saying, if only because he had more than twenty-four pages to tell his story. At any rate, KENOBI isn’t canon anymore, so we’ll not dwell on it. Simone Bianchi’s art here was stellar, I must say, and his Kenobi managed to blend Ewan McGregor and Alec Guinness superbly. I would very much like to see more of these one-off excerpts from Obi-Wan’s journal appear in future issues of the comic.


CONTENT: Moderate violence, not too gruesome most of the time. Mild profanity. Mild sexual innuendo and flirting.


Original posts: Main story (https://jordanbinkerd.wordpress.com/2015/11/23/review-star-wars-showdown-on-the-smugglers-moon-by-jason-aaron-stuart-immonen/) & Obi-Wan Flashback (https://jordanbinkerd.wordpress.com/2015/11/23/review-star-wars-the-last-of-his-breed-by-jason-aaron-simone-bianchi/)
  
Fray: Champions of the Everyverse
Fray: Champions of the Everyverse
2021 | Dice Game, Fighting, Miniatures, Wargame
Welcome to the Grand Center – an arena of elite combat. As a Watcher, it is your job to bring forth Champions to fight in the ultimate battle royale of the every-verse. It matters not from what time-period your Champion hails, or what fighting styles they possess – if their realm exists, they are viable candidates. Can your Champions collect valuable loot and knock opponents out of the running? Or will they fail to rise above the Fray? The last team standing wins, so put your Champions to the test and claim glory for yourself!

DISCLAIMER: We were provided a prototype copy of this game for the purposes of this review. These are preview copy components, and I do not know for sure if the final components will be any different from these shown. Also, it is not my intention to detail every rule in the game, as there are just too many. You are invited to download the rulebook, back the game through the pending Kickstarter campaign, purchase it from your FLGS, or through any retailers stocking it after fulfillment. -L

Fray: Champions of the Every-Verse (referred to as just Fray from now on) is a game of dice rolling, grid movement, and fighting in which players are trying to eliminate all opponents and be the last remaining player in the arena. Before setting up to play, you must first determine how many Champions each player will control. Controlling only 1 Champion is considered “Single Mode” and makes for a quicker play-time. Players can control up to 3 Champions in a single game. After determining how many Champions each player will control, set up the game as described in the rulebook. You are now ready to begin!

A game of Fray is divided into a number of rounds, and to begin each round, all players must select one of their Champions to be the round leader, then roll a d6, and add the appropriate Initiative modifier. This determines the turn order for the round – the highest Initiative gets to go first, and so on in descending numerical order. It is important to note that in future rounds when determining Initiative, you may not select the same Champion to lead for consecutive rounds. After Initiative has been determined, player turns begin. On your turn, you will perform 2 Phases: an Item Phase and a Champion Phase. During the Item Phase, you have the opportunity to play as many Item cards from your hand as you wish. Item cards can give you special abilities or buffs for future turns, or can be played as reactions to opponent’s actions, depending on the card.

Once your Item Phase is done, you move to the Champion Phase. To begin your Champion Phase, choose which Champion you are using and roll the 3 Battle Dice. These dice help activate abilities on your turn. The chosen Champion may now move a number of squares as stated on their card. After movement, your Champion can now activate 1 action from the following: Attack, Defend, or Champion Ability. All actions require you to spend a number of resources in order to perform them, so this is where the Battle Dice come into play. Once you have performed your action, resolve abilities as needed (rolling a save against an attack, rolling the damage die, etc.). If, after resolving abilities, you still have unused Battle Dice, you can choose to store up to 2 of them for use on your next turn. You then repeat the entire Champion Phase with your next available Champion. Once you have used all of your Champions, your turn ends.


After all players have had their turns in a round, you move to the Loot Phase. Any player with any Champion within 3 spaces of the Loot Marker on the board gets to draw 1 Loot card. The first player then rolls a d6 and the Scatter die, and moves the Loot Marker appropriately for the next round. The new round is ready to begin, with all players rolling for Initiative once again. During play, if a Champion is reduced to 0 hit points, that Champion leaves the game. The player with the last remaining Champion on the board is the winner!

Ok, I know that seems like a lot, but the gameplay is actually pretty intuitive and streamlined. Here’s how a turn breaks down: play Item cards, roll Battle Dice, move Champion, perform 1 action, resolve, repeat with your other Champions, turn ends. That’s it! After going through the steps with my first Champion, the process just clicked and the gameplay flowed pretty seamlessly. It admittedly seemed pretty daunting at first when I was reading through the rules, but in the actual game, it is easy to pick up.

With the purpose of this game being knocking out all your opponents, obviously strategy is a pretty big aspect of the gameplay. All Champions have special abilities, attack combos, and types of attacks. Some Champions are only melee fighters and can interact with opponents 1 square away, others are only short- or long-ranged and must be at a distance to attack, and some have the option to be either melee or ranged. Each Champion requires a bit of a different strategy to be played successfully, and you’ve got to be able to adapt on the fly. That being said, this is a competitive combat game, so some players might not like being pitted directly against opponents and being targeted by others. The other strategic aspect to consider is the location of the Loot Marker on the board. The only way you ever get to draw Item cards is if you are within 3 squares of the Loot Marker at the end of the round. Are you willing to risk combat for a chance to gain an Item card? Or are you content with skirting the battlefield and letting your opponents take each other out? All things to consider when playing Fray.

The biggest drawback of Fray for me has to do with some components, or lack thereof. But as I stated earlier, this is only a prototype copy of the game, and I am sure that these things will be addressed in the final production copies! For starters, I’d like to see Turn Order Markers. Since the turn order varies each round based on Initiative, it would be nice to have some numbered markers to help players keep track of the order for the round. Along those lines, maybe a Turn Order Reference card for players could be added as well. The turn steps are generally pretty straightforward, but just having a reminder of the different types of movement, or what resources are required for which actions would be nice. And my final consideration for edits would be to include on each Champion card whether that Champion is a melee, short-ranged, or long-ranged fighter. That breakdown is in the rulebook, but having it on the card would be beneficial as well! Besides those three notes, the components of this prototype copy are phenomenal. The board, cards, and chits are all nice and sturdy. All of the game dice are high quality and easy to read. I know Brain Sandwich Games has plans for sculpted minis for the Champions, but even the simple standees in this copy are easily identifiable and will withstand many plays. The art of the cards is very detailed and awesome to look at. All in all, already a pretty great quality game!

Ultimately, I think Fray is a great game. It may need a little polishing up with some components, but the current gameplay is ready for production. I am not typically someone who enjoys directly competitive games, but Fray was one that I thoroughly loved. It has enough elements of strategy, combat, and luck of the dice rolls that it doesn’t feel targeting or confrontational. I am eager to follow the Kickstarter campaign and see what else Brain Sandwich Games has in store for an already awesome game! I would definitely recommend checking this one out – it’s a unique twist on a standard arena combat game.
  
Timmy Failure: The Cat Stole My Pants
Timmy Failure: The Cat Stole My Pants
Stephan Pastis | 2017 | Children, Humor & Comedy, Mystery
7
6.3 (4 Ratings)
Book Rating
Amusing ... If you are a child
I received this book for free through Goodreads First Reads.

For fans of Diary of a Wimpy Kid (Kinney, 2004) is a juvenile series by American author, Stephan Pastis, about a young boy who believes he is the world’s greatest detective. A series that is continually growing, the sixth Timmy Failure story is now available for fans and new readers. Subtitled The Cat Stole My Pants, Timmy Failure embarks on an adventure of mystery and crime solving whilst getting himself into all sorts of mischief.

Emulating both real and fictional detectives, Timmy has established his own agency, Failure, Inc., of which he is the sole employee after the flight of his (imaginary) ex-business partner, Total the polar bear, who is currently seeking political asylum in Cuba. Unfortunately, Timmy has been forced to join his mother and Doorman Dave on their honeymoon in Key West, Florida, along with Doorman Dave’s nephew, Emilio.

“Crime doesn’t take a holiday. Neither does greatness.” Determined to continue solving crimes, Timmy hires Emilio as an unpaid intern and sets off searching for crimes, greatly over exaggerating every little piece of “evidence” he finds. However, it soon appears that someone is out to get Timmy and he, along with Emilio, is determined to find out whom.

Timmy is a melodramatic, unconventional child with a large ego and is constantly getting told off. From annoying adults to having his pants stolen by a polydactyl cat – or so he claims – there is no end to the hilarious situations he causes.

The cat that stole Timmy’s pants only makes a brief appearance in the book, therefore the subtitle is more to attract the attention of young readers with its silliness rather than be suggestive of a certain storyline.

Despite his grand claims, Timmy is not a very good detective and a lot of his unsolved crimes have been invented by his overactive imagination. This adds to the humour because, although he seems like an intelligent child, his ideas are completely silly.

Adorned with childish drawings and diagrams, Timmy Failure narrates the story from his subjective point of view, inflating his successes and blaming any failure on poor Emilio. No one takes Timmy seriously, which is something many of the target readers may appreciate, although they should also understand how futile Timmy’s attempts are at being a detective.

The storyline is not particularly clear until the final chapters of the book. Up until that moment, the book is full of disastrous, imaginary detective endeavours that prove Timmy to be nothing more than an annoying, inventive boy.

Some of the language may be above children’s reading capabilities, however, the humour is directly on their level. Whereas an adult may not find the idea of a cat stealing someone’s pants amusing, a child would find that hysterical.

There is no reason to read the Timmy Failure books in order, so if you, like me, read book six first, there is no problem. The stories are particularly aimed at young boys and will hopefully encourage the demographic to start reading more. Whilst it may not be a great feat of literature, it is a good enough introduction to the world of books.