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Mandy and G.D. Burkhead (26 KP) rated The Grey Bastards in Books
May 20, 2018
Shelf Life – The Grey Bastards Exemplifies Grimdark Fantasy at Its Damn Finest
Contains spoilers, click to show
The Grey Bastards is a fun, foul-mouthed read. If you’re turned off by bad language, steamy sex, or a good plot with plenty of action and twists, then this book isn’t for you. The Grey Bastards falls into the fantasy sub-genre known as grimdark. Where high fantasy has your Tolkien beautiful and noble elves, dwarves, humans, and wizards with epic battles between good and evil, grimdark takes all of that and covers it in shit, pus, and blood. Notice how in high fantasy nobody ever takes a piss or fucks? In grimdark, everyone does.
But don’t be fooled into thinking this book will be any less intelligent, epic, or heartfelt for it. The Grey Bastards is all of that and more. The novel follows Jackal, a half-breed orc living in the Lot Lands, the barren desert wasteland of Hispartha. He is a Grey Bastard, one of many half-orc hoofs, each protecting its own small town in the Lots. Members of a hoof are elite warriors that ride out on their Barbarians—giant warthogs—and slaughter invading bands of orcs.
Hispartha is a vibrant world, with a mix of fantastical species (orcs, half-orcs, elves, humans, halflings, and centaurs) with unique cultures and religions. Hispartha itself takes influences from Reconquista Spain, which is especially noticeable in the nomenclature, geography, and architecture.
The primarily atheistic half-orcs recently won their freedom from slavery at the hands of humans. Humans treat the half-orcs like second-class citizens, but tolerate them because of their strength, using them as a shield from the orcs. The elves are beautiful, reclusive, and probably the most cliché; there is one important elf character, but for the most part, we don’t get a good look into their culture in the first book. The centaurs worship Romanesque deities and go on crazed, Bacchanalian killing sprees during the blood moon.
Besides the half-orcs, the halflings are perhaps the most interesting. I still have a hard time visualizing them, trying to figure out if they are thin, pixie-like creatures or more stocky like dwarves. Their small stature and black skin makes me think of pygmies. They worship a god they expect will reincarnate someday, (view spoiler)
One thing that has always annoyed me about fantasy is that many authors feel that the characters of their world, being pre-industrial and thus “medieval,” must all be white, straight, Christian (or proto-Christian), cisgender males. If a woman appears at all is to act as the damsel, prize, or, if she’s lucky, a mystical enchantress to guide the heroes or provide a maguffin. It has come to the point in which this has become a tired and accepted baseline for fantasy. I don’t necessarily think that these fantasy authors are intentionally trying to be uninclusive, so much as they just seem to forget that other groups of people can exist in fantasy thanks to its fathers, Tolkien and Lewis.
But enough with my rant, the purpose of which is to highlight why I am often drawn to grimdark fantasy: at the very least I know that women, people of color, lgbt people, and other religions will be present, even if they are often victimized. This is because grimdark fantasy honestly depicts the horrors of rape, war, murder, slavery, and racism (or rather, speciesism in most cases) and has heroes and villains that are morally grey.
However, many authors describe these atrocities and then leave it at that, assuming that simply depicting them is enough to make a book mature and meaningful. They often fail to make any sort of statement on evil, and thus can seem to be, at best, blindly accepting it and, at worst, glorifying it (this often happens in the cases of magnificent bastard characters, who are absolute monsters but are so charming you almost respect or like them).
Jonathan French, however, does not fall short of the mark as many authors do, and for two main reasons: humor and humanity.
Let’s start with the humor. This book is hilarious. I mean in the I literally laughed out loud while reading it way. Sure, the jokes are often crass, but I have a dirty mind, so inappropriate humor is my favorite kind. The dialogue is especially top-notch, and the interactions between Jackal and his friends Fetching and Oats feel genuine, full of in-jokes, insults, and sexually-charged humor, all of which are exactly how I interact with my own close friends. And every major character in this book is so damn witty that I’m honestly jealous of them. If I could be quick enough to make even one of their zingers at the right time in a conversation, I would feel proud of myself for the rest of the day.
Humor is necessary to prevent any grimdark fantasy from becoming too over-the-top or depressing. And honestly, humor is needed most when the world is a dark and frightening place. But too much humor could accidentally downplay the point of grimdark: the brutally honest depiction of the atrocities that people are capable of.
And this is where it is important to have an element of humanity. By this I mean that the “good guys” must make some action or statement on those atrocities. Too often I read or watch hardened badass characters with no emotion who can watch a person get tortured and killed without flinching (maybe even do it themselves) and who never stop to question the nature of their society (even as part of their character growth), and I have difficulty finding them at all relatable or even the least bit interesting.
Now, often for this type of character, he or she is dead inside as a coping mechanism and part of their character arc is learning to allow themselves to feel their repressed emotions: heartbreak, anger, fear, etc. This can be done very well (see The Hunger Games for a great example—dystopian scifi and grimdark fantasy have very similar undertones). But most times it just ends up falling flat.
But Jackal already starts out with more personality than most grimdark protagonists. He is a humorous and light-hearted person. Sure, he lives in a desert wasteland, his race is entirely created by rape, he’s treated as a second-class citizen, and his life and the lives of those around him are in constant danger of rape and/or murder by invading orcs or blood-crazed centaurs. But despite all of that, he still has a sense of humor, people he loves, a community, ambitions, moral code, and all of the other things that these protagonists are often lacking.
Don’t get me wrong, he can be an asshole, and he’s often acts rashly before he thinks. But the scene that really stuck with me the most was [when Jackal and the wizard Crafty come across an unconscious elf sex-slave. I was expecting him to say something along the lines of “There’s nothing we can do for her, we have to save ourselves” or “This isn’t any of our business” or “It would be best to just put her out of her mercy.” These are the typical lines that a grimdark protagonist might utter while their companion—accused of being a bleeding heart—frees the slave. But this was not the case. Jackal and Crafty both immediately set out to free the girl and steal her away from her owner, despite the danger to themselves. And when he comes across an entire castle-full of these women, Jackal again sets about freeing them without a moment’s hesitation. (hide spoiler)]
And it’s no surprise that Jackal has a serious problem with rape. As I’ve mentioned before, half-orcs are entirely the product of roving bands of orcs raping human, elven, or even half-orc women. [When Jackal learns that Starling, the elf slave he rescued, is pregnant with a half-orc baby, he is not only furious with the orcs that gang-raped her, but also disturbed by the fact that elven society shuns any of their women who have been raped, and that these victims often end up taking their own lives rather than give birth to an impure half-elf. (hide spoiler)]
Furthermore, Jackal, unlike many people in Hispartha, does not buy into misogyny or sexism. His best friend Fetching is the first female half-orc to have joined a group of riders. Not only does Jackal respect Fetching, he understands the emotional turmoil that she is dealing with being the first female rider and how she overcompensates as a result to earn the respect of the other men.
While there is quite a bit of speciesism (pretty much none of the species get along with one another), the inhabitants of Hispartha come in every skin color and nobody gives a damn. Furthermore, sexuality is primarily treated as each person’s individual preference and nobody else’s business. While characters may make jokes about acting “backy” (gay), these are made in good humor between friends, and nobody gets particularly offended by them. Fetching is herself openly bisexual (though she seems to suppress her heterosexual desires more than her homosexual ones out of that same need to be “one of the boys”), and Oats and Jackal are one of my favorite bromantic pairings.
Grimdark fantasy can often be depressing to read. But Jonathan French does an excellent job of infusing hope into his narrative. The story actually has a happier ending than I was expecting. [I was especially pleased when Jackal chooses Fetching to be the new leader of the hoof (she is voted in unanimously by the other riders). I find it incredibly annoying in books and movies when revolutionaries/usurpers decide to appoint themselves leaders, as the former does not qualify you for the latter. Part of Jackal’s arc is realizing that he is not meant to lead the hoof like he’d once desired. (hide spoiler)]
For the sequel, The True Bastards, I’m hoping to see [if a cure can be found for the thrice-blood child now infected with plague, how Fetching is doing leading the hoof, and what the mysterious Starling is up to (I don’t buy for a second that she’s killed herself). And of course, I fully expect that Jackal is going to have to fulfill his empty promise to the halfling’s resurrected god, Belico.
But don’t be fooled into thinking this book will be any less intelligent, epic, or heartfelt for it. The Grey Bastards is all of that and more. The novel follows Jackal, a half-breed orc living in the Lot Lands, the barren desert wasteland of Hispartha. He is a Grey Bastard, one of many half-orc hoofs, each protecting its own small town in the Lots. Members of a hoof are elite warriors that ride out on their Barbarians—giant warthogs—and slaughter invading bands of orcs.
Hispartha is a vibrant world, with a mix of fantastical species (orcs, half-orcs, elves, humans, halflings, and centaurs) with unique cultures and religions. Hispartha itself takes influences from Reconquista Spain, which is especially noticeable in the nomenclature, geography, and architecture.
The primarily atheistic half-orcs recently won their freedom from slavery at the hands of humans. Humans treat the half-orcs like second-class citizens, but tolerate them because of their strength, using them as a shield from the orcs. The elves are beautiful, reclusive, and probably the most cliché; there is one important elf character, but for the most part, we don’t get a good look into their culture in the first book. The centaurs worship Romanesque deities and go on crazed, Bacchanalian killing sprees during the blood moon.
Besides the half-orcs, the halflings are perhaps the most interesting. I still have a hard time visualizing them, trying to figure out if they are thin, pixie-like creatures or more stocky like dwarves. Their small stature and black skin makes me think of pygmies. They worship a god they expect will reincarnate someday, (view spoiler)
One thing that has always annoyed me about fantasy is that many authors feel that the characters of their world, being pre-industrial and thus “medieval,” must all be white, straight, Christian (or proto-Christian), cisgender males. If a woman appears at all is to act as the damsel, prize, or, if she’s lucky, a mystical enchantress to guide the heroes or provide a maguffin. It has come to the point in which this has become a tired and accepted baseline for fantasy. I don’t necessarily think that these fantasy authors are intentionally trying to be uninclusive, so much as they just seem to forget that other groups of people can exist in fantasy thanks to its fathers, Tolkien and Lewis.
But enough with my rant, the purpose of which is to highlight why I am often drawn to grimdark fantasy: at the very least I know that women, people of color, lgbt people, and other religions will be present, even if they are often victimized. This is because grimdark fantasy honestly depicts the horrors of rape, war, murder, slavery, and racism (or rather, speciesism in most cases) and has heroes and villains that are morally grey.
However, many authors describe these atrocities and then leave it at that, assuming that simply depicting them is enough to make a book mature and meaningful. They often fail to make any sort of statement on evil, and thus can seem to be, at best, blindly accepting it and, at worst, glorifying it (this often happens in the cases of magnificent bastard characters, who are absolute monsters but are so charming you almost respect or like them).
Jonathan French, however, does not fall short of the mark as many authors do, and for two main reasons: humor and humanity.
Let’s start with the humor. This book is hilarious. I mean in the I literally laughed out loud while reading it way. Sure, the jokes are often crass, but I have a dirty mind, so inappropriate humor is my favorite kind. The dialogue is especially top-notch, and the interactions between Jackal and his friends Fetching and Oats feel genuine, full of in-jokes, insults, and sexually-charged humor, all of which are exactly how I interact with my own close friends. And every major character in this book is so damn witty that I’m honestly jealous of them. If I could be quick enough to make even one of their zingers at the right time in a conversation, I would feel proud of myself for the rest of the day.
Humor is necessary to prevent any grimdark fantasy from becoming too over-the-top or depressing. And honestly, humor is needed most when the world is a dark and frightening place. But too much humor could accidentally downplay the point of grimdark: the brutally honest depiction of the atrocities that people are capable of.
And this is where it is important to have an element of humanity. By this I mean that the “good guys” must make some action or statement on those atrocities. Too often I read or watch hardened badass characters with no emotion who can watch a person get tortured and killed without flinching (maybe even do it themselves) and who never stop to question the nature of their society (even as part of their character growth), and I have difficulty finding them at all relatable or even the least bit interesting.
Now, often for this type of character, he or she is dead inside as a coping mechanism and part of their character arc is learning to allow themselves to feel their repressed emotions: heartbreak, anger, fear, etc. This can be done very well (see The Hunger Games for a great example—dystopian scifi and grimdark fantasy have very similar undertones). But most times it just ends up falling flat.
But Jackal already starts out with more personality than most grimdark protagonists. He is a humorous and light-hearted person. Sure, he lives in a desert wasteland, his race is entirely created by rape, he’s treated as a second-class citizen, and his life and the lives of those around him are in constant danger of rape and/or murder by invading orcs or blood-crazed centaurs. But despite all of that, he still has a sense of humor, people he loves, a community, ambitions, moral code, and all of the other things that these protagonists are often lacking.
Don’t get me wrong, he can be an asshole, and he’s often acts rashly before he thinks. But the scene that really stuck with me the most was [when Jackal and the wizard Crafty come across an unconscious elf sex-slave. I was expecting him to say something along the lines of “There’s nothing we can do for her, we have to save ourselves” or “This isn’t any of our business” or “It would be best to just put her out of her mercy.” These are the typical lines that a grimdark protagonist might utter while their companion—accused of being a bleeding heart—frees the slave. But this was not the case. Jackal and Crafty both immediately set out to free the girl and steal her away from her owner, despite the danger to themselves. And when he comes across an entire castle-full of these women, Jackal again sets about freeing them without a moment’s hesitation. (hide spoiler)]
And it’s no surprise that Jackal has a serious problem with rape. As I’ve mentioned before, half-orcs are entirely the product of roving bands of orcs raping human, elven, or even half-orc women. [When Jackal learns that Starling, the elf slave he rescued, is pregnant with a half-orc baby, he is not only furious with the orcs that gang-raped her, but also disturbed by the fact that elven society shuns any of their women who have been raped, and that these victims often end up taking their own lives rather than give birth to an impure half-elf. (hide spoiler)]
Furthermore, Jackal, unlike many people in Hispartha, does not buy into misogyny or sexism. His best friend Fetching is the first female half-orc to have joined a group of riders. Not only does Jackal respect Fetching, he understands the emotional turmoil that she is dealing with being the first female rider and how she overcompensates as a result to earn the respect of the other men.
While there is quite a bit of speciesism (pretty much none of the species get along with one another), the inhabitants of Hispartha come in every skin color and nobody gives a damn. Furthermore, sexuality is primarily treated as each person’s individual preference and nobody else’s business. While characters may make jokes about acting “backy” (gay), these are made in good humor between friends, and nobody gets particularly offended by them. Fetching is herself openly bisexual (though she seems to suppress her heterosexual desires more than her homosexual ones out of that same need to be “one of the boys”), and Oats and Jackal are one of my favorite bromantic pairings.
Grimdark fantasy can often be depressing to read. But Jonathan French does an excellent job of infusing hope into his narrative. The story actually has a happier ending than I was expecting. [I was especially pleased when Jackal chooses Fetching to be the new leader of the hoof (she is voted in unanimously by the other riders). I find it incredibly annoying in books and movies when revolutionaries/usurpers decide to appoint themselves leaders, as the former does not qualify you for the latter. Part of Jackal’s arc is realizing that he is not meant to lead the hoof like he’d once desired. (hide spoiler)]
For the sequel, The True Bastards, I’m hoping to see [if a cure can be found for the thrice-blood child now infected with plague, how Fetching is doing leading the hoof, and what the mysterious Starling is up to (I don’t buy for a second that she’s killed herself). And of course, I fully expect that Jackal is going to have to fulfill his empty promise to the halfling’s resurrected god, Belico.

Daniel Boyd (1066 KP) rated the PlayStation 4 version of Red Dead Redemption 2 in Video Games
Oct 30, 2018 (Updated Nov 20, 2018)
Slow West
I have decided to do something totally different for my Red Dead 2 review; instead of just reviewing it as a whole once I am finished with it, I am going to start my review just now and then continually add to it the further through it I progress. There are a few reasons for this, firstly because this game is huge and is probably too vast to sum up in just a few paragraphs once I have completed the story. Secondly, because we would all be waiting weeks for me to review it; I am not going to be done with this thing anytime soon. Third is because it's something new, a break from my traditional structure of writing reviews. Finally, because I feel that my opinion on this game is going to change based on the different things that I experience during my playthrough, along with my score of the game. There will also most likely be spoilers as we move on through the game, so maybe just read up to where you have also played to. Once I have completed the game, I may write a summary of my thoughts at the bottom of this review, or I might just scrap this and write a whole new review from scratch, we shall see.
So far, I think I have played between 3 - 4 hours of the game and already I have been through a range of emotions. The game opened in a very cinematic fashion and I was on-board right away. The shots used and atmosphere that was present was very reminiscent of The Hateful 8. Then you get to a small group of shacks and are forced to play through the first few story missions consecutively, which act as tutorials for a lot of the games systems. This part is pretty laborious, but thankfully just as I was starting to get bored, you progress to Chapter 2 and the game opens up.
I must admit, I didn't enjoy the first few hours I spent wandering through the game's world. Arthur moves so damn slowly and every task takes an age to complete, in fact every part of the game seems slow. Horse riding to a location takes forever, the few moments of gunplay are sparse and the aiming controls are anything but smooth. Other than that, the time is spent chopping wood or doing other chores. The word CHORE, is actually adequate to describe the gameplay up to this point.
To break up this slow pace, I decided to go exploring and do some outlaw activities. The problem is that this game's witness/bounty system is ridiculous. You can't so much as lift a finger in the Valentine town centre without the lawmen hunting you and your bounty climbing higher and higher. I'm talking anything from accidently bumping someone with your horse to walking beside another citizen for too long - it is ridiculously harsh and Rockstar seem to favour 'realism,' over fun with this mechanic. So, because I am getting so much grief from the lawmen in Valentine and racking up a bounty way higher than I can afford at this early stage, I decide to go off the beaten path and look for loners to rob. The problem here is, even if you meticulously look around the area to make sure that the coast is clear and then rob your victim, someone out of the blue will appear, halfway across the map and run toward the nearest town to report you. So, naturally you hunt down that witness and kill them, then another witness sees this occur and start running to report you and the cycle continues until someone inevitably reports or shoots you. It's as if Rockstar don't want you to have fun and play the outlaw in their game about playing as an outlaw.
Reading back on what I've read so far, I feel like I have bashed this game pretty hard. As an aspiring game developer myself, I have an idea of what goes into a project like this and what Rockstar have achieved in that sense is truly astonishing and inspiring. The lighting work along with the cinematic camera and near photo-realistic graphics make this game a visual beauty. The world also feels genuinely alive, the voice acting is brilliant and the small touches and intricate level of detail present is insane. Presentation wise, this game is flawless.
Okay, at this point I am about 5 or 6 hours into the game. I am still on chapter 2 and have only done a couple more story missions, but I have done a good bit of exploring too. So far, I have experienced 2 bugs. One was when a story mission required me to get on a horse to take and sell at the Valentine stable and the horse was invisible during the cutscene and non-existent when it switched to gameplay. A quick restart solved this, but still the bug was present during a main story mission.
The other happened during a random stranger encounter. I was riding through an open area full of lumberjacks cutting down trees and one of the trees fell on a guy's leg. I got off my horse and ran over to help, but while doing so, I saw a bunch of bounty hunter symbols appear on the mini map. I ignored them and pressed the button prompt to help lift the tree, but while doing so, the bounty hunters appeared and fired their guns in the air. The rest of the men fled and I was left standing beside the guy that was trapped under the tree, unable to move or do anything. As I stood and spammed every button trying to make Arthur move, the bounty hunters just surrounded me and pointed their guns towards me, but none of them shot. We were left in this awkward standoff for a few minutes before I eventually gave up and had to restart. This second bug is probably the more egregious of the two I've had so far, as I now have no way of knowing if I am going to be able to get that random encounter again.
This is annoying as the random encounters are by far the best part of this game so far. I don't want to spoil too many of them here, but they range from exciting to terrifying to just plain sad and all of them are brilliant.
As I settle into Arthur as a character, I realise more and more how much I prefer and miss playing as John. John was cool where Arthur is goofy. John was smooth where Arthur is wooden. Don't get me wrong, Arthur is well written and acted, but I really think he would play better as a side character rather than a protagonist. Plus the way I play him totally contradicts his whole attitude. I'm playing him as a ruthless killer who shoots entire groups of people on sight and he is still a lovable, goofy rogue in cutscenes.
I have played a few more hours over the last few nights, I must be around 10 hours in now, (although there doesn't seem to be any way of checking that for sure.) I am still on Chapter 2 in terms of the story, but I have been doing a lot of exploring and have found/bought a decent amount of better gear and weapons for Arthur. It also turns out that there is some fast travel in this game, if you upgrade Dutch's tent via the camp ledger and then upgrade your own, (costs about $500 all in,) you can fast travel from the camp to any major location that you have previously visited. Unfortunately while I was fast travelling last night to a location, I experience the first occurrence of pop-in that I have seen so far in the game. I understand that this game is extremely vast and there is a great deal to load in, but when every other aspect of the game is so polished in terms of presentation, it stuck out like a sore thumb.
In terms of exploration, I have probably spent less than half of my 10 hours in the game so far doing story missions and instead spent the majority of my time just riding/walking around and taking in the sights, or speaking to strangers, or violently robbing and killing them at gunpoint whenever the notion takes me. Strawberry is a cool little town, it is quite similar to Valentine in terms of the size and the available shops etc. St Denis is another story. Located at the south-east corner of the map, it is a huge, bustling city with an overwhelming amount to take in. Without spoiling too much, it will also open up a few more opportunities for Arthur once you get there.
I have played a lot more of the game since I last updated this, I'd guess I am closer to 20 hours playtime than 10 at this point. I have finally progressed to Chapter 3, the gang has moved camp to near another small town called Rhodes, which has lots to see and do considering it's small size. That is one thing that Rockstar have undoubtedly nailed in this game, making these towns truly feel alive and like they continue to exist even when you are not riding through them. I'd go as far as to say that this open world feels more alive than any other one that I have spent time in.
The story missions up until this point are touch and go. Some are really fun and exciting and some are monotonous and boring and feel more like busywork than progress. I much prefer the side missions up to this point. The debt collecting missions and the bounty missions are satisfying and feel worthwhile. The robbery side missions that you do with certain gang members are also a nice, more engaging change from the slower pace of the story.
In terms of the game's characters, I am just as much of as a fan of John Marston as I was in the last game and I must admit that spending more time with Arthur has made him grow on me slightly. As for the rest of the gang though, it's a mixed bag. I like Sean, Charles, Javier and Lenny, but the rest are just annoying and a chore to be around. One major disappointment regarding the characters for me, is that I thought that this game was going to make me sympathise with Dutch and see things from his perspective, the way that MGS 3 did for Big Boss, but no. Apparently he was always an unlikable dick.
So far, I think I have played between 3 - 4 hours of the game and already I have been through a range of emotions. The game opened in a very cinematic fashion and I was on-board right away. The shots used and atmosphere that was present was very reminiscent of The Hateful 8. Then you get to a small group of shacks and are forced to play through the first few story missions consecutively, which act as tutorials for a lot of the games systems. This part is pretty laborious, but thankfully just as I was starting to get bored, you progress to Chapter 2 and the game opens up.
I must admit, I didn't enjoy the first few hours I spent wandering through the game's world. Arthur moves so damn slowly and every task takes an age to complete, in fact every part of the game seems slow. Horse riding to a location takes forever, the few moments of gunplay are sparse and the aiming controls are anything but smooth. Other than that, the time is spent chopping wood or doing other chores. The word CHORE, is actually adequate to describe the gameplay up to this point.
To break up this slow pace, I decided to go exploring and do some outlaw activities. The problem is that this game's witness/bounty system is ridiculous. You can't so much as lift a finger in the Valentine town centre without the lawmen hunting you and your bounty climbing higher and higher. I'm talking anything from accidently bumping someone with your horse to walking beside another citizen for too long - it is ridiculously harsh and Rockstar seem to favour 'realism,' over fun with this mechanic. So, because I am getting so much grief from the lawmen in Valentine and racking up a bounty way higher than I can afford at this early stage, I decide to go off the beaten path and look for loners to rob. The problem here is, even if you meticulously look around the area to make sure that the coast is clear and then rob your victim, someone out of the blue will appear, halfway across the map and run toward the nearest town to report you. So, naturally you hunt down that witness and kill them, then another witness sees this occur and start running to report you and the cycle continues until someone inevitably reports or shoots you. It's as if Rockstar don't want you to have fun and play the outlaw in their game about playing as an outlaw.
Reading back on what I've read so far, I feel like I have bashed this game pretty hard. As an aspiring game developer myself, I have an idea of what goes into a project like this and what Rockstar have achieved in that sense is truly astonishing and inspiring. The lighting work along with the cinematic camera and near photo-realistic graphics make this game a visual beauty. The world also feels genuinely alive, the voice acting is brilliant and the small touches and intricate level of detail present is insane. Presentation wise, this game is flawless.
Okay, at this point I am about 5 or 6 hours into the game. I am still on chapter 2 and have only done a couple more story missions, but I have done a good bit of exploring too. So far, I have experienced 2 bugs. One was when a story mission required me to get on a horse to take and sell at the Valentine stable and the horse was invisible during the cutscene and non-existent when it switched to gameplay. A quick restart solved this, but still the bug was present during a main story mission.
The other happened during a random stranger encounter. I was riding through an open area full of lumberjacks cutting down trees and one of the trees fell on a guy's leg. I got off my horse and ran over to help, but while doing so, I saw a bunch of bounty hunter symbols appear on the mini map. I ignored them and pressed the button prompt to help lift the tree, but while doing so, the bounty hunters appeared and fired their guns in the air. The rest of the men fled and I was left standing beside the guy that was trapped under the tree, unable to move or do anything. As I stood and spammed every button trying to make Arthur move, the bounty hunters just surrounded me and pointed their guns towards me, but none of them shot. We were left in this awkward standoff for a few minutes before I eventually gave up and had to restart. This second bug is probably the more egregious of the two I've had so far, as I now have no way of knowing if I am going to be able to get that random encounter again.
This is annoying as the random encounters are by far the best part of this game so far. I don't want to spoil too many of them here, but they range from exciting to terrifying to just plain sad and all of them are brilliant.
As I settle into Arthur as a character, I realise more and more how much I prefer and miss playing as John. John was cool where Arthur is goofy. John was smooth where Arthur is wooden. Don't get me wrong, Arthur is well written and acted, but I really think he would play better as a side character rather than a protagonist. Plus the way I play him totally contradicts his whole attitude. I'm playing him as a ruthless killer who shoots entire groups of people on sight and he is still a lovable, goofy rogue in cutscenes.
I have played a few more hours over the last few nights, I must be around 10 hours in now, (although there doesn't seem to be any way of checking that for sure.) I am still on Chapter 2 in terms of the story, but I have been doing a lot of exploring and have found/bought a decent amount of better gear and weapons for Arthur. It also turns out that there is some fast travel in this game, if you upgrade Dutch's tent via the camp ledger and then upgrade your own, (costs about $500 all in,) you can fast travel from the camp to any major location that you have previously visited. Unfortunately while I was fast travelling last night to a location, I experience the first occurrence of pop-in that I have seen so far in the game. I understand that this game is extremely vast and there is a great deal to load in, but when every other aspect of the game is so polished in terms of presentation, it stuck out like a sore thumb.
In terms of exploration, I have probably spent less than half of my 10 hours in the game so far doing story missions and instead spent the majority of my time just riding/walking around and taking in the sights, or speaking to strangers, or violently robbing and killing them at gunpoint whenever the notion takes me. Strawberry is a cool little town, it is quite similar to Valentine in terms of the size and the available shops etc. St Denis is another story. Located at the south-east corner of the map, it is a huge, bustling city with an overwhelming amount to take in. Without spoiling too much, it will also open up a few more opportunities for Arthur once you get there.
I have played a lot more of the game since I last updated this, I'd guess I am closer to 20 hours playtime than 10 at this point. I have finally progressed to Chapter 3, the gang has moved camp to near another small town called Rhodes, which has lots to see and do considering it's small size. That is one thing that Rockstar have undoubtedly nailed in this game, making these towns truly feel alive and like they continue to exist even when you are not riding through them. I'd go as far as to say that this open world feels more alive than any other one that I have spent time in.
The story missions up until this point are touch and go. Some are really fun and exciting and some are monotonous and boring and feel more like busywork than progress. I much prefer the side missions up to this point. The debt collecting missions and the bounty missions are satisfying and feel worthwhile. The robbery side missions that you do with certain gang members are also a nice, more engaging change from the slower pace of the story.
In terms of the game's characters, I am just as much of as a fan of John Marston as I was in the last game and I must admit that spending more time with Arthur has made him grow on me slightly. As for the rest of the gang though, it's a mixed bag. I like Sean, Charles, Javier and Lenny, but the rest are just annoying and a chore to be around. One major disappointment regarding the characters for me, is that I thought that this game was going to make me sympathise with Dutch and see things from his perspective, the way that MGS 3 did for Big Boss, but no. Apparently he was always an unlikable dick.

Eilidh G Clark (177 KP) rated A Portable Shelter in Books
May 13, 2017
‘…there’s no other way to give you the truth except to hide it in a story and let you find your own way inside.’
‘…there’s no other way to give you the truth except to hide it in a story and let you find your own way inside.’
Kirsty Logan’s first collection of short stories, The Rental Heart and Other Fairytales, published by Salt in 2014, won the Polari First Book Prize in 2015. A Portable Shelter is her second collection. Set in a small cottage in the rural north coast of Scotland, Ruth and Liska are expecting their first child. The couple believe that their unborn baby will have a better chance of survival away from the harshness of suburban life. They make a pact with one another, that they will only ever tell their child the truth. Yet while Liska is asleep or Ruth is at work, each whispers secret stories to their unborn child. Delving into fantastical tales about people from their past and re-telling stories that span from generation to generation, the couple unfold the horrors of the real world. Whilst these tales, laced in myth and legend, and fattened with the magic of the imagination, demonstrate the art of oral storytelling, Logan reaches further to show the reader why storytelling is important.
While this book is primarily a collection of short stories, its novel like structure frames each story with a preceding monologue from either Ruth or Liska. The monologues offer delightful morsels of description that bring the harshness of Mother Nature into the safety of the couple’s bedroom, “right now our home is speaking to you. The walls creak their approval in the wind. The rain applauds on the roof. The lighthouse beam swoops, swoops, swoops. The tide breathes loud and slow like a giant. If you listen carefully, perhaps you can even hear the moon hum.” The pace of these sentences, combined with the delicacy of language demonstrates Logan’s skill at describing the sublime spirit of the natural world, which brings the narrative to life.
Most impressive though, is Logan’s poetic language and carefully crafted sentences which create the most beautiful imagery. In ‘Flinch,’ for example – James is a fisherman struggling with his identity, yet his affiliation with the land is locked into his first-person point of view where the reader gets to closely experience what he sees, “The sky is pinkish-grey like the insides of shells. Speckled bonxies wheel overhead. Seals loll on the rocks, fat as kings. The rising mist is cool and milky.” Any of these lines could easily be arranged into a poem and with sentences that are squeezed tight; they create a wonderful poetic rhythm. Logan uses this technique throughout her novel, demonstrating the precision and craft in her work. There are definite similarities in her writing style to fellow Scottish novelist and poet Jenni Fagan. Both authors use rich language, which is well crafted and smattered with vernacular. Furthermore, combining this with the reoccurring theme of identity, the oral storytelling tradition, landscape, folklore, and myth, it is clear to see why these authors contribute to the growing canon in Scottish literature.
This is a book that I will read over and over again because I know that in each reading, I will find something new. A Portable Shelter, I feel, deserves a place on my ‘keep’ book shelf.
A Portable Shelter, Kirsty Logan, London: Vintage, 2015
Kirsty Logan’s first collection of short stories, The Rental Heart and Other Fairytales, published by Salt in 2014, won the Polari First Book Prize in 2015. A Portable Shelter is her second collection. Set in a small cottage in the rural north coast of Scotland, Ruth and Liska are expecting their first child. The couple believe that their unborn baby will have a better chance of survival away from the harshness of suburban life. They make a pact with one another, that they will only ever tell their child the truth. Yet while Liska is asleep or Ruth is at work, each whispers secret stories to their unborn child. Delving into fantastical tales about people from their past and re-telling stories that span from generation to generation, the couple unfold the horrors of the real world. Whilst these tales, laced in myth and legend, and fattened with the magic of the imagination, demonstrate the art of oral storytelling, Logan reaches further to show the reader why storytelling is important.
While this book is primarily a collection of short stories, its novel like structure frames each story with a preceding monologue from either Ruth or Liska. The monologues offer delightful morsels of description that bring the harshness of Mother Nature into the safety of the couple’s bedroom, “right now our home is speaking to you. The walls creak their approval in the wind. The rain applauds on the roof. The lighthouse beam swoops, swoops, swoops. The tide breathes loud and slow like a giant. If you listen carefully, perhaps you can even hear the moon hum.” The pace of these sentences, combined with the delicacy of language demonstrates Logan’s skill at describing the sublime spirit of the natural world, which brings the narrative to life.
Most impressive though, is Logan’s poetic language and carefully crafted sentences which create the most beautiful imagery. In ‘Flinch,’ for example – James is a fisherman struggling with his identity, yet his affiliation with the land is locked into his first-person point of view where the reader gets to closely experience what he sees, “The sky is pinkish-grey like the insides of shells. Speckled bonxies wheel overhead. Seals loll on the rocks, fat as kings. The rising mist is cool and milky.” Any of these lines could easily be arranged into a poem and with sentences that are squeezed tight; they create a wonderful poetic rhythm. Logan uses this technique throughout her novel, demonstrating the precision and craft in her work. There are definite similarities in her writing style to fellow Scottish novelist and poet Jenni Fagan. Both authors use rich language, which is well crafted and smattered with vernacular. Furthermore, combining this with the reoccurring theme of identity, the oral storytelling tradition, landscape, folklore, and myth, it is clear to see why these authors contribute to the growing canon in Scottish literature.
This is a book that I will read over and over again because I know that in each reading, I will find something new. A Portable Shelter, I feel, deserves a place on my ‘keep’ book shelf.
A Portable Shelter, Kirsty Logan, London: Vintage, 2015

David McK (3562 KP) rated Blood's Game in Books
Jan 30, 2019
Like, I'm sure, many others, my first exposure to the writings of [a:Angus Donald|584064|Angus Donald|https://s.gr-assets.com/assets/nophoto/user/m_50x66-82093808bca726cb3249a493fbd3bd0f.png] was when I picked up [b:Outlaw|6624899|Outlaw (The Outlaw Chronicles, #1)|Angus Donald|https://images.gr-assets.com/books/1347668868s/6624899.jpg|6819139] on sale: a novel which reimagined the familiar character of Robin Hood, and which I thoroughly enjoyed: so much so that I made it a point to pick up all the novels in that series ([b:Outlaw|6624899|Outlaw (The Outlaw Chronicles, #1)|Angus Donald|https://images.gr-assets.com/books/1347668868s/6624899.jpg|6819139], [b:Holy Warrior|7710240|Holy Warrior (The Outlaw Chronicles, #2)|Angus Donald|https://images.gr-assets.com/books/1327539941s/7710240.jpg|10428506], [b:King's Man|11351795|King's Man (The Outlaw Chronicles, #3)|Angus Donald|https://images.gr-assets.com/books/1328436464s/11351795.jpg|16281574], [b:Warlord|13077584|Warlord (The Outlaw Chronicles, #4)|Angus Donald|https://images.gr-assets.com/books/1342984405s/13077584.jpg|18244685], [b:Grail Knight|20613734|Grail Knight (The Outlaw Chronicles #5)|Angus Donald|https://images.gr-assets.com/books/1410172817s/20613734.jpg|21976159], [b:The Iron Castle|19857964|The Iron Castle (Outlaw Chronicles, #6)|Angus Donald|https://images.gr-assets.com/books/1402550564s/19857964.jpg|27860558] and (finally) [b:The Death of Robin Hood|29348050|The Death of Robin Hood (The Outlaw Chronicles, #8)|Angus Donald|https://images.gr-assets.com/books/1467543641s/29348050.jpg|49585935]).
This, however, would be the first time I had read one of Donald's novels that concerned a different central character, and that had a different setting: would it, I wondered, be more of the same, or would it have it's own 'feel'?
The answer, I can now say, is the latter.
Replacing Alan-a-Dale with Holcroft Blood, and told in the more traditional her-and-know third-person narrative (instead of the conceit of an elderly Alan recalling his youthful adventures with Robin Hood), this particular novel deals with the (attempted) theft of the Crown Jewels from the Tower of England during the reign of King Charles II, not long after the restoration.
While that (attempted) theft is carried out by Thomas Blood - who was caught red-handed but later, incredibly, was granted a pardon by Charles II - this novel does not have Thomas as the central character: rather, instead, we follow the fortunes of his youngest son Holcroft: a son who, throughout the course of this novel, becomes friends with Sir John Churchill, the future Duke of Marlborough (and Winston Churchill's direct descendant).
Whether true or not, young Holcroft is portrayed in this as suffering from a mild form of Asperger's Syndrome, able to easily code and decode correspondence sent to his master The Duke of Buckingham from his various spies and informants: a skill that comes in handy in this tale! I have to say, too, that the court of King Charles II comes across as incredibly decadent, full of scheming and back-stabbing rivals out wholly for themselves ...
I'd be interested in seeing where this series goes, especially as the next entry ([b:Blood's Revolution|36146468|Blood's Revolution|Angus Donald|https://images.gr-assets.com/books/1504033386s/36146468.jpg|57749834]) concerns itself - at least, according to the blurb at the back of this - with what is (in this country - Northern Ireland - at least) a very divisive and pivotal moment in English history.
This, however, would be the first time I had read one of Donald's novels that concerned a different central character, and that had a different setting: would it, I wondered, be more of the same, or would it have it's own 'feel'?
The answer, I can now say, is the latter.
Replacing Alan-a-Dale with Holcroft Blood, and told in the more traditional her-and-know third-person narrative (instead of the conceit of an elderly Alan recalling his youthful adventures with Robin Hood), this particular novel deals with the (attempted) theft of the Crown Jewels from the Tower of England during the reign of King Charles II, not long after the restoration.
While that (attempted) theft is carried out by Thomas Blood - who was caught red-handed but later, incredibly, was granted a pardon by Charles II - this novel does not have Thomas as the central character: rather, instead, we follow the fortunes of his youngest son Holcroft: a son who, throughout the course of this novel, becomes friends with Sir John Churchill, the future Duke of Marlborough (and Winston Churchill's direct descendant).
Whether true or not, young Holcroft is portrayed in this as suffering from a mild form of Asperger's Syndrome, able to easily code and decode correspondence sent to his master The Duke of Buckingham from his various spies and informants: a skill that comes in handy in this tale! I have to say, too, that the court of King Charles II comes across as incredibly decadent, full of scheming and back-stabbing rivals out wholly for themselves ...
I'd be interested in seeing where this series goes, especially as the next entry ([b:Blood's Revolution|36146468|Blood's Revolution|Angus Donald|https://images.gr-assets.com/books/1504033386s/36146468.jpg|57749834]) concerns itself - at least, according to the blurb at the back of this - with what is (in this country - Northern Ireland - at least) a very divisive and pivotal moment in English history.

Sophia (Bookwyrming Thoughts) (530 KP) rated The Sky Throne in Books
Jan 23, 2020
<b><i>The author/publisher provided a free copy of the book for review purposes - thank you! Receiving a review copy does not guarantee a positive review and therefore do not affect the opinion or content of the review.</i></b>
I haven't been on a blog tour in so long, it's weirddd. How do I format things again?
Honestly, I'm starting to trust Chris Ledbetter's ideas because all of the books I've come across/read that are by him all have one thing in common: they're different, they're unique and they refreshing take on something. <b>Please don't ever let me down with bookish concepts. I'm picky now, and I'd probably cry.</b>
Ledbetter doesn't disappoint, of course. Well before the demigods of Mount Olympus and Percy Jackson existed, there were the Titans and the Olympians. "<b>WAIT, you ask. DOES THIS MEAN IF I LIKE RICK RIORDAN'S BOOKS, I MIGHT LIKE <i>THE SKY THRONE</i>."</b>
And let's be honest: the Olympians probably didn't spring into adulthood straight from birth, so they have to start somewhere, even if it starts with Hyperion attacking young Zeus and killing his best friend in the process. <b>This would be a highly tragic way for Lupe to die because she IS my best friend.</b> He is then sent to Mount Olympus Preparatory, which if we're putting two things together, all of the students who go there will later be known as the Olympians.
Considering the fact Greek mythology is vast, there is a large cast of characters - anyone who knows little to nothing about Greek mythology might end up lost keeping track of all the characters and who they are. We've got the major players: Chronos/Kronos, Rhea, Zeus, the rest of the Olympians, the Titans, etc. - most of them have nicknames that are remotely similar to their original name, but it may be difficult to keep track regardless. <b>Or maybe I'm very strange and have a shabby memory. My brain cries when I try to remember too hard.</b>
"Okay, but the Olympians and Titans usually bicker like nobody's business. Is that included and will it give me headache (aka make me want to throw the book against the wall)?" Despite the somewhat large cast of characters, Ledbetter has a great balance between what <i style="font-weight: bold;">we</i> as readers know about Greek figures depicted in media and a personality each character has of their own. The Olympians have their bickering and putting each other down sometimes, but it's a lot less bickering and more familial than what I know of, which is 10 tablespoons of bickering and 1/2 teaspoon of actually getting along. <b>Yes, Percy Jackson. I'm eyeballing you, even if I loved you in my middle school days.</b>
<i>The Sky Throne</i> brings back great middle school reading memories without trying to replace them - fans of Rick Riordan's <i>Percy Jackson and the Olympians</i> and <i>The Heroes of Olympus</i> will most likely find themselves enjoying the first book in Ledbetter's new series.
<b>
</b> And lo and behold, Ledbetter has confirmed! There is a sequel in the works! Secretly I'm dancing around. Shh.
<a href="https://bookwyrmingthoughts.com/blog-tour-sky-throne-by-chris-ledbetter/" target="_blank">This review was originally posted on Bookwyrming Thoughts</a>
I haven't been on a blog tour in so long, it's weirddd. How do I format things again?
Honestly, I'm starting to trust Chris Ledbetter's ideas because all of the books I've come across/read that are by him all have one thing in common: they're different, they're unique and they refreshing take on something. <b>Please don't ever let me down with bookish concepts. I'm picky now, and I'd probably cry.</b>
Ledbetter doesn't disappoint, of course. Well before the demigods of Mount Olympus and Percy Jackson existed, there were the Titans and the Olympians. "<b>WAIT, you ask. DOES THIS MEAN IF I LIKE RICK RIORDAN'S BOOKS, I MIGHT LIKE <i>THE SKY THRONE</i>."</b>
And let's be honest: the Olympians probably didn't spring into adulthood straight from birth, so they have to start somewhere, even if it starts with Hyperion attacking young Zeus and killing his best friend in the process. <b>This would be a highly tragic way for Lupe to die because she IS my best friend.</b> He is then sent to Mount Olympus Preparatory, which if we're putting two things together, all of the students who go there will later be known as the Olympians.
Considering the fact Greek mythology is vast, there is a large cast of characters - anyone who knows little to nothing about Greek mythology might end up lost keeping track of all the characters and who they are. We've got the major players: Chronos/Kronos, Rhea, Zeus, the rest of the Olympians, the Titans, etc. - most of them have nicknames that are remotely similar to their original name, but it may be difficult to keep track regardless. <b>Or maybe I'm very strange and have a shabby memory. My brain cries when I try to remember too hard.</b>
"Okay, but the Olympians and Titans usually bicker like nobody's business. Is that included and will it give me headache (aka make me want to throw the book against the wall)?" Despite the somewhat large cast of characters, Ledbetter has a great balance between what <i style="font-weight: bold;">we</i> as readers know about Greek figures depicted in media and a personality each character has of their own. The Olympians have their bickering and putting each other down sometimes, but it's a lot less bickering and more familial than what I know of, which is 10 tablespoons of bickering and 1/2 teaspoon of actually getting along. <b>Yes, Percy Jackson. I'm eyeballing you, even if I loved you in my middle school days.</b>
<i>The Sky Throne</i> brings back great middle school reading memories without trying to replace them - fans of Rick Riordan's <i>Percy Jackson and the Olympians</i> and <i>The Heroes of Olympus</i> will most likely find themselves enjoying the first book in Ledbetter's new series.
<b>
</b> And lo and behold, Ledbetter has confirmed! There is a sequel in the works! Secretly I'm dancing around. Shh.
<a href="https://bookwyrmingthoughts.com/blog-tour-sky-throne-by-chris-ledbetter/" target="_blank">This review was originally posted on Bookwyrming Thoughts</a>

Stories of the Prophets ( Peace be Upon Them) For iphone, ipod & ipad
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The Blessed life of the prophets (Peace and Blessings Upon Them) why it is important to know the...

Irish Mirror iPad(Ireland)
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The iPad edition of the Irish Daily Mirror and Irish Sunday Mirror gives its readers greater levels...

Kristy H (1252 KP) rated One Last Stop in Books
Jun 3, 2021
A dazzling, heartfelt queer romance
August Landry moves to New York City, just another stop among many in her quest to prove that she's fine being alone. Everything she owns fits in five boxes, and she sleeps on an inflatable mattress. She belongs nowhere and needs no one. But NYC feels different to August: her diverse group of roommates, who adopt her immediately; her job at an all-night pancake diner; and the subway. Because the subway brings Jane: beautiful, enigmatic, leather jacket-clad Jane. Then August realizes something; Jane is always on the subway because she has to be. She's trapped and displaced in time from the 1970s. It seems as if August--and her new band of friends--may be the only one to save her. Can August believe in something, someone, enough to free Jane?
"Truth is, when you spend your whole life alone, it's incredibly appealing to move somewhere big enough to get lost in, where being alone looks like a choice."
I've put off writing this review because it's hard to see how I can do McQuiston's beautiful romance any justice. This book is such a romantic, sexy, and heartwarming read. August is an excellent character. She's spent most of her life in her uncle's shadow, working with her mother to try to solve his missing person's case. August eventually declared herself done--done searching, done with mysteries. But then this beautiful woman appears on the subway, and she offers the biggest mystery of all to August. Why is Jane stuck on the subway and how can August help?
"And she can't believe Jane had the nerve, the audacity, to become the one thing August can't resist: a mystery."
McQuiston gives us the most amazing, diverse queer novel one could ever wish for. August is bi and Jane basically every lesbian's dream. It's impossible not to fall in love with this gorgeous Asian subway vision. Even better, through Jane and other events, it's a tribute to those who came before our generation. Jane was a (incredibly sexy) activist / riot girl in the 1970s, yet is shocked that you can typically be openly gay on the subway now. She comes to everyone's defense there. She's amazing. As for August's roommates, they are beautiful and diverse, including trans and gay characters, with the lovely Myla taking care of the group. There are several drag queens given legitimate, true storylines. To say how meaningful this is to the queer community--it's hard to even explain. All of these characters--roommates Myla, her boyfriend, Niko, and Wes; neighbor Isaiah; coworkers Lucie and Winfield--are real and treated with care. They are funny, flawed, and create the most amazing found family ever.
"Jane doesn't age. She's magnetic and charming and gorgeous. She... kind of lives underground."
As for August and Jane, this is a romance for the ages. This book is swoony and sexy. It will make you laugh; it will make you cry. McQuiston has written a lesbian character for us lesbians to ogle for years to come, and a romance to stack all other romances against. It's funny and heartwarming. There's magic and mystery. There's pancakes. It's a beautiful ode to New York City, the subway, and falling in love. There's seriously nothing not to love.
So yes, I loved this book. I love McQuiston's way with words--the humor, the romance, the way she allows the queer community to have meaningful love stories in our world. This book is flowing with passion, with beauty, and magic. 4.5+ stars.
"Truth is, when you spend your whole life alone, it's incredibly appealing to move somewhere big enough to get lost in, where being alone looks like a choice."
I've put off writing this review because it's hard to see how I can do McQuiston's beautiful romance any justice. This book is such a romantic, sexy, and heartwarming read. August is an excellent character. She's spent most of her life in her uncle's shadow, working with her mother to try to solve his missing person's case. August eventually declared herself done--done searching, done with mysteries. But then this beautiful woman appears on the subway, and she offers the biggest mystery of all to August. Why is Jane stuck on the subway and how can August help?
"And she can't believe Jane had the nerve, the audacity, to become the one thing August can't resist: a mystery."
McQuiston gives us the most amazing, diverse queer novel one could ever wish for. August is bi and Jane basically every lesbian's dream. It's impossible not to fall in love with this gorgeous Asian subway vision. Even better, through Jane and other events, it's a tribute to those who came before our generation. Jane was a (incredibly sexy) activist / riot girl in the 1970s, yet is shocked that you can typically be openly gay on the subway now. She comes to everyone's defense there. She's amazing. As for August's roommates, they are beautiful and diverse, including trans and gay characters, with the lovely Myla taking care of the group. There are several drag queens given legitimate, true storylines. To say how meaningful this is to the queer community--it's hard to even explain. All of these characters--roommates Myla, her boyfriend, Niko, and Wes; neighbor Isaiah; coworkers Lucie and Winfield--are real and treated with care. They are funny, flawed, and create the most amazing found family ever.
"Jane doesn't age. She's magnetic and charming and gorgeous. She... kind of lives underground."
As for August and Jane, this is a romance for the ages. This book is swoony and sexy. It will make you laugh; it will make you cry. McQuiston has written a lesbian character for us lesbians to ogle for years to come, and a romance to stack all other romances against. It's funny and heartwarming. There's magic and mystery. There's pancakes. It's a beautiful ode to New York City, the subway, and falling in love. There's seriously nothing not to love.
So yes, I loved this book. I love McQuiston's way with words--the humor, the romance, the way she allows the queer community to have meaningful love stories in our world. This book is flowing with passion, with beauty, and magic. 4.5+ stars.

Kristy H (1252 KP) rated After the End in Books
Jun 25, 2019
Max and Pip have a deep, untenable bond and a strong marriage that they feel is sealed by fate. But when their nearly three-year-old son, Dylan, gets sick, everything they know changes. Dylan has a brain tumor, and now Pip spends her days in the PICU, while Max tries to juggle work and being strong for his wife and child. Then, the couple receives the worst of all news: the chemo isn't helping Dylan's tumor, and the doctors feel Dylan's condition is terminal. Suddenly, Max and Pip find themselves on opposite sides--each wanting different medical treatment for their beloved boy.
Clare Mackintosh offers us a beautiful, poignant, and heartbreaking book based on her life experiences, having lost her own son. Knowing this makes the book even more tender and real, as each word is based on a kernel of truth. Reading this book isn't always easy--as a parent, my heart digested these words and put myself in the shoes of Max and Pip. This book makes you think, and it makes you so incredibly grateful for your own life, wanting to snuggle your own children and hold them dear.
"How can my son be a breath away from death, when evidence of his life is all around me? When I feel him in my heart, as surely as when I carried him in my womb?"
The story is one of loss, yes, but it's also a love story: Max and Pip, Dylan and his family, and more. We are introduced to Dylan's family and also to Dylan's doctor, Leila, whom I really liked. Leila has her own struggles. Her mom, Habibeh, is visiting, but won't leave the house, preferring to watch QVC and cook endlessly for her daughter. (Habibeh is a trip; she's awesome.) The decision of Dylan's fate falls on Leila's shoulders first: a lot for a young doctor to bear. We get the story through her eyes and then each of Dylan's parents. As a mom, I felt drawn to Pip, but I liked how we got both Pip and Max's perspectives. Each only wants what is best for their son--and, at first, each feels they are doing the right thing.
"However long you spend with someone, however well you think you know them, they can still be a stranger to you."
Mackintosh is best known for her thrillers, and, this book is just as well-written as those. And, interestingly enough, she throws in a bit of a twist here, too. I won't spoil it, per se, but will tell you that this book is a fascinating exploration of choices, allowing you to think about life and the various paths that everyone can take. It's a sad book, yes, but lovely too--a tribute to parents, medical professionals, and to the children we love so much. It's a reminder to cherish those we hold dear and that life can be short but beautiful, no matter which way it may turn out.
Overall, even though I found this difficult to read at times, I'm really glad I did. I was reminded, yet again, what a good writer Clare Mackintosh is. I'm so incredibly sorry she lost her son, and I'm in such awe that she could turn that loss into such a lovely book. I highly recommend this--it's a beautiful exploration of life's different paths and what fate can bring us.
Clare Mackintosh offers us a beautiful, poignant, and heartbreaking book based on her life experiences, having lost her own son. Knowing this makes the book even more tender and real, as each word is based on a kernel of truth. Reading this book isn't always easy--as a parent, my heart digested these words and put myself in the shoes of Max and Pip. This book makes you think, and it makes you so incredibly grateful for your own life, wanting to snuggle your own children and hold them dear.
"How can my son be a breath away from death, when evidence of his life is all around me? When I feel him in my heart, as surely as when I carried him in my womb?"
The story is one of loss, yes, but it's also a love story: Max and Pip, Dylan and his family, and more. We are introduced to Dylan's family and also to Dylan's doctor, Leila, whom I really liked. Leila has her own struggles. Her mom, Habibeh, is visiting, but won't leave the house, preferring to watch QVC and cook endlessly for her daughter. (Habibeh is a trip; she's awesome.) The decision of Dylan's fate falls on Leila's shoulders first: a lot for a young doctor to bear. We get the story through her eyes and then each of Dylan's parents. As a mom, I felt drawn to Pip, but I liked how we got both Pip and Max's perspectives. Each only wants what is best for their son--and, at first, each feels they are doing the right thing.
"However long you spend with someone, however well you think you know them, they can still be a stranger to you."
Mackintosh is best known for her thrillers, and, this book is just as well-written as those. And, interestingly enough, she throws in a bit of a twist here, too. I won't spoil it, per se, but will tell you that this book is a fascinating exploration of choices, allowing you to think about life and the various paths that everyone can take. It's a sad book, yes, but lovely too--a tribute to parents, medical professionals, and to the children we love so much. It's a reminder to cherish those we hold dear and that life can be short but beautiful, no matter which way it may turn out.
Overall, even though I found this difficult to read at times, I'm really glad I did. I was reminded, yet again, what a good writer Clare Mackintosh is. I'm so incredibly sorry she lost her son, and I'm in such awe that she could turn that loss into such a lovely book. I highly recommend this--it's a beautiful exploration of life's different paths and what fate can bring us.

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