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Purple Phoenix Games (2266 KP) rated Harsh Shadows in Tabletop Games
Apr 20, 2021
I am definitely a social gamer, but if there is one positive thing to come from the year 2020, it was rediscovering my love of playing solo games. So when Wonderspell reached out about previewing their newest casual solo card game, I was hooked! Taking on the role of a secret agent trying to track down an enemy spy? Yes please! Keep reading to find out more.
Disclaimer: We were provided a copy of this game for the purposes of this preview. The pictured components might not be finalized, and could differ after a successful Kickstarter campaign. -L
Harsh Shadows is a solo card game of hand management, grid movement, and deduction where you are an agent working to collect evidence necessary to apprehend an enemy spy. To setup for a game, randomly place the 9 Location cards in a 3×3 grid. Prepare the Discovery deck as described in the rules, place 1 face-down Discovery card to the right of each Location, and place the rest of the deck off to the side of the grid. Shuffle the Confiscated Item cards and deal the appropriate number to each of the Case File cards – 3 to Evidence, 1 to Red Herring, and 4 to False Leads. The Spy card is placed on the upper-left-most Location, and your Agent card on the lower-right-most Location. Shuffle the Spy Movement cards, and the game is ready to begin! It should look similar to the picture below.
The game is played over a series of rounds in which you will be moving your Agent, performing additional actions, and then moving the Spy. The goal is to track down the Spy, with the correct evidence in hand, before the Spy is able to flee the scene. The first thing that you will do each round is to move your Agent. You may only move to a Location that is adjacent or diagonal to your current Location. Once you move to a new Location, you will draw the top Discovery card from that Location. Discovery cards will either be Items, Clues, or Bombs. Items are collected as potential Evidence, Clues are used to reveal Confiscated Items from Case Files, and Bombs force you to discard a card from your tableau. After you have moved and collected a new Discovery card, you may perform any/all of these additional actions: Use Clue Cards, Place the Tracking Bug, Track the Spy, or Use your current Location’s ability. To Use Clue cards, you will discard a number of clues in order to reveal a Confiscated Item card from a Case File. The Confiscated Items under the Evidence Case File show the 3 items you are required to have in hand to apprehend the Spy by the end of the game. The item under the Red Herring, if you have it in hand at game’s end, will cause you to automatically lose. The 4 items under the False Leads will neither help you win, nor cause you to lose – they simply offer fodder for you to discard when necessary.
Another element required to win the game is to place the Tracking Bug on the Spy. On your turn, you may place the Tracking Bug at your current Location card – if the Spy moves to the Location on a future turn, they are considered to be ‘bugged’ and the Tracking Bug is live! Twice per game, you are allowed to Track the Spy. To do so, you will look at the top card of the Spy Movement deck, and return it to the top. This just lets you see to which Location the Spy is about to move. And finally, you can use your Location’s ability. Once you have taken as many of the additional actions as you want, it is time to move the Spy. Reveal the top card of the Spy Movement deck, and move the Spy in the appropriate direction to a new Location. At the Spy’s new Location, add a Discovery card to its pile. Play continues in this manner until either you make an accusation, or the Spy escapes. In order to make an accusation, you must have Evidence cards in hand, the Spy must be bugged, and you must be at the same Location as the Spy. When you make an accusation, you will reveal any remaining cards under the Evidence and Red Herring Case Files. If you have the 3 matching Evidence cards, you win and apprehend the Spy! BUT if you have the Red Herring card, or you are missing any of the required Evidence cards, you lose. If you haven’t made an accusation in time, the Spy could escape, causing you to lose the game as well – I’ll leave those details for you to discover on your own!
In theory, Harsh Shadows seems like a neat and strategic card game, but how does it hold up in reality? Pretty well, actually! The first thing I want to talk about is how strategic it is, even with its elements of deduction. You need to collect Evidence fast in order to catch the Spy, so what’s the best plan of movement? Also, each Location has a special ability, so is there an ability you need to use now or do you want to wait a bit longer? After using a Location’s ability, it is no longer available for the rest of the game, so you have to time those uses carefully. Along those lines comes the deduction. Sure, you can try to reveal all the Confiscated Items so that you’re 100% sure that you’ve got the right Evidence. But if you don’t work fast enough, the Spy could escape. Are you willing to risk only knowing for sure what 1 piece of Evidence in order to confront the Spy before it’s too late? Or do you want to save up Clues to purchase that coveted Red Herring, to know for sure what not to keep in order to win. There’s a balance of risk with deduction, as well as a real-time element in the sense that the game has a finite amount of rounds. You’re not racing a physical clock, but once the Discovery deck runs out, the Spy is considered to be on the run, on the verge of escaping. Overall, this is a casual card game, but it has a decent amount of strategy to keep you engaged and entertained.
Let’s touch on components for a second. Obviously, this is just a card game, and this is a preview copy. As I said earlier, the final production could differ from this version, but I have to say that this preview copy is good quality. The cards are nice and thick, the artwork thematic and clean. I imagine the rules would get some final edits for slight clarifications, but for the most part the production quality is already pretty decent.
I have to say that Harsh Shadows surprised me. I’d never played a solo game with deduction elements, and it was actually quite exciting. Usually the deduction games I’ve played are based around sussing out a traitor amongst a group of people, so there is that human interaction element that can really help guide your thoughts and decisions. In Harsh Shadows, there’s nobody but yourself – you can’t look for tells in other players because the cards won’t speak to you. It feels riskier in this way because it’s more a game of odds then, instead of your ability to pick out social cues. Other people may feel differently, but I thought this was a neat twist on the deduction mechanic. If you’re looking for a strategic solo game, that plays relatively quickly and casually, I would definitely recommend checking out Harsh Shadows. It goes live on Kickstarter here in April, and I look forward to following its progress!
Disclaimer: We were provided a copy of this game for the purposes of this preview. The pictured components might not be finalized, and could differ after a successful Kickstarter campaign. -L
Harsh Shadows is a solo card game of hand management, grid movement, and deduction where you are an agent working to collect evidence necessary to apprehend an enemy spy. To setup for a game, randomly place the 9 Location cards in a 3×3 grid. Prepare the Discovery deck as described in the rules, place 1 face-down Discovery card to the right of each Location, and place the rest of the deck off to the side of the grid. Shuffle the Confiscated Item cards and deal the appropriate number to each of the Case File cards – 3 to Evidence, 1 to Red Herring, and 4 to False Leads. The Spy card is placed on the upper-left-most Location, and your Agent card on the lower-right-most Location. Shuffle the Spy Movement cards, and the game is ready to begin! It should look similar to the picture below.
The game is played over a series of rounds in which you will be moving your Agent, performing additional actions, and then moving the Spy. The goal is to track down the Spy, with the correct evidence in hand, before the Spy is able to flee the scene. The first thing that you will do each round is to move your Agent. You may only move to a Location that is adjacent or diagonal to your current Location. Once you move to a new Location, you will draw the top Discovery card from that Location. Discovery cards will either be Items, Clues, or Bombs. Items are collected as potential Evidence, Clues are used to reveal Confiscated Items from Case Files, and Bombs force you to discard a card from your tableau. After you have moved and collected a new Discovery card, you may perform any/all of these additional actions: Use Clue Cards, Place the Tracking Bug, Track the Spy, or Use your current Location’s ability. To Use Clue cards, you will discard a number of clues in order to reveal a Confiscated Item card from a Case File. The Confiscated Items under the Evidence Case File show the 3 items you are required to have in hand to apprehend the Spy by the end of the game. The item under the Red Herring, if you have it in hand at game’s end, will cause you to automatically lose. The 4 items under the False Leads will neither help you win, nor cause you to lose – they simply offer fodder for you to discard when necessary.
Another element required to win the game is to place the Tracking Bug on the Spy. On your turn, you may place the Tracking Bug at your current Location card – if the Spy moves to the Location on a future turn, they are considered to be ‘bugged’ and the Tracking Bug is live! Twice per game, you are allowed to Track the Spy. To do so, you will look at the top card of the Spy Movement deck, and return it to the top. This just lets you see to which Location the Spy is about to move. And finally, you can use your Location’s ability. Once you have taken as many of the additional actions as you want, it is time to move the Spy. Reveal the top card of the Spy Movement deck, and move the Spy in the appropriate direction to a new Location. At the Spy’s new Location, add a Discovery card to its pile. Play continues in this manner until either you make an accusation, or the Spy escapes. In order to make an accusation, you must have Evidence cards in hand, the Spy must be bugged, and you must be at the same Location as the Spy. When you make an accusation, you will reveal any remaining cards under the Evidence and Red Herring Case Files. If you have the 3 matching Evidence cards, you win and apprehend the Spy! BUT if you have the Red Herring card, or you are missing any of the required Evidence cards, you lose. If you haven’t made an accusation in time, the Spy could escape, causing you to lose the game as well – I’ll leave those details for you to discover on your own!
In theory, Harsh Shadows seems like a neat and strategic card game, but how does it hold up in reality? Pretty well, actually! The first thing I want to talk about is how strategic it is, even with its elements of deduction. You need to collect Evidence fast in order to catch the Spy, so what’s the best plan of movement? Also, each Location has a special ability, so is there an ability you need to use now or do you want to wait a bit longer? After using a Location’s ability, it is no longer available for the rest of the game, so you have to time those uses carefully. Along those lines comes the deduction. Sure, you can try to reveal all the Confiscated Items so that you’re 100% sure that you’ve got the right Evidence. But if you don’t work fast enough, the Spy could escape. Are you willing to risk only knowing for sure what 1 piece of Evidence in order to confront the Spy before it’s too late? Or do you want to save up Clues to purchase that coveted Red Herring, to know for sure what not to keep in order to win. There’s a balance of risk with deduction, as well as a real-time element in the sense that the game has a finite amount of rounds. You’re not racing a physical clock, but once the Discovery deck runs out, the Spy is considered to be on the run, on the verge of escaping. Overall, this is a casual card game, but it has a decent amount of strategy to keep you engaged and entertained.
Let’s touch on components for a second. Obviously, this is just a card game, and this is a preview copy. As I said earlier, the final production could differ from this version, but I have to say that this preview copy is good quality. The cards are nice and thick, the artwork thematic and clean. I imagine the rules would get some final edits for slight clarifications, but for the most part the production quality is already pretty decent.
I have to say that Harsh Shadows surprised me. I’d never played a solo game with deduction elements, and it was actually quite exciting. Usually the deduction games I’ve played are based around sussing out a traitor amongst a group of people, so there is that human interaction element that can really help guide your thoughts and decisions. In Harsh Shadows, there’s nobody but yourself – you can’t look for tells in other players because the cards won’t speak to you. It feels riskier in this way because it’s more a game of odds then, instead of your ability to pick out social cues. Other people may feel differently, but I thought this was a neat twist on the deduction mechanic. If you’re looking for a strategic solo game, that plays relatively quickly and casually, I would definitely recommend checking out Harsh Shadows. It goes live on Kickstarter here in April, and I look forward to following its progress!
Purple Phoenix Games (2266 KP) rated Lonely Undead in Tabletop Games
May 24, 2021
“I’m so hungry I could eat a horse.” Now, this is an acceptable saying that one might utter flippantly to anyone around them. However, “I’m so lonely I could bite the town Mayor” is generally something that would raise some eyebrows or nervous smiles from eavesdroppers. But why, I ask. Why are we okay with eating horses but not simply biting another human? Probably because of laws. I get that. But sometimes you just need a friend. Someone… like you.
Lonely Undead is a hand management, grid movement, zombie adventure game for one to four players with a super crazy theme. In it, players are Zs looking to make some friends in the neighborhood, but most unturnt neighbors are keeping their distance. So what’s a Z to do? Go bite and infect people so they can be friends forever, of course!
DISCLAIMER: We were provided a prototype copy of this game for the purposes of this review. These are preview copy components, and I do not know for sure if the final components will be any different from these shown. Also, it is not my intention to detail every rule in the game, as there are just too many. This preview will be highlighting the co-op mode with two players. You are invited to download the rulebook, back the game through the Kickstarter campaign, or through any retailers stocking it after fulfillment. -T
To setup, lay out the board somewhere on the table (thankfully the rules do not specify where, so go ahead and be a bit off-center this time). Zs (the players) all start in “Dead Center” of the board. The rulebook indicated how to construct the Living deck, and each deck of different types of cards should be shuffled and put in their place either on the board or just off it. For sake of ease, use the rulebook’s suggested placement of Living (so, NOT the Zs) tokens. Each player receives or chooses a Z to embody, receives two Aid cards, four Limbs, and the game is setup and ready to begin!
Lonely Undead is played over a series of rounds, with each round consisting of two phases: Z Phase and Town Phase. During the Z Phase, the active player will have four actions they may take from the following choices: Movement, Draw an Aid Card, Equip a Card, Sound Check, Attack, and Bite. Each Z has their own unique card with their special actions and other stats. A Z may move up to their Movement amount,including diagonally, for one action.
Aid Cards are very helpful to Zs, and for an action a Z may Draw an Aid Card to their hand. Aid Cards could be stat modifiers, or other special actions available to be used. Some Aid Cards are free to use, but if that text is not on the card, a Z will need to spend an action to Equip a Card to their Z.
When the Z is adjacent to a Living token, they must Sound Check it in order to identify the kind of Living they are stalking. To do this a Z rolls the Chance Die and applies any modifier rolled to their base stat on their card for hearing. This is compared against the Living card that is drawn to see if the Living notices the hunting Z. If the Z is successful in this Sound Check (winning all ties), then the Z may continue with their turn. If the Z fails the check, however, the Z will suffer the consequence detailed on the Living’s card. Once the Living has been identified through a Sound Check (successfully or not), the Z may next Attack the Living by rolling the Chance Die again and applying the modifier to the base attack stat. If successful, the Z flips the Living token over to reveal the injured side, notating that the Living does not need to be Sound Checked again, and is ripe for the bitening. If the Z fails an Attack, though, they will suffer any consequences detailed on the Living’s card. When a Living is injured, they are vulnerable to a Z’s Bite. The Z will roll the special Bite die in an attempt to meet their Bite range on the Z’s character card. A successful Bite means the Z collects a friend and moves that much closer to victory! A failed Bite means the Z must place a color-matched Bite token on the Living standee to signify they cannot be Bitten by that same Z again.
Once a Z has taken their turn, they will draw a Reaction card from its pile. Reactions could be either beneficial to the Z, or could be very very bad news. Some Reaction cards bring Dogs into the game, and these Dogs chase and bite the Zs that drew them. Every Dog bite causes damage to the Z and after all their Limbs are gone, they are perma-dead and out of the game. Other Reactions could cause a Car to zoom down the street, mowing over anything in their path (Zs, Dogs, Living, etc).
In the cooperative mode, players work together to gain 15 friends before 10 Living perish and are placed on the Death Toll tracker. Every two Living tokens on the Death Toll tracker forces the players to draw and enact a Death Toll card. Once the win condition is met the players win!
Components. Again, this is a prototype copy of the game, so components will probably be a bit different in the final version. That said, I do have some opinions here. Firstly, there are a LOT of components included in this game. I am sure that they will all receive some kind of improvement in the final copy, so I will not comment on quality. I was able to play the prototype several times and had no problems with the components doing their job. I do have a comment on the art style. It’s just not my favorite. Now, this is obviously personal opinion, and it certainly does does not turn me off from the game at all. I just need to get it out to the aether that a different art style or genre may fit the game a bit better.
That all said, I THOROUGHLY enjoyed all my plays of Lonely Undead. Once the turns start cookin, you just don’t want to stop playing. Yes, there are random events or spawns that cause some chaos for our heroes, chief of which are the Dogs. Those little buggers will chase you all over town to get that juicy bite off and take one of your Limbs. I hate to say this, but there were many times I hoped to draw a Car card so that it could run over the Dogs (now, in real life I love dogs, but they are perfectly annoying in Lonely Undead). The variety of Z special powers lead to interesting combinations when playing co-op or competitively. However, I honestly prefer the co-op mode here.
In co-op, players are (obviously) working together to Bite and infect as many Living as they possibly can. This makes for some strategic placement between players, as well as combat tactics when Livings are clustered together in a building. Perhaps one Z is better at handling Officers, while another can more easily prey upon Livings from outside areas. Being able to set strategies and tactics by working together has made for some very excellent gaming experiences.
I’m going to be honest, as I always try to do. When I opened up Lonely Undead and saw the art style, I was a bit turned off. But, as I learned the game and played through it several times, I grew to really enjoy the game. I think it’s a great example of taking a tired theme and breathing a bit of new life into it. Yes, zombies are trying to eat people, but typically in zombie games the players are working AGAINST the zombies, not AS the zombies. I think this is a very clever spin. I have certainly and purposefully left out a few rules as surprises for gamers who decide to back this one, and I would recommend that you at least check out the Kickstarter campaign. This may not be for everyone, and even if the art doesn’t change, it is definitely for me. Kudos to Shelby Matussak and Dead Lemon Games for a fine first entry into the gaming world.
CHOMP!
Lonely Undead is a hand management, grid movement, zombie adventure game for one to four players with a super crazy theme. In it, players are Zs looking to make some friends in the neighborhood, but most unturnt neighbors are keeping their distance. So what’s a Z to do? Go bite and infect people so they can be friends forever, of course!
DISCLAIMER: We were provided a prototype copy of this game for the purposes of this review. These are preview copy components, and I do not know for sure if the final components will be any different from these shown. Also, it is not my intention to detail every rule in the game, as there are just too many. This preview will be highlighting the co-op mode with two players. You are invited to download the rulebook, back the game through the Kickstarter campaign, or through any retailers stocking it after fulfillment. -T
To setup, lay out the board somewhere on the table (thankfully the rules do not specify where, so go ahead and be a bit off-center this time). Zs (the players) all start in “Dead Center” of the board. The rulebook indicated how to construct the Living deck, and each deck of different types of cards should be shuffled and put in their place either on the board or just off it. For sake of ease, use the rulebook’s suggested placement of Living (so, NOT the Zs) tokens. Each player receives or chooses a Z to embody, receives two Aid cards, four Limbs, and the game is setup and ready to begin!
Lonely Undead is played over a series of rounds, with each round consisting of two phases: Z Phase and Town Phase. During the Z Phase, the active player will have four actions they may take from the following choices: Movement, Draw an Aid Card, Equip a Card, Sound Check, Attack, and Bite. Each Z has their own unique card with their special actions and other stats. A Z may move up to their Movement amount,including diagonally, for one action.
Aid Cards are very helpful to Zs, and for an action a Z may Draw an Aid Card to their hand. Aid Cards could be stat modifiers, or other special actions available to be used. Some Aid Cards are free to use, but if that text is not on the card, a Z will need to spend an action to Equip a Card to their Z.
When the Z is adjacent to a Living token, they must Sound Check it in order to identify the kind of Living they are stalking. To do this a Z rolls the Chance Die and applies any modifier rolled to their base stat on their card for hearing. This is compared against the Living card that is drawn to see if the Living notices the hunting Z. If the Z is successful in this Sound Check (winning all ties), then the Z may continue with their turn. If the Z fails the check, however, the Z will suffer the consequence detailed on the Living’s card. Once the Living has been identified through a Sound Check (successfully or not), the Z may next Attack the Living by rolling the Chance Die again and applying the modifier to the base attack stat. If successful, the Z flips the Living token over to reveal the injured side, notating that the Living does not need to be Sound Checked again, and is ripe for the bitening. If the Z fails an Attack, though, they will suffer any consequences detailed on the Living’s card. When a Living is injured, they are vulnerable to a Z’s Bite. The Z will roll the special Bite die in an attempt to meet their Bite range on the Z’s character card. A successful Bite means the Z collects a friend and moves that much closer to victory! A failed Bite means the Z must place a color-matched Bite token on the Living standee to signify they cannot be Bitten by that same Z again.
Once a Z has taken their turn, they will draw a Reaction card from its pile. Reactions could be either beneficial to the Z, or could be very very bad news. Some Reaction cards bring Dogs into the game, and these Dogs chase and bite the Zs that drew them. Every Dog bite causes damage to the Z and after all their Limbs are gone, they are perma-dead and out of the game. Other Reactions could cause a Car to zoom down the street, mowing over anything in their path (Zs, Dogs, Living, etc).
In the cooperative mode, players work together to gain 15 friends before 10 Living perish and are placed on the Death Toll tracker. Every two Living tokens on the Death Toll tracker forces the players to draw and enact a Death Toll card. Once the win condition is met the players win!
Components. Again, this is a prototype copy of the game, so components will probably be a bit different in the final version. That said, I do have some opinions here. Firstly, there are a LOT of components included in this game. I am sure that they will all receive some kind of improvement in the final copy, so I will not comment on quality. I was able to play the prototype several times and had no problems with the components doing their job. I do have a comment on the art style. It’s just not my favorite. Now, this is obviously personal opinion, and it certainly does does not turn me off from the game at all. I just need to get it out to the aether that a different art style or genre may fit the game a bit better.
That all said, I THOROUGHLY enjoyed all my plays of Lonely Undead. Once the turns start cookin, you just don’t want to stop playing. Yes, there are random events or spawns that cause some chaos for our heroes, chief of which are the Dogs. Those little buggers will chase you all over town to get that juicy bite off and take one of your Limbs. I hate to say this, but there were many times I hoped to draw a Car card so that it could run over the Dogs (now, in real life I love dogs, but they are perfectly annoying in Lonely Undead). The variety of Z special powers lead to interesting combinations when playing co-op or competitively. However, I honestly prefer the co-op mode here.
In co-op, players are (obviously) working together to Bite and infect as many Living as they possibly can. This makes for some strategic placement between players, as well as combat tactics when Livings are clustered together in a building. Perhaps one Z is better at handling Officers, while another can more easily prey upon Livings from outside areas. Being able to set strategies and tactics by working together has made for some very excellent gaming experiences.
I’m going to be honest, as I always try to do. When I opened up Lonely Undead and saw the art style, I was a bit turned off. But, as I learned the game and played through it several times, I grew to really enjoy the game. I think it’s a great example of taking a tired theme and breathing a bit of new life into it. Yes, zombies are trying to eat people, but typically in zombie games the players are working AGAINST the zombies, not AS the zombies. I think this is a very clever spin. I have certainly and purposefully left out a few rules as surprises for gamers who decide to back this one, and I would recommend that you at least check out the Kickstarter campaign. This may not be for everyone, and even if the art doesn’t change, it is definitely for me. Kudos to Shelby Matussak and Dead Lemon Games for a fine first entry into the gaming world.
CHOMP!
Contains spoilers, click to show
Where to begin with my review? I guess I should start out by being completely honest and mentioning that I did not buy Cinder for myself, and I likely never would have either. After begging me to read it for a while, my best friend ended up buying me a copy for Christmas in the hope that I would give it a go. And to be fair to her, I did. Four times to be precise. The first three times I ended up giving up before chapter four. However, don't let that deter you. On my fourth attempt, I loved it! The only reason I can think of as to why I struggled the other times was because I was in a serious book hangover from another story. So I was a little reluctant to start a new story with characters I wasn't invested in yet, and a story I already knew. Or at least, I thought I did.
So let's start with the plot. Cinder is a retelling of Cinderella. Perhaps another reason for my lack of interest in the beginning as I've never really been a huge fan of that particular princess. What I do enjoy is a fresh twist on a well known story, so I should have known I would enjoy it if I gave it a chance. Like Cinderella, Cinder follows the story of a young girl who lives with her step-mother, and her two step-sisters, no love lost between them. In both, the girl leads a tough, though somewhat mundane life, right up until she meets her prince, and then things start to look up. Blah, blah, blah... We all know the story right? No. Marissa Meyer gives the traditional tale a new spin, and it was like reading the story for the first time. Because of this, I easily finished the story over one (busy) weekend. The story contained just the right mix of adventure, romance, and sci-fi to keep me hooked, even if -in places- the story seemed to drag a little. This was more than made up for with the explosive ending though. The story ends with enough unresolved conflict to keep you wanting more... And if you're anything like me, thankfully you don't have to wait months for the next one (It's called Scarlet BTW). Another great part of this story was the world building and backstory. At one point, the events of WW4 are mentioned, giving us a little insight as to how the world we know morphed into the one in the story. This also prevented the world from becoming too complicated when other races (The Lunars) are introduced, and helped blend the backstories of both races nicely. Lunars are the genetically mutated humans that live on the moon (Luna), and they have the ability to use a power known as "Glamour" to influence other's minds and make them see and believe what they want them to. This particular part impressed me as it was a clever way of introducing magic in an otherwise "normal" world. Because I'm a sucker for a bit of magic. The only real problem I had with this story was that the plot was somewhat predictable at times... For example, pretty much as soon as it was mentioned that there was once a princess who -if she was still alive- could usurp the Queen of the Lunars and restore peace to the two worlds... It was obvious that it was going to end up being Cinder. (This is confirmed at the end of the book).
Now, onto the characters! Meet our protagonist, Linh Cinder. Cinder is a sixteen-year-old living in New Beijing with her evil Step-mother and two step-sisters... But that's pretty much where the similarities with her and the traditional Cinderella end. Not only is our protagonist more than just a pretty face with a kind heart, she is a badass! Throughout the story she impressed me with her attitude, intelligence, and ability to call people out on their bullshit. Fair enough she came across a little whiny at times, but this can be overlooked when you remember she is pretty much still a child who has had a pretty rough life. Unable to remember her life before a crash that claimed the lives of her family, she was adopted by a man who soon died, leaving her at the mercy of his wife, who was not a fan of Cinder. Why, you ask? Well, Cinder is a cyborg, and that is unforgivable and clearly Cinder's fault... According to the step mother at least. Still, despite being shunned by most people who knew the truth about her, Cinder still manages to be a likable character. Yeah she has her flaws, but that's what I liked about her. She's realistic. She's embarrassed by the fact she is a cyborg, especially when she meets the handsome Prince Kai. It was frustrating at times to read scenes with these two, mainly because Cinder was reluctant to tell Kai about her being a cyborg, and it built a wall between them. I mean, I can see where she's coming from. It would be a nice change to just be a normal girl to someone after years of being told she was less. BUT DAMN GIRL! KAI IS A CINNAMON ROLL AND WOULD LOVE YOU EITHER WAY!!!
*Clears throat* Anyway, moving on... Now we can talk about Kai. Handsome, charming, clueless, Prince Kai. We meet Kai pretty early on in the story (first chapter in fact) and from the moment we meet him, we know he and Cinder are destined. Or at least I hope so... I haven't read the second book yet! The only child of the emperor, Kai will someday rule the Eastern Commonwealth. Unfortunately that day comes all too soon when his father contracts the plague and soon after dies, leaving the job to the young Prince. If I'm being completely honest, I was expecting him to crash and burn at some point, but I was pleasantly surprised when he managed to hack it, even going as far as to stand up to the Lunar Queen- A megabitch we will discuss later- despite the fact she could start a war that would cause chaos for the Earthlings. His character development was fun to read. He started as a charismatic prince with a rebellious streak, and by the end of the book he was an Emperor loyal to his people and smarter than he lets on. I was a little disappointed in his reaction to finding out Cinder was a cyborg (and a Lunar), but under the circumstances, he can be forgiven. I'm quite interested in how the rest of Emperor Kai's story is going to play out, especially as he seemed to have something planned at the end of the first book, but I have yet to see if my suspicions are correct about him.
Now time to talk about our main antagonist, Queen Levana AKA The Megabitch. As far as antagonists go, she isn't the most evil I've met, but she is one of the more interesting. Queen of the Lunars, she is a cold, flawless, evil lady, who hates technology, and is infamous for using her glamour to hide her true face. Her motives seem pretty simple. She wants to rule. As Queen of the Lunars, she can do this by marriage, or she can take it by force. She doesn't really seem to care which way she goes about it, but she does suggest a marriage alliance with Prince/Emperor Kai Puh-lease. He and Cinder are OTP. (Also, I have to praise Meyer for the lack of a love triangle here, even though it would have been easy enough to include one. Bless you, child!) For the majority of the story she seems to be cool and in control, which is worrying for those of us rooting for the heroes, but at the Ball Naturally Cinder manages to crack the flawless facade and give us a little insight to the Queen's weakness Score 1 for Cinder! I have a feeling though that the next time we see the Queen, she is going to up her game and really give our heroes some problems, but we shall see!
Overall, I really enjoyed Cinder and I'm glad that I gave it another go. I should really start listening when my friend suggests books to me. It was an entertaining, frustrating, and even heart-breaking story at times, but I loved it. Marissa Meyer has definitely earned another fan, and I cannot wait to get my hands on the rest of the series. I NEED TO KNOW WHAT HAPPENS TO MY SHIP. The book had a few issues of course, but not enough that I would hesitate to read the next book... Hopefully I'll get around to it soon! In the mean time, anyone debating reading Cinder, you should definitely do it! 100%. And if anyone -like me- is struggling to get into it... Stick at it! I swear it's worth it in the end!
So let's start with the plot. Cinder is a retelling of Cinderella. Perhaps another reason for my lack of interest in the beginning as I've never really been a huge fan of that particular princess. What I do enjoy is a fresh twist on a well known story, so I should have known I would enjoy it if I gave it a chance. Like Cinderella, Cinder follows the story of a young girl who lives with her step-mother, and her two step-sisters, no love lost between them. In both, the girl leads a tough, though somewhat mundane life, right up until she meets her prince, and then things start to look up. Blah, blah, blah... We all know the story right? No. Marissa Meyer gives the traditional tale a new spin, and it was like reading the story for the first time. Because of this, I easily finished the story over one (busy) weekend. The story contained just the right mix of adventure, romance, and sci-fi to keep me hooked, even if -in places- the story seemed to drag a little. This was more than made up for with the explosive ending though. The story ends with enough unresolved conflict to keep you wanting more... And if you're anything like me, thankfully you don't have to wait months for the next one (It's called Scarlet BTW). Another great part of this story was the world building and backstory. At one point, the events of WW4 are mentioned, giving us a little insight as to how the world we know morphed into the one in the story. This also prevented the world from becoming too complicated when other races (The Lunars) are introduced, and helped blend the backstories of both races nicely. Lunars are the genetically mutated humans that live on the moon (Luna), and they have the ability to use a power known as "Glamour" to influence other's minds and make them see and believe what they want them to. This particular part impressed me as it was a clever way of introducing magic in an otherwise "normal" world. Because I'm a sucker for a bit of magic. The only real problem I had with this story was that the plot was somewhat predictable at times... For example, pretty much as soon as it was mentioned that there was once a princess who -if she was still alive- could usurp the Queen of the Lunars and restore peace to the two worlds... It was obvious that it was going to end up being Cinder. (This is confirmed at the end of the book).
Now, onto the characters! Meet our protagonist, Linh Cinder. Cinder is a sixteen-year-old living in New Beijing with her evil Step-mother and two step-sisters... But that's pretty much where the similarities with her and the traditional Cinderella end. Not only is our protagonist more than just a pretty face with a kind heart, she is a badass! Throughout the story she impressed me with her attitude, intelligence, and ability to call people out on their bullshit. Fair enough she came across a little whiny at times, but this can be overlooked when you remember she is pretty much still a child who has had a pretty rough life. Unable to remember her life before a crash that claimed the lives of her family, she was adopted by a man who soon died, leaving her at the mercy of his wife, who was not a fan of Cinder. Why, you ask? Well, Cinder is a cyborg, and that is unforgivable and clearly Cinder's fault... According to the step mother at least. Still, despite being shunned by most people who knew the truth about her, Cinder still manages to be a likable character. Yeah she has her flaws, but that's what I liked about her. She's realistic. She's embarrassed by the fact she is a cyborg, especially when she meets the handsome Prince Kai. It was frustrating at times to read scenes with these two, mainly because Cinder was reluctant to tell Kai about her being a cyborg, and it built a wall between them. I mean, I can see where she's coming from. It would be a nice change to just be a normal girl to someone after years of being told she was less. BUT DAMN GIRL! KAI IS A CINNAMON ROLL AND WOULD LOVE YOU EITHER WAY!!!
*Clears throat* Anyway, moving on... Now we can talk about Kai. Handsome, charming, clueless, Prince Kai. We meet Kai pretty early on in the story (first chapter in fact) and from the moment we meet him, we know he and Cinder are destined. Or at least I hope so... I haven't read the second book yet! The only child of the emperor, Kai will someday rule the Eastern Commonwealth. Unfortunately that day comes all too soon when his father contracts the plague and soon after dies, leaving the job to the young Prince. If I'm being completely honest, I was expecting him to crash and burn at some point, but I was pleasantly surprised when he managed to hack it, even going as far as to stand up to the Lunar Queen- A megabitch we will discuss later- despite the fact she could start a war that would cause chaos for the Earthlings. His character development was fun to read. He started as a charismatic prince with a rebellious streak, and by the end of the book he was an Emperor loyal to his people and smarter than he lets on. I was a little disappointed in his reaction to finding out Cinder was a cyborg (and a Lunar), but under the circumstances, he can be forgiven. I'm quite interested in how the rest of Emperor Kai's story is going to play out, especially as he seemed to have something planned at the end of the first book, but I have yet to see if my suspicions are correct about him.
Now time to talk about our main antagonist, Queen Levana AKA The Megabitch. As far as antagonists go, she isn't the most evil I've met, but she is one of the more interesting. Queen of the Lunars, she is a cold, flawless, evil lady, who hates technology, and is infamous for using her glamour to hide her true face. Her motives seem pretty simple. She wants to rule. As Queen of the Lunars, she can do this by marriage, or she can take it by force. She doesn't really seem to care which way she goes about it, but she does suggest a marriage alliance with Prince/Emperor Kai Puh-lease. He and Cinder are OTP. (Also, I have to praise Meyer for the lack of a love triangle here, even though it would have been easy enough to include one. Bless you, child!) For the majority of the story she seems to be cool and in control, which is worrying for those of us rooting for the heroes, but at the Ball Naturally Cinder manages to crack the flawless facade and give us a little insight to the Queen's weakness Score 1 for Cinder! I have a feeling though that the next time we see the Queen, she is going to up her game and really give our heroes some problems, but we shall see!
Overall, I really enjoyed Cinder and I'm glad that I gave it another go. I should really start listening when my friend suggests books to me. It was an entertaining, frustrating, and even heart-breaking story at times, but I loved it. Marissa Meyer has definitely earned another fan, and I cannot wait to get my hands on the rest of the series. I NEED TO KNOW WHAT HAPPENS TO MY SHIP. The book had a few issues of course, but not enough that I would hesitate to read the next book... Hopefully I'll get around to it soon! In the mean time, anyone debating reading Cinder, you should definitely do it! 100%. And if anyone -like me- is struggling to get into it... Stick at it! I swear it's worth it in the end!
A Bibliophagist (113 KP) rated Scythe (Arc of a Scythe #1) in Books
Jan 27, 2020
Well written (3 more)
Unique plot
Less YA tropes
No teen angst and romance
Not your typical YA
I approached this book with little expectation. I saw it cluttering up my feed on Instagram and being posted by everyone. I liked the cover (I'm a sucker for good covers and any YA without a photo manipulated monstrosity catches my eye). However every time I picked it up in the store and read the back and I just wasn't interested.
So in a New year new me moment, I forced myself to pick up two popular books that I was not interested in. Since they were both YA, they'd be quick reads and my expectations could below. I also forced my picks to not be hard SciFi, as I need to step out of my comfort zone. I picked this up, and developed more concern when I noticed how divided the reviews were, I noticed people were either firmly in the "this is my most favorite book ever" or in the "this is the most boring book ever I hated it" camps. I rarely rate books 1 or 5, so I wanted to see how I felt.
Honestly, I was very pleasantly surprised. This book is YA, and obviously has some YA aspects, but it doesn't follow the tropes unless stripped down to bullet points and is surprisingly well written. This well written aspect, with no intentions of making people mad, I think is why so many found it boring. If you primarily read YA, and are used to it's over the top writing, it's over the top dialogue and relationships and emotions, then yes, this book was probably horribly boring.
We do open with the standard tropes of uninteresting, normal girl and boy get thrown into something extraordinary. But that's where the stereotypes ended for me. The author quickly throws us into the world and the events of the story. We're in the future, who knows how far past the present, where society has overcome death. AI has evolved and "The Cloud" is now "The Thunderhead" a massive AI database that has solved most of the world's problems, eliminated poverty, war, government, created jobs for everyone, and even defeated death. We all have healing nanites that prevent illness and repair injury, and even in the case of death, we can be revived at a revival center and be greeted with some tasty ice cream. If we start feeling our age, we can just "turn a corner" resetting ourselves to a younger version of ourselves while retaining our memories.
Now, in a world without death, but babies are still being born, some form of population control is in order, the balance must be restored. So the world created the Scythedom. An organization outside the authority of "The Thunderhead" because death has and always should be a responsibility of the living. Those who become Scythes, must "Glean" (permanently kill) a quota of people every year to maintain population control. How they do so is up to them, but there are rules, a Scythe cannot show bias or malice in their choices, they cannot marry or have a family, they cannot kill another Scythe (but they can glean themselves) or someone with immunity, They may grant immunity to those they feel worthy, they must kill the families of those who resist, and they are above all other laws. The vagueness of these laws worked when the Scythedom was first created, but the world has become complicated, and some people have decided to find joy in what they do, even if it's killing.
Our story follows two teenagers who recently encountered the Honorable Scythe Faraday, Citra, and Rowan. Citra showed gumption and sass and moral balance, and Rowan held the hand of a boy that was not his friend as he was gleaned. Faraday is considered old school and chooses all that is gleaned by old school, age of mortality statistics. If a percentage of teenagers died in alcohol-related car accidents, he found a teenager with a penchant for drinking, who just got a car, and gleaned them. He believes the job is necessary, but should never be enjoyed, you need to be moral and compassionate and hurt every time. He is granted permission to take on an apprentice, and he takes on two, Rowan and Citra. Neither want it, nor should they, but should they become a Scythe, their families will receive immunity as long as they shall live, which in this day in age could be forever. So, reluctantly they both take it. There is a glamour to Scythedom as well, they'll wat for nothing, people will bend over backward to provide them with their desires in the hopes of immunity. If these two follow the teachings of Faraday, they won't be tempted by this, they won't abuse it, but not everyone feels the same way.
Citra and Rowan begin training (it gets a bit YAish here) studying history, poisons, combat, weapons. The goal to make them perfect, moral, compassionate, killing machines. Everything is going as well as it can, and luckily the book doesn't do what every other YA author would do and give us pages upon pages of the two falling in love, awkward encounters, stolen kisses. We have none of that thankfully. The dialogue is all purposeful and helps propel the plot, not flowery passages talking about teenage angst and feelings. But, it is a book, after all, so everything starts falling apart when a group of "New Age" Scythes, Scythes that believe they should enjoy their jobs, who take pleasure in mass killings (entire flights, festivals, food courts) stir things up at a Scythe Conclave meeting. They question if having two apprentices hurts whether or not the Conclave can judge the worthiness of either, or if them being friends will result in them always helping each other. How can they truly judge their ability if they always have each other's support? So they propose, since no law prevents it, that whichever apprentice should be chosen (remember Faraday was given permission to have ONE apprentice) will have to Glean the other. The Lead Scythe allows it, and honestly, this is one aspect of the book I struggled with, but I think was supposed to express the corruption of the Scythedom, at times when things aren't in writing they say "welp can't do it" and other times they say "welp nothing says we can't do it". Faraday attempts to free our two protagonists from their apprenticeships, but instead, they are separated, one going to a respected Old School Scythe, one going to the very modern group that started this whole problem, thrusting them into a world excess, deprivation, and honestly psychotic murdering. They now train, separately, knowing that one will die unless they can figure out a way to change things.
Even writing that sounds so Yaish, but it doesn't feel that way because it's so well written. The author doesn't give us Romeo and Juliet, no pining, no romance, just two kids trying to be that, good. Even when surrounded by something very bad. So, if you want to star crossed lovers, you won't like this book. If you like character development and struggle, you might like this book. We arguably see more of Rowan's development, Citra for me felt less focused on or given fewer opportunities for growth, and she had a bit of an attitude that made me no like her much, but given her circumstances, I UNDERSTOOD why she was the way she is, and I can't say I wouldn't be just as grumpy. If anything her response to the corruption and the situation felt very real, even if it sacrificed having a manic pixie daydream mary sue to project myself into. While appearances weren't really given for the two, setting them up to be good old fashioned Mary Sue and Gary Stu, they were very much their own people, with little room for the reader to pretend to be them. So another star in the breaking the YA mold category. We watch them struggle with where they are, and how to come to terms with their inevitable future, either being takers of life or having their life taken.
Overall this was refreshing, while it was an easy read and was a good "palette cleanser" and m boyfriend calls my YA marathons in between books that actually linger in my soul. It felt elevated, sure it was still very much YA, but it was more thought out than the standard, it focused on the story and not the romance, it focused on important things, and it never lost sight of its story. I started at 11am on a Sunday and Finished by noon on Monday, eager for the next. It was an unexpected, refreshing read, with a unique concept that has room for more. The sequel doesn't feel forced, and if I never got it, this story is finished, but the world and situation created to allow for more, without feeling like a forced trilogy. I wanted to know how this story was going to play out, and now that it has, I want to know how the next story in this set up plays out.
So in a New year new me moment, I forced myself to pick up two popular books that I was not interested in. Since they were both YA, they'd be quick reads and my expectations could below. I also forced my picks to not be hard SciFi, as I need to step out of my comfort zone. I picked this up, and developed more concern when I noticed how divided the reviews were, I noticed people were either firmly in the "this is my most favorite book ever" or in the "this is the most boring book ever I hated it" camps. I rarely rate books 1 or 5, so I wanted to see how I felt.
Honestly, I was very pleasantly surprised. This book is YA, and obviously has some YA aspects, but it doesn't follow the tropes unless stripped down to bullet points and is surprisingly well written. This well written aspect, with no intentions of making people mad, I think is why so many found it boring. If you primarily read YA, and are used to it's over the top writing, it's over the top dialogue and relationships and emotions, then yes, this book was probably horribly boring.
We do open with the standard tropes of uninteresting, normal girl and boy get thrown into something extraordinary. But that's where the stereotypes ended for me. The author quickly throws us into the world and the events of the story. We're in the future, who knows how far past the present, where society has overcome death. AI has evolved and "The Cloud" is now "The Thunderhead" a massive AI database that has solved most of the world's problems, eliminated poverty, war, government, created jobs for everyone, and even defeated death. We all have healing nanites that prevent illness and repair injury, and even in the case of death, we can be revived at a revival center and be greeted with some tasty ice cream. If we start feeling our age, we can just "turn a corner" resetting ourselves to a younger version of ourselves while retaining our memories.
Now, in a world without death, but babies are still being born, some form of population control is in order, the balance must be restored. So the world created the Scythedom. An organization outside the authority of "The Thunderhead" because death has and always should be a responsibility of the living. Those who become Scythes, must "Glean" (permanently kill) a quota of people every year to maintain population control. How they do so is up to them, but there are rules, a Scythe cannot show bias or malice in their choices, they cannot marry or have a family, they cannot kill another Scythe (but they can glean themselves) or someone with immunity, They may grant immunity to those they feel worthy, they must kill the families of those who resist, and they are above all other laws. The vagueness of these laws worked when the Scythedom was first created, but the world has become complicated, and some people have decided to find joy in what they do, even if it's killing.
Our story follows two teenagers who recently encountered the Honorable Scythe Faraday, Citra, and Rowan. Citra showed gumption and sass and moral balance, and Rowan held the hand of a boy that was not his friend as he was gleaned. Faraday is considered old school and chooses all that is gleaned by old school, age of mortality statistics. If a percentage of teenagers died in alcohol-related car accidents, he found a teenager with a penchant for drinking, who just got a car, and gleaned them. He believes the job is necessary, but should never be enjoyed, you need to be moral and compassionate and hurt every time. He is granted permission to take on an apprentice, and he takes on two, Rowan and Citra. Neither want it, nor should they, but should they become a Scythe, their families will receive immunity as long as they shall live, which in this day in age could be forever. So, reluctantly they both take it. There is a glamour to Scythedom as well, they'll wat for nothing, people will bend over backward to provide them with their desires in the hopes of immunity. If these two follow the teachings of Faraday, they won't be tempted by this, they won't abuse it, but not everyone feels the same way.
Citra and Rowan begin training (it gets a bit YAish here) studying history, poisons, combat, weapons. The goal to make them perfect, moral, compassionate, killing machines. Everything is going as well as it can, and luckily the book doesn't do what every other YA author would do and give us pages upon pages of the two falling in love, awkward encounters, stolen kisses. We have none of that thankfully. The dialogue is all purposeful and helps propel the plot, not flowery passages talking about teenage angst and feelings. But, it is a book, after all, so everything starts falling apart when a group of "New Age" Scythes, Scythes that believe they should enjoy their jobs, who take pleasure in mass killings (entire flights, festivals, food courts) stir things up at a Scythe Conclave meeting. They question if having two apprentices hurts whether or not the Conclave can judge the worthiness of either, or if them being friends will result in them always helping each other. How can they truly judge their ability if they always have each other's support? So they propose, since no law prevents it, that whichever apprentice should be chosen (remember Faraday was given permission to have ONE apprentice) will have to Glean the other. The Lead Scythe allows it, and honestly, this is one aspect of the book I struggled with, but I think was supposed to express the corruption of the Scythedom, at times when things aren't in writing they say "welp can't do it" and other times they say "welp nothing says we can't do it". Faraday attempts to free our two protagonists from their apprenticeships, but instead, they are separated, one going to a respected Old School Scythe, one going to the very modern group that started this whole problem, thrusting them into a world excess, deprivation, and honestly psychotic murdering. They now train, separately, knowing that one will die unless they can figure out a way to change things.
Even writing that sounds so Yaish, but it doesn't feel that way because it's so well written. The author doesn't give us Romeo and Juliet, no pining, no romance, just two kids trying to be that, good. Even when surrounded by something very bad. So, if you want to star crossed lovers, you won't like this book. If you like character development and struggle, you might like this book. We arguably see more of Rowan's development, Citra for me felt less focused on or given fewer opportunities for growth, and she had a bit of an attitude that made me no like her much, but given her circumstances, I UNDERSTOOD why she was the way she is, and I can't say I wouldn't be just as grumpy. If anything her response to the corruption and the situation felt very real, even if it sacrificed having a manic pixie daydream mary sue to project myself into. While appearances weren't really given for the two, setting them up to be good old fashioned Mary Sue and Gary Stu, they were very much their own people, with little room for the reader to pretend to be them. So another star in the breaking the YA mold category. We watch them struggle with where they are, and how to come to terms with their inevitable future, either being takers of life or having their life taken.
Overall this was refreshing, while it was an easy read and was a good "palette cleanser" and m boyfriend calls my YA marathons in between books that actually linger in my soul. It felt elevated, sure it was still very much YA, but it was more thought out than the standard, it focused on the story and not the romance, it focused on important things, and it never lost sight of its story. I started at 11am on a Sunday and Finished by noon on Monday, eager for the next. It was an unexpected, refreshing read, with a unique concept that has room for more. The sequel doesn't feel forced, and if I never got it, this story is finished, but the world and situation created to allow for more, without feeling like a forced trilogy. I wanted to know how this story was going to play out, and now that it has, I want to know how the next story in this set up plays out.
Erika (17788 KP) rated Loki - Season 1 in TV
Jul 16, 2021 (Updated Jul 16, 2021)
I’ll stick with Loki’s original story-arc.
Contains spoilers, click to show
Loki, featuring the return of Tom Hiddleston to the MCU, has escaped with the tesseract, and is subsequently caught by the TVA. He agrees to help Owen Wilson’s Mobius track down a variant that is conveniently a version of himself. What ensues is a painful setup for Ironman with Magic… oh, sorry, Dr. Strange and the Multiverse of Madness.
On one hand, my ma always told me, if you don’t have anything nice to say, don’t say anything at all, but on the other hand, I haven’t been this pissed off at a major franchise since Star Wars: The Last Jedi. My visceral, negative reaction was caused by many things.
First, this series did not need to be made. Loki had a perfect ending to his overall arc, and it really didn’t need to be messed with. I am a huge Tom Hiddleston fan, I went to NYC to see him in a play, waited outside freezing my butt off to meet him, all of that. I was so glad when Loki was killed off, so he’d be free to do other things, and not just be known for Loki. Alas, that did not happen.
This series was made for two subsets of fans: the fans that can’t accept the death of their favorite character, and the fans that are absolutely, irrationally obsessed with having their favorite character paired up romantically. I fall into neither of these categories. ‘More Stories to Tell’ was the tagline… it should have been ‘More Money to be Made’.
After watching the same movie in a different flavor for over ten years, I realized that maybe the MCU wasn’t for me anymore. But, when Loki was announced, I was promised something new and weird! I thought, maybe this will be the show to get me back into the MCU. That was not the case. I cannot believe the rave reviews about this series; did we all watch the same thing?
The first warning sign for me was when it was announced that Michael Waldron, who was a writer for Rick & Morty was going to be helming this series. Rick & Morty is funny… if you’re a dude-bro, drunk, or high. When I read a few of his interviews prior to the release of Loki, another warning sign, this guy kind of sounded like a huge douchebag. I was then calmed and reassured that maybe it wouldn’t be a train-wreck because Hiddleston was heavily involved in the series.
As I’ve mentioned before, we were promised something new, different, and weird. Don’t make promises you can’t keep, creative team behind Loki.
Episode 1 was cheap; did I need to see clips from previous movies used in a very uncreative way? No, I did not. There was also something just off about the casting of Wilson. Now, this may be on me because my teen-years were spent quoting Owen Wilson films. There were a few things I liked about Episode 1, like the Blade Runner robot reference. There was a red flag in this episode though. Pro-tip: never, EVER have a character verbalize/confirm that they’re smart. Because it’s probably not the case.
Episode 2 was the bright spot, it was my favorite, by far. It was fast-paced, amusing, and the most interesting episode out of the whole series. The Mt Vesuvius/unleashing of the goats thing was the sort of thing I was looking for in this series. I actually chuckled a little, which rarely happens. It moved the story along, and we get the big reveal of the Loki variant that’s causing all the havoc.
Episode 3 was, for lack of a better word, boring. The pace slowed, and it was the infamous Disney+ show filler episode. We’re introduced to Mary Sue, sorry, I mean Lady Loki, but not really, Sylvie, the Enchantress, right? No, wait, she’s a completely different, new character. Probably shouldn’t have opted for the name Sylvie in that case. She’s a brand new, *strong* female, that shows her strength by punching people and has no personality (see: Carol Danvers - Captain Marvel, Hope van Dyne - Ant-Man). Y’all, you told me you were going to give me something different, new, weird. A Mary Sue isn’t new, different, or weird. This episode was a get-to-know-each-other, and build a pseudo-sibling relationship, right? Because anything else would be weird in a bad way, not an interesting way. There was a considerable shift in our TVA ‘Smart’ Loki character evolution, he opened-up, announced that he was a member of the LGBTQQIAAP nation, progress! First bi-sexual character in the MCU, way to go Disney, getting with the times! It was still a filler episode though, and while the stakes seemed high, you knew that there were three more episodes to go, of course they would live.
Again, I was reassured after this lackluster episode by Hiddleston, that 4 and 5 were his favorite. That fact is now disturbing.
Episode 4 was the death knell. I think the response from the creative team afterwards was also incredibly tone-deaf, and, quite frankly, insulting. The 4th episode was so bad, I legitimately had to go cleanse my eyes and brain with a GBBO marathon. The fact that the creative team had no idea that the insta-love (see: Jane and Thor - Thor) between two characters that had seemingly formed a pseudo-sibling relationship wouldn’t come off a little incest-y is really strange to me. If a pseudo-sibling relationship was not the intention, then it was poor writing, directing and acting by all parties involved. Sometimes, when a Mary Sue punches our main character, he falls in love with her (see: Hope and Scott - Ant-Man). The whole narcissism thing was hilarious, I’m glad our TVA ‘Smart’ Loki was cured of that by Sylvie and another *strong* personality-lacking woman (see: Sif -Thor/Thor: the Dark World) kicking him between the legs was what he’d needed all along. If a small portion of this episode was actually utilizing the myth of Narcissus, then I’m glad they followed it through to the dying part. This is when everything clicked for me. Our TVA ‘Smart’ Loki’s character evolution made him a big ol’ bowl of mushy, overcooked oatmeal. HOW and WHY would you take one of the best anti-heroes in the MCU, or any superhero franchise, and make him so mushy? More importantly, I didn’t care about what happened to any of the characters, except B-15. Normally, that’s my cue to stop watching a show, but I wanted to see if they tried to convince audiences that this Oatmeal Loki was actually smart and logical.
Episode 5 was when things slightly improved. Again, I couldn’t forgive the events of Episode 4, and I totally fast-forwarded during whatever talk Loki and Mary Sue, sorry, Sylvie, had with a blankie around their shoulders. All of the other Lokis were better in their tiny amount of screen time than Oatmeal Loki and Mary Sue Loki. Alligator Loki had more personality than Sylvie. Richard Grant is the superior Loki in my opinion. This episode also reintroduced hand holding with CGI colors swirling around characters (see: Guardians of the Galaxy).
Episode 6 was our finale. Thank God. We’re introduced to the real head of the TVA, which was who everyone was expecting. This episode was a little slow-paced, with a lot of interesting chit-chat. Oatmeal Loki actually seemed like he had a brain cell or two for a few brief, fleeting moments. He even showed off some of his powers, which, by the way, we were told we’d see more of… but didn’t. Then, our Oatmeal Loki was distracted by his Mary Sue, went for a kiss, and plopped right on his ass, looking like a fool. I almost snorted my coffee as I watched. Then, they confirmed a Season 2.
Honestly, I was hoping Oatmeal Loki and Mary Sue Loki would get killed off. Sadly, it didn’t happen, and they’re getting another series, and an appearance in Ironman with Magic. I’m so glad this series was something new, different, and weird, not just the bog-standard, MCU drivel we normally get. Oh, wait… I probably don’t even need to state that this wasn’t my cup of tea, and, again, solidified the fact that I’m over the MCU. I also know that I should avoid anything Michael Waldron and Kate Herron touch. Eventually, I’ll stop feeling betrayed by Hiddleston, but it may take a while. Is that ridiculous? Probably.
On one hand, my ma always told me, if you don’t have anything nice to say, don’t say anything at all, but on the other hand, I haven’t been this pissed off at a major franchise since Star Wars: The Last Jedi. My visceral, negative reaction was caused by many things.
First, this series did not need to be made. Loki had a perfect ending to his overall arc, and it really didn’t need to be messed with. I am a huge Tom Hiddleston fan, I went to NYC to see him in a play, waited outside freezing my butt off to meet him, all of that. I was so glad when Loki was killed off, so he’d be free to do other things, and not just be known for Loki. Alas, that did not happen.
This series was made for two subsets of fans: the fans that can’t accept the death of their favorite character, and the fans that are absolutely, irrationally obsessed with having their favorite character paired up romantically. I fall into neither of these categories. ‘More Stories to Tell’ was the tagline… it should have been ‘More Money to be Made’.
After watching the same movie in a different flavor for over ten years, I realized that maybe the MCU wasn’t for me anymore. But, when Loki was announced, I was promised something new and weird! I thought, maybe this will be the show to get me back into the MCU. That was not the case. I cannot believe the rave reviews about this series; did we all watch the same thing?
The first warning sign for me was when it was announced that Michael Waldron, who was a writer for Rick & Morty was going to be helming this series. Rick & Morty is funny… if you’re a dude-bro, drunk, or high. When I read a few of his interviews prior to the release of Loki, another warning sign, this guy kind of sounded like a huge douchebag. I was then calmed and reassured that maybe it wouldn’t be a train-wreck because Hiddleston was heavily involved in the series.
As I’ve mentioned before, we were promised something new, different, and weird. Don’t make promises you can’t keep, creative team behind Loki.
Episode 1 was cheap; did I need to see clips from previous movies used in a very uncreative way? No, I did not. There was also something just off about the casting of Wilson. Now, this may be on me because my teen-years were spent quoting Owen Wilson films. There were a few things I liked about Episode 1, like the Blade Runner robot reference. There was a red flag in this episode though. Pro-tip: never, EVER have a character verbalize/confirm that they’re smart. Because it’s probably not the case.
Episode 2 was the bright spot, it was my favorite, by far. It was fast-paced, amusing, and the most interesting episode out of the whole series. The Mt Vesuvius/unleashing of the goats thing was the sort of thing I was looking for in this series. I actually chuckled a little, which rarely happens. It moved the story along, and we get the big reveal of the Loki variant that’s causing all the havoc.
Episode 3 was, for lack of a better word, boring. The pace slowed, and it was the infamous Disney+ show filler episode. We’re introduced to Mary Sue, sorry, I mean Lady Loki, but not really, Sylvie, the Enchantress, right? No, wait, she’s a completely different, new character. Probably shouldn’t have opted for the name Sylvie in that case. She’s a brand new, *strong* female, that shows her strength by punching people and has no personality (see: Carol Danvers - Captain Marvel, Hope van Dyne - Ant-Man). Y’all, you told me you were going to give me something different, new, weird. A Mary Sue isn’t new, different, or weird. This episode was a get-to-know-each-other, and build a pseudo-sibling relationship, right? Because anything else would be weird in a bad way, not an interesting way. There was a considerable shift in our TVA ‘Smart’ Loki character evolution, he opened-up, announced that he was a member of the LGBTQQIAAP nation, progress! First bi-sexual character in the MCU, way to go Disney, getting with the times! It was still a filler episode though, and while the stakes seemed high, you knew that there were three more episodes to go, of course they would live.
Again, I was reassured after this lackluster episode by Hiddleston, that 4 and 5 were his favorite. That fact is now disturbing.
Episode 4 was the death knell. I think the response from the creative team afterwards was also incredibly tone-deaf, and, quite frankly, insulting. The 4th episode was so bad, I legitimately had to go cleanse my eyes and brain with a GBBO marathon. The fact that the creative team had no idea that the insta-love (see: Jane and Thor - Thor) between two characters that had seemingly formed a pseudo-sibling relationship wouldn’t come off a little incest-y is really strange to me. If a pseudo-sibling relationship was not the intention, then it was poor writing, directing and acting by all parties involved. Sometimes, when a Mary Sue punches our main character, he falls in love with her (see: Hope and Scott - Ant-Man). The whole narcissism thing was hilarious, I’m glad our TVA ‘Smart’ Loki was cured of that by Sylvie and another *strong* personality-lacking woman (see: Sif -Thor/Thor: the Dark World) kicking him between the legs was what he’d needed all along. If a small portion of this episode was actually utilizing the myth of Narcissus, then I’m glad they followed it through to the dying part. This is when everything clicked for me. Our TVA ‘Smart’ Loki’s character evolution made him a big ol’ bowl of mushy, overcooked oatmeal. HOW and WHY would you take one of the best anti-heroes in the MCU, or any superhero franchise, and make him so mushy? More importantly, I didn’t care about what happened to any of the characters, except B-15. Normally, that’s my cue to stop watching a show, but I wanted to see if they tried to convince audiences that this Oatmeal Loki was actually smart and logical.
Episode 5 was when things slightly improved. Again, I couldn’t forgive the events of Episode 4, and I totally fast-forwarded during whatever talk Loki and Mary Sue, sorry, Sylvie, had with a blankie around their shoulders. All of the other Lokis were better in their tiny amount of screen time than Oatmeal Loki and Mary Sue Loki. Alligator Loki had more personality than Sylvie. Richard Grant is the superior Loki in my opinion. This episode also reintroduced hand holding with CGI colors swirling around characters (see: Guardians of the Galaxy).
Episode 6 was our finale. Thank God. We’re introduced to the real head of the TVA, which was who everyone was expecting. This episode was a little slow-paced, with a lot of interesting chit-chat. Oatmeal Loki actually seemed like he had a brain cell or two for a few brief, fleeting moments. He even showed off some of his powers, which, by the way, we were told we’d see more of… but didn’t. Then, our Oatmeal Loki was distracted by his Mary Sue, went for a kiss, and plopped right on his ass, looking like a fool. I almost snorted my coffee as I watched. Then, they confirmed a Season 2.
Honestly, I was hoping Oatmeal Loki and Mary Sue Loki would get killed off. Sadly, it didn’t happen, and they’re getting another series, and an appearance in Ironman with Magic. I’m so glad this series was something new, different, and weird, not just the bog-standard, MCU drivel we normally get. Oh, wait… I probably don’t even need to state that this wasn’t my cup of tea, and, again, solidified the fact that I’m over the MCU. I also know that I should avoid anything Michael Waldron and Kate Herron touch. Eventually, I’ll stop feeling betrayed by Hiddleston, but it may take a while. Is that ridiculous? Probably.
Daniel Boyd (1066 KP) rated Rogue One: A Star Wars Story (2016) in Movies
Jul 19, 2017
Darth Vader (1 more)
Fits nicely with the rest of the series
What's Old Is New
So our yearly Star Wars movie has arrived and after a complicated production it has released to rave reviews, with some outlets going as far as to compare it in quality to Empire Strikes Back, (which is widely considered to be the superior Star Wars film,) and it has even garnered a fair amount of Oscar buzz. This, along with the fact it’s a Star Wars movie meant that my expectations for this were pretty high going in and after seeing the movie there are parts of the flick that I loved and parts that I didn’t. When I wrote my Force Awakens review last year, I wrote both a spoiler free and a spoiler filled version of the review, but this year I have less time on my hands, so from this point on this will be a spoiler filled review, but the movie has been out for almost a week at the time of writing this, so if you haven’t seen the movie yet and are reading my review, well that is your own fault.
This movie for the most part impressed me. I loved how well it tied into A New Hope and how it actually fixed that movie’s biggest plothole by explaining that the weak point in the Death Star was installed on purpose by Galen Erso while designing the battle station under the Empire’s thumb, so that the Rebels would have a chance to destroy it. I loved how the movie had the balls to kills off the entire crew of the Rogue One team at the end of the movie and that corridor scene at the end with Vader was possibly the best scene I’ve seen in the cinema this year, it’s definitely up there with the airport scene in Civil War. Those are the stand out positives of the movie for me, however there were also a few flaws throughout the film.
First of all, that Grand Mof Tarkin CGI recreation of Peter Cushing was awful, the whole thing looked like a character from the Star Wars animated series. When he is first introduced it is through a glass reflection on a window he is looking out of and in that part of the scene it was fairly convincing, however he then turns around and the camera moves to a medium close up shot and all of a sudden it feels like watching a video game cutscene. Guy Henry was the actor who did the motion capture for Tarkin and that actor actually looks relatively similar to Peter Cushing, so why they didn’t just apply some makeup to Guy Henry and dye his hair gray to resemble Cushing more and recast the Tarkin role is a mystery to me, it would have also been a lot cheaper than the method that they went with. Either that or he should have only been seen in the reflection of the glass, since that was the only time that the CGI effect actually looked convincing. However, I did think that the CGI recreation of 1970’s Carrie Fischer at the end of the movie was very convincing and if it wasn’t for the movement in her mouth, I wouldn’t have known that was a CGI character. Another flaw I had with the movie was the how rushed and choppy the first act was, the characters were all introduced quickly and vaguely, then it took them ages to actually form up as a team. I get that introducing a whole cast of brand new characters in a short space of time isn’t easy, but Tarantino pulls it off in Hateful 8 and Inglorious Bastards and it works a lot better than it works here.
In a lot of ways Rogue One is a contrast to Force Awakens. In Force Awakens, the plot was essentially the same as A New Hope and was a fairly by the book, traditional Star Wars story, but the characters were what made that movie, if Poe Dameron, Rey, Finn, Kylo Ren, Han and Chewie weren’t as well written, that movie would have been mediocre at best. In Rogue One, the characters are pretty shallow and underdeveloped and they are introduced quickly and by the end of the movie none of them have really had a proper character arc. However that is not what this movie is about, this film is about a team of people coming together in order to complete a task to set up the events of the original trilogy and in that sense this movie does what it sets out to do. An example of this is the robot character K2SO, who I thought was going to start off with no humanity, then over the course of the movie realize the value of human life and then sacrifice himself for the greater good at the movie’s climax, but it turns out that the only real reason that he is helping the Rebels, is because he has been programmed to do so. This I feel sums up the level of character development present in the movie and demonstrates that it is not necessary in the film as that isn’t the movie’s purpose. What Force Awakens lacked in an original plot, it made up for in character development and what Rogue One lacks in character development, it makes up for in plot and setup, so both movies have their strengths and their flaws. Bearing in mind that I have only seen Rogue One once so far, I currently prefer Force Awakens to Rogue One, but then I prefer Return of the Jedi to Empire, so maybe that’s just me.
The writing moves the story along at a brisk pace, but it is effective in that you are constantly kept aware of where we are and what is happening at least from the end of the first act onwards. The performances are also suitable to the characters in each role, but I wouldn’t say anyone was incredible, my personal favourite was Cassian, the Alliance’s trigger finger who had shades of Han Solo thrown in as well. While watching Diego Luna’s performance, I actually thought he would be a good pick to play Nathan Drake in the Uncharted movie. The lighting in the film is well used and the CGI is spectacular for the most part other than weird waxwork Peter Cushing. The space battles are breathtaking and the action on the ground is also exciting.
Now, let’s talk about the characters that weren’t part of the Rogue One team. Forest Whittaker and Mads Mikkelson are two of my favourite actors working in Hollywood today and they are both in this movie, but I feel that both could have been used more. When they are onscreen, they are brilliant, it’s just a pity they make up such a small part of the movie. Whittaker appears only to be killed off minutes later and Mikkelson is only in two major scenes outside of a brief hologram appearance and then also gets killed off unceremoniously. The reason that a lot of people will go and see this movie however, will be to see Darth Vader. He isn’t in the movie much, but when he is it is fantastic. All of this reminds me a lot of Edwards’ last movie Godzilla, where Bryan Cranston and the monster were clearly the best parts of that movie, but for some reason were hardly in the thing. It’s as if Edwards has this idea in his head that less is always more and if he doesn’t show what people want to see in the movie for more than a few minutes at a time, then he is being original and artistic. While I understand this way of thinking from an auteur perspective, it’s fucking Star Wars and Godzilla mate, just give the people what they want. It is far less of an issue here however, since the rest of the cast in Rogue One are far more compelling than the rest of the cast in Godzilla.
Anyway, back to Vader. We first see Vader when Krennic goes to see him in his Imperial Castle in Mustafar, the same location that he was relieved of his limbs and burnt alive in a pool of lava. The way he is introduced is awesome, when Krennic arrives one of Vader’s cloaked minions enters a large room containing an ominous bacta tank, which we see Vader floating in without his suit on. This is the most vulnerable we have ever seen Vader since we saw him getting his suit fitted for the first time in Revenge Of The Sith. The tank empties and we see Vader’s stumps where his arms and legs once were and we see the burnt skin that covers his torso. Then we cut to him in full costume, complete with the classic James Earl Jones voice and force choking Krennic. He then disappears again for most of the movie, until the second to last scene where he is at his most powerful and this could genuinely be my favourite Vader scene of all time, perhaps even beating the infamous, ‘I am your father,’ scene from Empire. Vader in this scene is pure raw anger and power and the way the scene is shot and lit is fucking perfect, the audio and the editing fantastic also. The scene opens with a dark corridor with Rebels scrambling to get the hard drive containing the Death Star plans to the other end of the corridor and onto the ship that Leia is on, so that she can go on to get the plans into R2 in order to kick off A New Hope’s events. At first you wonder why the Rebels are in such a panic then you hear the terrifying breathing from Vader’s suit, but he still isn’t shown. Then the first and only lightsaber in the movie is sparked and it illuminates Vader in all of his terrifying glory before he starts tearing through the Rebels like a monster in a horror movie. This minute long scene is one of the best I’ve seen this year and it alone made the ticket price worth it for me.
Overall, Rogue One was essentially what I thought it would be based on the trailers. I don’t personally understand the overblown critical fanfare that the movie is receiving, but I’m glad that Star Wars fans like it. There are many parts of the movie that could be considered polarizing, such as the lack of Vader scenes, the dodgy Tarkin CGI, the fact that the entire Rogue One squad is killed off at the end of the movie, the absence of an opening crawl and Forest Whittaker’s raspy voice, which admittedly takes a bit of getting used to. Some of these elements I loved and some I hated, but for the most part this is an enjoyable addition to the Star Wars saga, I love how well it ties into and sets up the events of the films following this one and it was an added bonus that they actually resolved some of the original trilogy’s flaws. As I said earlier, I still prefer The Force Awakens to this, but I can see how an argument could be made for this one being a better movie.
This movie for the most part impressed me. I loved how well it tied into A New Hope and how it actually fixed that movie’s biggest plothole by explaining that the weak point in the Death Star was installed on purpose by Galen Erso while designing the battle station under the Empire’s thumb, so that the Rebels would have a chance to destroy it. I loved how the movie had the balls to kills off the entire crew of the Rogue One team at the end of the movie and that corridor scene at the end with Vader was possibly the best scene I’ve seen in the cinema this year, it’s definitely up there with the airport scene in Civil War. Those are the stand out positives of the movie for me, however there were also a few flaws throughout the film.
First of all, that Grand Mof Tarkin CGI recreation of Peter Cushing was awful, the whole thing looked like a character from the Star Wars animated series. When he is first introduced it is through a glass reflection on a window he is looking out of and in that part of the scene it was fairly convincing, however he then turns around and the camera moves to a medium close up shot and all of a sudden it feels like watching a video game cutscene. Guy Henry was the actor who did the motion capture for Tarkin and that actor actually looks relatively similar to Peter Cushing, so why they didn’t just apply some makeup to Guy Henry and dye his hair gray to resemble Cushing more and recast the Tarkin role is a mystery to me, it would have also been a lot cheaper than the method that they went with. Either that or he should have only been seen in the reflection of the glass, since that was the only time that the CGI effect actually looked convincing. However, I did think that the CGI recreation of 1970’s Carrie Fischer at the end of the movie was very convincing and if it wasn’t for the movement in her mouth, I wouldn’t have known that was a CGI character. Another flaw I had with the movie was the how rushed and choppy the first act was, the characters were all introduced quickly and vaguely, then it took them ages to actually form up as a team. I get that introducing a whole cast of brand new characters in a short space of time isn’t easy, but Tarantino pulls it off in Hateful 8 and Inglorious Bastards and it works a lot better than it works here.
In a lot of ways Rogue One is a contrast to Force Awakens. In Force Awakens, the plot was essentially the same as A New Hope and was a fairly by the book, traditional Star Wars story, but the characters were what made that movie, if Poe Dameron, Rey, Finn, Kylo Ren, Han and Chewie weren’t as well written, that movie would have been mediocre at best. In Rogue One, the characters are pretty shallow and underdeveloped and they are introduced quickly and by the end of the movie none of them have really had a proper character arc. However that is not what this movie is about, this film is about a team of people coming together in order to complete a task to set up the events of the original trilogy and in that sense this movie does what it sets out to do. An example of this is the robot character K2SO, who I thought was going to start off with no humanity, then over the course of the movie realize the value of human life and then sacrifice himself for the greater good at the movie’s climax, but it turns out that the only real reason that he is helping the Rebels, is because he has been programmed to do so. This I feel sums up the level of character development present in the movie and demonstrates that it is not necessary in the film as that isn’t the movie’s purpose. What Force Awakens lacked in an original plot, it made up for in character development and what Rogue One lacks in character development, it makes up for in plot and setup, so both movies have their strengths and their flaws. Bearing in mind that I have only seen Rogue One once so far, I currently prefer Force Awakens to Rogue One, but then I prefer Return of the Jedi to Empire, so maybe that’s just me.
The writing moves the story along at a brisk pace, but it is effective in that you are constantly kept aware of where we are and what is happening at least from the end of the first act onwards. The performances are also suitable to the characters in each role, but I wouldn’t say anyone was incredible, my personal favourite was Cassian, the Alliance’s trigger finger who had shades of Han Solo thrown in as well. While watching Diego Luna’s performance, I actually thought he would be a good pick to play Nathan Drake in the Uncharted movie. The lighting in the film is well used and the CGI is spectacular for the most part other than weird waxwork Peter Cushing. The space battles are breathtaking and the action on the ground is also exciting.
Now, let’s talk about the characters that weren’t part of the Rogue One team. Forest Whittaker and Mads Mikkelson are two of my favourite actors working in Hollywood today and they are both in this movie, but I feel that both could have been used more. When they are onscreen, they are brilliant, it’s just a pity they make up such a small part of the movie. Whittaker appears only to be killed off minutes later and Mikkelson is only in two major scenes outside of a brief hologram appearance and then also gets killed off unceremoniously. The reason that a lot of people will go and see this movie however, will be to see Darth Vader. He isn’t in the movie much, but when he is it is fantastic. All of this reminds me a lot of Edwards’ last movie Godzilla, where Bryan Cranston and the monster were clearly the best parts of that movie, but for some reason were hardly in the thing. It’s as if Edwards has this idea in his head that less is always more and if he doesn’t show what people want to see in the movie for more than a few minutes at a time, then he is being original and artistic. While I understand this way of thinking from an auteur perspective, it’s fucking Star Wars and Godzilla mate, just give the people what they want. It is far less of an issue here however, since the rest of the cast in Rogue One are far more compelling than the rest of the cast in Godzilla.
Anyway, back to Vader. We first see Vader when Krennic goes to see him in his Imperial Castle in Mustafar, the same location that he was relieved of his limbs and burnt alive in a pool of lava. The way he is introduced is awesome, when Krennic arrives one of Vader’s cloaked minions enters a large room containing an ominous bacta tank, which we see Vader floating in without his suit on. This is the most vulnerable we have ever seen Vader since we saw him getting his suit fitted for the first time in Revenge Of The Sith. The tank empties and we see Vader’s stumps where his arms and legs once were and we see the burnt skin that covers his torso. Then we cut to him in full costume, complete with the classic James Earl Jones voice and force choking Krennic. He then disappears again for most of the movie, until the second to last scene where he is at his most powerful and this could genuinely be my favourite Vader scene of all time, perhaps even beating the infamous, ‘I am your father,’ scene from Empire. Vader in this scene is pure raw anger and power and the way the scene is shot and lit is fucking perfect, the audio and the editing fantastic also. The scene opens with a dark corridor with Rebels scrambling to get the hard drive containing the Death Star plans to the other end of the corridor and onto the ship that Leia is on, so that she can go on to get the plans into R2 in order to kick off A New Hope’s events. At first you wonder why the Rebels are in such a panic then you hear the terrifying breathing from Vader’s suit, but he still isn’t shown. Then the first and only lightsaber in the movie is sparked and it illuminates Vader in all of his terrifying glory before he starts tearing through the Rebels like a monster in a horror movie. This minute long scene is one of the best I’ve seen this year and it alone made the ticket price worth it for me.
Overall, Rogue One was essentially what I thought it would be based on the trailers. I don’t personally understand the overblown critical fanfare that the movie is receiving, but I’m glad that Star Wars fans like it. There are many parts of the movie that could be considered polarizing, such as the lack of Vader scenes, the dodgy Tarkin CGI, the fact that the entire Rogue One squad is killed off at the end of the movie, the absence of an opening crawl and Forest Whittaker’s raspy voice, which admittedly takes a bit of getting used to. Some of these elements I loved and some I hated, but for the most part this is an enjoyable addition to the Star Wars saga, I love how well it ties into and sets up the events of the films following this one and it was an added bonus that they actually resolved some of the original trilogy’s flaws. As I said earlier, I still prefer The Force Awakens to this, but I can see how an argument could be made for this one being a better movie.
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