
Purple Phoenix Games (2266 KP) rated Lagoon: Land of Druids in Tabletop Games
Jun 12, 2019
Lagoon is a land of harmony and balance. Or at least it WAS until the rise of humanity. The three spiritual energies that once existed in a perfect equilibrium are now fighting for dominance and control over the destiny of Lagoon. Each energy has amassed a following of druids who are working to ensure that their chosen energy is victorious! Which energy will you choose to serve, and will your choice be the correct one in the end? There’s only one way to find out!
Lagoon: Land of the Druids is a game of tile placement and exploration. You are the leader of a circle of druids, and they will do your bidding throughout the game. On your turn, you will take any/all of these five actions: Move, Summon (add one of your reserve druids to the play area), Explore (add a new site tile to the table), Invoke (use a Site Action), or Unravel (remove a site tile from play). You can perform as many of these actions as you want, as long as you have the appropriate resources to spend. Each tile in the game is double-sided, and each side has a unique action/ability associated with it. Strategy is everything – which tile side should you choose to bring into play, and how can you best use the available abilities to benefit your chosen energy? You also have to keep an eye on your opponents because they might be trying to undermine your plans to help their energy achieve success! The game ends when all tiles have been explored, and then players count up points dependent upon which energy was ultimately dominant. The player with the most points is the winner!
As a solo game, Lagoon plays similarly to the multi-player game. Instead of competing against other humans, you are playing against an AI opponent (fondly referred to as “AJ” in the rulebook). On its turn, alternating with yours, the AI executes three steps – Explore, Unravel, and Invoke (perform an action dependent on which druids the AI currently has in play). Each of those steps is explained in more detail in the rulebook. The game ends as in a normal group game, and the player (either you or the AI) with the highest score wins.
The first thing I should mention are the solo rules themselves – they are very wordy and contain lots of ambiguity. It took me a couple of read-throughs before I felt comfortable trying to play, and even now I still keep the solo rules easily accessible when I do play. With so many moving elements in this game, clear and concise rules are necessary for an unencumbered game.
When I say there are a lot of moving elements, I mean it. At any point, you could have up to 5 druids in play, with access to up to 5 unique site powers to invoke in addition to the basic actions you can take on your turn. And on top of that, your druids are spiritually connected, so a druid on one site can use the power of a different site as long as you have a druid there as well. There are also lots of opportunities to combo powers this way, and unless you’re 100% focused, you could lose track of what you already did or forget to pay for an action. And in a solo game, you’re not only tracking this for yourself, you also have to make sure you’re executing the AI turns correctly. There’s just a lot going on and it can be easy to accidentally skip a step.
The thing I dislike most about playing Lagoon solo is that I have to make decisions for the AI. When placing tiles on AI turns, I get to choose which side to play. When the AI unravels a site, I get to choose which site to remove. It’s hard to play this game honestly because I can just choose whatever will benefit ME the most, and not necessarily act in the AI’s best interest. Obviously, a human opponent would do whatever they want for themselves, but in a solo game I am in control of my opponent. The rulebook does offer ways to alleviate this, but I either honestly forget to refer back to the rules for certain situations, or I just choose to ignore the suggestions. I know, I know, that sounds like a personal problem. And I guess it is. I just don’t like the responsibility of having to play two competing sides because it is hard to stay honest. Since this game is so dependent on strategy and personal decisions, there is no good way for an AI opponent to be successful.
Lagoon: Land of the Druids is a complex game that requires more strategy than you think. That being said, I don’t like to play it solo. Each turn offers lots of opportunities, but so many options can be overwhelming. Having to make decisions for the AI is not enjoyable for me because I am aware that I do not always make the best decision for the AI – it’s just hard for me to consciously make decisions detrimental to my game. The idea of this game is neat, but the execution of the solo rules (from their editing to their actual gameplay) just doesn’t work well for me. Give it a try solo if you want, but you’re not really missing a lot if you don’t.
https://purplephoenixgames.wordpress.com/2019/03/11/solo-chronicles-lagoon-land-of-the-druids/

honingwords (32 KP) rated No Good Reason in Books
Jul 5, 2018
Let me admit to you that I generally find crime novels too much hard work to follow. I like my books to be romances, and the sexier the better. I’m surprised as all get out to find I love Cari’s thrilling ride through these Police stroke Hospital novels. Especially as there is almost no juicy sex to lubricate the grit. The infrequency of sex scenes is because the main characters, Sanne and Meg, aren’t officially a couple. Or maybe they are. It’s entirely possible everyone knows they are, except themselves.
The story isn't necessarily about their sexual tension, but it was always in the back of my mind that they would see sense in the end and I patiently waited them out.
I have found in the last few years that there are many padded-out books on the market by well-respected authors, where you can skip through whole pages at a time without losing any real sense of the plot. Not so with No Good Reason which kept me riveted through each paragraph and exquisite word right from the tense prologue.
Cari definitely makes every single word count and I felt engaged in the story and with her main characters within the first few pages.
I’d already read Snowbound, which was a fantastic debut novel, but the characters in No Good Reason are one smidge more sophisticatedly written.
Sanne and Meg go back a very long time, from before their first kiss at the age of twelve, and they know each other better than they know themselves. They have generated a world around them where they are each others’ support and comfort. They are BFFs, they are Friends With Benefits, but somehow Cari has written them as even more than these things. They are each others’ absolute other halves.
These two girls have aches and bruises, and tears and emotions, and genuine exhaustion from their ridiculously long work hours.
They do things like accidentally drop perishable shopping on the floor, but eat it anyway; burn their tea; and turn the shower off when the toilet flushes for fear of being scalded.
I love details like these. I love that they can have a discussion about putting the bins out and HobNobs can fall in their tea the same as they do for you and me, without making the whole book boring and mundane. It simply endears the characters to me all the more.
They made me smile a lot. Meg prefers ham and quaver butties, for goodness sake, what’s not to love?
It doesn’t take long for Cari to completely draw you into their world in Northern England, around the Manchester area, and mainly in the Peak District which is where Cari lives and I feel like I have travelled the hills and crunched the snow and tramped through the same streets as she has now.
This area has its own accent, Northern English, and it is noticeable that she uses phrases and words particular to there. I can’t remember which words I picked up on first, probably some dialogue, but you quickly become used to the fact this is not written by an American. It’s refreshing to have only regional UK main characters: no Londoners; no Americans.
Don’t let the idea of a local accent and local characters put you off, there is nothing in the book you wouldn’t understand, it is still all ‘plain English’ and if you come across a word you can’t decipher I will more than happily translate for you!
Other than the almost-a-romance-but-so-much-more between the two girls there is also this whole other kidnapping / crime malarkey going on. Sanne is a little too personally involved in the case right from the beginning, being caught up in the initial rescue of the victim. She and her police partner, the sensitive, caring, supportive, gorgeously written Nelson, are embroiled in working the case together. Needless to say they spend a lot of time visiting Meg in her role as A&E Doctor in the local hospital for one reason or another. Nelson is a beautiful soul and just the kind of partner Sanne needs, but that writers seldom allow their straight characters to be, especially in Police fiction.
The kidnapping plot is fast paced and exciting. The characters on both sides of the investigation were all believable and there was an audible ‘Huh!’ out of me with the final twist at the end. I really didn’t see that coming. Such a simple way to pull the whole plot together. Chilling!
Cari has a remarkable flair for descriptive writing and she pays particular attention to details like sounds and how things feel against skin. You are left in no doubt every time a character is sore, almost feeling the pain and peeling off the scabs with them.
Sometimes you have to reread a passage to understand the gist of what an author means, or furrow your brow over a combination of words because they just don’t make sense or even belong together, but with Cari Hunter the only thing I can point out to her is ‘Try feeding goldfinches niger seeds instead of nuts.’ That’s it. No other tweaking or corrections required. Nothing. Cari Hunter writes sheer perfection.
My favourite line in the book is the first one I stopped at, blinked appreciatively and re-read.
“Sanne ran her fingertips across the gritstone, letting it wear away her skin like an over-keen emery board.”
From that point on I knew I was going to love not only the book, but also Cari’s style and I wasn’t disappointed with further chapters.
I have a simple test for new authors, to find out how much I like them. The test is ‘how sick has this author made me?’ By that I mean - how long did they keep me awake reading when I ought to have been asleep for work the next day. If I am awake too long it makes me sick for several days after - it shouldn’t be something I am proud of but

postapocalypticplayground (27 KP) rated Ready Player One in Books
Jan 29, 2018
I think it's safe to say I devoured this book! Whilst set in a future world, most of what takes place is within the Oasis itself as Wade is a "gunter" (an whittled down name for egg hunter) he dedicates his life to the search for the egg, living on a diet rich with 80's pop culture his knowledge is great enough to rival Halliday's himself. He is far from alone in this though, many are still searching and the race is on against corporate egg hunters, the Sixers, who want to take the egg purely for profiteering. I loved Wade as a character and whilst everything seems overwhelming for him the writing never feels so. You feel everything he goes through, willing him to solve each riddle, sharing his frustration at each dead end and his joy when something goes right. It's almost as if Wade becomes the readers avatar. The 80's references are many as well as throwbacks to all kinds of gaming which I loved and there was many a knowing smile and laugh out loud moment for me whilst reading. I loved how the solving of each puzzle was well laid out and researched (apart from the Pan Galactic Gargle Blasters that is) and how the story felt comfortable moving away from it's linear path, sometimes surprisingly so.
It's quite lacking in female avatars though which I think is a little sad, other than Art3mis it's pretty much a lad zone, which given that female gamers now make up over 40% (various sources) of the gaming populous makes it feel that the book was written for a male stereotype (and stereotyping crops up a lot). Not only is she the only female avatar but it feels like she is only there to be the "love interest" despite her being a formidable gunter. It's not all bad, she is pretty much the most kick ass of all of them but I just wished there was a more even presence. There is also sadly a fair bit of tokenism going on and I felt some minority groups were marginalised.
It didn't detract from my overall enjoyment of the book at the time which I read pretty much every opportunity I got, but now having had time to reflect I'm going to have to knock a star off for everything I mentioned above. If you grew up in, or have a good knowledge of the 1980's and have a thing for retro gaming this will tick a ton of boxes for you. If you didn't or don't, this is still a great adventure that will pull you in and you will likely discover a whole new world of games, films and TV that you may find yourself wanting to check out!

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Carma (21 KP) rated Moonlight Over Manhattan in Books
Jun 17, 2019
Harriet is a dog walker/pet sitter along with her twin sister Fliss. The started their own company and it has really taken off. Her sister has recently moved out of their apartment to live in the Hamptons with Seth (read Holiday in the Hamptons, you won’t regret it). Harriet finds herself alone for the first time in a very long time. After jumping out the bathroom window she heads to the ER to get her ankle checked and in walks Dr. Ethan Black.
Ethan Black is all ER all the time. He puts his very heart and soul in to his daily life and enjoys going to work everyday. Maybe the reason his marriage failed is because he puts 100% into his job. 100% means 0% left over for anything else. He is quite happy in his every day routine until his sister calls with an emergency. He'll do anything for his sister, well maybe anything.
Harriet agrees to change locations for one of her customers because an emergency takes them out of town. Her regular client "Madi" is staying with her “uncle”, a busy doctor, and needs to get her daily walk there instead of home. Harriet and Ethan meet again and realize they need each other to navigate this new normal. Can Ethan still put his heart and soul into work, but make a relationship work. Can Harriet realize she is great the way she is and "challenge Harriet" is a perfect way to get the happy ever after she craves.
I loved Harriet, more than any single main female character I can think of for a while. She is an every woman, self-conscience, has a stutter, awkward, shy. Being a dog walker/pet sitter myself I feel like Harriet (minus the stutter but just as awkward). I also loved revisiting the O’Neil family in Vermont. The way the author paints the scenery each and every time, makes me want to jump in the car and head to Vermont immediately. One of the other things I enjoy about Sarah Morgan novels is the English phrases that inevitably make their way into the writing. There are usually 3 or 4 common English phrases that don’t quite translate to US actions. I enjoy finding them though, and if not immediately known how they translate, finding the answer. None are every so strange though that it affects the flow of the story.
Even though I received this book in exchange for an honest review, it is another great novel from Sarah Morgan, as if I expected anything less. I am adding this to my From Manhattan with Love shelf immediately, hope you do the same right now.

Sophia (Bookwyrming Thoughts) (530 KP) rated The Second Siege (The Tapestry, #2) in Books
Jan 23, 2020
Original Rating: 3.5 out of 5 Owls
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In the second book to The Tapestry series, Astaroth has already been released from his confinement and is causing trouble in the outside world with his allies. Max McDaniels and his roommate David Menlo are traveling to different worlds on a quest to acquire the dangerous Book of Thoth before Astaroth gets to it first.
I'm sorry if I can't help but compare the series to Harry Potter (actually, I can't help but compare a lot of books to another book/series...). Both series are just so... similar in so many ways. It may sound ironic, but in my humble opinion, Astaroth isn't that... villainy. I mean, sure, he's cunning and evil when necessary, but I'm pretty sure that if Voldy and Astaroth had a face off, Voldy would probably crush him. Big time. Even if he's noseless. Basically because Voldy is evil 24/7.
<img src="http://i287.photobucket.com/albums/ll152/Contele_Draqula/VoldemortandDeathEaters.jpg" width="200" height="143" />
On the other hand, Astaroth's "minions" are well... completely the opposite of the Death Eaters. The Death Eaters are pretty loyal, but there's always these little loose knots here and there when it comes to loyalty. Apparently, Astaroth's minions are too loyal to the demon, that there are practically no loose ends at all. One big happy family in taking over the world? Possibly... but don't take my word for granted. I may be wrong for all I know and all of his minions will soon overthrow him as leader of Malevolency.
In a nutshell, you can say I'm sadly disappointed that Astaroth just doesn't seem like a villain at certain times. I don't know. Maybe he'll be more evil later in the series, but for now, I think I'll categorize him a bit as Mr. Nice Guy. I'll nominate him as Dr. Evil II when he has more of the muahaha added in (okay, not exactly muahaha, but closer).
<img src="http://4.bp.blogspot.com/_OjrbRW6e1VE/THP3sett2tI/AAAAAAAAFBw/rsQC8kBELBw/s200/Dr_Evil.jpg" />
So, the ending. Er, not exactly. Kind of a happy-sad ending, but not exactly an ending that will make me emotional that I'll need a Kleenex in hand and hide someplace so no one sees me crying, because if I get seen crying, it'll be as embarrassing as saying something in an awkward silence.. But I'm pretty glad that Max and his father saw someone they deeply cared for at least one more time after so many years. It's also not an ending where there's this lovely cliffhanger that keeps you at the edge of the seat, eager to read the next book.
As much as I hate cliffhangers, I just feel that there needs to be some sort of cliff waiting to catch more "victims" at the end when it comes to a series (maybe I'm so used to that frame of mind...), which I find missing in The Second Siege. Though hopefully I'm just missing that cliffhanger and just need to dig deeper...

Sophia (Bookwyrming Thoughts) (530 KP) rated A Faerie's Revenge in Books
Jan 23, 2020
Original Rating: 4.5 out of 5
This review and more can be found at <a href="http://www.bookwyrmingthoughts.com/2015/11/arc-review-a-faeries-revenge-by-rachel-morgan.html">Bookwyrming Thoughts</a>
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The fifth book in Rachel Morgan's Creepy Hollow series just further proves books four and beyond (however long this one will last) are so much better than the first three books. After the daytime drama-like ending Morgan leaves us back in A Faerie's Secret, we're brought straight back to Creepy Hollow to find Calla Larkenwood in a pretty miserable and "I don't give a care but I'm going to act like I do" state.
My mother watches too much Days of Our Lives (and Dateline). Lupe and I say it just makes her more overprotective because she thinks it's based off of real events. (Dateline is. Days of Our Lives probably is, but it's most likely exaggerated.)
However, by the end of the book, I find I like Calla as a character far more than I ever liked Violet. Calla is like Violet in a lot of ways (have I mentioned this when I reviewed the fourth book?) she's ambitious and kicks faerie butt, but I feel she's more well-rounded than Violet (not that Violet wasn't well-rounded). Calla's afraid of a little thing like claustrophobia, while Violet is completely fearless. To be honest, I don't think I even remember Violet ever being afraid of anything (aside from losing her loved ones), and here's Calla, squeaking over narrow spaces. More things, bad things, happen to Calla, and I absolutely love it.
I know. You must be worried about me now. You'll have to line up behind my mom and Lupe and a few other people who know me very well, which turns out to be very few.
I also find that I miss Oryn so much from the first three books because he just goes straight to the point (and he made things entertaining).
<blockquote>The awkward moment in which I discover that both my wife and my sister have made out with the same guy.</blockquote>
Of course, by books four and five, most of the characters from the first three are pretty much just starting their future with sparkling baby faeries (I imagine them to be much more adorable). Meanwhile, Calla is still getting treated poorly by her trainer (who is really just playing favoritism possibly due to jealousy) and getting flashbacks/nightmares in the midst of dreams from Gaius trying to tell her something.
And murder. Lovely, lovely murder where Calla gets framed and accused for it. It's also by this point where Calla is confronted with the question, as Oryn so fabulously points out, "Why did you really want to join the guild? The guild, or the representation?" (See? He gets straight to the point.)
But in a nutshell, A Faerie's Revenge is really just revenge of the past something that happened ten years ago and that person wants everyone to pay. How that person will do it (and how Calla is connected) is currently unknown, but it's official: you'll definitely want to read the first three books or you'll be spoiled and possibly lost.
<blockquote>Maybe theres no such thing as good guys and bad guys after all. Not when the good guys fail to see whats wrong, and the bad guys are the ones who end up helping you.</blockquote>