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Purple Phoenix Games (2266 KP) rated Elder Sign in Tabletop Games
Jul 16, 2019 (Updated Aug 21, 2019)
Disclaimer: There are many expansions for Elder Sign. I do not have any of them, nor do I have any gameplay experience with any of them. If and when I do get them added into my base game, I will either amend this review or write a new one! – L
In Elder Sign, players take on the roles of Investigators who must use their supernatural knowledge and keen wit to seal dimensional portals and prevent the Ancient Ones from entering our world and destroying humanity. Just another day at the office, right? Players take turns rolling dice to fight monsters and complete adventures that will reward them with artifacts, health and/or sanity, clues, or even Elder Signs – the symbols necessary for sealing away the Ancient Ones for good. Be careful, though – if you fail to complete an adventure, you will be harshly punished! I’m talking losing health and sanity, accidentally summoning monsters, or even bringing the Ancient One one step closer to our world! As a solo game, Elder Sign plays the same way as it would in a group setting. The only difference is that the solo player cannot use the ‘Assisting’ ability because there are no other players who can offer you aid. Besides that, gameplay remains the same – even a lone Investigator can put their dice to good use to ward off evil!
I enjoy playing Elder Sign as a solo game. Although mostly dominated by dice rolling, there is a fair amount of strategy required for this game. I don’t feel like I’m mindlessly rolling dice – I have to decide which adventures are attainable with my given items, and which rewards benefit me the most in my overall task. There are rewards and consequences to be weighed with every decision, so action must be taken with great thought. Because of the strategic implications, Elder Sign keeps me thoroughly engaged, even when playing solo, and that’s one reason why I keep coming back to it.
On the flip side, one thing that isn’t my favorite about Elder Sign is its reliance on dice rolls to progress in the game. Yeah, I know, it’s a dice game – what did I expect? Sometimes, though, you just can’t roll to save your life (quite literally, in this game) and that can make the game frustrating to play. A series of poor rolls can feel like they completely negate any strategy you’ve enacted and can unravel your entire plan. On a good dice-rolling day for me, I love this game! On a not-so-good dice-rolling day, I find it a little harder to enjoy myself. But hey – if it was totally easy, it wouldn’t be fun, right? One positive of this, I guess, is that I always have to be adjusting my strategy to take the current dice into account. I can’t just pick one strategy and run with it since almost all outcomes are dependent on the luck of the roll! Elder Sign keeps me on my toes, that’s for sure.
I got Elder Sign from Travis as a birthday present last year, and it has been a good addition to my collection. There is enough going on to keep me engaged the entire game, but not so much that I feel overwhelmed. And yeah, maybe I’m not always the greatest dice-roller, but that just makes me adapt my strategy to deal with the current situation. I have read that adding expansions makes the game even more enjoyable, and hopefully one of these days I’ll get to experience that for myself. For the time being, though, I’m content with the base game. If you enjoy Elder Sign, I recommend you try it solo – it doesn’t feel any different to play, and I think you’ll enjoy it just as much as a group game!

Ross (3284 KP) rated Smoke and Summons in Books
Mar 18, 2019 (Updated Mar 18, 2019)
We have the young girl with magical powers who is held prisoner (though she has been trained to appreciate her captor's benevolence) by someone wanting to benefit from her powers. She meets a ne'er-do-well thief looking for that one last score before he can move and settle down. They travel together trying to find somewhere safe for her to go but are tracked down at all stops, until finally the male protagonist is persuaded to hand her in and reap the rewards, before the inevitable emotional rescue.
Rather than magical healing hair, however, Sandis has the ability to act as a vessel to demons, and is linked to a specific one (a fire horse). Her captor, Kazen, uses her abilities to bolster his gangster crew and lead the city's underworld. Upon sensing Kazen's desire to summon a more powerful demon (which is likely to kill her) she escapes and becomes embroiled with Rone, a young thief.
Together they try to track down a family member Sandis has become aware of, who may be able to help save her.
The story flows quite well, with enough strength in the main characters to engage the reader. Their travails, and Kazen's crew's neverending chase, are enjoyable and thrilling.
The narrative is good, swapping between Sandis' and Rone's perspectives and telling of their increasing tiredness and running out of options. At times, the author's American tone slips in (words like "Mom", "they were a ways from their lodgings" etc), which would normally be fine, I'm not that big of a snob, but it really comes at odds with the majority of the narrative and does stand out.
The setting is more early industrial revolution than more medieval, so there is the use of firearms to spice up the action.
A few times, events become a little hard to accept - quite how quickly and persistently Kazen's goons catch up with them, and how easily Rone manages to accomplish his rescue seem quite hard to believe.
Overall, the story is good and while the format of "lets go here, oh they've somehow found us again" becomes a little tiring, the book is short enough for this not to be too much of an issue.

BookwormMama14 (18 KP) rated Look to the East (The Great War, #1) in Books
Jan 2, 2019
At the dawn of World War I, the village of Briecourt is nestled in relative safety. That all changes when the German Imperial Army marches in and takes over. Life will never be the same for the villagers, who have had a family dispute for generations. Will having a common enemy finally bring them together? Julitte Toussaint, the adoptive daughter of a seaman, has to withstand the scorn of the de Colvilles for the shadows of her past. When she finds an unexpected "visitor" hiding in the cellar of the church, she feels the pull of love for this man she hardly knows. Charles Lassone is a Belgian entrepreneur caught behind enemy lines. He longs for escape so that he can join the Allies cause and win the respect and love of Julitte. With a dispute running so rampant, who can be trusted? The difference between friends and foes could not become more complicated.
This is both the first book that I have read by Maureen Lang and my first book set during World War I. Unfortunately, The Great War is not always as popular of a topic as its "sequel" is. Labor camps were in full effect during this period and the Germans were just as ruthless. The difference in time period wouldn't seem so drastic, but, I learned that they didn't believe it was safe to drop soldiers from planes during 1916. The tactics and methods were much more advanced come time for World War II. I became very emotionally attached to the characters. Their fight for freedom had me cheering them on with every turn of the page. Something that Julitte learns is that God sometimes uses us in ways that we can't explain, to ourselves or to others. He will work everything out, even if it's not how we had it planned. There is still evil in the world because God gave us a free will. But He will not abandon us. We must keep our eyes on Him and our hope in His promises.
I received a free copy of Look to the East from Tyndale House Publishers through their Tyndale Rewards Program. I was not required write a review. All opinions expressed are my own.

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