Al-Quran Bahasa Indonesia
Reference and Book
App
Assalamu alaikum to everyone. Do you recite the Holy Quran Sharif regularly? If it’s yes, then we...
Ronyell (38 KP) rated MirrorMask (2005) in Movies
Aug 4, 2020
The only problem that I had with this film was that the story tend to get a little confusing at times to the point where I don't exactly know what is quite going on with the characters. Like for instance, the movie didn't really explain about what kind of condition Helena's mother had that caused her to go to the hospital in the first place and even though it wouldn't be a major part of the film, I still would like to know what kind of disease Helena's mother had that would be so dangerous to her health.
Overall, "Mirrormask" is a fantastic and surreal film that anyone who is a huge fan of Neil Gaiman's works or surreal movies in general will definitely enjoy for many years to come!
Il Sole 24 ORE
News
App
Download or update the new version of the app Il Sole 24 ORE for iPhone, iPod Touch and iPad. ...
Bhojdeals (Now Bhoj)
Food & Drink
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New York Post iPad Edition
News and Magazines & Newspapers
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INTRODUCING THE NEW YORK POST'S NEW APP FOR IPAD! The New York Post’s app for iPad is all-new!...
Passbook Manager Pro & Manage Cards Secure Dominations wallet vault - Password Okay Membership Rewards Gift Contacts
Catalogs and Lifestyle
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**The Best & Most Convenient Card Manager!** Store ALL your membership cards in one secure app on...
Bike Gear Calculator - Bike Gears, Cycling Gear Calculator, Bicycle Gear Calculator
Sports
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All level Cyclists now have access to an exciting new Bicycle Gear Calculator application. A must...
Purple Phoenix Games (2266 KP) rated Daring Dustbunnies in Tabletop Games
Mar 3, 2021
Daring Dustbunnies is a card-driven racing game for two to five players. In it players assume the roles of mystical rabbits whose fate is linked to colored fluffballs attempting to get close to the vacuum without being sucked up into it. Through timely card play the mystical hares can eke out a win or suffer the ultimate fate of being sucked into the evil Hoover (not a sponsor) of death.
DISCLAIMER: We were provided a copy of this game for the purposes of this review. This is a retail copy of the game, so what you see in these photos is exactly what would be received in your box. I will describe the overall game flow and major rule set so that our readers may get a sense of how the game plays. Like what you read? You may purchase a copy online or from your FLGS. -T
To setup place the Start tile and Vacuum tile on the table with room tiles between depending on the number of players. The gold, silver, and bronze medals, all six fluffballeeples, cat, and dog tokens will be placed on or near the modular board. Each player will be dealt two character cards, choosing one to represent themselves and the other to be flipped as a resource and Fate token organizer. Fate tokens are dealt to each player. The players will look at the Fate cards and then place them face-down on their inactive character tile. Each player receives one Wire token, three starting Static tokens, and four Move cards. The remaining Move cards and Charms cards are to be shuffled and set in decks near the board. The player who last used a vacuum will be the starting player and the game may begin!
On a turn the active player will choose one of their Move cards to play and resolve. Move cards typically show a numeric value and color of fluffball to be moved. Should the player throw a 1 of Pink, then the pink fluffballeeple is moved one space closer to the vacuum tile. If there are no other fluffballs on this space the player will perform the space’s special action. This could include playing an extra Move card, flipping the top Move card and resolving, dumping a Move card from hand, taking or giving a Move card from hand from/to another player, or moving another fluffball one space forward. If a fluffball lands on a space containing another fluffball the moving fluff instead receives a number of Static tokens equal to the number of other fluffballs on the space.
Some Move cards do not move fluffballs. Instead they may activate the Cat or Dog, which forces fluffballs either toward the vacuum or away from it, respectively (darn cats). Some cards are Talismans which force the active player to reveal their Fate card for the remainder of the round. This is important because maneuvering fluffballs in order to keep their own Fated fluff free from the vacuum is a perilous task for the player. Once their Fate token is revealed other players may then focus Move on that color fluff in order to knock out its player for the round.
Once a fluffball approaches the vacuum tile and is forced to move into it, the fluffball stops at the Tube of Destiny. Within this tube fluffballs are able to be saved with savvy cardplay, but one more Move card played matching the fluffball’s color is a death sentence to to the Bag of Beyond. Fluffballs in the Bag may not be saved by any means.
Ways a fluffball can be saved from the Tube are by Charm cards, Wire tokens, and character special abilities (possibly). Charm cards may be played before or after a Move card has been played on any turn. They are powered by Static tokens (game currency) and can offer a multitude of special powers. Wire tokens are provided at game setup and can move a fluffball backwards (away from the vacuum) for a cost of ALL the player’s Static. All characters will have special abilities printed on their character tiles, and are able to be used once per round. As each game lasts three rounds, these are very powerful.
Play continues with each player taking turns playing their cards, using Charms and special abilities, and refilling their hand of cards once all cards in hand have been played until all end of round conditions are met. The fluffball closest to the vacuum without being inside it is awarded a Gold medal, the next closest the Silver, and next closest the Bronze. At the end of three rounds players compare numbers of medals won and determine the winner!
Components. I want to start by saying I absolutely adore the theme and art style of this game. How quirky and wonderful is this theme? And it is so colorful and stinking cute! I just smile a giddy smile every time I play this because I am just having so much fun getting into the theme and using the components. That said, this game uses a lot of different components and the quality is very very good across the board. The only real minor quibble I have is the design of the Static tokens. They are supposed to be placed below the Fate token on the backside of the character tile, but that area of the tile coupled with the busy Static token design sometimes causes my eyes to go a little funny. It’s very busy-on-busy. If only one item was busy and the other a little more plain I would be completely happy with the components.
The gameplay is very unique and enjoyable. Yes, I know several games that use cardplay to move tokens along a race track. But usually in games like that the goal is to be the first across the finish line. Here the player wants their linked fluffball to be closest to the finish line without actually passing it. This little twist is something I very much appreciate and causes players to adopt different strategies than one might normally utilize.
The different special powers of the characters and Charms cards are also aspects that help raise this game’s favor. Add in the abilities of the Cat and Dog and now there are so many options for players to choose as they play the game. I know Andy Hopwood, designer, takes pride in his ability to offer games with familiar playability but with a twist. Daring Dustbunnies is no different, but is also quite a bit different than what I was expecting.
I happen to very much love this game. My 4-year-old son and I also play a watered-down version of the game without the special powers and Charms (because he can’t read yet), and he absolutely adores it. In fact, my boy enjoys just carrying the vacuum tile around the house as he would a treasured stuffie. If THAT doesn’t say “great game,” I don’t know what does.
Wait, yes I do know what does. I can say it. Daring Dustbunnies is a great game! As I am learning more about Andy Hopwood’s games I am starting to appreciate the wonderful designs and this one is one of his best, in my opinion. If you are looking for a cute and excellent game with an inventive theme and familiar gameplay, but with a twist, then you need to look into Daring Dustbunnies. Purple Phoenix Games gives this one a frantically Fated 16 / 18. Play it with your littles. Play it with your significant other(s). Play it with family and friends. I have a feeling all will enjoy it.
SnoreLab : Record Your Snoring
Medical and Health & Fitness
App
# Record, Measure and Track your Snoring # Millions of downloads # The No.1 App for Snorers ...
Kristy H (1252 KP) rated Little Comfort in Books
Oct 14, 2019
This was an intriguing mystery that definitely held my interest. Somehow it was darker and grittier than I expected (sorry, I probably wasn't giving librarians enough credit here), but that certainly didn't diminish my interest at all. The opposite really. Hester is a fascinating character, to say the least. A lot of toughness, smarts, and dedication wrapped into a tiny package (she's 4'9"). She's dealing with a lot, taking on care of three-year-old Kate and a leave of absence, but that doesn't stop her from tracking down subjects and tangling with whomever she meets. She, Kate, and their basset hound, Waffles, are on the case.
The book is told from multiple POV, so we hear from a whole host of characters, including Gabe and Sam. Hill is a wonderful storyteller, and really puts you in the shoes of his characters. And boy, are some of these folks creepy. Terrible things happen in this story, and some of these people are downright despicable. Yet, he still captures the intense longing of Gabe, a foster child, and shows how Hester, who also had a tough childhood, can identify with him. Each character is an individual with their own voice. It's incredibly easy to get caught up in the tale of Gabe, Sam, and Lila and their past at Little Comfort, a lake house, plus Hester, Morgan, and Kate (oh sweet little Kate). I read the second half of the book in one determined setting, fascinated to find out what was going to happen. It's not edge-of-your-seat suspense, per se, but it's wonderful characterization and dark, mesmerizing plotting. So many secrets, so many lies to unravel.
Overall, while this one was more complicated and edgier than I was planning going into it, that was fine with me. Hester is a great character, and I'm really excited that this is a series. Hill is an excellent writer, who knows how to hold my interest with a well-paced thriller. I'm quite looking forward to seeing what Hester is up to next.