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Chronicles of Crime
Chronicles of Crime
2018 | Deduction, Entertainment, Murder & Mystery
Find the murderer, the weapon, and the location. That’s Clue/Cluedo right? Yes. Find the priceless artifact that was stolen from the museum while other complications arise is Chronicles of Crime, and specifically the Curse of the Pharaohs case. Do you have what it takes to solve this crime, and more importantly, do you have a cell phone or tablet??


Chronicles of Crime is an app-driven storytelling, deduction, adventure board game that can be played solo or cooperatively. Players will be assuming the mantles of London detectives attempting to solve difficult cases at Scotland Yard. As it is a cooperative game players will win or lose together, but the game itself will be helping players along the way.
To setup, place the Evidence Board on the table and surround it with these components: Location Boards in a stack, but Scotland Yard attached to the bottom of the Evidence Board, Character and Special Items cards in face-down stacks, Evidence Category cards face-up, and the four Forensic Contact cards nearby as well. Open the app, choose the scenario to play, and let the app guide you through the introduction to the game.


As there are no real “turns” Chronicles of Crime allows freedom for players to essentially roam around London’s sectors looking for clues to whatever crime has taken place, interrogating suspects, asking the Forensics Contacts team for support when encountering people or items, and finally attempting the solve the case. I cannot really go into much more detail in word or photo, as I wish to avoid all spoilers, but the app will guide players and assist in gentle nudges along the way. The app will be heavily used as players will need to scan the QR codes on several components in order to interact with them, and scannable components may not always be assigned the same roles in other scenarios. Once players have explored as much as they deem necessary, they may claim the group is ready to connect the dots and win the game. Players win or lose by visiting Scotland Yard to solve the case successfully or otherwise.
Components. All of the physical components included in the box are incredible. The cards feature great artwork, the components are wonderful quality, and everything has unique QR codes to scan in the app. The box insert is cleverly-designed and certainly ready to accept expansion materials. The greatest component, however, is the Chronicles of Crime companion app. This app is simply amazing. It is absolutely necessary for play, but once downloaded it requires no Internet access (unless you decide to download additional materials or scenarios). The app is so well-designed and engaging, and the music is minimal but certainly mood-setting. I can clearly see why using an app is essential here, and allows the team to add more and more content without having to alter the physical components at all. A stroke of genius, in my mind!

All in all I was, and still am, blown away by Chronicles of Crime. The marriage of board game and digital app is something I was leery of at first because I much prefer board games, but this simply works. And works quite well. I love being able to travel to a location, check it out, interrogate any persons of interest there, and try to assemble the story in my mind. I want to play all of the scenarios with different groups of people to see if that will change anything, but currently during COVID it’s a no-go.

Chronicles of Crime may never break into my Top 10 Games of All Time, but I will not be moving it out of my collection ever. Well, unless Lucky Duck Games decides to remove the app or something weird like that. I don’t have many board/digital hybrid games in my collection, and if I never add another I will still be happy with this one (ahem, keep your eyes peeled for the Chronicles of Crime: 1400 preview I will be doing soon – or will have done depending on when you read this review). Purple Phoenix Games gives Chronicles of Crime an enthusiastically shifty-eyed 11 / 12. I think you might get bonus VPs at the end of the game for putting on a British accent when you play. I’ll have to scour the rules for that one…
  
    Fiete Farm

    Fiete Farm

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    Cock-a-doodle-doo! Experience a day on the farm with sailor Fiete: drive a tractor, feed the cats...

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Halt and Catch Fire  - Season 4
Halt and Catch Fire - Season 4
2017 | Drama
Writing (2 more)
Cast
Very nostalgic
Could have been on TV Longer (0 more)
The Future is Here, So Watch How it Arrived
Well this was the 4th and final season of Halt and Catch Fire and it went by way to fast. This was such a fantastic season and it was sad to see it go. For those of you that have never seen this show, shame on you and go watch it on Netflix. For those who haven't caught up I will not spoil anything for you.

This show is about a group of programmers that try to stay ahead of the technology curve and make the last tech better. This season was all about making a search engine. You know like Yahoo or Google. It was such a long road to get there and there was a lot of obstacle to get there first and be the best.


The 2 groups going after it were the father/daughter pair and mother/tech firm pair. I won't tell you who one but it was wild. Both companies took different directions to make the same product and it was very interesting to see the progression. The best part of this show is how they take the real life way they got there and used fake names like Comet and Rover, but also used the real competition like AOL and Netscape to show they are in the same universe.


The characters this season really had a lot of drama, some good and some bad, but for my still it was a little much. I know TV shows need it to keep people watching to feel like they are involved, but sometimes you have to let the big picture speak for itself. But I did not mind it at all, sometimes you have to look the other way to enjoy the show.


This whole show was leading us to the future of technology and it was so much fun watching everything grow just like I did when I was a kid. Watching them play Nintendo for the first time and this season added Playstation which was kind of cool. But this show could have lasted so much longer and even added to characters along the way to make it happen. I think they jump a head in time too fast to make show reach the finish line. I with they would have stretched it a little longer. Oh well, all good things must come to an end.


Like I said earlier, if you haven't watch the show, get to watching and let me know what you think. If you have watched, lets get talking about how much you loved or hated it. Till next time, enjoy the show.
  
Scouts Guide to the Zombie Apocalypse (2015)
Scouts Guide to the Zombie Apocalypse (2015)
2015 | Comedy, Horror
We film-goers really can’t get enough of zombies. The brain-munching, cannibalistic horrors used to be the stuff of nightmares. But as our tastes became more extreme, the flesh-eaters managed to slip into the mainstream with genre-bending films at the forefront of zombie resurgence.

Christopher B. Landon brings zombies back to the silver screen with horror comedy, Scouts Guide to the Zombie Apocalypse. Are we looking at a US version of Shaun of the Dead? Or something a little more dead behind the eyes?

Scouts Guide follows the tale of three teenage boys, having to battle not only their raging hormones, but a raging horde of zombies in a small town during the course of one evening. Starring rising star Tye Sheridan, Logan Miller and Joey Morgan as the aforementioned teens and the ever-likeable David Koechner as their scout leader, the trio must survive and defeat the creatures.

To create a successful zombie film, you need to know your monsters and this is where things start to unravel here. There are so many inconsistences that it’s difficult knowing where to begin. Instead of choosing a zombie-typing, like fast walkers from World War Z or traditional moaners like those from Shaun of the Dead, Scouts Guide uses both and the result simply doesn’t work.

Then there’s the plot. It’s so riddled with holes, cheap jumps and clichés that it’s almost impossible to fully immerse yourself in the experience. The makeup on the zombies is also terrifically poor, lacking in any sort of terror or real detail.

Thankfully, the acting from the lead three scouts is good with Sheridan in particular proving why he’s fast becoming one to watch, especially after being cast in next year’s X-Men: Apocalypse. The remainder of the characters are cardboard cut-outs with no backstory and no real gravitas when it comes to how the story will play out.

Nevertheless, there are some funny and genuinely clever moments dotted throughout Scouts Guide to the Zombie Apocalypse. A living-room chase choreographed to Dolly Parton’s 9 to 5 is a hilarious, albeit too short highlight in a film that needed more intriguing and unique sequences.

There’s also a nice, if unusually placed, homage to John Carpenter’s Halloween that whilst being particularly tasteful, is at odds with the film’s genre.

Overall, Scouts Guide to the Zombie Apocalypse is as beige as a blood-filled horror comedy can come. Despite a couple of clever scenes, some good acting and a reasonably fluid directing style, it’s a damp squib of a movie that never really gets into its groove.


https://moviemetropolis.net/2015/11/15/dead-behind-the-eyes-scouts-guide-to-the-zombie-apocalypse-review/
  
Clockwork Princess (The Infernal Devices, #3)
Clockwork Princess (The Infernal Devices, #3)
Cassandra Clare | 2013 | Paranormal, Science Fiction/Fantasy, Young Adult (YA)
10
9.0 (26 Ratings)
Book Rating
Clockwork Princess is the stunning conclusion to Cassandra Clare’s the Infernal Devices trilogy. The pacing of the third book is much brisker than its predecessor and immediately drags you into the plot. There are also significantly more scenes with action in them, which help to break up the scenes that steadily move the story along. As with the previous books, the story is very character-driven and continues to bring further depth to each character’s personality.

Will continues to be my favourite focus of any scene with his witty comments and sense of humour. It was nice to see him play off his sister at times, because normally only Tessa can manage Will. Although they have been apart for many years they still have a wonderfully authentic relationship, like how easily she is able to get under his skin. Will and Jem’s parabatai relationship, as it was in the previous books, is so real that you can easily imagine the love they have for one another, the pain each feels when the other is hurt, and how they would do anything for each other.

It was nice to see the continued development of characters that we’ve grown to love, as well as the new faces that have joined the familiar at the Institute. The number of important characters does not ever feel overwhelming or confusing, as each has been given the time to become established and grow in the world that Cassandra Clare has created. I love each and every one of the characters because they are not only true but integral to the story as a whole.

Despite having read this entire series before and knowing what will happen – it is still so brilliantly written that it elicits myriad emotions throughout. Each character feels real and their lives affect your own. A tear slips down my face as one character experiences unbearable pain, while another comes at the thought of losing a character I’ve grown to love so much. A grin overtakes my face in light of the overwhelmingly happy news. The books that I have grown to love are the ones that speak to you, change you, and will forever stay with you.

Clockwork Princess is quite possibly the best series finale that I have read and certainly the best final book in a trilogy. Despite the book causing me to cry, multiple times, I never felt dissatisfied with the conclusion. The story comes to a climactic end, then Cassandra Clare takes the final chapter to pull everything together and the prologue to make me cry again. I loved re-reading this series so much and hope that you are inspired to read it as well.