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Space Explorers
Space Explorers
2017 | Card Game, Economic, Space
Space! It’s all the rage nowadays. Okay, it has been for many decades now, but I feel like recently we have, as a human race, decided to get back out there and start exploring again. While this game is not set in modern times, the excitement of exploration and the different facets of what actually goes into successful launches is certainly prevalent. Will our heroes overcome the G-Forces that press them into their seats and become one of the few to view Earth from afar, or will they fizzle out at launch and come back shamed?

Space Explorers is a card drafting, set collection game for two to four players. In it players will take on the mantles of unique Human Resources managers… in space! Well, not IN space, but FOR space. By recruiting the best and brightest engineers, testers, scientists, builders, and astronauts players will score points in addition to scoring points for completing projects.

DISCLAIMER: We were provided a copy of this game for the purposes of this review. This is a retail copy of the game, so what you see in these photos is exactly what would be received in your box. I do not intend to cover every single rule included in the rulebook, but will describe the overall game flow and major rule set so that our readers may get a sense of how the game plays. For more in depth rules, you may purchase a copy online or from your FLGS. -T


To setup, assemble Hub parts tableau organizer for each player. Shuffle the deck of Specialist cards (engineer, tester, et al) to be recruited and reveal six face up to symbolize the Center. Deal each player one of these Specialist cards to create their starting hand. Randomly choose two plus the number of players Project tiles and lay them on the table to be completed throughout the game. Each player will also receive a reference sheet (VERY handy) and one token of each Research type. Determine the starting player and the space race may now begin!
On a player’s turn they have two choices to make: take a Specialist card from the table into their hand, or recruit a Specialist from either their hand or from the table and place in their personal tableau. After this is completed the player may collect one Project tile if they now control the correct number of Specialists per Project tile.

To take a card into hand, a player simply selects one face-up Specialist card from those on the table and places it in hand. Simple.

To recruit a Specialist the player will need to spend Resources equal to the recruitment cost printed on the Specialist card. Resources may be spent in any combination from actual Resource tokens, Resources provided by recruited Specialists already in the player Hub (tableau), and discarding a Specialist card from hand to the table to give two Resources of any type.

As Specialists are recruited to the players’ Hubs they will then give a discount toward recruiting future Specialists of the same type along with other abilities. For each Specialist in the Hub the player will receive a discount of one Resource icon needed to spend to recruit a Specialist of the same type. For example, if a player already has recruited two Scientists, the next Scientist they recruit will be discounted by two Resources. These Resources are discounted from the bottom-up on the listed recruitment cost, and may even result in Specialists being recruited for free. Similarly, some Specialists have certain abilities printed on their card that allow such actions as recruiting cards for free, or providing Resource icons to be used to recruit, or even providing extra points at game end for a variety of reasons.


Play continues in this fashion of players taking Specialists in hand or recruiting them to their Hub to be used to complete Projects and earn points. The game ends once the last Project has been completed or any one player has recruited their 12th Specialist. Every player will have the same number of turns, after which the winner will be the player with the most points!
Components. I have a lot to say about the components here. I think that 25th Century Games has absolutely nailed every single component in this box. The Specialist cards are excellent quality: linen finished, great thickness, and they shuffle realllllly well. The Project tiles, Hub parts, and Resource tokens are thick board stock. The reference sheets are good and the rulebook is just perfect. One thing that may be slightly polarizing is the art style. Space Explorers uses imagery similar to what you would find on many things in the 1950s and 1960s in America. That said, I absolutely love the art style and it is reinforced on every component in this game. The icons are slick and stylish, the color scheme is muted without being drab, and everything you play with is meant to help immerse you into the time of the first astronauts. It’s simply amazingly well done.

The gameplay is also quite stellar (Laura will like that one). I know many compare it to Splendor, and that is certainly warranted, but I feel that Space Explorers pulls it off much more fluidly. Yes, Splendor has those weighty chips that everyone likes while Space Explorers has cardboard tokens. But other than that Space Explorers surpasses the other by leaps and bounds. The gameplay is much more intriguing, the theme is way cooler, and I am just overall much more attracted to it.

While gameplay overall is similar, there is quite a number of differences Space Explorers offers. Foremost, when Resource tokens are spent to recruit Specialists, instead of being sent to a communal bank they are passed along to the player on the left. That’s right, you literally give those Resources to your opponent that will be playing next. This small change really increases the need to be aware of what each player’s strategy may be in order to recruit who you need without also helping your rivals. Being able to utilize three different sources of currency in combination to recruit Specialists is also quite nice. Don’t have the right number of tokens? No problem! Check out what your Specialists are providing from their years of experience.

It is really no shock here that I am enamored with Space Explorers. I really didn’t know that I needed a Splendor killer in my collection, but now that I have this I will be holding it tightly and in high regard. Purple Phoenix Games gives this one an out-of-this-world 11 / 12. If you LIKE the aforementioned game that everyone seems to own but don’t LOVE it, then you need to check out Space Explorers. The theme is great, the components are superb, and the gameplay is light and fast. I love it dearly and hope you do too.
  
From Darkness to Light—My journey back from a brain filled with blood
by Lynn Christopher Roby
Rating: 3.5/5
Genre: Memoir, Autobiography, Christian

Summary: Lynn tells the story of her aneurysm, her life before and after, and her walk with God. She recalls her aneurysm and tells the sad and frightening story of her trials trying to get through it. Living through an aneurysm is hard—I had no idea how hard! She went through constant pain and a lot of depression. She also talks about her alcoholism early in life, mentions her sexual abuse, and her early depression. Eventually, after the aneurysm, she was able to heal enough to start her work for the Lord, opening a clinic to help people through the things she has gone through.

Thoughts: Lynn’s story is amazing and inspiring. This books shows how the bible verse “all things work together for good” plays out in real life. Lynn never would have been able to help the people she helped, or save the lives she helped save, if it hadn’t been for her very rough life.

Writing: The writing style and prose was tough to read in that it felt very choppy, had a lot of fragments, and quite a few typos, giving it an overall casual feel. The pacing was also a bit fast through the aneurysm, and slow through the rest. I found it difficult to read during the section where she explained the “12 steps to A.A.” which she explained in detail and then related it to her experiences, and showed how she used them through her life as a recovering alcoholic and getting through the aneurysm. The layout was a bit hard to follow, too. She starts with the aneurysm, then the healing process, then backtracks to tell about her alcoholism and depression, divorce, and second marriage before she finishes the story of what happened after the aneurysm. It was a little confusing, but once I saw what she was doing, it was easier to follow.

Content: There was no language or sex. She does mention God very often, as it is a memoir of a Christian’s suffering, but does not leave you with the feeling that you’ve been “preached to.”

Recommendation: Ages 13+ because of reference to alcohol. I really enjoyed this book—it had its on-the-edge-of-your-seat moments, its sad sections, and its happy parts.



About the author:
Lynn lives in Carroll Valley Pa. with her husband Bill and their Samoyed Abigail. She is a Mother blessed with four sons and beautiful grandchildren that add to filling her life with joy and fun.

Lynn is a certified Professional Level Kripalu Yoga Teacher; she continues her studies at The Kripalu Center for Yoga & Health in Stockbridge Ma. Lynn and her husband Bill are the founders and owners of The Gettysburg Holistic Health Center where Lynn teaches in her studio which is a Kripalu affiliated studio. Lynn is a Master level addictions specialist and a Reiki Master. She feels honored to work with folks who suffer from the disease of addiction as she watches them transform their lives from turmoil to surrender.

Lynn’s journey led her into writing this book that was very cathartic hoping to inspire anyone suffering not only from a ruptured brain aneurysm, or alcoholism, or abuse but to touch anyone who can relate to such pain and suffering and find hope from reading this book
**Thank you to Bostic Communications and Lynn for providing me with my review copy!**

~Haleyknitz
  
Bondage Rescue (Kiss of Leather #3)
Bondage Rescue (Kiss of Leather #3)
Morticia Knight | 2016 | Erotica, LGBTQ+, Romance
10
10.0 (1 Ratings)
Book Rating
Reluctant Dom meets bratty sub!
Independent review for Archaeolibrarian, I was gifted my copy of this book.

Book 3 in the Kiss of Leather series, and I again STRONGLY recommend you read book one, Building Bonds, and two, Safe Limits first. There are things that happen in those books that you need to know about for this one to make sense.

Reluctant Dom meets bratty sub!

Marshall is Kyle's best friend and had disappeared. Calling on Master Josh for help was a last ditch to get the help he needs. Help that comes in the form of the private detective Kiss of Leather's law firm recommends to find the Dom who hurt Corey. Stone hasn't been in any sort of D/s lifestyle for 5 years, since the death of a sub that he was accused of. But meeting Marshall, seeing that young man all haggard looking and far too thin, releases something in Master Stone and he steps up to teach Marshall that true submission really is a beautiful thing.

If you follow you reviews (and I thank you if you do!) you'll know I'm all about the sexy time. I do love my books on the more explicit side, and I make no bones nor apologies for that. What I particularly LOVED about this one, was that Master Stone and Marshall do not get their sexy time til the last TEN MINUTES of their story! I LOVED being made to wait.

Oh, don't get me wrong, Master Stone knows just how to teach Marshall about self worth and he teaches him that punishment does not mean pain, although Marshall a pain-slut. Master Stone rather enjoys teaching the bratty subs, the brattier the better and Marshall just happens to be the most brattiest, stubborn, mouthy sub he has ever come across. And Master Stone, very quickly, makes its very clear that Marshall will have to wait, and wait PATIENTLY to have sex with him. And I LOVED IT!!!

The hunt for Corey's abuser continues, takes a shocking turn. I'm not telling you what though! Cos, you know, SPOILERS and all that! But I will tell you, when all this goes down, Master Stone has the exact same reaction as Master Derek does, and they go after THEIR boys.

Sometimes, in a series, especially when the main couples are very similar (here, big bad Dom and younger smaller guy) they get a little same old/same old. I'm NOT finding that here though. Yes all three Doms are older, and bigger, and yes, all three subs are younger and smaller, but their STORIES are so different! The on-going story arc helps a great deal, and the fact that the guys from the previous books continue to play a HUGE part in future books, too, but it's the SUBS who have the greatest differences and I LOVE that they are all friends.

Up next, are Master Josh and David. While already in a committed relationship, I can't wait to get their story. Because it's the Grand Opening of Kiss of Leather and I have a feeling it is not going to be as plain sailing as it has been and I look forward to being introduced to new characters.

Some reference to drug and alcohol abuse, but not described in any detail.

Loving these!

5 full stars

**same worded review will appear elsewhere**