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Purple Phoenix Games (2266 KP) rated Sushi Go! in Tabletop Games
Aug 4, 2020
You and your friends enter the local sushi restaurant, ready for a relaxed meal. As the dishes pass by, you begin to realize that your friends are all vying for the same tasty selections that you are! You must be quick to snatch them up before they do, and end up with the yummiest sushi combination in the restaurant!
DISCLAIMER: There are expansions to this game, but we are not reviewing them at this time. Should we review them in the future we will either update this review or post a link to the new material here. -T
Sushi Go! is a game of card drafting, hand management, and set collection in which you are trying to collect combinations of different sushi dishes for the most points at the end of 3 rounds. Each round is played as follows: look at your hand of cards, select one to keep, pass the remaining cards to your neighbor, repeat process until all cards have been claimed. Points are added at the end of the round, cards are collected and shuffled, and then the next round begins. Simple, right? Mechanically, yes. But strategically, no! You’ve got to make decisions with each hand to decide which types of sushi you want to focus on in a given round. Keep an eye on your opponents selections as well, because you miiiiight just be able to keep them from getting a complete set and scoring tons of points!
I can’t remember if I’ve said this in any of my previous reviews, but I LOVE games of card drafting and set collection. They are MY JAM. So I love Sushi Go! The gameplay is similar to 7 Wonders (maybe that’s why Bryan rated it the lowest in the group…), and it requires way more strategy than you might think. Throughout the rounds, you know what cards your opponents have kept, so you can actually see what points they have the potential to earn. That might influence which card you choose to keep – even if it scores you no points, it could hinder your opponent from scoring those points as well! You’re not only trying to collect complete sets of certain cards, you’re trying to make sure your opponents aren’t monopolizing high-scoring cards.
Another thing I love about Sushi Go! is that it is a fast game. It can be pretty strategic, but the game plays so fast that it doesn’t feel too heavy. I usually play it as a short filler between some bigger games. The neat thing is that it still keeps my mind moving and keeps me engaged throughout the game – it doesn’t just feel like a throwaway game between meatier games.
The game itself consists of a hefty deck of cards, housed in a cute tin. The card quality is good, and they feel sturdy in hand. The artwork is perhaps one of the best parts of Sushi Go! The cards are bright and colorful, and the adorable faces on every piece of food are delightful to look at. Dare I even say, cute enough to eat?
I think that Sushi Go! is a great game to use to introduce new gamers to the hobby. It’s simple to learn, fast to play, strategic enough to be engaging, and not complicated enough to be daunting to new players. I might not always think to play Sushi Go!, but if someone suggests it, I will never say no! Purple Phoenix Games gives it a tasty 19 / 24.
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Midge (525 KP) rated Death In Provence in Books
Feb 2, 2019
It is a refreshing, mystery fiction novel set in wonderfully scenic St Merlot, a sleepy, quiet village that has infrequent visitors at the unfashionable end of the Luberon Valley, France. St Merlot is unspoilt, with dry stone walls and wildflowers.
What’s really likeable about it straight-away are the opening chapters that draw you into the main character, Penelope Kite. Recently retired and divorced, she is an optimistic, happy, fifty-year-old with plenty of joie-de-vivre. Penelope, or Penny to her friends, has put her unfaithful ex-husband and her ungrateful stepchildren first, for a long time. Since she left her job in forensics at the Home Office in England, she’s been an unpaid babysitter and chauffeur for her grandchildren. Now, she’s going to start living for herself so she buys her dream house, Le Chant d’Eau, or The Song of Water. The stone farmhouse tucked high in the hills is in need of major restoration but is complete with a garden, swimming pool, and sweeping mountain vistas.
But not long after her arrival at Le Chant d’Eau, a corpse is found floating in her swimming pool. The local detective doesn’t seem particularly interested in finding out either the truth or the murderer, but Penny knows a thing or two about murder investigations herself so she starts an investigation of her own.
Enter Clemence Valencourt, the chic but supercilious estate agent, the disdainful chief of police, Inspector Paul Gamelin brought in from the headquarters of the Police Municipale in Cavaillon to investigate. He is 40-ish, has a tanned narrow face, greying hair and a grave demeanour. He also speaks excellent English. The devilishly handsome local mayor is called in to formally identify the corpse. He is the maire de St Merlot, and is gorgeous, with floppy sun-streaked hair, a caramel tan and chiselled cheekbones He also has stunning dark blue eyes...
All this and being tempted by the delightful food and drink delicacies that Provence has to offer. Luckily her kind and high-spirited, old friend, Frankie who is conveniently fluid in French is just a flight away.
One of the highlights of the book is following the many twists and turns of the plot. I liked the fact that Penny is a smart 50-year-old woman who has lots of life experience and is trying to come to terms with ageing and that she is not quite as naive as her new neighbours in St. Merlot seem to believe. Both the plot and the character development are excellent, and the story is captivating and engaging. It held my interest from start to finish.
DEATH IN PROVENCE was an interesting novel particularly for the interplay of the different secondary characters as well as the primary ones - a reticent and monosyllabic neighbour, an eccentric but honourable gardener, a jaunty and smiling electrician, and a close-knit village community, to name but a few. Plenty of ups and downs along the way and plenty of surprises. I loved Serena Kent’s writing style which I found to be so vivid and very easy to read. The descriptions of the places, people and food were very real and it was easy to imagine that you were actually there. She has reflected the spirit of the French villagers, their individuality brilliantly.
Although I did not figure out who was behind the murders, even though all the clues were there, I had a great time guessing and I loved it! I was very satisfied with the ending. I have been inspired to read more from Serena Kent and I highly recommend this book. I suggest wholeheartedly that you add it to your reading list.
Thank you to Edelweiss and the publisher for a free ARC of this book in exchange for an honest review.
Darren (1599 KP) rated A Haunting In Cawdor (2016) in Movies
Jun 20, 2019
A Haunting in Cawdor gives us a horror thriller that shows us having to follow the traditional ghost haunting to try and help uncover what really happened to them. We get to put this situation with young offenders just about to be released where out lead has her own problems. While everything is built up nicely even if slightly slow we get to see what really happened before learning the complete truth. For me there isn’t enough focus on the tragic story and we are left with a good ending even if it just sort of happens.
Actor Review
Cary Elwes: Lawrence O’Neill is the theatre director who is giving these young offenders a chance to give back for their crimes. He is putting together a new performance of Macbeth only he has a past with the play that puts everyone at risk. Cary is good in this role but you would expect that from him.lary
Shelby Young: Vivian Miller is one of the offenders who is given a chance in this theatre production and clean-up work. She starts to become paranoid which is a side effect she has been having for years leading us to wonder just what is real. She gets the lead in the play making her the victim of the ghost haunting the play. Shelby is good in this leading horror role.vivian
Michael Welch: Roddy is a young man that keeps turning up in Vivian’s life, he tries to make her more relaxed about where she finds herself having claimed to have spent time there too. Michael is menacing but we never see enough of him.roddy
Alexandria DeBerry: Jeanette is the former member of the theatre who appeared in one of the recording that Vivian watched but she is also haunting the new residents of the theatre. Alexandria much like Michal just isn’t involved as much as we would like.
Support Cast: A Haunting in Cawdor has a supporting cast that all are part of the camp, we have the typical characters you would expect to see there without any really standing out.
Director Review: Phil Wurtzel – Phil gives us a nice horror that slow builds to an ending we kind of see coming.
Horror: A Haunting in Cawdor has a couple of good if not easy jump scares.
Thriller: A Haunting in Cawdor does keep us wondering to where it will end up going.
Settings: A Haunting in Cawdor uses the setting well putting our characters in an isolated location with a past tragic event.
Special Effects: A Haunting in Cawdor has good effects when needed without using them too much.
Suggestion: A Haunting in Cawdor is one for the horror fans to try. (Horror Fans Try)
Best Part: Hauntings all come off nicely.
Worst Part: Too much on the camp atmosphere.
Believability: No
Chances of Tears: No
Chances of Sequel: Yes
Post Credits Scene: No
Similar Too: The Gallows
Oscar Chances: No
Budget: $1.2 Million
Runtime: 1 Hour 40 Minutes
Tagline: Recent parolee tortured by the curse of Macbeth
Overall: Tidy horror that has good scares around the rehabilitation idea behind the film.
https://moviesreview101.com/2016/02/15/movie-reviews-101-midnight-horror-a-haunting-in-cawbor-2015/
Lee (2222 KP) rated Once Upon a Time in Hollywood (2019) in Movies
Aug 16, 2019
Leonardo DiCaprio is Rick Dalton, a TV and movie star best known for repeatedly saving the day in the now cancelled TV show 'Bounty Law', where he played a classic screen cowboy. Rick is struggling to come to terms with his fading career, and the feeling that Hollywood is moving on without him. His best, and only friend, is Cliff Booth (Brad Pitt), who has been Rick's stunt double over the years. Work for Cliff has dried up following rumours that he murdered his wife and Cliff now spends his days as Rick's driver, odd-job man and general shoulder to cry on. He seems fairly relaxed about his simple lifestyle though - returning each evening to his trailer, and faithful canine companion Brandy, before picking Rick up bright and early the next day in order to drive him to whatever production set he's currently working at.
Meanwhile, successful young actor Sharon Tate (Margot Robbie) has moved in next door to Rick along with her husband, director Roman Polanski. This is the area where Tarantino weaves fact with fiction and if you're not familiar with the Manson murders of 1969, it's probably worth reading up on a little bit before heading into the movie. On the night of 9 August 1969, three followers of cult leader Charles Manson entered the home of a heavily pregnant Sharon Tate and brutally murdered her and the friends who were with her at the time. Once Upon a Time in Hollywood begins a few months before those events, and then takes its sweet time in slowly building towards it.
If it weren't for the performances of everyone involved, this would have been a much harder watch for me. Brad Pitt is the best I've seen him for a long time here, all smiles and laid-back charm, a real interesting and enjoyable character. Leonardo DiCaprio is also on fine form as the broken man struggling to cling to fame and when the two are together, they're a lot of fun. Margot Robbie, has far less to do in her parallel story-line, but still manages to shine in her charismatic portrayal of Tate.
What does make the movie harder to watch is the run-time and, as I said right at the start, I feel this definitely could have benefited from at least an hour being chopped. Sunny LA during the 1960s is beautiful to look at, and when we're following Rick and Cliff as they cruise around town in their car it's nostalgic, vibrant and wonderful to watch. But, we get to follow the characters around town in their cars quite a lot in this movie. And, on top of that, literally every scene, no matter how significant, irrelevant or weak it may be, is dragged out far longer than it needs to be. The great scenes become diluted, and the scenes where nothing much was happening anyway, just become frustrating and hard work to hold your attention.
Along the way, our characters occasionally and unknowingly cross paths with the hippies who form Charles Manson's cult at Spahn Ranch. Cliff even has a uneasy standoff with a group of them at the ranch itself in one of the better scenes of the movie. It's these suspenseful moments that increase the tension perfectly, stoking the sense of foreboding and providing a constant reminder of the death and destruction set to come. The final 15 minutes or so do provide us with some intense, violent madness - a real wake up call after the meandering, often floundering, plot-lines of the movie up until that point. As always with Tarantino movies, there's plenty to digest, dissect and discuss but I certainly won't be revisiting this one any time soon.
Purple Phoenix Games (2266 KP) rated Dingo's Dreams in Tabletop Games
Mar 25, 2020
In Dingo’s Dreams, the goal is to guide your spirit animal through the dream world and back home before your opponents do. How do you do that? By being the first to get your dreamscape to match the dream card pattern. To setup the game, each player takes the 25 tiles of their chosen animal, and creates a 5×5 grid in front of them. The tiles are double-sided, and the side with the animal should be face-down. There will be 1 extra tile, with the animal on both sides, which should be kept to the side. The Walkabout cards are shuffled and placed in a face-down deck, and a single dream card is revealed. Each turn of the game has 2 phases: Walkabout and Dreamtime. In the Walkabout phase, a card is revealed from the Walkabout deck and all players find the corresponding tile in their grid and flip it over so the animal side is face-up. In the Dreamtime phase, all players will take their extra tile and place it at the end of any row/column, thus forcing that line of tiles to shift over and push out a different tile. Play continues until one player has manipulated their grid to match that of the dream card. Once you do that, call out the name of your animal (Dingo!) and you win!
The rules and gameplay of Dingo’s Dreams are relatively simple, but how does it perform overall? It’s a pretty light game, but it does require some strategy. It takes some creative manipulation to shift your grid to victory. You have to be thinking a turn or two in advance to see if you can setup your grid for maximum benefit. That being said, the randomness of the grid setups and the Walkabout cards sometimes makes the game feel too luck-based. Yes, you do have the power to manipulate your own grid, but ultimately you are at the mercy of the cards and they can really work against you, no matter how strong your strategy is. Another drawback of Dingo’s Dreams is the lack of player interaction. This game is pretty much multi-player solitaire. Everyone is working on their own grids at the same time, and the only thing that affects you are the cards. It’s kind of a quiet and low energy game, which is not necessarily a bad thing, but it can halt the momentum of game night.
On that same note, one of the things that I do really like about Dingo’s Dreams is that it is so relaxed and simple. It makes for a great filler game and palette cleanser between some beefier games. The overall playtime is relatively short, and it can quickly be played multiple times in a row. Another great thing about Dingo’s Dreams is the option to increase the difficulty by adding Hazards. Hazards are tokens placed on certain spaces of the dream cards, and they mean that you cannot have an animal tile in that spot of your grid in order to win. It just adds another level of strategy and can up the ante around the table.
Overall, Dingo’s Dreams is a light and relaxing game that is perfect for playing between heavier games when you need a little break. Was this a good find for me at the Used Game sale? I would say so. It’s not one that I pull out at every single game night, but it’s one that I will use to introduce newer gamers to the hobby, and one that I will pull out when I just want a quiet night in. Purple Phoenix Games gives Dingo’s Dreams a fantasy-filled 13 / 18.