
Bob Mann (459 KP) rated Lady Bird (2017) in Movies
Sep 29, 2021
“Lady Bird”, the directorial debut of Greta Gerwig, features one such teen who thinks she knows it all. Looking and acting for all the world like a 15 year old (something that Margot Robbie really can’t pull off in “I, Tonya”) Saoirse Ronan plays Christine McPherson who has the given name (“I gave the name to myself”) of ‘Lady Bird’. She is struggling with a lot of issues: an unreasonable and overbearing (parents: read ‘perfectly reasonably but firm’) mother (Laurie Metcalf, “Roseanne”); the issues of puberty and young love; the constrictions of a Catholic school she despises; and her inability to perform to the grades she needs to get into a college of her choice. That choice being on the East coast as far away from the backwater of Sacremento (“the mid-west of California” – LoL) as she can get.
Love comes in the form of two serial male fixations: the gorgeous and artistic Danny (Lucas Hedges, “Three Billboards Outside Ebbing, Missouri”, “Manchester By The Sea”) and the aloof and enigmatic Kyle (Timothée Chalamet, “Call Me By Your Name”).
This is a near perfect coming of age film. The plot, while fairly superficial and covering ground well-trodden before, fully engages you and makes the running time just fly by. And there is just so much talent on show. The script by Gerwig is chocker-block full of great and memorable lines; Ronan is pitch-perfect as the irascible and cock-sure teen; Tracy Letts (“The Post“) is magnificent in the less showy role as the “good cop” dad, struggling invisibly with his own demons; and Metcalf gives an Oscar-nominated performance that really should give Alison Janney a run for her money… a drive away from an airport conveys just perfectly every college-age parent’s emotional low-point.
Where perhaps the film overplays its hand a bit is in the “wrong side of the tracks” line. The household while struggling is by no means trailer-park poor (compare and contrast with “I, Tonya”): perhaps this is the depths of financial desperation found in Sacremento? But I doubt it… there still seems to be money available for fancy cowgirl outfits.
Which leads me to the rating, which seems to have been a common rant in the last few weeks. I would have thought that there was nothing like this film to turn the mirror of reasonableness on a young teen, perhaps helping them to treat their parents better, work harder for college or make better choices. Yet it has a UK 15 certificate. And for what? There is a full frontal male photo-spread in “Playgirl” (I want to say “it’s a penis, get over it”, but if forced I would have frankly just snipped the 50 milliseconds out to get the lower rating). And there are a few (only a few) F- and C- words. I have the same problem here as with “Phantom Thread” – here is a high-class film that a young teen audience would absolutely love to see. I think the BBFC have got it wrong again here.
I cannot recommend this film enough: a tale of teenage life love and resolution that is hard to beat. Possibly one of the best coming of age tales I’ve ever seen. On the basis that it looks like I will never get to see “Call Me By Your Name” – the only major one I’ve missed – before this Sunday’s Oscar ceremony, what a great way to round off my Oscar-viewing season.

Goddess in the Stacks (553 KP) rated The Girl in The Tower: The Winternight Trilogy in Books
Mar 22, 2018
The Girl in the Tower revisits our heroine, Vasya, from the first book. Now she has left home to begin her adventures - though her travels are curtailed pretty quickly, and she's roped into going to Moscow with her brother and the Grand Prince, while disguised as a boy. While in Moscow she learns a little bit more about her family history, and I'm hoping the rest will be revealed in the third book this summer. (The Winter of the Witch is scheduled to release in August 2018.)
In this second book, Vasya has done some growing, and has learned to make use of the spirits she sees - she knows the hearth spirits can always find their families, and uses that trait to track a kidnapped girl when no one else can. So long as no one realizes what she's doing, she's fine. But Rus is in the crossover period between the old ways and the new, and if she's found talking to spirits, she'll be branded a witch all over again. She keeps her masquerade going through the first two-thirds of the book, but it's obvious it's going to fail eventually. The way in which it does is sudden and unexpected, and the repercussions are harsh.
And then there's Morozko, the Frost Demon, the god of death. I love Morozko. He's by necessity enigmatic - and in a rough position. I want he and Vasya to fall in love and have a happy ending - the attraction between them is impossible to miss - but immortal beings, in this world, can't love. If they love they lose their immortality. And, possibly, their lives entirely. I hope the author has a solution in mind for these two, because I currently don't see one.
I actually liked this one more than the first book, which is unusual. I liked the first one, but I wasn't blown away. This one pulled me in and didn't let me go. Amazing sequel, and I hope the third one lives up to this standard!
You can find all my reviews at http://goddessinthestacks.wordpress.com

Carma (21 KP) rated Just Right (Just Everyday Heroes: Day Shift, #1) in Books
Jun 17, 2019
Dr Ben Torres is having a hell of a night in the ER. Hes lost 2 young patients and their mother is looking to be next all because a guy he put back together on the operating table a few months back decided to drink and drive. He cant stand by anymore while people take advantage of each other anymore. Why doesnt anyone appreciate the life they are living any longer? When he sees that patient put his hands on Jessica he loses control. He has kept his distance from Jessica for 6 months, he has to keep his eyes off the prize, but he wont stand by while someone hurts her. He has tossed around the idea of quitting for a while and this tips the scale big time.
When both Jessicas brother Sam and boss Russ ask her to keep an eye on Ben until he can return to the ER she does so eagerly. She grows closer to him while he tags along with her in everyday life. He helps her at her familys youth center, she helps him at his new barrista job. Their adventures together have quite a few funny situations and of course the secondary characters help the humor move along.
Ben and Jessica both have tragedy in their pasts, both have a self doubt they are working to erase from their beings. Even though they think theyve taken different roads to end up where they are now, they are actually quite similar.
I read this authors Counting on Love series first, which is a spin off of this series, so I was already pretty familiar with all the main and secondary characters in this book. Erin Nicholas is a wonderful writer with a style I love to follow along with. I have no idea how I ended up reading her first to me novel but I am so glad I did. Now on to the next Bradford book ..

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Purple Phoenix Games (2266 KP) rated Mystic Vale in Tabletop Games
Jun 12, 2019
DISCLAIMER: This review focuses on vanilla Mystic Vale. We have most of the expansions in our collections, and we may do reviews on them and how they change the experience. If we do, we will either update this review or link to the expansion reviews here. -T
Okay, so the last part of my intro doesn’t quite make thematic sense, but this is a competitive game. A really good competitive game where there really isn’t a ton of direct player interaction, so if you enjoy merely messing with your opponents’ plans and just seeming like an annoying bee sting, read on.
I will also get this out of the way early: this is my first Card Crafting Game and the first of its type (that I know of, anyway). The concept is explained in the next paragraph. There are now others, but this is the grand-daddy. I was skeptical at first and was late to hop on the bandwagon here, but when I did I was really blown away. You have your own deck of cards that is exactly the same as your opponents’ decks, with a different colored back. Throw those cards into the provided clear sleeves, set up the other decks from which you will be purchasing upgrade cards, and you are setup.
The game mechanics are familiar, where you are pushing your luck to flip over cards from your deck to create a hand of cards… or bust and do nothing. Using the symbols on these cards allows you purchase cards from the current offering grid. Once you have purchased your new card(s) you must put them in the sleeves along with your starting cards to improve those starting cards! How can we do this, you ask? THE CARDS ARE SEE-THROUGH PLASTIC CARDS. Some starting cards are completely blank, and so adding to them drastically increases their value. This is a twist on the old deck building mechanic where you are no longer adding cards to make your deck more plentiful, but you are improving the sleeved cards you already have.
The art on the cards you are purchasing from the offer are printed in a way where information is split into three areas – top, middle, and bottom. So, you may have a starting card that gives you one icon worth of purchasing power with art on the top section. You grab a card to add to that another purchasing icon, with art on the bottom section. Now the next time this card comes up in your hand it is worth two icons to spend on further cards. Simple, right? Well, there are several types of purchasing icons (stars, leaves, paws, etc), not just one general icon. Some cards will furnish you with the other icons that you can use to purchase Vale cards (see photo below). These are powerful cards that can provide VPs and other actions to propel you to victory.
There’s so much in this game, even with just the vanilla base cards, that I just cannot explain everything here. So I won’t. If you have questions, do let me know. Speaking of the base game, here’s what you get.
A box. The box is decent size and will accommodate an expansion. I believe it is supposed to handle more than one, but in my experience, I wasn’t able to fit a whole lot in there with the provided insert. So I made my own. The VP tokens are great. The plastic cards are really great, but they have a strange (or familiar if you have played games like Gloom) smell to them that takes a bit to get used to smelling. Also, the cards come with a protective cling-film layer that will eventually start peeling off. These are used to facilitate printing on the plastic, and can be kept on or taken off – your preference. I’ll tell you what though. The art on this game is absolutely stellar. I really haven’t seen much better on a game, so I definitely am keeping my protective film on mine. The sleeves are decent, but I have had a few blowouts from usage. The game comes with more sleeves than is necessary, so I am hoping I never run out.
This review is long enough, but I wanted the reader to know that I hold this game in VERY high regard. It is well entrenched in my Top 10 list, and I don’t see it moving downward any time soon. The expansions definitely add a ton of replayability to it, but even as is, Purple Phoenix Games gives this one a revivified 21 / 24.
https://purplephoenixgames.wordpress.com/2019/03/15/mystic-vale-review/

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Purple Phoenix Games (2266 KP) rated Cooking Customers in Tabletop Games
Feb 4, 2020
DISCLAIMER: We were provided a copy of this game for the purposes of this review. This is a retail copy of the game, so what you see in these photos is exactly what would be received in your box. I do not intend to cover every single rule included in the rulebook, but will describe the overall game flow and major rule set so that our readers may get a sense of how the game plays. For more in depth rules, you may purchase a copy online or from your FLGS. -T
Cooking Customers is a card and dice game where the first player to amass $20 in “tips” will be crowned the winner. Players earn tips by serving enough meals to customers at each table. Players can receive meals by rolling them on dice, or by card manipulation. Let me explain.
To setup, place the meals (black discs) in the middle of the table for all to reach. Similarly, place all the dice nearby. These dice have three sides: FIRED, MEAL, and a blank side. Shuffle the mighty deck of cards and deal five to each player, placing the rest of the deck in the middle of the table. Finally, shuffle the Table cards and place somewhere near the other components. Players are now ready to begin!
On a player’s turn, they will first draw the topmost Table card to be placed in front of themselves. This card will show how many meals need to be served to it to be satisfied and earn tips. The Table cards will mostly just sit there in front of players collecting meal discs for the game’s duration. Once a Table card is drawn (and only one Table per player, please) the active player may then play cards from hand. A player may play one or two cards, but only one card may be played to the active player’s tableau, and only one card may be played on an opponent. Should a player not wish to play a card to anyone’s tableau, they must discard a card to the middle of the table. Then the active player will draw back to the hand size of five cards.
Cards played to other players are usually bad, Munchkin-esque cards that halt progression or just cause mayhem for their designs. I will not go into detail on these, as half the fun of this game is the Take-That of these cards. Cards played to a player’s own tableau can be a myriad choices: Cooks, Helpers, Kitchen Supplies, etc. The most important are the Cook cards. A player will need to have a Cook “hired” in front of them in order to participate in the next phase of the game: rolling dice. Players can have Helper cards (sous chefs) and Kitchen Supplies active without a Cook, but the player may not roll dice or serve meals without a Cook. Cooks and Helpers will dictate how many dice are rolled in the next phase of a turn, and rolling more dice is always better.
Once all cards have been played on a player’s turn, they may now roll the dice (though for a game with such a dark theme I say we use the “Roll Them Bones” colloquialism). When the dice are rolled, players are hoping for MEAL to show up on all dice. This is how a meal can be collected and served to the Table cards. However, if at any time all dice read FIRED then the player’s Cook is fired and they may not continue rolling dice. The Cook is discarded and play is forfeited to the next player. #cheflife amirite?
Once a Table card has all the meals it needs to be satisfied, the player may score it by flipping it over to reveal the amount in tips they have earned. Play continues in this fashion until one player has earned $20 in tips. They can then taunt the other players with their superiority.
Components. Cooking Customers is a BUNCH of cards, some painted wooden discs, and some embossed dice. The cards are good quality, the discs are good as well, and the dice are great. All the components are pretty darn good. The art, though gross at times, is really well-done (see what I did there) and kept us laughing throughout our plays.
I do have one qualm about this game: the rulebook. Though only six pages long and with lots of illustrations throughout, I found that reading it made me more confused than it should have. I did take the rulebook’s advice to go to the publisher’s website, goodenoughgames.com, and watch the rules explanation and playthrough. That helped immensely to clear up what the rulebook did to my brain.
All in all, we had a great time playing this one. We all like Munchkin, and though it is NOT Munchkin, Cooking Customers delivers a take-that dice and card game that really is worth checking out. If you are looking for something with a new theme that plays quickly and has some meat on its bones (and there), then we certainly recommend Cooking Customers. Purple Phoenix Games gives this one a hearty (food puns are too easy) 13 / 18. You can purchase a copy at goodenoughgames.com currently. While you’re there please watch the video.