Naomi Forrest (42 KP) rated The Missing Barbegazi in Books
Jan 4, 2019
A Barbegazi, in case you are wondering as I did, is a type of Swiss mountain/snow elf with a long beard that can only live in freezing conditions and has a severe intolerance to iron. The story is told from the point of view of Tessa, a young skier and Gaiwon, a barbegazi who is hunting for his missing sister. No-one believes the barbegazi exist anymore except Tessa. The only other believer was her recently deceased opa (grandad) and a professor who wrote about them years before. The barbegazi, for their part, rescue humans who have been trapped and injured in avalanches, erasing their memories afterwards. They are extremely mistrusting of humans.
. Norup's passion for skiing, the Alps and magic are clear throughout the novel and I think this is what makes the story so captivating. I loved the development of Tessa from grieving for her grandfather and wanting everybody to believe he was right about the barbegazi to realising that fame and proving a point are less important than trust and friendship. She never wavers in her faith that the barbegazi still exist and is a headstrong and loveable character.
The highlight for me was definitely reading about the barbegazi themselves. I particularly love that despite being more than a hundred old, Gaiwon's parents still treat him like a child. I loved the argument between Gaiwon and his father as Gaiwon shouts "I cannot wait to get my own cave" and his father retorts: "You can build one right now. And take your sesquicentennial hormones with you." This highlights that Norup doesn't 'write down' to the target audience but includes wide ranging vocabulary, as well as her own inventions, such as 'potzblitz', an emphatic expression of the barbegazi.
There is peril throughout the book though this is very mild. Tessa learns that people are not always as trustworthy as they seem. I always love the text-book sections that punctuate the novel (see photo below), describing features and traits of the barbegazi. This is really effective with ambitious vocabulary for children and introduces them to another style of writing, combining fictive and non-fiction styles. The book is set between Boxing Day and New Year's Eve, that magical time when you don't know what day it really is and we are all enjoying the post-Christmas days where we live in our pyjamas, eat too much and don't really do much of anything except relax and catch up. It was simply the most perfect time to read this book and imagine I was in a gorgeous Alpine ski lodge, surrounded by magical folk who will keep me safe in the snow. This is a fantastic debut novel and I really can't wait to see what Norup offers up next. Thanks for making my Christmas even more magical, Helle!
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Purple Phoenix Games (2266 KP) rated Century: Golem Edition - An Endless World in Tabletop Games
May 5, 2021
Disclaimer: This game comes with rules to incorporate any/all of the Century Golem games into one bigger game. In this review, I will only be discussing the stand-alone final game in the Century Golem trilogy. -L
Century: Golem Edition – An Endless World (referred to as just An Endless World for this review) is a game of set collection and worker placement in which players are trying to earn the most points by the end of the game. To setup the game, follow the instructions outlined in the rules, dependent upon your player count. Each player begins the game with 6 Trader meeples (or 7 in a 2-player game) in their supply, and a specified number/type of crystals. The game is now ready to begin!
On your turn, you will have 2 options: Work or Rest. To Work, you will first select a location square on the board. You may not choose a location where you already have Traders, or that has an Exploration tile. You will then place Traders from your supply onto the chosen location – the number of Traders required is printed on the location. If the location is unoccupied, simply place the required number of Traders. If the location is occupied by an opponent, you may place Traders there, but you must match the opponents Traders, plus an additional Trader, to take control of the location. Any opposing Traders ousted in this manner are returned to their players’ supply. Once you have placed Traders on a location, you can then perform the action listed on that location. Action options are: producing gems, upgrading gems, trading gems, or collecting Point cards/bonus tokens. If you cannot or do not want to use a location on your turn, you can Rest. To Rest, you will collect all of your Traders from the board and place them back into your supply.
Point cards can provide immediate, ongoing, or end-game benefits for players. Help cards allow you to place 1 fewer Trader than required on certain locations. Tool cards give players an additional gem of a specified color when they place Traders on corresponding locations. New Trader cards allow players to add either 1 or 2 more Traders to their supply, thus increasing their ability to play each ’round’ before needing to Rest. Finally, Exploration cards allow the player to select an Exploration token from the board. Any time an Exploration token is claimed, that location is now ‘uncovered’ and can be used for the remainder of the game. Bonus tokens grant end-game points based upon sets of icons collected, number of Traders in your supply, or simply straight-up points.
The game continues in this fashion, alternating turns, until a player has collected their 8th Point card. The current round is played out, and then points are counted. Points are earned through Point cards, bonus tiles, Exploration tiles, and any remaining gems in your supply. The player with the highest score wins!
One thing I really like about worker placement games is that the actual gameplay is pretty logical and straight-forward. Place your worker, perform action. And An Endless World is no exception to that. Of course, how you decide to play all comes down to your strategy, and again, An Endless World has tons of options for players. Maybe you want to just get 8 Point cards as quickly as possible and call it a day. Or perhaps you want to maximize your bonus tokens and eke out as many points from those as possible. Or maybe you even just want to keep your opponent(s) from achieving their goals. You can play this game so many different ways, and you can totally adapt and change strategy mid-game if you so choose. Each game feels unique and new, and I have yet to tire from this gameplay.
An Endless World is a worker placement game, but there is one factor that I find extremely unique for the mechanic. Usually, in worker placement games, once a worker has occupied a location, it remains there until the player chooses to recover their workers. An Endless World offers players the chance to oust opponents from locations, by placing the same number plus 1 additional worker. I just think this is super neat, because it means that you can’t just ‘block’ a location from everyone. If someone really wants that location, and they have the workers, they can get to that location. Also, along those lines, since ousting a player from a location means you have to match their workers plus an additional worker, you have to decide if you want to risk dedicating that many workers to a single location. You might reaaaaally want to perform that action, but for the cost of 4 Traders, is it worth it at this moment? Could those workers better be used on different locations and you just snatch your desired location on a future turn? All part of your strategy for the game, and definitely keeps all players engaged.
Let me touch on components for a minute. As with the other Century Golem games, An Endless World is extremely well-produced. The gems are the same quality, the cards are nice, thick, and clear to read, and the cardboard tokens are nice and sturdy. Plan B Games has hit the mark on this trilogy of games, and they truly are a pleasure to play. Obviously, the artwork and theme consistency throughout the Century Golem trilogy has been really satisfying, but that also carries over into the gameplay. All 3 games use much of the same iconography, so honestly learning An Endless World was super fast and easy for me. That uniformity is extremely user-friendly and is a huge plus for me.
So I guess you can see from my score and from reading this review that I am a huge fan of An Endless World. The final game of this trilogy is a home run for me, and I just keep thinking about what strategy I want to try in my next game. That in and of itself is an indication of a great game – thinking about it even when you’re not playing it! I have yet to try the variants that include the other 2 Century Golem games, and I am very much looking forward to integrating them all into one giant and (hopefully) awesome Century Golem saga. Purple Phoenix Games gives this one an expansive 16 / 18. Give it a shot, even if you haven’t played the other Century Golem games!
Gareth von Kallenbach (980 KP) rated Us (2019) in Movies
Jul 2, 2019
The film begins in the mid 80’s, when Michael Jackson’s Thriller is topping the charts and Hands Across America was a very real idea (worth looking up for younger readers who may not even know what I’m talking about). A young Adelaide Wilson is exploring the boardwalk on a beach in Santa Cruz with her parents. When her father is distracted by a game of Whack a’ Mole something draws Adelaide down to the beach where she passes a man holding a sign referencing Jeremiah 11:11, one of the first messages that foreshadows what is to come. On the beach she encounters an empty and sinister looking hall of mirrors attraction. Wandering through the hall of mirrors a young Adelaide encounters a girl in the mirror, an exact duplicate of herself whose encounter is so traumatic that it leaves her unable to speak.
The film transitions to present day where the now adult Adelaide (Lupita Nyong’o) is traveling with her husband Gabriel (Winston Duke) and her two children Zora (Shahadi Wright Joseph) and youngest son Jason (Evan Alex) to her parents’ home near the beach in Santa Cruz. Adelaide has resisted going back to the very same boardwalk where she had encountered her doppelganger as a young child. With her husband and children pressing her to go to the beach, she reluctantly agrees as long as they promise to be home before dark. The day at the beach is relatively uneventful until it is nearing time to go home and the family has lost sight of young Jason. Adelaide in a panic frantically searches for him, finally finding him returning from the bathroom.
The incident, while minor, convinces Adelaide that they should never have come back and wants to leave immediately. Various subtle “coincidences” occur that leave her feeling as though a black cloud hangs over her and a sense of dread that something terrible is about to happen. Before the family turns in for the evening, Jason sees “A family” at the edge of their driveway. Gabriel attempts to get to the bottom of who these mysterious visitors are, only for a night of unimaginable terror to ensue.
Us takes queues from several other movie types, The Strangers, Night of the Living Dead and Invasion of the Body Snatchers mashing them together to weave its frightening (and often funny) tale. It takes a little time to gain momentum, but once it does It never once lets off the gas. While at first it seems nothing more than a home invasion from characters who look exactly like the Wilson family, it quickly grows into something substantially more terrifying. The backdrop varies between a somewhat isolated house in the woods, to the bustling beach, giving a sense of isolation even at the most crowded of places. The boardwalk is a place that is both wonderous and terrifying at the same time, reminiscent of the early scenes in the 80’s classic The Lost Boys. While lacking in both clowns or vampires, it holds its own secrets (and terrors).
Us is a movie that is unlike any other and is refreshing when stacked against similar fright films that have been released recently. If you are a fan of Jordan Peele’s Get Out, you will find a lot to like here as well. It maintains its dark humor without ever going over board and has plenty of thrills and scares to keep you on your toes at all times. It’s not a movie that will keep you up all night hiding under your covers, but it may cause you to rethink your next vacation to the beach or the boardwalk. In the end, I feel this is another film that is sure to become a cult classic, enjoyable for fans of the genre.
Ivana A. | Diary of Difference (1171 KP) rated The Temple House Vanishing in Books
Feb 3, 2020
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<b><i>Twenty-five years ago, a sixteen-year-old schoolgirl and her charismatic teacher disappeared without trace…</i></b>
The Temple House Vanishing left me with a tiny scar in my soul after reading it. It is intriguing and mysterious, it is real and delusional. The next time when I mention a special mystery, with a cruel end – this will be the first book that pops in my mind.
Louisa and Victoria are two friends that study in a Catholic girls’ boarding school. Both of them have something unique about themselves. They can both see the world in a different light and disobey the rules slightly.
They both also manage to become intrigued with their young, bohemian teacher and act in silly ways when they are around him. Until, one night, he and Louisa suddenly disappear.
Twenty-five years later, one journalist dives into the story again, hoping to finally find out the truth. The search for truth will uncover many buried secrets and a suppressed desire. It will break hearts and lay a lost soul to rest.
This novel might be the most intense novel I have read in 2019, right next to The Silent Patient. And The Devil Aspect. To witness the life of Louisa, and be aware of what is happening around her is quite intense. As soon as she meets Victoria, they click, and they both know they will become best friends. But even Louisa can feel that there is something odd about Victoria. After all, her last best friend left the school and no one knows what happened.
<b><i>On that subject – why didn’t we find out what happened to this girl?</i></b>
One friendship, and a very interestingly weird love triangle. I felt so bad for Louisa, because all she ever cared about was Victoria. And all she ever wanted to do is to help in any way. She loved Victoria, but she should’ve said something. If she spoke – everything would now be different.
The teacher reminded me of one of my high-school teachers. The type of person that will show you that the world isn’t how you’ve always known it. There is a meaning behind it all, and there is a purpose for everything. My teacher, she could make me feel like I was able to achieve everything. Anything was possible, if we only followed the right path. Mr Lavelle made all the girls feel like this, and counting his beautiful face as well, it’s no surprise that most of them fell in love with him. But he encouraged them, in his own subtle way. Sweet look in the eyes, gentle touch on the shoulder, and that is all it takes to confuse a teenage girl.
What I loved most in this book was the fact that I had so many theories whilst reading it. I was certain I knew how it all ended. But I was wrong. I didn’t have a clue on what was actually happening until the very end, and I was still surprised. After finishing the book and having a little think, as I always do with books that amaze me – I realised something. The clues were there from the very beginning. But unless you already know the ending I doubt you will notice them. And that is the great masterpiece of writing. And for that, I salute you, Rachel Donohue.
<b><i>If you love mysteries, thrillers, disappearances and unpredictable endings – I will guarantee you will love this book. And not only that, but you will also devour it in a day!</i></b>
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<b><i>Thank you to the team at LoveReading UK, for letting me part of the Ambassador Book Buzz and sending me an ARC copy of this book in exchange for an honest review. Check out the other amazing bloggers too! </i></b>
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Purple Phoenix Games (2266 KP) rated You Decide in Tabletop Games
Nov 12, 2020
As mentioned in my intro, You Decide is a roll and move game for two players. More players can be added to the game with more copies of the game. In the game players are attempting to be the first to move all six of their pawns from the STARTing line to the FINISH line.
DISCLAIMER: We were provided a copy of this game for the purposes of this review. These are retail copy components, and therefore final components. Also, it is not my intention to detail every rule in the game, but give a feel for the flow of the game and how it plays. You are invited to download the rulebook, purchase the game from the publisher, or through any retailers stocking it soon. -T
To setup, lay out the board between the two players and each player will place their pawns on the six circles on the START area. Roll off to see who will start the game and you are ready to begin!
You Decide turns are simple: roll both dice and decide which pawn to move. Move it and pass the turn to the opponent. When a player rolls the 2d6 it creates two numbers. For this review we will just use the example of a 4 and a 6. With this roll the player will decide to move the pawn in the 4 spot a total of six spaces, or the pawn in the 6 spot a total of four spaces. Easy, right?
Though movement is easy to determine, deciding which to activate is the challenge, though not severe. Upon many spaces on the board are printed instructions for the player to obey when a pawn lands on it. These could include returning the pawn to the START space, or moving forward a number of spaces but also allowing the opponent to move forward, or simply staying put and moving an opponent’s pawn.
When a player lands their pawn at the FINISH area, that number is no longer able to be used in subsequent rolls, and once several dice are at the FINISH area, each die rolls becomes more and more dire as players are on a mad dash to finish first. Play continues in this fashion until a winner has reached the FINISH area with all their pawns.
Components. This is a board, 12 pawns, and 2d6. The board is fine, with legible print and art that is present but stays out of the way. The pawns are typical plastic pawns but in excellent colors: orange and black. The 2d6 are fine as well. Black plastic with white pips. For this type of game, the components are completely functional. Nothing super impressive nor too egregious.
The gameplay is exactly what you want for a family level game. It is extremely light, offers choices that are meaningful without burning little brains, and has just the right amount of take-that to wean newer gamers off the Candy Land Express.
For me, it fills an interesting niche in my collection that I really didn’t know I had: a simple game for my family that even my 4-year-old can play and do well with, as long as we read the choices to him. Now, You Decide is very light and could be considered a gateway filler, but also as an easygoing family stepping stone game to get little ones rolling dice and making choices. Candy Land does NOT allow you to do that. So if you have young ones about to embark on their board game journey, I suggest you grab a copy of You Decide instead of those beginner games at Wal-Mart or Target. That is, unless You Decide gets picked up and sold at those locations.