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BankofMarquis (1832 KP) rated The Outfit (2022) in Movies
Jul 1, 2022
Smart, Intelligent and Understated
So much of the success or failure of a film at the Cineplex Box Office depends on the marketing of the film and the timing of it’s release. In the case of the wonderful crime drama THE OUTFIT (who’s release was buried in late January/early February 2022), the marketing did it no favors.
And that’s too bad, for this Mark Rylance film - which could easily be a stage play - is an intriguing SMART cat and mouse drama between some mob types and their tailor.
Yes, their tailor.
Rylance stars as Leonard, a tailor (he prefers to be called a “cutter”), who has a shop in Chicago in the 1950’s, THE OUTFIT tells the tale of said cutter who’s business is booming thanks to patronage of local gangsters (the titular OUTFIT) who not only frequent his shop for suits, but also to use it as a place to make “drops”. The intrigue of this film comes when “things get real” for THE OUTFIT and they use Leonard’s shop as a hideout. Leonard must outsmart the outfit - and their foes - if he hopes to survive the night.
It’s a smart premise made all the more interesting by the understated performance by Rylance who, once again, shows that his genial demeanor is disguising a very intelligent and fast-working brain. It is another in a long string of strong performances by Rylance (who won a Best Supporting Actor Oscar for his work in 2015’s BRIDGE OF SPIES).
Rylance is joined on screen by some very good performances by Zoey Deutch (ZOMBIELAND DOUBLETAP), Johnny Flynn (EMMA), Stage Actor Simon Russell Beale (THE DEATH OF STALIN) and, most surprisingly, Dylan O’Brien (THE MAZE RUNNER). They bring a Broadway stage performance sense of style to this work - and it is absolutely the right approach to this material, for the entire film takes place inside Leonard’s tailor shop.
Credit for this must go to Director Graham Moore (THE IMITATION GAME) who wrote this film with Johnathan McClain. He has a firm grip on what he is attempting to do - and he does it well. He sets up the premise and the players well and then pays off the circumstances - sometimes surprisingly - in satisfying ways. It is a strong showing by Moore and I’ll be looking to see what he does next.
Intelligent, understated, stage-like, smart…no wonder the suits at Universal had no idea how to market it.
So, I’ll market/champion this film that perfectly casts Rylance. He is in almost every scene and it is his intense and interesting performance that will pull you into his shop - and into the world of the OUTFIT.
Check it out - you’ll be glad you did.
THE OUTFIT is streaming for free for those of you subscribed to PEACOCK and can be rented (or bought) on most of the major outlets for those types of things.
Letter Grade: A-
8 stars (out of 10) and you can take that to the Bank(ofMarquis)
And that’s too bad, for this Mark Rylance film - which could easily be a stage play - is an intriguing SMART cat and mouse drama between some mob types and their tailor.
Yes, their tailor.
Rylance stars as Leonard, a tailor (he prefers to be called a “cutter”), who has a shop in Chicago in the 1950’s, THE OUTFIT tells the tale of said cutter who’s business is booming thanks to patronage of local gangsters (the titular OUTFIT) who not only frequent his shop for suits, but also to use it as a place to make “drops”. The intrigue of this film comes when “things get real” for THE OUTFIT and they use Leonard’s shop as a hideout. Leonard must outsmart the outfit - and their foes - if he hopes to survive the night.
It’s a smart premise made all the more interesting by the understated performance by Rylance who, once again, shows that his genial demeanor is disguising a very intelligent and fast-working brain. It is another in a long string of strong performances by Rylance (who won a Best Supporting Actor Oscar for his work in 2015’s BRIDGE OF SPIES).
Rylance is joined on screen by some very good performances by Zoey Deutch (ZOMBIELAND DOUBLETAP), Johnny Flynn (EMMA), Stage Actor Simon Russell Beale (THE DEATH OF STALIN) and, most surprisingly, Dylan O’Brien (THE MAZE RUNNER). They bring a Broadway stage performance sense of style to this work - and it is absolutely the right approach to this material, for the entire film takes place inside Leonard’s tailor shop.
Credit for this must go to Director Graham Moore (THE IMITATION GAME) who wrote this film with Johnathan McClain. He has a firm grip on what he is attempting to do - and he does it well. He sets up the premise and the players well and then pays off the circumstances - sometimes surprisingly - in satisfying ways. It is a strong showing by Moore and I’ll be looking to see what he does next.
Intelligent, understated, stage-like, smart…no wonder the suits at Universal had no idea how to market it.
So, I’ll market/champion this film that perfectly casts Rylance. He is in almost every scene and it is his intense and interesting performance that will pull you into his shop - and into the world of the OUTFIT.
Check it out - you’ll be glad you did.
THE OUTFIT is streaming for free for those of you subscribed to PEACOCK and can be rented (or bought) on most of the major outlets for those types of things.
Letter Grade: A-
8 stars (out of 10) and you can take that to the Bank(ofMarquis)
Debbiereadsbook (1202 KP) rated The Deception (The Secret Tales #2) in Books
Jun 26, 2024
Patrick and Charlotte are perfect for each other!
Independent reviewer for Archaeolibrarian, I was gifted my copy of this book.
This is book 2 in The Secret Tales series, but can totally be read as a stand alone. I would say, as a personal point, that you will get a better understanding of the ladies of this time, and what they have to do to stay safe. It's also a stunning 5 star read, so you know, get to it!
I loved The Bond, and I loved this one too, for very different reasons!
The Bond is a slow burn, low steam book. Very much a fade to black book. And this one? Not so much! It's a tad steamier, but not explicit, at all. Patrick and Charlotte are perfect for each other, even if they were never meant to be. And I loved that difference about the two books, I really did.
I loved how Patrick deals with his injury: by not letting it get the better of him. Being confined to a wheelchair after a life at sea would be hard for anyone to deal with, but Patrick and his family set out to make his life easier, but not limiting. I gather from reading this, that injuries of this sort at that time were far more devastating than they are in this time. But once Patrick got his head round what HE needed, he got to it, and devised his new wheelchair, adapted his house to accomodate his chair. I love that his sister devised a new saddle for him to continue to ride his horse.
Lottie's forging her father's work is their only real stumbling block, but once Patrick knows WHY she does it, he understands, but makes sure Lottie knows it cannot continue once they are married. But that takes a nasty turn, and I really did not see that coming at me!
I had to giggle though, out loud! It was so funny, reading about what Lottie thought was going to happen on her wedding night. She really had no clue and it was Rose who educated her. Proper made me laugh! I loved that Rose and Rhys (since Rhys is Patrick's brother) play a huge part here, it was so lovely to catch up with them.
I wrote at the end of my review for The Bond that I thought one of Rose's sisters was the second book, but I cannot remember which one! However, Lottie is not one of Rose's sisters and one of LOTTIE'S sisters has the next book.
I love this group of ladies, and the men who fall for them and I really look forward to catching up with the supporting cast in future books, cos there are some interesting side characters!
Loved it, so it can only get:
5 full and shiny stars
*same worded review will appear elsewhere
This is book 2 in The Secret Tales series, but can totally be read as a stand alone. I would say, as a personal point, that you will get a better understanding of the ladies of this time, and what they have to do to stay safe. It's also a stunning 5 star read, so you know, get to it!
I loved The Bond, and I loved this one too, for very different reasons!
The Bond is a slow burn, low steam book. Very much a fade to black book. And this one? Not so much! It's a tad steamier, but not explicit, at all. Patrick and Charlotte are perfect for each other, even if they were never meant to be. And I loved that difference about the two books, I really did.
I loved how Patrick deals with his injury: by not letting it get the better of him. Being confined to a wheelchair after a life at sea would be hard for anyone to deal with, but Patrick and his family set out to make his life easier, but not limiting. I gather from reading this, that injuries of this sort at that time were far more devastating than they are in this time. But once Patrick got his head round what HE needed, he got to it, and devised his new wheelchair, adapted his house to accomodate his chair. I love that his sister devised a new saddle for him to continue to ride his horse.
Lottie's forging her father's work is their only real stumbling block, but once Patrick knows WHY she does it, he understands, but makes sure Lottie knows it cannot continue once they are married. But that takes a nasty turn, and I really did not see that coming at me!
I had to giggle though, out loud! It was so funny, reading about what Lottie thought was going to happen on her wedding night. She really had no clue and it was Rose who educated her. Proper made me laugh! I loved that Rose and Rhys (since Rhys is Patrick's brother) play a huge part here, it was so lovely to catch up with them.
I wrote at the end of my review for The Bond that I thought one of Rose's sisters was the second book, but I cannot remember which one! However, Lottie is not one of Rose's sisters and one of LOTTIE'S sisters has the next book.
I love this group of ladies, and the men who fall for them and I really look forward to catching up with the supporting cast in future books, cos there are some interesting side characters!
Loved it, so it can only get:
5 full and shiny stars
*same worded review will appear elsewhere
Gareth von Kallenbach (980 KP) rated the PC version of Call of Duty: Infinite Warfare in Video Games
Jun 19, 2019
The latest in the highly-popular Call of Duty series has arrived and with
it comes a bold new direction for the series that mixes the familiar with
the new.
Infinite Warfare is set in the future but unlike the recent Advanced
Warfare, this is a future where space travel has become the norm and the
people of Earth find themselves in an ongoing battle with a Mars based
faction who have amassed a very large and powerful fleet of warships.
Players take on the role of Lt. Reyes who finds himself forced into
command when a surprise attack devastates much of the Earths forces and
at the mercy of the ruthless leader of the opposing forces (Kit
Harrington).
Like with last years Black Ops 3 players have a staging area and the
ability to select their weapon configurations for each mission. There is
also a Captains room where players can view newsreels and other items
should they want to take a break from the combat and explore.
Players can also select which missions to take based on the recommended
story missions or they can select side missions. In my first run through I
stuck mainly to suggested missions and was amazed at how fast I got to the
final battle, so those looking to prolong their solo campaign will want to
select some of the additional missions.
Mission play is what you would expect from Call of Duty with missions
mixing stealth and waves of enemies for players to mow down. This time out
several missions involve space combat as players will take on fighters and
enemy ships in their fighter plane which also allows for some interesting
missions where players will leave their ship to battle in Zero-G before
resuming the attack on foot.
Players also will have access to energy and ballistic weapons and can pick
up weapons and ammunition along the way.
Using futuristic grenades that cause gravity to disrupt as well as spider
like seekers is a nice touch as is the protective shield players can
deploy when the action becomes heated.
Multiplayer has always been the strong point of the series and Infinite
Warfare is no exception to this trend. There are fewer modes than in the
past, but the customization and rankings that players expect are still in
place. There are also the popular kill streak rewards that can turn the
tide of any battle.
Although some may not like the inclusion of jump packs in multiplayer, it
did not harm Advanced Warfare and the levels where fallen players float
away in Zero-G were also a very nice touch. I did briefly think I was
playing DOOM with some of the maps set on a planet exterior at first, but
soon found myself caught up in the action. Like with Black Ops 3, a
special weapon is on a timer and allows players to deploy a wide angle
machine gun called a Claw which mows down enemies with ease.
The maps like the solo portion of the game are highly detailed and
stunning to behold and the composition for the game has some very
compelling music. I played the game on an NVIDIA 960 then moved to a
NVIDIA 1060 Founders Edition card and found that the game looked and ran
amazingly well even on the highest settings.
The real treat of the game for me was the Zombie mode set at Spaceland, an
80s themed amusement park. The mode had plenty of 80s nostalgia as well as
an 80s soundtrack of hits from the era as well as a campy tone that
invoked the best of 80s horror films.
The detail level was so good that you can even take a ride on an
attraction, use some rides as weapons, and use tickets you gain to gain
power ups. For me it was simply the best initial Zombie offering of any
Call of Duty game ever.
In the end, Infinite Warfare offers one of the best campaigns in recent
years and blends old and new to create a Call of Duty experience that is
fresh yet familiar. Fans of the series should not be put off by the space
setting and should give the game a try as it is a very enjoyable and
winning combination that is as fun to play as it is great to look at.
http://sknr.net/2016/11/08/call-duty-infinite-warfare/
it comes a bold new direction for the series that mixes the familiar with
the new.
Infinite Warfare is set in the future but unlike the recent Advanced
Warfare, this is a future where space travel has become the norm and the
people of Earth find themselves in an ongoing battle with a Mars based
faction who have amassed a very large and powerful fleet of warships.
Players take on the role of Lt. Reyes who finds himself forced into
command when a surprise attack devastates much of the Earths forces and
at the mercy of the ruthless leader of the opposing forces (Kit
Harrington).
Like with last years Black Ops 3 players have a staging area and the
ability to select their weapon configurations for each mission. There is
also a Captains room where players can view newsreels and other items
should they want to take a break from the combat and explore.
Players can also select which missions to take based on the recommended
story missions or they can select side missions. In my first run through I
stuck mainly to suggested missions and was amazed at how fast I got to the
final battle, so those looking to prolong their solo campaign will want to
select some of the additional missions.
Mission play is what you would expect from Call of Duty with missions
mixing stealth and waves of enemies for players to mow down. This time out
several missions involve space combat as players will take on fighters and
enemy ships in their fighter plane which also allows for some interesting
missions where players will leave their ship to battle in Zero-G before
resuming the attack on foot.
Players also will have access to energy and ballistic weapons and can pick
up weapons and ammunition along the way.
Using futuristic grenades that cause gravity to disrupt as well as spider
like seekers is a nice touch as is the protective shield players can
deploy when the action becomes heated.
Multiplayer has always been the strong point of the series and Infinite
Warfare is no exception to this trend. There are fewer modes than in the
past, but the customization and rankings that players expect are still in
place. There are also the popular kill streak rewards that can turn the
tide of any battle.
Although some may not like the inclusion of jump packs in multiplayer, it
did not harm Advanced Warfare and the levels where fallen players float
away in Zero-G were also a very nice touch. I did briefly think I was
playing DOOM with some of the maps set on a planet exterior at first, but
soon found myself caught up in the action. Like with Black Ops 3, a
special weapon is on a timer and allows players to deploy a wide angle
machine gun called a Claw which mows down enemies with ease.
The maps like the solo portion of the game are highly detailed and
stunning to behold and the composition for the game has some very
compelling music. I played the game on an NVIDIA 960 then moved to a
NVIDIA 1060 Founders Edition card and found that the game looked and ran
amazingly well even on the highest settings.
The real treat of the game for me was the Zombie mode set at Spaceland, an
80s themed amusement park. The mode had plenty of 80s nostalgia as well as
an 80s soundtrack of hits from the era as well as a campy tone that
invoked the best of 80s horror films.
The detail level was so good that you can even take a ride on an
attraction, use some rides as weapons, and use tickets you gain to gain
power ups. For me it was simply the best initial Zombie offering of any
Call of Duty game ever.
In the end, Infinite Warfare offers one of the best campaigns in recent
years and blends old and new to create a Call of Duty experience that is
fresh yet familiar. Fans of the series should not be put off by the space
setting and should give the game a try as it is a very enjoyable and
winning combination that is as fun to play as it is great to look at.
http://sknr.net/2016/11/08/call-duty-infinite-warfare/
Matthew Krueger (10051 KP) rated the Xbox One version of Maid of Sker in Video Games
Nov 7, 2020
Hold Your Breath
Maid of Sker- is a excellent first person horror game.
The game takes place in 1898 in the Sker Hotel, located on an imaginary island called Sker Island, where the protagonist, Thomas Evans, is invited by his lover, Elisabeth Williams, to uncover the mysteries of the hotel after she notices her family's strange behavior. While exploring the hotel, Thomas learns the place is controlled by cult followers called "The Quiet Ones". The history of Elisabeth's family is revealed when Thomas finds notes and gramophone records scattered around the hotel.
The story is inspired by multiple Welsh and British folklore tales, specifically the idea of the hotel is influenced by the Sker House, a real life historic place situated just outside the town of Porthcawl, near Bridgend, Wales, which is made famous by the three-volume novel written by R. D. Blackmore, The Maid of Sker. The game has drawn influences from this novel as well as the folklore story under the same name (called Y Ferch o’r Sger in Welsh). The game has been compared to Outlast, The Evil Within 2, Silent Hill, and its saving system was also compared to those of Resident Evil, with the typewriter switched to a gramophone in the saving rooms.
In the original folk story, Elisabeth Willaims, a woman of the higher class, falls in love with Thomas Evans, a poor harpist. Elisabeth's father, Isaac, disapproves of the relationship, and, in one of the variations of the tale, her father locks her in a room to prevent her from running away until she starves; other variations include Elisabeth dying from a broken heart or being forced to marry a richer man who she does not love until she passes away from illness. According to the tale, her ghost, alongside the ghost of a sailor, haunt the Sker House.
The game is using the first-person perspective and features blind enemies that can find the player by noise, they are introduced as "The Quiet Ones." As Thomas cannot fight back (except for when a temporary weapon is introduced mid-game), the player is forced to be stealthy when exploring the hotel grounds, or making sounds to distract The Quiet Ones so Thomas passes them safely. The only way to search through the hotel grounds successfully is by avoiding The Quiet Ones by not making noise and holding your breath when a Quiet One is close or not bumping into objects. If the player holds their breath for too long, Thomas gasps for air which alerts the enemies. In certain environments, such as when the protagonist is in a dusty location or close to a fireplace, he coughs, and the player has to stop him by holding his breath as this alerts The Quiet Ones.
It consists of a device which sends shock waves and temporarily damages the hearing of The Silent Ones, stunning them for a short duration; this allows the player to run away from the location. While the player gets this weapon, ammunition is scarce and the player has to use it carefully.
The game features a manual save style and there is no autosave. To save the game, the player has to find "safe rooms", the rooms have green-tainted patterned doors, and inside the rooms are gramophones which the player has to play to save the game. Before the game saves, the gramophones play records of Elisabeth and her experiences with her family which adds to the background of the story. After the records end or when the player stops them manually, the game starts saving. If the player dies or restores a save, they lose all the progress made after the last save, additionally, enemies always change routes and cannot always be found lurking in the same places. This saving system is compared to the one which appeared in the Resident Evil games.
While the game is praised for its great sound design, Thomas never speaks in the game. Aside from grunting noises, he is completely mute throughout the game and his lines are displayed as text instead; however, this is not the case for Elisabeth and she has her voice actor. This has received some negative feedback alongside the sensitivity of the movement on consoles. The game has been compared to Outlast when it comes to the gameplay style, and The Evil Within 2 and Silent Hill when it comes to the game's atmosphere.
I love the concept, the atomsphere, the horror, the strategy, it does remind of "The Evil Within", "Resident Evil", "Silent Hill" and "Outlast". All excellent horror games and same with this one.
The game takes place in 1898 in the Sker Hotel, located on an imaginary island called Sker Island, where the protagonist, Thomas Evans, is invited by his lover, Elisabeth Williams, to uncover the mysteries of the hotel after she notices her family's strange behavior. While exploring the hotel, Thomas learns the place is controlled by cult followers called "The Quiet Ones". The history of Elisabeth's family is revealed when Thomas finds notes and gramophone records scattered around the hotel.
The story is inspired by multiple Welsh and British folklore tales, specifically the idea of the hotel is influenced by the Sker House, a real life historic place situated just outside the town of Porthcawl, near Bridgend, Wales, which is made famous by the three-volume novel written by R. D. Blackmore, The Maid of Sker. The game has drawn influences from this novel as well as the folklore story under the same name (called Y Ferch o’r Sger in Welsh). The game has been compared to Outlast, The Evil Within 2, Silent Hill, and its saving system was also compared to those of Resident Evil, with the typewriter switched to a gramophone in the saving rooms.
In the original folk story, Elisabeth Willaims, a woman of the higher class, falls in love with Thomas Evans, a poor harpist. Elisabeth's father, Isaac, disapproves of the relationship, and, in one of the variations of the tale, her father locks her in a room to prevent her from running away until she starves; other variations include Elisabeth dying from a broken heart or being forced to marry a richer man who she does not love until she passes away from illness. According to the tale, her ghost, alongside the ghost of a sailor, haunt the Sker House.
The game is using the first-person perspective and features blind enemies that can find the player by noise, they are introduced as "The Quiet Ones." As Thomas cannot fight back (except for when a temporary weapon is introduced mid-game), the player is forced to be stealthy when exploring the hotel grounds, or making sounds to distract The Quiet Ones so Thomas passes them safely. The only way to search through the hotel grounds successfully is by avoiding The Quiet Ones by not making noise and holding your breath when a Quiet One is close or not bumping into objects. If the player holds their breath for too long, Thomas gasps for air which alerts the enemies. In certain environments, such as when the protagonist is in a dusty location or close to a fireplace, he coughs, and the player has to stop him by holding his breath as this alerts The Quiet Ones.
It consists of a device which sends shock waves and temporarily damages the hearing of The Silent Ones, stunning them for a short duration; this allows the player to run away from the location. While the player gets this weapon, ammunition is scarce and the player has to use it carefully.
The game features a manual save style and there is no autosave. To save the game, the player has to find "safe rooms", the rooms have green-tainted patterned doors, and inside the rooms are gramophones which the player has to play to save the game. Before the game saves, the gramophones play records of Elisabeth and her experiences with her family which adds to the background of the story. After the records end or when the player stops them manually, the game starts saving. If the player dies or restores a save, they lose all the progress made after the last save, additionally, enemies always change routes and cannot always be found lurking in the same places. This saving system is compared to the one which appeared in the Resident Evil games.
While the game is praised for its great sound design, Thomas never speaks in the game. Aside from grunting noises, he is completely mute throughout the game and his lines are displayed as text instead; however, this is not the case for Elisabeth and she has her voice actor. This has received some negative feedback alongside the sensitivity of the movement on consoles. The game has been compared to Outlast when it comes to the gameplay style, and The Evil Within 2 and Silent Hill when it comes to the game's atmosphere.
I love the concept, the atomsphere, the horror, the strategy, it does remind of "The Evil Within", "Resident Evil", "Silent Hill" and "Outlast". All excellent horror games and same with this one.
Bob Mann (459 KP) rated King of Thieves (2018) in Movies
Sep 28, 2021
No f-ing honour among f-ing thieves.
What a cast! Micheal Caine; Jim Broadbent; Tom Courtenay; Michael Gambon; Ray Winstone; Paul Whitehouse…. Just one look at the poster and you think yes, Yes, YES! But would this be a case where my expectations would be dashed?
Having seen the film at a preview showing last night, I’m pleased to say no, it’s not. I was very much entertained.
The film tells the ridiculous true story of the “over the hill gang” – the bunch of largely pensioner-age criminals who successfully extracted what was definitely £14 million – and could have been up to £200 million – of goodies from a vault in London’s Hatton Gardens jewellery district over the Easter Bank Holiday weekend in 2015. The gang is led by the “king of thieves” – Brian (Michael Caine) – highly regarded as an ‘elder statesman’ among the London criminal scene.
Did you see Mark Kermode‘s excellent “Secrets of Cinema” series on the BBC? (If not, seek it out on a catch-up service!) The first of the series deconstructs the “Heist” movie, showing how such movies track the preparation, the execution and the progressive unravelling of the wicked scheme, typically through internal strife among the gang itself. (Pretty much as you would assume happens most of the time in real life!) Kermode points out that such movies play with our emotion in secretly wishing the bad ‘uns to succeed in doing something we would never have the bottle to ‘step out of line’ to do. “King of Thieves” nicely follows this well trodden story-arc, but – for me – does it with significantly greater style than the norm.
Yes, it’s very much a “Brit-flick”, and I’m not sure how it will play outside of the UK. But the film’s script, penned by Joe Penhall (“The Road”, “Enduring Love”), plays beautifully to the extreme age of its cast – the average age of the actors playing the gang is over 67… and that includes the 35-year old Charlie “Stardust” Cox (who is actually very good as the young foil for the older blades)! There is lots of laugh-out-loud dialogue relating to bodily deficiencies and ailments and the tendencies of old-folk to nod off at inconvenient times! However, its not very deep stuff, giving little background to the characters. And if you are of a sensitive disposition, the language used in the film is pretty extreme: F-bombs and C-bombs are dropped in every other sentence.
The film is delivered with visual style by “The Theory of Everything” director James Marsh. He cleverly reflects that all of the older leads have past records: the film nicely interweaving tiny snippets of past British crime movies to illustrate the career exploits of the now-creaky old folks. (If in the epilepsy-inducing opening titles you thought you caught a subliminal shot of the gold from “The Italian Job” – the superior 1969 version – then you were right!) As well as “The Italian Job”, the snippets also includes “The Lavender Hill Mob” and (if I’m not mistaken) the late George Sewell in “Robbery”.
It’s all delivered to a deafeningly intrusive – but in a good way – jazz-style soundtrack by the continually up-and-coming Benjamin Wallfisch.
As in the recent “The Children Act”, it is the acting of the senior leads that makes the film fly for me. Caine is just MAGNIFICENT, at the age of 85 with the same screen presence he had (as featured) stepping out of that prison in “The Italian Job”; Winstone is as good as ever in playing a menacing thug, and even gets to do a Michael Caine impression!; Gambon is hilarious as the weak-bladdered “Billy the Fish”. But it is Broadbent that really impresses: he generally appears in films as a genial but slightly ditzy old gent in films like the “Potter” series; “Paddington” and “Bridget Jones“. While he has played borderline darker roles (“The Lady in the Van” for example), he rarely goes full “Sexy Beast” evil…. but here he is borderline psycho and displays blistering form. A head-to-head unblinking confrontation between Broadbent and Caine is a high-point in the whole film… just electrifying. I’d love to see BAFTA nominations for them both in Acting/Supporting Acting categories.
In summary, it’s a sweary but stylishly-executed heist movie that has enough humour to thoroughly entertain this cinema-goer. The film is on general release in the UK from September 14th and comes with my recommendation.
Having seen the film at a preview showing last night, I’m pleased to say no, it’s not. I was very much entertained.
The film tells the ridiculous true story of the “over the hill gang” – the bunch of largely pensioner-age criminals who successfully extracted what was definitely £14 million – and could have been up to £200 million – of goodies from a vault in London’s Hatton Gardens jewellery district over the Easter Bank Holiday weekend in 2015. The gang is led by the “king of thieves” – Brian (Michael Caine) – highly regarded as an ‘elder statesman’ among the London criminal scene.
Did you see Mark Kermode‘s excellent “Secrets of Cinema” series on the BBC? (If not, seek it out on a catch-up service!) The first of the series deconstructs the “Heist” movie, showing how such movies track the preparation, the execution and the progressive unravelling of the wicked scheme, typically through internal strife among the gang itself. (Pretty much as you would assume happens most of the time in real life!) Kermode points out that such movies play with our emotion in secretly wishing the bad ‘uns to succeed in doing something we would never have the bottle to ‘step out of line’ to do. “King of Thieves” nicely follows this well trodden story-arc, but – for me – does it with significantly greater style than the norm.
Yes, it’s very much a “Brit-flick”, and I’m not sure how it will play outside of the UK. But the film’s script, penned by Joe Penhall (“The Road”, “Enduring Love”), plays beautifully to the extreme age of its cast – the average age of the actors playing the gang is over 67… and that includes the 35-year old Charlie “Stardust” Cox (who is actually very good as the young foil for the older blades)! There is lots of laugh-out-loud dialogue relating to bodily deficiencies and ailments and the tendencies of old-folk to nod off at inconvenient times! However, its not very deep stuff, giving little background to the characters. And if you are of a sensitive disposition, the language used in the film is pretty extreme: F-bombs and C-bombs are dropped in every other sentence.
The film is delivered with visual style by “The Theory of Everything” director James Marsh. He cleverly reflects that all of the older leads have past records: the film nicely interweaving tiny snippets of past British crime movies to illustrate the career exploits of the now-creaky old folks. (If in the epilepsy-inducing opening titles you thought you caught a subliminal shot of the gold from “The Italian Job” – the superior 1969 version – then you were right!) As well as “The Italian Job”, the snippets also includes “The Lavender Hill Mob” and (if I’m not mistaken) the late George Sewell in “Robbery”.
It’s all delivered to a deafeningly intrusive – but in a good way – jazz-style soundtrack by the continually up-and-coming Benjamin Wallfisch.
As in the recent “The Children Act”, it is the acting of the senior leads that makes the film fly for me. Caine is just MAGNIFICENT, at the age of 85 with the same screen presence he had (as featured) stepping out of that prison in “The Italian Job”; Winstone is as good as ever in playing a menacing thug, and even gets to do a Michael Caine impression!; Gambon is hilarious as the weak-bladdered “Billy the Fish”. But it is Broadbent that really impresses: he generally appears in films as a genial but slightly ditzy old gent in films like the “Potter” series; “Paddington” and “Bridget Jones“. While he has played borderline darker roles (“The Lady in the Van” for example), he rarely goes full “Sexy Beast” evil…. but here he is borderline psycho and displays blistering form. A head-to-head unblinking confrontation between Broadbent and Caine is a high-point in the whole film… just electrifying. I’d love to see BAFTA nominations for them both in Acting/Supporting Acting categories.
In summary, it’s a sweary but stylishly-executed heist movie that has enough humour to thoroughly entertain this cinema-goer. The film is on general release in the UK from September 14th and comes with my recommendation.
BankofMarquis (1832 KP) rated Long Shot (2019) in Movies
May 4, 2019 (Updated May 4, 2019)
Surprisingly Strong Chemistry Between The Leads
Quite a few people that I have spoken with don't like either Charlize Theron or Seth Rogan as performers, so the idea of a pairing of the straight-laced, uptight politician played by Theron and the shlubby, weed-smoking slacker played by Rogan was like "nails on a chalkboard" to them.
And these people would be wrong, for LONG SHOT is a very entertaining, heartfelt romantic comedy that has one big surprise - the strong chemistry between the two leads.
Kind of the "anti-AMERICAN PRESIDENT" (the 1995 Michael Douglas/Annette Benning RomCom written by Aaron Sorkin), LONG SHOT tells the tale of Secretary of State, Charlotte Field (Theron) who embarks on a Presidential bid. When she polls low in "sense of humor" she decides to add a comedy writer to her staff to punch up her speeches. A chance encounter with her childhood next door neighbor leads Field to hire Fred Flarsky (Seth Rogan). Will sparks fly? Can Fred remind Charlotte of why she chose politics in the first place?
What do you think? It's a RomCom afterall, but it's the journey and not the destination that is important.
And...his is a fun journey...mostly because of the performances of Theron and Rogan. Over the years, I have grown to really appreciate Theron - from dramas like NORTH COUNTRY and her Oscar-winning turn in MONSTER, to action flicks like MAD MAX:FURY ROAD and FATE OF THE FURIOUS, to comedies like A MILLION WAYS TO DIE IN THE WEST and this film - there is nothing (apparently) that she can't do. She is really good in all of these - even if the material is not the greatest.
The surprise to me here was the performance of Rogan - it was "wacky", "stoner-ish" and "out there", but toned down and tempered - probably the sign of a good, strong Director at the helm. I bought Flarsky's journey in this story and the relationship between these two characters was believable because Rogan was able to match Theron's energy and show real chemistry between the two.
Other fine turns are given by O'Shea Jackson, Jr (STRAIGHT OUTTA COMPTON), as Rogan's buddy, Ravi Patel (TV's MASTER OF NONE) as one of Theron's support staff and (especially) June Diane Rapheal (TV's GRACE AND FRANKIE) who really shines in the unenviable role of the Theron's Chief of Staff who doesn't approve of putting Rogan's character on the team, but she plays the role with layers - not one-note - and so we get a real person, with conflicted feelings at time, and she rises above the typical type of character in this type of role.
The only disappointment for me was Bob Odenkirk's President (who is stepping down for - he hopes - a much bigger job, MOVIE STAR) and not because of Odenkirk's performance, he was fine with what he was given, but there wasn't much nuance written in this part and (compared to the layers shown/written by others) the one-note-ness of Odenkirk's character was noticeable. As was Andy Serkis as a heavily-made up, older media mogul who is trying to use his wealth to manipulate the events from behind the scene - this character (and make-up) was a "swing and a miss" for me. But, fortunately, neither Serkis nor Odenkirk have much screen time, so it was more of a "distraction" than an "annoyance" for me.
I mention the Director - so I better give credit to Jonathan Levine (the awful SNATCHED with Amy Shumer and Goldie Hawn) - I have not really enjoyed anything else he has Directed, but I have to give him credit for this one - he brings "the funny and the crude" without going overboard, driving the story efficiently while putting in enough yuks and (surprisingly) heart in this movie along the way.
Now...don't be fooled here...there is quite a bit of "crude, lewd and rude" behavior and jokes (a crucial plot point hangs on a "sex act"), so don't expect a gentile, Cary Grant/Katherine Hepburn battle of the sexes. Expect a funny (crude), sexy (lewd) and opinionated (rude) take on the modern political system and how a person can lose their soul if they choose to play the game.
With a large amount of heart - and strong performances/chemistry between the two leads - I was pleasantly surprised by LONG SHOT - and, if you can handle the crude, lude and rude, then you will have a good time at this film.
Letter Grade: A-
8 stars (out of 10) and you can take that to the Bank(OfMarquis)
And these people would be wrong, for LONG SHOT is a very entertaining, heartfelt romantic comedy that has one big surprise - the strong chemistry between the two leads.
Kind of the "anti-AMERICAN PRESIDENT" (the 1995 Michael Douglas/Annette Benning RomCom written by Aaron Sorkin), LONG SHOT tells the tale of Secretary of State, Charlotte Field (Theron) who embarks on a Presidential bid. When she polls low in "sense of humor" she decides to add a comedy writer to her staff to punch up her speeches. A chance encounter with her childhood next door neighbor leads Field to hire Fred Flarsky (Seth Rogan). Will sparks fly? Can Fred remind Charlotte of why she chose politics in the first place?
What do you think? It's a RomCom afterall, but it's the journey and not the destination that is important.
And...his is a fun journey...mostly because of the performances of Theron and Rogan. Over the years, I have grown to really appreciate Theron - from dramas like NORTH COUNTRY and her Oscar-winning turn in MONSTER, to action flicks like MAD MAX:FURY ROAD and FATE OF THE FURIOUS, to comedies like A MILLION WAYS TO DIE IN THE WEST and this film - there is nothing (apparently) that she can't do. She is really good in all of these - even if the material is not the greatest.
The surprise to me here was the performance of Rogan - it was "wacky", "stoner-ish" and "out there", but toned down and tempered - probably the sign of a good, strong Director at the helm. I bought Flarsky's journey in this story and the relationship between these two characters was believable because Rogan was able to match Theron's energy and show real chemistry between the two.
Other fine turns are given by O'Shea Jackson, Jr (STRAIGHT OUTTA COMPTON), as Rogan's buddy, Ravi Patel (TV's MASTER OF NONE) as one of Theron's support staff and (especially) June Diane Rapheal (TV's GRACE AND FRANKIE) who really shines in the unenviable role of the Theron's Chief of Staff who doesn't approve of putting Rogan's character on the team, but she plays the role with layers - not one-note - and so we get a real person, with conflicted feelings at time, and she rises above the typical type of character in this type of role.
The only disappointment for me was Bob Odenkirk's President (who is stepping down for - he hopes - a much bigger job, MOVIE STAR) and not because of Odenkirk's performance, he was fine with what he was given, but there wasn't much nuance written in this part and (compared to the layers shown/written by others) the one-note-ness of Odenkirk's character was noticeable. As was Andy Serkis as a heavily-made up, older media mogul who is trying to use his wealth to manipulate the events from behind the scene - this character (and make-up) was a "swing and a miss" for me. But, fortunately, neither Serkis nor Odenkirk have much screen time, so it was more of a "distraction" than an "annoyance" for me.
I mention the Director - so I better give credit to Jonathan Levine (the awful SNATCHED with Amy Shumer and Goldie Hawn) - I have not really enjoyed anything else he has Directed, but I have to give him credit for this one - he brings "the funny and the crude" without going overboard, driving the story efficiently while putting in enough yuks and (surprisingly) heart in this movie along the way.
Now...don't be fooled here...there is quite a bit of "crude, lewd and rude" behavior and jokes (a crucial plot point hangs on a "sex act"), so don't expect a gentile, Cary Grant/Katherine Hepburn battle of the sexes. Expect a funny (crude), sexy (lewd) and opinionated (rude) take on the modern political system and how a person can lose their soul if they choose to play the game.
With a large amount of heart - and strong performances/chemistry between the two leads - I was pleasantly surprised by LONG SHOT - and, if you can handle the crude, lude and rude, then you will have a good time at this film.
Letter Grade: A-
8 stars (out of 10) and you can take that to the Bank(OfMarquis)
Hadley (567 KP) rated The Graveyard Book in Books
Sep 30, 2019
A different look at ghosts (1 more)
Flow of writing is great
Questions left unanswered (1 more)
There won't be a sequel
Neil Gaiman knows how to turn an innocent childhood into a terror-filled one. 'The Graveyard Book' revolves around a young boy named Nobody Owens. What makes him different from everyone else is that he lives in a graveyard where he's being raised by the ghostly residents. Nobody, or Bod (as his friends call him), ended up here after his family was brutally murdered, which actually doesn't seem to bother him too much throughout the story. Right from the beginning, readers get to follow the murderer as he makes his way through Bod's house, killing all the members of the family except for Bod, who fortunately manages to get away.
Yet, when Bod showed up at the graveyard, not all the residents wanted to keep the boy, but when a woman in grey appears, she settles the argument by telling them to keep him - - - bringing in the woman in grey seemed as though it only happened to introduce the character, which, unfortunately she is only seen one other time throughout the entire novel; this character really wasn't necessary. When Bod is kept, he is given the "Freedom of the Graveyard," which gives him the ability to see and talk to ghosts, as well as other things. This makes for a very intriguing adventure for us readers.
This book is almost flawless with the concept being very original. I honestly have nothing bad to say about the story. Gaiman doesn't use the usual horror tropes, instead he describes horrific events through the eyes of Bod, as he becomes more familiar with the world outside of the graveyard. Gaiman explains all of Bod's natural needs effortlessly within a graveyard, such as Bod learning to read and spell by using the letters on headstones. This book will surely change the way you look at graveyards for the rest of your life, if you hadn't already seen them in this way. 'The Graveyard Book' is a different type of ghost story, where the reader isn't afraid of the spirits, but rather of the living.
Later on in 'the Graveyard Book,' we meet a character named Scarlett. She is one of the only friends that Bod makes who is alive. For the majority of the book, Scarlett believes that Bod is just her imaginary friend, as her mother brings her to the graveyard every day to play (by this time, it is a claimed nature reserve) . But later on, when Scarlett returns as a teenager, she realizes that Bod is actually a real person. My only complaint about Scarlett's character is that the reader gets to see her dream walk- - - something we have been told only ghosts, supernatural creatures and Bod can do- - - yet, this is never explained why she is able to do this. It leaves one to wonder if Scarlett is a supernatural being or just a human with a particular ability?
" One grave in every graveyard belongs to the ghouls. Wander any graveyard long enough and you will find it- - - waterstained and bulging, with cracked or broken stone, scraggly grass or rank weeds about it, and a feeling, when you reach it, of abandonment. It may be colder than the other gravestones, too, and the name on the stone is all too often impossible to read. If there is a statue on the grave it will be headless or so scabbed with fungus and lichens as to look like a fungus itself. If one grave in a graveyard looks like a target for petty vandals, that is the ghoul-gate. If the grave makes you want to be somewhere else, that is the ghoul-gate. " The ghoul-gate has it's own entire scene in the book, but I wish the ghouls had been in the story quite a bit more. Overall, Gaiman wrote a very pleasing book that looks at ghosts in a different light. He brings up real life fears and fictional ones as well. Unfortunately, the book was written in 2008, and it doesn't seem that Gaiman is working on a sequel, so some questions may never be answered for the readers.
I really liked this book, and I think readers who enjoy paranormal aspects will love this story, too. As far as a ghost story goes, this one I highly recommend, but if you are looking for scares, I suggest you look elsewhere.
Yet, when Bod showed up at the graveyard, not all the residents wanted to keep the boy, but when a woman in grey appears, she settles the argument by telling them to keep him - - - bringing in the woman in grey seemed as though it only happened to introduce the character, which, unfortunately she is only seen one other time throughout the entire novel; this character really wasn't necessary. When Bod is kept, he is given the "Freedom of the Graveyard," which gives him the ability to see and talk to ghosts, as well as other things. This makes for a very intriguing adventure for us readers.
This book is almost flawless with the concept being very original. I honestly have nothing bad to say about the story. Gaiman doesn't use the usual horror tropes, instead he describes horrific events through the eyes of Bod, as he becomes more familiar with the world outside of the graveyard. Gaiman explains all of Bod's natural needs effortlessly within a graveyard, such as Bod learning to read and spell by using the letters on headstones. This book will surely change the way you look at graveyards for the rest of your life, if you hadn't already seen them in this way. 'The Graveyard Book' is a different type of ghost story, where the reader isn't afraid of the spirits, but rather of the living.
Later on in 'the Graveyard Book,' we meet a character named Scarlett. She is one of the only friends that Bod makes who is alive. For the majority of the book, Scarlett believes that Bod is just her imaginary friend, as her mother brings her to the graveyard every day to play (by this time, it is a claimed nature reserve) . But later on, when Scarlett returns as a teenager, she realizes that Bod is actually a real person. My only complaint about Scarlett's character is that the reader gets to see her dream walk- - - something we have been told only ghosts, supernatural creatures and Bod can do- - - yet, this is never explained why she is able to do this. It leaves one to wonder if Scarlett is a supernatural being or just a human with a particular ability?
" One grave in every graveyard belongs to the ghouls. Wander any graveyard long enough and you will find it- - - waterstained and bulging, with cracked or broken stone, scraggly grass or rank weeds about it, and a feeling, when you reach it, of abandonment. It may be colder than the other gravestones, too, and the name on the stone is all too often impossible to read. If there is a statue on the grave it will be headless or so scabbed with fungus and lichens as to look like a fungus itself. If one grave in a graveyard looks like a target for petty vandals, that is the ghoul-gate. If the grave makes you want to be somewhere else, that is the ghoul-gate. " The ghoul-gate has it's own entire scene in the book, but I wish the ghouls had been in the story quite a bit more. Overall, Gaiman wrote a very pleasing book that looks at ghosts in a different light. He brings up real life fears and fictional ones as well. Unfortunately, the book was written in 2008, and it doesn't seem that Gaiman is working on a sequel, so some questions may never be answered for the readers.
I really liked this book, and I think readers who enjoy paranormal aspects will love this story, too. As far as a ghost story goes, this one I highly recommend, but if you are looking for scares, I suggest you look elsewhere.
Purple Phoenix Games (2266 KP) rated Bob Ross: Art of Chill Game in Tabletop Games
Jun 30, 2021
Bob Ross is a household name in the United States and has been for quite a while. The man is a legend and part of the Trinity of Mankind (which also includes Mister Rogers and Steve Irwin). Anyone who has watched this man paint instantly recognizes a beautiful human being with extreme talent and the ability to lull audiences into a state of euphoria as he paints mountains, creeks, cabins, and trees. And of course, every one should have a friend. His wholesomeness goes to 11! So what do I find one day whilst perusing the strange board game wares in my local Target one day three years ago but a Bob Ross game. I wasn’t expecting much, but had to have it for nostalgic reasons. Was my money wasted or is there something in this box worth actually playing?
Bob Ross: Art of Chill is a set collection, hand management, card drafting game that has its players attempting to complete masterful paintings before the master does in order to collect bonus “chill points” to win the game. Whomever manages to reach ultimate chill status will be victorious and can return to feeding Peapod, their rascally pocket squirrel.
To setup, place the easel and one of the shuffled painting panels upon it. Place the other panels (paintings) nearby. Place the main scoreboard nearby as well and place the shuffled Chill Cards on its space upon the board. The Technique Cards deck and the Art Supplies Card decks will be shuffled separately and placed below the board with four cards from each deck revealed as an offer. Place the Bob Mover (Bobeeple) on the easel in the first location printed on the panel. Each player will receive a palette, the scoring cube of their color to be placed on the scoreboard, the three Feature Markers, and three random Art Supplies Cards. The game may now begin!
On a turn players will be rolling the Bob die and carrying out its action. These actions are playing a paint card from hand onto their palette, drawing one Art Supplies Card from the deck to their hand, performing one free Action prior to the Action phase, or resolving the Bob die face. The Bob die face requires players to reveal a new Chill Card and resolve its immediate effects, or effects that will remain in play until a new Chill Card is revealed. Secondly, the Bobeeple will move to the next printed stopping point on the panel.
Once the die has been rolled and resolved, the active player will be able to take any three actions available in any order: Draw an Art Supplies Card (from the deck or from the offer), Sweep the Art Supplies Card (discard all face-up cards and reveal four new ones), Apply Paint to Your Palette (by placing it on your palette from your hand of cards), Wash Your Palette (by discarding cards from one of the palette areas to clear it), Earn a Technique Card (by discarding two like-cards from the hand of cards in order to score more VP for painting features in the future), or Paint a Feature (by discarding the required brush from the player’s hand of cards and the correct matching paints already applied to their palette).
Once complete, the next player will take their turn of rolling the die and completing three actions. Should players paint a feature on the panel before Bob moves to that spot on the panel the player(s) will gain extra bonus Chill points. Players may still paint features for points if Bob already has as well, they just will not receive the bonus Bob points. Turns will continue in this fashion until the moment one player has reached ultimate Chill and won the game.
Components. This game has a fair amount of components and I am happy to say they are all great! The cardboard components (palettes, score board) are good. The cards are all lovely linen-finished. The other player components are fine as well. The painting panels are excellent and feature actual Bob Ross masterpieces, and there are 15 double-sided panels in the box! The coolest component is certainly the easel though. It seems to be a somewhat real and functional easel (not that you would really want to paint on it) and it amps up the table appeal when setup and in play. I love the components and I am so glad that Big G Creative made a Bob Ross game with beautiful components. Anything less would be sacrilege.
It probably comes as no surprise that I love this game. I have always loved watching Bob Ross from when I was a child even up through my adulthood and I am relieved to be able to still watch him in action via Netflix. The game, though, is rather surprising. I certainly wasn’t expecting to like this as much as I do and was quite shocked to find out that there was actual substance in a Bob Ross game. Especially when it was stationed next to “games” like Who Wants to Be a Millionaire, Throw Throw Burrito, and the like. I enjoy the nostalgia in seeing my favorite colors in my hands like Phthalo Blue, Cadmium Orange, and Sap Green.
I don’t know if I would really consider this a gateway game, though I believe it really depends on the gamers with whom you are playing. There will be many times when you are concentrating on collecting the colors needed to finish a feature before Bob only to frustratingly never see that color on offer nor in the cards you draw and then the painting has to be refreshed because people can’t seem to stop rolling Bob on the die. However, if you play with people who can literally chill when things don’t go their way, this is a gem. Purple Phoenix Games gives Bob Ross: Art of Chill a 21 / 24. The only thing missing here is a way to, “beat the devil out of it,” and it would make my heart sing.
Bob Ross: Art of Chill is a set collection, hand management, card drafting game that has its players attempting to complete masterful paintings before the master does in order to collect bonus “chill points” to win the game. Whomever manages to reach ultimate chill status will be victorious and can return to feeding Peapod, their rascally pocket squirrel.
To setup, place the easel and one of the shuffled painting panels upon it. Place the other panels (paintings) nearby. Place the main scoreboard nearby as well and place the shuffled Chill Cards on its space upon the board. The Technique Cards deck and the Art Supplies Card decks will be shuffled separately and placed below the board with four cards from each deck revealed as an offer. Place the Bob Mover (Bobeeple) on the easel in the first location printed on the panel. Each player will receive a palette, the scoring cube of their color to be placed on the scoreboard, the three Feature Markers, and three random Art Supplies Cards. The game may now begin!
On a turn players will be rolling the Bob die and carrying out its action. These actions are playing a paint card from hand onto their palette, drawing one Art Supplies Card from the deck to their hand, performing one free Action prior to the Action phase, or resolving the Bob die face. The Bob die face requires players to reveal a new Chill Card and resolve its immediate effects, or effects that will remain in play until a new Chill Card is revealed. Secondly, the Bobeeple will move to the next printed stopping point on the panel.
Once the die has been rolled and resolved, the active player will be able to take any three actions available in any order: Draw an Art Supplies Card (from the deck or from the offer), Sweep the Art Supplies Card (discard all face-up cards and reveal four new ones), Apply Paint to Your Palette (by placing it on your palette from your hand of cards), Wash Your Palette (by discarding cards from one of the palette areas to clear it), Earn a Technique Card (by discarding two like-cards from the hand of cards in order to score more VP for painting features in the future), or Paint a Feature (by discarding the required brush from the player’s hand of cards and the correct matching paints already applied to their palette).
Once complete, the next player will take their turn of rolling the die and completing three actions. Should players paint a feature on the panel before Bob moves to that spot on the panel the player(s) will gain extra bonus Chill points. Players may still paint features for points if Bob already has as well, they just will not receive the bonus Bob points. Turns will continue in this fashion until the moment one player has reached ultimate Chill and won the game.
Components. This game has a fair amount of components and I am happy to say they are all great! The cardboard components (palettes, score board) are good. The cards are all lovely linen-finished. The other player components are fine as well. The painting panels are excellent and feature actual Bob Ross masterpieces, and there are 15 double-sided panels in the box! The coolest component is certainly the easel though. It seems to be a somewhat real and functional easel (not that you would really want to paint on it) and it amps up the table appeal when setup and in play. I love the components and I am so glad that Big G Creative made a Bob Ross game with beautiful components. Anything less would be sacrilege.
It probably comes as no surprise that I love this game. I have always loved watching Bob Ross from when I was a child even up through my adulthood and I am relieved to be able to still watch him in action via Netflix. The game, though, is rather surprising. I certainly wasn’t expecting to like this as much as I do and was quite shocked to find out that there was actual substance in a Bob Ross game. Especially when it was stationed next to “games” like Who Wants to Be a Millionaire, Throw Throw Burrito, and the like. I enjoy the nostalgia in seeing my favorite colors in my hands like Phthalo Blue, Cadmium Orange, and Sap Green.
I don’t know if I would really consider this a gateway game, though I believe it really depends on the gamers with whom you are playing. There will be many times when you are concentrating on collecting the colors needed to finish a feature before Bob only to frustratingly never see that color on offer nor in the cards you draw and then the painting has to be refreshed because people can’t seem to stop rolling Bob on the die. However, if you play with people who can literally chill when things don’t go their way, this is a gem. Purple Phoenix Games gives Bob Ross: Art of Chill a 21 / 24. The only thing missing here is a way to, “beat the devil out of it,” and it would make my heart sing.
Gareth von Kallenbach (980 KP) rated Dredd (2012) in Movies
Aug 7, 2019
The mid 90’s was a strange time for movies. Sure, there were quite a few remembered fondly (just like with any era) but there were also many movies that are forgotten due to their ridiculousness. It was a time that gave us the style of adaptions on par with Alien 3 and Alien Resurrection, or the two Joel Schumacher Batman films. Likewise, there was a Judge Dredd film right in the middle of that time period.
It was a mess. It exemplified everything wrong with many adaptions in the 90’s. Big name actors, over-the-top designs, cheesy dialogue. It tried very hard to be akin to the original Total Recall but instead succeeded at only being a movie fun to laugh at. It featured Sylvester Stallone and Rob Schneider. That is all that needs to be said about that film. So, when Hollywood comes along and decides to make a new adaption, of course the original’s ridiculousness looms over the whole affair. Not helping is the fact that most of the cast and crew are relatively obscure, and its source material (the Judge Dredd comics) is not as well-known as most of Marvel’s or DC’s pantheon. Yet, this brand new adaption, Dredd 3D, soars much higher than the original and manages to be one of those well-hidden gems of Fall 2012. I don’t imagine this film breaking box office records, but it is a wholly worthwhile piece of screen entertainment, even if it has some notable flaws and is overshadowed by past outings in the franchise.
The future America is an irradiated waste land known as the Cursed Earth. On the east coast of North America lies Mega-City One, a vast, violent metropolis containing 800 million residents, where 17,000 crimes are reported daily and “Slo-Mo”, an addictive new drug that slows the user’s perception of time, has been introduced. The only force of order is the Judges, who act as police, judge, jury and executioner. Judge Dredd (Karl Urban) is tasked by the Chief Judge (Rakie Ayola) with evaluating rookie Judge Cassandra Anderson (Olivia Thirlby), a psychic who has failed the tests to become a full Judge. They become involved in a raid upon a crime and Slo-Mo ridden apartment complex known as Peach-Trees, which is ruled by a vicious crime boss Ma-Ma (Lena Heady).
You can guess from the title that the movie is meant to be watched in 3D. But that is where personal opinions of 3D come into play. For me personally, I cannot ding the film’s use of 3D because it uses it well enough that it becomes unnoticeable, which is to say it does not obnoxiously remind you at all times it is meant to be watched in 3D by throwing random things at the camera. But I will say that, although somewhat gimmicky, the “Slo-Mo” segments (which are shot from the perspective of those on the mind-altering drug ‘Slo-Mo’) do use 3D very well and manage to be some of the most visually striking and beautiful shots in the entire film.
The plot is simple to understand and straight forward. There are not huge twists and turns, and manages to be tightly written. It is not extremely memorable for plot standards, but it does not need to be. The story is held up by focusing on three major characters, which some good additional characterization of two more side characters. In that sense, the plot and characters do not pop off the screen into greatness, yet they are still tightly written enough that both elements (plot and characters) are not muddled or confusing. The simple plot, and the fact it all takes place in one apartment complex, makes it easier to focus on action and visuals.
While the visuals are all extremely well-done, the action could use some work. The setting of Mega-City One is extremely well established, as opposed to the original Judge Dredd adaption. It seems like it could be a real place not far off in the future, as it is set up with a realistic visual design – just with added grittiness and subtle science fictional elements. Also, there is not a huge amount of CG and the Judge uniforms especially look like iconic yet possibly realistic futuristic police suits. But the action could use some work, as stated. I could not help but constantly compare it to the recently released film, “The Raid: Redeption”, the Indonesian martial arts police film centering on a single police raid on an apartment complex. The similarities are there.
Both movies have very similar locations and plots, but the difference is that while Dredd has more interesting setting and science fiction elements (and arguably more interesting characters), The Raid: Redemption’s action is far more entertaining and engrossing. The real problem with Dredd is that there are never any real amazing feats of heroics on part of Judge Dredd. They set up the film in a sort of “’Die Hard’ in the future vibe” but that requires the hero to barely overcome overwhelming odds. As it stands, it never really feels like Judge Dredd is in a ton of danger. There are some cool shooting moments, and some even more interesting usage of Judge Anderson’s psychic powers. But at the end of the day, there simply are not many memorable action moments.
Overall, it does not ruin the film at all. It still manages to be an entertaining and interesting movie regardless of memorable action sequences. It has a tightly plotted narrative with fairly well done characters, not muddled by overuse of complexity or plot twists. It manages to be visually excellent with interesting science fictional elements, but never does it soar with its action set-pieces. It would have benefitted with some better use of gunplay or more clever feats of heroics on Judge Dredd’s part. But at least it takes itself seriously enough to not have anything akin to Rob Schneider following Sylvester Stallone around in a cheesy script.
It was a mess. It exemplified everything wrong with many adaptions in the 90’s. Big name actors, over-the-top designs, cheesy dialogue. It tried very hard to be akin to the original Total Recall but instead succeeded at only being a movie fun to laugh at. It featured Sylvester Stallone and Rob Schneider. That is all that needs to be said about that film. So, when Hollywood comes along and decides to make a new adaption, of course the original’s ridiculousness looms over the whole affair. Not helping is the fact that most of the cast and crew are relatively obscure, and its source material (the Judge Dredd comics) is not as well-known as most of Marvel’s or DC’s pantheon. Yet, this brand new adaption, Dredd 3D, soars much higher than the original and manages to be one of those well-hidden gems of Fall 2012. I don’t imagine this film breaking box office records, but it is a wholly worthwhile piece of screen entertainment, even if it has some notable flaws and is overshadowed by past outings in the franchise.
The future America is an irradiated waste land known as the Cursed Earth. On the east coast of North America lies Mega-City One, a vast, violent metropolis containing 800 million residents, where 17,000 crimes are reported daily and “Slo-Mo”, an addictive new drug that slows the user’s perception of time, has been introduced. The only force of order is the Judges, who act as police, judge, jury and executioner. Judge Dredd (Karl Urban) is tasked by the Chief Judge (Rakie Ayola) with evaluating rookie Judge Cassandra Anderson (Olivia Thirlby), a psychic who has failed the tests to become a full Judge. They become involved in a raid upon a crime and Slo-Mo ridden apartment complex known as Peach-Trees, which is ruled by a vicious crime boss Ma-Ma (Lena Heady).
You can guess from the title that the movie is meant to be watched in 3D. But that is where personal opinions of 3D come into play. For me personally, I cannot ding the film’s use of 3D because it uses it well enough that it becomes unnoticeable, which is to say it does not obnoxiously remind you at all times it is meant to be watched in 3D by throwing random things at the camera. But I will say that, although somewhat gimmicky, the “Slo-Mo” segments (which are shot from the perspective of those on the mind-altering drug ‘Slo-Mo’) do use 3D very well and manage to be some of the most visually striking and beautiful shots in the entire film.
The plot is simple to understand and straight forward. There are not huge twists and turns, and manages to be tightly written. It is not extremely memorable for plot standards, but it does not need to be. The story is held up by focusing on three major characters, which some good additional characterization of two more side characters. In that sense, the plot and characters do not pop off the screen into greatness, yet they are still tightly written enough that both elements (plot and characters) are not muddled or confusing. The simple plot, and the fact it all takes place in one apartment complex, makes it easier to focus on action and visuals.
While the visuals are all extremely well-done, the action could use some work. The setting of Mega-City One is extremely well established, as opposed to the original Judge Dredd adaption. It seems like it could be a real place not far off in the future, as it is set up with a realistic visual design – just with added grittiness and subtle science fictional elements. Also, there is not a huge amount of CG and the Judge uniforms especially look like iconic yet possibly realistic futuristic police suits. But the action could use some work, as stated. I could not help but constantly compare it to the recently released film, “The Raid: Redeption”, the Indonesian martial arts police film centering on a single police raid on an apartment complex. The similarities are there.
Both movies have very similar locations and plots, but the difference is that while Dredd has more interesting setting and science fiction elements (and arguably more interesting characters), The Raid: Redemption’s action is far more entertaining and engrossing. The real problem with Dredd is that there are never any real amazing feats of heroics on part of Judge Dredd. They set up the film in a sort of “’Die Hard’ in the future vibe” but that requires the hero to barely overcome overwhelming odds. As it stands, it never really feels like Judge Dredd is in a ton of danger. There are some cool shooting moments, and some even more interesting usage of Judge Anderson’s psychic powers. But at the end of the day, there simply are not many memorable action moments.
Overall, it does not ruin the film at all. It still manages to be an entertaining and interesting movie regardless of memorable action sequences. It has a tightly plotted narrative with fairly well done characters, not muddled by overuse of complexity or plot twists. It manages to be visually excellent with interesting science fictional elements, but never does it soar with its action set-pieces. It would have benefitted with some better use of gunplay or more clever feats of heroics on Judge Dredd’s part. But at least it takes itself seriously enough to not have anything akin to Rob Schneider following Sylvester Stallone around in a cheesy script.
Bob Mann (459 KP) rated The Post (2017) in Movies
Sep 29, 2021
Landing the Hindenburg in a Thunderstorm.
What a combination: Streep, Hanks, Spielberg, Kaminski behind the camera, Williams behind the notes. What could possibly go wrong?
Nothing as it turns out. After, for me, the disappointment of “The BFG” here is Spielberg on firm ground and at the height of his game.
It’s 1971 and the New York Times is in trouble for publishing what became known as “The Pentagon Papers”: a damning account of multiple administration’s dodgy dealings around the Vietnam War, put together by Robert McNamara (Bruce Greenwood, “Star Trek: Into Darkness“) and meant for “posterity” – not for publication! Watching from the sidelines with frustration at their competitor’s scoop are the Washington Post’s editor Ben Bradlee (Tom Hanks, “Bridge of Spies“, “Inferno“) and the new owner Kay Graham (Meryl Streep, “Florence Foster Jenkins“, “Suffragette“). With immaculate timing, Graham is taking the paper public, so needs the newspaper embroiled in any sort of scandal like a hole in the head. But with the US First Amendment under pressure, will Graham and Bradlee put their business and their freedom at risk by publishing and being damned?
Bradlee (Tom Hanks) and Graham (Meryl Streep) in the Washington Post’s newsroom.
Both of the leads play characters that are quite strikingly out of character from their normal roles.
In a seamingly endless run of ‘kick-ass’ women in the movie driving seat, here I expected Streep to be in full “Iron Lady” mode, but in fact she starts the film as quite the opposite: nervous, timid, vascillating. For although the story is about “The Washington Post” and “The Pentagon Papers”, the real story is about Graham herself (Liz Hannah’s script is actually based on Graham’s autobiography). In many ways it’s about a woman, in a male world, overcoming her fear and finding her own voice. As has been demonstrated in many recent films (“Hidden Figures” for example) the working world for woman has changed so markedly since the 60’s and 70’s that it’s almost impossible to relate to these chavenistic attitudes. Graham is repeatedly downtrodden as “not good enough” by her underlings within earshot, and then thanks them “for their frankness”. When the women folk retire at dinner, to let the men-folk talk politics, Graham meekly goes with them. Even her father, for God’s sake, left the newspaper not to her but to her (now late) husband! It’s no surprise then that she is coming from a pretty low base of self-confidence, and her journey in the film – as expertly played by Streep – is an extraordinarily rousing one.
The real deal: Ben Bradlee and Kay Graham.
Hanks, normally the guy you’d most like to invite round for dinner (@tomhanks if you happen to be reading this sir, that’s a genuine invitation… we make a mean lasagne here!) also plays somewhat outside of his normal character here. As Bradlee, he is snappy, brusque and businesslike. Although I don’t think he could ever quite match the irascibility of the character’s portrayal by Jason Robards in the classic “All the President’s Men” – who could? – its a character with real screen presence.
The similarities with Alan J Pakula’s 1976 classic Watergate movie – one of my personal favourites – don’t stop there. The same sets that were once populated by Redford and Hoffman are gloriously reproduced with Spielberg and Janusz Kaminski delivering great tracking shots through the newsroom. (Watch out for Sacha Spielberg – daughter of Stephen and Kate Capshaw – who also turns up there delivering a package).
The scoop revealed: Odenkirk, Hanks and David Cross get the low-down.
The supporting cast includes Sarah Paulson (so memorable in “The Trial of O.J. Simpson”) as Bradlee’s wife Tony, Bradley Whitford (“The West Wing”, “Get Out“) and Tracy Letts (“The Big Short“) as two of Graham’s board advisors and Jesse Plemons (“The Program“, “Bridge of Spies“) as the lead legal advisor. Particularly impressive though is Bob Odenkirk (“Breaking Bad”) as Ben Bagdikian, Bradlee’s lead investigative reporter on the case: all stress, loose change and paranoia in his dealings with the leaky Daniel Ellsberg (Matthew Rhys).
Bagdikian (Bob Odenkirk) ordering a drink for himself and his travelling companion.
In a memorable piece of casting Richard Nixon is played by…. Richard Nixon. Although a silluohetted Curzon Dobell stalks the Oval office, the ex-president’s original phone recordings are played on the soundtrack. (There, I knew those recordings would be useful for something… thank heavens he kept them all!)
The film also demonstrates in fascinating style the newsprint business of yesteryear. When I click a button on my PC and a beautifully laser-printed page streams out of my Epson printer, it still seems like witchcraft to me! But it is extraordinary to think that newspapers in those days were put together by typesetters manually building up the pages from embossed metal letters laboriously slotted into a frame. Brilliantly evocative.
Ellsberg (Matthew Rhys) takes a risk.
If Spielberg has a fault, it is one of sentimentality – something that is pointed out in Susan Lacy’s superb HBO documentary on Spielberg (something I have yet to write a review on, but if you like Spielberg you should definitely seek out). Here he falls into that trap again, with an unnecessary bedroom scene between Graham and her daughter tipping the screenplay into mawkishness. It’s unnecessary since we don’t need the points raised rammed down our throats again. It’s something repeated in a rather bizarre final scene with Graham walking down the steps of the supreme court with admiring woman – only woman – watching her. These irritations tarnish for me what could have been a top-rated film.
But the movie is an impressive watch and older viewers, and anyone interested in American political history will, I think, love it. The film, especially with its nice epilogue, did make me immediately want to come home and put “All the President’s Men” on again… which is never a bad thing. Highly recommended.
Nothing as it turns out. After, for me, the disappointment of “The BFG” here is Spielberg on firm ground and at the height of his game.
It’s 1971 and the New York Times is in trouble for publishing what became known as “The Pentagon Papers”: a damning account of multiple administration’s dodgy dealings around the Vietnam War, put together by Robert McNamara (Bruce Greenwood, “Star Trek: Into Darkness“) and meant for “posterity” – not for publication! Watching from the sidelines with frustration at their competitor’s scoop are the Washington Post’s editor Ben Bradlee (Tom Hanks, “Bridge of Spies“, “Inferno“) and the new owner Kay Graham (Meryl Streep, “Florence Foster Jenkins“, “Suffragette“). With immaculate timing, Graham is taking the paper public, so needs the newspaper embroiled in any sort of scandal like a hole in the head. But with the US First Amendment under pressure, will Graham and Bradlee put their business and their freedom at risk by publishing and being damned?
Bradlee (Tom Hanks) and Graham (Meryl Streep) in the Washington Post’s newsroom.
Both of the leads play characters that are quite strikingly out of character from their normal roles.
In a seamingly endless run of ‘kick-ass’ women in the movie driving seat, here I expected Streep to be in full “Iron Lady” mode, but in fact she starts the film as quite the opposite: nervous, timid, vascillating. For although the story is about “The Washington Post” and “The Pentagon Papers”, the real story is about Graham herself (Liz Hannah’s script is actually based on Graham’s autobiography). In many ways it’s about a woman, in a male world, overcoming her fear and finding her own voice. As has been demonstrated in many recent films (“Hidden Figures” for example) the working world for woman has changed so markedly since the 60’s and 70’s that it’s almost impossible to relate to these chavenistic attitudes. Graham is repeatedly downtrodden as “not good enough” by her underlings within earshot, and then thanks them “for their frankness”. When the women folk retire at dinner, to let the men-folk talk politics, Graham meekly goes with them. Even her father, for God’s sake, left the newspaper not to her but to her (now late) husband! It’s no surprise then that she is coming from a pretty low base of self-confidence, and her journey in the film – as expertly played by Streep – is an extraordinarily rousing one.
The real deal: Ben Bradlee and Kay Graham.
Hanks, normally the guy you’d most like to invite round for dinner (@tomhanks if you happen to be reading this sir, that’s a genuine invitation… we make a mean lasagne here!) also plays somewhat outside of his normal character here. As Bradlee, he is snappy, brusque and businesslike. Although I don’t think he could ever quite match the irascibility of the character’s portrayal by Jason Robards in the classic “All the President’s Men” – who could? – its a character with real screen presence.
The similarities with Alan J Pakula’s 1976 classic Watergate movie – one of my personal favourites – don’t stop there. The same sets that were once populated by Redford and Hoffman are gloriously reproduced with Spielberg and Janusz Kaminski delivering great tracking shots through the newsroom. (Watch out for Sacha Spielberg – daughter of Stephen and Kate Capshaw – who also turns up there delivering a package).
The scoop revealed: Odenkirk, Hanks and David Cross get the low-down.
The supporting cast includes Sarah Paulson (so memorable in “The Trial of O.J. Simpson”) as Bradlee’s wife Tony, Bradley Whitford (“The West Wing”, “Get Out“) and Tracy Letts (“The Big Short“) as two of Graham’s board advisors and Jesse Plemons (“The Program“, “Bridge of Spies“) as the lead legal advisor. Particularly impressive though is Bob Odenkirk (“Breaking Bad”) as Ben Bagdikian, Bradlee’s lead investigative reporter on the case: all stress, loose change and paranoia in his dealings with the leaky Daniel Ellsberg (Matthew Rhys).
Bagdikian (Bob Odenkirk) ordering a drink for himself and his travelling companion.
In a memorable piece of casting Richard Nixon is played by…. Richard Nixon. Although a silluohetted Curzon Dobell stalks the Oval office, the ex-president’s original phone recordings are played on the soundtrack. (There, I knew those recordings would be useful for something… thank heavens he kept them all!)
The film also demonstrates in fascinating style the newsprint business of yesteryear. When I click a button on my PC and a beautifully laser-printed page streams out of my Epson printer, it still seems like witchcraft to me! But it is extraordinary to think that newspapers in those days were put together by typesetters manually building up the pages from embossed metal letters laboriously slotted into a frame. Brilliantly evocative.
Ellsberg (Matthew Rhys) takes a risk.
If Spielberg has a fault, it is one of sentimentality – something that is pointed out in Susan Lacy’s superb HBO documentary on Spielberg (something I have yet to write a review on, but if you like Spielberg you should definitely seek out). Here he falls into that trap again, with an unnecessary bedroom scene between Graham and her daughter tipping the screenplay into mawkishness. It’s unnecessary since we don’t need the points raised rammed down our throats again. It’s something repeated in a rather bizarre final scene with Graham walking down the steps of the supreme court with admiring woman – only woman – watching her. These irritations tarnish for me what could have been a top-rated film.
But the movie is an impressive watch and older viewers, and anyone interested in American political history will, I think, love it. The film, especially with its nice epilogue, did make me immediately want to come home and put “All the President’s Men” on again… which is never a bad thing. Highly recommended.