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Purple Phoenix Games (2266 KP) rated Tiny Epic Western in Tabletop Games
Dec 30, 2021
It’s no secret that we at Purple Phoenix Games are fans of the Tiny Epic series. But one that had evaded our reviews until this point was Tiny Epic Western. Admittedly, this one has been sitting on my shelf of shame for quite some time, so I finally decided it was time to take it off the shelf and bring it to the table! After squaring up with TEW, how does it compare to the rest in the series? Is this the rootinest tootinest of the bunch, or should it be bucked off my shelf?
Disclaimer: I do not intend to rehash the entire rulebook in this review, as there are just too many details, but will instead provide a more general overview of the rules and gameplay. -L
Tiny Epic Western is a game of worker placement and set collection in which players are trying to amass the most end-game victory points. Played over a series of rounds, players will be placing their Posse (Meeples), collecting Influence and taking actions, dueling opponents (if necessary), playing a bit of poker, and buying buildings in an effort to become the most powerful boss in this wild west town. To setup for a game, place the Location Mats as described in the rules, dealing a Building Card where appropriate. Each player receives a Boss card, 3 Posse tokens (Meeples), and one of each of the Influence trackers (Money, Law, and Force), placed on the 1 space of their card. Shuffle the decks of Building Cards and Poker Cards separately, choose a starting player (who receives the Dealer token), place the Wanted card/Gunslinger dice in the center of the play area, and the game is ready to begin! Pictured below is the starting setup for a 3-player game.
The game is played over 6 total rounds, each of which is broken into 4 phases: Shuffle and Deal, Posse Placement, Resolution, and Buy. To start a round, the Dealer shuffles the deck of Poker cards, and then deals 1 card face-up to the 6 empty spaces between the Location Mats. One Poker card is dealt face-down to the Rival Space (under the Town Hall Location Mat), and 2 Poker cards are dealt face-down to each player. Players look at both of their cards and pick 1 to keep, discarding the other. The round then moves to phase 2: Posse Placement. Starting with the Dealer, players will take turns placing Posse tokens onto the placement spots on any of the Location mats. All placement spots grant unique benefits (collecting different Influence or performing Building card actions) that are performed either immediately or during later phases of the round. What happens if an opponent took a placement spot that you wanted? Then it’s time for an old-fashioned duel! The dueling players each roll a Gunslinger die, modify it if they so choose, and determine a winner. Players continue taking turns placing Posse tokens until all available Posse tokens have been placed.
When all Posse tokens have been placed, the round moves to phase 3: Resolution. The first step of this phase is to reveal Poker cards – all players reveal their cards, and the card in the Rival Space is also revealed. Moving clockwise from the Town Hall, each Location will be resolved by ‘playing’ three-card poker. Each Location has 2 Poker cards directly adjacent to it (placed between the Locations in phase 1), and those 2 cards plus the one in your hand will form your Poker hand. Any players with Posse tokens on the Location will compare their Poker hands to determine a winner. If you win the hand, you collect the Winner’s Pot (extra benefits) and are able to collect any delayed benefits from placement spots in the Posse Placement phase. Losing the hand earns you nothing *womp womp*. If you are the only Posse on a Location (with no opponents) you will compare your hand to that of the Rival. The Rival’s hand uses the cards adjacent to the Town Hall, plus the revealed card in the Rival Space. If you have a better hand, you win the benefits on your Location. If the Rival wins, though, you do not collect these benefits. All Locations are resolved in this fashion before the last phase of the round, Buy, begins.
To start this phase, all players will compare their three-card Poker hands using the 2 Poker cards adjacent to the Town Hall. The player with the best hand will act first in this phase, followed by the next best hand, and so on. The first player may now choose to buy a Building card from any Location on which they have a Posse token. Pay the requisite amount of Influence to purchase a Building, and add it to the Porch Slot on your color-corresponding Location Mat. The power granted by this Building card is now available for use in future rounds. Once all players have had the option to purchase a Building, the player with the best hand will advance one of the Industry Tokens at Town Hall. The placements of Industry Tokens will affect end-game scoring, so keep that in mind as the game progresses. When all steps of the Buy phase are performed, the round now ends. Players collect all their Posse tokens back to their boss cards, all Poker cards are collected and re-shuffled, new Building cards are dealt to Locations from which they were purchased this round, and the Dealer token is passed to the next clockwise player. If a player did not buy a Building at all during the round, they have gained the Third Posse Benefit for the coming round – granting them an additional Posse token to place during phase 2. Otherwise, all players will only ever have 2 Posse tokens to place.
After a total of 6 complete rounds, the game ends and points are tallied. Victory Points are earned from Building cards bought throughout the game. Building cards have a specified VP amount, and also have a collection of Industry Icons on them. Using the final placement of the Industry Tokens on the board, players will earn points for Industry Icon sets they have collected. And finally, whomever holds the Wanted card (won the last duel) gains an additional 2 VP. Points are all counted, and the player with the highest score is the winner.
That all probably sounds pretty complicated. But I do have to say that verbally explaining/teaching the game (and being able to use components for examples) is waaaaay easier than doing so through a text review. So please do not let the seemingly complex gameplay turn you off from this game. Once you get a basic understanding of the phases of each round, the game moves along pretty seamlessly. Honestly, the biggest learning curve for me to conquer was playing three-card poker. As someone who has never played any form of poker before, this was probably what had me most hesitant about learning TEW. After having played it now, three-card poker really isn’t too complicated, and there are some nice player reference cards to help you figure it out.
Aside from the poker element, this game really comes down to worker placement and strategy. Each Location card only has a finite number of placement spots, and the resources required to buy Buildings are not exactly in abundance. This affects your strategy, as you must decide which resources to collect at what times, as well as deciding whether you need to duel someone for a coveted resource. Another element to your strategy? You may only buy Building cards from Locations on which you have a Posse token. Maybe none of those placement spots really appeal to you this round, but you reaaaaally want that specific Building card. Are you willing to ‘burn’ a Posse token for the chance to buy it? Or is there a different Location that offers a useful resources and a desirable Building card? Also, keep in mind how your poker hand will come into play. Since poker cards are dealt to each Location at the start of a round, you are able to see what your hand will be for each Location. Maybe you have a pretty strong hand at the Bank Location, but at the Courthouse the cards end up being a bust. Are you willing to risk a placement in hopes that you have the best hand of the bunch? Because remember – if you don’t have the best hand at a Location, you get no resources/rewards! There are so many elements to a successful strategy with this game, and it really keeps all players engaged at all times. Be warned though – the variety of strategic options could be difficult for some AP-prone players.
Let me touch on components for a minute. As with all Tiny Epic games, the production quality of TEW is pretty stellar. The cards are nice and sturdy, and the iconography is clear. The Posse tokens are cute Meeples with cowboy hats, and they are nice and chunky. The only thing I don’t really like about this game are the Gunslinger dice. In theory, they are super cool, but in actual execution, they leave much to be desired. The numbers aren’t really clearly define, so they’re a bit tricky to read. Aside from that, a pretty high quality game here.
So all in all, how does Tiny Epic Western stand up in the series? It is definitely one of the heavier games of the bunch, and there is so much more going on than initially meets the eye. It feels daunting for the first few plays, but once you get the phases under your belt, it really flows pretty well. I can’t say that it is my favorite Tiny Epic game, as I just personally feel like there are too many elements going on at the same time. You’re strategizing your worker placement, but also need to consider buying Buildings for VP and to collect sets of Industry Icons and for their specific abilities, as well as figuring out your poker hand for 5 different Locations, and dealing with duels. Some people might really be into that amount of strategic forethought, but it feels a bit cumbersome to me. That being said, Purple Phoenix Games gives this three-card poker game a 3/6. The gameplay is decent, just not really my kind of game.
Disclaimer: I do not intend to rehash the entire rulebook in this review, as there are just too many details, but will instead provide a more general overview of the rules and gameplay. -L
Tiny Epic Western is a game of worker placement and set collection in which players are trying to amass the most end-game victory points. Played over a series of rounds, players will be placing their Posse (Meeples), collecting Influence and taking actions, dueling opponents (if necessary), playing a bit of poker, and buying buildings in an effort to become the most powerful boss in this wild west town. To setup for a game, place the Location Mats as described in the rules, dealing a Building Card where appropriate. Each player receives a Boss card, 3 Posse tokens (Meeples), and one of each of the Influence trackers (Money, Law, and Force), placed on the 1 space of their card. Shuffle the decks of Building Cards and Poker Cards separately, choose a starting player (who receives the Dealer token), place the Wanted card/Gunslinger dice in the center of the play area, and the game is ready to begin! Pictured below is the starting setup for a 3-player game.
The game is played over 6 total rounds, each of which is broken into 4 phases: Shuffle and Deal, Posse Placement, Resolution, and Buy. To start a round, the Dealer shuffles the deck of Poker cards, and then deals 1 card face-up to the 6 empty spaces between the Location Mats. One Poker card is dealt face-down to the Rival Space (under the Town Hall Location Mat), and 2 Poker cards are dealt face-down to each player. Players look at both of their cards and pick 1 to keep, discarding the other. The round then moves to phase 2: Posse Placement. Starting with the Dealer, players will take turns placing Posse tokens onto the placement spots on any of the Location mats. All placement spots grant unique benefits (collecting different Influence or performing Building card actions) that are performed either immediately or during later phases of the round. What happens if an opponent took a placement spot that you wanted? Then it’s time for an old-fashioned duel! The dueling players each roll a Gunslinger die, modify it if they so choose, and determine a winner. Players continue taking turns placing Posse tokens until all available Posse tokens have been placed.
When all Posse tokens have been placed, the round moves to phase 3: Resolution. The first step of this phase is to reveal Poker cards – all players reveal their cards, and the card in the Rival Space is also revealed. Moving clockwise from the Town Hall, each Location will be resolved by ‘playing’ three-card poker. Each Location has 2 Poker cards directly adjacent to it (placed between the Locations in phase 1), and those 2 cards plus the one in your hand will form your Poker hand. Any players with Posse tokens on the Location will compare their Poker hands to determine a winner. If you win the hand, you collect the Winner’s Pot (extra benefits) and are able to collect any delayed benefits from placement spots in the Posse Placement phase. Losing the hand earns you nothing *womp womp*. If you are the only Posse on a Location (with no opponents) you will compare your hand to that of the Rival. The Rival’s hand uses the cards adjacent to the Town Hall, plus the revealed card in the Rival Space. If you have a better hand, you win the benefits on your Location. If the Rival wins, though, you do not collect these benefits. All Locations are resolved in this fashion before the last phase of the round, Buy, begins.
To start this phase, all players will compare their three-card Poker hands using the 2 Poker cards adjacent to the Town Hall. The player with the best hand will act first in this phase, followed by the next best hand, and so on. The first player may now choose to buy a Building card from any Location on which they have a Posse token. Pay the requisite amount of Influence to purchase a Building, and add it to the Porch Slot on your color-corresponding Location Mat. The power granted by this Building card is now available for use in future rounds. Once all players have had the option to purchase a Building, the player with the best hand will advance one of the Industry Tokens at Town Hall. The placements of Industry Tokens will affect end-game scoring, so keep that in mind as the game progresses. When all steps of the Buy phase are performed, the round now ends. Players collect all their Posse tokens back to their boss cards, all Poker cards are collected and re-shuffled, new Building cards are dealt to Locations from which they were purchased this round, and the Dealer token is passed to the next clockwise player. If a player did not buy a Building at all during the round, they have gained the Third Posse Benefit for the coming round – granting them an additional Posse token to place during phase 2. Otherwise, all players will only ever have 2 Posse tokens to place.
After a total of 6 complete rounds, the game ends and points are tallied. Victory Points are earned from Building cards bought throughout the game. Building cards have a specified VP amount, and also have a collection of Industry Icons on them. Using the final placement of the Industry Tokens on the board, players will earn points for Industry Icon sets they have collected. And finally, whomever holds the Wanted card (won the last duel) gains an additional 2 VP. Points are all counted, and the player with the highest score is the winner.
That all probably sounds pretty complicated. But I do have to say that verbally explaining/teaching the game (and being able to use components for examples) is waaaaay easier than doing so through a text review. So please do not let the seemingly complex gameplay turn you off from this game. Once you get a basic understanding of the phases of each round, the game moves along pretty seamlessly. Honestly, the biggest learning curve for me to conquer was playing three-card poker. As someone who has never played any form of poker before, this was probably what had me most hesitant about learning TEW. After having played it now, three-card poker really isn’t too complicated, and there are some nice player reference cards to help you figure it out.
Aside from the poker element, this game really comes down to worker placement and strategy. Each Location card only has a finite number of placement spots, and the resources required to buy Buildings are not exactly in abundance. This affects your strategy, as you must decide which resources to collect at what times, as well as deciding whether you need to duel someone for a coveted resource. Another element to your strategy? You may only buy Building cards from Locations on which you have a Posse token. Maybe none of those placement spots really appeal to you this round, but you reaaaaally want that specific Building card. Are you willing to ‘burn’ a Posse token for the chance to buy it? Or is there a different Location that offers a useful resources and a desirable Building card? Also, keep in mind how your poker hand will come into play. Since poker cards are dealt to each Location at the start of a round, you are able to see what your hand will be for each Location. Maybe you have a pretty strong hand at the Bank Location, but at the Courthouse the cards end up being a bust. Are you willing to risk a placement in hopes that you have the best hand of the bunch? Because remember – if you don’t have the best hand at a Location, you get no resources/rewards! There are so many elements to a successful strategy with this game, and it really keeps all players engaged at all times. Be warned though – the variety of strategic options could be difficult for some AP-prone players.
Let me touch on components for a minute. As with all Tiny Epic games, the production quality of TEW is pretty stellar. The cards are nice and sturdy, and the iconography is clear. The Posse tokens are cute Meeples with cowboy hats, and they are nice and chunky. The only thing I don’t really like about this game are the Gunslinger dice. In theory, they are super cool, but in actual execution, they leave much to be desired. The numbers aren’t really clearly define, so they’re a bit tricky to read. Aside from that, a pretty high quality game here.
So all in all, how does Tiny Epic Western stand up in the series? It is definitely one of the heavier games of the bunch, and there is so much more going on than initially meets the eye. It feels daunting for the first few plays, but once you get the phases under your belt, it really flows pretty well. I can’t say that it is my favorite Tiny Epic game, as I just personally feel like there are too many elements going on at the same time. You’re strategizing your worker placement, but also need to consider buying Buildings for VP and to collect sets of Industry Icons and for their specific abilities, as well as figuring out your poker hand for 5 different Locations, and dealing with duels. Some people might really be into that amount of strategic forethought, but it feels a bit cumbersome to me. That being said, Purple Phoenix Games gives this three-card poker game a 3/6. The gameplay is decent, just not really my kind of game.
BookwormMama14 (18 KP) rated Can't Help Falling in Books
Jan 2, 2019
There are a few books that I have read this year that are beyond outstanding. Can't Help Falling is one such book. I can not emphasize enough how unique and brilliant Kara Isaac's books are. I was thrilled to see some of my favorite (and not so favorite) characters from Close to You make a reappearance. I adore the people in Kara's books! So much so, that I am utterly convinced they are real. Don't bother trying to change my mind because it won't work. I also really want a Narnia themed party for Christmas now.
I like to think that Peter sounds a little bit like Benedict Cumberbatch...that voice! Peter is such a big teddy bear, but I would want him on my side in a fight. Despite his doubts, he is such a wonderful man. Someone who is fiercely loyal, a true man of faith, and kind. He is human though and has his shortcomings, just like the rest of us. I adore Emelia, between her personality, meticulous party planning abilities, and Narnia obsession I just want to track her down and be her best friend. The web of connections and past events kept me on my toes and guessing up until the final chapters. This book is also the cause of a few very late nights reading. I was so completely immersed into the story. Even now I find myself grinning at the beautiful flow of the story and romance.
Don't let the cute antics and adorable features of our characters fool you, they still have quite the journey of healing, forgiveness, and second chances. Emelia and Peter are both dragging around loads of guilt and fear of the past. While they continue to struggle for atonement. However, no matter how hard they strive, they cannot find freedom on their own. Despite their best efforts, Emelia and Peter can not find peace. She can not forgive herself, she can not let go of her past mistakes, and neither can he. Instead, Emelia works to make up for what she has done, hides in wardrobes looking for Narnia and tries to shield her heart from the Heavenly Father whom she cannot see as loving. Will she be able to finally find peace? Or will she continue to run? Something that really stood out to me in this book was the message of second chances. Not only for others, but for ourselves. When we do not see ourselves as God sees us, when we see ourselves as broken and soiled, we don't think we deserve a second chance. But He can make us whole and pure. Forgiven and radiant. Will we allow ourselves the freedom of forgiveness and a second chance? And will you choose to be a Susan...or a Lucy?
Picking my top favorite books for the year will be challenging, but both of Kara's books are definitely among my absolute favorites! While these books can stand alone, I recommend reading Close to You first. Otherwise, there will be some confusion with the secondary storyline. Now if you'll excuse me, I have a wardrobe to find.
I received a free copy of Can't Help Falling through NetGalley in exchange for my honest review. All opinions expressed are mine alone.
I like to think that Peter sounds a little bit like Benedict Cumberbatch...that voice! Peter is such a big teddy bear, but I would want him on my side in a fight. Despite his doubts, he is such a wonderful man. Someone who is fiercely loyal, a true man of faith, and kind. He is human though and has his shortcomings, just like the rest of us. I adore Emelia, between her personality, meticulous party planning abilities, and Narnia obsession I just want to track her down and be her best friend. The web of connections and past events kept me on my toes and guessing up until the final chapters. This book is also the cause of a few very late nights reading. I was so completely immersed into the story. Even now I find myself grinning at the beautiful flow of the story and romance.
Don't let the cute antics and adorable features of our characters fool you, they still have quite the journey of healing, forgiveness, and second chances. Emelia and Peter are both dragging around loads of guilt and fear of the past. While they continue to struggle for atonement. However, no matter how hard they strive, they cannot find freedom on their own. Despite their best efforts, Emelia and Peter can not find peace. She can not forgive herself, she can not let go of her past mistakes, and neither can he. Instead, Emelia works to make up for what she has done, hides in wardrobes looking for Narnia and tries to shield her heart from the Heavenly Father whom she cannot see as loving. Will she be able to finally find peace? Or will she continue to run? Something that really stood out to me in this book was the message of second chances. Not only for others, but for ourselves. When we do not see ourselves as God sees us, when we see ourselves as broken and soiled, we don't think we deserve a second chance. But He can make us whole and pure. Forgiven and radiant. Will we allow ourselves the freedom of forgiveness and a second chance? And will you choose to be a Susan...or a Lucy?
Picking my top favorite books for the year will be challenging, but both of Kara's books are definitely among my absolute favorites! While these books can stand alone, I recommend reading Close to You first. Otherwise, there will be some confusion with the secondary storyline. Now if you'll excuse me, I have a wardrobe to find.
I received a free copy of Can't Help Falling through NetGalley in exchange for my honest review. All opinions expressed are mine alone.
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Hazel (1853 KP) rated We are All Made of Molecules in Books
May 26, 2017
Contrasting Characters
We Are All Made of Molecules is a heart-rending contemporary young adult novel by the Canadian author, Susin Nielsen. Stewart is a gifted thirteen-year-old who lost his mother to cancer two years ago. Now his father has found a new love and they are moving in with her and her fourteen-year old daughter, Ashley. Stewart is excited at the prospect of having a sister, however Ashley is his polar opposite and is horrified at the idea.
The narrative is shared between Stewart and Ashley, providing two points of view to the story. Stewart, who is most likely somewhere on the Autism spectrum, provides a fairly factual account of the story – moving to a new house, starting a new school etc. Ashley, on the other hand, is a stuck up, drama queen, therefore her side of the story is based upon her feelings – which also reveals how unintelligent she is.
Stewart and Ashley’s relationship is rather strained, with Stewart regularly being called a “midget-egghead-freakazoid” no matter how nice he tries to be. As the story develops, so do both of their characters. Stewart learns how to speak up for himself and Ashley eventually becomes less of a brat.
Ashley gives lots of the characters horrible names that are often hurtful and inaccurate, but although she is embarrassed about the nature of her parents’ divorce – her father is gay – she is shocked about some of the names she hears homosexuals called. We Are All Made of Molecules deals with homophobia in a truthful manner. Nielsen does not try to hide the fact that some people can be cruel and hurtful, but she also shows that although people can be different, there is no reason to treat them badly.
Stewart is a loveable character that makes the book pleasant to read, however Ashley is annoying and makes the story less enjoyable. It is, nevertheless, a humourous yet beautiful story that many teenage readers will enjoy.
The narrative is shared between Stewart and Ashley, providing two points of view to the story. Stewart, who is most likely somewhere on the Autism spectrum, provides a fairly factual account of the story – moving to a new house, starting a new school etc. Ashley, on the other hand, is a stuck up, drama queen, therefore her side of the story is based upon her feelings – which also reveals how unintelligent she is.
Stewart and Ashley’s relationship is rather strained, with Stewart regularly being called a “midget-egghead-freakazoid” no matter how nice he tries to be. As the story develops, so do both of their characters. Stewart learns how to speak up for himself and Ashley eventually becomes less of a brat.
Ashley gives lots of the characters horrible names that are often hurtful and inaccurate, but although she is embarrassed about the nature of her parents’ divorce – her father is gay – she is shocked about some of the names she hears homosexuals called. We Are All Made of Molecules deals with homophobia in a truthful manner. Nielsen does not try to hide the fact that some people can be cruel and hurtful, but she also shows that although people can be different, there is no reason to treat them badly.
Stewart is a loveable character that makes the book pleasant to read, however Ashley is annoying and makes the story less enjoyable. It is, nevertheless, a humourous yet beautiful story that many teenage readers will enjoy.
Ross (3284 KP) rated Dogs of War in Books
Sep 19, 2017
Disclosure: I received a free advance copy of this novel from NetGalley in return for an honest review.
This near-future science fiction story surrounds the use of genetically modified, cyborg animals in security and warfare and the humane concerns around that.
Having read the author's fantasy series, Shadows of the Apt, I was already familiar with Tchaikovsky's style, and his liking for warfare and technology (that series including the development of a number of new technologies which are eventually used as weapons).
What I was not quite prepared for was how he would write if in the PoV of a cyborg dog (how can you prepare yourself for that?!). This took a little getting used to, but not too much (a little like Flowers for Algernon, the language starts off simplistic but develops). Rex's vocabulary is like that of a small child, but one that has learned certain military phrases. Rex just wants his master to acknowledge him with a "good dog" now and then.
The story develops through a government-backed incursion into rebel-held Mexico, then into the courtroom and beyond into the brave new world for suddenly free man-made creatures.
There are a number of topical issues dealt with here, using not-people to do unpleasant jobs, the burden of responsibility in warfare and also the dangers of cyber-linked machines/people.
I really enjoyed the book and how the different PoVs come across and also how the setting and the message keeps changing throughout so there are different concerns to be dealt with or discussed (without being preachy!).
I also enjoyed Tchaikovsky's descriptions of conflict and battle scenes: giving enough of a picture of the whole battle while focussing on key moments and events.
Overall, something of a departure from my usual book, but very much enjoyable. This wouldn't have looked out of place with Richard Bachman's name on it.
This near-future science fiction story surrounds the use of genetically modified, cyborg animals in security and warfare and the humane concerns around that.
Having read the author's fantasy series, Shadows of the Apt, I was already familiar with Tchaikovsky's style, and his liking for warfare and technology (that series including the development of a number of new technologies which are eventually used as weapons).
What I was not quite prepared for was how he would write if in the PoV of a cyborg dog (how can you prepare yourself for that?!). This took a little getting used to, but not too much (a little like Flowers for Algernon, the language starts off simplistic but develops). Rex's vocabulary is like that of a small child, but one that has learned certain military phrases. Rex just wants his master to acknowledge him with a "good dog" now and then.
The story develops through a government-backed incursion into rebel-held Mexico, then into the courtroom and beyond into the brave new world for suddenly free man-made creatures.
There are a number of topical issues dealt with here, using not-people to do unpleasant jobs, the burden of responsibility in warfare and also the dangers of cyber-linked machines/people.
I really enjoyed the book and how the different PoVs come across and also how the setting and the message keeps changing throughout so there are different concerns to be dealt with or discussed (without being preachy!).
I also enjoyed Tchaikovsky's descriptions of conflict and battle scenes: giving enough of a picture of the whole battle while focussing on key moments and events.
Overall, something of a departure from my usual book, but very much enjoyable. This wouldn't have looked out of place with Richard Bachman's name on it.
True story (5 more)
Quick read
Very humorous
Mark Sonna
Heart-warming anecdotes
"Where are they now" section
A true tale of how an American mom made a life in Mexico
Contains spoilers, click to show
A true tale of how an American mom moves from Illinois to Mexico with her two youngest sons in tow.
Lois Sonna (aka Batman) is tired of trying to be the kind of wife her husband expects her to be. She realizes this is not who she is and wishes to be free from the antiquated views of marriage and wifedom that her husband has.
She leaves her 4 children with her mother and heads for Mexico on Easter weekend and ends up securing a job and housing in Irapuato, Mexico.
She returns to the US to get her two youngest children and promptly heads back to Irapuato to move into their new apartment and report to work.
She soon discovers how different things are in Mexico from the battle to maintain more than 5 minutes of hot water, issues with plumbing, and the lack of American food choices to struggling to imbed some semblance of American culture in her childrens upbringing and making everything work out happily ever after in the end.
Due to unforseen (and not very well thought out) circumstances, she learns the Mexican ways of bribery and upcharging as well as taking advantage of the machismo culture of Mexico. This leads Lois to consider entering the world of smuggling goods from the US back into Mexico in order to make ends meet.
The memoir was written by Lois's oldest and only daughter, Linda Sonna, who recieved letters every week from her mother. The original manuscript was presented in letter form, but later changed to flow more like a story, with much of the writing taken verbatim directly from the letters.
This is a heart-warming, laugh out loud, and sometimes ridiculous story that can only be made sense of because it really happened.
Lois Sonna (aka Batman) is tired of trying to be the kind of wife her husband expects her to be. She realizes this is not who she is and wishes to be free from the antiquated views of marriage and wifedom that her husband has.
She leaves her 4 children with her mother and heads for Mexico on Easter weekend and ends up securing a job and housing in Irapuato, Mexico.
She returns to the US to get her two youngest children and promptly heads back to Irapuato to move into their new apartment and report to work.
She soon discovers how different things are in Mexico from the battle to maintain more than 5 minutes of hot water, issues with plumbing, and the lack of American food choices to struggling to imbed some semblance of American culture in her childrens upbringing and making everything work out happily ever after in the end.
Due to unforseen (and not very well thought out) circumstances, she learns the Mexican ways of bribery and upcharging as well as taking advantage of the machismo culture of Mexico. This leads Lois to consider entering the world of smuggling goods from the US back into Mexico in order to make ends meet.
The memoir was written by Lois's oldest and only daughter, Linda Sonna, who recieved letters every week from her mother. The original manuscript was presented in letter form, but later changed to flow more like a story, with much of the writing taken verbatim directly from the letters.
This is a heart-warming, laugh out loud, and sometimes ridiculous story that can only be made sense of because it really happened.
Rachel King (13 KP) rated Ryken's Bible Handbook in Books
Feb 11, 2019
I had trouble deciding how to review this book, since it's not necessarily meant to be read cover-to-cover, but used alongside the Bible as a study guide. Flipping through the pages, it's apparent that nearly every aspect that I can think of regarding the Bible is addressed in the text, such as format, author, audience, theme, writing style, timeline, purpose, cast of characters, both general and specific topics highlighted in the Bible, flow, places, definitions, historical references, and even tips for reading and studying the Bible. Each book is addressed separately, quotes from other sources are scattered across the pages, and interesting factoids are made mention of in the margins. A One Year Bible Reading Plan is also found at the end of the handbook, followed by multiple maps and charts that correspond to information addressed in the handbook.
It is important to note that the Bible version that the writers use when quoting scripture is the English Standard Version (ESV), which I think is poor form. Bible versions now adays are a dime-a-dozen, and everyone thinks that their version is the best and easiest to understand. If a person is going to put out something of this nature, that claims a certain authority in the interpretation of Biblical scripture, they should either be willing to use a wide variety of Bible versions or stick with the version that servived centuries before this modern era of multiple Bible versions - the King James Version (KJV). Bible versions is a hot topic, so I'm not going to dwell on this.
I have been studying the Bible for most of my life, so anything that puts a fresh perspective on the text, I appreciate. I especially like the quotes and fact tidbits, since these are things that I won't get from the Bible alone. I will definitely be using this handbook alongside my Bible reading and study, as well as taking advantage of the One Year Bible Reading Plan, though I won't consider this my only source of Bible reference.
It is important to note that the Bible version that the writers use when quoting scripture is the English Standard Version (ESV), which I think is poor form. Bible versions now adays are a dime-a-dozen, and everyone thinks that their version is the best and easiest to understand. If a person is going to put out something of this nature, that claims a certain authority in the interpretation of Biblical scripture, they should either be willing to use a wide variety of Bible versions or stick with the version that servived centuries before this modern era of multiple Bible versions - the King James Version (KJV). Bible versions is a hot topic, so I'm not going to dwell on this.
I have been studying the Bible for most of my life, so anything that puts a fresh perspective on the text, I appreciate. I especially like the quotes and fact tidbits, since these are things that I won't get from the Bible alone. I will definitely be using this handbook alongside my Bible reading and study, as well as taking advantage of the One Year Bible Reading Plan, though I won't consider this my only source of Bible reference.
Jessi Bone (48 KP) rated From Auction Block to Glory: The African American Experience in Books
Mar 18, 2019
From the Auction Block to Glory examines the lives and stories of African Americans during the civil war years. Where transplanted and enslaved African Americans were bought and sold as property to the battlefield where two dozen black soldiers won the Congressional Medal of Honor. Beginning with a history of slavery from its European origins to its establishment in the New World. With the succession phases of African American involvement in the World effort. When the North faced a potentially disastrous manpower crisis at the end of 1862, more than 200,000 African Americans rose to the occasion and joined the forces supplementing the Union's dissipating army, salvaging the North's hope of reuniting the nation. The issuing of the Emancipation Proclamation and the repeals of the 1792 militia law transformed the military and political climate in the North. African American's were now free to fight on the side of the North but stereotypes were as such that black soldiers were under pressure to prove their combat capabilities. From the early battles and victories at Milliken's Bend and Port Hudson to the Fifty-Fourth Massachusetts Volunteer Infantries famous attack on Fort Wagner, African American's demonstrated their fighting.
From the Auction Block to Glory by Phillip Thomas Tucker Ph.D. is 128 pages long and looks at the African American experience from slavery to emancipation. I found the book very insightful as it looked at the side of slavery not just from the slave's point of view but from the perspective of the Southern owners and the North's needs end the slavery. The painting, photographs, and stretches bring the past to life and allow additional visual confirmation of what the words were saying and gives you a rare and unique view of the world that they lived in. I found the book very informative and an enjoyable read. Dr. Tucker writing style is in a communicative style similar to a conversation from him to you which makes you want to finish the book in one sitting.
From the Auction Block to Glory by Phillip Thomas Tucker Ph.D. is 128 pages long and looks at the African American experience from slavery to emancipation. I found the book very insightful as it looked at the side of slavery not just from the slave's point of view but from the perspective of the Southern owners and the North's needs end the slavery. The painting, photographs, and stretches bring the past to life and allow additional visual confirmation of what the words were saying and gives you a rare and unique view of the world that they lived in. I found the book very informative and an enjoyable read. Dr. Tucker writing style is in a communicative style similar to a conversation from him to you which makes you want to finish the book in one sitting.
Lindsay (1717 KP) rated Searching For Gertrude in Books
Apr 9, 2019
Searching for Gertrude take you on a hunt to find a girl of a young man love. Will he find this true love he lost. The young man is German and he has some issues with his government.
We learn about the laws that are going down in Germany at the beginning of Hitler Resign. The Nazi believed that Germans were not allowed to marry Jews. Will Rulfoff find this love or will Rudolf get his answers by searching for the girl he fell in love with when he was young. Things to go down hill when his love of his life family must move away to Turkey. He is determined to find her.
He goes undercover for his government even though he does not follow or like this government laws and ideas. As a German consulate there are a few surprises along the way will he go against or follow this government as he is now working for them. Find out by reading.
Rosalyn is an American Jew who come to Turkey to be a Nanny. Rudolf stumbles upon her in his search for Gertrude and ask her for help. Does she help him or not you will need to read the story to know for sure.
Rosalyn come to Turkey for her own reason as well. There is twist and turns throughout the book. Will Rosalyn do as she came to do in Turkey. The author does a wonderful job with the plot. I could not put it down and the fact, that she shows the time and era and history behind what going on in Turkey. Is Turkey with Nazi or they Nurteral during the War. If you are a historical fiction reader or just like learn some facts about history. This book is a good one to pick up. Want to learn more about Germany or Nazi Germany and other surrounding areas or Turkey in the 1930’s.
We learn about the laws that are going down in Germany at the beginning of Hitler Resign. The Nazi believed that Germans were not allowed to marry Jews. Will Rulfoff find this love or will Rudolf get his answers by searching for the girl he fell in love with when he was young. Things to go down hill when his love of his life family must move away to Turkey. He is determined to find her.
He goes undercover for his government even though he does not follow or like this government laws and ideas. As a German consulate there are a few surprises along the way will he go against or follow this government as he is now working for them. Find out by reading.
Rosalyn is an American Jew who come to Turkey to be a Nanny. Rudolf stumbles upon her in his search for Gertrude and ask her for help. Does she help him or not you will need to read the story to know for sure.
Rosalyn come to Turkey for her own reason as well. There is twist and turns throughout the book. Will Rosalyn do as she came to do in Turkey. The author does a wonderful job with the plot. I could not put it down and the fact, that she shows the time and era and history behind what going on in Turkey. Is Turkey with Nazi or they Nurteral during the War. If you are a historical fiction reader or just like learn some facts about history. This book is a good one to pick up. Want to learn more about Germany or Nazi Germany and other surrounding areas or Turkey in the 1930’s.