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    DM1 - The Drum Machine

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    Easy and fast to use, loaded with 154 superb electronic drum kits and beautiful hyper-realistic...

    Sorcery! 4

    Sorcery! 4

    Games and Book

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    An epic adventure through a cursed citadel of monsters, traps and magic. Begin your journey here...

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    STROM

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    STROM is an incredibly fun sampler. Record up to 10 seconds of audio, slice and sequence it,...

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    Auria - Mobile Music Production. Redefined. "This is the first mobile mixing (AND recording AND...

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#8 <a href="https://www.goodreads.com/review/show/3099365981">The Shattering: Prelude to Cataclysm</a> - ★★★★★

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The The Shattering: Prelude to Cataclysm by Christie Golden is the eighth book in the World of Warcraft series. The series covers the lore of the characters that are featured in the popular video game World of Warcraft. This is the first book of the series I have read, as they can be read as standalones too. After reading it, I definitely want to read the rest of the series as well!

I received this book as a Christmas gift from my boyfriend, as we both enjoy the World of Warcraft video game. We played together for a while, but then stopped playing retail and started to play again when the Classic WoW came out. I am familiar with most of the lore in the game, but reading a full book about something that happens during this game (in this case - Cataclysm) is a whole new level of epic!

The Shattering has a focus on the events that happen before the Cataclysm, and the events that actually lead to it, from various character's perspectives, from both the Horde and the Alliance. We get to see the character's perspectives, choices and how even small things have a big impact on what's about to happen.

Get ready to meet some legendary characters: 

<b>Thrall, the Shaman</b>

When Thrall discovers the elements no longer heed the Shaman's call, he has to travel back to his birth place to seek answers, while leaving the leadership of the Horde with the orcs. 

<b><i>"Nature has its own rhythms and reasons. It does not adapt to suit us - we must change to accommodate it."</i></b>

<b>Garrosh, the Orc</b>

Great warrior with a fiery attitude, Garrosh is now in charge of the Horde while Thrall is away. Then the hostility with the Alliance starts to grow. Garrosh's approach is different that what Thrall would have done, and things are about to get more heated. 

<b><i>"But it is a work of a leader to hold all possibilities, even the unpleasant - even the unthinkable."</i></b>

<b>Prince Anduin</b>

Anduin finds himself conflicted about who he is and what his purpose is, when a new adventure starts for him. With the help of Jaina and other amazing characters, he slowly begins to realise where he truly belongs.

The story was amazingly written and very powerful! From the very first chapter, I was invested in the characters and the plot. I kept turning page after page until I finished the book. The characters are very much alive and real. They were all different in their own way which is quite hard to accomplish with so many characters involved. I think what I loved the most was how each character had their own purpose, choices to make and a lesson to learn. Even when wrong choices were made, the characters had their own valid reasoning behind their choices. 

<b>I highly recommend The Shattering if you are a fan of World of Warcraft, but also if you love adventure books and stories that tackle the battle between good and evil.</b>
  
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Matthew Krueger (10051 KP) rated the PlayStation 3 version of Psychonauts in Video Games

May 8, 2020 (Updated May 8, 2020)  
Psychonauts
Psychonauts
Action/Adventure
Whats In Your Head
Psychonauts- I remember playing this game on the oringal Xbox and PS2 and now with the second game coming out this year hopefully. At Pax East this year, I did see the Demo and it looks excellent.

Im going to review the first one. This is the PS3 remaster verison review.

Psychonauts- is a platforming game developed by Double Fine Productions that first released in 2005.

Psychonauts follows the player-character Raz (voiced by Richard Horvitz), a young boy gifted with psychic abilities who runs away from the circus to try to sneak into a summer camp for those with similar powers to become a "Psychonaut", a spy with psychic abilities. He finds that there is a sinister plot occurring at the camp that only he can stop.

 The game is centered on exploring the strange and imaginative minds of various characters that Raz encounters as a Psychonaut-in-training/"Psycadet" to help them overcome their fears or memories of their past, so as to gain their help and progress in the game. Raz gains use of several psychic abilities during the game that are used for both attacking foes and solving puzzles. The player can assign three of these powers to their controller or keyboard for quick use, but all earned powers are available at any time through a selection screen.

The game includes both the "real world" of the camp and its surroundings, as well as a number of "mental worlds" which exist in the consciousness of the game's various characters.

The mental worlds have wildly differing art and level design aesthetics, but generally have a specific goal that Raz must complete to help resolve a psychological issue a character may have, allowing the game's plot to progress.

Within the mental worlds are censors that react negatively to Raz's presence and will attack him. There are also various collectibles within the mental worlds, including "figments" of the character's imagination which help increase Raz's psi ranking, "emotional baggage" which can be sorted by finding tags and bringing them to the baggage, and "memory vaults" which can unlock a short series of slides providing extra information on that character's backstory.

The story is set in fictional Whispering Rock Psychic Summer Camp, a remote US government training facility under the guise of a children's summer camp.

Psychonauts is a platform game that incorporates various adventure elements. The player controls the main character Raz in a third-person, three-dimensional view, helping Raz to uncover a mystery at the Psychonauts training camp. Raz begins with basic movement abilities such as running and jumping, but as the game progresses, Raz gains additional psychic powers such as telekinesis, levitation, invisibility, and pyrokinesis. These abilities allow the player to explore more of the camp as well as fight off enemies.

Despite being well received, Psychonauts did not sell well with only about 100,000 retail units sold at the time of release, leading to severe financial loss for Majesco and their departure from the video game market; the title was considered a commercial failure. Psychonauts since has earned a number of industry awards and gained a cult following.

Its a excellent and phenomenal game and cant wait to play the second one.
  
    Battle Bay

    Battle Bay

    Games

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    A real-time multiplayer battle arena in your pocket. Choose a ship, slap some guns on it and take to...