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Merissa (13956 KP) rated Lover's Moon (Gladstone Shifters #7) in Books
Dec 18, 2025
LOVER'S MOON is the seventh book in the Gladstone Shifters series, and I definitely recommend you read this after the others. There are a lot of couples and families that have already had their stories told, and they may confuse you if you don't know them. Opposites collide, and bonds are forged as the Gladstone pack drags the shifters into the modern world.
This book primarily focuses on Brent and Milo, although Camden, Robyn, and Trevor also have their roles to play. Brent is exuberant, Milo is introverted - a real case of opposites attract. And the thing I loved best is that they weren't immediately matched by Luna! Instead, they worked on their relationship, proving it just as strong as any other type of mating.
My biggest complaint with the last book was that there was so much going on, I got lost. With this book, there is still a lot going on; the overall arc continues to move forward, but it all seemed to work better, giving the mating couples their time to shine.
I adore how many omegas and True Elders there are now, and I sincerely hope Camden gets his own story, as I loved every scene he was in.
This was a fantastic book that I couldn't put down. A great addition to the series, and HIGHLY RECOMMENDED by me.
** Same worded review will appear elsewhere. **
* A copy of this book was provided to me with no requirements for a review. I voluntarily read this book; the comments here are my honest opinion. *
Merissa
Archaeolibrarian - I Dig Good Books!
Dec 18, 2025
This book primarily focuses on Brent and Milo, although Camden, Robyn, and Trevor also have their roles to play. Brent is exuberant, Milo is introverted - a real case of opposites attract. And the thing I loved best is that they weren't immediately matched by Luna! Instead, they worked on their relationship, proving it just as strong as any other type of mating.
My biggest complaint with the last book was that there was so much going on, I got lost. With this book, there is still a lot going on; the overall arc continues to move forward, but it all seemed to work better, giving the mating couples their time to shine.
I adore how many omegas and True Elders there are now, and I sincerely hope Camden gets his own story, as I loved every scene he was in.
This was a fantastic book that I couldn't put down. A great addition to the series, and HIGHLY RECOMMENDED by me.
** Same worded review will appear elsewhere. **
* A copy of this book was provided to me with no requirements for a review. I voluntarily read this book; the comments here are my honest opinion. *
Merissa
Archaeolibrarian - I Dig Good Books!
Dec 18, 2025
Darren (1599 KP) rated A Haunting In Cawdor (2016) in Movies
Jun 20, 2019
Story: A Haunting in Cawdor starts as Vivian Miller (Young) who has been serving out her jail sentence where she ends up getting sent to help at the Cawdor Barn Theatre after a string of good behaviour. The plan along with other criminals is to help restore and put on a show for eccentric failed actor Lawrence O’Neill (Elwes). He wants to put on a show of Macbeth with all of the cast getting different roles each night. Vivian starts hearing strange goings on around the camp but it isn’t long before Lawrence learns that she has had a very twisted past and could be dangerous. As the play continues to be prepared the secrets keep coming out and so does the ghosts haunting the theatre, can they be laid to rest?
A Haunting in Cawdor gives us a horror thriller that shows us having to follow the traditional ghost haunting to try and help uncover what really happened to them. We get to put this situation with young offenders just about to be released where out lead has her own problems. While everything is built up nicely even if slightly slow we get to see what really happened before learning the complete truth. For me there isn’t enough focus on the tragic story and we are left with a good ending even if it just sort of happens.
Actor Review
Cary Elwes: Lawrence O’Neill is the theatre director who is giving these young offenders a chance to give back for their crimes. He is putting together a new performance of Macbeth only he has a past with the play that puts everyone at risk. Cary is good in this role but you would expect that from him.lary
Shelby Young: Vivian Miller is one of the offenders who is given a chance in this theatre production and clean-up work. She starts to become paranoid which is a side effect she has been having for years leading us to wonder just what is real. She gets the lead in the play making her the victim of the ghost haunting the play. Shelby is good in this leading horror role.vivian
Michael Welch: Roddy is a young man that keeps turning up in Vivian’s life, he tries to make her more relaxed about where she finds herself having claimed to have spent time there too. Michael is menacing but we never see enough of him.roddy
Alexandria DeBerry: Jeanette is the former member of the theatre who appeared in one of the recording that Vivian watched but she is also haunting the new residents of the theatre. Alexandria much like Michal just isn’t involved as much as we would like.
Support Cast: A Haunting in Cawdor has a supporting cast that all are part of the camp, we have the typical characters you would expect to see there without any really standing out.
Director Review: Phil Wurtzel – Phil gives us a nice horror that slow builds to an ending we kind of see coming.
Horror: A Haunting in Cawdor has a couple of good if not easy jump scares.
Thriller: A Haunting in Cawdor does keep us wondering to where it will end up going.
Settings: A Haunting in Cawdor uses the setting well putting our characters in an isolated location with a past tragic event.
Special Effects: A Haunting in Cawdor has good effects when needed without using them too much.
Suggestion: A Haunting in Cawdor is one for the horror fans to try. (Horror Fans Try)
Best Part: Hauntings all come off nicely.
Worst Part: Too much on the camp atmosphere.
Believability: No
Chances of Tears: No
Chances of Sequel: Yes
Post Credits Scene: No
Similar Too: The Gallows
Oscar Chances: No
Budget: $1.2 Million
Runtime: 1 Hour 40 Minutes
Tagline: Recent parolee tortured by the curse of Macbeth
Overall: Tidy horror that has good scares around the rehabilitation idea behind the film.
https://moviesreview101.com/2016/02/15/movie-reviews-101-midnight-horror-a-haunting-in-cawbor-2015/
A Haunting in Cawdor gives us a horror thriller that shows us having to follow the traditional ghost haunting to try and help uncover what really happened to them. We get to put this situation with young offenders just about to be released where out lead has her own problems. While everything is built up nicely even if slightly slow we get to see what really happened before learning the complete truth. For me there isn’t enough focus on the tragic story and we are left with a good ending even if it just sort of happens.
Actor Review
Cary Elwes: Lawrence O’Neill is the theatre director who is giving these young offenders a chance to give back for their crimes. He is putting together a new performance of Macbeth only he has a past with the play that puts everyone at risk. Cary is good in this role but you would expect that from him.lary
Shelby Young: Vivian Miller is one of the offenders who is given a chance in this theatre production and clean-up work. She starts to become paranoid which is a side effect she has been having for years leading us to wonder just what is real. She gets the lead in the play making her the victim of the ghost haunting the play. Shelby is good in this leading horror role.vivian
Michael Welch: Roddy is a young man that keeps turning up in Vivian’s life, he tries to make her more relaxed about where she finds herself having claimed to have spent time there too. Michael is menacing but we never see enough of him.roddy
Alexandria DeBerry: Jeanette is the former member of the theatre who appeared in one of the recording that Vivian watched but she is also haunting the new residents of the theatre. Alexandria much like Michal just isn’t involved as much as we would like.
Support Cast: A Haunting in Cawdor has a supporting cast that all are part of the camp, we have the typical characters you would expect to see there without any really standing out.
Director Review: Phil Wurtzel – Phil gives us a nice horror that slow builds to an ending we kind of see coming.
Horror: A Haunting in Cawdor has a couple of good if not easy jump scares.
Thriller: A Haunting in Cawdor does keep us wondering to where it will end up going.
Settings: A Haunting in Cawdor uses the setting well putting our characters in an isolated location with a past tragic event.
Special Effects: A Haunting in Cawdor has good effects when needed without using them too much.
Suggestion: A Haunting in Cawdor is one for the horror fans to try. (Horror Fans Try)
Best Part: Hauntings all come off nicely.
Worst Part: Too much on the camp atmosphere.
Believability: No
Chances of Tears: No
Chances of Sequel: Yes
Post Credits Scene: No
Similar Too: The Gallows
Oscar Chances: No
Budget: $1.2 Million
Runtime: 1 Hour 40 Minutes
Tagline: Recent parolee tortured by the curse of Macbeth
Overall: Tidy horror that has good scares around the rehabilitation idea behind the film.
https://moviesreview101.com/2016/02/15/movie-reviews-101-midnight-horror-a-haunting-in-cawbor-2015/
Purple Phoenix Games (2266 KP) rated Drop It in Tabletop Games
Oct 22, 2019
Oh Dexterity games – how I love thee. Strategy means nothing if you don’t have the physical coordination/reflexes to back it up! Gone are the days of being outsmarted by my opponents, because a little physical luck at juuuuust the right time can change the entire game.
Did you ever play Connect 4? Who am I kidding, of course you probably did. Drop It is essentially an abstract version of Connect 4. In Drop It, players take turns dropping their pieces into the slot board in an effort to amass the most points. Each player has a set number of pieces in their specific color, and in various shapes. The rules of Drop It are simple – pick a piece and drop it (roll credits) into the board. You earn points for the highest level that your piece crosses into, as well as bonus points for touching various smaller areas across the board. Sounds easy enough, right? Well here’s the tricky part. If your piece touches another one of your pieces, even if by just a hair, it earns you no points. Similarly, if your piece touches another piece of the same shape (regardless of color), you earn no points as well. AND on top of that, certain areas along the bottom and sides of the board are colored and are not allowed to be touched by their corresponding colored pieces. If a piece touches one of those forbidden zones, then that player earns (you guessed it) no points. So all in all, not as simple a game as it looks, is it? The player at the end of the game with the most points is the winner!
Man, Drop It is a neat little game. When I first heard of it, I thought it would be the easiest game on the planet. But boy oh boy was I wrong. Although I’d say this game is primarily one of dexterity (and luck), there is definitely quite a bit of strategy involved. Because there are several placement restrictions, you have to be careful about which pieces you play at what times. The circles roll around on pretty much anything, so do you risk dropping one when it might just roll onto your square and negate those points? Can you drop your trapezoid at the right angle to have it span two other pieces and miss landing on yours in the middle? All while making sure it doesn’t hit the left side of the board here? It is way more strategic than meets the eye, and I love that. It keeps me engaged the entire game, and it elevates the game to a higher level than just simple dexterity.
Whatever strategy you choose must involve your opponents as well. Even though there is no real player interaction in Drop It, you’ve got to keep an eye on your opponents and which pieces they play at what times. If another player just dropped their square right in the middle of the board, you probably should not drop your square right now. Unless you don’t want points. Then by all means, drop your square right on top of that sucker. Are you able to keep a variety of shapes throughout the game, or will you get cornered for several turns because all you have left are your circles? You’re not only thinking of your strategy, but that of your opponents as well.
One other thing that I love about Drop It is that once a piece is scored, it is out of your mind. What I mean is that in some cases, dropping a piece causes those underneath to shift. You only score the piece that was just dropped – regardless of how it moved any pieces underneath. That definitely helps to keep the game moving because you are not having to constantly go back and re-score any shifted pieces. That would just be brutal.
Overall, I really like Drop It. It’s not one that I personally own, but it definitely is on my Wish List after having played it. It’s the perfect little filler game for in-between some meatier games. Although it requires strategy, the dexterity aspect of the game makes it more light-hearted, fun, and fast to play! Purple Phoenix Games is dropping a score of 14 / 18 for this little gem.
Did you ever play Connect 4? Who am I kidding, of course you probably did. Drop It is essentially an abstract version of Connect 4. In Drop It, players take turns dropping their pieces into the slot board in an effort to amass the most points. Each player has a set number of pieces in their specific color, and in various shapes. The rules of Drop It are simple – pick a piece and drop it (roll credits) into the board. You earn points for the highest level that your piece crosses into, as well as bonus points for touching various smaller areas across the board. Sounds easy enough, right? Well here’s the tricky part. If your piece touches another one of your pieces, even if by just a hair, it earns you no points. Similarly, if your piece touches another piece of the same shape (regardless of color), you earn no points as well. AND on top of that, certain areas along the bottom and sides of the board are colored and are not allowed to be touched by their corresponding colored pieces. If a piece touches one of those forbidden zones, then that player earns (you guessed it) no points. So all in all, not as simple a game as it looks, is it? The player at the end of the game with the most points is the winner!
Man, Drop It is a neat little game. When I first heard of it, I thought it would be the easiest game on the planet. But boy oh boy was I wrong. Although I’d say this game is primarily one of dexterity (and luck), there is definitely quite a bit of strategy involved. Because there are several placement restrictions, you have to be careful about which pieces you play at what times. The circles roll around on pretty much anything, so do you risk dropping one when it might just roll onto your square and negate those points? Can you drop your trapezoid at the right angle to have it span two other pieces and miss landing on yours in the middle? All while making sure it doesn’t hit the left side of the board here? It is way more strategic than meets the eye, and I love that. It keeps me engaged the entire game, and it elevates the game to a higher level than just simple dexterity.
Whatever strategy you choose must involve your opponents as well. Even though there is no real player interaction in Drop It, you’ve got to keep an eye on your opponents and which pieces they play at what times. If another player just dropped their square right in the middle of the board, you probably should not drop your square right now. Unless you don’t want points. Then by all means, drop your square right on top of that sucker. Are you able to keep a variety of shapes throughout the game, or will you get cornered for several turns because all you have left are your circles? You’re not only thinking of your strategy, but that of your opponents as well.
One other thing that I love about Drop It is that once a piece is scored, it is out of your mind. What I mean is that in some cases, dropping a piece causes those underneath to shift. You only score the piece that was just dropped – regardless of how it moved any pieces underneath. That definitely helps to keep the game moving because you are not having to constantly go back and re-score any shifted pieces. That would just be brutal.
Overall, I really like Drop It. It’s not one that I personally own, but it definitely is on my Wish List after having played it. It’s the perfect little filler game for in-between some meatier games. Although it requires strategy, the dexterity aspect of the game makes it more light-hearted, fun, and fast to play! Purple Phoenix Games is dropping a score of 14 / 18 for this little gem.
Gareth von Kallenbach (980 KP) rated Call of Duty: Black Ops Cold War in Video Games
Nov 21, 2020
Treyarch returns to Call of Duty with Call of Duty: Black Ops Cold War and updates the franchise while staying true to what has made it such a massive success.
Unlike Black Ops IIII, Cold War features a campaign and it is one that offers players side missions, alternate in-mission objectives, dialogue options, and differing endings.
Set in the 80s but jumping in time to Vietnam and other timeline events; the player is cast as an operative named Bell. Players have the option to customize their character in terms of name, gender, backstory and such but it does not play much into the game as “Bell” is what players are known by.
From Eastern Europe, to Vietnam, Cuba, and other locales, the game includes 80s technology and music as players must stop a Soviet General named Perseus from unleashing a Nuclear onslaught.
As fans of the series can guess; players will undertake various missions using combat, stealth, infiltration, elimination, recovery, and more to save the day. There are all sorts of weapons for players to select from ranging from Western to Eastern and allows players to experience a variety of options from sniping, run and gun, and even a Bow.
Vehicles also play a part of the game but they are more heavily featured in the multiplayer portion of the game.
The game does offer variations on the ending based on a player’s choice of completing side missions and choices they make along the way and the game also offers players the chance to grab enemies and use them as a shield in taking on enemy fire. This is one option I would love to see appear in multiplay.
The graphics are solid and some of the landscapes from jungle to frozen tundra really stand out as I was playing on an EVGA 2700 GTX card. The game was also considerably more stable than Modern Warfare was at launch as I did not encounter any issues with my gameplay.
At first I thought the campaign was short but I later realized I had become so engrossed in it that I mistakenly thought so. The levels do offer some real treats which I would love to discuss but do not want to spoil.
Multiplay is the bread and butter of the series as it is what drives the popularity of the series along as players will spend countless hours leveling up, customizing, and playing the various maps and modes as new content arrives until the release of the next game in the series.
Some have complained that the maps are a bit sparse and uninspired but I have enjoyed my time in the multiplayer and enjoy the fact that I can now select only the modes I wish to play for Quickplay to avoid being placed in a mode I do not wish to play.
The Co-Op Mode I enjoyed so much in Modern Warfare is gone this time around in favor of a Zombie mode and while it does not shake things up much from the prior Zombie offerings; it does offer plenty of entertainment and I look forward to seeing more content in the future.
There is an Assault mode where players can use vehicles ranging from Tanks, Snowmobiles, Jet Skis, Gun Boats and more which adds to the fun as ramming your ride into a landing area which an explosive attached is great fun.
The only issue I had with the game was with Warzone as attempting to launch it took me to desktop and out of the game so hopefully this will be smoothed out soon as new updates are already out for the game and next week will see the return of the popular Nuketown map which now is updated to 1984.
In the end Black Ops Cold War does not reinvent the franchise but rather gives players more of what they have come to expect with a few new wrinkles to the mix.
4 stars out of 5
Unlike Black Ops IIII, Cold War features a campaign and it is one that offers players side missions, alternate in-mission objectives, dialogue options, and differing endings.
Set in the 80s but jumping in time to Vietnam and other timeline events; the player is cast as an operative named Bell. Players have the option to customize their character in terms of name, gender, backstory and such but it does not play much into the game as “Bell” is what players are known by.
From Eastern Europe, to Vietnam, Cuba, and other locales, the game includes 80s technology and music as players must stop a Soviet General named Perseus from unleashing a Nuclear onslaught.
As fans of the series can guess; players will undertake various missions using combat, stealth, infiltration, elimination, recovery, and more to save the day. There are all sorts of weapons for players to select from ranging from Western to Eastern and allows players to experience a variety of options from sniping, run and gun, and even a Bow.
Vehicles also play a part of the game but they are more heavily featured in the multiplayer portion of the game.
The game does offer variations on the ending based on a player’s choice of completing side missions and choices they make along the way and the game also offers players the chance to grab enemies and use them as a shield in taking on enemy fire. This is one option I would love to see appear in multiplay.
The graphics are solid and some of the landscapes from jungle to frozen tundra really stand out as I was playing on an EVGA 2700 GTX card. The game was also considerably more stable than Modern Warfare was at launch as I did not encounter any issues with my gameplay.
At first I thought the campaign was short but I later realized I had become so engrossed in it that I mistakenly thought so. The levels do offer some real treats which I would love to discuss but do not want to spoil.
Multiplay is the bread and butter of the series as it is what drives the popularity of the series along as players will spend countless hours leveling up, customizing, and playing the various maps and modes as new content arrives until the release of the next game in the series.
Some have complained that the maps are a bit sparse and uninspired but I have enjoyed my time in the multiplayer and enjoy the fact that I can now select only the modes I wish to play for Quickplay to avoid being placed in a mode I do not wish to play.
The Co-Op Mode I enjoyed so much in Modern Warfare is gone this time around in favor of a Zombie mode and while it does not shake things up much from the prior Zombie offerings; it does offer plenty of entertainment and I look forward to seeing more content in the future.
There is an Assault mode where players can use vehicles ranging from Tanks, Snowmobiles, Jet Skis, Gun Boats and more which adds to the fun as ramming your ride into a landing area which an explosive attached is great fun.
The only issue I had with the game was with Warzone as attempting to launch it took me to desktop and out of the game so hopefully this will be smoothed out soon as new updates are already out for the game and next week will see the return of the popular Nuketown map which now is updated to 1984.
In the end Black Ops Cold War does not reinvent the franchise but rather gives players more of what they have come to expect with a few new wrinkles to the mix.
4 stars out of 5
The Wheels On The Bus Musical
Education and Games
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~~> 12 fabulous games including the full sing along in one great kids app! ~~> 11 beautiful verses...





