Search

Search only in certain items:

    Air France Press

    Air France Press

    News and Travel

    (0 Ratings) Rate It

    App

    With the Air France Press app, sit back and relax… Your journey is already starting! Even before...

    CellarTracker

    CellarTracker

    Food & Drink

    (0 Ratings) Rate It

    App

    CellarTracker is the world's largest collection of wine reviews, tasting notes and personal stories...

The Last Command (Star Wars: The Thrawn Trilogy, #3)
The Last Command (Star Wars: The Thrawn Trilogy, #3)
Timothy Zahn | 1993 | Science Fiction/Fantasy
9
9.0 (1 Ratings)
Book Rating
The final part of Timothy Zahn's 'Heir to the Empire' trilogy, which I first read way back in the early to mid 1990s ('94, '95, thereabouts).

So we're talking before the Prequel trilogy, never mind the Sequel trilogy. Before even the 'Special Editions' of the original movies.

And, talking of the Sequel Trilogy: I'm of the opinion that these would have been a better basis for those films than the disjointed mess we eventually got: there's a clear overall arc to the plot here, it doesn't disrespect the core characters (Han, Luke, Leia) while also does both deepen and expand upon the original trilogy, and introduces certain characters and locations that later made their way into the mainline movies: Coruscant? Grand Admiral Thrawn? The Noghri? All have their first appearances in these novels. I'm still waiting for Mara Jade to make her live-action debut, though ...

That's not to say that changes would have been needed: The Clone Wars mentioned here, for example, here has the Clones as the villains of the piece, and makes absolutely no reference to the Droid armies of the Trade Federation (understandably, as - remember - this was released way before 1999s 'The Phantom Menace').

All in all, this is a strong trilogy of novels that laid the groundwork for what would later become known as the Expanded Universe- later renamed as Legends - and of which parts are now being cherry-picked to fit into the main story lines following Disney's acquisition of Lucasfilm back in (roughly) 2012 or so.
  
Hierarchy
Hierarchy
2019 | Abstract Strategy, Card Game
It’s the moment you’ve all been waiting for – the next installment in the Button Shy wallet series is here! *Crowd roar* After my discovery of Button Shy through their Kickstarter for Sprawlopolis, I have actively been on the lookout for their games. When I saw the call for reviewers for their newest card game, I knew I wanted to be involved! So how does Hierarchy hold up compared to their other wildly successful wallet games? Keep reading to find out!

Hierarchy is an abstract strategy game of perfect information for 2 players. Comprised of a mere 14 playing cards (excluding title and reference cards) it is quite the compact game – as is to be expected from the Button Shy crew. In a game of Hierarchy, players take turns playing cards from their open hand (no hidden information here!) on top of the last card played by their opponent, per the placement restrictions. To win, you must be able to play a card on top of which your opponent is unable to play a card – effectively ‘checkmating’ them and claiming victory for yourself!

DISCLAIMER: We were provided a prototype copy of this game for the purposes of this review. As this is a preview copy of the game, I do not know if the final rules or components will be similar or different to what we were provided. -T

Here’s how it works in detail. Each player first receives a Quick Reference Card, and is then dealt half of the deck (7 cards). The cards are double-sided to represent the two player colors – purple and gold – so each player flips their 7 cards to show their chosen color. Since this is a game of perfect information, all cards are laid out on the table, so each player always knows what cards their opponent has available to them. The player who was dealt the ‘Imposter’ card goes first. Each card has a specific number, ranging from 1 to 13, as well as a specific ability. To play a card, its number must be higher than that of the card below it, unless the card’s specific ability says it can be played otherwise. For example, if I play the Queen (#12), Travis could play the King (#13, numerically higher) or the Assassin (#1) since its power allows it to be played atop any card except for the Tower and Leper. Don’t be worried about having to memorize all the card abilities – they are all detailed on the Quick Reference Cards (see photo below). Play continues back and forth until one player is unable to play a card, either because they have no cards left at all or because they have no valid cards left to play. That player loses the game, and the remaining player is the top of the Hierarchy! (Roll credits)

Let’s talk components first. They’re excellent, which is no surprise coming from ButtonShy. Of course, we just have a preview copy of the game, so I can only imagine that the card quality might be up for improvement during the Kickstarter. That being said, the cards we received are nice and sturdy, as is the tell-tale wallet of a ButtonShy game. The text on the cards is a good size, and the font is easy to read. The artwork is fine, but quite honestly not something I looked at in depth until Travis mentioned the style. I think that’s because the cards are all monochrome, the art just didn’t really draw my eye. Not a knock on the game, just something I noticed! Speaking of color, I personally love the player color choices of Purple and Gold – the school colors of my Alma Mater ((the University of Northern Iowa, go Panthers!)(also of the Alma Mater of the rest of us – Western Illinois University – GO NECKS! -T)). Maybe I’m biased, but I think those two colors are a great combination 🙂

And how about the gameplay? I think it’s excellent. For such a compact and ‘light’ game, the strategy required for success keeps the game extremely engaging. You always know the cards your opponent has, and you’ve got to be thinking at least several turns in advance to try to back them into a corner while not letting yourself fall victim to an unnoticed strategic play. Another neat thing about Hierarchy is how quickly it plays – typically in 20 minutes or less. You might have to devote a decent amount of brainpower to outwitting your opponent, but you definitely don’t need to devote hours of time during your game night for this game, and I love that. Gamers who enjoy games like Citadels or Love Letter might enjoy the familiarity of Hierarchy’s gameplay coupled with the intimacy of a strictly 2-player game. The final verdict from me is that Button Shy has another hit on their hands with Hierarchy. I am very much looking forward to following the campaign, and definitely plan to pull this game out many times in my future!
  
Once Upon a Time in Hollywood (2019)
Once Upon a Time in Hollywood (2019)
2019 | Crime, Drama, Thriller
Brilliant acting (2 more)
Multiple examples of excellent camera techniques, homaging a lot from that era
Superb direction
Rushed third act (1 more)
Could be too long for some people
A film for people who like to go to the cinema
Once upon a time in Hollywood is not QT’s best film but certainly not the worst. That award goes to Death Proof. It was a difficult film to market because when I got wind of his new film, it was advertised as revolving around the Sharon Tate murders/Charles “Charlie” Bronson but this film is so much more than that. The whole story meanders around like the roads around Cielo Drive, almost to the point of not really going anywhere and really just to enjoy the characters in this fictionalised retelling of that period.
It is quite astonishing that there are still people out there who would think this is a faithful interpretation of what happened and more so that QT has to publicly say ‘this is a story of fiction’ but I am no expert on the case, even though over the years I have dabbled into it through various books and news reports. 
The main thing to get across is to go in with no expectations other than QT inevitably will put his spin on things and that, really, is what will draw audiences to this film. There’s always a bit to latch onto with QT films whether it be a character or the world he has created for those characters to live in or a reference to another film or, indeed, something else. It is what makes QT so appealing. He tells stories the way he wants to tell them. That said, the third act (which actually deals with the murders), although fun and frenetic, feels a little rushed and could possibly shows signs of studio meddling with what QT wanted to focus on. That’s the main criticism of this film but the rest of it will have film academics in years to come pick apart individual sequences and dissecting them into pointless philosophical notions and semantical (is that a word?) studies that are completely off point for a long time. Do I want to bore you with how clever QT is by being able to subtly put across to the viewer through camera techniques and direction his influences of 1950s and 60s television and cinema? No, if you’re a cinema fan you’ll get those references and more on repeat viewings. If you’re not a cinema fan, then it establishes enough world for you to warrant the hyperbole ‘fantastic escapism’. The point is you’re going to enjoy this film if you enjoy going to the cinema. Well, most of you. Some may spite that statement and say Legally Blonde is where it is at. Well, if that’s your stance, go rewatch Legally Blonde as the people who came to the cinema to actually enjoy this film have no time for that viewpoint. 
See this if you love QT films. He throws in a lot of references to his body of work to make you nod to fellow audience members and silently say ‘I got that reference’. If you’re not a QT fan but a lover of cinema, especially American cinema, you’ll get more than just a kick out of it. There’s even something for the casual viewer if you’re willing to invest your time in it.
  
    IMAIOS e-Anatomy

    IMAIOS e-Anatomy

    Medical and Health & Fitness

    (0 Ratings) Rate It

    App

    IMAIOS e-Anatomy is an atlas of human anatomy for physicians, radiologists, medical students and...