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Detroit: Become Human
Detroit: Become Human
2018 | Action/Adventure
Story (4 more)
Characters
Art direction
Soundtrack
Controls
More Than Just a Video Game
I'll admit that hearing the initial premise of Detroit, it seemed to me cliche: a future in which technology has advanced to the point that androids exist, and how these androids themselves gain sentience. This, sprinkled in with messages of how we must improve how we treat the planet, and how we need to have a more consistent moral compass. All this I had expected from the game, but it ended up being so much more than that.

While the messages weaved into the game may not be ones people wanted or enjoyed, it can't be denied that the high-risk choices and the way we see glimpses into a wider world around these certainly engage any player. All of your choices seem high stake. Choices you make are timed, and there's no telling if they will have a completely unexpected outcome in the long-run of the story, and even if they don't, at the moment they feel like the most important choices you will ever make. Sure, some choices end up being, ultimately, pointless, but that seems to be a way that reflects life - you will make choices that seem incredibly important, but in the end, have no major result.
The game also follows three separate storylines - all of which do cross at some point within the game - and each has its charms. The most known story is the one following Connor, an android working in the DPD, but the other two focus on characters of seemingly varying importance: Kara, an android in charge of taking care of her owns daughter Alice, and Markus, an android who is charged with helping an elderly man live his day-to-day life as an artist. Within the game, however, these characters hold a similar kind of importance, perhaps due to the fact you play from their perspectives, or perhaps because you will personally gain an attachment to each characters bonds, motivations and lives as androids in a pivotal point in time for this fictional universe.
It's virtually impossible for me to review this game without mentioning the artistic efforts that went into it. Primarily, I mean the art direction and soundtrack. I'm a fan of 2D Indie games as much as the next person, just as I am a fan of the stylized graphics of the Borderlands universe and the art styles of visual novels, but something about how Detroit teeters on the edge of the uncanny valley in the best way possible speaks to how it's trying to reflect the real world. The depth of field in the game is fantastic, and small details are given their deserved attention to make a player feel as though they are watching a real-world story going on in front of them as they play. The music is certainly something that never fails for me in video games (looking at the Sonic games for influencing my love for video game music) but it completely excels in Detroit. Each story has its own collection of songs and a theme - musical loops that repeat throughout the majority of the songs in their sections to boot - and this truly helps with the experience. The way the music helps create an atmosphere, and how it fits almost perfectly into the actions going on, moves you. I don't know how else I can say this, really. Tempo changes, intensity and volume all come together to immerse you into what is happening on screen and have yet to jar me at all from my experience.
I've already mentioned the effect of the music on your mood, but what links well into this is the representation in the game - literally and symbolically. Literally, you see a diverse cast of characters that, despite most of them being androids, provide more proportional race-representation than actual films. Symbolically though, there is a much deeper idea of the past, present and future shown in the game. Perhaps this is me digging a whole lot further than necessary. I wouldn't be surprised. To avoid making this reviews very much filled with spoilers I'll have to talk in a vaguely cryptic way. Throughout Kara's story, there is a sense of being attached to the past, and this is amplified by the tracks that pair with the gameplay, truly making me cry no matter how many times I've seen a similar scene play out before me in a previous run of the game. This same link is shown with Connor and Markus, who link into the present and the past respectively. Unless I want to give away major plot points, I'll have to end my exploration of that little theory there, but if you are planning on playing through, or perhaps doing it again, it may be a good idea to look out for these themes. When you keep them in mind, they seem to pop up all over.
I know plenty of people have a problem with the pacing of the game, which can be quite understandable. Some scenes are long, some bursts of action seem unnecessary and stick around for a while longer than you may want them to, but this doesn't put as much of a damper on playing as it would seem. Pacing is an issue plenty of games have, and it seems perfectly fine to me in Detroit.
This is certainly turning into a much longer review than I had expected to give. I think to wrap this all up I can say that I have an overwhelmingly positive view of this game. Certainly, if you have enough interest in the game to be looking at reviews, this game is for you. I would recommend this for anyone looking for a unique gaming experience.
  
Breakdancing Meeples
Breakdancing Meeples
2020 | Music
I think that I’ve mentioned in some of my previous reviews that I rarely buy games without first having played and/or researched them beforehand. Enter Breakdancing Meeples. One fine day, I was perusing the fine stock at my FLGS. While I was wandering and debating whether I should buy Reef or 7 Wonders Duel, my gaze fell upon a small tin with some funny artwork – a game titled Breakdancing Meeples. It was a small and fairly inexpensive game, so I figured, why not? I picked it up (along with 7 Wonders Duel this time) and brought it home to my collection. Was my faith misplaced, or does the game deliver on its first impression of simple fun? Keep reading to find out.

Breakdancing Meeples is a real-time game in which players are trying to amass the most Crowd Appeal (VP) by directing their dance crews to perform the baddest and most impressive dance routines of all time. To setup the game, give each player 6 Meeples, 6 cubes, and their starting Routine cards in their chosen color. Shuffle the remaining Routine cards to form a draw pile, open up the Breakdancing Meeples app (or just get a one-minute timer ready) and the dance battle is set to begin!

Each round is broken into two phases – Dance Off, and Remix. In the Dance Off, players will have one minute to roll their Meeples (yes, you read that correctly – rolling Meeples) to complete as their crew’s Routines as many times as they can to earn Crowd Appeal. When rolling Meeples, there are 4 stances in which the Meeples can land: Feet, Side, Head, or Back. These positions correspond to stances on your Routine cards. If you roll a Meeple in a stance that matches one on your card, you may place that Meeple on that card, moving you closer to completing that Routine. Once all stances have been filled on a Routine, you earn a Crowd Appeal cube, placing it on the leftmost available square at the bottom of that Routine card. You may then pick up all the Meeples from that card, and they are back in play. It is important to note that once a Meeple has been placed on a Routine, it may not be removed until the Routine is finished! If you are unable, or unwilling, to place a Meeple on a Routine card, you may reroll any unused Meeples. Continue rolling and placing your Meeples in this fashion until the one-minute timer runs out. When time has been called, all players will count up their Crowd Appeal – the points listed at the bottom of their Routine cards that are covered by cubes, signifying a successful rep of that Routine. The Dance Off phase is now over.


Now comes the Remix phase. Reveal as many face-up cards from the Draw deck as there are players plus one. Beginning with the player who has the lowest Crowd Appeal, players will take turns selecting a new Routine card to add to their repertoire for the next round. Players may only ever have 3 Routine cards, so in future rounds, players can choose to discard from their play area in favor of a new card. A new round now begins with another Dance Off, and continues as above until the fourth Dance Off has been completed. Players then tally their total Crowd Appeal, and the player with the highest score is the winner! Dare I say, the Dancing Queen? No? Ok…
With a fun theme and simple gameplay, does Breakdancing Meeples hold up? I would have to say yes. First let’s talk about the simplicity of gameplay. All you have to do is roll Meeples and match stances to cards. It may not sound exciting when stated that way, but add in the one-minute timer and suddenly you’ve got a more engaging and action-based game. Throw the Meeples into the mix (literally, in this game) and their disproportionate limbs and unique silhouettes provide an extra challenge in getting them to roll and land exactly as you want them to.


Another neat element of this game is the addition of Rally and Special cards to the Draw deck. Rally cards are purchased (with Crowd Appeal) in the Remix phase, and are then attached to one of your existing Routines. In the next Dance Off, when rolling your Meeples, Rally cards can provide extra Crowd Appeal points once their conditions have been met. These cards may cost some end-game points, but they could earn you much more if the conditions are right. It’s a risk, and adds some suspense to the gameplay. Special cards grant the player a ‘wild’ dancer. If you roll 2 Meeples in the same stance, you may exchange them to a single dancer in your chosen stance. Rally and Special cards can be removed from the game for a more simple gameplay, if playing with younger players for example, but add in an extra twist to the chaos of the real-time limitations.
Is Breakdancing Meeples my favorite game? Nope. But it’s a cute, fun, and fast little game that I can see myself pulling out often as a filler, or even a game to introduce newer gamers to the hobby. It is lighthearted in nature, with a unique theme, and it just is fun to play. I am glad that I bought this game on a whim, and I definitely will be keeping it in my collection. With that said, Purple Phoenix Games gives it a hoppin’ 7 / 12. Check it out, you might be surprised!
  
The Shepherd's Crown
The Shepherd's Crown
Terry Pratchett, Paul Kidby | 2016 | Children
8
9.0 (5 Ratings)
Book Rating
THE FINAL DISCWORLD BOOK

Those four words were always going to make a long-time Discworld reader feel quite emotional, making it hard to objectively review the novel itself: are you reviewing this last peek into Pratchett's mirror reality, or are you reviewing the entire 41-book series? I'm going to try both:

THE SERIES

The first Disworld book I read (I'm pretty sure it was [b: Pyramids|64217|Pyramids (Discworld, #7)|Terry Pratchett|https://images.gr-assets.com/books/1439098306s/64217.jpg|968512]) wasn't actually the first in the series (that would be [b: The Colour of Magic|833512|The Colour of Magic The Illustrated Screenplay|Vadim Jean|https://images.gr-assets.com/books/1347346368s/833512.jpg|17589693]), although I did later go back and read the earlier works. Reading them in order released (as opposed to one of the numerous Discworld Reading Order Guides: I'm quite partial to the 'Unofficial Discworld Reading Order Guide'), you can see how Terry Pratchett's writing style evolved, how he moved from outright satire to a more subtle comedy fantasy that holds a mirror up to real-world issues. Personally, I feel he was at his best at around the mid-way point of the series (say, [b: Maskerade|64305|Maskerade The Play|Terry Pratchett|https://images.gr-assets.com/books/1170622047s/64305.jpg|62427] or [b: Men at Arms|7557548|Men at Arms The Play|Terry Pratchett|https://images.gr-assets.com/books/1353573652s/7557548.jpg|9910828], after he'd found his feet (so-to-speak), but before the 'embuggerance' of his posterior cortical atrophy set in and the novels - perhaps understandably - started becoming almost too serious.

Throughout the series, there was a rich tapestry of characters introduced, from CMOT Dibbler through to the Patrician of Ankh-Morpork, with certain groups of characters (e.g. The City Watch) effectively becoming a sub-series in their own right. One of those groups - Granny Weatherwax (first introduced in [b: Equal Rites|34507|Equal Rites (Discworld, #3; Witches, #1)|Terry Pratchett|https://images.gr-assets.com/books/1407706800s/34507.jpg|583611] and The Witches of Lancre (first introduced in [b: Wyrd Sisters|233664|Wyrd Sisters The Play|Terry Pratchett|https://images.gr-assets.com/books/1388363090s/233664.jpg|17589683] - would later themselves have 'guest spots' in another group of such characters, ostensibly written for Young Adult Readers but still very enjoyable for older; the Nac Mac Feegles (Crivens!) and Tiffany Aching, both of who first appeared in [b: The Wee Free Men|7881001|The Wee Free Men The Beginning (Discworld, #30 & #32)|Terry Pratchett|https://images.gr-assets.com/books/1388181365s/7881001.jpg|22017239]. Which nicely brings me to:

THE NOVEL ITSELF

'The Shepherd's Crown' sees a return of both Tiffany Aching, now a young Witch setting out on her career path, and those Nac Mac Feegles. There's a strong sense of change throughout, kicked off by the surprising early exit of a previous major character in the entire series, leading to old foes - the Elves - to try to make their way back into the world. These Elves, remember, are *not* the dainty do-gooders of Tolkien: these are nasty, malicious, self-serving creatures who last attempted to invade in [b: Lords and Ladies|34529|Lords and Ladies (Discworld, #14; Witches #4)|Terry Pratchett|https://images.gr-assets.com/books/1469186110s/34529.jpg|1185086], before eventually being defeated by Granny Weatherwax, Nanny Ogg and Magrat Garlik. Those three characters make a return in this, as well as bit-parts for the Arch-Chancellor of Unseen University, Ponder Stibbons (and HEX) alongside King Verence and the Patrician. Despite all these, the novel, however, is really Tiffany's story, and of how she finds her feet in the circumstances into which she is rather abruptly thrown. There's also a plot element that recalls [b: Equal Rites|34507|Equal Rites (Discworld, #3; Witches, #1)|Terry Pratchett|https://images.gr-assets.com/books/1407706800s/34507.jpg|583611]: that of a person wanting to do a role that is generally considered to be that for a member of the opposite sex.

As always, footnotes are present and correct, with the novel even raising a few laugh-out-loud moments. While the story does finish with the words 'THE END', the world itself will continue on: all that has come to an end is our ability to peek into it.

In the words of the Nac Mac Feegle: "Waily waily waily ..."

Rating for the series: 5*
Rating for the novel: 4*
  
40x40

Charlie Cobra Reviews (1840 KP) rated the PlayStation 4 version of Genshin Impact in Video Games

Apr 6, 2021  
Genshin Impact
Genshin Impact
2020 | Action/Adventure, Role-Playing
Free to play (2 more)
Gorgeous world full of beauty
Good story and fun to play
"Gacha" game, to unlock new characters and weapons the game utilizes in game currency that you can buy with real world money (1 more)
Multi-player/Co-op mode needs work
Another Example of Free to Play Done Right, Loads of Fun!
https://youtu.be/BFdBTc-vscg
Genshin Impact is a 2020 action RPG game developed and published by miHoYo and produced by Hugh Tsai. It was released for Microsoft Windows, Playstation 4, Android and IOS on September 4th 2020 and backwards compatible for Playstation 5 in November 2020. Genshin Impact is a "gacha game" featuring an open-world environment, action based battle system utilizing elemental magic and character switching. There have been no updates as of late as to when or if the game might release for Nintendo Switch or Xbox. The game has been considered a commercial success due to it's large fan base and grossing over $1 billion dollars within 6 month of it's release.


Taking place in the fantasy world of Teyvat, Genshin Impact, is home to seven different nations, each of which is tied to an element and ruled by a god associated with it. Such as the city-state nation of Mondstadt, whose element is Anemo, the air element and worships Barbatos, the Anemo Archon and the nation of Liyue whose element is Geo, the rock/earth element and worships Rex Lapis (Morax), the Geo Archon. The main story follows a set of twins not from this world, which you can choose to be either the male or female version of. They become the one referred to as the Traveler, which is the main character of the game. They have traveled across many worlds with their twin but have become separated from them by an unknown god in Teyvat. The Traveler travels across Teyvat in search of their lost sibling with their companion, a child-like "fairy" named Paimon and becomes involved in the affairs of the other nations, gods, and the world.


This is a really great game with it's beautiful anime inspired graphics and a bunch of fun. I've been playing since around December and have probably logged in over 80 hours and I still find this game a lot of fun. . It's an open world RPG so you can pretty much go wherever you want although certain locations are going to have enemies you encounter that might be too difficult for you to fight depending on the level of your characters. Notice how I said characters, not character. You're able to have a party of four characters at one time and be able to actively switch between characters in the middle of battle to be able to utilize different attacks and combinations of skills and elements. There are 7 different elements such as Anemo (air), Geo (earth, Pyro (fire), Cryo (ice), Hydro (water), Electro (lightning/electricity), and Dendro which hasn't been revealed yet but is speculated to be nature related since the name has Greek origins and a loose meaning of "tree". The characters all use weapons in fighting and have a couple of different types like archers who use bows, mages or magic users who don't use weapons but only use magical/elemental attacks, spear users, and two different kinds of sword users, a regular size ones and a claymore or bigger sword users. You can press the attack button a couple of times for your character to do their attack action or combo or hold down the button to do a charge attack. Each character also has two unique combat skills based on their element, an elemental skill and a elemental burst. One of them, the elemental skill has a cool down period but can be used again right after and the other, the elemental burst needs to gather energy you get from defeating enemies to charge up before you can use it. Your character has a lot of freedom and can perform a lot of different actions such as running, jumping, climbing, swimming and gliding and these actions are all limited by your stamina. You can even use your elemental abilities to do things like freeze water and walk on top of it and other environment altering actions. The game is really easy to learn but has a lot of different aspects to it that can be a little complicated. For one, characters can have their strength increased with items such as artifacts that have different perks and additional ones for combining similar ones together, they can also get different weapons that also have different perks which can increase in effect by being "refined". You are able to level up your character by using items you get from completing missions and challenges as well as defeating enemies and bosses. Bosses and challenges that reward highly valuable resources are scattered throughout the world and while some bosses can be challenged weekly some challenges can only be completed once. There are also different types of dungeons that can be challenged but the bosses and dungeons take a currency called "Resin" to attempt and you only have so much of it a day until it regenerates. As your characters progress and you complete more of the story and game your Adventure Rank increases unlocking new quests, challenges, and raises the World Level, which is a measure of how strong the enemies in the world are and the rarity of rewards you get from defeating them. There are some good things that make the game a little easier or help you along the way alot too. Like the many teleportation nodes scattered throughout Teyvat that once you find and unlock you can use whenever you want to fast travel to places you have already been and also the Statues of the Seven where you can heal and revive characters. Your characters can die if their health becomes too low and they will still be in your party/group but you won't be able to use them until you revive them and you can also revive and heal your characters by giving them different food items. You can find food all over the place from hunting animals, gathering fruit and vegetables or purchasing them from a store and there is even a little mini-game type thing where you can make dishes yourself around campfires. Ingredients can even be cooked into meals that regenerate health or boost statistics like attack or defense. Items are also dropped from defeated enemies and found in treasure chests that can be used in increasing a character's strength and ore that can be used to refine and enhance weapon strength or create weapons is usually found scattered around too. There's a multiplayer mode that's pretty much a co-op mode and is useful in teaming up to defeat certain bosses and helping out your friends or maybe showing them the ropes but it's definitely lacking and needs some polish. By completing quests you can unlock five additional characters by completing the story but more characters can only be unlocked by the game's "gacha" mechanic and in-game events. This is another part that gets very complicated in my opinion. There are several premium in-game currencies obtainable by playing the game and also by in-app purchases (real money) that can be used to obtain characters and weapons through the "gacha" system. Something most people would say is very similar to the concept of loot boxes or others would say closer to gambling. There is a pity system that guarantees the player will receive rare items after a set number of draws but I hear it can be pretty ridiculous and there are plenty of people who have spent hundreds of dollars or more to get characters or weapons that they really wanted. I just stick with whatever is free and I've had no complaints but they know what they are doing because as I mentioned above this free to play game has made over $1 billion dollars in 6 months since it was released. There are characters and weapons that are only available for a limited time and if you miss out on getting them while they're available you might not get another chance to ever get them again. So like I said this game is super fun and a really great game, I definitely give it an 8/10 and it gets my "Must Play Seal of Approval especially if your a fan of Zelda Breath of the Wild or anime or "gacha" games in general.
  
Citadels
Citadels
2016 | Bluff, Card Game, City Building, Fantasy, Medieval
It has been documented several times that I, Travis Lopez, would be a horrible city planner. So why do I keep playing these games that require me to build city buildings and components and why do I enjoy them so much? Well, truth be told, this is a game that I had traded for years ago, got rid of, missed terribly, and repurchased. However, this is the newer version that includes a lot more in the box. Does it mean that the game is better? More stuff means better game, right?


In Citadels players will be donning the mantle of potential Master Builders and will need to build the greatest buildings within the city and manipulate the powers of special people within its walls. The game ends when a player has built their seventh district building. The player with the most VP at this time will be crowned Master Builder and winner of Citadels!
To setup, decide which eight characters will be used in the game, gather their cards and tokens, and place their tokens in ascending order on the table. This is to remind all players which characters (and their rank) is in play. Assemble the district (building) cards per the rules and shuffle the deck. Deal each player four of these district cards along with two gold coins. The eldest player will begin the game as the current First Player (complete with crown mini) and will begin the first phase of the first round.

Citadels is played over several rounds, each with two phases played within. The first phase is the Selection Phase, where the current First Player takes the character cards, shuffles them, adds zero to two cards (dependent upon number of players) face-up on the table and one card face-down. They then choose from the cards remaining in hand which character’s powers they would like to enact for the turn. The cards are passed to the next player in line who will do the same, and so on around the table.

Once all players have chosen their character card, the Turn Phase can begin. The current First Player (the one with the crown) will announce the characters in rank order, with the lowest character going first. In a typical game using only original base characters, this is “1: Assassin.” Whomever chose the Assassin card will flip over their character card, perform its special power, and then continue with their turn. In this case, the Assassin’s special power is to announce the name of a CHARACTER to assassinate. NOTE: This does NOT mean the name of the PLAYER. So the Assassin could choose to assassinate the King character, not the Travis player. After the character has used their power, the player can continue with the rest of their turn, though some character powers may be used at any time during the player’s turn.


After the character power is used, the player will gather resources in the form of two gold coins from the bank or by drawing two district cards from the deck and choosing one to keep in hand. After this choice, the player may then build one district in their play area if they wish and if they can afford to do so. Once complete, the crowned First Player will call out the next character rank (2: Thief in our example) who will continue their turn in the same way. The game continues in this fashion until a player has built their seventh district. The round continues until all players have had an equal amount of turns. Players then count VP on district cards and bonuses per the rulebook. The player with the most VP at the end of the game is crowned the Master Builder and winner of Citadels!
Components. I have to say that I enjoyed the components in the older version of Citadels I used to have just fine. I had sleeved all my cards, and the gold coins were nice back in the day. This version, however, includes many more components and each one is higher quality than the previous version’s. The art on the cards has been updated and is much much nicer now as well. The addition of the crown mini, the character tokens, and other components not mentioned here merely increases my love for Citadels. Windrider has knocked it out of the park with this version. And that’s saying nothing about all the additional characters now included in the game! Oh boy, so much variability!

Along with that variability is the customization of the game. You can play with one of the six pre-constructed provided suggestions in the rulebook or create your own combination of different characters. With three versions of each rank, many possibilities are… possible.

I do love Citadels, and with the right group can be a show-stopper all on its own. Some players may get a little offended or sassy because there is a fair amount of Take That in Citadels with the character interactions, so if playing with people who don’t understand the difference between a game and real life, I would prep them appropriately. I love being able to outwit my opponents by drafting certain characters they didn’t think I would want. Keeping them all on their toes during the game is sneaky fun.

So for me, with the amount of replayability, high quality and excellent components, and cutthroat gameplay I simply adore Citadels. I can pull it out with different groups and have different play experiences and try to tailor the character offering to the strengths of my players, or simply use one listed in the back of the rulebook. Purple Phoenix Games gives Citadels an underhanded, yet scholarly 21 / 24. It’s a stunning, magical, wonderful game and one of Bruno Faidutti’s best ever! Surely this is already in your collection, right? If not, make it so.
  
Get Out (2017)
Get Out (2017)
2017 | Horror, Thriller
Freaky (0 more)
I put off seeing this movie for the longest time. At one point I didn't want to see it. I thought I had seen a lot of movies just like it. But this was definitely something different.

From the start of the movie you just new something crazy was going to happen. You see a black guy just snatched from the street and you just know something is going down. Now I thought all the men were brought to the house by the girl, because that just was how it looked by the photos in her closet. So it was kind of weird to see the brother kidnap someone at the start of the movie. But it just showed how insane the family was.


Like most horror movies they always start very lighthearted. You have the fun girlfriend, the smart ass best friend and even the cute little dog. Then as the movie progresses it really makes you start to get nervous in the right places. You know something is gong to happen but you don't know what. And then BAM! They lay the hammer down and you know you better run. Now the twist was done in a very curious way, they didn't just throw it in your face like some horror movies. They really eased you in and took there time to let it play out.


One cool thing I liked about the movie is the comic relief every once in awhile. I think it made it seem more real and then back into the shit. But thats what you get with Jordan Peele. By the time you got to the end you knew what was going to happen and that's ok, sometimes you can still enjoy a movie when you know how it will end.


Last thing I will say is the this movie had an Eli Roth feel to it. If you have never seen his movies, shame on you. But it was really refreshing to see a movie that another director did that had the same appeal. A lot of time you get a director or writer trying to copy another style and just failing, but this worked out regardless of Jordan trying to mimic that style or not.


Well thats about all the time I have. Please leave comments below if you agree with me or not. Pass out those kodus. Until next time, enjoy the show.
  
Innkeeper’s daughter Mina Scott will do anything to escape the drudgery of her life. She saves every penny to attend a finishing school, dreaming of the day she’ll become a real lady—and catch the eye of William Barlow, a frequent guest at the inn. William is a gentleman’s son, a charming rogue but penniless. However, his bachelor uncle will soon name an heir—either him or his puritanical cousin. In an effort to secure the inheritance, William gives his uncle the impression he’s married, which works until he’s invited to bring his wife for a visit. William asks Mina to be his pretend bride, only until his uncle names an heir on Christmas Day. Mina is flattered and frustrated by the offer, for she wants a true relationship with William. Yet, she agrees. . .then wishes she hadn’t as she comes to love the old man. And when the truth is finally discovered, more than just money is lost. Can two hearts survive such a deception?



My Thoughts: Mina has had her eye on Will since the first time she served him at her father's inn; so when Will asks her to help him by pretending to be his bride, she jumps at the chance. But as Mina and Will find out, deception brings on worries and more deception. They soon learn that as the Bible says that truth will set you free. There are many lessons in this novel. One is to not lie, to be truthful in all things. It's never good to keep secrets. It's never a good thing to play with another's affections. It is also a story of forgiveness and second chances.

 This was a fun book to read. This is the second book in the series "Once Upon a Dickens Christmas" and even though I haven't read the first one, it was easy to read and follow along. The characters were fun, Mina being the main character is a sweet young woman who loves to read. The readers are instantly drawn to her. Then there are Will's cousins, which I found to be very comical and in some ways true to life.



Michelle Griep is a wonderful writer, who holds the reader's attention and adds a little whimsy to the characters and story-line.



I truly enjoyed this book and will be looking forward to reading more from Michelle Griep.
  
Kat transformed in front of him. Her chin came up, her fingers stopped twitching with the fabric of her gown, and a real sparkle bubbled in her eyes. It was like watching Snow White come to life when the prince kissed her. A heartwarming WWII historical from award-winning author Cara Putman: Kat Miller has dreamed of playing baseball her entire life. When she earns a spot on a team in the All-American Girls Professional Softball League, she finds that things aren’t as glamorous as she imagined. She struggles with long road trips, grueling practices, and older teammates who are jealous of her success. And to top it all off, an irritating reporter is constantly getting under Kat’s skin. Events in Jack Raymond’s career have left him cynical and distanced from God. He never wanted to write at a small paper, and he certainly didn’t want to be assigned to something as inconsequential as a women’s softball team. Then Kat walks into his life. The fiery, young softball player somehow climbs the walls around his heart and makes him want to hope again. When lies fly and the league appears to fail, will Kat and Jack’s new love survive?





My Thoughts: Every girl has a dream, and this time it's Kat's turn to have hers come true! A chance to play professional baseball. Cara Putman has weaved history and fiction in an entertaining storyline; s based the all women's league that was formed during the second world war.


Kat is the youngest member on the team and as I read the book, I wanted to take her under my wing and protect her from her jealous teammates. Kat had to suffer being away from her family, the jealousy of some of her teammates, traveling, grueling schedules and falling in love for the first time.


This was a very entertaining novel. I truly enjoyed it and it was a pleasure to read. One of the things I enjoyed about the book, was that Kat wanted to make a difference. She wanted to be a light for the Lord where ever she went. Her actions actually made Jack turn back to the Lord.


Even though I hadn't read the first two books, this was easy to follow on its own. I would love to read more from Cara Putman.
  
Skyscraper (2018)
Skyscraper (2018)
2018 | Action
Tower inferno
#skyscraper tries so hard to be the new #diehard but instead comes crashing down in a fiery mess. I wasn't particularly hoping skyscraper would be any good but I was at least expecting a #fun time with some #cool #action set pieces, instead what I got was a totally generic below average action #movie. Before you go & see this ask yourself this question "Do I like cgi fire?" because I can tell you now a good 80% of this film is either cgi fire or explosions (& not the good kind). The problem with all the action being cgi is its not very believable, #dwaynejohnson could be in #danger multiple times but if it doesn't look like he is in danger the #fear & tension is lost instantly in every scene. Most of the action falls flat because of this & leads to all the big set pieces blurring into one big boring repetitive mess of orange #fire & bad motion blur effects. As a building #thepearl looks great & its well designed too its just to bad we dont get to see much of what it really has to offer internaly (e.g we are shown inside the sphere at the top early on knowing full well it will come back into play later, problem is when it does its poorly filmed, not very interesting & a huge missed opportunity to #dazzle or do something visually clever with this scene). Writing & dialog wise its terrible too & characters lack depth & #emotion with some (the police officers mainly) feeling like wooden planks just put in to move the plot forward faster. Characters also constantly spill exposition & frustrate by falling in & out of trust with each other in seconds or guessing the solution to problems instantly without any thought process or reason except assumption. The #villain is also non threatening & disposable with poor motives too. Its just a very flat, #boring & repetitive #film with no real reason to keep you invested & because of this I either found my mind wondering or myself starting to nodd off. I cant recommend Skyscraper at all especially when Die Hard has just been released on #4k so it seems #silly to go see a film like this when one that does it so perfectly already exists. #odeon #odeonlimitless #therock #sundayfunday #silly #funny #ripoff #filmbuff #filmcritic