Purple Phoenix Games (2266 KP) rated Firefly Adventures: Brigands and Browncoats in Tabletop Games
Sep 1, 2021
Firefly Adventures: Brigands and Browncoats (from here just Firefly) is a miniatures skirmish game that can be played as a one-off game experience or as a campaign style story game. In it players will either control one or more Crew (the heroes of the show) or all of the Goons (the bad guys). For the solo experience I will be detailing here the solo player will control all characters on both sides. The Crew will be attempting to pull off The Rescue Job by rescuing an injured comrade hostage stashed in one of the 10 buildings on the board. After the hostage has been rescued all Crew and hostage must make it to the landing pad area before time for the Job runs out.
To setup, follow the instructions on the included Job pamphlet (there are four included in the box). The beginning of the Job will look similar to the photo below, though other components outside the board setup may be in whatever location fits the player best. After Equipment cards have been revealed and shopping completed, the game may begin in earnest, and best be quick – you only have 50 Moments to complete the Job!
Firefly is a turn-based minis game, but turns will probably never be in the same order. Each action taken by a character costs Moments in time, tracked by the brown Moments tracker around the board. Each character, be they Crew or Goons, will have their own Time Marker to show where in the 50 Moments the character currently resides. The character whose Time Marker is furthest in the rear of the pack will take their turn next. On a turn characters will have several choices of actions to take: Move, Complete a Test, Heal, Assist, or even Brawl and Shoot!
This Job focuses on gathering Intel from a terminal in one of the buildings or by chatting up nearby Cowboys. These Intel chips may be turned in for information to help narrow down exactly in which building the hostage is being held. Along the way, however, certain events may cause the Crew to have to “act heroic,” which means swapping out their gray “casual” mini for their green “heroic” mini in order to complete the event. Funny thing though, once a Crew member acts heroic, if ending their turn within line of sight of a Goon, that Goon becomes Alerted and joins the Timeline with their own mini and Time Marker. The Goons will now be trying to take out the beloved Crew member! As in the photo below, poor Mal is being surrounded by Goons with Zoe and Jayne nearby to help.
When all is said and done, Crew and Goons will be taking actions and spending Moments to do so. Should the Crew get to the landing pad with the hostage in tow the Crew wins! However, if time runs out on the Job (as it did with me twice) then the Job has failed. In either case the Crew may receive Rewards in various amounts of credits or Intel or other rewards that they may carry with to the next Job if playing a Story (several Jobs in succession).
Components. I am a HUGE fan of the components in this box. Not only are the minis great, the tokens chunky, and the artwork very good, but each 3D building is pre-assembled right out of the box. They nest very tightly and neatly within the box (whose bottom is also a very large building), but you will need to provide a bunch of baggies or other storage means because all the small components will be dumped into these buildings otherwise. I love all the components in this game, and they are all wonderful to handle… except one – the Time Markers. These are the tokens that represent the characters on the Moments tracker. As characters move along the tracker their Time Markers will be placed on a blank spot, or more often than not, on top of a stack of other Markers. No problem usually, unless your big man-hands tend not to be dextrous enough to grab the top Marker cleanly off the stack and it causes a giant mess of Time Markers on the board. I mean, not that it happened to me several times, of course…
In any case, Firefly is a marvelous scenario-based minis game that I have had nothing but great times playing – even solo! I honestly cannot imagine having more fun by adding more players, so this may be another “solo only” game for me. I will probably try it with my wife, maybe, or someone else once the COVID is gone. I love being able to figure out how best to maneuver each character in order to achieve the goals of the Job, but then something always causing me to have to act heroic and end my turn in LOS of a Goon, so now they are coming after me. I would not necessarily compare it to an action-programming game where you make plans only to have randomness obliterate them, but it certainly adds a giant amount of tactics to the game. In fact, during one play Mal alerted four Cowboys at once, and then the game was no longer a strategic stealthy experience but an all-out melee just to survive. I lost the Job, but only by a few Moments.
Ahh, this one is fabulous, and I am so happy that I have finally found that perfect-for-me Firefly game. If you are a fan of the Firefly mythos and are looking for a game that does it justice while having a ton of replayability, then please check out Firefly Adventures: Brigands and Browncoats. I am seriously also considering purchasing the expansions to add Book, Inara, Simon, and River. I mean, how could you NOT want to add River to your game?? I’ll be in my bunk.
Hazel (1853 KP) rated The Treatment in Books
Sep 28, 2017
You have to help me. We’re not being reformed. We’re being brainwashed. When sixteen-year-old Drew Finch receives this note from a strange woman on the street claiming to be her brother’s psychologist, she does not know how to react. But when a speeding car hits the doctor immediately after, Drew begins to think something portentous is afoot. In The Treatment by C. L. Taylor, the Residential Reform Academy in Northumberland is achieving great things, turning antisocial teenagers into model citizens. Mason, Drew’s brother, has been expelled from three different schools and has been sent to the academy as a last resort, however, Drew now suspects that Mason is in trouble.
In a slightly dystopian setting, Drew, a usually quiet girl, easily gets herself admitted to the academy by punching the school bully. With the intention of helping Mason escape, Drew calmly arrives at the Academy, not realising how much danger she is placing herself in. She soon discovers that this would not be a transitory admission and, unless she escapes, she will become like all the other narcotised students.
Trying to remain fastidious whilst avoiding garrulous roommates and staff, Drew desperately tries to concoct an escape plan, however, she may be too late. The more she learns about the Residential Reform Academy, the more she discovers about the evil intentions behind it. How can she break out of the prison-like building and seek help when the government is deeply involved with the whole sordid procedure?
C. L. Taylor devises an exciting scenario that will appeal to fans of Cecelia Ahern’s Flawed and Kazuo Ishiguro’s Never Let Me Go. A thriller that needs a hero in the unlikely form of a teenage girl, The Treatment is a stimulating story about those without a public voice overthrowing the immoral experiments of the dastards in power.
A One Flew Over the Cuckoo’s Nest for teenagers, this book deals with themes of mental health, oppression and the misuse of authority. Told from the perspective of a girl who has been bullied most of her life and coming from a dysfunctional family, there is a lot for the reader to connect with. Although it does not allay the growing fears of governmental conspiracies, The Treatment ends with the positive message that by standing up to those who do you wrong has its rewards, not only for yourself but for those in similar situations too.
The Treatment is a very enjoyable book that pulls the reader into the story, causing them to question how they would handle a similar situation. Would they be as brave as Drew and her new friends, or would they be doomed to a fate of mindless obedience? Compelling from beginning to end, C. L. Taylor’s latest novel is a refreshing break from the over-the-top science fiction dystopian novels, preferring to tackle futuristic ideas that are much closer to home. This is a book that can be fully recommended to the Young Adult community.
Hazel (1853 KP) rated The Treatment in Books
Dec 7, 2018
You have to help me. We’re not being reformed. We’re being brainwashed. </i>When sixteen-year-old Drew Finch receives this note from a strange woman on the street claiming to be her brother’s psychologist, she does not know how to react. But when a speeding car hits the doctor immediately after, Drew begins to think something portentous is afoot. In <i>The Treatment</i> by C. L. Taylor, the Residential Reform Academy in Northumberland is achieving great things, turning antisocial teenagers into model citizens. Mason, Drew’s brother, has been expelled from three different schools and has been sent to the academy as a last resort, however, Drew now suspects that Mason is in trouble.
In a slightly dystopian setting, Drew, a usually quiet girl, easily gets herself admitted to the academy by punching the school bully. With the intention of helping Mason escape, Drew calmly arrives at the Academy, not realising how much danger she is placing herself in. She soon discovers that this would not be a transitory admission and, unless she escapes, she will become like all the other narcotised students.
Trying to remain fastidious whilst avoiding garrulous roommates and staff, Drew desperately tries to concoct an escape plan, however, she may be too late. The more she learns about the Residential Reform Academy, the more she discovers about the evil intentions behind it. How can she break out of the prison-like building and seek help when the government is deeply involved with the whole sordid procedure?
C. L. Taylor devises an exciting scenario that will appeal to fans of Cecelia Ahern’s <i>Flawed</i> and Kazuo Ishiguro’s <i>Never Let Me Go</i>. A thriller that needs a hero in the unlikely form of a teenage girl, <i>The Treatment</i> is a stimulating story about those without a public voice overthrowing the immoral experiments of the dastards in power.
A <i>One Flew Over the Cuckoo’s Nest</i> for teenagers, this book deals with themes of mental health, oppression and the misuse of authority. Told from the perspective of a girl who has been bullied most of her life and coming from a dysfunctional family, there is a lot for the reader to connect with. Although it does not allay the growing fears of governmental conspiracies, The Treatment ends with the positive message that by standing up to those who do you wrong has its rewards, not only for yourself but for those in similar situations too.
<i>The Treatment</i> is a very enjoyable book that pulls the reader into the story, causing them to question how they would handle a similar situation. Would they be as brave as Drew and her new friends, or would they be doomed to a fate of mindless obedience? Compelling from beginning to end, C. L. Taylor’s latest novel is a refreshing break from the over-the-top science fiction dystopian novels, preferring to tackle futuristic ideas that are much closer to home. This is a book that can be fully recommended to the Young Adult community.
Gareth von Kallenbach (980 KP) rated the PlayStation 4 version of Call of Duty: Black Ops III in Video Games
Jun 19, 2019
Set in a future where combat technology is now imbedded into soldiers, allowing them to hack systems, control machines, and release all manner of electronic warfare, Black Ops 3 is a very ambitious entry into the series. The game also has a great feature that allows players to customize their appearance, weapons, and special features in the campaign instead of just relegating that feature to the multiplayer portion.
As if that was not enough, the game also allows up to four human players to play through the campaign as one unit, which is great for those with new players in the Call of Duty universe in tow.
The campaign is a mixed bag as at times the story is convoluted and the virtual reality based campaigns towards the end become frustrating as well as at times overly difficult.
Graphically the game shines and it is clear that the artists spent considerable love and effort on the game. Just walking around the ready room before missions alone lets one see the incredible level of detail in the game. The levels are pretty impressive as well from secret laboratories in Singapore to high rise locales in Egypt; the future is truly captivating and terrifying as envisioned by Treyarch.
The campaign despite the issues I had with it is not really the selling point of the series, as the multiplayer is where the game truly shines. With multiple formats of online play available as well as numerous maps and the ability to once again customize your weapon loadouts and killstreak rewards, comes a new class system. This allows players to play as a unique character with a special weapon or ability that becomes available to them after a certain amount of time.
While lots of fun, the old Call of Duty imbalances are there which become highly annoying. For instance, you unload a magazine into the chest of an oncoming enemy point blank. You hear the hits taking place, and while being hit, they can stop, draw a bow, and shoot you dead, all the while taking a barrage of machine gun fire. This sort of thing becomes highly frustrating as does the never ending barrage of hackers with their aim bots and other annoyances.
The Zombie mode of the game is a true classic With Jeff Goldblum and other Hollywood stars providing their voices and likenesses to a retro-locale where players can battle the undead.
In all, the game is a nice step forward as if the story of the campaign matched the customization it would really be something epic. But fans of the series know what to expect and Black Ops 3 gives them what they love about the series as well as some new features to push the series forward.
http://sknr.net/2015/11/21/call-of-duty-black-ops-3/
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